Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 143.1
edited by Owen Lake
on 2025/12/17 14:48
Change comment: added note about <add_build_to_expand_station> constructionplan attribute
To version 65.1
edited by michael
on 2020/05/05 10:54
Change comment: documented $trade.restriction.factions

Summary

Details

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1 -X4 Foundations Wiki.Modding Support.WebHome
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1 -xwiki:XWiki.Owen
1 +xwiki:XWiki.michael
Content
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4 4  The following table provides an overview about all breaking changes. This should help you to make any necessary changes to restore compatibility of older mods with new versions of X4.
5 5  Feel free to drop a note if a certain breaking change is breaking your mod and you have difficulties finding a way to work around the issue.
6 6  
7 -{{info}}
8 -The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
7 +{{note}}
8 +The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
9 9  
10 10  Further note that the list provides information about breaking changes which are in the pipeline of being released. This is meant merely as an informational heads up. Neither do mistake this as an announcement of that version becoming available soon nor take it for granted that such a change will go live. Any information provided for not yet released versions can change (and even be removed) prior to such version having seen the light of day.
11 11  
12 12  As a final note, please be aware that issues introduced during the beta phase might not be explicitly mentioned in the list below, if things would only be broken in-between two beta versions. While we still aim to document any (potential) breaking change here, there might be circumstances for which we divert from that procedure (especially in case of only minor issues which are considered merely bugfixes rather than an intended behavior change).
13 -{{/info}}
13 +{{/note}}
14 14  
15 15  {{warning title="UI modding considered unstable until further notice..."}}
16 16  Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here.
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18 18  
19 19  = Breaking Changes =
20 20  
21 -{{toc scope="LOCAL" start="3"/}}
22 -
23 -=== Version 9.00 ===
24 -
25 -(% class="table-striped" %)
26 -|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed **flags **attribute from action **<add_blueprints>**
27 -|(% colspan="6" style="width:117px" %)(((
28 -The flags attribute is no longer available in the MD action <add_blueprints>
21 +|=(((
22 +Type
23 +)))|=(((
24 +Version
25 +)))|=(((
26 +Summary
29 29  )))
30 -|(% style="width:117px" %)Scripts|(% style="width:117px" %)9.00 Beta 1|(% colspan="3" style="width:117px" %)Construction sequence param removed from build_started events
31 -|(% colspan="6" style="width:117px" %)Script events <event_build_started> and <event_player_build_started> no longer receive the construction sequence via param2. param2 will now yield null. Query the sequence via the param3 buildtask instead.
32 -|(% style="width:117px" %)Scripts|(% style="width:117px" %)9.00 Beta 1|(% colspan="3" style="width:117px" %)Script properties removed from macro
33 -|(% colspan="6" style="width:117px" %)**.purposemacro** and **.purposename **have been removed from the **macro **script properties
34 -|(% style="width:117px" %)Scripts|(% style="width:117px" %)9.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)**constructionplan **attribute now required for **<add_build_to_expand_station>**
35 -|(% colspan="6" style="width:117px" %)The constructionplan attribute for the <add_build_to_expand_station> action is no longer optional. Past behaviour when omitted was for the station to recycle down to nothing. Use new script action <add_build_to_recycle_station> instead.
36 -
37 -=== Version 8.00 ===
38 -
39 -(% class="table-striped" %)
40 -|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)8.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed MD action **<populate_platforms>**
41 -|(% colspan="6" style="width:117px" %)(((
42 -The deprecated MD action <populate_platforms> has been removed. The previously referenced character quotas in quotas.xml have also been removed.
43 -)))
44 -|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)**\assets\units\size_m\ship_gen_m_transdrone_container_02** and **\assets\units\size_s\ship_gen_s_transdrone_container_02** moved to **ego_dlc_terran**
45 -|(% colspan="6" style="width:117px" %)**ship_gen_m_transdrone_container_02** and **ship_gen_s_transdrone_container_02** (templates and macros) have been moved to the **ego_dlc_terran** extension and any reference to these files now requires that the resulting dependency on that extension is taken into account.
46 -|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)Icons moved from **assets\fx\textures\gui** to **assets\textures\ui**
47 -|(% colspan="6" style="width:117px" %)Assets with the exception of the **loadingscreen** folder have been moved and any reference to these files will require updating (mostly affects icons.xml).
48 -|(% style="width:117px" %)Assets|(% colspan="3" style="width:117px" %)8.00 Beta 1|(% colspan="3" style="width:117px" %)**boron** and **terran** tags for equipment (weapons, engines, ...) changed to **advanced**
49 -|(% colspan="6" style="width:117px" %)Ships and equipment with **boron **and **terran** (Frontier terran, not CoH terran) tags will no longer work properly as they do not match the new **advanced** tag (for example "small engine boron" has been replaced by "small engine advanced") which has been introduced for a compatibility between boron and Frontier-terran ships/equipment.
50 -|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00|(% colspan="4" rowspan="1" style="width:117px" %)Terran NPC heads from Terran DLC **extensions/ego_dlc_terran/assets/characters/terran/heads/[...]** have been removed
51 -|(% colspan="6" style="width:117px" %)All Terran NPC heads are now pointed to **assets/characters/argon/heads/char_arg_f_dyn_blend_head** (female characters) and **assets/characters/argon/heads/char_arg_m_dyn_blend_head** (male characters) instead of using random selection from a list.
52 -
53 -=== Version 7.50 ===
54 -
55 -(% class="table-striped" %)
56 -|(% colspan="1" style="width:117px" %)Relations|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**Adjusted displayed UI values (25 to 30) for relations between 0.32 and 1.0:** The minimum relation for the "ally" range (0.5) now corresponds to the displayed UI value of precisely +27 (previously rounded down to +26)
57 -|(% colspan="4" style="width:117px" %)(((
58 -The "ally" range is the interval from 0.5 to 1.0, which previously corresponded to the UI value range of approximately +26.9897 to +30. The interpolated mapping within the range from 0.32 and 1.0 has been adjusted so that 0.5 now exactly corresponds to +27. As a consequence, certain relations that were previously between 25 and 28 (rounded down) may have gained +1 in the UI, i.e. they are now displayed as 26 instead of 25, etc. For consistency, the negative range between -1.0 and -0.32 has been adjusted analogously (-0.5 is now displayed as -27). This mostly only affects the UI display, not actual gameplay.
59 -)))
60 -|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**<holomap><radar>**:** complete change in structure**
61 -|(% colspan="7" style="width:117px" %)(((
62 -This section now contains sets of parameters for the different modes it can be in, each in its own <mode> child node. This list can be dynamically expanded to add more modes.
63 -)))
64 -
65 -=== Version 7.00 ===
66 -
67 -
68 -(% class="table-striped" %)
69 -|(% colspan="1" style="width:117px" %)Gamestarts|(% colspan="1" style="width:119px" %)7.00 Beta 8|(% colspan="2" style="width:1625px" %)**Text references**
70 -|(% colspan="4" style="width:117px" %)Fields containing text references in gamestarts.xml now have full text conversion applied, allowing texts to be constructed from multiple text entries, e.g. {1234,56}\n\n{1234,78}. As a result, raw text placed in the text fields needs to be formatted accordingly, e.g. "Test start (easy)" would need to be changed to "Test start \(easy\)" to avoid the text in brackets being treated as a comment.
71 -|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**\assets\textures\fx\highway_fx_electric_02** was deleted and replaced with **\assets\textures\fx\fx_p2_electric_01**
72 -|(% colspan="4" style="width:117px" %)highway_fx_electric_02 is still available in "legacy" folder if needed
73 -|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**<aiflight><skills>**: **strafespeed**, **strafeacc**, **steeringspeed**, **steeringacc** moved to separate nodes; added support for min and max values
74 -|(% colspan="4" style="width:117px" %)(((
75 -The four parameters used to represent flat factors applied to ships' properties with respect to their respective pilots' skill levels. Parameters moved to separate nodes with support for min and max values which, if supplied, scales the factor linearly if the affected ship's unmodified property is within min and max. Factor does not affect the ship if that property is below min.
76 -)))
77 -|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)7.00 Beta 6|(% colspan="2" style="width:1625px" %)MD action **<set_holomap_target>** parameter change.
78 -|(% colspan="4" style="width:117px" %)(((
79 -The **pantime** parameter has never actually done anything beyond turning panning on or making the transition instant. To make this clear it has been** **replaced with the boolean parameter **instant.**
80 -)))
81 -|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 1|(% colspan="2" style="width:1625px" %)Renamed some material names and changed file paths for textures.
82 -|(% colspan="4" style="width:117px" %)(((
83 -Some material names and texture paths were changed. Please DIFF the materiallibrary.xml from 6.20 with 7.0 to see the difference
84 -)))
85 -|(% colspan="1" style="width:117px" %)(% colspan="1" %)
28 +|(% colspan="3" %)(% colspan="3" %)
86 86  (((
87 -Scripts
88 -)))|(% colspan="1" style="width:119px" %)(((
89 -7.00 Beta 1
90 -)))|(% colspan="2" style="width:1625px" %)(((
91 -MD action **<set_presentation_cluster_persistence/>** now requires the cluster to be a presentation cluster.
30 +== 3.20 ==
92 92  )))
93 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
94 -(((
95 - Previously it was possible to set normal clusters to be persistent presentation clusters which was an invalid state.
96 -)))
97 -|(% colspan="1" style="width:117px" %)(% colspan="1" %)
98 -(((
99 -UI extensions
100 -)))|(% colspan="1" style="width:119px" %)(((
101 -7.00 Beta 1
102 -)))|(% colspan="2" style="width:1625px" %)(((
103 -**FFI**: RemoveBuildPlot() changed
104 -)))
105 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
106 -(((
107 - The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.
108 -)))
109 -|(% colspan="1" style="width:117px" %)(% colspan="1" %)
110 -(((
111 -Assets
112 -)))|(% colspan="1" style="width:119px" %)(((
113 -7.00 Beta 1
114 -)))|(% colspan="2" style="width:1625px" %)(((
115 -**Some Split DLC materials moved to base game**
116 -)))
117 -|(% colspan="7" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
118 -(((
119 -// //"spl_p1_fx" AND "split_p1_hulltexture_01" were moved from Split DLC to base game
120 -)))
121 -
122 -=== Version 6.00 ===
123 -
124 -(% class="table-striped" %)
125 125  |(((
126 -Libraries
127 -)))|(((
128 -6.00 Beta 7
129 -)))|(% colspan="2" %)(((
130 -Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs.
131 -)))
132 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
133 -(((
134 -Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.
135 -
136 -All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.
137 -)))
138 -|(% colspan="1" %)(% colspan="1" %)
139 -(((
140 140  Scripts
141 -)))|(% colspan="1" %)(% colspan="1" %)
142 -(((
143 -6.00 Beta 4
144 -)))|(% colspan="2" %)(% colspan="1" %)
145 -(((
146 -Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised.
147 -)))
148 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
149 -(((
150 -The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger.
151 -
152 -Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.
153 -)))
154 -|(% colspan="1" %)(% colspan="1" %)
155 -(((
156 -Scripts
157 -)))|(% colspan="1" %)(% colspan="1" %)
158 -(((
159 -6.00 Beta 3
160 -)))|(% colspan="2" %)(% colspan="1" %)
161 -(((
162 -Changed result of **<find_object_surface>** action in the case of a failure
163 -)))
164 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
165 -(((
166 -The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.
167 -
168 -Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.
169 -
170 -The action itself has been improved to increase the chance of finding suitable surface positions.
171 -)))
172 -|(% colspan="1" %)(% colspan="1" %)
173 -(((
174 -Scripts
175 -)))|(% colspan="1" %)(% colspan="1" %)
176 -(((
177 -6.00 Beta 1
178 -)))|(% colspan="2" %)(% colspan="1" %)
179 -(((
180 -Behaviour change for **<match_dock>** script component filter
181 -)))
182 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
183 -(((
184 -<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
185 -This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.
186 -)))
187 -|(% colspan="1" %)(% colspan="1" %)
188 -(((
189 -Scripts
190 -)))|(% colspan="1" %)(% colspan="1" %)
191 -(((
192 -6.00 Beta 1
193 -)))|(% colspan="2" %)(% colspan="1" %)
194 -(((
195 -Changed result attribute location for **<get_attackstrength>**
196 -)))
197 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
198 -(((
199 -The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.
200 -)))
201 -|(((
202 -Assets
203 203  )))|(((
204 -6.00 Beta 1
205 -)))|(% colspan="2" %)(((
206 -Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons
35 +3.20 Beta 1
36 +)))|(((
37 +Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
207 207  )))
208 -|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
39 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
209 209  (((
210 -Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
211 -Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.
41 +//Old params: param = attacked object, param2 = attack method, param3 = attacked component//
42 +//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
43 +Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead//
212 212  )))
213 213  |(% colspan="1" %)(% colspan="1" %)
214 214  (((
... ... @@ -215,339 +215,63 @@
215 215  Scripts
216 216  )))|(% colspan="1" %)(% colspan="1" %)
217 217  (((
218 -6.00 Beta 1
219 -)))|(% colspan="2" %)(% colspan="1" %)
220 -(((
221 -Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects
222 -)))
223 -|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
224 -(((
225 -When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.
226 -)))
227 -|(((
228 -Scripts
229 -)))|(((
230 -6.00 Beta 1
231 -)))|(% colspan="2" %)(((
232 -**<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards.
233 -)))
234 -|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
235 -(((
236 -The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.
237 -)))
238 -|(((
239 -Cutscenes
240 -)))|(((
241 -6.00 Beta 1
242 -)))|(% colspan="2" %)(((
243 -Changed behaviour of **<angles>** in cutscenes
244 -)))
245 -|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
246 -(((
247 -The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.
248 -)))
249 -
250 -----
251 -
252 -=== Version 5.00 ===
253 -
254 -(% class="table-striped" %)
255 -|(((
256 -Parameters
257 -)))|(((
258 -5.00 Beta 1
259 -)))|(% colspan="2" %)(((
260 -**<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration
261 -)))
262 -|(% colspan="7" %)(% colspan="3" %)
263 -(((
264 -'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.
265 -)))
266 -
267 -----
268 -
269 -=== Version 4.10 ===
270 -
271 -(% class="table-striped" %)
272 -|(% colspan="1" %)(% colspan="1" %)
273 -(((
274 -UI extensions
50 +3.20 Beta 1
275 275  )))|(% colspan="1" %)(% colspan="1" %)
276 276  (((
277 -4.10 Beta 7
278 -)))|(% colspan="2" %)(% colspan="1" %)
279 -(((
280 -**FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated
53 +**$trade.restriction.faction** removed,**
54 +$trade.restriction.factions** added
281 281  )))
282 -|(% colspan="4" %)(% colspan="3" %)
56 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
283 283  (((
284 -The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed.
58 +//$trade.restriction.faction has// been replaced with $trade.restriction.factions which returns a list of factions
285 285  )))
286 -|(% colspan="1" %)(% colspan="1" %)
287 -(((
288 -UI extensions
289 -)))|(% colspan="1" %)(% colspan="1" %)
290 -(((
291 -4.10 Beta 6
292 -)))|(% colspan="2" %)(% colspan="1" %)
293 -(((
294 -**FFI**: CustomGameStartPlayerProperty2 changed
295 -)))
296 -|(% colspan="4" %)(% colspan="3" %)
297 -(((
298 -This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.
299 -)))
300 -|(% colspan="1" %)(% colspan="1" %)
301 -(((
302 -Parameters
303 -)))|(% colspan="1" %)(% colspan="1" %)
304 -(((
305 -4.10 Beta 3
306 -)))|(% colspan="2" %)(% colspan="1" %)
307 -(((
308 -Renamed **<stationinfobox>** to **<infobox>**
309 -)))
310 -|(% colspan="4" %)(% colspan="3" %)
311 -(((
312 -Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.
313 -)))
314 -|(% colspan="1" %)(% colspan="1" %)
315 -(((
316 -UI extensions
317 -)))|(% colspan="1" %)(% colspan="1" %)
318 -(((
319 -4.10 Beta 2
320 -)))|(% colspan="2" %)(% colspan="1" %)
321 -(((
322 -**FFI**: SetMacroMapPlayerSectorOffset() deprecated
323 -)))
324 -|(% colspan="4" %)(% colspan="3" %)
325 -(((
326 -The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.
327 -)))
328 328  |(((
329 329  UI extensions
330 330  )))|(((
331 -4.10 Beta 2
332 -)))|(% colspan="2" %)(((
333 -**FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed
334 -)))
335 -|(% colspan="4" %)(% colspan="3" %)
336 -(((
337 -These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.
338 -)))
339 -|(((
340 -Scripts
63 +3.20 Beta 1
341 341  )))|(((
342 -4.10 Beta 1
343 -)))|(% colspan="2" %)(((
344 -People related attributes of mission** <delivery> **node moved
65 +**Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
345 345  )))
346 -|(% colspan="4" %)(% colspan="3" %)
67 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
347 347  (((
348 -The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.
69 +//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
349 349  )))
350 -|(% colspan="1" %)(% colspan="1" %)
71 +|(% colspan="3" %)(% colspan="3" %)
351 351  (((
352 -Scripts
353 -)))|(% colspan="1" %)(% colspan="1" %)
354 -(((
355 -4.10 Beta 1
356 -)))|(% colspan="2" %)(% colspan="1" %)
357 -(((
358 -**$destructible.productions** replaced with $defensible.productions
73 +== 3.10 ==
359 359  )))
360 -|(% colspan="4" %)(% colspan="3" %)
361 -(((
362 -The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.
363 -)))
364 -|(((
365 -Scripts
366 -)))|(((
367 -4.10 Beta 1
368 -)))|(% colspan="2" %)(((
369 -Removed script property **$object.spawnsourceseed**
370 -)))
371 -|(% colspan="4" %)(% colspan="3" %)
372 -(((
373 -The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.
374 -)))
375 -
376 -----
377 -
378 -=== Version 4.00 ===
379 -
380 -(% class="table-striped" %)
381 381  |(% colspan="1" %)(% colspan="1" %)
382 382  (((
383 -UI core
384 -)))|(% colspan="1" %)(% colspan="1" %)
385 -(((
386 -4.00 Beta 10
387 -)))|(% colspan="2" %)(% colspan="1" %)
388 -(((
389 -Controlled ship can change without a **gameplanchange-event** occurring.
390 -)))
391 -|(% colspan="4" %)(% colspan="3" %)
392 -(((
393 -Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
394 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
395 -)))
396 -|(((
397 397  Scripts
398 -)))|(((
399 -4.00 Beta 7
400 -)))|(% colspan="2" %)(((
401 -Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
402 -)))
403 -|(% colspan="4" %)(% colspan="3" %)
404 -(((
405 -Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
406 -New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
407 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency
408 -)))
409 -|(% colspan="1" %)(% colspan="1" %)
410 -(((
411 -UI core
412 412  )))|(% colspan="1" %)(% colspan="1" %)
413 413  (((
414 -4.00 Beta 6
415 -)))|(% colspan="2" %)(% colspan="1" %)
416 -(((
417 -**FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
418 -)))
419 -|(% colspan="4" %)(% colspan="3" %)
420 -(((
421 -In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
422 -Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).
423 -
424 -If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
425 -)))
426 -|(% colspan="1" %)(% colspan="1" %)
427 -(((
428 -UI core
80 +3.10 Beta 1
429 429  )))|(% colspan="1" %)(% colspan="1" %)
430 430  (((
431 -4.00 Beta 5
432 -)))|(% colspan="2" %)(% colspan="1" %)
433 -(((
434 -**FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
83 +Removed script action **<add_build/>**
435 435  )))
436 -|(% colspan="4" %)(% colspan="3" %)
85 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
437 437  (((
438 -4.00 Beta 5 introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.
439 -
440 -If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
87 +//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
441 441  )))
442 -|(((
443 -Parameters
444 -)))|(((
445 -4.00 Beta 1
446 -)))|(% colspan="2" %)(((
447 -**requiresconstructionvessel** parameter moved
448 -)))
449 -|(% colspan="4" %)(% colspan="3" %)
89 +|(% colspan="3" %)(% colspan="3" %)
450 450  (((
451 -The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.
91 +== 3.00 ==
452 452  )))
453 -|(((
454 -Scripts
455 -)))|(((
456 -4.00 Beta 1
457 -)))|(% colspan="2" %)(((
458 -Changed behaviour of **gatedistance** script property
459 -)))
460 -|(% colspan="4" %)(% colspan="3" %)
461 -(((
462 -The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.
463 -)))
464 -
465 -----
466 -
467 -=== Version 3.30 ===
468 -
469 -(% class="table-striped" %)
470 -|(((
471 -UI extensions
472 -)))|(((
473 -3.30 Beta 3
474 -)))|(% colspan="2" %)(((
475 -**FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()**
476 -)))
477 -|(% colspan="7" %)(% colspan="3" %)
478 -(((
479 -These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached()
480 -)))
481 -
482 -----
483 -
484 -=== Version 3.20 ===
485 -
486 -(% class="table-striped" %)
487 -|(((
488 -Scripts
489 -)))|(((
490 -3.20 Beta 1
491 -)))|(% colspan="2" %)(((
492 -Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
493 -)))
494 -|(% colspan="4" %)(% colspan="3" %)
495 -(((
496 -Old params: param = attacked object, param2 = attack method, param3 = attacked component
497 -New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
498 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead
499 -)))
500 500  |(% colspan="1" %)(% colspan="1" %)
501 501  (((
502 502  Scripts
503 503  )))|(% colspan="1" %)(% colspan="1" %)
504 504  (((
505 -3.20 Beta 1
506 -)))|(% colspan="2" %)(% colspan="1" %)
507 -(((
508 -Removed script property $trade.**restriction.faction**
509 -)))
510 -|(% colspan="4" %)(% colspan="3" %)
511 -(((
512 -$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.
513 -)))
514 -|(((
515 -UI extensions
516 -)))|(((
517 -3.20 Beta 1
518 -)))|(% colspan="2" %)(((
519 -**Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
520 -)))
521 -|(% colspan="4" %)(% colspan="3" %)
522 -(((
523 -With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.
524 -)))
525 -
526 -----
527 -
528 -=== Version 3.10 ===
529 -
530 -(% class="table-striped" %)
531 -|(% colspan="1" %)(% colspan="1" %)
532 -(((
533 -Scripts
98 +3.0 Beta 6
534 534  )))|(% colspan="1" %)(% colspan="1" %)
535 535  (((
536 -3.10 Beta 1
537 -)))|(% colspan="2" %)(% colspan="1" %)
538 -(((
539 -Removed script action **<add_build/>**
101 +Changed behaviour of script action **<get_suitable_job/>**
540 540  )))
541 -|(% colspan="7" %)(% colspan="3" %)
103 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
542 542  (((
543 -Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.
105 +//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
544 544  )))
545 -
546 -----
547 -
548 -=== Version 3.00 ===
549 -
550 -(% class="table-striped" %)
551 551  |(% colspan="1" %)(% colspan="1" %)
552 552  (((
553 553  Scripts
... ... @@ -554,27 +554,13 @@
554 554  )))|(% colspan="1" %)(% colspan="1" %)
555 555  (((
556 556  3.0 Beta 6
557 -)))|(% colspan="2" %)(% colspan="1" %)
558 -(((
559 -Changed behaviour of script action **<get_suitable_job/>**
560 -)))
561 -|(% colspan="4" %)(% colspan="3" %)
562 -(((
563 -<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.
564 -)))
565 -|(% colspan="1" %)(% colspan="1" %)
566 -(((
567 -Scripts
568 568  )))|(% colspan="1" %)(% colspan="1" %)
569 569  (((
570 -3.0 Beta 6
571 -)))|(% colspan="2" %)(% colspan="1" %)
572 -(((
573 573  Changed behaviour of script action **<get_ware_definition/>**
574 574  )))
575 -|(% colspan="4" %)(% colspan="3" %)
117 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
576 576  (((
577 -<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.
119 +//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
578 578  )))
579 579  |(% colspan="1" %)(% colspan="1" %)
580 580  (((
... ... @@ -582,15 +582,15 @@
582 582  )))|(% colspan="1" %)(% colspan="1" %)
583 583  (((
584 584  3.0 Beta 5
585 -)))|(% colspan="2" %)(% colspan="1" %)
127 +)))|(% colspan="1" %)(% colspan="1" %)
586 586  (((
587 587  Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
588 588  )))
589 -|(% colspan="4" %)(% colspan="3" %)
131 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
590 590  (((
591 -All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)
133 +//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
592 592  
593 -Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).
135 +//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
594 594  )))
595 595  |(% colspan="1" %)(% colspan="1" %)
596 596  (((
... ... @@ -598,13 +598,13 @@
598 598  )))|(% colspan="1" %)(% colspan="1" %)
599 599  (((
600 600  3.0 Beta 5
601 -)))|(% colspan="2" %)(% colspan="1" %)
143 +)))|(% colspan="1" %)(% colspan="1" %)
602 602  (((
603 603  Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
604 604  )))
605 -|(% colspan="4" %)(% colspan="3" %)
147 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
606 606  (((
607 -Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.
149 +//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
608 608  )))
609 609  |(% colspan="1" %)(% colspan="1" %)
610 610  (((
... ... @@ -612,14 +612,14 @@
612 612  )))|(% colspan="1" %)(% colspan="1" %)
613 613  (((
614 614  3.0 Beta 5
615 -)))|(% colspan="2" %)(% colspan="1" %)
157 +)))|(% colspan="1" %)(% colspan="1" %)
616 616  (((
617 617  Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
618 618  )))
619 -|(% colspan="4" %)(% colspan="3" %)
161 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
620 620  (((
621 -Before the change, positions are relative to $dockingbay.parent.
622 -After the change, positions are relative to $dockingbay as specified in the documentation.
163 +//Before the change, positions are relative to $dockingbay.parent.
164 +After the change, positions are relative to $dockingbay as specified in the documentation.//
623 623  )))
624 624  |(% colspan="1" %)(% colspan="1" %)
625 625  (((
... ... @@ -627,24 +627,24 @@
627 627  )))|(% colspan="1" %)(% colspan="1" %)
628 628  (((
629 629  3.0 Beta 2
630 -)))|(% colspan="2" %)(% colspan="1" %)
172 +)))|(% colspan="1" %)(% colspan="1" %)
631 631  (((
632 632  Support for entity flag "**skillsvisible**" dropped
633 633  )))
634 -|(% colspan="4" %)(% colspan="3" %)
176 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
635 635  (((
636 -Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().
178 +//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
637 637  )))
638 638  |(((
639 639  Scripts
640 640  )))|(((
641 641  3.0 Beta 2
642 -)))|(% colspan="2" %)(((
184 +)))|(((
643 643  Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
644 644  )))
645 -|(% colspan="4" %)(% colspan="3" %)
187 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
646 646  (((
647 -Before 3.0 Beta 2 there was just a single <event_object_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
189 +//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
648 648  3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
649 649  If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly.
650 650  On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner).
... ... @@ -655,24 +655,24 @@
655 655  )))|(% colspan="1" %)(% colspan="1" %)
656 656  (((
657 657  3.0 Beta 1
658 -)))|(% colspan="2" %)(% colspan="1" %)
200 +)))|(% colspan="1" %)(% colspan="1" %)
659 659  (((
660 660  **MissionBoard** support dropped
661 661  )))
662 -|(% colspan="4" %)(% colspan="3" %)
204 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
663 663  (((
664 -MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.
206 +//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
665 665  )))
666 666  |(((
667 667  Job/God
668 668  )))|(((
669 669  3.0 Beta 1
670 -)))|(% colspan="2" %)(((
212 +)))|(((
671 671  By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
672 672  )))
673 -|(% colspan="4" %)(% colspan="3" %)
215 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
674 674  (((
675 -To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.
217 +//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
676 676  )))
677 677  |(% colspan="1" %)(% colspan="1" %)
678 678  (((
... ... @@ -680,13 +680,13 @@
680 680  )))|(% colspan="1" %)(% colspan="1" %)
681 681  (((
682 682  3.0 Beta 1
683 -)))|(% colspan="2" %)(% colspan="1" %)
225 +)))|(% colspan="1" %)(% colspan="1" %)
684 684  (((
685 685  Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
686 686  )))
687 -|(% colspan="4" %)(% colspan="3" %)
229 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
688 688  (((
689 -Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.
231 +//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
690 690  )))
691 691  |(% colspan="1" %)(% colspan="1" %)
692 692  (((
... ... @@ -694,13 +694,13 @@
694 694  )))|(% colspan="1" %)(% colspan="1" %)
695 695  (((
696 696  3.0 Beta 1
697 -)))|(% colspan="2" %)(% colspan="1" %)
239 +)))|(% colspan="1" %)(% colspan="1" %)
698 698  (((
699 699  Script action **<set_doors_locked/>** attribute **'group'** changed
700 700  )))
701 -|(% colspan="4" %)(% colspan="3" %)
243 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
702 702  (((
703 -The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.
245 +//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
704 704  )))
705 705  |(% colspan="1" %)(% colspan="1" %)
706 706  (((
... ... @@ -708,13 +708,13 @@
708 708  )))|(% colspan="1" %)(% colspan="1" %)
709 709  (((
710 710  3.0 Beta 1
711 -)))|(% colspan="2" %)(% colspan="1" %)
253 +)))|(% colspan="1" %)(% colspan="1" %)
712 712  (((
713 713  Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
714 714  )))
715 -|(% colspan="4" %)(% colspan="3" %)
257 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
716 716  (((
717 -These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.
259 +//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
718 718  )))
719 719  |(% colspan="1" %)(% colspan="1" %)
720 720  (((
... ... @@ -722,13 +722,13 @@
722 722  )))|(% colspan="1" %)(% colspan="1" %)
723 723  (((
724 724  3.0 Beta 1
725 -)))|(% colspan="2" %)(% colspan="1" %)
267 +)))|(% colspan="1" %)(% colspan="1" %)
726 726  (((
727 727  Script actions **<set_hack_target/>** and **<abort_hack/>** removed
728 728  )))
729 -|(% colspan="4" %)(% colspan="3" %)
271 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
730 730  (((
731 -These actions had no effect and were removed.
273 +//These actions had no effect and were removed.//
732 732  )))
733 733  |(% colspan="1" %)(% colspan="1" %)
734 734  (((
... ... @@ -736,13 +736,13 @@
736 736  )))|(% colspan="1" %)(% colspan="1" %)
737 737  (((
738 738  3.0 Beta 1
739 -)))|(% colspan="2" %)(% colspan="1" %)
281 +)))|(% colspan="1" %)(% colspan="1" %)
740 740  (((
741 741  **<setup_conversation_minigame/>** script action removed
742 742  )))
743 -|(% colspan="4" %)(% colspan="3" %)
285 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
744 744  (((
745 -The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.
287 +//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
746 746  )))
747 747  |(% colspan="1" %)(% colspan="1" %)
748 748  (((
... ... @@ -750,13 +750,13 @@
750 750  )))|(% colspan="1" %)(% colspan="1" %)
751 751  (((
752 752  3.0 Beta 1
753 -)))|(% colspan="2" %)(% colspan="1" %)
295 +)))|(% colspan="1" %)(% colspan="1" %)
754 754  (((
755 755  <add_player_choice_*> **confidence** attribute removed
756 756  )))
757 -|(% colspan="4" %)(% colspan="3" %)
299 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
758 758  (((
759 -The default confidence of player options is another leftover from the XR era and had no effect in X4.
301 +//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
760 760  )))
761 761  |(% colspan="1" %)(% colspan="1" %)
762 762  (((
... ... @@ -764,13 +764,13 @@
764 764  )))|(% colspan="1" %)(% colspan="1" %)
765 765  (((
766 766  3.0 Beta 1
767 -)))|(% colspan="2" %)(% colspan="1" %)
309 +)))|(% colspan="1" %)(% colspan="1" %)
768 768  (((
769 769  **<hack_via_control_panel/>** script action removed
770 770  )))
771 -|(% colspan="4" %)(% colspan="3" %)
313 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
772 772  (((
773 -Unused script action <hack_via_control_panel/> was removed.
315 +//Unused script action <hack_via_control_panel/> was removed.//
774 774  )))
775 775  |(% colspan="1" %)(% colspan="1" %)
776 776  (((
... ... @@ -778,24 +778,24 @@
778 778  )))|(% colspan="1" %)(% colspan="1" %)
779 779  (((
780 780  3.0 Beta 1
781 -)))|(% colspan="2" %)(% colspan="1" %)
323 +)))|(% colspan="1" %)(% colspan="1" %)
782 782  (((
783 783  **Lua: **GetMiniGameCursorPosition() removed
784 784  )))
785 -|(% colspan="4" %)(% colspan="3" %)
327 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
786 786  (((
787 -GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.
329 +//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
788 788  )))
789 789  |(((
790 790  UI core
791 791  )))|(((
792 792  3.0 Beta 1
793 -)))|(% colspan="2" %)(((
335 +)))|(((
794 794  **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
795 795  )))
796 -|(% colspan="4" %)(% colspan="3" %)
338 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
797 797  (((
798 -In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.
340 +//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
799 799  )))
800 800  |(% colspan="1" %)(% colspan="1" %)
801 801  (((
... ... @@ -803,13 +803,13 @@
803 803  )))|(% colspan="1" %)(% colspan="1" %)
804 804  (((
805 805  3.0 Beta 1
806 -)))|(% colspan="2" %)(% colspan="1" %)
348 +)))|(% colspan="1" %)(% colspan="1" %)
807 807  (((
808 808  **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
809 809  )))
810 -|(% colspan="4" %)(% colspan="3" %)
352 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
811 811  (((
812 -In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.
354 +//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
813 813  )))
814 814  |(% colspan="1" %)(% colspan="1" %)
815 815  (((
... ... @@ -817,14 +817,14 @@
817 817  )))|(% colspan="1" %)(% colspan="1" %)
818 818  (((
819 819  3.0 Beta 1
820 -)))|(% colspan="2" %)(% colspan="1" %)
362 +)))|(% colspan="1" %)(% colspan="1" %)
821 821  (((
822 822  **$ware.illegal** updated
823 823  )))
824 -|(% colspan="4" %)(% colspan="3" %)
366 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
825 825  (((
826 -$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.
827 -It now returns true if $ware is illegal to any faction in the game.
368 +//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
369 +//It now returns true if $ware is illegal to any faction in the game.//
828 828  )))
829 829  |(% colspan="1" %)(% colspan="1" %)
830 830  (((
... ... @@ -832,13 +832,13 @@
832 832  )))|(% colspan="1" %)(% colspan="1" %)
833 833  (((
834 834  3.0 Beta 1
835 -)))|(% colspan="2" %)(% colspan="1" %)
377 +)))|(% colspan="1" %)(% colspan="1" %)
836 836  (((
837 837  MD script **RML_Flight_Along_Path** removed
838 838  )))
839 -|(% colspan="4" %)(% colspan="3" %)
381 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
840 840  (((
841 -The MD script RML_Flight_Along_Path was not referened and was removed.
383 +//The MD script RML_Flight_Along_Path was not referened and was removed.//
842 842  )))
843 843  |(% colspan="1" %)(% colspan="1" %)
844 844  (((
... ... @@ -846,75 +846,71 @@
846 846  )))|(% colspan="1" %)(% colspan="1" %)
847 847  (((
848 848  3.0 Beta 1
849 -)))|(% colspan="2" %)(% colspan="1" %)
391 +)))|(% colspan="1" %)(% colspan="1" %)
850 850  (((
851 851  parameters of **<event_venture_mission_completed/>** changed
852 852  )))
853 -|(% colspan="4" %)(% colspan="3" %)
395 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
854 854  (((
855 -old params: param = venture details, param2 = ships involved, param3 = duration
856 -new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration
397 +//old params: param = venture details, param2 = ships involved, param3 = duration//
398 +//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
857 857  )))
858 858  |(((
859 859  Scripts
860 860  )))|(((
861 861  3.0 Beta 1
862 -)))|(% colspan="2" %)(((
404 +)))|(((
863 863  **<set_object_wing_name/>** removed,
864 864  **<set_object_fleet_name/>** added
865 865  )))
866 -|(% colspan="4" %)(% colspan="3" %)
408 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
867 867  (((
868 -The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>
410 +//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
869 869  )))
870 870  |(((
871 871  Scripts
872 872  )))|(((
873 873  3.0 Beta 1
874 -)))|(% colspan="2" %)(((
416 +)))|(((
875 875  **$controllable.wing.*** removed,
876 876  **$controllable.fleet.*** added
877 877  )))
878 -|(% colspan="4" %)(% colspan="3" %)
420 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
879 879  (((
880 880  $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
881 881  )))
882 -
883 -----
884 -
885 -=== Version 2.60 ===
886 -
887 -(% class="table-striped" %)
424 +|(% colspan="3" %)(% colspan="3" %)
425 +(((
426 +== 2.60 ==
427 +)))
888 888  |(((
889 889  Scripts
890 890  )))|(((
891 891  2.60 Beta 1
892 -)))|(% colspan="2" %)(((
432 +)))|(((
893 893  '**checkoperational**' filter behaviour changed
894 894  )))
895 -|(% colspan="10" %)(% colspan="3" %)
435 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
896 896  (((
897 -Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.
437 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
898 898  
899 -Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.
439 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
900 900  )))
901 901  |(((
902 902  Scripts
903 903  )))|(((
904 904  2.60 Beta 1
905 -)))|(% colspan="2" %)(((
445 +)))|(((
906 906  $container.**supplyresources** behavior changed
907 -)))| | |
908 -|(% colspan="10" %)(% colspan="3" %)
447 +)))
448 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
909 909  (((
910 -The script keyword $container.supplyresources now includes reserved wares.
450 +//The script keyword $container.supplyresources now includes reserved wares.//
911 911  )))
912 -
913 -----
914 -
915 -=== Version 2.20 ===
916 -
917 -(% class="table-striped" %)
452 +|(% colspan="3" %)(% colspan="3" %)
453 +(((
454 +== 2.20 ==
455 +)))
918 918  |(% colspan="1" %)(% colspan="1" %)
919 919  (((
920 920  UI core
... ... @@ -921,16 +921,17 @@
921 921  )))|(% colspan="1" %)(% colspan="1" %)
922 922  (((
923 923  2.20 Beta 3/4
924 -)))|(% colspan="2" %)(% colspan="1" %)
462 +)))|(% colspan="1" %)(% colspan="1" %)
925 925  (((
926 926  **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
927 927  )))
928 -|(% colspan="4" %)(% colspan="3" %)
466 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
929 929  (((
930 -2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
931 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.
468 +//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
469 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
932 932  
933 -It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
471 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
472 +//
934 934  )))
935 935  |(% colspan="1" %)(% colspan="1" %)
936 936  (((
... ... @@ -938,20 +938,18 @@
938 938  )))|(% colspan="1" %)(% colspan="1" %)
939 939  (((
940 940  2.20 Beta 3
941 -)))|(% colspan="2" %)(% colspan="1" %)
480 +)))|(% colspan="1" %)(% colspan="1" %)
942 942  (((
943 943  Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
944 944  )))
945 -|(% colspan="4" %)(% colspan="3" %)
484 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
946 946  (((
947 -The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.
486 +//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
948 948  )))
949 -
950 -----
951 -
952 -=== Version 2.00 ===
953 -
954 -(% class="table-striped" %)
488 +|(% colspan="3" %)(% colspan="3" %)
489 +(((
490 +== 2.00 ==
491 +)))
955 955  |(% colspan="1" %)(% colspan="1" %)
956 956  (((
957 957  Scripts
... ... @@ -958,13 +958,13 @@
958 958  )))|(% colspan="1" %)(% colspan="1" %)
959 959  (((
960 960  2.00 Beta 1
961 -)))|(% colspan="2" %)(% colspan="1" %)
498 +)))|(% colspan="1" %)(% colspan="1" %)
962 962  (((
963 963  **<event_build_finished/> **param2 now returns null instead of a construction sequence
964 964  )))
965 -|(% colspan="4" %)(% colspan="3" %)
502 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
966 966  (((
967 -The construction sequence which was finished should now be accessed via the buildtask provided via param3.
504 +//The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
968 968  )))
969 969  |(% colspan="1" %)(% colspan="1" %)
970 970  (((
... ... @@ -972,13 +972,13 @@
972 972  )))|(% colspan="1" %)(% colspan="1" %)
973 973  (((
974 974  2.00 Beta 1
975 -)))|(% colspan="2" %)(% colspan="1" %)
512 +)))|(% colspan="1" %)(% colspan="1" %)
976 976  (((
977 977  **param.boarding.{...}** strength parameters removed
978 978  )))
979 -|(% colspan="4" %)(% colspan="3" %)
516 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
980 980  (((
981 -The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.
518 +//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
982 982  )))
983 983  |(% colspan="1" %)(% colspan="1" %)
984 984  (((
... ... @@ -986,160 +986,158 @@
986 986  )))|(% colspan="1" %)(% colspan="1" %)
987 987  (((
988 988  2.00 Beta 1
989 -)))|(% colspan="2" %)(% colspan="1" %)
526 +)))|(% colspan="1" %)(% colspan="1" %)
990 990  (((
991 991  **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
992 992  )))
993 -|(% colspan="4" %)(% colspan="3" %)
530 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
994 994  (((
995 -Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.
532 +//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
996 996  )))
997 997  |(((
998 998  UI extensions
999 999  )))|(((
1000 1000  2.00 Beta 1
1001 -)))|(% colspan="2" %)(((
538 +)))|(((
1002 1002  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
1003 1003  )))
1004 -|(% colspan="4" %)(% colspan="3" %)
541 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1005 1005  (((
1006 -Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.
543 +//Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.//
1007 1007  )))
1008 1008  |(((
1009 1009  UI extensions
1010 1010  )))|(((
1011 1011  2.00 Beta 1
1012 -)))|(% colspan="2" %)(((
549 +)))|(((
1013 1013  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
1014 1014  )))
1015 -|(% colspan="4" %)(% colspan="3" %)
552 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1016 1016  (((
1017 -Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.
1018 -Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.
554 +//Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.//
555 +//Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.//
1019 1019  )))
1020 1020  |(((
1021 1021  Scripts
1022 1022  )))|(((
1023 1023  2.00 Beta 1
1024 -)))|(% colspan="2" %)(((
561 +)))|(((
1025 1025  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
1026 1026  )))
1027 -|(% colspan="4" %)(% colspan="3" %)
564 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1028 1028  (((
1029 -This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.
566 +//This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.//
1030 1030  )))
1031 1031  |(((
1032 1032  Scripts
1033 1033  )))|(((
1034 1034  2.00 Beta 1
1035 -)))|(% colspan="2" %)(((
572 +)))|(((
1036 1036  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
1037 1037  )))
1038 -|(% colspan="4" %)(% colspan="3" %)
575 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1039 1039  (((
1040 -For prior behavior, check for event.param being non-null.
577 +//For prior behavior, check for event.param being non-null.//
1041 1041  )))
1042 1042  |(((
1043 1043  AI Scripts
1044 1044  )))|(((
1045 1045  2.00 Beta 1
1046 -)))|(% colspan="2" %)(((
583 +)))|(((
1047 1047  **<shoot/>/<shoot_at/>** attribute changes.
1048 1048  )))
1049 -|(% colspan="4" %)(% colspan="3" %)
586 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1050 1050  (((
1051 -Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.
1052 -New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.
1053 -New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.
588 +//Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//
589 +//New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//
590 +//New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.//
1054 1054  
1055 -Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.
592 +//Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.//
1056 1056  )))
1057 1057  |(((
1058 1058  UI extensions
1059 1059  )))|(((
1060 1060  2.00 Beta 1
1061 -)))|(% colspan="2" %)(((
1062 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.
598 +)))|(((
599 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %)
1063 1063  )))
1064 -|(% colspan="4" %)(% colspan="3" %)
601 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1065 1065  (((
1066 -Added possibility to query build tasks of a certain buildmodule.
603 +//Added possibility to query build tasks of a certain buildmodule.//
1067 1067  )))
1068 1068  |(((
1069 1069  UI extensions
1070 1070  )))|(((
1071 1071  2.00 Beta 1
1072 -)))|(% colspan="2" %)(((
609 +)))|(((
1073 1073  **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
1074 1074  )))
1075 -|(% colspan="4" %)(% colspan="3" %)
612 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1076 1076  (((
1077 -Added list of resources a buildmodule needs to build.
614 +//Added list of resources a buildmodule needs to build.//
1078 1078  )))
1079 1079  |(((
1080 1080  UI extensions
1081 1081  )))|(((
1082 1082  2.00 Beta 1
1083 -)))|(% colspan="2" %)(((
1084 -**Lua: CalculateTotalHullFraction() **was removed.
620 +)))|(((
621 +(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
1085 1085  )))
1086 -|(% colspan="4" %)(% colspan="3" %)
623 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1087 1087  (((
1088 -Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.
625 +//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
1089 1089  )))
1090 1090  |(((
1091 1091  UI extensions
1092 1092  )))|(((
1093 1093  2.00 Beta 1
1094 -)))|(% colspan="2" %)(((
1095 -**FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values.
631 +)))|(((
632 +**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)
1096 1096  )))
1097 -|(% colspan="4" %)(% colspan="3" %)
634 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1098 1098  (((
1099 -Changed return value type to const char* to better identify failure reasons in Lua script.
636 +//Changed return value type to const char* to better identify failure reasons in Lua script.//
1100 1100  )))
1101 -
1102 -----
1103 -
1104 -=== Version 1.50 ===
1105 -
1106 -(% class="table-striped" %)
638 +|(% colspan="3" %)(% colspan="3" %)
639 +(((
640 +== 1.50 ==
641 +)))
1107 1107  |(((
1108 1108  UI extensions
1109 1109  )))|(((
1110 1110  1.50 Beta 3
1111 -)))|(% colspan="2" %)(((
1112 -**Lua: GetComponentData() **changed behavior of "docksizes" property.
646 +)))|(((
647 +**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %)
1113 1113  )))
1114 -|(% colspan="4" %)(% colspan="3" %)
649 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1115 1115  (((
1116 -The "docksizes" property no longer includes internal ship storage docks.
651 +//The "docksizes" property no longer includes internal ship storage docks.//
1117 1117  )))
1118 1118  |(((
1119 1119  All
1120 1120  )))|(((
1121 1121  1.50 Beta 2
1122 -)))|(% colspan="2" %)(((
657 +)))|(((
1123 1123  **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
1124 1124  )))
1125 -|(% colspan="4" %)(% colspan="3" %)
660 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1126 1126  (((
1127 -Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".
662 +//Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//
1128 1128  
1129 -Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()
1130 -Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"
1131 -Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)
664 +//Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()//
665 +//Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"//
666 +//Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)//
1132 1132  )))
1133 1133  |(((
1134 1134  UI extensions
1135 1135  )))|(((
1136 1136  1.50 Beta 2
1137 -)))|(% colspan="2" %)(((
1138 -**FFI: UpgradeGroupInfo **datatype was changed.
672 +)))|(((
673 +**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
1139 1139  )))
1140 -|(% colspan="4" %)(% colspan="3" %)
675 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1141 1141  (((
1142 -Added new "operational" field to retrieve information about number of operational upgrades in a group.
677 +//Added new "operational" field to retrieve information about number of operational upgrades in a group.//
1143 1143  )))
1144 1144  |(% colspan="1" %)(% colspan="1" %)
1145 1145  (((
... ... @@ -1147,58 +1147,55 @@
1147 1147  )))|(% colspan="1" %)(% colspan="1" %)
1148 1148  (((
1149 1149  1.50 Beta 1
1150 -)))|(% colspan="2" %)(% colspan="1" %)
685 +)))|(% colspan="1" %)(% colspan="1" %)
1151 1151  (((
1152 1152  **FFI: SetGuidance()** removed useinfopoint argument.
1153 1153  )))
1154 -|(% colspan="4" %)(% colspan="3" %)
689 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1155 1155  (((
1156 -In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
691 +//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
692 +//
1157 1157  
1158 -The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)
694 +//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//
1159 1159  )))
1160 1160  |(((
1161 1161  UI extensions
1162 1162  )))|(((
1163 1163  1.50 Beta 1
1164 -)))|(% colspan="2" %)(((
1165 -**FFI: CancelConstruction() **changed its return value.
700 +)))|(((
701 +**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
1166 1166  )))
1167 -|(% colspan="4" %)(% colspan="3" %)
703 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1168 1168  (((
1169 -CancelConstruction() now returns if the cancellation was successful.
705 +(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
1170 1170  )))
1171 -
1172 -----
1173 -
1174 -=== Version 1.32 ===
1175 -
1176 -(% class="table-striped" %)
707 +|(% colspan="3" %)(% colspan="3" %)
708 +(((
709 +== 1.32 ==
710 +)))
1177 1177  |(((
1178 1178  UI extensions
1179 1179  )))|(((
1180 1180  1.32
1181 -)))|(% colspan="2" %)(((
715 +)))|(((
1182 1182  **Lua: GetComponentData() **removed the "nextdestname" property.
1183 1183  )))
1184 -|(% colspan="4" %)(% colspan="3" %)
718 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1185 1185  (((
1186 -Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.
720 +//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
1187 1187  )))
1188 -
1189 -----
1190 -
1191 -=== Version 1.20 ===
1192 -
1193 -(% class="table-striped" %)
722 +|(% colspan="3" %)(% colspan="3" %)
723 +(((
724 +== 1.20 ==
725 +)))
1194 1194  |(((
1195 1195  UI extensions
1196 1196  )))|(((
1197 1197  1.20
1198 -)))|(% colspan="2" %)(((
1199 -**FFI: GetAAOption()** got a new "useconfig" parameter.
730 +)))|(((
731 +**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
1200 1200  )))
1201 -|(% colspan="4" %)(% colspan="3" %)
733 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1202 1202  (((
1203 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.//
735 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
1204 1204  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,0 +1,1 @@
1 +91949685
space
... ... @@ -1,0 +1,1 @@
1 +X4WIKI
url
... ... @@ -1,0 +1,1 @@
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/91949685/Breaking Changes