Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
From version 146.1
edited by Matthias Haan
on 2026/02/17 13:08
on 2026/02/17 13:08
Change comment:
There is no comment for this version
To version 69.1
edited by owen
on 2020/10/19 17:55
on 2020/10/19 17:55
Change comment:
added change of location for requiresconstructionvessel recycling parameter
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... ... @@ -1,1 +1,0 @@ 1 -X4 Foundations Wiki.Modding Support.WebHome - Author
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. Matthias1 +xwiki:XWiki.owen - Content
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... ... @@ -4,13 +4,13 @@ 4 4 The following table provides an overview about all breaking changes. This should help you to make any necessary changes to restore compatibility of older mods with new versions of X4. 5 5 Feel free to drop a note if a certain breaking change is breaking your mod and you have difficulties finding a way to work around the issue. 6 6 7 -{{ info}}8 - ⚠The list of breaking changes does**NOT**cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.7 +{{note}} 8 +The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself. 9 9 10 10 Further note that the list provides information about breaking changes which are in the pipeline of being released. This is meant merely as an informational heads up. Neither do mistake this as an announcement of that version becoming available soon nor take it for granted that such a change will go live. Any information provided for not yet released versions can change (and even be removed) prior to such version having seen the light of day. 11 11 12 12 As a final note, please be aware that issues introduced during the beta phase might not be explicitly mentioned in the list below, if things would only be broken in-between two beta versions. While we still aim to document any (potential) breaking change here, there might be circumstances for which we divert from that procedure (especially in case of only minor issues which are considered merely bugfixes rather than an intended behavior change). 13 -{{/ info}}13 +{{/note}} 14 14 15 15 {{warning title="UI modding considered unstable until further notice..."}} 16 16 Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here. ... ... @@ -18,550 +18,144 @@ 18 18 19 19 = Breaking Changes = 20 20 21 -{{toc scope="LOCAL" start="3"/}} 22 - 23 -=== Version 9.00 === 24 - 25 -(% class="table-striped" %) 26 -|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Added **overheatcooldelay** property to **<heat>** of weapons, changed functionality of **cooldelay** 27 -|(% colspan="6" style="width:117px" %)**cooldelay** now optionally defines a delay between firing a non-overheating shot and the cooldown starting, **overheatcooldelay** is an additional penalty delay when the weapon overheats. 28 -|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed script action **<get_highest_resource_yield>** 29 -|(% colspan="6" style="width:117px" %)A new property that can be used in its place is **$sector.bestyieldrating.{$ware}**. 30 -|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed **<find_asteroid_in_cluster>** and **<find_recyclable_in_cluster>** 31 -|(% colspan="6" style="width:117px" %)**<find_asteroid_with_yield_in_sector>** and **<find_recyclable_with_yield_in_sector>** should now be used instead. 32 -|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed **<yielddensities>** from **<miningparams>** 33 -|(% colspan="6" style="width:117px" %)It has been replaced with the new **<resources>** node. 34 -|(% colspan="1" style="width:117px" %)Libraries|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)**region_definitions.xml** no longer contains **<resources>** or **<scaneffect> **nodes 35 -|(% colspan="6" style="width:117px" %)Instead of defining resources in regions, they're now defined via resource areas in sectors (see **mapdefaults.xml** and **resourceyields.xml**). Regions can still have some control by defining **<allowedyields>**. 36 -|(% colspan="1" style="width:117px" %)Libraries|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)**regionyields.xml** has a completely different structure 37 -|(% colspan="6" style="width:117px" %)It now contains definitions of resource areas referenced by sector properties (see **mapdefaults.xml**). 38 -|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed **$resourceprobe.currentbestyield** and **.maxyield**, **$sector.averagemaxyield**, and **$galaxy.yieldthresholds** 39 -|(% colspan="6" style="width:117px" %)New properties that can be used are **$resourceprobe.bestyieldrating** and **$sector.yieldrating.{$ware}**. Yields thresholds are no longer a thing in 9.00. 40 -|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed **flags **attribute from action **<add_blueprints>** 41 -|(% colspan="6" style="width:117px" %)((( 42 -The flags attribute is no longer available in the MD action <add_blueprints> 43 -))) 44 -|(% style="width:117px" %)Scripts|(% style="width:117px" %)9.00 Beta 1|(% colspan="3" style="width:117px" %)Construction sequence param removed from build_started events 45 -|(% colspan="6" style="width:117px" %)Script events <event_build_started> and <event_player_build_started> no longer receive the construction sequence via param2. param2 will now yield null. Query the sequence via the param3 buildtask instead. 46 -|(% style="width:117px" %)Scripts|(% style="width:117px" %)9.00 Beta 1|(% colspan="3" style="width:117px" %)Script properties removed from macro 47 -|(% colspan="6" style="width:117px" %)**.purposemacro** and **.purposename **have been removed from the **macro **script properties 48 -|(% style="width:117px" %)Scripts|(% style="width:117px" %)9.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)**constructionplan **attribute now required for **<add_build_to_expand_station>** 49 -|(% colspan="6" style="width:117px" %)The constructionplan attribute for the <add_build_to_expand_station> action is no longer optional. Past behaviour when omitted was for the station to recycle down to nothing. Use new script action <add_build_to_recycle_station> instead. 50 - 51 -=== Version 8.00 === 52 - 53 -(% class="table-striped" %) 54 -|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)8.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed MD action **<populate_platforms>** 55 -|(% colspan="6" style="width:117px" %)((( 56 -The deprecated MD action <populate_platforms> has been removed. The previously referenced character quotas in quotas.xml have also been removed. 57 -))) 58 -|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)**\assets\units\size_m\ship_gen_m_transdrone_container_02** and **\assets\units\size_s\ship_gen_s_transdrone_container_02** moved to **ego_dlc_terran** 59 -|(% colspan="6" style="width:117px" %)**ship_gen_m_transdrone_container_02** and **ship_gen_s_transdrone_container_02** (templates and macros) have been moved to the **ego_dlc_terran** extension and any reference to these files now requires that the resulting dependency on that extension is taken into account. 60 -|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)Icons moved from **assets\fx\textures\gui** to **assets\textures\ui** 61 -|(% colspan="6" style="width:117px" %)Assets with the exception of the **loadingscreen** folder have been moved and any reference to these files will require updating (mostly affects icons.xml). 62 -|(% style="width:117px" %)Assets|(% colspan="3" style="width:117px" %)8.00 Beta 1|(% colspan="3" style="width:117px" %)**boron** and **terran** tags for equipment (weapons, engines, ...) changed to **advanced** 63 -|(% colspan="6" style="width:117px" %)Ships and equipment with **boron **and **terran** (Frontier terran, not CoH terran) tags will no longer work properly as they do not match the new **advanced** tag (for example "small engine boron" has been replaced by "small engine advanced") which has been introduced for a compatibility between boron and Frontier-terran ships/equipment. 64 -|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00|(% colspan="4" rowspan="1" style="width:117px" %)Terran NPC heads from Terran DLC **extensions/ego_dlc_terran/assets/characters/terran/heads/[...]** have been removed 65 -|(% colspan="6" style="width:117px" %)All Terran NPC heads are now pointed to **assets/characters/argon/heads/char_arg_f_dyn_blend_head** (female characters) and **assets/characters/argon/heads/char_arg_m_dyn_blend_head** (male characters) instead of using random selection from a list. 66 - 67 -=== Version 7.50 === 68 - 69 -(% class="table-striped" %) 70 -|(% colspan="1" style="width:117px" %)Relations|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**Adjusted displayed UI values (25 to 30) for relations between 0.32 and 1.0:** The minimum relation for the "ally" range (0.5) now corresponds to the displayed UI value of precisely +27 (previously rounded down to +26) 71 -|(% colspan="4" style="width:117px" %)((( 72 -The "ally" range is the interval from 0.5 to 1.0, which previously corresponded to the UI value range of approximately +26.9897 to +30. The interpolated mapping within the range from 0.32 and 1.0 has been adjusted so that 0.5 now exactly corresponds to +27. As a consequence, certain relations that were previously between 25 and 28 (rounded down) may have gained +1 in the UI, i.e. they are now displayed as 26 instead of 25, etc. For consistency, the negative range between -1.0 and -0.32 has been adjusted analogously (-0.5 is now displayed as -27). This mostly only affects the UI display, not actual gameplay. 73 -))) 74 -|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**<holomap><radar>**:** complete change in structure** 75 -|(% colspan="7" style="width:117px" %)((( 76 -This section now contains sets of parameters for the different modes it can be in, each in its own <mode> child node. This list can be dynamically expanded to add more modes. 77 -))) 78 - 79 -=== Version 7.00 === 80 - 81 - 82 -(% class="table-striped" %) 83 -|(% colspan="1" style="width:117px" %)Gamestarts|(% colspan="1" style="width:119px" %)7.00 Beta 8|(% colspan="2" style="width:1625px" %)**Text references** 84 -|(% colspan="4" style="width:117px" %)Fields containing text references in gamestarts.xml now have full text conversion applied, allowing texts to be constructed from multiple text entries, e.g. {1234,56}\n\n{1234,78}. As a result, raw text placed in the text fields needs to be formatted accordingly, e.g. "Test start (easy)" would need to be changed to "Test start \(easy\)" to avoid the text in brackets being treated as a comment. 85 -|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**\assets\textures\fx\highway_fx_electric_02** was deleted and replaced with **\assets\textures\fx\fx_p2_electric_01** 86 -|(% colspan="4" style="width:117px" %)highway_fx_electric_02 is still available in "legacy" folder if needed 87 -|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**<aiflight><skills>**: **strafespeed**, **strafeacc**, **steeringspeed**, **steeringacc** moved to separate nodes; added support for min and max values 88 -|(% colspan="4" style="width:117px" %)((( 89 -The four parameters used to represent flat factors applied to ships' properties with respect to their respective pilots' skill levels. Parameters moved to separate nodes with support for min and max values which, if supplied, scales the factor linearly if the affected ship's unmodified property is within min and max. Factor does not affect the ship if that property is below min. 90 -))) 91 -|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)7.00 Beta 6|(% colspan="2" style="width:1625px" %)MD action **<set_holomap_target>** parameter change. 92 -|(% colspan="4" style="width:117px" %)((( 93 -The **pantime** parameter has never actually done anything beyond turning panning on or making the transition instant. To make this clear it has been** **replaced with the boolean parameter **instant.** 94 -))) 95 -|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 1|(% colspan="2" style="width:1625px" %)Renamed some material names and changed file paths for textures. 96 -|(% colspan="4" style="width:117px" %)((( 97 -Some material names and texture paths were changed. Please DIFF the materiallibrary.xml from 6.20 with 7.0 to see the difference 98 -))) 99 -|(% colspan="1" style="width:117px" %)(% colspan="1" %) 21 +|=((( 22 +Type 23 +)))|=((( 24 +Version 25 +)))|=((( 26 +Summary 27 +)))|=(% colspan="1" %)(% colspan="1" %) 100 100 ((( 101 -Scripts 102 -)))|(% colspan="1" style="width:119px" %)((( 103 -7.00 Beta 1 104 -)))|(% colspan="2" style="width:1625px" %)((( 105 -MD action **<set_presentation_cluster_persistence/>** now requires the cluster to be a presentation cluster. 29 + 106 106 ))) 107 -|(% colspan="4" title="Background colour :"%)(% colspan="3"title="Background colour :"%)31 +|(% colspan="4" %)(% colspan="4" %) 108 108 ((( 109 - Previously it was possible to set normal clusters to be persistent presentation clusters which was an invalid state.33 +== 4.00 == 110 110 ))) 111 -|(% colspan="1" style="width:117px" %)(% colspan="1" %) 112 -((( 113 -UI extensions 114 -)))|(% colspan="1" style="width:119px" %)((( 115 -7.00 Beta 1 116 -)))|(% colspan="2" style="width:1625px" %)((( 117 -**FFI**: RemoveBuildPlot() changed 118 -))) 119 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 120 -((( 121 - The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked. 122 -))) 123 -|(% colspan="1" style="width:117px" %)(% colspan="1" %) 124 -((( 125 -Assets 126 -)))|(% colspan="1" style="width:119px" %)((( 127 -7.00 Beta 1 128 -)))|(% colspan="2" style="width:1625px" %)((( 129 -**Some Split DLC materials moved to base game** 130 -))) 131 -|(% colspan="7" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 132 -((( 133 -// //"spl_p1_fx" AND "split_p1_hulltexture_01" were moved from Split DLC to base game 134 -))) 135 - 136 -=== Version 6.00 === 137 - 138 -(% class="table-striped" %) 139 139 |((( 140 - Libraries36 +Parameters 141 141 )))|((( 142 -6.00 Beta 7 143 -)))|(% colspan="2" %)((( 144 -Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs. 38 +4.00 Beta 1 39 +)))|((( 40 +**requiresconstructionvessel** parameter moved 41 +)))|((( 42 + 145 145 ))) 146 -|(% colspan="4" ti tle="Backgroundcolour:" %)(% colspan="3" title="Backgroundcolour:" %)44 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 147 147 ((( 148 -Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity. 149 - 150 -All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers. 46 +//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.// 151 151 ))) 152 -|(% colspan=" 1" %)(% colspan="1" %)48 +|(% colspan="4" %)(% colspan="4" %) 153 153 ((( 154 -Scripts 155 -)))|(% colspan="1" %)(% colspan="1" %) 156 -((( 157 -6.00 Beta 4 158 -)))|(% colspan="2" %)(% colspan="1" %) 159 -((( 160 -Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised. 50 +== 3.30 == 161 161 ))) 162 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 163 -((( 164 -The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. 165 - 166 -Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping. 167 -))) 168 -|(% colspan="1" %)(% colspan="1" %) 169 -((( 170 -Scripts 171 -)))|(% colspan="1" %)(% colspan="1" %) 172 -((( 173 -6.00 Beta 3 174 -)))|(% colspan="2" %)(% colspan="1" %) 175 -((( 176 -Changed result of **<find_object_surface>** action in the case of a failure 177 -))) 178 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 179 -((( 180 -The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found. 181 - 182 -Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation. 183 - 184 -The action itself has been improved to increase the chance of finding suitable surface positions. 185 -))) 186 -|(% colspan="1" %)(% colspan="1" %) 187 -((( 188 -Scripts 189 -)))|(% colspan="1" %)(% colspan="1" %) 190 -((( 191 -6.00 Beta 1 192 -)))|(% colspan="2" %)(% colspan="1" %) 193 -((( 194 -Behaviour change for **<match_dock>** script component filter 195 -))) 196 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 197 -((( 198 -<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes. 199 -This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class. 200 -))) 201 -|(% colspan="1" %)(% colspan="1" %) 202 -((( 203 -Scripts 204 -)))|(% colspan="1" %)(% colspan="1" %) 205 -((( 206 -6.00 Beta 1 207 -)))|(% colspan="2" %)(% colspan="1" %) 208 -((( 209 -Changed result attribute location for **<get_attackstrength>** 210 -))) 211 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 212 -((( 213 -The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'. 214 -))) 215 215 |((( 216 - Assets53 +UI extensions 217 217 )))|((( 218 -6.00 Beta 1 219 -)))|(% colspan="2" %)((( 220 -Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons 221 -))) 222 -|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 55 +3.30 Beta 3 56 +)))|((( 57 +**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()** 58 +)))|(% colspan="1" %)(% colspan="1" %) 223 223 ((( 224 -Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required. 225 -Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons. 60 + 226 226 ))) 227 -|(% colspan=" 1" %)(% colspan="1" %)62 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 228 228 ((( 229 -Scripts 230 -)))|(% colspan="1" %)(% colspan="1" %) 231 -((( 232 -6.00 Beta 1 233 -)))|(% colspan="2" %)(% colspan="1" %) 234 -((( 235 -Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects 64 +//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()// 236 236 ))) 237 -|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7"title="Background color : Light grey 100%" %)66 +|(% colspan="4" %)(% colspan="4" %) 238 238 ((( 239 - Whenfinding components with attribute "sortbygatedistanceto", e.g.in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.68 +== 3.20 == 240 240 ))) 241 241 |((( 242 242 Scripts 243 243 )))|((( 244 -6.00 Beta 1 245 -)))|(% colspan="2" %)((( 246 -**<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards. 247 -))) 248 -|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 249 -((( 250 -The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object. 251 -))) 252 -|((( 253 -Cutscenes 73 +3.20 Beta 1 254 254 )))|((( 255 -6.00 Beta 1 256 -)))|(% colspan="2" %)((( 257 -Changed behaviour of **<angles>** in cutscenes 258 -))) 259 -|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 260 -((( 261 -The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees. 262 -))) 263 - 264 ----- 265 - 266 -=== Version 5.00 === 267 - 268 -(% class="table-striped" %) 269 -|((( 270 -Parameters 271 -)))|((( 272 -5.00 Beta 1 273 -)))|(% colspan="2" %)((( 274 -**<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration 275 -))) 276 -|(% colspan="7" %)(% colspan="3" %) 277 -((( 278 -'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change. 279 -))) 280 - 281 ----- 282 - 283 -=== Version 4.10 === 284 - 285 -(% class="table-striped" %) 286 -|(% colspan="1" %)(% colspan="1" %) 287 -((( 288 -UI extensions 75 +Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed 289 289 )))|(% colspan="1" %)(% colspan="1" %) 290 290 ((( 291 -4.10 Beta 7 292 -)))|(% colspan="2" %)(% colspan="1" %) 293 -((( 294 -**FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated 78 + 295 295 ))) 296 -|(% colspan="4" %)(% colspan=" 3" %)80 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 297 297 ((( 298 -The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed. 82 +//Old params: param = attacked object, param2 = attack method, param3 = attacked component// 83 +//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon] 84 +Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead// 299 299 ))) 300 300 |(% colspan="1" %)(% colspan="1" %) 301 301 ((( 302 - UI extensions88 +Scripts 303 303 )))|(% colspan="1" %)(% colspan="1" %) 304 304 ((( 305 -4.10 Beta 6 306 -)))|(% colspan="2" %)(% colspan="1" %) 307 -((( 308 -**FFI**: CustomGameStartPlayerProperty2 changed 309 -))) 310 -|(% colspan="4" %)(% colspan="3" %) 311 -((( 312 -This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6. 313 -))) 314 -|(% colspan="1" %)(% colspan="1" %) 315 -((( 316 -Parameters 91 +3.20 Beta 1 317 317 )))|(% colspan="1" %)(% colspan="1" %) 318 318 ((( 319 -4.10 Beta 3 320 -)))|(% colspan="2" %)(% colspan="1" %) 321 -((( 322 -Renamed **<stationinfobox>** to **<infobox>** 323 -))) 324 -|(% colspan="4" %)(% colspan="3" %) 325 -((( 326 -Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that. 327 -))) 328 -|(% colspan="1" %)(% colspan="1" %) 329 -((( 330 -UI extensions 94 +Removed script property $trade.**restriction.faction** 331 331 )))|(% colspan="1" %)(% colspan="1" %) 332 332 ((( 333 -4.10 Beta 2 334 -)))|(% colspan="2" %)(% colspan="1" %) 335 -((( 336 -**FFI**: SetMacroMapPlayerSectorOffset() deprecated 97 + 337 337 ))) 338 -|(% colspan="4" %)(% colspan=" 3" %)99 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 339 339 ((( 340 - The functionalityrepresented by SetMacroMapPlayerSectorOffset()has been removedandthefunction was thereforestubbed. Setting the gamestart properties "sector" and "offset"will affect theuniversemacromapinsteaddirectly.101 +//$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.// 341 341 ))) 342 342 |((( 343 343 UI extensions 344 344 )))|((( 345 -4.10 Beta 2 346 -)))|(% colspan="2" %)((( 347 -**FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed 348 -))) 349 -|(% colspan="4" %)(% colspan="3" %) 350 -((( 351 -These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2. 352 -))) 353 -|((( 354 -Scripts 106 +3.20 Beta 1 355 355 )))|((( 356 -4.10 Beta 1 357 -)))|(% colspan="2" %)((( 358 -People related attributes of mission** <delivery> **node moved 359 -))) 360 -|(% colspan="4" %)(% colspan="3" %) 361 -((( 362 -The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode. 363 -))) 364 -|(% colspan="1" %)(% colspan="1" %) 365 -((( 366 -Scripts 108 +**Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete! 367 367 )))|(% colspan="1" %)(% colspan="1" %) 368 368 ((( 369 -4.10 Beta 1 370 -)))|(% colspan="2" %)(% colspan="1" %) 371 -((( 372 -**$destructible.productions** replaced with $defensible.productions 111 + 373 373 ))) 374 -|(% colspan="4" %)(% colspan=" 3" %)113 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 375 375 ((( 376 - The$destructible.productionsscript propertywas removedandreimplementedas $defensible.productionsmeaning some old usesmaynolongerwork unlessthedestructibleisalso adefensible.Theoldimplementationfunctionedby finding thecontaining object of thedestructible(includingitself)to queryfortheproductionmodules.115 +//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.// 377 377 ))) 378 -|((( 379 -Scripts 380 -)))|((( 381 -4.10 Beta 1 382 -)))|(% colspan="2" %)((( 383 -Removed script property **$object.spawnsourceseed** 384 -))) 385 -|(% colspan="4" %)(% colspan="3" %) 117 +|(% colspan="4" %)(% colspan="4" %) 386 386 ((( 387 - Thespawnsource seed is no longer directly accessible by scripts.Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.119 +== 3.10 == 388 388 ))) 389 - 390 ----- 391 - 392 -=== Version 4.00 === 393 - 394 -(% class="table-striped" %) 395 395 |(% colspan="1" %)(% colspan="1" %) 396 396 ((( 397 - UIcore123 +Scripts 398 398 )))|(% colspan="1" %)(% colspan="1" %) 399 399 ((( 400 -4.00 Beta 10 401 -)))|(% colspan="2" %)(% colspan="1" %) 402 -((( 403 -Controlled ship can change without a **gameplanchange-event** occurring. 404 -))) 405 -|(% colspan="4" %)(% colspan="3" %) 406 -((( 407 -Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship). 408 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly. 409 -))) 410 -|((( 411 -Scripts 412 -)))|((( 413 -4.00 Beta 7 414 -)))|(% colspan="2" %)((( 415 -Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed 416 -))) 417 -|(% colspan="4" %)(% colspan="3" %) 418 -((( 419 -Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects? 420 -New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits 421 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency 422 -))) 423 -|(% colspan="1" %)(% colspan="1" %) 424 -((( 425 -UI core 126 +3.10 Beta 1 426 426 )))|(% colspan="1" %)(% colspan="1" %) 427 427 ((( 428 -4.00 Beta 6 429 -)))|(% colspan="2" %)(% colspan="1" %) 430 -((( 431 -**FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed 432 -))) 433 -|(% colspan="4" %)(% colspan="3" %) 434 -((( 435 -In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta. 436 -Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0). 437 - 438 -If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead. 439 -))) 440 -|(% colspan="1" %)(% colspan="1" %) 441 -((( 442 -UI core 129 +Removed script action **<add_build/>** 443 443 )))|(% colspan="1" %)(% colspan="1" %) 444 444 ((( 445 -4.00 Beta 5 446 -)))|(% colspan="2" %)(% colspan="1" %) 447 -((( 448 -**FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed 132 + 449 449 ))) 450 -|(% colspan="4" %)(% colspan=" 3" %)134 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 451 451 ((( 452 -4.00 Beta 5 introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions. 453 - 454 -If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up). 136 +//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.// 455 455 ))) 456 -|((( 457 -Parameters 458 -)))|((( 459 -4.00 Beta 1 460 -)))|(% colspan="2" %)((( 461 -**requiresconstructionvessel** parameter moved 462 -))) 463 -|(% colspan="4" %)(% colspan="3" %) 138 +|(% colspan="4" %)(% colspan="4" %) 464 464 ((( 465 - The'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.140 +== 3.00 == 466 466 ))) 467 -|((( 468 -Scripts 469 -)))|((( 470 -4.00 Beta 1 471 -)))|(% colspan="2" %)((( 472 -Changed behaviour of **gatedistance** script property 473 -))) 474 -|(% colspan="4" %)(% colspan="3" %) 475 -((( 476 -The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route. 477 -))) 478 - 479 ----- 480 - 481 -=== Version 3.30 === 482 - 483 -(% class="table-striped" %) 484 -|((( 485 -UI extensions 486 -)))|((( 487 -3.30 Beta 3 488 -)))|(% colspan="2" %)((( 489 -**FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()** 490 -))) 491 -|(% colspan="7" %)(% colspan="3" %) 492 -((( 493 -These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached() 494 -))) 495 - 496 ----- 497 - 498 -=== Version 3.20 === 499 - 500 -(% class="table-striped" %) 501 -|((( 502 -Scripts 503 -)))|((( 504 -3.20 Beta 1 505 -)))|(% colspan="2" %)((( 506 -Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed 507 -))) 508 -|(% colspan="4" %)(% colspan="3" %) 509 -((( 510 -Old params: param = attacked object, param2 = attack method, param3 = attacked component 511 -New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon] 512 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead 513 -))) 514 514 |(% colspan="1" %)(% colspan="1" %) 515 515 ((( 516 516 Scripts 517 517 )))|(% colspan="1" %)(% colspan="1" %) 518 518 ((( 519 -3. 20 Beta1520 -)))|(% colspan=" 2" %)(% colspan="1" %)147 +3.0 Beta 6 148 +)))|(% colspan="1" %)(% colspan="1" %) 521 521 ((( 522 -Removed script property $trade.**restriction.faction** 523 -))) 524 -|(% colspan="4" %)(% colspan="3" %) 525 -((( 526 -$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions. 527 -))) 528 -|((( 529 -UI extensions 530 -)))|((( 531 -3.20 Beta 1 532 -)))|(% colspan="2" %)((( 533 -**Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete! 534 -))) 535 -|(% colspan="4" %)(% colspan="3" %) 536 -((( 537 -With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement. 538 -))) 539 - 540 ----- 541 - 542 -=== Version 3.10 === 543 - 544 -(% class="table-striped" %) 545 -|(% colspan="1" %)(% colspan="1" %) 546 -((( 547 -Scripts 150 +Changed behaviour of script action **<get_suitable_job/>** 548 548 )))|(% colspan="1" %)(% colspan="1" %) 549 549 ((( 550 -3.10 Beta 1 551 -)))|(% colspan="2" %)(% colspan="1" %) 552 -((( 553 -Removed script action **<add_build/>** 153 + 554 554 ))) 555 -|(% colspan=" 7" %)(% colspan="3" %)155 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 556 556 ((( 557 - Removed<add_build/>actionwhichwasnolonger neededandwouldresultin buildsbeingaddedinunsupportedways. Use other<add_build_xxx/> actions.157 +//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.// 558 558 ))) 559 - 560 ----- 561 - 562 -=== Version 3.00 === 563 - 564 -(% class="table-striped" %) 565 565 |(% colspan="1" %)(% colspan="1" %) 566 566 ((( 567 567 Scripts ... ... @@ -568,27 +568,16 @@ 568 568 )))|(% colspan="1" %)(% colspan="1" %) 569 569 ((( 570 570 3.0 Beta 6 571 -)))|(% colspan="2" %)(% colspan="1" %) 572 -((( 573 -Changed behaviour of script action **<get_suitable_job/>** 574 -))) 575 -|(% colspan="4" %)(% colspan="3" %) 576 -((( 577 -<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before. 578 -))) 579 -|(% colspan="1" %)(% colspan="1" %) 580 -((( 581 -Scripts 582 582 )))|(% colspan="1" %)(% colspan="1" %) 583 583 ((( 584 -3.0 Beta 6 585 -)))|(% colspan="2" %)(% colspan="1" %) 586 -((( 587 587 Changed behaviour of script action **<get_ware_definition/>** 168 +)))|(% colspan="1" %)(% colspan="1" %) 169 +((( 170 + 588 588 ))) 589 -|(% colspan="4" %)(% colspan=" 3" %)172 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 590 590 ((( 591 -<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added. 174 +//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.// 592 592 ))) 593 593 |(% colspan="1" %)(% colspan="1" %) 594 594 ((( ... ... @@ -596,15 +596,18 @@ 596 596 )))|(% colspan="1" %)(% colspan="1" %) 597 597 ((( 598 598 3.0 Beta 5 599 -)))|(% colspan=" 2" %)(% colspan="1" %)182 +)))|(% colspan="1" %)(% colspan="1" %) 600 600 ((( 601 601 Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case 185 +)))|(% colspan="1" %)(% colspan="1" %) 186 +((( 187 + 602 602 ))) 603 -|(% colspan="4" %)(% colspan=" 3" %)189 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 604 604 ((( 605 -All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.) 191 +//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\ 606 606 607 -Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml). 193 +//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).// 608 608 ))) 609 609 |(% colspan="1" %)(% colspan="1" %) 610 610 ((( ... ... @@ -612,13 +612,16 @@ 612 612 )))|(% colspan="1" %)(% colspan="1" %) 613 613 ((( 614 614 3.0 Beta 5 615 -)))|(% colspan=" 2" %)(% colspan="1" %)201 +)))|(% colspan="1" %)(% colspan="1" %) 616 616 ((( 617 617 Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions> 204 +)))|(% colspan="1" %)(% colspan="1" %) 205 +((( 206 + 618 618 ))) 619 -|(% colspan="4" %)(% colspan=" 3" %)208 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 620 620 ((( 621 -Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning. 210 +//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.// 622 622 ))) 623 623 |(% colspan="1" %)(% colspan="1" %) 624 624 ((( ... ... @@ -626,14 +626,17 @@ 626 626 )))|(% colspan="1" %)(% colspan="1" %) 627 627 ((( 628 628 3.0 Beta 5 629 -)))|(% colspan=" 2" %)(% colspan="1" %)218 +)))|(% colspan="1" %)(% colspan="1" %) 630 630 ((( 631 631 Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 221 +)))|(% colspan="1" %)(% colspan="1" %) 222 +((( 223 + 632 632 ))) 633 -|(% colspan="4" %)(% colspan=" 3" %)225 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 634 634 ((( 635 -Before the change, positions are relative to $dockingbay.parent. 636 -After the change, positions are relative to $dockingbay as specified in the documentation. 227 +//Before the change, positions are relative to $dockingbay.parent. 228 +After the change, positions are relative to $dockingbay as specified in the documentation.// 637 637 ))) 638 638 |(% colspan="1" %)(% colspan="1" %) 639 639 ((( ... ... @@ -641,24 +641,30 @@ 641 641 )))|(% colspan="1" %)(% colspan="1" %) 642 642 ((( 643 643 3.0 Beta 2 644 -)))|(% colspan=" 2" %)(% colspan="1" %)236 +)))|(% colspan="1" %)(% colspan="1" %) 645 645 ((( 646 646 Support for entity flag "**skillsvisible**" dropped 239 +)))|(% colspan="1" %)(% colspan="1" %) 240 +((( 241 + 647 647 ))) 648 -|(% colspan="4" %)(% colspan=" 3" %)243 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 649 649 ((( 650 -Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData(). 245 +//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 651 651 ))) 652 652 |((( 653 653 Scripts 654 654 )))|((( 655 655 3.0 Beta 2 656 -)))|( % colspan="2" %)(((251 +)))|((( 657 657 Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**. 253 +)))|(% colspan="1" %)(% colspan="1" %) 254 +((( 255 + 658 658 ))) 659 -|(% colspan="4" %)(% colspan=" 3" %)257 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 660 660 ((( 661 -Before 3.0 Beta 2 there was just a single <event_object_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied. 259 +//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied. 662 662 3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced. 663 663 If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly. 664 664 On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner). ... ... @@ -669,24 +669,30 @@ 669 669 )))|(% colspan="1" %)(% colspan="1" %) 670 670 ((( 671 671 3.0 Beta 1 672 -)))|(% colspan=" 2" %)(% colspan="1" %)270 +)))|(% colspan="1" %)(% colspan="1" %) 673 673 ((( 674 674 **MissionBoard** support dropped 273 +)))|(% colspan="1" %)(% colspan="1" %) 274 +((( 275 + 675 675 ))) 676 -|(% colspan="4" %)(% colspan=" 3" %)277 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 677 677 ((( 678 -MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function. 279 +//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.// 679 679 ))) 680 680 |((( 681 681 Job/God 682 682 )))|((( 683 683 3.0 Beta 1 684 -)))|( % colspan="2" %)(((285 +)))|((( 685 685 By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined 287 +)))|(% colspan="1" %)(% colspan="1" %) 288 +((( 289 + 686 686 ))) 687 -|(% colspan="4" %)(% colspan=" 3" %)291 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 688 688 ((( 689 -To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria. 293 +//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.// 690 690 ))) 691 691 |(% colspan="1" %)(% colspan="1" %) 692 692 ((( ... ... @@ -694,13 +694,16 @@ 694 694 )))|(% colspan="1" %)(% colspan="1" %) 695 695 ((( 696 696 3.0 Beta 1 697 -)))|(% colspan=" 2" %)(% colspan="1" %)301 +)))|(% colspan="1" %)(% colspan="1" %) 698 698 ((( 699 699 Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 304 +)))|(% colspan="1" %)(% colspan="1" %) 305 +((( 306 + 700 700 ))) 701 -|(% colspan="4" %)(% colspan=" 3" %)308 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 702 702 ((( 703 -Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided. 310 +//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.// 704 704 ))) 705 705 |(% colspan="1" %)(% colspan="1" %) 706 706 ((( ... ... @@ -708,13 +708,16 @@ 708 708 )))|(% colspan="1" %)(% colspan="1" %) 709 709 ((( 710 710 3.0 Beta 1 711 -)))|(% colspan=" 2" %)(% colspan="1" %)318 +)))|(% colspan="1" %)(% colspan="1" %) 712 712 ((( 713 713 Script action **<set_doors_locked/>** attribute **'group'** changed 321 +)))|(% colspan="1" %)(% colspan="1" %) 322 +((( 323 + 714 714 ))) 715 -|(% colspan="4" %)(% colspan=" 3" %)325 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 716 716 ((( 717 -The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant. 327 +//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 718 718 ))) 719 719 |(% colspan="1" %)(% colspan="1" %) 720 720 ((( ... ... @@ -722,13 +722,16 @@ 722 722 )))|(% colspan="1" %)(% colspan="1" %) 723 723 ((( 724 724 3.0 Beta 1 725 -)))|(% colspan=" 2" %)(% colspan="1" %)335 +)))|(% colspan="1" %)(% colspan="1" %) 726 726 ((( 727 727 Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 338 +)))|(% colspan="1" %)(% colspan="1" %) 339 +((( 340 + 728 728 ))) 729 -|(% colspan="4" %)(% colspan=" 3" %)342 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 730 730 ((( 731 -These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead. 344 +//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 732 732 ))) 733 733 |(% colspan="1" %)(% colspan="1" %) 734 734 ((( ... ... @@ -736,13 +736,16 @@ 736 736 )))|(% colspan="1" %)(% colspan="1" %) 737 737 ((( 738 738 3.0 Beta 1 739 -)))|(% colspan=" 2" %)(% colspan="1" %)352 +)))|(% colspan="1" %)(% colspan="1" %) 740 740 ((( 741 741 Script actions **<set_hack_target/>** and **<abort_hack/>** removed 355 +)))|(% colspan="1" %)(% colspan="1" %) 356 +((( 357 + 742 742 ))) 743 -|(% colspan="4" %)(% colspan=" 3" %)359 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 744 744 ((( 745 -These actions had no effect and were removed. 361 +//These actions had no effect and were removed.// 746 746 ))) 747 747 |(% colspan="1" %)(% colspan="1" %) 748 748 ((( ... ... @@ -750,13 +750,16 @@ 750 750 )))|(% colspan="1" %)(% colspan="1" %) 751 751 ((( 752 752 3.0 Beta 1 753 -)))|(% colspan=" 2" %)(% colspan="1" %)369 +)))|(% colspan="1" %)(% colspan="1" %) 754 754 ((( 755 755 **<setup_conversation_minigame/>** script action removed 372 +)))|(% colspan="1" %)(% colspan="1" %) 373 +((( 374 + 756 756 ))) 757 -|(% colspan="4" %)(% colspan=" 3" %)376 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 758 758 ((( 759 -The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods. 378 +//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 760 760 ))) 761 761 |(% colspan="1" %)(% colspan="1" %) 762 762 ((( ... ... @@ -764,13 +764,16 @@ 764 764 )))|(% colspan="1" %)(% colspan="1" %) 765 765 ((( 766 766 3.0 Beta 1 767 -)))|(% colspan=" 2" %)(% colspan="1" %)386 +)))|(% colspan="1" %)(% colspan="1" %) 768 768 ((( 769 769 <add_player_choice_*> **confidence** attribute removed 389 +)))|(% colspan="1" %)(% colspan="1" %) 390 +((( 391 + 770 770 ))) 771 -|(% colspan="4" %)(% colspan=" 3" %)393 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 772 772 ((( 773 -The default confidence of player options is another leftover from the XR era and had no effect in X4. 395 +//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 774 774 ))) 775 775 |(% colspan="1" %)(% colspan="1" %) 776 776 ((( ... ... @@ -778,13 +778,16 @@ 778 778 )))|(% colspan="1" %)(% colspan="1" %) 779 779 ((( 780 780 3.0 Beta 1 781 -)))|(% colspan=" 2" %)(% colspan="1" %)403 +)))|(% colspan="1" %)(% colspan="1" %) 782 782 ((( 783 783 **<hack_via_control_panel/>** script action removed 406 +)))|(% colspan="1" %)(% colspan="1" %) 407 +((( 408 + 784 784 ))) 785 -|(% colspan="4" %)(% colspan=" 3" %)410 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 786 786 ((( 787 -Unused script action <hack_via_control_panel/> was removed. 412 +//Unused script action <hack_via_control_panel/> was removed.// 788 788 ))) 789 789 |(% colspan="1" %)(% colspan="1" %) 790 790 ((( ... ... @@ -792,24 +792,30 @@ 792 792 )))|(% colspan="1" %)(% colspan="1" %) 793 793 ((( 794 794 3.0 Beta 1 795 -)))|(% colspan=" 2" %)(% colspan="1" %)420 +)))|(% colspan="1" %)(% colspan="1" %) 796 796 ((( 797 797 **Lua: **GetMiniGameCursorPosition() removed 423 +)))|(% colspan="1" %)(% colspan="1" %) 424 +((( 425 + 798 798 ))) 799 -|(% colspan="4" %)(% colspan=" 3" %)427 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 800 800 ((( 801 -GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break. 429 +//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 802 802 ))) 803 803 |((( 804 804 UI core 805 805 )))|((( 806 806 3.0 Beta 1 807 -)))|( % colspan="2" %)(((435 +)))|((( 808 808 **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 437 +)))|(% colspan="1" %)(% colspan="1" %) 438 +((( 439 + 809 809 ))) 810 -|(% colspan="4" %)(% colspan=" 3" %)441 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 811 811 ((( 812 -In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button. 443 +//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 813 813 ))) 814 814 |(% colspan="1" %)(% colspan="1" %) 815 815 ((( ... ... @@ -817,13 +817,16 @@ 817 817 )))|(% colspan="1" %)(% colspan="1" %) 818 818 ((( 819 819 3.0 Beta 1 820 -)))|(% colspan=" 2" %)(% colspan="1" %)451 +)))|(% colspan="1" %)(% colspan="1" %) 821 821 ((( 822 822 **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor 454 +)))|(% colspan="1" %)(% colspan="1" %) 455 +((( 456 + 823 823 ))) 824 -|(% colspan="4" %)(% colspan=" 3" %)458 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 825 825 ((( 826 -In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines. 460 +//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.// 827 827 ))) 828 828 |(% colspan="1" %)(% colspan="1" %) 829 829 ((( ... ... @@ -831,14 +831,17 @@ 831 831 )))|(% colspan="1" %)(% colspan="1" %) 832 832 ((( 833 833 3.0 Beta 1 834 -)))|(% colspan=" 2" %)(% colspan="1" %)468 +)))|(% colspan="1" %)(% colspan="1" %) 835 835 ((( 836 836 **$ware.illegal** updated 471 +)))|(% colspan="1" %)(% colspan="1" %) 472 +((( 473 + 837 837 ))) 838 -|(% colspan="4" %)(% colspan=" 3" %)475 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 839 839 ((( 840 -$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used. 841 -It now returns true if $ware is illegal to any faction in the game. 477 +//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 478 +//It now returns true if $ware is illegal to any faction in the game.// 842 842 ))) 843 843 |(% colspan="1" %)(% colspan="1" %) 844 844 ((( ... ... @@ -846,13 +846,16 @@ 846 846 )))|(% colspan="1" %)(% colspan="1" %) 847 847 ((( 848 848 3.0 Beta 1 849 -)))|(% colspan=" 2" %)(% colspan="1" %)486 +)))|(% colspan="1" %)(% colspan="1" %) 850 850 ((( 851 851 MD script **RML_Flight_Along_Path** removed 489 +)))|(% colspan="1" %)(% colspan="1" %) 490 +((( 491 + 852 852 ))) 853 -|(% colspan="4" %)(% colspan=" 3" %)493 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 854 854 ((( 855 -The MD script RML_Flight_Along_Path was not referened and was removed. 495 +//The MD script RML_Flight_Along_Path was not referened and was removed.// 856 856 ))) 857 857 |(% colspan="1" %)(% colspan="1" %) 858 858 ((( ... ... @@ -860,75 +860,86 @@ 860 860 )))|(% colspan="1" %)(% colspan="1" %) 861 861 ((( 862 862 3.0 Beta 1 863 -)))|(% colspan=" 2" %)(% colspan="1" %)503 +)))|(% colspan="1" %)(% colspan="1" %) 864 864 ((( 865 865 parameters of **<event_venture_mission_completed/>** changed 506 +)))|(% colspan="1" %)(% colspan="1" %) 507 +((( 508 + 866 866 ))) 867 -|(% colspan="4" %)(% colspan=" 3" %)510 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 868 868 ((( 869 -old params: param = venture details, param2 = ships involved, param3 = duration 870 -new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration 512 +//old params: param = venture details, param2 = ships involved, param3 = duration// 513 +//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// 871 871 ))) 872 872 |((( 873 873 Scripts 874 874 )))|((( 875 875 3.0 Beta 1 876 -)))|( % colspan="2" %)(((519 +)))|((( 877 877 **<set_object_wing_name/>** removed, 878 878 **<set_object_fleet_name/>** added 522 +)))|(% colspan="1" %)(% colspan="1" %) 523 +((( 524 + 879 879 ))) 880 -|(% colspan="4" %)(% colspan=" 3" %)526 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 881 881 ((( 882 -The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/> 528 +//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>// 883 883 ))) 884 884 |((( 885 885 Scripts 886 886 )))|((( 887 887 3.0 Beta 1 888 -)))|( % colspan="2" %)(((534 +)))|((( 889 889 **$controllable.wing.*** removed, 890 890 **$controllable.fleet.*** added 537 +)))|(% colspan="1" %)(% colspan="1" %) 538 +((( 539 + 891 891 ))) 892 -|(% colspan="4" %)(% colspan=" 3" %)541 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 893 893 ((( 894 894 $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander 895 895 ))) 896 - 897 ----- 898 - 899 -=== Version 2.60 === 900 - 901 -(% class="table-striped" %) 545 +|(% colspan="4" %)(% colspan="4" %) 546 +((( 547 +== 2.60 == 548 +))) 902 902 |((( 903 903 Scripts 904 904 )))|((( 905 905 2.60 Beta 1 906 -)))|( % colspan="2" %)(((553 +)))|((( 907 907 '**checkoperational**' filter behaviour changed 555 +)))|(% colspan="1" %)(% colspan="1" %) 556 +((( 557 + 908 908 ))) 909 -|(% colspan=" 10" %)(% colspan="3" %)559 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 910 910 ((( 911 -Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components. 561 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 912 912 913 -Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components. 563 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 914 914 ))) 915 915 |((( 916 916 Scripts 917 917 )))|((( 918 918 2.60 Beta 1 919 -)))|( % colspan="2" %)(((569 +)))|((( 920 920 $container.**supplyresources** behavior changed 921 -)))| | | 922 -|(% colspan="10" %)(% colspan="3" %) 571 +)))|(% colspan="1" %)(% colspan="1" %) 923 923 ((( 924 - Thescript keyword $container.supplyresources now includes reserved wares.573 + 925 925 ))) 926 - 927 ----- 928 - 929 -=== Version 2.20 === 930 - 931 -(% class="table-striped" %) 575 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 576 +((( 577 +//The script keyword $container.supplyresources now includes reserved wares.// 578 +))) 579 +|(% colspan="4" %)(% colspan="4" %) 580 +((( 581 +== 2.20 == 582 +))) 932 932 |(% colspan="1" %)(% colspan="1" %) 933 933 ((( 934 934 UI core ... ... @@ -935,16 +935,20 @@ 935 935 )))|(% colspan="1" %)(% colspan="1" %) 936 936 ((( 937 937 2.20 Beta 3/4 938 -)))|(% colspan=" 2" %)(% colspan="1" %)589 +)))|(% colspan="1" %)(% colspan="1" %) 939 939 ((( 940 940 **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 592 +)))|(% colspan="1" %)(% colspan="1" %) 593 +((( 594 + 941 941 ))) 942 -|(% colspan="4" %)(% colspan=" 3" %)596 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 943 943 ((( 944 -2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 945 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes. 598 +//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 599 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 946 946 947 -It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 601 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 602 +// 948 948 ))) 949 949 |(% colspan="1" %)(% colspan="1" %) 950 950 ((( ... ... @@ -952,20 +952,21 @@ 952 952 )))|(% colspan="1" %)(% colspan="1" %) 953 953 ((( 954 954 2.20 Beta 3 955 -)))|(% colspan=" 2" %)(% colspan="1" %)610 +)))|(% colspan="1" %)(% colspan="1" %) 956 956 ((( 957 957 Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 613 +)))|(% colspan="1" %)(% colspan="1" %) 614 +((( 615 + 958 958 ))) 959 -|(% colspan="4" %)(% colspan=" 3" %)617 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 960 960 ((( 961 -The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected. 619 +//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 962 962 ))) 963 - 964 ----- 965 - 966 -=== Version 2.00 === 967 - 968 -(% class="table-striped" %) 621 +|(% colspan="4" %)(% colspan="4" %) 622 +((( 623 +== 2.00 == 624 +))) 969 969 |(% colspan="1" %)(% colspan="1" %) 970 970 ((( 971 971 Scripts ... ... @@ -972,13 +972,16 @@ 972 972 )))|(% colspan="1" %)(% colspan="1" %) 973 973 ((( 974 974 2.00 Beta 1 975 -)))|(% colspan=" 2" %)(% colspan="1" %)631 +)))|(% colspan="1" %)(% colspan="1" %) 976 976 ((( 977 977 **<event_build_finished/> **param2 now returns null instead of a construction sequence 634 +)))|(% colspan="1" %)(% colspan="1" %) 635 +((( 636 + 978 978 ))) 979 -|(% colspan="4" %)(% colspan=" 3" %)638 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 980 980 ((( 981 -The construction sequence which was finished should now be accessed via the buildtask provided via param3. 640 +//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 982 982 ))) 983 983 |(% colspan="1" %)(% colspan="1" %) 984 984 ((( ... ... @@ -986,13 +986,16 @@ 986 986 )))|(% colspan="1" %)(% colspan="1" %) 987 987 ((( 988 988 2.00 Beta 1 989 -)))|(% colspan=" 2" %)(% colspan="1" %)648 +)))|(% colspan="1" %)(% colspan="1" %) 990 990 ((( 991 991 **param.boarding.{...}** strength parameters removed 651 +)))|(% colspan="1" %)(% colspan="1" %) 652 +((( 653 + 992 992 ))) 993 -|(% colspan="4" %)(% colspan=" 3" %)655 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 994 994 ((( 995 -The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed. 657 +//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 996 996 ))) 997 997 |(% colspan="1" %)(% colspan="1" %) 998 998 ((( ... ... @@ -1000,160 +1000,197 @@ 1000 1000 )))|(% colspan="1" %)(% colspan="1" %) 1001 1001 ((( 1002 1002 2.00 Beta 1 1003 -)))|(% colspan=" 2" %)(% colspan="1" %)665 +)))|(% colspan="1" %)(% colspan="1" %) 1004 1004 ((( 1005 1005 **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 668 +)))|(% colspan="1" %)(% colspan="1" %) 669 +((( 670 + 1006 1006 ))) 1007 -|(% colspan="4" %)(% colspan=" 3" %)672 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 1008 1008 ((( 1009 -Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading. 674 +//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 1010 1010 ))) 1011 1011 |((( 1012 1012 UI extensions 1013 1013 )))|((( 1014 1014 2.00 Beta 1 1015 -)))|( % colspan="2" %)(((680 +)))|((( 1016 1016 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 682 +)))|(% colspan="1" %)(% colspan="1" %) 683 +((( 684 + 1017 1017 ))) 1018 -|(% colspan="4" %)(% colspan=" 3" %)686 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 1019 1019 ((( 1020 -Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call. 688 +//Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.// 1021 1021 ))) 1022 1022 |((( 1023 1023 UI extensions 1024 1024 )))|((( 1025 1025 2.00 Beta 1 1026 -)))|( % colspan="2" %)(((694 +)))|((( 1027 1027 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 696 +)))|(% colspan="1" %)(% colspan="1" %) 697 +((( 698 + 1028 1028 ))) 1029 -|(% colspan="4" %)(% colspan=" 3" %)700 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 1030 1030 ((( 1031 -Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case. 1032 -Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta. 702 +//Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.// 703 +//Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.// 1033 1033 ))) 1034 1034 |((( 1035 1035 Scripts 1036 1036 )))|((( 1037 1037 2.00 Beta 1 1038 -)))|( % colspan="2" %)(((709 +)))|((( 1039 1039 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 711 +)))|(% colspan="1" %)(% colspan="1" %) 712 +((( 713 + 1040 1040 ))) 1041 -|(% colspan="4" %)(% colspan=" 3" %)715 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 1042 1042 ((( 1043 -This now enforces a leader and at least one follower in order to create or change a formation. Former implementation made it possible to create formations without any followers which led to issues. 717 +//This now enforces a leader and at least one follower in order to create or change a formation. Former implementation made it possible to create formations without any followers which led to issues.// 1044 1044 ))) 1045 1045 |((( 1046 1046 Scripts 1047 1047 )))|((( 1048 1048 2.00 Beta 1 1049 -)))|( % colspan="2" %)(((723 +)))|((( 1050 1050 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 725 +)))|(% colspan="1" %)(% colspan="1" %) 726 +((( 727 + 1051 1051 ))) 1052 -|(% colspan="4" %)(% colspan=" 3" %)729 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 1053 1053 ((( 1054 -For prior behavior, check for event.param being non-null. 731 +//For prior behavior, check for event.param being non-null.// 1055 1055 ))) 1056 1056 |((( 1057 1057 AI Scripts 1058 1058 )))|((( 1059 1059 2.00 Beta 1 1060 -)))|( % colspan="2" %)(((737 +)))|((( 1061 1061 **<shoot/>/<shoot_at/>** attribute changes. 739 +)))|(% colspan="1" %)(% colspan="1" %) 740 +((( 741 + 1062 1062 ))) 1063 -|(% colspan="4" %)(% colspan=" 3" %)743 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 1064 1064 ((( 1065 -Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true. 1066 -New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true. 1067 -New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false. 745 +//Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.// 746 +//New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.// 747 +//New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.// 1068 1068 1069 -Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers. 749 +//Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.// 1070 1070 ))) 1071 1071 |((( 1072 1072 UI extensions 1073 1073 )))|((( 1074 1074 2.00 Beta 1 1075 -)))|(% colspan="2" %)((( 1076 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter. 755 +)))|((( 756 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 757 +)))|(% colspan="1" %)(% colspan="1" %) 758 +((( 759 + 1077 1077 ))) 1078 -|(% colspan="4" %)(% colspan=" 3" %)761 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 1079 1079 ((( 1080 -Added possibility to query build tasks of a certain buildmodule. 763 +//Added possibility to query build tasks of a certain buildmodule.// 1081 1081 ))) 1082 1082 |((( 1083 1083 UI extensions 1084 1084 )))|((( 1085 1085 2.00 Beta 1 1086 -)))|( % colspan="2" %)(((769 +)))|((( 1087 1087 **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 771 +)))|(% colspan="1" %)(% colspan="1" %) 772 +((( 773 + 1088 1088 ))) 1089 -|(% colspan="4" %)(% colspan=" 3" %)775 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 1090 1090 ((( 1091 -Added list of resources a buildmodule needs to build. 777 +//Added list of resources a buildmodule needs to build.// 1092 1092 ))) 1093 1093 |((( 1094 1094 UI extensions 1095 1095 )))|((( 1096 1096 2.00 Beta 1 1097 -)))|(% colspan="2" %)((( 1098 -**Lua: CalculateTotalHullFraction() **was removed. 783 +)))|((( 784 +(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 785 +)))|(% colspan="1" %)(% colspan="1" %) 786 +((( 787 + 1099 1099 ))) 1100 -|(% colspan="4" %)(% colspan=" 3" %)789 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 1101 1101 ((( 1102 -Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead. 791 +//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 1103 1103 ))) 1104 1104 |((( 1105 1105 UI extensions 1106 1106 )))|((( 1107 1107 2.00 Beta 1 1108 -)))|(% colspan="2" %)((( 1109 -**FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values. 797 +)))|((( 798 +**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 799 +)))|(% colspan="1" %)(% colspan="1" %) 800 +((( 801 + 1110 1110 ))) 1111 -|(% colspan="4" %)(% colspan=" 3" %)803 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 1112 1112 ((( 1113 -Changed return value type to const char* to better identify failure reasons in Lua script. 805 +//Changed return value type to const char* to better identify failure reasons in Lua script.// 1114 1114 ))) 1115 - 1116 ----- 1117 - 1118 -=== Version 1.50 === 1119 - 1120 -(% class="table-striped" %) 807 +|(% colspan="4" %)(% colspan="4" %) 808 +((( 809 +== 1.50 == 810 +))) 1121 1121 |((( 1122 1122 UI extensions 1123 1123 )))|((( 1124 1124 1.50 Beta 3 1125 -)))|(% colspan="2" %)((( 1126 -**Lua: GetComponentData() **changed behavior of "docksizes" property. 815 +)))|((( 816 +**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 817 +)))|(% colspan="1" %)(% colspan="1" %) 818 +((( 819 + 1127 1127 ))) 1128 -|(% colspan="4" %)(% colspan=" 3" %)821 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 1129 1129 ((( 1130 -The "docksizes" property no longer includes internal ship storage docks. 823 +//The "docksizes" property no longer includes internal ship storage docks.// 1131 1131 ))) 1132 1132 |((( 1133 1133 All 1134 1134 )))|((( 1135 1135 1.50 Beta 2 1136 -)))|( % colspan="2" %)(((829 +)))|((( 1137 1137 **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 831 +)))|(% colspan="1" %)(% colspan="1" %) 832 +((( 833 + 1138 1138 ))) 1139 -|(% colspan="4" %)(% colspan=" 3" %)835 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 1140 1140 ((( 1141 -Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships". 837 +//Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".// 1142 1142 1143 -Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf() 1144 -Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock" 1145 -Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already) 839 +//Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()// 840 +//Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"// 841 +//Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)// 1146 1146 ))) 1147 1147 |((( 1148 1148 UI extensions 1149 1149 )))|((( 1150 1150 1.50 Beta 2 1151 -)))|(% colspan="2" %)((( 1152 -**FFI: UpgradeGroupInfo **datatype was changed. 847 +)))|((( 848 +**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 849 +)))|(% colspan="1" %)(% colspan="1" %) 850 +((( 851 + 1153 1153 ))) 1154 -|(% colspan="4" %)(% colspan=" 3" %)853 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 1155 1155 ((( 1156 -Added new "operational" field to retrieve information about number of operational upgrades in a group. 855 +//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 1157 1157 ))) 1158 1158 |(% colspan="1" %)(% colspan="1" %) 1159 1159 ((( ... ... @@ -1161,58 +1161,67 @@ 1161 1161 )))|(% colspan="1" %)(% colspan="1" %) 1162 1162 ((( 1163 1163 1.50 Beta 1 1164 -)))|(% colspan=" 2" %)(% colspan="1" %)863 +)))|(% colspan="1" %)(% colspan="1" %) 1165 1165 ((( 1166 1166 **FFI: SetGuidance()** removed useinfopoint argument. 866 +)))|(% colspan="1" %)(% colspan="1" %) 867 +((( 868 + 1167 1167 ))) 1168 -|(% colspan="4" %)(% colspan=" 3" %)870 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 1169 1169 ((( 1170 -In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 872 +//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 873 +// 1171 1171 1172 -The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset) 875 +//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 1173 1173 ))) 1174 1174 |((( 1175 1175 UI extensions 1176 1176 )))|((( 1177 1177 1.50 Beta 1 1178 -)))|(% colspan="2" %)((( 1179 -**FFI: CancelConstruction() **changed its return value. 881 +)))|((( 882 +**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 883 +)))|(% colspan="1" %)(% colspan="1" %) 884 +((( 885 + 1180 1180 ))) 1181 -|(% colspan="4" %)(% colspan=" 3" %)887 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 1182 1182 ((( 1183 -CancelConstruction() now returns if the cancellation was successful. 889 +(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 1184 1184 ))) 1185 - 1186 ----- 1187 - 1188 -=== Version 1.32 === 1189 - 1190 -(% class="table-striped" %) 891 +|(% colspan="4" %)(% colspan="4" %) 892 +((( 893 +== 1.32 == 894 +))) 1191 1191 |((( 1192 1192 UI extensions 1193 1193 )))|((( 1194 1194 1.32 1195 -)))|( % colspan="2" %)(((899 +)))|((( 1196 1196 **Lua: GetComponentData() **removed the "nextdestname" property. 901 +)))|(% colspan="1" %)(% colspan="1" %) 902 +((( 903 + 1197 1197 ))) 1198 -|(% colspan="4" %)(% colspan=" 3" %)905 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 1199 1199 ((( 1200 -Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property. 907 +//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 1201 1201 ))) 1202 - 1203 ----- 1204 - 1205 -=== Version 1.20 === 1206 - 1207 -(% class="table-striped" %) 909 +|(% colspan="4" %)(% colspan="4" %) 910 +((( 911 +== 1.20 == 912 +))) 1208 1208 |((( 1209 1209 UI extensions 1210 1210 )))|((( 1211 1211 1.20 1212 -)))|(% colspan="2" %)((( 1213 -**FFI: GetAAOption()** got a new "useconfig" parameter. 917 +)))|((( 918 +**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 919 +)))|(% colspan="1" %)(% colspan="1" %) 920 +((( 921 + 1214 1214 ))) 1215 -|(% colspan="4" %)(% colspan=" 3" %)923 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 1216 1216 ((( 1217 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.// 925 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 1218 1218 )))
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... ... @@ -1,0 +1,1 @@ 1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100040871/Breaking Changes