Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
From version 145.1
edited by Matthias Haan
on 2026/02/16 13:09
on 2026/02/16 13:09
Change comment:
There is no comment for this version
To version 159.1
edited by Michael Baumgardt
on 2026/04/17 12:03
on 2026/04/17 12:03
Change comment:
There is no comment for this version
Summary
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Page properties (2 modified, 0 added, 0 removed)
Details
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... ... @@ -23,6 +23,33 @@ 23 23 === Version 9.00 === 24 24 25 25 (% class="table-striped" %) 26 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)9.00 Beta 7|(% colspan="4" style="width:1625px" %)Renamed node **<missiletags>** to **<missile>** and moved content to subnode **<tags>**. 27 +|(% colspan="6" style="width:117px" %)This set of nodes introduced with 9.00 Beta 1 got renamed to **<missile><tags>**. Additional properties controlling guided missile proximity detonation added to new subnode **<proximitytrigger>**. 28 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)9.00 Beta 4|(% colspan="4" style="width:1625px" %)Removed the **distance **attribute in** <construction> <snap> ** 29 +|(% colspan="6" style="width:117px" %)It was replaced with the **mindistance **and** maxdistance **attributes. 30 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 3|(% colspan="4" style="width:1625px" %)**ship.isexceedingmadscore** got removed 31 +|(% colspan="6" style="width:117px" %)This property introduced with 9.00 Beta 1 got renamed to **ship.madscore.isexceedingmax.** 32 +|(% colspan="1" style="width:117px" %)(% colspan="1" %) 33 +((( 34 +UI extensions 35 +)))|(% colspan="1" style="width:119px" %)9.00 Beta 2|(% colspan="4" style="width:1625px" %)**Lua: GetEfficiencyUpgrades()** deprecated, along with **efficiencyfactor** and **efficiencybonus** properties. 36 +|(% colspan="4" title="Background colour :" %)GetEfficiencyUpgrades() is deprecated and always returns an empty list. The efficiencyfactor and efficiencybonus properties are also deprecated and always return 1.0 and 0.0 respectively. 37 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 2|(% colspan="4" style="width:1625px" %)**$object.efficiencyupgrades.*** script properties removed 38 +|(% colspan="6" style="width:117px" %)The $object.efficiencyupgrades.* script properties are no longer relevant and have been removed. 39 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)**All collision shapes need to be re-converted** 40 +|(% colspan="6" style="width:117px" %)((( 41 +Due to an update of the Jolt physics engine all .jcs files have become incompatible and need to be re-created using the latest XUConverter.exe. 42 + 43 +**IMPORTANT**: The newly created .jcs files will also be incompatible with earlier versions of the game. We have provided a legacy version of the converter that can be used to generate files compatible with legacy versions of the game. 44 +))) 45 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Replaced **standard** tag on small and medium ships with **advanced** tag. 46 +|(% colspan="6" style="width:117px" %)The advanced tag encodes the new weapon and turret sizes for small and medium ships. 47 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Resized small and medium surface elements and integrated engines and shields into the ships. 48 +|(% colspan="6" style="width:117px" %)The assets are now aligned with the setup started with the Boron DLC. There are no visual modular meshes for shields and engines on the exterior on the ship any more. Turrets are now visually integrated into the ships hull. 49 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed **<event_area_discovered>** 50 +|(% colspan="6" style="width:117px" %)Removed for performance reasons 51 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Added **overheatcooldelay** property to **<heat>** of weapons, changed functionality of **cooldelay** 52 +|(% colspan="6" style="width:117px" %)**cooldelay** now optionally defines a delay between firing a non-overheating shot and the cooldown starting, **overheatcooldelay** is an additional penalty delay when the weapon overheats. 26 26 |(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed script action **<get_highest_resource_yield>** 27 27 |(% colspan="6" style="width:117px" %)A new property that can be used in its place is **$sector.bestyieldrating.{$ware}**. 28 28 |(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed **<find_asteroid_in_cluster>** and **<find_recyclable_in_cluster>**