Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
-
Page properties (2 modified, 0 added, 0 removed)
-
Objects (1 modified, 0 added, 0 removed)
Details
- Page properties
-
- Author
-
... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki.n ick1 +xwiki:XWiki.owen - Content
-
... ... @@ -16,7 +16,7 @@ 16 16 Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here. 17 17 {{/warning}} 18 18 19 -= Breaking Changes (since 2.0 Beta 1)=19 += Breaking Changes = 20 20 21 21 |=((( 22 22 Type ... ... @@ -25,10 +25,52 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 +|(% colspan="1" %)(% colspan="1" %) 29 +((( 30 +Scripts 31 +)))|(% colspan="1" %)(% colspan="1" %) 32 +((( 33 +2.00 Beta 1 34 +)))|(% colspan="1" %)(% colspan="1" %) 35 +((( 36 +**<event_build_finished/> **param2 now returns null instead of a construction sequence 37 +))) 38 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 +((( 40 +//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 41 +))) 42 +|(% colspan="1" %)(% colspan="1" %) 43 +((( 44 +Scripts 45 +)))|(% colspan="1" %)(% colspan="1" %) 46 +((( 47 +2.00 Beta 1 48 +)))|(% colspan="1" %)(% colspan="1" %) 49 +((( 50 +**param.boarding.{...}** strength parameters removed 51 +))) 52 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 53 +((( 54 +//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 55 +))) 56 +|(% colspan="1" %)(% colspan="1" %) 57 +((( 58 +Scripts 59 +)))|(% colspan="1" %)(% colspan="1" %) 60 +((( 61 +2.00 Beta 1 62 +)))|(% colspan="1" %)(% colspan="1" %) 63 +((( 64 +**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 65 +))) 66 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 67 +((( 68 +//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 69 +))) 28 28 |((( 29 29 UI extensions 30 30 )))|((( 31 -2.0 Beta 1 73 +2.00 Beta 1 32 32 )))|((( 33 33 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 34 34 ))) ... ... @@ -39,7 +39,7 @@ 39 39 |((( 40 40 UI extensions 41 41 )))|((( 42 -2.0 Beta 1 84 +2.00 Beta 1 43 43 )))|((( 44 44 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 45 45 ))) ... ... @@ -51,7 +51,7 @@ 51 51 |((( 52 52 Scripts 53 53 )))|((( 54 -2.0 Beta 1 96 +2.00 Beta 1 55 55 )))|((( 56 56 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 57 57 ))) ... ... @@ -62,7 +62,7 @@ 62 62 |((( 63 63 Scripts 64 64 )))|((( 65 -2.0 Beta 1 107 +2.00 Beta 1 66 66 )))|((( 67 67 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 68 68 ))) ... ... @@ -73,15 +73,146 @@ 73 73 |((( 74 74 AI Scripts 75 75 )))|((( 76 -2.0 Beta 1 118 +2.00 Beta 1 77 77 )))|((( 78 -Attribute changes to **<shoot/>** and **<shoot_at/>**: 79 - 80 -Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true. 81 -New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true. 82 -New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false. 120 +**<shoot/>/<shoot_at/>** attribute changes. 83 83 ))) 84 84 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 85 85 ((( 124 +//Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.// 125 +//New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.// 126 +//New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.// 127 + 86 86 //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.// 87 87 ))) 130 +|((( 131 +UI extensions 132 +)))|((( 133 +2.00 Beta 1 134 +)))|((( 135 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 136 +))) 137 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 138 +((( 139 +//Added possibility to query build tasks of a certain buildmodule.// 140 +))) 141 +|((( 142 +UI extensions 143 +)))|((( 144 +2.00 Beta 1 145 +)))|((( 146 +**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 147 +))) 148 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 149 +((( 150 +//Added list of resources a buildmodule needs to build.// 151 +))) 152 +|((( 153 +UI extensions 154 +)))|((( 155 +2.00 Beta 1 156 +)))|((( 157 +(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 158 +))) 159 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 160 +((( 161 +//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 162 +))) 163 +|((( 164 +UI extensions 165 +)))|((( 166 +2.00 Beta 1 167 +)))|((( 168 +**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 169 +))) 170 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 171 +((( 172 +//Changed return value type to const char* to better identify failure reasons in Lua script.// 173 +))) 174 +|((( 175 +UI extensions 176 +)))|((( 177 +1.50 Beta 3 178 +)))|((( 179 +**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 180 +))) 181 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 182 +((( 183 +//The "docksizes" property no longer includes internal ship storage docks.// 184 +))) 185 +|((( 186 +All 187 +)))|((( 188 +1.50 Beta 2 189 +)))|((( 190 +**Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 191 +))) 192 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 193 +((( 194 +//Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".// 195 + 196 +//Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()// 197 +//Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"// 198 +//Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)// 199 +))) 200 +|((( 201 +UI extensions 202 +)))|((( 203 +1.50 Beta 2 204 +)))|((( 205 +**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 206 +))) 207 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 208 +((( 209 +//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 210 +))) 211 +|(% colspan="1" %)(% colspan="1" %) 212 +((( 213 +UI extensions 214 +)))|(% colspan="1" %)(% colspan="1" %) 215 +((( 216 +1.50 Beta 1 217 +)))|(% colspan="1" %)(% colspan="1" %) 218 +((( 219 +**FFI: SetGuidance()** removed useinfopoint argument. 220 +))) 221 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 222 +((( 223 +//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 224 +// 225 + 226 +//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 227 +))) 228 +|((( 229 +UI extensions 230 +)))|((( 231 +1.50 Beta 1 232 +)))|((( 233 +**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 234 +))) 235 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 236 +((( 237 +(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 238 +))) 239 +|((( 240 +UI extensions 241 +)))|((( 242 +1.32 243 +)))|((( 244 +**Lua: GetComponentData() **removed the "nextdestname" property. 245 +))) 246 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 247 +((( 248 +//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 249 +))) 250 +|((( 251 +UI extensions 252 +)))|((( 253 +1.20 254 +)))|((( 255 +**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 256 +))) 257 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 258 +((( 259 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 260 +)))
- Confluence.Code.ConfluencePageClass[0]
-
- id
-
... ... @@ -1,1 +1,1 @@ 1 -7 85778971 +79266393 - url
-
... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/7 8577897/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/79266393/Breaking Changes