Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
From version 146.1
edited by Matthias Haan
on 2026/02/17 13:08
on 2026/02/17 13:08
Change comment:
There is no comment for this version
To version 115.1
edited by Volodymyr Boichuk
on 2024/04/10 12:55
on 2024/04/10 12:55
Change comment:
There is no comment for this version
Summary
-
Page properties (2 modified, 0 added, 0 removed)
-
Objects (0 modified, 1 added, 0 removed)
Details
- Page properties
-
- Author
-
... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. Matthias1 +xwiki:XWiki.Volodymyr - Content
-
... ... @@ -20,81 +20,13 @@ 20 20 21 21 {{toc scope="LOCAL" start="3"/}} 22 22 23 -=== Version 9.00 === 24 - 25 -(% class="table-striped" %) 26 -|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Added **overheatcooldelay** property to **<heat>** of weapons, changed functionality of **cooldelay** 27 -|(% colspan="6" style="width:117px" %)**cooldelay** now optionally defines a delay between firing a non-overheating shot and the cooldown starting, **overheatcooldelay** is an additional penalty delay when the weapon overheats. 28 -|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed script action **<get_highest_resource_yield>** 29 -|(% colspan="6" style="width:117px" %)A new property that can be used in its place is **$sector.bestyieldrating.{$ware}**. 30 -|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed **<find_asteroid_in_cluster>** and **<find_recyclable_in_cluster>** 31 -|(% colspan="6" style="width:117px" %)**<find_asteroid_with_yield_in_sector>** and **<find_recyclable_with_yield_in_sector>** should now be used instead. 32 -|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed **<yielddensities>** from **<miningparams>** 33 -|(% colspan="6" style="width:117px" %)It has been replaced with the new **<resources>** node. 34 -|(% colspan="1" style="width:117px" %)Libraries|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)**region_definitions.xml** no longer contains **<resources>** or **<scaneffect> **nodes 35 -|(% colspan="6" style="width:117px" %)Instead of defining resources in regions, they're now defined via resource areas in sectors (see **mapdefaults.xml** and **resourceyields.xml**). Regions can still have some control by defining **<allowedyields>**. 36 -|(% colspan="1" style="width:117px" %)Libraries|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)**regionyields.xml** has a completely different structure 37 -|(% colspan="6" style="width:117px" %)It now contains definitions of resource areas referenced by sector properties (see **mapdefaults.xml**). 38 -|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed **$resourceprobe.currentbestyield** and **.maxyield**, **$sector.averagemaxyield**, and **$galaxy.yieldthresholds** 39 -|(% colspan="6" style="width:117px" %)New properties that can be used are **$resourceprobe.bestyieldrating** and **$sector.yieldrating.{$ware}**. Yields thresholds are no longer a thing in 9.00. 40 -|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed **flags **attribute from action **<add_blueprints>** 41 -|(% colspan="6" style="width:117px" %)((( 42 -The flags attribute is no longer available in the MD action <add_blueprints> 43 -))) 44 -|(% style="width:117px" %)Scripts|(% style="width:117px" %)9.00 Beta 1|(% colspan="3" style="width:117px" %)Construction sequence param removed from build_started events 45 -|(% colspan="6" style="width:117px" %)Script events <event_build_started> and <event_player_build_started> no longer receive the construction sequence via param2. param2 will now yield null. Query the sequence via the param3 buildtask instead. 46 -|(% style="width:117px" %)Scripts|(% style="width:117px" %)9.00 Beta 1|(% colspan="3" style="width:117px" %)Script properties removed from macro 47 -|(% colspan="6" style="width:117px" %)**.purposemacro** and **.purposename **have been removed from the **macro **script properties 48 -|(% style="width:117px" %)Scripts|(% style="width:117px" %)9.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)**constructionplan **attribute now required for **<add_build_to_expand_station>** 49 -|(% colspan="6" style="width:117px" %)The constructionplan attribute for the <add_build_to_expand_station> action is no longer optional. Past behaviour when omitted was for the station to recycle down to nothing. Use new script action <add_build_to_recycle_station> instead. 50 - 51 -=== Version 8.00 === 52 - 53 -(% class="table-striped" %) 54 -|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)8.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed MD action **<populate_platforms>** 55 -|(% colspan="6" style="width:117px" %)((( 56 -The deprecated MD action <populate_platforms> has been removed. The previously referenced character quotas in quotas.xml have also been removed. 57 -))) 58 -|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)**\assets\units\size_m\ship_gen_m_transdrone_container_02** and **\assets\units\size_s\ship_gen_s_transdrone_container_02** moved to **ego_dlc_terran** 59 -|(% colspan="6" style="width:117px" %)**ship_gen_m_transdrone_container_02** and **ship_gen_s_transdrone_container_02** (templates and macros) have been moved to the **ego_dlc_terran** extension and any reference to these files now requires that the resulting dependency on that extension is taken into account. 60 -|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)Icons moved from **assets\fx\textures\gui** to **assets\textures\ui** 61 -|(% colspan="6" style="width:117px" %)Assets with the exception of the **loadingscreen** folder have been moved and any reference to these files will require updating (mostly affects icons.xml). 62 -|(% style="width:117px" %)Assets|(% colspan="3" style="width:117px" %)8.00 Beta 1|(% colspan="3" style="width:117px" %)**boron** and **terran** tags for equipment (weapons, engines, ...) changed to **advanced** 63 -|(% colspan="6" style="width:117px" %)Ships and equipment with **boron **and **terran** (Frontier terran, not CoH terran) tags will no longer work properly as they do not match the new **advanced** tag (for example "small engine boron" has been replaced by "small engine advanced") which has been introduced for a compatibility between boron and Frontier-terran ships/equipment. 64 -|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00|(% colspan="4" rowspan="1" style="width:117px" %)Terran NPC heads from Terran DLC **extensions/ego_dlc_terran/assets/characters/terran/heads/[...]** have been removed 65 -|(% colspan="6" style="width:117px" %)All Terran NPC heads are now pointed to **assets/characters/argon/heads/char_arg_f_dyn_blend_head** (female characters) and **assets/characters/argon/heads/char_arg_m_dyn_blend_head** (male characters) instead of using random selection from a list. 66 - 67 -=== Version 7.50 === 68 - 69 -(% class="table-striped" %) 70 -|(% colspan="1" style="width:117px" %)Relations|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**Adjusted displayed UI values (25 to 30) for relations between 0.32 and 1.0:** The minimum relation for the "ally" range (0.5) now corresponds to the displayed UI value of precisely +27 (previously rounded down to +26) 71 -|(% colspan="4" style="width:117px" %)((( 72 -The "ally" range is the interval from 0.5 to 1.0, which previously corresponded to the UI value range of approximately +26.9897 to +30. The interpolated mapping within the range from 0.32 and 1.0 has been adjusted so that 0.5 now exactly corresponds to +27. As a consequence, certain relations that were previously between 25 and 28 (rounded down) may have gained +1 in the UI, i.e. they are now displayed as 26 instead of 25, etc. For consistency, the negative range between -1.0 and -0.32 has been adjusted analogously (-0.5 is now displayed as -27). This mostly only affects the UI display, not actual gameplay. 73 -))) 74 -|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**<holomap><radar>**:** complete change in structure** 75 -|(% colspan="7" style="width:117px" %)((( 76 -This section now contains sets of parameters for the different modes it can be in, each in its own <mode> child node. This list can be dynamically expanded to add more modes. 77 -))) 78 - 79 79 === Version 7.00 === 80 80 81 81 82 -(% class="table-striped" %) 83 -|(% colspan="1" style="width:117px" %)Gamestarts|(% colspan="1" style="width:119px" %)7.00 Beta 8|(% colspan="2" style="width:1625px" %)**Text references** 84 -|(% colspan="4" style="width:117px" %)Fields containing text references in gamestarts.xml now have full text conversion applied, allowing texts to be constructed from multiple text entries, e.g. {1234,56}\n\n{1234,78}. As a result, raw text placed in the text fields needs to be formatted accordingly, e.g. "Test start (easy)" would need to be changed to "Test start \(easy\)" to avoid the text in brackets being treated as a comment. 85 -|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**\assets\textures\fx\highway_fx_electric_02** was deleted and replaced with **\assets\textures\fx\fx_p2_electric_01** 86 -|(% colspan="4" style="width:117px" %)highway_fx_electric_02 is still available in "legacy" folder if needed 87 -|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**<aiflight><skills>**: **strafespeed**, **strafeacc**, **steeringspeed**, **steeringacc** moved to separate nodes; added support for min and max values 88 -|(% colspan="4" style="width:117px" %)((( 89 -The four parameters used to represent flat factors applied to ships' properties with respect to their respective pilots' skill levels. Parameters moved to separate nodes with support for min and max values which, if supplied, scales the factor linearly if the affected ship's unmodified property is within min and max. Factor does not affect the ship if that property is below min. 90 -))) 91 -|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)7.00 Beta 6|(% colspan="2" style="width:1625px" %)MD action **<set_holomap_target>** parameter change. 92 -|(% colspan="4" style="width:117px" %)((( 93 -The **pantime** parameter has never actually done anything beyond turning panning on or making the transition instant. To make this clear it has been** **replaced with the boolean parameter **instant.** 94 -))) 26 +(% class="wrapped" %) 95 95 |(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 1|(% colspan="2" style="width:1625px" %)Renamed some material names and changed file paths for textures. 96 96 |(% colspan="4" style="width:117px" %)((( 97 -Some material names and texture paths were changed. Please DIFF the materiallibrary .xmlfrom 6.20 with 7.0 to see the difference29 +//Some material names and texture pathes were changed. Please DIFF the materiallibrary from 6.20 with 7.0 to see the difference// 98 98 ))) 99 99 |(% colspan="1" style="width:117px" %)(% colspan="1" %) 100 100 ((( ... ... @@ -104,9 +104,9 @@ 104 104 )))|(% colspan="2" style="width:1625px" %)((( 105 105 MD action **<set_presentation_cluster_persistence/>** now requires the cluster to be a presentation cluster. 106 106 ))) 107 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 39 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 108 108 ((( 109 - Previously it was possible to set normal clusters to be persistent presentation clusters which was an invalid state. 41 +// Previously it was possible to set normal clusters to be persistent presentation clusters which was an invalid state.// 110 110 ))) 111 111 |(% colspan="1" style="width:117px" %)(% colspan="1" %) 112 112 ((( ... ... @@ -116,9 +116,9 @@ 116 116 )))|(% colspan="2" style="width:1625px" %)((( 117 117 **FFI**: RemoveBuildPlot() changed 118 118 ))) 119 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 51 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 120 120 ((( 121 - The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked. 53 +// The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.// 122 122 ))) 123 123 |(% colspan="1" style="width:117px" %)(% colspan="1" %) 124 124 ((( ... ... @@ -128,14 +128,16 @@ 128 128 )))|(% colspan="2" style="width:1625px" %)((( 129 129 **Some Split DLC materials moved to base game** 130 130 ))) 131 -|(% colspan="7" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 63 +|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 132 132 ((( 133 133 // //"spl_p1_fx" AND "split_p1_hulltexture_01" were moved from Split DLC to base game 134 134 ))) 135 135 68 +---- 69 + 136 136 === Version 6.00 === 137 137 138 -(% class=" table-striped" %)72 +(% class="wrapped" %) 139 139 |((( 140 140 Libraries 141 141 )))|((( ... ... @@ -143,11 +143,11 @@ 143 143 )))|(% colspan="2" %)((( 144 144 Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs. 145 145 ))) 146 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 80 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 147 147 ((( 148 -Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity. 82 +//Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.// 149 149 150 -All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers. 84 +//All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.// 151 151 ))) 152 152 |(% colspan="1" %)(% colspan="1" %) 153 153 ((( ... ... @@ -159,11 +159,11 @@ 159 159 ((( 160 160 Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised. 161 161 ))) 162 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 96 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 163 163 ((( 164 -The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. 98 +//The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. // 165 165 166 -Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping. 100 +//Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.// 167 167 ))) 168 168 |(% colspan="1" %)(% colspan="1" %) 169 169 ((( ... ... @@ -175,13 +175,13 @@ 175 175 ((( 176 176 Changed result of **<find_object_surface>** action in the case of a failure 177 177 ))) 178 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 112 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 179 179 ((( 180 -The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found. 114 +//The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.// 181 181 182 -Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation. 116 +//Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.// 183 183 184 -The action itself has been improved to increase the chance of finding suitable surface positions. 118 +//The action itself has been improved to increase the chance of finding suitable surface positions.// 185 185 ))) 186 186 |(% colspan="1" %)(% colspan="1" %) 187 187 ((( ... ... @@ -193,10 +193,10 @@ 193 193 ((( 194 194 Behaviour change for **<match_dock>** script component filter 195 195 ))) 196 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 130 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 197 197 ((( 198 -<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes. 199 -This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class. 132 +//<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes. 133 +This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.// 200 200 ))) 201 201 |(% colspan="1" %)(% colspan="1" %) 202 202 ((( ... ... @@ -208,9 +208,9 @@ 208 208 ((( 209 209 Changed result attribute location for **<get_attackstrength>** 210 210 ))) 211 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 145 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 212 212 ((( 213 -The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'. 147 +//The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.// 214 214 ))) 215 215 |((( 216 216 Assets ... ... @@ -219,10 +219,10 @@ 219 219 )))|(% colspan="2" %)((( 220 220 Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons 221 221 ))) 222 -|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 156 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 223 223 ((( 224 -Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required. 225 -Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons. 158 +//Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required. 159 +Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.// 226 226 ))) 227 227 |(% colspan="1" %)(% colspan="1" %) 228 228 ((( ... ... @@ -234,9 +234,9 @@ 234 234 ((( 235 235 Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects 236 236 ))) 237 -|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 171 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 238 238 ((( 239 -When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result. 173 +//When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.// 240 240 ))) 241 241 |((( 242 242 Scripts ... ... @@ -245,9 +245,9 @@ 245 245 )))|(% colspan="2" %)((( 246 246 **<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards. 247 247 ))) 248 -|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 182 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 249 249 ((( 250 -The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object. 184 +//The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.// 251 251 ))) 252 252 |((( 253 253 Cutscenes ... ... @@ -256,9 +256,9 @@ 256 256 )))|(% colspan="2" %)((( 257 257 Changed behaviour of **<angles>** in cutscenes 258 258 ))) 259 -|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 193 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 260 260 ((( 261 -The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees. 195 +//The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.// 262 262 ))) 263 263 264 264 ---- ... ... @@ -265,7 +265,7 @@ 265 265 266 266 === Version 5.00 === 267 267 268 -(% class=" table-striped" %)202 +(% class="wrapped" %) 269 269 |((( 270 270 Parameters 271 271 )))|((( ... ... @@ -273,9 +273,9 @@ 273 273 )))|(% colspan="2" %)((( 274 274 **<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration 275 275 ))) 276 -|(% colspan="7" %)(% colspan="3" %) 210 +|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 277 277 ((( 278 -'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change. 212 +//'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.// 279 279 ))) 280 280 281 281 ---- ... ... @@ -282,7 +282,7 @@ 282 282 283 283 === Version 4.10 === 284 284 285 -(% class=" table-striped" %)219 +(% class="wrapped" %) 286 286 |(% colspan="1" %)(% colspan="1" %) 287 287 ((( 288 288 UI extensions ... ... @@ -293,9 +293,9 @@ 293 293 ((( 294 294 **FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated 295 295 ))) 296 -|(% colspan="4" %)(% colspan="3" %) 230 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 297 297 ((( 298 -The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed. 232 +//The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed.// 299 299 ))) 300 300 |(% colspan="1" %)(% colspan="1" %) 301 301 ((( ... ... @@ -307,9 +307,9 @@ 307 307 ((( 308 308 **FFI**: CustomGameStartPlayerProperty2 changed 309 309 ))) 310 -|(% colspan="4" %)(% colspan="3" %) 244 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 311 311 ((( 312 -This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6. 246 +//This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.// 313 313 ))) 314 314 |(% colspan="1" %)(% colspan="1" %) 315 315 ((( ... ... @@ -321,9 +321,9 @@ 321 321 ((( 322 322 Renamed **<stationinfobox>** to **<infobox>** 323 323 ))) 324 -|(% colspan="4" %)(% colspan="3" %) 258 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 325 325 ((( 326 -Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that. 260 +//Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.// 327 327 ))) 328 328 |(% colspan="1" %)(% colspan="1" %) 329 329 ((( ... ... @@ -335,9 +335,9 @@ 335 335 ((( 336 336 **FFI**: SetMacroMapPlayerSectorOffset() deprecated 337 337 ))) 338 -|(% colspan="4" %)(% colspan="3" %) 272 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 339 339 ((( 340 -The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly. 274 +//The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.// 341 341 ))) 342 342 |((( 343 343 UI extensions ... ... @@ -346,9 +346,9 @@ 346 346 )))|(% colspan="2" %)((( 347 347 **FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed 348 348 ))) 349 -|(% colspan="4" %)(% colspan="3" %) 283 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 350 350 ((( 351 -These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2. 285 +//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.// 352 352 ))) 353 353 |((( 354 354 Scripts ... ... @@ -357,9 +357,9 @@ 357 357 )))|(% colspan="2" %)((( 358 358 People related attributes of mission** <delivery> **node moved 359 359 ))) 360 -|(% colspan="4" %)(% colspan="3" %) 294 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 361 361 ((( 362 -The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode. 296 +//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.// 363 363 ))) 364 364 |(% colspan="1" %)(% colspan="1" %) 365 365 ((( ... ... @@ -371,9 +371,9 @@ 371 371 ((( 372 372 **$destructible.productions** replaced with $defensible.productions 373 373 ))) 374 -|(% colspan="4" %)(% colspan="3" %) 308 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 375 375 ((( 376 -The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules. 310 +//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.// 377 377 ))) 378 378 |((( 379 379 Scripts ... ... @@ -382,9 +382,9 @@ 382 382 )))|(% colspan="2" %)((( 383 383 Removed script property **$object.spawnsourceseed** 384 384 ))) 385 -|(% colspan="4" %)(% colspan="3" %) 319 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 386 386 ((( 387 -The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships. 321 +//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.// 388 388 ))) 389 389 390 390 ---- ... ... @@ -391,7 +391,7 @@ 391 391 392 392 === Version 4.00 === 393 393 394 -(% class=" table-striped" %)328 +(% class="wrapped" %) 395 395 |(% colspan="1" %)(% colspan="1" %) 396 396 ((( 397 397 UI core ... ... @@ -402,10 +402,10 @@ 402 402 ((( 403 403 Controlled ship can change without a **gameplanchange-event** occurring. 404 404 ))) 405 -|(% colspan="4" %)(% colspan="3" %) 339 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 406 406 ((( 407 -Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship). 408 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly. 341 +//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship). 342 +In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.// 409 409 ))) 410 410 |((( 411 411 Scripts ... ... @@ -414,11 +414,11 @@ 414 414 )))|(% colspan="2" %)((( 415 415 Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed 416 416 ))) 417 -|(% colspan="4" %)(% colspan="3" %) 351 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 418 418 ((( 419 -Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects? 353 +//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects? 420 420 New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits 421 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency 355 +Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency// 422 422 ))) 423 423 |(% colspan="1" %)(% colspan="1" %) 424 424 ((( ... ... @@ -430,12 +430,12 @@ 430 430 ((( 431 431 **FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed 432 432 ))) 433 -|(% colspan="4" %)(% colspan="3" %) 367 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 434 434 ((( 435 -In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta. 436 -Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0). 369 +//In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta. 370 +Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).// 437 437 438 -If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead. 372 +//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.// 439 439 ))) 440 440 |(% colspan="1" %)(% colspan="1" %) 441 441 ((( ... ... @@ -447,11 +447,11 @@ 447 447 ((( 448 448 **FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed 449 449 ))) 450 -|(% colspan="4" %)(% colspan="3" %) 384 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 451 451 ((( 452 -4.00 Beta 5 introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions. 386 +//4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.// 453 453 454 -If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).388 +//If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up). 455 455 ))) 456 456 |((( 457 457 Parameters ... ... @@ -460,9 +460,9 @@ 460 460 )))|(% colspan="2" %)((( 461 461 **requiresconstructionvessel** parameter moved 462 462 ))) 463 -|(% colspan="4" %)(% colspan="3" %) 397 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 464 464 ((( 465 -The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode. 399 +//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.// 466 466 ))) 467 467 |((( 468 468 Scripts ... ... @@ -471,9 +471,9 @@ 471 471 )))|(% colspan="2" %)((( 472 472 Changed behaviour of **gatedistance** script property 473 473 ))) 474 -|(% colspan="4" %)(% colspan="3" %) 408 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 475 475 ((( 476 -The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route. 410 +//The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.// 477 477 ))) 478 478 479 479 ---- ... ... @@ -480,7 +480,7 @@ 480 480 481 481 === Version 3.30 === 482 482 483 -(% class=" table-striped" %)417 +(% class="wrapped" %) 484 484 |((( 485 485 UI extensions 486 486 )))|((( ... ... @@ -488,9 +488,9 @@ 488 488 )))|(% colspan="2" %)((( 489 489 **FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()** 490 490 ))) 491 -|(% colspan="7" %)(% colspan="3" %) 425 +|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 492 492 ((( 493 -These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached() 427 +//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached()// 494 494 ))) 495 495 496 496 ---- ... ... @@ -497,7 +497,7 @@ 497 497 498 498 === Version 3.20 === 499 499 500 -(% class=" table-striped" %)434 +(% class="wrapped" %) 501 501 |((( 502 502 Scripts 503 503 )))|((( ... ... @@ -505,11 +505,11 @@ 505 505 )))|(% colspan="2" %)((( 506 506 Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed 507 507 ))) 508 -|(% colspan="4" %)(% colspan="3" %) 442 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 509 509 ((( 510 -Old params: param = attacked object, param2 = attack method, param3 = attacked component 511 -New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon] 512 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead 444 +//Old params: param = attacked object, param2 = attack method, param3 = attacked component// 445 +//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon] 446 +Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead// 513 513 ))) 514 514 |(% colspan="1" %)(% colspan="1" %) 515 515 ((( ... ... @@ -521,9 +521,9 @@ 521 521 ((( 522 522 Removed script property $trade.**restriction.faction** 523 523 ))) 524 -|(% colspan="4" %)(% colspan="3" %) 458 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 525 525 ((( 526 -$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions. 460 +//$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.// 527 527 ))) 528 528 |((( 529 529 UI extensions ... ... @@ -532,9 +532,9 @@ 532 532 )))|(% colspan="2" %)((( 533 533 **Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete! 534 534 ))) 535 -|(% colspan="4" %)(% colspan="3" %) 469 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 536 536 ((( 537 -With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement. 471 +//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.// 538 538 ))) 539 539 540 540 ---- ... ... @@ -541,7 +541,7 @@ 541 541 542 542 === Version 3.10 === 543 543 544 -(% class=" table-striped" %)478 +(% class="wrapped" %) 545 545 |(% colspan="1" %)(% colspan="1" %) 546 546 ((( 547 547 Scripts ... ... @@ -552,9 +552,9 @@ 552 552 ((( 553 553 Removed script action **<add_build/>** 554 554 ))) 555 -|(% colspan="7" %)(% colspan="3" %) 489 +|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 556 556 ((( 557 -Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions. 491 +//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.// 558 558 ))) 559 559 560 560 ---- ... ... @@ -561,7 +561,7 @@ 561 561 562 562 === Version 3.00 === 563 563 564 -(% class=" table-striped" %)498 +(% class="wrapped" %) 565 565 |(% colspan="1" %)(% colspan="1" %) 566 566 ((( 567 567 Scripts ... ... @@ -572,9 +572,9 @@ 572 572 ((( 573 573 Changed behaviour of script action **<get_suitable_job/>** 574 574 ))) 575 -|(% colspan="4" %)(% colspan="3" %) 509 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 576 576 ((( 577 -<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before. 511 +//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.// 578 578 ))) 579 579 |(% colspan="1" %)(% colspan="1" %) 580 580 ((( ... ... @@ -586,9 +586,9 @@ 586 586 ((( 587 587 Changed behaviour of script action **<get_ware_definition/>** 588 588 ))) 589 -|(% colspan="4" %)(% colspan="3" %) 523 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 590 590 ((( 591 -<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added. 525 +//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.// 592 592 ))) 593 593 |(% colspan="1" %)(% colspan="1" %) 594 594 ((( ... ... @@ -600,11 +600,11 @@ 600 600 ((( 601 601 Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case 602 602 ))) 603 -|(% colspan="4" %)(% colspan="3" %) 537 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 604 604 ((( 605 -All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.) 539 +//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.) 606 606 607 -Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml). 541 +//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).// 608 608 ))) 609 609 |(% colspan="1" %)(% colspan="1" %) 610 610 ((( ... ... @@ -616,9 +616,9 @@ 616 616 ((( 617 617 Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions> 618 618 ))) 619 -|(% colspan="4" %)(% colspan="3" %) 553 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 620 620 ((( 621 -Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning. 555 +//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.// 622 622 ))) 623 623 |(% colspan="1" %)(% colspan="1" %) 624 624 ((( ... ... @@ -630,10 +630,10 @@ 630 630 ((( 631 631 Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 632 632 ))) 633 -|(% colspan="4" %)(% colspan="3" %) 567 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 634 634 ((( 635 -Before the change, positions are relative to $dockingbay.parent. 636 -After the change, positions are relative to $dockingbay as specified in the documentation. 569 +//Before the change, positions are relative to $dockingbay.parent. 570 +After the change, positions are relative to $dockingbay as specified in the documentation.// 637 637 ))) 638 638 |(% colspan="1" %)(% colspan="1" %) 639 639 ((( ... ... @@ -645,9 +645,9 @@ 645 645 ((( 646 646 Support for entity flag "**skillsvisible**" dropped 647 647 ))) 648 -|(% colspan="4" %)(% colspan="3" %) 582 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 649 649 ((( 650 -Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData(). 584 +//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 651 651 ))) 652 652 |((( 653 653 Scripts ... ... @@ -656,9 +656,9 @@ 656 656 )))|(% colspan="2" %)((( 657 657 Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**. 658 658 ))) 659 -|(% colspan="4" %)(% colspan="3" %) 593 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 660 660 ((( 661 -Before 3.0 Beta 2 there was just a single <event_object_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied. 595 +//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied. 662 662 3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced. 663 663 If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly. 664 664 On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner). ... ... @@ -673,9 +673,9 @@ 673 673 ((( 674 674 **MissionBoard** support dropped 675 675 ))) 676 -|(% colspan="4" %)(% colspan="3" %) 610 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 677 677 ((( 678 -MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function. 612 +//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.// 679 679 ))) 680 680 |((( 681 681 Job/God ... ... @@ -684,9 +684,9 @@ 684 684 )))|(% colspan="2" %)((( 685 685 By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined 686 686 ))) 687 -|(% colspan="4" %)(% colspan="3" %) 621 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 688 688 ((( 689 -To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria. 623 +//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.// 690 690 ))) 691 691 |(% colspan="1" %)(% colspan="1" %) 692 692 ((( ... ... @@ -698,9 +698,9 @@ 698 698 ((( 699 699 Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 700 700 ))) 701 -|(% colspan="4" %)(% colspan="3" %) 635 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 702 702 ((( 703 -Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided. 637 +//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.// 704 704 ))) 705 705 |(% colspan="1" %)(% colspan="1" %) 706 706 ((( ... ... @@ -712,9 +712,9 @@ 712 712 ((( 713 713 Script action **<set_doors_locked/>** attribute **'group'** changed 714 714 ))) 715 -|(% colspan="4" %)(% colspan="3" %) 649 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 716 716 ((( 717 -The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant. 651 +//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 718 718 ))) 719 719 |(% colspan="1" %)(% colspan="1" %) 720 720 ((( ... ... @@ -726,9 +726,9 @@ 726 726 ((( 727 727 Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 728 728 ))) 729 -|(% colspan="4" %)(% colspan="3" %) 663 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 730 730 ((( 731 -These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead. 665 +//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 732 732 ))) 733 733 |(% colspan="1" %)(% colspan="1" %) 734 734 ((( ... ... @@ -740,9 +740,9 @@ 740 740 ((( 741 741 Script actions **<set_hack_target/>** and **<abort_hack/>** removed 742 742 ))) 743 -|(% colspan="4" %)(% colspan="3" %) 677 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 744 744 ((( 745 -These actions had no effect and were removed. 679 +//These actions had no effect and were removed.// 746 746 ))) 747 747 |(% colspan="1" %)(% colspan="1" %) 748 748 ((( ... ... @@ -754,9 +754,9 @@ 754 754 ((( 755 755 **<setup_conversation_minigame/>** script action removed 756 756 ))) 757 -|(% colspan="4" %)(% colspan="3" %) 691 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 758 758 ((( 759 -The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods. 693 +//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 760 760 ))) 761 761 |(% colspan="1" %)(% colspan="1" %) 762 762 ((( ... ... @@ -768,9 +768,9 @@ 768 768 ((( 769 769 <add_player_choice_*> **confidence** attribute removed 770 770 ))) 771 -|(% colspan="4" %)(% colspan="3" %) 705 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 772 772 ((( 773 -The default confidence of player options is another leftover from the XR era and had no effect in X4. 707 +//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 774 774 ))) 775 775 |(% colspan="1" %)(% colspan="1" %) 776 776 ((( ... ... @@ -782,9 +782,9 @@ 782 782 ((( 783 783 **<hack_via_control_panel/>** script action removed 784 784 ))) 785 -|(% colspan="4" %)(% colspan="3" %) 719 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 786 786 ((( 787 -Unused script action <hack_via_control_panel/> was removed. 721 +//Unused script action <hack_via_control_panel/> was removed.// 788 788 ))) 789 789 |(% colspan="1" %)(% colspan="1" %) 790 790 ((( ... ... @@ -796,9 +796,9 @@ 796 796 ((( 797 797 **Lua: **GetMiniGameCursorPosition() removed 798 798 ))) 799 -|(% colspan="4" %)(% colspan="3" %) 733 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 800 800 ((( 801 -GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break. 735 +//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 802 802 ))) 803 803 |((( 804 804 UI core ... ... @@ -807,9 +807,9 @@ 807 807 )))|(% colspan="2" %)((( 808 808 **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 809 809 ))) 810 -|(% colspan="4" %)(% colspan="3" %) 744 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 811 811 ((( 812 -In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button. 746 +//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 813 813 ))) 814 814 |(% colspan="1" %)(% colspan="1" %) 815 815 ((( ... ... @@ -821,9 +821,9 @@ 821 821 ((( 822 822 **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor 823 823 ))) 824 -|(% colspan="4" %)(% colspan="3" %) 758 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 825 825 ((( 826 -In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines. 760 +//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.// 827 827 ))) 828 828 |(% colspan="1" %)(% colspan="1" %) 829 829 ((( ... ... @@ -835,10 +835,10 @@ 835 835 ((( 836 836 **$ware.illegal** updated 837 837 ))) 838 -|(% colspan="4" %)(% colspan="3" %) 772 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 839 839 ((( 840 -$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used. 841 -It now returns true if $ware is illegal to any faction in the game. 774 +//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 775 +//It now returns true if $ware is illegal to any faction in the game.// 842 842 ))) 843 843 |(% colspan="1" %)(% colspan="1" %) 844 844 ((( ... ... @@ -850,9 +850,9 @@ 850 850 ((( 851 851 MD script **RML_Flight_Along_Path** removed 852 852 ))) 853 -|(% colspan="4" %)(% colspan="3" %) 787 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 854 854 ((( 855 -The MD script RML_Flight_Along_Path was not referened and was removed. 789 +//The MD script RML_Flight_Along_Path was not referened and was removed.// 856 856 ))) 857 857 |(% colspan="1" %)(% colspan="1" %) 858 858 ((( ... ... @@ -864,10 +864,10 @@ 864 864 ((( 865 865 parameters of **<event_venture_mission_completed/>** changed 866 866 ))) 867 -|(% colspan="4" %)(% colspan="3" %) 801 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 868 868 ((( 869 -old params: param = venture details, param2 = ships involved, param3 = duration 870 -new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration 803 +//old params: param = venture details, param2 = ships involved, param3 = duration// 804 +//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// 871 871 ))) 872 872 |((( 873 873 Scripts ... ... @@ -877,9 +877,9 @@ 877 877 **<set_object_wing_name/>** removed, 878 878 **<set_object_fleet_name/>** added 879 879 ))) 880 -|(% colspan="4" %)(% colspan="3" %) 814 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 881 881 ((( 882 -The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/> 816 +//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>// 883 883 ))) 884 884 |((( 885 885 Scripts ... ... @@ -889,7 +889,7 @@ 889 889 **$controllable.wing.*** removed, 890 890 **$controllable.fleet.*** added 891 891 ))) 892 -|(% colspan="4" %)(% colspan="3" %) 826 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 893 893 ((( 894 894 $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander 895 895 ))) ... ... @@ -898,7 +898,7 @@ 898 898 899 899 === Version 2.60 === 900 900 901 -(% class=" table-striped" %)835 +(% class="wrapped" %) 902 902 |((( 903 903 Scripts 904 904 )))|((( ... ... @@ -906,11 +906,11 @@ 906 906 )))|(% colspan="2" %)((( 907 907 '**checkoperational**' filter behaviour changed 908 908 ))) 909 -|(% colspan="10" %)(% colspan="3" %) 843 +|(% class="highlight-grey" colspan="10" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 910 910 ((( 911 -Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components. 845 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 912 912 913 -Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components. 847 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 914 914 ))) 915 915 |((( 916 916 Scripts ... ... @@ -919,9 +919,9 @@ 919 919 )))|(% colspan="2" %)((( 920 920 $container.**supplyresources** behavior changed 921 921 )))| | | 922 -|(% colspan="10" %)(% colspan="3" %) 856 +|(% class="highlight-grey" colspan="10" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 923 923 ((( 924 -The script keyword $container.supplyresources now includes reserved wares. 858 +//The script keyword $container.supplyresources now includes reserved wares.// 925 925 ))) 926 926 927 927 ---- ... ... @@ -928,7 +928,7 @@ 928 928 929 929 === Version 2.20 === 930 930 931 -(% class=" table-striped" %)865 +(% class="wrapped" %) 932 932 |(% colspan="1" %)(% colspan="1" %) 933 933 ((( 934 934 UI core ... ... @@ -939,12 +939,12 @@ 939 939 ((( 940 940 **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 941 941 ))) 942 -|(% colspan="4" %)(% colspan="3" %) 876 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 943 943 ((( 944 -2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 945 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes. 878 +//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 879 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 946 946 947 -It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 881 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.// 948 948 ))) 949 949 |(% colspan="1" %)(% colspan="1" %) 950 950 ((( ... ... @@ -956,9 +956,9 @@ 956 956 ((( 957 957 Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 958 958 ))) 959 -|(% colspan="4" %)(% colspan="3" %) 893 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 960 960 ((( 961 -The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected. 895 +//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 962 962 ))) 963 963 964 964 ---- ... ... @@ -965,7 +965,7 @@ 965 965 966 966 === Version 2.00 === 967 967 968 -(% class=" table-striped" %)902 +(% class="wrapped" %) 969 969 |(% colspan="1" %)(% colspan="1" %) 970 970 ((( 971 971 Scripts ... ... @@ -976,9 +976,9 @@ 976 976 ((( 977 977 **<event_build_finished/> **param2 now returns null instead of a construction sequence 978 978 ))) 979 -|(% colspan="4" %)(% colspan="3" %) 913 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 980 980 ((( 981 -The construction sequence which was finished should now be accessed via the buildtask provided via param3. 915 +//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 982 982 ))) 983 983 |(% colspan="1" %)(% colspan="1" %) 984 984 ((( ... ... @@ -990,9 +990,9 @@ 990 990 ((( 991 991 **param.boarding.{...}** strength parameters removed 992 992 ))) 993 -|(% colspan="4" %)(% colspan="3" %) 927 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 994 994 ((( 995 -The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed. 929 +//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 996 996 ))) 997 997 |(% colspan="1" %)(% colspan="1" %) 998 998 ((( ... ... @@ -1004,9 +1004,9 @@ 1004 1004 ((( 1005 1005 **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 1006 1006 ))) 1007 -|(% colspan="4" %)(% colspan="3" %) 941 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1008 1008 ((( 1009 -Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading. 943 +//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 1010 1010 ))) 1011 1011 |((( 1012 1012 UI extensions ... ... @@ -1015,9 +1015,9 @@ 1015 1015 )))|(% colspan="2" %)((( 1016 1016 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 1017 1017 ))) 1018 -|(% colspan="4" %)(% colspan="3" %) 952 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1019 1019 ((( 1020 -Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call. 954 +//Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.// 1021 1021 ))) 1022 1022 |((( 1023 1023 UI extensions ... ... @@ -1026,10 +1026,10 @@ 1026 1026 )))|(% colspan="2" %)((( 1027 1027 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 1028 1028 ))) 1029 -|(% colspan="4" %)(% colspan="3" %) 963 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1030 1030 ((( 1031 -Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case. 1032 -Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta. 965 +//Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.// 966 +//Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.// 1033 1033 ))) 1034 1034 |((( 1035 1035 Scripts ... ... @@ -1038,9 +1038,9 @@ 1038 1038 )))|(% colspan="2" %)((( 1039 1039 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 1040 1040 ))) 1041 -|(% colspan="4" %)(% colspan="3" %) 975 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1042 1042 ((( 1043 -This now enforces a leader and at least one follower in order to create or change a formation. Former implementation made it possible to create formations without any followers which led to issues. 977 +//This now enforces a leader and at least one follower in order to create or change a formation. Former implementation made it possible to create formations without any followers which led to issues.// 1044 1044 ))) 1045 1045 |((( 1046 1046 Scripts ... ... @@ -1049,9 +1049,9 @@ 1049 1049 )))|(% colspan="2" %)((( 1050 1050 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 1051 1051 ))) 1052 -|(% colspan="4" %)(% colspan="3" %) 986 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1053 1053 ((( 1054 -For prior behavior, check for event.param being non-null. 988 +//For prior behavior, check for event.param being non-null.// 1055 1055 ))) 1056 1056 |((( 1057 1057 AI Scripts ... ... @@ -1060,13 +1060,13 @@ 1060 1060 )))|(% colspan="2" %)((( 1061 1061 **<shoot/>/<shoot_at/>** attribute changes. 1062 1062 ))) 1063 -|(% colspan="4" %)(% colspan="3" %) 997 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1064 1064 ((( 1065 -Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true. 1066 -New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true. 1067 -New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false. 999 +//Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.// 1000 +//New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.// 1001 +//New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.// 1068 1068 1069 -Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers. 1003 +//Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.// 1070 1070 ))) 1071 1071 |((( 1072 1072 UI extensions ... ... @@ -1075,9 +1075,9 @@ 1075 1075 )))|(% colspan="2" %)((( 1076 1076 **FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter. 1077 1077 ))) 1078 -|(% colspan="4" %)(% colspan="3" %) 1012 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1079 1079 ((( 1080 -Added possibility to query build tasks of a certain buildmodule. 1014 +//Added possibility to query build tasks of a certain buildmodule.// 1081 1081 ))) 1082 1082 |((( 1083 1083 UI extensions ... ... @@ -1086,9 +1086,9 @@ 1086 1086 )))|(% colspan="2" %)((( 1087 1087 **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 1088 1088 ))) 1089 -|(% colspan="4" %)(% colspan="3" %) 1023 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1090 1090 ((( 1091 -Added list of resources a buildmodule needs to build. 1025 +//Added list of resources a buildmodule needs to build.// 1092 1092 ))) 1093 1093 |((( 1094 1094 UI extensions ... ... @@ -1097,9 +1097,9 @@ 1097 1097 )))|(% colspan="2" %)((( 1098 1098 **Lua: CalculateTotalHullFraction() **was removed. 1099 1099 ))) 1100 -|(% colspan="4" %)(% colspan="3" %) 1034 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1101 1101 ((( 1102 -Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead. 1036 +//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 1103 1103 ))) 1104 1104 |((( 1105 1105 UI extensions ... ... @@ -1108,9 +1108,9 @@ 1108 1108 )))|(% colspan="2" %)((( 1109 1109 **FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values. 1110 1110 ))) 1111 -|(% colspan="4" %)(% colspan="3" %) 1045 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1112 1112 ((( 1113 -Changed return value type to const char* to better identify failure reasons in Lua script. 1047 +//Changed return value type to const char* to better identify failure reasons in Lua script.// 1114 1114 ))) 1115 1115 1116 1116 ---- ... ... @@ -1117,7 +1117,7 @@ 1117 1117 1118 1118 === Version 1.50 === 1119 1119 1120 -(% class=" table-striped" %)1054 +(% class="wrapped" %) 1121 1121 |((( 1122 1122 UI extensions 1123 1123 )))|((( ... ... @@ -1125,9 +1125,9 @@ 1125 1125 )))|(% colspan="2" %)((( 1126 1126 **Lua: GetComponentData() **changed behavior of "docksizes" property. 1127 1127 ))) 1128 -|(% colspan="4" %)(% colspan="3" %) 1062 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1129 1129 ((( 1130 -The "docksizes" property no longer includes internal ship storage docks. 1064 +//The "docksizes" property no longer includes internal ship storage docks.// 1131 1131 ))) 1132 1132 |((( 1133 1133 All ... ... @@ -1136,13 +1136,13 @@ 1136 1136 )))|(% colspan="2" %)((( 1137 1137 **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 1138 1138 ))) 1139 -|(% colspan="4" %)(% colspan="3" %) 1073 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1140 1140 ((( 1141 -Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships". 1075 +//Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".// 1142 1142 1143 -Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf() 1144 -Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock" 1145 -Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already) 1077 +//Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()// 1078 +//Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"// 1079 +//Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)// 1146 1146 ))) 1147 1147 |((( 1148 1148 UI extensions ... ... @@ -1151,9 +1151,9 @@ 1151 1151 )))|(% colspan="2" %)((( 1152 1152 **FFI: UpgradeGroupInfo **datatype was changed. 1153 1153 ))) 1154 -|(% colspan="4" %)(% colspan="3" %) 1088 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1155 1155 ((( 1156 -Added new "operational" field to retrieve information about number of operational upgrades in a group. 1090 +//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 1157 1157 ))) 1158 1158 |(% colspan="1" %)(% colspan="1" %) 1159 1159 ((( ... ... @@ -1165,11 +1165,11 @@ 1165 1165 ((( 1166 1166 **FFI: SetGuidance()** removed useinfopoint argument. 1167 1167 ))) 1168 -|(% colspan="4" %)(% colspan="3" %) 1102 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1169 1169 ((( 1170 -In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 1104 +//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.// 1171 1171 1172 -The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset) 1106 +//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 1173 1173 ))) 1174 1174 |((( 1175 1175 UI extensions ... ... @@ -1178,9 +1178,9 @@ 1178 1178 )))|(% colspan="2" %)((( 1179 1179 **FFI: CancelConstruction() **changed its return value. 1180 1180 ))) 1181 -|(% colspan="4" %)(% colspan="3" %) 1115 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1182 1182 ((( 1183 -CancelConstruction() now returns if the cancellation was successful. 1117 +//CancelConstruction() now returns if the cancellation was successful. // 1184 1184 ))) 1185 1185 1186 1186 ---- ... ... @@ -1187,7 +1187,7 @@ 1187 1187 1188 1188 === Version 1.32 === 1189 1189 1190 -(% class=" table-striped" %)1124 +(% class="wrapped" %) 1191 1191 |((( 1192 1192 UI extensions 1193 1193 )))|((( ... ... @@ -1195,9 +1195,9 @@ 1195 1195 )))|(% colspan="2" %)((( 1196 1196 **Lua: GetComponentData() **removed the "nextdestname" property. 1197 1197 ))) 1198 -|(% colspan="4" %)(% colspan="3" %) 1132 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1199 1199 ((( 1200 -Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property. 1134 +//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 1201 1201 ))) 1202 1202 1203 1203 ---- ... ... @@ -1204,7 +1204,7 @@ 1204 1204 1205 1205 === Version 1.20 === 1206 1206 1207 -(% class=" table-striped" %)1141 +(% class="wrapped" %) 1208 1208 |((( 1209 1209 UI extensions 1210 1210 )))|((( ... ... @@ -1212,7 +1212,7 @@ 1212 1212 )))|(% colspan="2" %)((( 1213 1213 **FFI: GetAAOption()** got a new "useconfig" parameter. 1214 1214 ))) 1215 -|(% colspan="4" %)(% colspan="3" %) 1149 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1216 1216 ((( 1217 1217 //The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.// 1218 1218 )))
- Confluence.Code.ConfluencePageClass[0]
-
- id
-
... ... @@ -1,0 +1,1 @@ 1 +78577854 - space
-
... ... @@ -1,0 +1,1 @@ 1 +X4WIKI - url
-
... ... @@ -1,0 +1,1 @@ 1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577854/Breaking Changes