Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
From version 124.5
edited by Klaus Meyer
on 2025/01/07 16:40
on 2025/01/07 16:40
Change comment:
There is no comment for this version
To version 122.6
edited by Chris Burtt-Jones
on 2024/06/04 10:22
on 2024/06/04 10:22
Change comment:
There is no comment for this version
Summary
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Page properties (2 modified, 0 added, 0 removed)
Details
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... ... @@ -20,22 +20,12 @@ 20 20 21 21 {{toc scope="LOCAL" start="3"/}} 22 22 23 -=== Version 7.50 === 24 - 25 -(% class="table-striped" %) 26 -|(% colspan="1" style="width:117px" %)Relations|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**Faction relation UI values: Changed mapping of relations to displayed UI values between 0.5 and 1.0 (UI +25 and +30)** 27 -|(% colspan="4" style="width:117px" %) 28 -|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**<holomap><radar>**:** complete change in structure** 29 -|(% colspan="7" style="width:117px" %)((( 30 -This section now contains sets of parameters for the different modes it can be in, each in its own <mode> child node. This list can be dynamically expanded to add more modes. 31 -))) 32 - 33 33 === Version 7.00 === 34 34 35 35 36 36 (% class="table-striped" %) 37 37 |(% colspan="1" style="width:117px" %)Gamestarts|(% colspan="1" style="width:119px" %)7.00 Beta 8|(% colspan="2" style="width:1625px" %)**Text references** 38 -|(% colspan="4" style="width:117px" %)//Fields containing text references in gamestarts.xml now have full text conversion applied, allowing texts to be constructed from multiple text entries, e.g. {1234,56}\n\n{1234,78}. As a result, raw text placed in the text fields needs to be formatted accordingly, e.g. "Test start (easy)" would need to be changed to "Test start \(easy\)" to avoid the text inbrackets being treated asa comment.//28 +|(% colspan="4" style="width:117px" %)//Fields containing text references in gamestarts.xml now have full text conversion applied, allowing texts to be constructed from multiple text entries, e.g. {1234,56}\n\n{1234,78}. As a result, raw text placed in the text fields needs to be formatted accordingly, e.g. "Test start (easy)" would need to be changed to "Test start \(easy\)" to avoid the brackets being treated as // 39 39 |(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**\assets\textures\fx\highway_fx_electric_02** was deleted and replaced with **\assets\textures\fx\fx_p2_electric_01** 40 40 |(% colspan="4" style="width:117px" %)highway_fx_electric_02 is still available in "legacy" folder if needed 41 41 |(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**<aiflight><skills>**: **strafespeed**, **strafeacc**, **steeringspeed**, **steeringacc** moved to separate nodes; added support for min and max values ... ... @@ -1064,7 +1064,7 @@ 1064 1064 ))) 1065 1065 |(% colspan="4" %)(% colspan="3" %) 1066 1066 ((( 1067 -Changed return value type to const char* to better identify failure reasons in Lua script. 1057 +//Changed return value type to const char* to better identify failure reasons in Lua script.// 1068 1068 ))) 1069 1069 1070 1070 ---- ... ... @@ -1081,7 +1081,7 @@ 1081 1081 ))) 1082 1082 |(% colspan="4" %)(% colspan="3" %) 1083 1083 ((( 1084 -The "docksizes" property no longer includes internal ship storage docks. 1074 +//The "docksizes" property no longer includes internal ship storage docks.// 1085 1085 ))) 1086 1086 |((( 1087 1087 All ... ... @@ -1092,11 +1092,11 @@ 1092 1092 ))) 1093 1093 |(% colspan="4" %)(% colspan="3" %) 1094 1094 ((( 1095 -Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships". 1085 +//Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".// 1096 1096 1097 -Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf() 1098 -Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock" 1099 -Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already) 1087 +//Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()// 1088 +//Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"// 1089 +//Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)// 1100 1100 ))) 1101 1101 |((( 1102 1102 UI extensions ... ... @@ -1107,7 +1107,7 @@ 1107 1107 ))) 1108 1108 |(% colspan="4" %)(% colspan="3" %) 1109 1109 ((( 1110 -Added new "operational" field to retrieve information about number of operational upgrades in a group. 1100 +//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 1111 1111 ))) 1112 1112 |(% colspan="1" %)(% colspan="1" %) 1113 1113 ((( ... ... @@ -1121,9 +1121,9 @@ 1121 1121 ))) 1122 1122 |(% colspan="4" %)(% colspan="3" %) 1123 1123 ((( 1124 -In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 1114 +//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.// 1125 1125 1126 -The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset) 1116 +//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 1127 1127 ))) 1128 1128 |((( 1129 1129 UI extensions ... ... @@ -1134,7 +1134,7 @@ 1134 1134 ))) 1135 1135 |(% colspan="4" %)(% colspan="3" %) 1136 1136 ((( 1137 -CancelConstruction() now returns if the cancellation was successful. 1127 +//CancelConstruction() now returns if the cancellation was successful. // 1138 1138 ))) 1139 1139 1140 1140 ---- ... ... @@ -1151,7 +1151,7 @@ 1151 1151 ))) 1152 1152 |(% colspan="4" %)(% colspan="3" %) 1153 1153 ((( 1154 -Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property. 1144 +//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 1155 1155 ))) 1156 1156 1157 1157 ----