Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
From version 124.6
edited by Klaus Meyer
on 2025/01/07 16:42
on 2025/01/07 16:42
Change comment:
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To version 115.8
edited by Matthias Haan
on 2024/05/22 12:21
on 2024/05/22 12:21
Change comment:
There is no comment for this version
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (0 modified, 1 added, 0 removed)
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... ... @@ -20,32 +20,12 @@ 20 20 21 21 {{toc scope="LOCAL" start="3"/}} 22 22 23 -=== Version 7.50 === 24 - 25 -(% class="table-striped" %) 26 -|(% colspan="1" style="width:117px" %)Relations|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**Faction relation UI values: Changed mapping of relations to displayed UI values between 0.5 and 1.0 (UI +25 and +30)** 27 -|(% colspan="4" style="width:117px" %) 28 -|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**<holomap><radar>**:** complete change in structure** 29 -|(% colspan="7" style="width:117px" %)((( 30 -This section now contains sets of parameters for the different modes it can be in, each in its own <mode> child node. This list can be dynamically expanded to add more modes. 31 -))) 32 - 33 33 === Version 7.00 === 34 34 35 35 36 -(% class="table-striped" %) 37 -|(% colspan="1" style="width:117px" %)Gamestarts|(% colspan="1" style="width:119px" %)7.00 Beta 8|(% colspan="2" style="width:1625px" %)**Text references** 38 -|(% colspan="4" style="width:117px" %)//Fields containing text references in gamestarts.xml now have full text conversion applied, allowing texts to be constructed from multiple text entries, e.g. {1234,56}\n\n{1234,78}. As a result, raw text placed in the text fields needs to be formatted accordingly, e.g. "Test start (easy)" would need to be changed to "Test start \(easy\)" to avoid the text in brackets being treated as a comment.// 39 -|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**\assets\textures\fx\highway_fx_electric_02** was deleted and replaced with **\assets\textures\fx\fx_p2_electric_01** 40 -|(% colspan="4" style="width:117px" %)highway_fx_electric_02 is still available in "legacy" folder if needed 41 -|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**<aiflight><skills>**: **strafespeed**, **strafeacc**, **steeringspeed**, **steeringacc** moved to separate nodes; added support for min and max values 42 -|(% colspan="4" style="width:117px" %)((( 43 -//The four parameters used to represent flat factors applied to ships' properties with respect to their respective pilots' skill levels. Parameters moved to separate nodes with support for min and max values which, if supplied, scales the factor linearly if the affected ship's unmodified property is within min and max. Factor does not affect the ship if that property is below min.// 44 -))) 26 +(% class="wrapped" %) 45 45 |(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)7.00 Beta 6|(% colspan="2" style="width:1625px" %)MD action **<set_holomap_target>** parameter change. 46 -|(% colspan="4" style="width:117px" %)((( 47 -//The **pantime** parameter has never actually done anything beyond turning panning on or making the transition instant. To make this clear it has been** **replaced with the boolean parameter **instant.**// 48 -))) 28 +|(% colspan="4" style="width:117px" %)The **pantime** parameter has never actually done anything beyond turning panning on or making the transition instant. This change just makes that clear. 49 49 |(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 1|(% colspan="2" style="width:1625px" %)Renamed some material names and changed file paths for textures. 50 50 |(% colspan="4" style="width:117px" %)((( 51 51 (% style="color:#ffffff" %)//Some material names and texture paths were changed. Please DIFF the materiallibrary.xml from 6.20 with 7.0 to see the difference// ... ... @@ -58,7 +58,7 @@ 58 58 )))|(% colspan="2" style="width:1625px" %)((( 59 59 MD action **<set_presentation_cluster_persistence/>** now requires the cluster to be a presentation cluster. 60 60 ))) 61 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 41 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 62 62 ((( 63 63 // Previously it was possible to set normal clusters to be persistent presentation clusters which was an invalid state.// 64 64 ))) ... ... @@ -70,7 +70,7 @@ 70 70 )))|(% colspan="2" style="width:1625px" %)((( 71 71 **FFI**: RemoveBuildPlot() changed 72 72 ))) 73 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 53 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 74 74 ((( 75 75 // The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.// 76 76 ))) ... ... @@ -82,14 +82,16 @@ 82 82 )))|(% colspan="2" style="width:1625px" %)((( 83 83 **Some Split DLC materials moved to base game** 84 84 ))) 85 -|(% colspan="7" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 65 +|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 86 86 ((( 87 87 // //"spl_p1_fx" AND "split_p1_hulltexture_01" were moved from Split DLC to base game 88 88 ))) 89 89 70 +---- 71 + 90 90 === Version 6.00 === 91 91 92 -(% class=" table-striped" %)74 +(% class="wrapped" %) 93 93 |((( 94 94 Libraries 95 95 )))|((( ... ... @@ -97,7 +97,7 @@ 97 97 )))|(% colspan="2" %)((( 98 98 Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs. 99 99 ))) 100 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 82 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 101 101 ((( 102 102 //Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.// 103 103 ... ... @@ -113,7 +113,7 @@ 113 113 ((( 114 114 Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised. 115 115 ))) 116 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 98 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 117 117 ((( 118 118 //The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. // 119 119 ... ... @@ -129,7 +129,7 @@ 129 129 ((( 130 130 Changed result of **<find_object_surface>** action in the case of a failure 131 131 ))) 132 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 114 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 133 133 ((( 134 134 //The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.// 135 135 ... ... @@ -147,7 +147,7 @@ 147 147 ((( 148 148 Behaviour change for **<match_dock>** script component filter 149 149 ))) 150 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 132 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 151 151 ((( 152 152 //<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes. 153 153 This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.// ... ... @@ -162,7 +162,7 @@ 162 162 ((( 163 163 Changed result attribute location for **<get_attackstrength>** 164 164 ))) 165 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 147 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 166 166 ((( 167 167 //The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.// 168 168 ))) ... ... @@ -173,7 +173,7 @@ 173 173 )))|(% colspan="2" %)((( 174 174 Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons 175 175 ))) 176 -|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 158 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 177 177 ((( 178 178 //Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required. 179 179 Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.// ... ... @@ -188,7 +188,7 @@ 188 188 ((( 189 189 Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects 190 190 ))) 191 -|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 173 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 192 192 ((( 193 193 //When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.// 194 194 ))) ... ... @@ -199,7 +199,7 @@ 199 199 )))|(% colspan="2" %)((( 200 200 **<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards. 201 201 ))) 202 -|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 184 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 203 203 ((( 204 204 //The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.// 205 205 ))) ... ... @@ -210,7 +210,7 @@ 210 210 )))|(% colspan="2" %)((( 211 211 Changed behaviour of **<angles>** in cutscenes 212 212 ))) 213 -|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 195 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 214 214 ((( 215 215 //The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.// 216 216 ))) ... ... @@ -219,7 +219,7 @@ 219 219 220 220 === Version 5.00 === 221 221 222 -(% class=" table-striped" %)204 +(% class="wrapped" %) 223 223 |((( 224 224 Parameters 225 225 )))|((( ... ... @@ -227,7 +227,7 @@ 227 227 )))|(% colspan="2" %)((( 228 228 **<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration 229 229 ))) 230 -|(% colspan="7" %)(% colspan="3" %) 212 +|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 231 231 ((( 232 232 //'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.// 233 233 ))) ... ... @@ -236,7 +236,7 @@ 236 236 237 237 === Version 4.10 === 238 238 239 -(% class=" table-striped" %)221 +(% class="wrapped" %) 240 240 |(% colspan="1" %)(% colspan="1" %) 241 241 ((( 242 242 UI extensions ... ... @@ -247,7 +247,7 @@ 247 247 ((( 248 248 **FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated 249 249 ))) 250 -|(% colspan="4" %)(% colspan="3" %) 232 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 251 251 ((( 252 252 //The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed.// 253 253 ))) ... ... @@ -261,7 +261,7 @@ 261 261 ((( 262 262 **FFI**: CustomGameStartPlayerProperty2 changed 263 263 ))) 264 -|(% colspan="4" %)(% colspan="3" %) 246 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 265 265 ((( 266 266 //This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.// 267 267 ))) ... ... @@ -275,7 +275,7 @@ 275 275 ((( 276 276 Renamed **<stationinfobox>** to **<infobox>** 277 277 ))) 278 -|(% colspan="4" %)(% colspan="3" %) 260 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 279 279 ((( 280 280 //Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.// 281 281 ))) ... ... @@ -289,7 +289,7 @@ 289 289 ((( 290 290 **FFI**: SetMacroMapPlayerSectorOffset() deprecated 291 291 ))) 292 -|(% colspan="4" %)(% colspan="3" %) 274 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 293 293 ((( 294 294 //The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.// 295 295 ))) ... ... @@ -300,7 +300,7 @@ 300 300 )))|(% colspan="2" %)((( 301 301 **FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed 302 302 ))) 303 -|(% colspan="4" %)(% colspan="3" %) 285 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 304 304 ((( 305 305 //These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.// 306 306 ))) ... ... @@ -311,7 +311,7 @@ 311 311 )))|(% colspan="2" %)((( 312 312 People related attributes of mission** <delivery> **node moved 313 313 ))) 314 -|(% colspan="4" %)(% colspan="3" %) 296 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 315 315 ((( 316 316 //The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.// 317 317 ))) ... ... @@ -325,7 +325,7 @@ 325 325 ((( 326 326 **$destructible.productions** replaced with $defensible.productions 327 327 ))) 328 -|(% colspan="4" %)(% colspan="3" %) 310 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 329 329 ((( 330 330 //The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.// 331 331 ))) ... ... @@ -336,7 +336,7 @@ 336 336 )))|(% colspan="2" %)((( 337 337 Removed script property **$object.spawnsourceseed** 338 338 ))) 339 -|(% colspan="4" %)(% colspan="3" %) 321 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 340 340 ((( 341 341 //The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.// 342 342 ))) ... ... @@ -345,7 +345,7 @@ 345 345 346 346 === Version 4.00 === 347 347 348 -(% class=" table-striped" %)330 +(% class="wrapped" %) 349 349 |(% colspan="1" %)(% colspan="1" %) 350 350 ((( 351 351 UI core ... ... @@ -356,7 +356,7 @@ 356 356 ((( 357 357 Controlled ship can change without a **gameplanchange-event** occurring. 358 358 ))) 359 -|(% colspan="4" %)(% colspan="3" %) 341 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 360 360 ((( 361 361 //Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship). 362 362 In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.// ... ... @@ -368,7 +368,7 @@ 368 368 )))|(% colspan="2" %)((( 369 369 Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed 370 370 ))) 371 -|(% colspan="4" %)(% colspan="3" %) 353 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 372 372 ((( 373 373 //Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects? 374 374 New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits ... ... @@ -384,7 +384,7 @@ 384 384 ((( 385 385 **FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed 386 386 ))) 387 -|(% colspan="4" %)(% colspan="3" %) 369 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 388 388 ((( 389 389 //In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta. 390 390 Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).// ... ... @@ -401,7 +401,7 @@ 401 401 ((( 402 402 **FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed 403 403 ))) 404 -|(% colspan="4" %)(% colspan="3" %) 386 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 405 405 ((( 406 406 //4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.// 407 407 ... ... @@ -414,7 +414,7 @@ 414 414 )))|(% colspan="2" %)((( 415 415 **requiresconstructionvessel** parameter moved 416 416 ))) 417 -|(% colspan="4" %)(% colspan="3" %) 399 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 418 418 ((( 419 419 //The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.// 420 420 ))) ... ... @@ -425,7 +425,7 @@ 425 425 )))|(% colspan="2" %)((( 426 426 Changed behaviour of **gatedistance** script property 427 427 ))) 428 -|(% colspan="4" %)(% colspan="3" %) 410 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 429 429 ((( 430 430 //The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.// 431 431 ))) ... ... @@ -434,7 +434,7 @@ 434 434 435 435 === Version 3.30 === 436 436 437 -(% class=" table-striped" %)419 +(% class="wrapped" %) 438 438 |((( 439 439 UI extensions 440 440 )))|((( ... ... @@ -442,7 +442,7 @@ 442 442 )))|(% colspan="2" %)((( 443 443 **FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()** 444 444 ))) 445 -|(% colspan="7" %)(% colspan="3" %) 427 +|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 446 446 ((( 447 447 //These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached()// 448 448 ))) ... ... @@ -451,7 +451,7 @@ 451 451 452 452 === Version 3.20 === 453 453 454 -(% class=" table-striped" %)436 +(% class="wrapped" %) 455 455 |((( 456 456 Scripts 457 457 )))|((( ... ... @@ -459,7 +459,7 @@ 459 459 )))|(% colspan="2" %)((( 460 460 Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed 461 461 ))) 462 -|(% colspan="4" %)(% colspan="3" %) 444 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 463 463 ((( 464 464 //Old params: param = attacked object, param2 = attack method, param3 = attacked component// 465 465 //New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon] ... ... @@ -475,7 +475,7 @@ 475 475 ((( 476 476 Removed script property $trade.**restriction.faction** 477 477 ))) 478 -|(% colspan="4" %)(% colspan="3" %) 460 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 479 479 ((( 480 480 //$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.// 481 481 ))) ... ... @@ -486,7 +486,7 @@ 486 486 )))|(% colspan="2" %)((( 487 487 **Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete! 488 488 ))) 489 -|(% colspan="4" %)(% colspan="3" %) 471 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 490 490 ((( 491 491 //With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.// 492 492 ))) ... ... @@ -495,7 +495,7 @@ 495 495 496 496 === Version 3.10 === 497 497 498 -(% class=" table-striped" %)480 +(% class="wrapped" %) 499 499 |(% colspan="1" %)(% colspan="1" %) 500 500 ((( 501 501 Scripts ... ... @@ -506,7 +506,7 @@ 506 506 ((( 507 507 Removed script action **<add_build/>** 508 508 ))) 509 -|(% colspan="7" %)(% colspan="3" %) 491 +|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 510 510 ((( 511 511 //Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.// 512 512 ))) ... ... @@ -515,7 +515,7 @@ 515 515 516 516 === Version 3.00 === 517 517 518 -(% class=" table-striped" %)500 +(% class="wrapped" %) 519 519 |(% colspan="1" %)(% colspan="1" %) 520 520 ((( 521 521 Scripts ... ... @@ -526,7 +526,7 @@ 526 526 ((( 527 527 Changed behaviour of script action **<get_suitable_job/>** 528 528 ))) 529 -|(% colspan="4" %)(% colspan="3" %) 511 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 530 530 ((( 531 531 //<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.// 532 532 ))) ... ... @@ -540,7 +540,7 @@ 540 540 ((( 541 541 Changed behaviour of script action **<get_ware_definition/>** 542 542 ))) 543 -|(% colspan="4" %)(% colspan="3" %) 525 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 544 544 ((( 545 545 //<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.// 546 546 ))) ... ... @@ -554,7 +554,7 @@ 554 554 ((( 555 555 Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case 556 556 ))) 557 -|(% colspan="4" %)(% colspan="3" %) 539 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 558 558 ((( 559 559 //All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.) 560 560 ... ... @@ -570,7 +570,7 @@ 570 570 ((( 571 571 Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions> 572 572 ))) 573 -|(% colspan="4" %)(% colspan="3" %) 555 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 574 574 ((( 575 575 //Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.// 576 576 ))) ... ... @@ -584,7 +584,7 @@ 584 584 ((( 585 585 Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 586 586 ))) 587 -|(% colspan="4" %)(% colspan="3" %) 569 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 588 588 ((( 589 589 //Before the change, positions are relative to $dockingbay.parent. 590 590 After the change, positions are relative to $dockingbay as specified in the documentation.// ... ... @@ -599,7 +599,7 @@ 599 599 ((( 600 600 Support for entity flag "**skillsvisible**" dropped 601 601 ))) 602 -|(% colspan="4" %)(% colspan="3" %) 584 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 603 603 ((( 604 604 //Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 605 605 ))) ... ... @@ -610,7 +610,7 @@ 610 610 )))|(% colspan="2" %)((( 611 611 Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**. 612 612 ))) 613 -|(% colspan="4" %)(% colspan="3" %) 595 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 614 614 ((( 615 615 //Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied. 616 616 3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced. ... ... @@ -627,7 +627,7 @@ 627 627 ((( 628 628 **MissionBoard** support dropped 629 629 ))) 630 -|(% colspan="4" %)(% colspan="3" %) 612 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 631 631 ((( 632 632 //MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.// 633 633 ))) ... ... @@ -638,7 +638,7 @@ 638 638 )))|(% colspan="2" %)((( 639 639 By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined 640 640 ))) 641 -|(% colspan="4" %)(% colspan="3" %) 623 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 642 642 ((( 643 643 //To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.// 644 644 ))) ... ... @@ -652,7 +652,10 @@ 652 652 ((( 653 653 Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 654 654 ))) 655 -|(% colspan="4" %)i 637 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 638 +((( 639 +//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.// 640 +))) 656 656 |(% colspan="1" %)(% colspan="1" %) 657 657 ((( 658 658 Scripts ... ... @@ -663,9 +663,9 @@ 663 663 ((( 664 664 Script action **<set_doors_locked/>** attribute **'group'** changed 665 665 ))) 666 -|(% colspan="4" %)(% colspan="3" %) 651 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 667 667 ((( 668 -The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant. 653 +//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 669 669 ))) 670 670 |(% colspan="1" %)(% colspan="1" %) 671 671 ((( ... ... @@ -677,9 +677,9 @@ 677 677 ((( 678 678 Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 679 679 ))) 680 -|(% colspan="4" %)(% colspan="3" %) 665 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 681 681 ((( 682 -These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead. 667 +//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 683 683 ))) 684 684 |(% colspan="1" %)(% colspan="1" %) 685 685 ((( ... ... @@ -691,9 +691,9 @@ 691 691 ((( 692 692 Script actions **<set_hack_target/>** and **<abort_hack/>** removed 693 693 ))) 694 -|(% colspan="4" %)(% colspan="3" %) 679 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 695 695 ((( 696 -These actions had no effect and were removed. 681 +//These actions had no effect and were removed.// 697 697 ))) 698 698 |(% colspan="1" %)(% colspan="1" %) 699 699 ((( ... ... @@ -705,9 +705,9 @@ 705 705 ((( 706 706 **<setup_conversation_minigame/>** script action removed 707 707 ))) 708 -|(% colspan="4" %)(% colspan="3" %) 693 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 709 709 ((( 710 -The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods. 695 +//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 711 711 ))) 712 712 |(% colspan="1" %)(% colspan="1" %) 713 713 ((( ... ... @@ -719,9 +719,9 @@ 719 719 ((( 720 720 <add_player_choice_*> **confidence** attribute removed 721 721 ))) 722 -|(% colspan="4" %)(% colspan="3" %) 707 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 723 723 ((( 724 -The default confidence of player options is another leftover from the XR era and had no effect in X4. 709 +//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 725 725 ))) 726 726 |(% colspan="1" %)(% colspan="1" %) 727 727 ((( ... ... @@ -733,9 +733,9 @@ 733 733 ((( 734 734 **<hack_via_control_panel/>** script action removed 735 735 ))) 736 -|(% colspan="4" %)(% colspan="3" %) 721 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 737 737 ((( 738 -Unused script action <hack_via_control_panel/> was removed. 723 +//Unused script action <hack_via_control_panel/> was removed.// 739 739 ))) 740 740 |(% colspan="1" %)(% colspan="1" %) 741 741 ((( ... ... @@ -747,9 +747,9 @@ 747 747 ((( 748 748 **Lua: **GetMiniGameCursorPosition() removed 749 749 ))) 750 -|(% colspan="4" %)(% colspan="3" %) 735 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 751 751 ((( 752 -GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break. 737 +//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 753 753 ))) 754 754 |((( 755 755 UI core ... ... @@ -758,9 +758,9 @@ 758 758 )))|(% colspan="2" %)((( 759 759 **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 760 760 ))) 761 -|(% colspan="4" %)(% colspan="3" %) 746 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 762 762 ((( 763 -In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button. 748 +//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 764 764 ))) 765 765 |(% colspan="1" %)(% colspan="1" %) 766 766 ((( ... ... @@ -772,9 +772,9 @@ 772 772 ((( 773 773 **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor 774 774 ))) 775 -|(% colspan="4" %)(% colspan="3" %) 760 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 776 776 ((( 777 -In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines. 762 +//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.// 778 778 ))) 779 779 |(% colspan="1" %)(% colspan="1" %) 780 780 ((( ... ... @@ -786,10 +786,10 @@ 786 786 ((( 787 787 **$ware.illegal** updated 788 788 ))) 789 -|(% colspan="4" %)(% colspan="3" %) 774 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 790 790 ((( 791 -$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used. 792 -It now returns true if $ware is illegal to any faction in the game. 776 +//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 777 +//It now returns true if $ware is illegal to any faction in the game.// 793 793 ))) 794 794 |(% colspan="1" %)(% colspan="1" %) 795 795 ((( ... ... @@ -801,9 +801,9 @@ 801 801 ((( 802 802 MD script **RML_Flight_Along_Path** removed 803 803 ))) 804 -|(% colspan="4" %)(% colspan="3" %) 789 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 805 805 ((( 806 -The MD script RML_Flight_Along_Path was not referened and was removed. 791 +//The MD script RML_Flight_Along_Path was not referened and was removed.// 807 807 ))) 808 808 |(% colspan="1" %)(% colspan="1" %) 809 809 ((( ... ... @@ -815,10 +815,10 @@ 815 815 ((( 816 816 parameters of **<event_venture_mission_completed/>** changed 817 817 ))) 818 -|(% colspan="4" %)(% colspan="3" %) 803 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 819 819 ((( 820 -old params: param = venture details, param2 = ships involved, param3 = duration 821 -new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration 805 +//old params: param = venture details, param2 = ships involved, param3 = duration// 806 +//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// 822 822 ))) 823 823 |((( 824 824 Scripts ... ... @@ -828,9 +828,9 @@ 828 828 **<set_object_wing_name/>** removed, 829 829 **<set_object_fleet_name/>** added 830 830 ))) 831 -|(% colspan="4" %)(% colspan="3" %) 816 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 832 832 ((( 833 -The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/> 818 +//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>// 834 834 ))) 835 835 |((( 836 836 Scripts ... ... @@ -840,7 +840,7 @@ 840 840 **$controllable.wing.*** removed, 841 841 **$controllable.fleet.*** added 842 842 ))) 843 -|(% colspan="4" %)(% colspan="3" %) 828 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 844 844 ((( 845 845 $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander 846 846 ))) ... ... @@ -849,7 +849,7 @@ 849 849 850 850 === Version 2.60 === 851 851 852 -(% class=" table-striped" %)837 +(% class="wrapped" %) 853 853 |((( 854 854 Scripts 855 855 )))|((( ... ... @@ -857,11 +857,11 @@ 857 857 )))|(% colspan="2" %)((( 858 858 '**checkoperational**' filter behaviour changed 859 859 ))) 860 -|(% colspan="10" %)(% colspan="3" %) 845 +|(% class="highlight-grey" colspan="10" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 861 861 ((( 862 -Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components. 847 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 863 863 864 -Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components. 849 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 865 865 ))) 866 866 |((( 867 867 Scripts ... ... @@ -870,9 +870,9 @@ 870 870 )))|(% colspan="2" %)((( 871 871 $container.**supplyresources** behavior changed 872 872 )))| | | 873 -|(% colspan="10" %)(% colspan="3" %) 858 +|(% class="highlight-grey" colspan="10" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 874 874 ((( 875 -The script keyword $container.supplyresources now includes reserved wares. 860 +//The script keyword $container.supplyresources now includes reserved wares.// 876 876 ))) 877 877 878 878 ---- ... ... @@ -879,7 +879,7 @@ 879 879 880 880 === Version 2.20 === 881 881 882 -(% class=" table-striped" %)867 +(% class="wrapped" %) 883 883 |(% colspan="1" %)(% colspan="1" %) 884 884 ((( 885 885 UI core ... ... @@ -890,12 +890,12 @@ 890 890 ((( 891 891 **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 892 892 ))) 893 -|(% colspan="4" %)(% colspan="3" %) 878 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 894 894 ((( 895 -2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 896 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes. 880 +//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 881 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 897 897 898 -It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 883 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.// 899 899 ))) 900 900 |(% colspan="1" %)(% colspan="1" %) 901 901 ((( ... ... @@ -907,9 +907,9 @@ 907 907 ((( 908 908 Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 909 909 ))) 910 -|(% colspan="4" %)(% colspan="3" %) 895 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 911 911 ((( 912 -The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected. 897 +//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 913 913 ))) 914 914 915 915 ---- ... ... @@ -916,7 +916,7 @@ 916 916 917 917 === Version 2.00 === 918 918 919 -(% class=" table-striped" %)904 +(% class="wrapped" %) 920 920 |(% colspan="1" %)(% colspan="1" %) 921 921 ((( 922 922 Scripts ... ... @@ -927,9 +927,9 @@ 927 927 ((( 928 928 **<event_build_finished/> **param2 now returns null instead of a construction sequence 929 929 ))) 930 -|(% colspan="4" %)(% colspan="3" %) 915 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 931 931 ((( 932 -The construction sequence which was finished should now be accessed via the buildtask provided via param3. 917 +//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 933 933 ))) 934 934 |(% colspan="1" %)(% colspan="1" %) 935 935 ((( ... ... @@ -941,9 +941,9 @@ 941 941 ((( 942 942 **param.boarding.{...}** strength parameters removed 943 943 ))) 944 -|(% colspan="4" %)(% colspan="3" %) 929 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 945 945 ((( 946 -The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed. 931 +//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 947 947 ))) 948 948 |(% colspan="1" %)(% colspan="1" %) 949 949 ((( ... ... @@ -955,9 +955,9 @@ 955 955 ((( 956 956 **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 957 957 ))) 958 -|(% colspan="4" %)(% colspan="3" %) 943 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 959 959 ((( 960 -Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading. 945 +//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 961 961 ))) 962 962 |((( 963 963 UI extensions ... ... @@ -966,9 +966,9 @@ 966 966 )))|(% colspan="2" %)((( 967 967 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 968 968 ))) 969 -|(% colspan="4" %)(% colspan="3" %) 954 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 970 970 ((( 971 -Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call. 956 +//Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.// 972 972 ))) 973 973 |((( 974 974 UI extensions ... ... @@ -977,10 +977,10 @@ 977 977 )))|(% colspan="2" %)((( 978 978 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 979 979 ))) 980 -|(% colspan="4" %)(% colspan="3" %) 965 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 981 981 ((( 982 -Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case. 983 -Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta. 967 +//Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.// 968 +//Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.// 984 984 ))) 985 985 |((( 986 986 Scripts ... ... @@ -989,9 +989,9 @@ 989 989 )))|(% colspan="2" %)((( 990 990 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 991 991 ))) 992 -|(% colspan="4" %)(% colspan="3" %) 977 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 993 993 ((( 994 -This now enforces a leader and at least one follower in order to create or change a formation. Former implementation made it possible to create formations without any followers which led to issues. 979 +//This now enforces a leader and at least one follower in order to create or change a formation. Former implementation made it possible to create formations without any followers which led to issues.// 995 995 ))) 996 996 |((( 997 997 Scripts ... ... @@ -1000,9 +1000,9 @@ 1000 1000 )))|(% colspan="2" %)((( 1001 1001 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 1002 1002 ))) 1003 -|(% colspan="4" %)(% colspan="3" %) 988 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1004 1004 ((( 1005 -For prior behavior, check for event.param being non-null. 990 +//For prior behavior, check for event.param being non-null.// 1006 1006 ))) 1007 1007 |((( 1008 1008 AI Scripts ... ... @@ -1011,13 +1011,13 @@ 1011 1011 )))|(% colspan="2" %)((( 1012 1012 **<shoot/>/<shoot_at/>** attribute changes. 1013 1013 ))) 1014 -|(% colspan="4" %)(% colspan="3" %) 999 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1015 1015 ((( 1016 -Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true. 1017 -New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true. 1018 -New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false. 1001 +//Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.// 1002 +//New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.// 1003 +//New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.// 1019 1019 1020 -Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers. 1005 +//Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.// 1021 1021 ))) 1022 1022 |((( 1023 1023 UI extensions ... ... @@ -1026,9 +1026,9 @@ 1026 1026 )))|(% colspan="2" %)((( 1027 1027 **FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter. 1028 1028 ))) 1029 -|(% colspan="4" %)(% colspan="3" %) 1014 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1030 1030 ((( 1031 -Added possibility to query build tasks of a certain buildmodule. 1016 +//Added possibility to query build tasks of a certain buildmodule.// 1032 1032 ))) 1033 1033 |((( 1034 1034 UI extensions ... ... @@ -1037,9 +1037,9 @@ 1037 1037 )))|(% colspan="2" %)((( 1038 1038 **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 1039 1039 ))) 1040 -|(% colspan="4" %)(% colspan="3" %) 1025 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1041 1041 ((( 1042 -Added list of resources a buildmodule needs to build. 1027 +//Added list of resources a buildmodule needs to build.// 1043 1043 ))) 1044 1044 |((( 1045 1045 UI extensions ... ... @@ -1048,9 +1048,9 @@ 1048 1048 )))|(% colspan="2" %)((( 1049 1049 **Lua: CalculateTotalHullFraction() **was removed. 1050 1050 ))) 1051 -|(% colspan="4" %)(% colspan="3" %) 1036 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1052 1052 ((( 1053 -Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead. 1038 +//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 1054 1054 ))) 1055 1055 |((( 1056 1056 UI extensions ... ... @@ -1059,9 +1059,9 @@ 1059 1059 )))|(% colspan="2" %)((( 1060 1060 **FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values. 1061 1061 ))) 1062 -|(% colspan="4" %)(% colspan="3" %) 1047 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1063 1063 ((( 1064 -Changed return value type to const char* to better identify failure reasons in Lua script. 1049 +//Changed return value type to const char* to better identify failure reasons in Lua script.// 1065 1065 ))) 1066 1066 1067 1067 ---- ... ... @@ -1068,7 +1068,7 @@ 1068 1068 1069 1069 === Version 1.50 === 1070 1070 1071 -(% class=" table-striped" %)1056 +(% class="wrapped" %) 1072 1072 |((( 1073 1073 UI extensions 1074 1074 )))|((( ... ... @@ -1076,9 +1076,9 @@ 1076 1076 )))|(% colspan="2" %)((( 1077 1077 **Lua: GetComponentData() **changed behavior of "docksizes" property. 1078 1078 ))) 1079 -|(% colspan="4" %)(% colspan="3" %) 1064 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1080 1080 ((( 1081 -The "docksizes" property no longer includes internal ship storage docks. 1066 +//The "docksizes" property no longer includes internal ship storage docks.// 1082 1082 ))) 1083 1083 |((( 1084 1084 All ... ... @@ -1087,13 +1087,13 @@ 1087 1087 )))|(% colspan="2" %)((( 1088 1088 **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 1089 1089 ))) 1090 -|(% colspan="4" %)(% colspan="3" %) 1075 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1091 1091 ((( 1092 -Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships". 1077 +//Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".// 1093 1093 1094 -Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf() 1095 -Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock" 1096 -Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already) 1079 +//Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()// 1080 +//Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"// 1081 +//Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)// 1097 1097 ))) 1098 1098 |((( 1099 1099 UI extensions ... ... @@ -1102,9 +1102,9 @@ 1102 1102 )))|(% colspan="2" %)((( 1103 1103 **FFI: UpgradeGroupInfo **datatype was changed. 1104 1104 ))) 1105 -|(% colspan="4" %)(% colspan="3" %) 1090 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1106 1106 ((( 1107 -Added new "operational" field to retrieve information about number of operational upgrades in a group. 1092 +//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 1108 1108 ))) 1109 1109 |(% colspan="1" %)(% colspan="1" %) 1110 1110 ((( ... ... @@ -1116,11 +1116,11 @@ 1116 1116 ((( 1117 1117 **FFI: SetGuidance()** removed useinfopoint argument. 1118 1118 ))) 1119 -|(% colspan="4" %)(% colspan="3" %) 1104 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1120 1120 ((( 1121 -In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 1106 +//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.// 1122 1122 1123 -The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset) 1108 +//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 1124 1124 ))) 1125 1125 |((( 1126 1126 UI extensions ... ... @@ -1129,9 +1129,9 @@ 1129 1129 )))|(% colspan="2" %)((( 1130 1130 **FFI: CancelConstruction() **changed its return value. 1131 1131 ))) 1132 -|(% colspan="4" %)(% colspan="3" %) 1117 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1133 1133 ((( 1134 -CancelConstruction() now returns if the cancellation was successful. 1119 +//CancelConstruction() now returns if the cancellation was successful. // 1135 1135 ))) 1136 1136 1137 1137 ---- ... ... @@ -1138,7 +1138,7 @@ 1138 1138 1139 1139 === Version 1.32 === 1140 1140 1141 -(% class=" table-striped" %)1126 +(% class="wrapped" %) 1142 1142 |((( 1143 1143 UI extensions 1144 1144 )))|((( ... ... @@ -1146,9 +1146,9 @@ 1146 1146 )))|(% colspan="2" %)((( 1147 1147 **Lua: GetComponentData() **removed the "nextdestname" property. 1148 1148 ))) 1149 -|(% colspan="4" %)(% colspan="3" %) 1134 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1150 1150 ((( 1151 -Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property. 1136 +//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 1152 1152 ))) 1153 1153 1154 1154 ---- ... ... @@ -1155,7 +1155,7 @@ 1155 1155 1156 1156 === Version 1.20 === 1157 1157 1158 -(% class=" table-striped" %)1143 +(% class="wrapped" %) 1159 1159 |((( 1160 1160 UI extensions 1161 1161 )))|((( ... ... @@ -1163,7 +1163,7 @@ 1163 1163 )))|(% colspan="2" %)((( 1164 1164 **FFI: GetAAOption()** got a new "useconfig" parameter. 1165 1165 ))) 1166 -|(% colspan="4" %)(% colspan="3" %) 1151 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1167 1167 ((( 1168 1168 //The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.// 1169 1169 )))
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