Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 147.1
edited by Matthias Haan
on 2026/02/20 11:22
Change comment: There is no comment for this version
To version 149.1
edited by Matthias Haan
on 2026/03/04 13:46
Change comment: There is no comment for this version

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23 23  === Version 9.00 ===
24 24  
25 25  (% class="table-striped" %)
26 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)**All collision shapes need to be re-converted**
27 +|(% colspan="6" style="width:117px" %)(((
28 +Due to an update of the Jolt physics engine all .jcs files have become incompatible and need to be re-created using the latest XUConverter.exe.
29 +
30 +**IMPORTANT**: The newly created .jcs files will be incompatible with earlier versions of the game. If you're using the Steam Workshop you can set version support by visiting the item history page and using the UI to configure which versions of the game work for each version of your Workshop item. That way you can make a version for 8.00 and earlier, and one for 9.00 and later.
31 +)))
32 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Replaced **standard** tag on small and medium ships with **advanced** tag.
33 +|(% colspan="6" style="width:117px" %)The advanced tag encodes the new weapon and turret sizes for small and medium ships.
34 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Resized small and medium surface elements and integrated engines and shields into the ships.
35 +|(% colspan="6" style="width:117px" %)The assets are now aligned with the setup started with the Boron DLC. There are no visual modular meshes for shields and engines on the exterior on the ship any more. Turrets are now visually integrated into the ships hull.
26 26  |(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed **<event_area_discovered>**
27 27  |(% colspan="6" style="width:117px" %)Removed for performance reasons
28 28  |(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Added **overheatcooldelay** property to **<heat>** of weapons, changed functionality of **cooldelay**