Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
From version 136.2
edited by Daniel Turner
on 2025/11/21 15:44
on 2025/11/21 15:44
Change comment:
There is no comment for this version
To version 65.1
edited by michael
on 2020/05/05 10:54
on 2020/05/05 10:54
Change comment:
documented $trade.restriction.factions
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... ... @@ -1,1 +1,0 @@ 1 -X4 Foundations Wiki.Modding Support.WebHome - Author
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. Daniel1 +xwiki:XWiki.michael - Content
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... ... @@ -4,13 +4,13 @@ 4 4 The following table provides an overview about all breaking changes. This should help you to make any necessary changes to restore compatibility of older mods with new versions of X4. 5 5 Feel free to drop a note if a certain breaking change is breaking your mod and you have difficulties finding a way to work around the issue. 6 6 7 -{{ info}}8 - ⚠The list of breaking changes does**NOT**cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.7 +{{note}} 8 +The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself. 9 9 10 10 Further note that the list provides information about breaking changes which are in the pipeline of being released. This is meant merely as an informational heads up. Neither do mistake this as an announcement of that version becoming available soon nor take it for granted that such a change will go live. Any information provided for not yet released versions can change (and even be removed) prior to such version having seen the light of day. 11 11 12 12 As a final note, please be aware that issues introduced during the beta phase might not be explicitly mentioned in the list below, if things would only be broken in-between two beta versions. While we still aim to document any (potential) breaking change here, there might be circumstances for which we divert from that procedure (especially in case of only minor issues which are considered merely bugfixes rather than an intended behavior change). 13 -{{/ info}}13 +{{/note}} 14 14 15 15 {{warning title="UI modding considered unstable until further notice..."}} 16 16 Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here. ... ... @@ -18,191 +18,29 @@ 18 18 19 19 = Breaking Changes = 20 20 21 -{{toc scope="LOCAL" start="3"/}} 22 - 23 -=== Version 9.00 === 24 - 25 -(% class="table-striped" %) 26 -|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Alpha 1|(% colspan="4" style="width:1625px" %)Removed **flags **attribute from action **<add_blueprints>** 27 -|(% colspan="6" style="width:117px" %)((( 28 -The deprecated MD action <populate_platforms> has been removed. The previously referenced character quotas in quotas.xml have also been removed. 21 +|=((( 22 +Type 23 +)))|=((( 24 +Version 25 +)))|=((( 26 +Summary 29 29 ))) 30 - 31 -=== Version 8.00 === 32 - 33 -(% class="table-striped" %) 34 -|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)8.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed MD action **<populate_platforms>** 35 -|(% colspan="6" style="width:117px" %)((( 36 -The deprecated MD action <populate_platforms> has been removed. The previously referenced character quotas in quotas.xml have also been removed. 37 -))) 38 -|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)**\assets\units\size_m\ship_gen_m_transdrone_container_02** and **\assets\units\size_s\ship_gen_s_transdrone_container_02** moved to **ego_dlc_terran** 39 -|(% colspan="6" style="width:117px" %)**ship_gen_m_transdrone_container_02** and **ship_gen_s_transdrone_container_02** (templates and macros) have been moved to the **ego_dlc_terran** extension and any reference to these files now requires that the resulting dependency on that extension is taken into account. 40 -|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)Icons moved from **assets\fx\textures\gui** to **assets\textures\ui** 41 -|(% colspan="6" style="width:117px" %)Assets with the exception of the **loadingscreen** folder have been moved and any reference to these files will require updating (mostly affects icons.xml). 42 -|(% style="width:117px" %)Assets|(% colspan="3" style="width:117px" %)8.00 Beta 1|(% colspan="3" style="width:117px" %)**boron** and **terran** tags for equipment (weapons, engines, ...) changed to **advanced** 43 -|(% colspan="6" style="width:117px" %)Ships and equipment with **boron **and **terran** (Frontier terran, not CoH terran) tags will no longer work properly as they do not match the new **advanced** tag (for example "small engine boron" has been replaced by "small engine advanced") which has been introduced for a compatibility between boron and Frontier-terran ships/equipment. 44 -|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00|(% colspan="4" rowspan="1" style="width:117px" %)Terran NPC heads from Terran DLC **extensions/ego_dlc_terran/assets/characters/terran/heads/[...]** have been removed 45 -|(% colspan="6" style="width:117px" %)All Terran NPC heads are now pointed to **assets/characters/argon/heads/char_arg_f_dyn_blend_head** (female characters) and **assets/characters/argon/heads/char_arg_m_dyn_blend_head** (male characters) instead of using random selection from a list. 46 - 47 -=== Version 7.50 === 48 - 49 -(% class="table-striped" %) 50 -|(% colspan="1" style="width:117px" %)Relations|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**Adjusted displayed UI values (25 to 30) for relations between 0.32 and 1.0:** The minimum relation for the "ally" range (0.5) now corresponds to the displayed UI value of precisely +27 (previously rounded down to +26) 51 -|(% colspan="4" style="width:117px" %)((( 52 -The "ally" range is the interval from 0.5 to 1.0, which previously corresponded to the UI value range of approximately +26.9897 to +30. The interpolated mapping within the range from 0.32 and 1.0 has been adjusted so that 0.5 now exactly corresponds to +27. As a consequence, certain relations that were previously between 25 and 28 (rounded down) may have gained +1 in the UI, i.e. they are now displayed as 26 instead of 25, etc. For consistency, the negative range between -1.0 and -0.32 has been adjusted analogously (-0.5 is now displayed as -27). This mostly only affects the UI display, not actual gameplay. 53 -))) 54 -|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**<holomap><radar>**:** complete change in structure** 55 -|(% colspan="7" style="width:117px" %)((( 56 -This section now contains sets of parameters for the different modes it can be in, each in its own <mode> child node. This list can be dynamically expanded to add more modes. 57 -))) 58 - 59 -=== Version 7.00 === 60 - 61 - 62 -(% class="table-striped" %) 63 -|(% colspan="1" style="width:117px" %)Gamestarts|(% colspan="1" style="width:119px" %)7.00 Beta 8|(% colspan="2" style="width:1625px" %)**Text references** 64 -|(% colspan="4" style="width:117px" %)Fields containing text references in gamestarts.xml now have full text conversion applied, allowing texts to be constructed from multiple text entries, e.g. {1234,56}\n\n{1234,78}. As a result, raw text placed in the text fields needs to be formatted accordingly, e.g. "Test start (easy)" would need to be changed to "Test start \(easy\)" to avoid the text in brackets being treated as a comment. 65 -|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**\assets\textures\fx\highway_fx_electric_02** was deleted and replaced with **\assets\textures\fx\fx_p2_electric_01** 66 -|(% colspan="4" style="width:117px" %)highway_fx_electric_02 is still available in "legacy" folder if needed 67 -|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**<aiflight><skills>**: **strafespeed**, **strafeacc**, **steeringspeed**, **steeringacc** moved to separate nodes; added support for min and max values 68 -|(% colspan="4" style="width:117px" %)((( 69 -The four parameters used to represent flat factors applied to ships' properties with respect to their respective pilots' skill levels. Parameters moved to separate nodes with support for min and max values which, if supplied, scales the factor linearly if the affected ship's unmodified property is within min and max. Factor does not affect the ship if that property is below min. 70 -))) 71 -|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)7.00 Beta 6|(% colspan="2" style="width:1625px" %)MD action **<set_holomap_target>** parameter change. 72 -|(% colspan="4" style="width:117px" %)((( 73 -The **pantime** parameter has never actually done anything beyond turning panning on or making the transition instant. To make this clear it has been** **replaced with the boolean parameter **instant.** 74 -))) 75 -|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 1|(% colspan="2" style="width:1625px" %)Renamed some material names and changed file paths for textures. 76 -|(% colspan="4" style="width:117px" %)((( 77 -Some material names and texture paths were changed. Please DIFF the materiallibrary.xml from 6.20 with 7.0 to see the difference 78 -))) 79 -|(% colspan="1" style="width:117px" %)(% colspan="1" %) 28 +|(% colspan="3" %)(% colspan="3" %) 80 80 ((( 81 -Scripts 82 -)))|(% colspan="1" style="width:119px" %)((( 83 -7.00 Beta 1 84 -)))|(% colspan="2" style="width:1625px" %)((( 85 -MD action **<set_presentation_cluster_persistence/>** now requires the cluster to be a presentation cluster. 30 +== 3.20 == 86 86 ))) 87 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 88 -((( 89 - Previously it was possible to set normal clusters to be persistent presentation clusters which was an invalid state. 90 -))) 91 -|(% colspan="1" style="width:117px" %)(% colspan="1" %) 92 -((( 93 -UI extensions 94 -)))|(% colspan="1" style="width:119px" %)((( 95 -7.00 Beta 1 96 -)))|(% colspan="2" style="width:1625px" %)((( 97 -**FFI**: RemoveBuildPlot() changed 98 -))) 99 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 100 -((( 101 - The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked. 102 -))) 103 -|(% colspan="1" style="width:117px" %)(% colspan="1" %) 104 -((( 105 -Assets 106 -)))|(% colspan="1" style="width:119px" %)((( 107 -7.00 Beta 1 108 -)))|(% colspan="2" style="width:1625px" %)((( 109 -**Some Split DLC materials moved to base game** 110 -))) 111 -|(% colspan="7" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 112 -((( 113 -// //"spl_p1_fx" AND "split_p1_hulltexture_01" were moved from Split DLC to base game 114 -))) 115 - 116 -=== Version 6.00 === 117 - 118 -(% class="table-striped" %) 119 119 |((( 120 -Libraries 121 -)))|((( 122 -6.00 Beta 7 123 -)))|(% colspan="2" %)((( 124 -Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs. 125 -))) 126 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 127 -((( 128 -Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity. 129 - 130 -All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers. 131 -))) 132 -|(% colspan="1" %)(% colspan="1" %) 133 -((( 134 134 Scripts 135 -)))|(% colspan="1" %)(% colspan="1" %) 136 -((( 137 -6.00 Beta 4 138 -)))|(% colspan="2" %)(% colspan="1" %) 139 -((( 140 -Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised. 141 -))) 142 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 143 -((( 144 -The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. 145 - 146 -Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping. 147 -))) 148 -|(% colspan="1" %)(% colspan="1" %) 149 -((( 150 -Scripts 151 -)))|(% colspan="1" %)(% colspan="1" %) 152 -((( 153 -6.00 Beta 3 154 -)))|(% colspan="2" %)(% colspan="1" %) 155 -((( 156 -Changed result of **<find_object_surface>** action in the case of a failure 157 -))) 158 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 159 -((( 160 -The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found. 161 - 162 -Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation. 163 - 164 -The action itself has been improved to increase the chance of finding suitable surface positions. 165 -))) 166 -|(% colspan="1" %)(% colspan="1" %) 167 -((( 168 -Scripts 169 -)))|(% colspan="1" %)(% colspan="1" %) 170 -((( 171 -6.00 Beta 1 172 -)))|(% colspan="2" %)(% colspan="1" %) 173 -((( 174 -Behaviour change for **<match_dock>** script component filter 175 -))) 176 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 177 -((( 178 -<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes. 179 -This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class. 180 -))) 181 -|(% colspan="1" %)(% colspan="1" %) 182 -((( 183 -Scripts 184 -)))|(% colspan="1" %)(% colspan="1" %) 185 -((( 186 -6.00 Beta 1 187 -)))|(% colspan="2" %)(% colspan="1" %) 188 -((( 189 -Changed result attribute location for **<get_attackstrength>** 190 -))) 191 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 192 -((( 193 -The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'. 194 -))) 195 -|((( 196 -Assets 197 197 )))|((( 198 - 6.00Beta 1199 -)))|( % colspan="2" %)(((200 - Surface element**connections**areincompatible bydefaultunlesstaggedas "**standard**",andalso "**combat**"fornon-missile, non-miningweapons35 +3.20 Beta 1 36 +)))|((( 37 +Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed 201 201 ))) 202 -|(% colspan=" 4" data-highlight-colour="#f4f5f7"title="Background color : Lightgrey100%"%)(%colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey100%" %)39 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 203 203 ((( 204 -Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required. 205 -Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons. 41 +//Old params: param = attacked object, param2 = attack method, param3 = attacked component// 42 +//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon] 43 +Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead// 206 206 ))) 207 207 |(% colspan="1" %)(% colspan="1" %) 208 208 ((( ... ... @@ -209,339 +209,63 @@ 209 209 Scripts 210 210 )))|(% colspan="1" %)(% colspan="1" %) 211 211 ((( 212 -6.00 Beta 1 213 -)))|(% colspan="2" %)(% colspan="1" %) 214 -((( 215 -Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects 216 -))) 217 -|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 218 -((( 219 -When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result. 220 -))) 221 -|((( 222 -Scripts 223 -)))|((( 224 -6.00 Beta 1 225 -)))|(% colspan="2" %)((( 226 -**<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards. 227 -))) 228 -|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 229 -((( 230 -The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object. 231 -))) 232 -|((( 233 -Cutscenes 234 -)))|((( 235 -6.00 Beta 1 236 -)))|(% colspan="2" %)((( 237 -Changed behaviour of **<angles>** in cutscenes 238 -))) 239 -|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 240 -((( 241 -The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees. 242 -))) 243 - 244 ----- 245 - 246 -=== Version 5.00 === 247 - 248 -(% class="table-striped" %) 249 -|((( 250 -Parameters 251 -)))|((( 252 -5.00 Beta 1 253 -)))|(% colspan="2" %)((( 254 -**<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration 255 -))) 256 -|(% colspan="7" %)(% colspan="3" %) 257 -((( 258 -'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change. 259 -))) 260 - 261 ----- 262 - 263 -=== Version 4.10 === 264 - 265 -(% class="table-striped" %) 266 -|(% colspan="1" %)(% colspan="1" %) 267 -((( 268 -UI extensions 50 +3.20 Beta 1 269 269 )))|(% colspan="1" %)(% colspan="1" %) 270 270 ((( 271 -4.10 Beta 7 272 -)))|(% colspan="2" %)(% colspan="1" %) 273 -((( 274 -**FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated 53 +**$trade.restriction.faction** removed,** 54 +$trade.restriction.factions** added 275 275 ))) 276 -|(% colspan=" 4" %)(% colspan="3" %)56 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 277 277 ((( 278 - The functionalityrepresented by SetMapRenderCargoContents(),SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo()and SetMapRenderDockedShipInfos()hasbeenremovedandthefunctionwastherefore stubbed.58 +//$trade.restriction.faction has// been replaced with $trade.restriction.factions which returns a list of factions 279 279 ))) 280 -|(% colspan="1" %)(% colspan="1" %) 281 -((( 282 -UI extensions 283 -)))|(% colspan="1" %)(% colspan="1" %) 284 -((( 285 -4.10 Beta 6 286 -)))|(% colspan="2" %)(% colspan="1" %) 287 -((( 288 -**FFI**: CustomGameStartPlayerProperty2 changed 289 -))) 290 -|(% colspan="4" %)(% colspan="3" %) 291 -((( 292 -This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6. 293 -))) 294 -|(% colspan="1" %)(% colspan="1" %) 295 -((( 296 -Parameters 297 -)))|(% colspan="1" %)(% colspan="1" %) 298 -((( 299 -4.10 Beta 3 300 -)))|(% colspan="2" %)(% colspan="1" %) 301 -((( 302 -Renamed **<stationinfobox>** to **<infobox>** 303 -))) 304 -|(% colspan="4" %)(% colspan="3" %) 305 -((( 306 -Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that. 307 -))) 308 -|(% colspan="1" %)(% colspan="1" %) 309 -((( 310 -UI extensions 311 -)))|(% colspan="1" %)(% colspan="1" %) 312 -((( 313 -4.10 Beta 2 314 -)))|(% colspan="2" %)(% colspan="1" %) 315 -((( 316 -**FFI**: SetMacroMapPlayerSectorOffset() deprecated 317 -))) 318 -|(% colspan="4" %)(% colspan="3" %) 319 -((( 320 -The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly. 321 -))) 322 322 |((( 323 323 UI extensions 324 324 )))|((( 325 -4.10 Beta 2 326 -)))|(% colspan="2" %)((( 327 -**FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed 328 -))) 329 -|(% colspan="4" %)(% colspan="3" %) 330 -((( 331 -These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2. 332 -))) 333 -|((( 334 -Scripts 63 +3.20 Beta 1 335 335 )))|((( 336 -4.10 Beta 1 337 -)))|(% colspan="2" %)((( 338 -People related attributes of mission** <delivery> **node moved 65 +**Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete! 339 339 ))) 340 -|(% colspan=" 4" %)(% colspan="3" %)67 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 341 341 ((( 342 - The<delivery> nodeof<create_mission>and<update_mission>hasbeenchangedtosupportanew<wares> subnode. Thepeoplerelated attributes:'people'and'skills'havebeenmovedfromthe<delivery>nodeitselfto a<people> subnode.69 +//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.// 343 343 ))) 344 -|(% colspan=" 1" %)(% colspan="1" %)71 +|(% colspan="3" %)(% colspan="3" %) 345 345 ((( 346 -Scripts 347 -)))|(% colspan="1" %)(% colspan="1" %) 348 -((( 349 -4.10 Beta 1 350 -)))|(% colspan="2" %)(% colspan="1" %) 351 -((( 352 -**$destructible.productions** replaced with $defensible.productions 73 +== 3.10 == 353 353 ))) 354 -|(% colspan="4" %)(% colspan="3" %) 355 -((( 356 -The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules. 357 -))) 358 -|((( 359 -Scripts 360 -)))|((( 361 -4.10 Beta 1 362 -)))|(% colspan="2" %)((( 363 -Removed script property **$object.spawnsourceseed** 364 -))) 365 -|(% colspan="4" %)(% colspan="3" %) 366 -((( 367 -The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships. 368 -))) 369 - 370 ----- 371 - 372 -=== Version 4.00 === 373 - 374 -(% class="table-striped" %) 375 375 |(% colspan="1" %)(% colspan="1" %) 376 376 ((( 377 -UI core 378 -)))|(% colspan="1" %)(% colspan="1" %) 379 -((( 380 -4.00 Beta 10 381 -)))|(% colspan="2" %)(% colspan="1" %) 382 -((( 383 -Controlled ship can change without a **gameplanchange-event** occurring. 384 -))) 385 -|(% colspan="4" %)(% colspan="3" %) 386 -((( 387 -Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship). 388 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly. 389 -))) 390 -|((( 391 391 Scripts 392 -)))|((( 393 -4.00 Beta 7 394 -)))|(% colspan="2" %)((( 395 -Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed 396 -))) 397 -|(% colspan="4" %)(% colspan="3" %) 398 -((( 399 -Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects? 400 -New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits 401 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency 402 -))) 403 -|(% colspan="1" %)(% colspan="1" %) 404 -((( 405 -UI core 406 406 )))|(% colspan="1" %)(% colspan="1" %) 407 407 ((( 408 -4.00 Beta 6 409 -)))|(% colspan="2" %)(% colspan="1" %) 410 -((( 411 -**FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed 412 -))) 413 -|(% colspan="4" %)(% colspan="3" %) 414 -((( 415 -In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta. 416 -Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0). 417 - 418 -If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead. 419 -))) 420 -|(% colspan="1" %)(% colspan="1" %) 421 -((( 422 -UI core 80 +3.10 Beta 1 423 423 )))|(% colspan="1" %)(% colspan="1" %) 424 424 ((( 425 -4.00 Beta 5 426 -)))|(% colspan="2" %)(% colspan="1" %) 427 -((( 428 -**FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed 83 +Removed script action **<add_build/>** 429 429 ))) 430 -|(% colspan=" 4" %)(% colspan="3" %)85 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 431 431 ((( 432 -4.00 Beta 5 introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions. 433 - 434 -If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up). 87 +//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.// 435 435 ))) 436 -|((( 437 -Parameters 438 -)))|((( 439 -4.00 Beta 1 440 -)))|(% colspan="2" %)((( 441 -**requiresconstructionvessel** parameter moved 442 -))) 443 -|(% colspan="4" %)(% colspan="3" %) 89 +|(% colspan="3" %)(% colspan="3" %) 444 444 ((( 445 - The'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.91 +== 3.00 == 446 446 ))) 447 -|((( 448 -Scripts 449 -)))|((( 450 -4.00 Beta 1 451 -)))|(% colspan="2" %)((( 452 -Changed behaviour of **gatedistance** script property 453 -))) 454 -|(% colspan="4" %)(% colspan="3" %) 455 -((( 456 -The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route. 457 -))) 458 - 459 ----- 460 - 461 -=== Version 3.30 === 462 - 463 -(% class="table-striped" %) 464 -|((( 465 -UI extensions 466 -)))|((( 467 -3.30 Beta 3 468 -)))|(% colspan="2" %)((( 469 -**FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()** 470 -))) 471 -|(% colspan="7" %)(% colspan="3" %) 472 -((( 473 -These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached() 474 -))) 475 - 476 ----- 477 - 478 -=== Version 3.20 === 479 - 480 -(% class="table-striped" %) 481 -|((( 482 -Scripts 483 -)))|((( 484 -3.20 Beta 1 485 -)))|(% colspan="2" %)((( 486 -Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed 487 -))) 488 -|(% colspan="4" %)(% colspan="3" %) 489 -((( 490 -Old params: param = attacked object, param2 = attack method, param3 = attacked component 491 -New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon] 492 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead 493 -))) 494 494 |(% colspan="1" %)(% colspan="1" %) 495 495 ((( 496 496 Scripts 497 497 )))|(% colspan="1" %)(% colspan="1" %) 498 498 ((( 499 -3.20 Beta 1 500 -)))|(% colspan="2" %)(% colspan="1" %) 501 -((( 502 -Removed script property $trade.**restriction.faction** 503 -))) 504 -|(% colspan="4" %)(% colspan="3" %) 505 -((( 506 -$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions. 507 -))) 508 -|((( 509 -UI extensions 510 -)))|((( 511 -3.20 Beta 1 512 -)))|(% colspan="2" %)((( 513 -**Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete! 514 -))) 515 -|(% colspan="4" %)(% colspan="3" %) 516 -((( 517 -With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement. 518 -))) 519 - 520 ----- 521 - 522 -=== Version 3.10 === 523 - 524 -(% class="table-striped" %) 525 -|(% colspan="1" %)(% colspan="1" %) 526 -((( 527 -Scripts 98 +3.0 Beta 6 528 528 )))|(% colspan="1" %)(% colspan="1" %) 529 529 ((( 530 -3.10 Beta 1 531 -)))|(% colspan="2" %)(% colspan="1" %) 532 -((( 533 -Removed script action **<add_build/>** 101 +Changed behaviour of script action **<get_suitable_job/>** 534 534 ))) 535 -|(% colspan=" 7" %)(% colspan="3" %)103 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 536 536 ((( 537 - Removed<add_build/>actionwhichwasnolonger neededandwouldresultin buildsbeingaddedinunsupportedways. Use other<add_build_xxx/> actions.105 +//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.// 538 538 ))) 539 - 540 ----- 541 - 542 -=== Version 3.00 === 543 - 544 -(% class="table-striped" %) 545 545 |(% colspan="1" %)(% colspan="1" %) 546 546 ((( 547 547 Scripts ... ... @@ -548,27 +548,13 @@ 548 548 )))|(% colspan="1" %)(% colspan="1" %) 549 549 ((( 550 550 3.0 Beta 6 551 -)))|(% colspan="2" %)(% colspan="1" %) 552 -((( 553 -Changed behaviour of script action **<get_suitable_job/>** 554 -))) 555 -|(% colspan="4" %)(% colspan="3" %) 556 -((( 557 -<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before. 558 -))) 559 -|(% colspan="1" %)(% colspan="1" %) 560 -((( 561 -Scripts 562 562 )))|(% colspan="1" %)(% colspan="1" %) 563 563 ((( 564 -3.0 Beta 6 565 -)))|(% colspan="2" %)(% colspan="1" %) 566 -((( 567 567 Changed behaviour of script action **<get_ware_definition/>** 568 568 ))) 569 -|(% colspan=" 4" %)(% colspan="3" %)117 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 570 570 ((( 571 -<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added. 119 +//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.// 572 572 ))) 573 573 |(% colspan="1" %)(% colspan="1" %) 574 574 ((( ... ... @@ -576,15 +576,15 @@ 576 576 )))|(% colspan="1" %)(% colspan="1" %) 577 577 ((( 578 578 3.0 Beta 5 579 -)))|(% colspan=" 2" %)(% colspan="1" %)127 +)))|(% colspan="1" %)(% colspan="1" %) 580 580 ((( 581 581 Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case 582 582 ))) 583 -|(% colspan=" 4" %)(% colspan="3" %)131 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 584 584 ((( 585 -All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.) 133 +//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\ 586 586 587 -Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml). 135 +//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).// 588 588 ))) 589 589 |(% colspan="1" %)(% colspan="1" %) 590 590 ((( ... ... @@ -592,13 +592,13 @@ 592 592 )))|(% colspan="1" %)(% colspan="1" %) 593 593 ((( 594 594 3.0 Beta 5 595 -)))|(% colspan=" 2" %)(% colspan="1" %)143 +)))|(% colspan="1" %)(% colspan="1" %) 596 596 ((( 597 597 Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions> 598 598 ))) 599 -|(% colspan=" 4" %)(% colspan="3" %)147 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 600 600 ((( 601 -Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning. 149 +//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.// 602 602 ))) 603 603 |(% colspan="1" %)(% colspan="1" %) 604 604 ((( ... ... @@ -606,14 +606,14 @@ 606 606 )))|(% colspan="1" %)(% colspan="1" %) 607 607 ((( 608 608 3.0 Beta 5 609 -)))|(% colspan=" 2" %)(% colspan="1" %)157 +)))|(% colspan="1" %)(% colspan="1" %) 610 610 ((( 611 611 Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 612 612 ))) 613 -|(% colspan=" 4" %)(% colspan="3" %)161 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 614 614 ((( 615 -Before the change, positions are relative to $dockingbay.parent. 616 -After the change, positions are relative to $dockingbay as specified in the documentation. 163 +//Before the change, positions are relative to $dockingbay.parent. 164 +After the change, positions are relative to $dockingbay as specified in the documentation.// 617 617 ))) 618 618 |(% colspan="1" %)(% colspan="1" %) 619 619 ((( ... ... @@ -621,24 +621,24 @@ 621 621 )))|(% colspan="1" %)(% colspan="1" %) 622 622 ((( 623 623 3.0 Beta 2 624 -)))|(% colspan=" 2" %)(% colspan="1" %)172 +)))|(% colspan="1" %)(% colspan="1" %) 625 625 ((( 626 626 Support for entity flag "**skillsvisible**" dropped 627 627 ))) 628 -|(% colspan=" 4" %)(% colspan="3" %)176 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 629 629 ((( 630 -Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData(). 178 +//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 631 631 ))) 632 632 |((( 633 633 Scripts 634 634 )))|((( 635 635 3.0 Beta 2 636 -)))|( % colspan="2" %)(((184 +)))|((( 637 637 Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**. 638 638 ))) 639 -|(% colspan=" 4" %)(% colspan="3" %)187 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 640 640 ((( 641 -Before 3.0 Beta 2 there was just a single <event_object_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied. 189 +//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied. 642 642 3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced. 643 643 If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly. 644 644 On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner). ... ... @@ -649,24 +649,24 @@ 649 649 )))|(% colspan="1" %)(% colspan="1" %) 650 650 ((( 651 651 3.0 Beta 1 652 -)))|(% colspan=" 2" %)(% colspan="1" %)200 +)))|(% colspan="1" %)(% colspan="1" %) 653 653 ((( 654 654 **MissionBoard** support dropped 655 655 ))) 656 -|(% colspan=" 4" %)(% colspan="3" %)204 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 657 657 ((( 658 -MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function. 206 +//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.// 659 659 ))) 660 660 |((( 661 661 Job/God 662 662 )))|((( 663 663 3.0 Beta 1 664 -)))|( % colspan="2" %)(((212 +)))|((( 665 665 By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined 666 666 ))) 667 -|(% colspan=" 4" %)(% colspan="3" %)215 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 668 668 ((( 669 -To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria. 217 +//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.// 670 670 ))) 671 671 |(% colspan="1" %)(% colspan="1" %) 672 672 ((( ... ... @@ -674,13 +674,13 @@ 674 674 )))|(% colspan="1" %)(% colspan="1" %) 675 675 ((( 676 676 3.0 Beta 1 677 -)))|(% colspan=" 2" %)(% colspan="1" %)225 +)))|(% colspan="1" %)(% colspan="1" %) 678 678 ((( 679 679 Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 680 680 ))) 681 -|(% colspan=" 4" %)(% colspan="3" %)229 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 682 682 ((( 683 -Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided. 231 +//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.// 684 684 ))) 685 685 |(% colspan="1" %)(% colspan="1" %) 686 686 ((( ... ... @@ -688,13 +688,13 @@ 688 688 )))|(% colspan="1" %)(% colspan="1" %) 689 689 ((( 690 690 3.0 Beta 1 691 -)))|(% colspan=" 2" %)(% colspan="1" %)239 +)))|(% colspan="1" %)(% colspan="1" %) 692 692 ((( 693 693 Script action **<set_doors_locked/>** attribute **'group'** changed 694 694 ))) 695 -|(% colspan=" 4" %)(% colspan="3" %)243 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 696 696 ((( 697 -The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant. 245 +//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 698 698 ))) 699 699 |(% colspan="1" %)(% colspan="1" %) 700 700 ((( ... ... @@ -702,13 +702,13 @@ 702 702 )))|(% colspan="1" %)(% colspan="1" %) 703 703 ((( 704 704 3.0 Beta 1 705 -)))|(% colspan=" 2" %)(% colspan="1" %)253 +)))|(% colspan="1" %)(% colspan="1" %) 706 706 ((( 707 707 Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 708 708 ))) 709 -|(% colspan=" 4" %)(% colspan="3" %)257 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 710 710 ((( 711 -These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead. 259 +//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 712 712 ))) 713 713 |(% colspan="1" %)(% colspan="1" %) 714 714 ((( ... ... @@ -716,13 +716,13 @@ 716 716 )))|(% colspan="1" %)(% colspan="1" %) 717 717 ((( 718 718 3.0 Beta 1 719 -)))|(% colspan=" 2" %)(% colspan="1" %)267 +)))|(% colspan="1" %)(% colspan="1" %) 720 720 ((( 721 721 Script actions **<set_hack_target/>** and **<abort_hack/>** removed 722 722 ))) 723 -|(% colspan=" 4" %)(% colspan="3" %)271 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 724 724 ((( 725 -These actions had no effect and were removed. 273 +//These actions had no effect and were removed.// 726 726 ))) 727 727 |(% colspan="1" %)(% colspan="1" %) 728 728 ((( ... ... @@ -730,13 +730,13 @@ 730 730 )))|(% colspan="1" %)(% colspan="1" %) 731 731 ((( 732 732 3.0 Beta 1 733 -)))|(% colspan=" 2" %)(% colspan="1" %)281 +)))|(% colspan="1" %)(% colspan="1" %) 734 734 ((( 735 735 **<setup_conversation_minigame/>** script action removed 736 736 ))) 737 -|(% colspan=" 4" %)(% colspan="3" %)285 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 738 738 ((( 739 -The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods. 287 +//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 740 740 ))) 741 741 |(% colspan="1" %)(% colspan="1" %) 742 742 ((( ... ... @@ -744,13 +744,13 @@ 744 744 )))|(% colspan="1" %)(% colspan="1" %) 745 745 ((( 746 746 3.0 Beta 1 747 -)))|(% colspan=" 2" %)(% colspan="1" %)295 +)))|(% colspan="1" %)(% colspan="1" %) 748 748 ((( 749 749 <add_player_choice_*> **confidence** attribute removed 750 750 ))) 751 -|(% colspan=" 4" %)(% colspan="3" %)299 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 752 752 ((( 753 -The default confidence of player options is another leftover from the XR era and had no effect in X4. 301 +//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 754 754 ))) 755 755 |(% colspan="1" %)(% colspan="1" %) 756 756 ((( ... ... @@ -758,13 +758,13 @@ 758 758 )))|(% colspan="1" %)(% colspan="1" %) 759 759 ((( 760 760 3.0 Beta 1 761 -)))|(% colspan=" 2" %)(% colspan="1" %)309 +)))|(% colspan="1" %)(% colspan="1" %) 762 762 ((( 763 763 **<hack_via_control_panel/>** script action removed 764 764 ))) 765 -|(% colspan=" 4" %)(% colspan="3" %)313 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 766 766 ((( 767 -Unused script action <hack_via_control_panel/> was removed. 315 +//Unused script action <hack_via_control_panel/> was removed.// 768 768 ))) 769 769 |(% colspan="1" %)(% colspan="1" %) 770 770 ((( ... ... @@ -772,24 +772,24 @@ 772 772 )))|(% colspan="1" %)(% colspan="1" %) 773 773 ((( 774 774 3.0 Beta 1 775 -)))|(% colspan=" 2" %)(% colspan="1" %)323 +)))|(% colspan="1" %)(% colspan="1" %) 776 776 ((( 777 777 **Lua: **GetMiniGameCursorPosition() removed 778 778 ))) 779 -|(% colspan=" 4" %)(% colspan="3" %)327 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 780 780 ((( 781 -GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break. 329 +//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 782 782 ))) 783 783 |((( 784 784 UI core 785 785 )))|((( 786 786 3.0 Beta 1 787 -)))|( % colspan="2" %)(((335 +)))|((( 788 788 **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 789 789 ))) 790 -|(% colspan=" 4" %)(% colspan="3" %)338 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 791 791 ((( 792 -In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button. 340 +//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 793 793 ))) 794 794 |(% colspan="1" %)(% colspan="1" %) 795 795 ((( ... ... @@ -797,13 +797,13 @@ 797 797 )))|(% colspan="1" %)(% colspan="1" %) 798 798 ((( 799 799 3.0 Beta 1 800 -)))|(% colspan=" 2" %)(% colspan="1" %)348 +)))|(% colspan="1" %)(% colspan="1" %) 801 801 ((( 802 802 **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor 803 803 ))) 804 -|(% colspan=" 4" %)(% colspan="3" %)352 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 805 805 ((( 806 -In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines. 354 +//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.// 807 807 ))) 808 808 |(% colspan="1" %)(% colspan="1" %) 809 809 ((( ... ... @@ -811,14 +811,14 @@ 811 811 )))|(% colspan="1" %)(% colspan="1" %) 812 812 ((( 813 813 3.0 Beta 1 814 -)))|(% colspan=" 2" %)(% colspan="1" %)362 +)))|(% colspan="1" %)(% colspan="1" %) 815 815 ((( 816 816 **$ware.illegal** updated 817 817 ))) 818 -|(% colspan=" 4" %)(% colspan="3" %)366 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 819 819 ((( 820 -$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used. 821 -It now returns true if $ware is illegal to any faction in the game. 368 +//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 369 +//It now returns true if $ware is illegal to any faction in the game.// 822 822 ))) 823 823 |(% colspan="1" %)(% colspan="1" %) 824 824 ((( ... ... @@ -826,13 +826,13 @@ 826 826 )))|(% colspan="1" %)(% colspan="1" %) 827 827 ((( 828 828 3.0 Beta 1 829 -)))|(% colspan=" 2" %)(% colspan="1" %)377 +)))|(% colspan="1" %)(% colspan="1" %) 830 830 ((( 831 831 MD script **RML_Flight_Along_Path** removed 832 832 ))) 833 -|(% colspan=" 4" %)(% colspan="3" %)381 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 834 834 ((( 835 -The MD script RML_Flight_Along_Path was not referened and was removed. 383 +//The MD script RML_Flight_Along_Path was not referened and was removed.// 836 836 ))) 837 837 |(% colspan="1" %)(% colspan="1" %) 838 838 ((( ... ... @@ -840,75 +840,71 @@ 840 840 )))|(% colspan="1" %)(% colspan="1" %) 841 841 ((( 842 842 3.0 Beta 1 843 -)))|(% colspan=" 2" %)(% colspan="1" %)391 +)))|(% colspan="1" %)(% colspan="1" %) 844 844 ((( 845 845 parameters of **<event_venture_mission_completed/>** changed 846 846 ))) 847 -|(% colspan=" 4" %)(% colspan="3" %)395 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 848 848 ((( 849 -old params: param = venture details, param2 = ships involved, param3 = duration 850 -new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration 397 +//old params: param = venture details, param2 = ships involved, param3 = duration// 398 +//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// 851 851 ))) 852 852 |((( 853 853 Scripts 854 854 )))|((( 855 855 3.0 Beta 1 856 -)))|( % colspan="2" %)(((404 +)))|((( 857 857 **<set_object_wing_name/>** removed, 858 858 **<set_object_fleet_name/>** added 859 859 ))) 860 -|(% colspan=" 4" %)(% colspan="3" %)408 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 861 861 ((( 862 -The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/> 410 +//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>// 863 863 ))) 864 864 |((( 865 865 Scripts 866 866 )))|((( 867 867 3.0 Beta 1 868 -)))|( % colspan="2" %)(((416 +)))|((( 869 869 **$controllable.wing.*** removed, 870 870 **$controllable.fleet.*** added 871 871 ))) 872 -|(% colspan=" 4" %)(% colspan="3" %)420 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 873 873 ((( 874 874 $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander 875 875 ))) 876 - 877 ----- 878 - 879 -=== Version 2.60 === 880 - 881 -(% class="table-striped" %) 424 +|(% colspan="3" %)(% colspan="3" %) 425 +((( 426 +== 2.60 == 427 +))) 882 882 |((( 883 883 Scripts 884 884 )))|((( 885 885 2.60 Beta 1 886 -)))|( % colspan="2" %)(((432 +)))|((( 887 887 '**checkoperational**' filter behaviour changed 888 888 ))) 889 -|(% colspan=" 10" %)(% colspan="3" %)435 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 890 890 ((( 891 -Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components. 437 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 892 892 893 -Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components. 439 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 894 894 ))) 895 895 |((( 896 896 Scripts 897 897 )))|((( 898 898 2.60 Beta 1 899 -)))|( % colspan="2" %)(((445 +)))|((( 900 900 $container.**supplyresources** behavior changed 901 -))) | | |902 -|(% colspan=" 10" %)(% colspan="3" %)447 +))) 448 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 903 903 ((( 904 -The script keyword $container.supplyresources now includes reserved wares. 450 +//The script keyword $container.supplyresources now includes reserved wares.// 905 905 ))) 906 - 907 ----- 908 - 909 -=== Version 2.20 === 910 - 911 -(% class="table-striped" %) 452 +|(% colspan="3" %)(% colspan="3" %) 453 +((( 454 +== 2.20 == 455 +))) 912 912 |(% colspan="1" %)(% colspan="1" %) 913 913 ((( 914 914 UI core ... ... @@ -915,16 +915,17 @@ 915 915 )))|(% colspan="1" %)(% colspan="1" %) 916 916 ((( 917 917 2.20 Beta 3/4 918 -)))|(% colspan=" 2" %)(% colspan="1" %)462 +)))|(% colspan="1" %)(% colspan="1" %) 919 919 ((( 920 920 **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 921 921 ))) 922 -|(% colspan=" 4" %)(% colspan="3" %)466 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 923 923 ((( 924 -2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 925 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes. 468 +//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 469 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 926 926 927 -It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 471 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 472 +// 928 928 ))) 929 929 |(% colspan="1" %)(% colspan="1" %) 930 930 ((( ... ... @@ -932,20 +932,18 @@ 932 932 )))|(% colspan="1" %)(% colspan="1" %) 933 933 ((( 934 934 2.20 Beta 3 935 -)))|(% colspan=" 2" %)(% colspan="1" %)480 +)))|(% colspan="1" %)(% colspan="1" %) 936 936 ((( 937 937 Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 938 938 ))) 939 -|(% colspan=" 4" %)(% colspan="3" %)484 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 940 940 ((( 941 -The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected. 486 +//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 942 942 ))) 943 - 944 ----- 945 - 946 -=== Version 2.00 === 947 - 948 -(% class="table-striped" %) 488 +|(% colspan="3" %)(% colspan="3" %) 489 +((( 490 +== 2.00 == 491 +))) 949 949 |(% colspan="1" %)(% colspan="1" %) 950 950 ((( 951 951 Scripts ... ... @@ -952,13 +952,13 @@ 952 952 )))|(% colspan="1" %)(% colspan="1" %) 953 953 ((( 954 954 2.00 Beta 1 955 -)))|(% colspan=" 2" %)(% colspan="1" %)498 +)))|(% colspan="1" %)(% colspan="1" %) 956 956 ((( 957 957 **<event_build_finished/> **param2 now returns null instead of a construction sequence 958 958 ))) 959 -|(% colspan=" 4" %)(% colspan="3" %)502 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 960 960 ((( 961 -The construction sequence which was finished should now be accessed via the buildtask provided via param3. 504 +//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 962 962 ))) 963 963 |(% colspan="1" %)(% colspan="1" %) 964 964 ((( ... ... @@ -966,13 +966,13 @@ 966 966 )))|(% colspan="1" %)(% colspan="1" %) 967 967 ((( 968 968 2.00 Beta 1 969 -)))|(% colspan=" 2" %)(% colspan="1" %)512 +)))|(% colspan="1" %)(% colspan="1" %) 970 970 ((( 971 971 **param.boarding.{...}** strength parameters removed 972 972 ))) 973 -|(% colspan=" 4" %)(% colspan="3" %)516 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 974 974 ((( 975 -The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed. 518 +//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 976 976 ))) 977 977 |(% colspan="1" %)(% colspan="1" %) 978 978 ((( ... ... @@ -980,160 +980,158 @@ 980 980 )))|(% colspan="1" %)(% colspan="1" %) 981 981 ((( 982 982 2.00 Beta 1 983 -)))|(% colspan=" 2" %)(% colspan="1" %)526 +)))|(% colspan="1" %)(% colspan="1" %) 984 984 ((( 985 985 **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 986 986 ))) 987 -|(% colspan=" 4" %)(% colspan="3" %)530 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 988 988 ((( 989 -Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading. 532 +//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 990 990 ))) 991 991 |((( 992 992 UI extensions 993 993 )))|((( 994 994 2.00 Beta 1 995 -)))|( % colspan="2" %)(((538 +)))|((( 996 996 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 997 997 ))) 998 -|(% colspan=" 4" %)(% colspan="3" %)541 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 999 999 ((( 1000 -Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call. 543 +//Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.// 1001 1001 ))) 1002 1002 |((( 1003 1003 UI extensions 1004 1004 )))|((( 1005 1005 2.00 Beta 1 1006 -)))|( % colspan="2" %)(((549 +)))|((( 1007 1007 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 1008 1008 ))) 1009 -|(% colspan=" 4" %)(% colspan="3" %)552 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1010 1010 ((( 1011 -Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case. 1012 -Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta. 554 +//Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.// 555 +//Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.// 1013 1013 ))) 1014 1014 |((( 1015 1015 Scripts 1016 1016 )))|((( 1017 1017 2.00 Beta 1 1018 -)))|( % colspan="2" %)(((561 +)))|((( 1019 1019 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 1020 1020 ))) 1021 -|(% colspan=" 4" %)(% colspan="3" %)564 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1022 1022 ((( 1023 -This now enforces a leader and at least one follower in order to create or change a formation. Former implementation made it possible to create formations without any followers which led to issues. 566 +//This now enforces a leader and at least one follower in order to create or change a formation. Former implementation made it possible to create formations without any followers which led to issues.// 1024 1024 ))) 1025 1025 |((( 1026 1026 Scripts 1027 1027 )))|((( 1028 1028 2.00 Beta 1 1029 -)))|( % colspan="2" %)(((572 +)))|((( 1030 1030 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 1031 1031 ))) 1032 -|(% colspan=" 4" %)(% colspan="3" %)575 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1033 1033 ((( 1034 -For prior behavior, check for event.param being non-null. 577 +//For prior behavior, check for event.param being non-null.// 1035 1035 ))) 1036 1036 |((( 1037 1037 AI Scripts 1038 1038 )))|((( 1039 1039 2.00 Beta 1 1040 -)))|( % colspan="2" %)(((583 +)))|((( 1041 1041 **<shoot/>/<shoot_at/>** attribute changes. 1042 1042 ))) 1043 -|(% colspan=" 4" %)(% colspan="3" %)586 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1044 1044 ((( 1045 -Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true. 1046 -New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true. 1047 -New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false. 588 +//Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.// 589 +//New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.// 590 +//New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.// 1048 1048 1049 -Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers. 592 +//Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.// 1050 1050 ))) 1051 1051 |((( 1052 1052 UI extensions 1053 1053 )))|((( 1054 1054 2.00 Beta 1 1055 -)))|( % colspan="2" %)(((1056 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter. 598 +)))|((( 599 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 1057 1057 ))) 1058 -|(% colspan=" 4" %)(% colspan="3" %)601 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1059 1059 ((( 1060 -Added possibility to query build tasks of a certain buildmodule. 603 +//Added possibility to query build tasks of a certain buildmodule.// 1061 1061 ))) 1062 1062 |((( 1063 1063 UI extensions 1064 1064 )))|((( 1065 1065 2.00 Beta 1 1066 -)))|( % colspan="2" %)(((609 +)))|((( 1067 1067 **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 1068 1068 ))) 1069 -|(% colspan=" 4" %)(% colspan="3" %)612 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1070 1070 ((( 1071 -Added list of resources a buildmodule needs to build. 614 +//Added list of resources a buildmodule needs to build.// 1072 1072 ))) 1073 1073 |((( 1074 1074 UI extensions 1075 1075 )))|((( 1076 1076 2.00 Beta 1 1077 -)))|( % colspan="2" %)(((1078 -**Lua: CalculateTotalHullFraction() **was removed.620 +)))|((( 621 +(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 1079 1079 ))) 1080 -|(% colspan=" 4" %)(% colspan="3" %)623 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1081 1081 ((( 1082 -Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead. 625 +//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 1083 1083 ))) 1084 1084 |((( 1085 1085 UI extensions 1086 1086 )))|((( 1087 1087 2.00 Beta 1 1088 -)))|( % colspan="2" %)(((1089 -**FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values. 631 +)))|((( 632 +**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 1090 1090 ))) 1091 -|(% colspan=" 4" %)(% colspan="3" %)634 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1092 1092 ((( 1093 -Changed return value type to const char* to better identify failure reasons in Lua script. 636 +//Changed return value type to const char* to better identify failure reasons in Lua script.// 1094 1094 ))) 1095 - 1096 ----- 1097 - 1098 -=== Version 1.50 === 1099 - 1100 -(% class="table-striped" %) 638 +|(% colspan="3" %)(% colspan="3" %) 639 +((( 640 +== 1.50 == 641 +))) 1101 1101 |((( 1102 1102 UI extensions 1103 1103 )))|((( 1104 1104 1.50 Beta 3 1105 -)))|( % colspan="2" %)(((1106 -**Lua: GetComponentData() **changed behavior of "docksizes" property. 646 +)))|((( 647 +**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 1107 1107 ))) 1108 -|(% colspan=" 4" %)(% colspan="3" %)649 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1109 1109 ((( 1110 -The "docksizes" property no longer includes internal ship storage docks. 651 +//The "docksizes" property no longer includes internal ship storage docks.// 1111 1111 ))) 1112 1112 |((( 1113 1113 All 1114 1114 )))|((( 1115 1115 1.50 Beta 2 1116 -)))|( % colspan="2" %)(((657 +)))|((( 1117 1117 **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 1118 1118 ))) 1119 -|(% colspan=" 4" %)(% colspan="3" %)660 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1120 1120 ((( 1121 -Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships". 662 +//Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".// 1122 1122 1123 -Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf() 1124 -Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock" 1125 -Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already) 664 +//Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()// 665 +//Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"// 666 +//Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)// 1126 1126 ))) 1127 1127 |((( 1128 1128 UI extensions 1129 1129 )))|((( 1130 1130 1.50 Beta 2 1131 -)))|( % colspan="2" %)(((1132 -**FFI: UpgradeGroupInfo **datatype was changed. 672 +)))|((( 673 +**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 1133 1133 ))) 1134 -|(% colspan=" 4" %)(% colspan="3" %)675 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1135 1135 ((( 1136 -Added new "operational" field to retrieve information about number of operational upgrades in a group. 677 +//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 1137 1137 ))) 1138 1138 |(% colspan="1" %)(% colspan="1" %) 1139 1139 ((( ... ... @@ -1141,58 +1141,55 @@ 1141 1141 )))|(% colspan="1" %)(% colspan="1" %) 1142 1142 ((( 1143 1143 1.50 Beta 1 1144 -)))|(% colspan=" 2" %)(% colspan="1" %)685 +)))|(% colspan="1" %)(% colspan="1" %) 1145 1145 ((( 1146 1146 **FFI: SetGuidance()** removed useinfopoint argument. 1147 1147 ))) 1148 -|(% colspan=" 4" %)(% colspan="3" %)689 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1149 1149 ((( 1150 -In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 691 +//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 692 +// 1151 1151 1152 -The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset) 694 +//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 1153 1153 ))) 1154 1154 |((( 1155 1155 UI extensions 1156 1156 )))|((( 1157 1157 1.50 Beta 1 1158 -)))|( % colspan="2" %)(((1159 -**FFI: CancelConstruction() **changed its return value. 700 +)))|((( 701 +**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 1160 1160 ))) 1161 -|(% colspan=" 4" %)(% colspan="3" %)703 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1162 1162 ((( 1163 -CancelConstruction() now returns if the cancellation was successful. 705 +(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 1164 1164 ))) 1165 - 1166 ----- 1167 - 1168 -=== Version 1.32 === 1169 - 1170 -(% class="table-striped" %) 707 +|(% colspan="3" %)(% colspan="3" %) 708 +((( 709 +== 1.32 == 710 +))) 1171 1171 |((( 1172 1172 UI extensions 1173 1173 )))|((( 1174 1174 1.32 1175 -)))|( % colspan="2" %)(((715 +)))|((( 1176 1176 **Lua: GetComponentData() **removed the "nextdestname" property. 1177 1177 ))) 1178 -|(% colspan=" 4" %)(% colspan="3" %)718 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1179 1179 ((( 1180 -Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property. 720 +//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 1181 1181 ))) 1182 - 1183 ----- 1184 - 1185 -=== Version 1.20 === 1186 - 1187 -(% class="table-striped" %) 722 +|(% colspan="3" %)(% colspan="3" %) 723 +((( 724 +== 1.20 == 725 +))) 1188 1188 |((( 1189 1189 UI extensions 1190 1190 )))|((( 1191 1191 1.20 1192 -)))|( % colspan="2" %)(((1193 -**FFI: GetAAOption()** got a new "useconfig" parameter. 730 +)))|((( 731 +**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 1194 1194 ))) 1195 -|(% colspan=" 4" %)(% colspan="3" %)733 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1196 1196 ((( 1197 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.// 735 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 1198 1198 )))
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... ... @@ -1,0 +1,1 @@ 1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/91949685/Breaking Changes