Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 14.1
edited by nick
on 2019/02/01 14:21
Change comment: updated with breaking changes to script actions
To version 43.1
edited by michael
on 2019/11/08 14:57
Change comment: added SurfaceElementFactor to UIWeaponMod

Summary

Details

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Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.nick
1 +xwiki:XWiki.michael
Content
... ... @@ -16,7 +16,7 @@
16 16  Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here.
17 17  {{/warning}}
18 18  
19 -= Breaking Changes (since 2.0 Beta 1) =
19 += Breaking Changes =
20 20  
21 21  |=(((
22 22  Type
... ... @@ -25,11 +25,344 @@
25 25  )))|=(((
26 26  Summary
27 27  )))
28 +|(% colspan="3" %)(% colspan="3" %)
29 +(((
30 +== 3.00 ==
31 +)))
32 +|(% colspan="1" %)(% colspan="1" %)
33 +(((
34 +Global
35 +)))|(% colspan="1" %)(% colspan="1" %)
36 +(((
37 +3.0 Beta 1
38 +)))|(% colspan="1" %)(% colspan="1" %)
39 +(((
40 +MissionBoard support dropped.
41 +)))
42 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
43 +(((
44 +//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behavior would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
45 +)))
46 +|(% colspan="1" %)(% colspan="1" %)
47 +(((
48 +Scripts
49 +)))|(% colspan="1" %)(% colspan="1" %)
50 +(((
51 +3.0 Beta 1
52 +)))|(% colspan="1" %)(% colspan="1" %)
53 +(((
54 +Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
55 +)))
56 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
57 +(((
58 +//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
59 +)))
60 +|(% colspan="1" %)(% colspan="1" %)
61 +(((
62 +Scripts
63 +)))|(% colspan="1" %)(% colspan="1" %)
64 +(((
65 +3.0 Beta 1
66 +)))|(% colspan="1" %)(% colspan="1" %)
67 +(((
68 +Script action **<set_doors_locked/>** attribute **'group'** changed
69 +)))
70 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
71 +(((
72 +//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
73 +)))
74 +|(% colspan="1" %)(% colspan="1" %)
75 +(((
76 +Scripts
77 +)))|(% colspan="1" %)(% colspan="1" %)
78 +(((
79 +3.0 Beta 1
80 +)))|(% colspan="1" %)(% colspan="1" %)
81 +(((
82 +Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
83 +)))
84 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
85 +(((
86 +//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
87 +)))
88 +|(% colspan="1" %)(% colspan="1" %)
89 +(((
90 +Scripts
91 +)))|(% colspan="1" %)(% colspan="1" %)
92 +(((
93 +3.0 Beta 1
94 +)))|(% colspan="1" %)(% colspan="1" %)
95 +(((
96 +Script actions **<set_hack_target/>** and **<abort_hack/>** removed
97 +)))
98 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
99 +(((
100 +//These actions had no effect and were removed.//
101 +)))
102 +|(% colspan="1" %)(% colspan="1" %)
103 +(((
104 +Scripts
105 +)))|(% colspan="1" %)(% colspan="1" %)
106 +(((
107 +3.0 Beta 1
108 +)))|(% colspan="1" %)(% colspan="1" %)
109 +(((
110 +**<setup_conversation_minigame/>** script action removed
111 +)))
112 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
113 +(((
114 +//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
115 +)))
116 +|(% colspan="1" %)(% colspan="1" %)
117 +(((
118 +Scripts
119 +)))|(% colspan="1" %)(% colspan="1" %)
120 +(((
121 +3.0 Beta 1
122 +)))|(% colspan="1" %)(% colspan="1" %)
123 +(((
124 +<add_player_choice_*> **confidence** attribute removed
125 +)))
126 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
127 +(((
128 +//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
129 +)))
130 +|(% colspan="1" %)(% colspan="1" %)
131 +(((
132 +Scripts
133 +)))|(% colspan="1" %)(% colspan="1" %)
134 +(((
135 +3.0 Beta 1
136 +)))|(% colspan="1" %)(% colspan="1" %)
137 +(((
138 +**<hack_via_control_panel/>** script action removed
139 +)))
140 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
141 +(((
142 +//Unused script action <hack_via_control_panel/> was removed.//
143 +)))
144 +|(% colspan="1" %)(% colspan="1" %)
145 +(((
146 +UI core
147 +)))|(% colspan="1" %)(% colspan="1" %)
148 +(((
149 +3.0 Beta 1
150 +)))|(% colspan="1" %)(% colspan="1" %)
151 +(((
152 +**Lua: **GetMiniGameCursorPosition() removed
153 +)))
154 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
155 +(((
156 +//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
157 +)))
28 28  |(((
159 +UI core
160 +)))|(((
161 +3.0 Beta 1
162 +)))|(((
163 +**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
164 +)))
165 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
166 +(((
167 +//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
168 +)))
169 +|(% colspan="1" %)(% colspan="1" %)
170 +(((
29 29  UI extensions
172 +)))|(% colspan="1" %)(% colspan="1" %)
173 +(((
174 +3.0 Beta 1
175 +)))|(% colspan="1" %)(% colspan="1" %)
176 +(((
177 +**FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
178 +)))
179 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
180 +(((
181 +//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
182 +)))
183 +|(% colspan="1" %)(% colspan="1" %)
184 +(((
185 +Scripts
186 +)))|(% colspan="1" %)(% colspan="1" %)
187 +(((
188 +3.0 Beta 1
189 +)))|(% colspan="1" %)(% colspan="1" %)
190 +(((
191 +**$ware.illegal** updated
192 +)))
193 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
194 +(((
195 +//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
196 +//It now returns true if $ware is illegal to any faction in the game.//
197 +)))
198 +|(% colspan="1" %)(% colspan="1" %)
199 +(((
200 +Scripts
201 +)))|(% colspan="1" %)(% colspan="1" %)
202 +(((
203 +3.0 Beta 1
204 +)))|(% colspan="1" %)(% colspan="1" %)
205 +(((
206 +MD script **RML_Flight_Along_Path** removed
207 +)))
208 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
209 +(((
210 +//The MD script RML_Flight_Along_Path was not referened and was removed.//
211 +)))
212 +|(% colspan="1" %)(% colspan="1" %)
213 +(((
214 +Scripts
215 +)))|(% colspan="1" %)(% colspan="1" %)
216 +(((
217 +3.0 Beta 1
218 +)))|(% colspan="1" %)(% colspan="1" %)
219 +(((
220 +parameters of **<event_venture_mission_completed/>** changed
221 +)))
222 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
223 +(((
224 +//old params: param = venture details, param2 = ships involved, param3 = duration//
225 +//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
226 +)))
227 +|(((
228 +Scripts
30 30  )))|(((
31 -2.0 Beta 1
230 +3.0 Beta 1
32 32  )))|(((
232 +**<set_object_wing_name/>** removed,
233 +**<set_object_fleet_name/>** added
234 +)))
235 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
236 +(((
237 +//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
238 +)))
239 +|(((
240 +Scripts
241 +)))|(((
242 +3.0 Beta 1
243 +)))|(((
244 +**$controllable.wing.*** removed,
245 +**$controllable.fleet.*** added
246 +)))
247 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
248 +(((
249 +$controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
250 +)))
251 +|(% colspan="3" %)(% colspan="3" %)
252 +(((
253 +== 2.60 ==
254 +)))
255 +|(((
256 +Scripts
257 +)))|(((
258 +2.60 Beta 1
259 +)))|(((
260 +'**checkoperational**' filter behaviour changed
261 +)))
262 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
263 +(((
264 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
265 +
266 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
267 +)))
268 +|(((
269 +Scripts
270 +)))|(((
271 +2.60 Beta 1
272 +)))|(((
273 +$container.**supplyresources** behavior changed
274 +)))
275 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
276 +(((
277 +//The script keyword $container.supplyresources now includes reserved wares.//
278 +)))
279 +|(% colspan="3" %)(% colspan="3" %)
280 +(((
281 +== 2.20 ==
282 +)))
283 +|(% colspan="1" %)(% colspan="1" %)
284 +(((
285 +UI core
286 +)))|(% colspan="1" %)(% colspan="1" %)
287 +(((
288 +2.20 Beta 3/4
289 +)))|(% colspan="1" %)(% colspan="1" %)
290 +(((
291 +**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
292 +)))
293 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
294 +(((
295 +//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
296 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
297 +
298 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
299 +//
300 +)))
301 +|(% colspan="1" %)(% colspan="1" %)
302 +(((
303 +Scripts
304 +)))|(% colspan="1" %)(% colspan="1" %)
305 +(((
306 +2.20 Beta 3
307 +)))|(% colspan="1" %)(% colspan="1" %)
308 +(((
309 +Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
310 +)))
311 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
312 +(((
313 +//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
314 +)))
315 +|(% colspan="3" %)(% colspan="3" %)
316 +(((
317 +== 2.00 ==
318 +)))
319 +|(% colspan="1" %)(% colspan="1" %)
320 +(((
321 +Scripts
322 +)))|(% colspan="1" %)(% colspan="1" %)
323 +(((
324 +2.00 Beta 1
325 +)))|(% colspan="1" %)(% colspan="1" %)
326 +(((
327 +**<event_build_finished/> **param2 now returns null instead of a construction sequence
328 +)))
329 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
330 +(((
331 +//The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
332 +)))
333 +|(% colspan="1" %)(% colspan="1" %)
334 +(((
335 +Scripts
336 +)))|(% colspan="1" %)(% colspan="1" %)
337 +(((
338 +2.00 Beta 1
339 +)))|(% colspan="1" %)(% colspan="1" %)
340 +(((
341 +**param.boarding.{...}** strength parameters removed
342 +)))
343 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
344 +(((
345 +//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
346 +)))
347 +|(% colspan="1" %)(% colspan="1" %)
348 +(((
349 +Scripts
350 +)))|(% colspan="1" %)(% colspan="1" %)
351 +(((
352 +2.00 Beta 1
353 +)))|(% colspan="1" %)(% colspan="1" %)
354 +(((
355 +**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
356 +)))
357 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
358 +(((
359 +//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
360 +)))
361 +|(((
362 +UI extensions
363 +)))|(((
364 +2.00 Beta 1
365 +)))|(((
33 33  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
34 34  )))
35 35  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
... ... @@ -39,7 +39,7 @@
39 39  |(((
40 40  UI extensions
41 41  )))|(((
42 -2.0 Beta 1
375 +2.00 Beta 1
43 43  )))|(((
44 44  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
45 45  )))
... ... @@ -51,7 +51,7 @@
51 51  |(((
52 52  Scripts
53 53  )))|(((
54 -2.0 Beta 1
387 +2.00 Beta 1
55 55  )))|(((
56 56  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
57 57  )))
... ... @@ -62,7 +62,7 @@
62 62  |(((
63 63  Scripts
64 64  )))|(((
65 -2.0 Beta 1
398 +2.00 Beta 1
66 66  )))|(((
67 67  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
68 68  )))
... ... @@ -73,15 +73,158 @@
73 73  |(((
74 74  AI Scripts
75 75  )))|(((
76 -2.0 Beta 1
409 +2.00 Beta 1
77 77  )))|(((
78 -Attribute changes to **<shoot/>** and **<shoot_at/>**:
79 -
80 -Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.
81 -New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.
82 -New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.
411 +**<shoot/>/<shoot_at/>** attribute changes.
83 83  )))
84 84  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
85 85  (((
415 +//Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//
416 +//New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//
417 +//New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.//
418 +
86 86  //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.//
87 87  )))
421 +|(((
422 +UI extensions
423 +)))|(((
424 +2.00 Beta 1
425 +)))|(((
426 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %)
427 +)))
428 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
429 +(((
430 +//Added possibility to query build tasks of a certain buildmodule.//
431 +)))
432 +|(((
433 +UI extensions
434 +)))|(((
435 +2.00 Beta 1
436 +)))|(((
437 +**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
438 +)))
439 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
440 +(((
441 +//Added list of resources a buildmodule needs to build.//
442 +)))
443 +|(((
444 +UI extensions
445 +)))|(((
446 +2.00 Beta 1
447 +)))|(((
448 +(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
449 +)))
450 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
451 +(((
452 +//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
453 +)))
454 +|(((
455 +UI extensions
456 +)))|(((
457 +2.00 Beta 1
458 +)))|(((
459 +**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)
460 +)))
461 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
462 +(((
463 +//Changed return value type to const char* to better identify failure reasons in Lua script.//
464 +)))
465 +|(% colspan="3" %)(% colspan="3" %)
466 +(((
467 +== 1.50 ==
468 +)))
469 +|(((
470 +UI extensions
471 +)))|(((
472 +1.50 Beta 3
473 +)))|(((
474 +**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %)
475 +)))
476 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
477 +(((
478 +//The "docksizes" property no longer includes internal ship storage docks.//
479 +)))
480 +|(((
481 +All
482 +)))|(((
483 +1.50 Beta 2
484 +)))|(((
485 +**Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
486 +)))
487 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
488 +(((
489 +//Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//
490 +
491 +//Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()//
492 +//Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"//
493 +//Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)//
494 +)))
495 +|(((
496 +UI extensions
497 +)))|(((
498 +1.50 Beta 2
499 +)))|(((
500 +**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
501 +)))
502 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
503 +(((
504 +//Added new "operational" field to retrieve information about number of operational upgrades in a group.//
505 +)))
506 +|(% colspan="1" %)(% colspan="1" %)
507 +(((
508 +UI extensions
509 +)))|(% colspan="1" %)(% colspan="1" %)
510 +(((
511 +1.50 Beta 1
512 +)))|(% colspan="1" %)(% colspan="1" %)
513 +(((
514 +**FFI: SetGuidance()** removed useinfopoint argument.
515 +)))
516 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
517 +(((
518 +//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
519 +//
520 +
521 +//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//
522 +)))
523 +|(((
524 +UI extensions
525 +)))|(((
526 +1.50 Beta 1
527 +)))|(((
528 +**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
529 +)))
530 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
531 +(((
532 +(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
533 +)))
534 +|(% colspan="3" %)(% colspan="3" %)
535 +(((
536 +== 1.32 ==
537 +)))
538 +|(((
539 +UI extensions
540 +)))|(((
541 +1.32
542 +)))|(((
543 +**Lua: GetComponentData() **removed the "nextdestname" property.
544 +)))
545 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
546 +(((
547 +//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
548 +)))
549 +|(% colspan="3" %)(% colspan="3" %)
550 +(((
551 +== 1.20 ==
552 +)))
553 +|(((
554 +UI extensions
555 +)))|(((
556 +1.20
557 +)))|(((
558 +**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
559 +)))
560 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
561 +(((
562 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
563 +)))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -78577897
1 +88345150
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577897/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/88345150/Breaking Changes