Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
From version 123.4
edited by Matthias Haan
on 2024/12/20 11:42
on 2024/12/20 11:42
Change comment:
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To version 107.1
edited by Daniel Turner
on 2023/09/05 15:49
on 2023/09/05 15:49
Change comment:
There is no comment for this version
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (0 modified, 1 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. Matthias1 +xwiki:XWiki.Daniel - Content
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... ... @@ -18,85 +18,26 @@ 18 18 19 19 = Breaking Changes = 20 20 21 -{{toc scope="LOCAL" start="3"/}} 22 - 23 -=== Version 7.50 === 24 - 25 -(% class="table-striped" %) 26 -|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**<holomap><radar>**:** complete change in structure** 27 -|(% colspan="7" style="width:117px" %)((( 28 -It now contains sets of parameters for the different modes it can be in. This list can be dynamically expanded to add more modes. 29 - 21 +(% class="wrapped" %) 22 +|=((( 23 +Type 24 +)))|=((( 25 +Version 26 +)))|=((( 27 +Summary 30 30 ))) 31 - 32 -=== Version 7.00 === 33 - 34 - 35 -(% class="table-striped" %) 36 -|(% colspan="1" style="width:117px" %)Gamestarts|(% colspan="1" style="width:119px" %)7.00 Beta 8|(% colspan="2" style="width:1625px" %)**Text references** 37 -|(% colspan="4" style="width:117px" %)//Fields containing text references in gamestarts.xml now have full text conversion applied, allowing texts to be constructed from multiple text entries, e.g. {1234,56}\n\n{1234,78}. As a result, raw text placed in the text fields needs to be formatted accordingly, e.g. "Test start (easy)" would need to be changed to "Test start \(easy\)" to avoid the text in brackets being treated as a comment.// 38 -|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**\assets\textures\fx\highway_fx_electric_02** was deleted and replaced with **\assets\textures\fx\fx_p2_electric_01** 39 -|(% colspan="4" style="width:117px" %)highway_fx_electric_02 is still available in "legacy" folder if needed 40 -|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**<aiflight><skills>**: **strafespeed**, **strafeacc**, **steeringspeed**, **steeringacc** moved to separate nodes; added support for min and max values 41 -|(% colspan="4" style="width:117px" %)((( 42 -//The four parameters used to represent flat factors applied to ships' properties with respect to their respective pilots' skill levels. Parameters moved to separate nodes with support for min and max values which, if supplied, scales the factor linearly if the affected ship's unmodified property is within min and max. Factor does not affect the ship if that property is below min.// 43 -))) 44 -|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)7.00 Beta 6|(% colspan="2" style="width:1625px" %)MD action **<set_holomap_target>** parameter change. 45 -|(% colspan="4" style="width:117px" %)((( 46 -//The **pantime** parameter has never actually done anything beyond turning panning on or making the transition instant. To make this clear it has been** **replaced with the boolean parameter **instant.**// 47 -))) 48 -|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 1|(% colspan="2" style="width:1625px" %)Renamed some material names and changed file paths for textures. 49 -|(% colspan="4" style="width:117px" %)((( 50 -(% style="color:#ffffff" %)//Some material names and texture paths were changed. Please DIFF the materiallibrary.xml from 6.20 with 7.0 to see the difference// 51 -))) 52 -|(% colspan="1" style="width:117px" %)(% colspan="1" %) 29 +|(% colspan="3" %)(% colspan="3" %) 53 53 ((( 54 -Scripts 55 -)))|(% colspan="1" style="width:119px" %)((( 56 -7.00 Beta 1 57 -)))|(% colspan="2" style="width:1625px" %)((( 58 -MD action **<set_presentation_cluster_persistence/>** now requires the cluster to be a presentation cluster. 31 +== 6.00 == 59 59 ))) 60 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 61 -((( 62 -// Previously it was possible to set normal clusters to be persistent presentation clusters which was an invalid state.// 63 -))) 64 -|(% colspan="1" style="width:117px" %)(% colspan="1" %) 65 -((( 66 -UI extensions 67 -)))|(% colspan="1" style="width:119px" %)((( 68 -7.00 Beta 1 69 -)))|(% colspan="2" style="width:1625px" %)((( 70 -**FFI**: RemoveBuildPlot() changed 71 -))) 72 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 73 -((( 74 -// The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.// 75 -))) 76 -|(% colspan="1" style="width:117px" %)(% colspan="1" %) 77 -((( 78 -Assets 79 -)))|(% colspan="1" style="width:119px" %)((( 80 -7.00 Beta 1 81 -)))|(% colspan="2" style="width:1625px" %)((( 82 -**Some Split DLC materials moved to base game** 83 -))) 84 -|(% colspan="7" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 85 -((( 86 -// //"spl_p1_fx" AND "split_p1_hulltexture_01" were moved from Split DLC to base game 87 -))) 88 - 89 -=== Version 6.00 === 90 - 91 -(% class="table-striped" %) 92 92 |((( 93 93 Libraries 94 94 )))|((( 95 95 6.00 Beta 7 96 -)))|( % colspan="2" %)(((37 +)))|((( 97 97 Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs. 98 98 ))) 99 -|(% colspan=" 4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)40 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 100 100 ((( 101 101 //Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.// 102 102 ... ... @@ -108,11 +108,11 @@ 108 108 )))|(% colspan="1" %)(% colspan="1" %) 109 109 ((( 110 110 6.00 Beta 4 111 -)))|(% colspan=" 2" %)(% colspan="1" %)52 +)))|(% colspan="1" %)(% colspan="1" %) 112 112 ((( 113 113 Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised. 114 114 ))) 115 -|(% colspan=" 4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)56 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 116 116 ((( 117 117 //The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. // 118 118 ... ... @@ -124,11 +124,11 @@ 124 124 )))|(% colspan="1" %)(% colspan="1" %) 125 125 ((( 126 126 6.00 Beta 3 127 -)))|(% colspan=" 2" %)(% colspan="1" %)68 +)))|(% colspan="1" %)(% colspan="1" %) 128 128 ((( 129 129 Changed result of **<find_object_surface>** action in the case of a failure 130 130 ))) 131 -|(% colspan=" 4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)72 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 132 132 ((( 133 133 //The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.// 134 134 ... ... @@ -142,11 +142,11 @@ 142 142 )))|(% colspan="1" %)(% colspan="1" %) 143 143 ((( 144 144 6.00 Beta 1 145 -)))|(% colspan=" 2" %)(% colspan="1" %)86 +)))|(% colspan="1" %)(% colspan="1" %) 146 146 ((( 147 147 Behaviour change for **<match_dock>** script component filter 148 148 ))) 149 -|(% colspan=" 4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)90 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 150 150 ((( 151 151 //<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes. 152 152 This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.// ... ... @@ -157,11 +157,11 @@ 157 157 )))|(% colspan="1" %)(% colspan="1" %) 158 158 ((( 159 159 6.00 Beta 1 160 -)))|(% colspan=" 2" %)(% colspan="1" %)101 +)))|(% colspan="1" %)(% colspan="1" %) 161 161 ((( 162 162 Changed result attribute location for **<get_attackstrength>** 163 163 ))) 164 -|(% colspan=" 4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)105 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 165 165 ((( 166 166 //The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.// 167 167 ))) ... ... @@ -169,10 +169,10 @@ 169 169 Assets 170 170 )))|((( 171 171 6.00 Beta 1 172 -)))|( % colspan="2" %)(((113 +)))|((( 173 173 Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons 174 174 ))) 175 -|(% colspan=" 4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)116 +|(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 176 176 ((( 177 177 //Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required. 178 178 Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.// ... ... @@ -183,11 +183,11 @@ 183 183 )))|(% colspan="1" %)(% colspan="1" %) 184 184 ((( 185 185 6.00 Beta 1 186 -)))|(% colspan=" 2" %)(% colspan="1" %)127 +)))|(% colspan="1" %)(% colspan="1" %) 187 187 ((( 188 188 Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects 189 189 ))) 190 -|(% colspan=" 4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)131 +|(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 191 191 ((( 192 192 //When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.// 193 193 ))) ... ... @@ -195,10 +195,10 @@ 195 195 Scripts 196 196 )))|((( 197 197 6.00 Beta 1 198 -)))|( % colspan="2" %)(((139 +)))|((( 199 199 **<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards. 200 200 ))) 201 -|(% colspan=" 4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)142 +|(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 202 202 ((( 203 203 //The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.// 204 204 ))) ... ... @@ -206,36 +206,32 @@ 206 206 Cutscenes 207 207 )))|((( 208 208 6.00 Beta 1 209 -)))|( % colspan="2" %)(((150 +)))|((( 210 210 Changed behaviour of **<angles>** in cutscenes 211 211 ))) 212 -|(% colspan=" 4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)153 +|(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 213 213 ((( 214 214 //The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.// 215 215 ))) 216 - 217 ----- 218 - 219 -=== Version 5.00 === 220 - 221 -(% class="table-striped" %) 157 +|(% colspan="3" %)(% colspan="3" %) 158 +((( 159 +== 5.00 == 160 +))) 222 222 |((( 223 223 Parameters 224 224 )))|((( 225 225 5.00 Beta 1 226 -)))|( % colspan="2" %)(((165 +)))|((( 227 227 **<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration 228 228 ))) 229 -|(% colspan=" 7" %)(% colspan="3" %)168 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 230 230 ((( 231 231 //'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.// 232 232 ))) 233 - 234 ----- 235 - 236 -=== Version 4.10 === 237 - 238 -(% class="table-striped" %) 172 +|(% colspan="3" %)(% colspan="3" %) 173 +((( 174 +== 4.10 == 175 +))) 239 239 |(% colspan="1" %)(% colspan="1" %) 240 240 ((( 241 241 UI extensions ... ... @@ -242,13 +242,13 @@ 242 242 )))|(% colspan="1" %)(% colspan="1" %) 243 243 ((( 244 244 4.10 Beta 7 245 -)))|(% colspan=" 2" %)(% colspan="1" %)182 +)))|(% colspan="1" %)(% colspan="1" %) 246 246 ((( 247 -**FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated 184 +**FFI**: SetMapRenderCargoContents(%%)(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) deprecated 248 248 ))) 249 -|(% colspan=" 4" %)(% colspan="3" %)186 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 250 250 ((( 251 -//The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed.// 188 +//The functionality represented by SetMapRenderCargoContents(%%)(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) has been removed and the function was therefore stubbed.// 252 252 ))) 253 253 |(% colspan="1" %)(% colspan="1" %) 254 254 ((( ... ... @@ -256,11 +256,11 @@ 256 256 )))|(% colspan="1" %)(% colspan="1" %) 257 257 ((( 258 258 4.10 Beta 6 259 -)))|(% colspan=" 2" %)(% colspan="1" %)196 +)))|(% colspan="1" %)(% colspan="1" %) 260 260 ((( 261 261 **FFI**: CustomGameStartPlayerProperty2 changed 262 262 ))) 263 -|(% colspan=" 4" %)(% colspan="3" %)200 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 264 264 ((( 265 265 //This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.// 266 266 ))) ... ... @@ -270,11 +270,11 @@ 270 270 )))|(% colspan="1" %)(% colspan="1" %) 271 271 ((( 272 272 4.10 Beta 3 273 -)))|(% colspan=" 2" %)(% colspan="1" %)210 +)))|(% colspan="1" %)(% colspan="1" %) 274 274 ((( 275 275 Renamed **<stationinfobox>** to **<infobox>** 276 276 ))) 277 -|(% colspan=" 4" %)(% colspan="3" %)214 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 278 278 ((( 279 279 //Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.// 280 280 ))) ... ... @@ -284,11 +284,11 @@ 284 284 )))|(% colspan="1" %)(% colspan="1" %) 285 285 ((( 286 286 4.10 Beta 2 287 -)))|(% colspan=" 2" %)(% colspan="1" %)224 +)))|(% colspan="1" %)(% colspan="1" %) 288 288 ((( 289 289 **FFI**: SetMacroMapPlayerSectorOffset() deprecated 290 290 ))) 291 -|(% colspan=" 4" %)(% colspan="3" %)228 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 292 292 ((( 293 293 //The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.// 294 294 ))) ... ... @@ -296,10 +296,10 @@ 296 296 UI extensions 297 297 )))|((( 298 298 4.10 Beta 2 299 -)))|( % colspan="2" %)(((300 -**FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed 236 +)))|((( 237 +**FFI**: FilterComponentForMapMode(%%)() and SetMapObjectFilter() changed 301 301 ))) 302 -|(% colspan=" 4" %)(% colspan="3" %)239 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 303 303 ((( 304 304 //These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.// 305 305 ))) ... ... @@ -307,10 +307,10 @@ 307 307 Scripts 308 308 )))|((( 309 309 4.10 Beta 1 310 -)))|( % colspan="2" %)(((247 +)))|((( 311 311 People related attributes of mission** <delivery> **node moved 312 312 ))) 313 -|(% colspan=" 4" %)(% colspan="3" %)250 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 314 314 ((( 315 315 //The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.// 316 316 ))) ... ... @@ -320,11 +320,11 @@ 320 320 )))|(% colspan="1" %)(% colspan="1" %) 321 321 ((( 322 322 4.10 Beta 1 323 -)))|(% colspan=" 2" %)(% colspan="1" %)260 +)))|(% colspan="1" %)(% colspan="1" %) 324 324 ((( 325 325 **$destructible.productions** replaced with $defensible.productions 326 326 ))) 327 -|(% colspan=" 4" %)(% colspan="3" %)264 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 328 328 ((( 329 329 //The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.// 330 330 ))) ... ... @@ -332,19 +332,17 @@ 332 332 Scripts 333 333 )))|((( 334 334 4.10 Beta 1 335 -)))|( % colspan="2" %)(((272 +)))|((( 336 336 Removed script property **$object.spawnsourceseed** 337 337 ))) 338 -|(% colspan=" 4" %)(% colspan="3" %)275 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 339 339 ((( 340 340 //The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.// 341 341 ))) 342 - 343 ----- 344 - 345 -=== Version 4.00 === 346 - 347 -(% class="table-striped" %) 279 +|(% colspan="3" %)(% colspan="3" %) 280 +((( 281 +== 4.00 == 282 +))) 348 348 |(% colspan="1" %)(% colspan="1" %) 349 349 ((( 350 350 UI core ... ... @@ -351,11 +351,11 @@ 351 351 )))|(% colspan="1" %)(% colspan="1" %) 352 352 ((( 353 353 4.00 Beta 10 354 -)))|(% colspan=" 2" %)(% colspan="1" %)289 +)))|(% colspan="1" %)(% colspan="1" %) 355 355 ((( 356 356 Controlled ship can change without a **gameplanchange-event** occurring. 357 357 ))) 358 -|(% colspan=" 4" %)(% colspan="3" %)293 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 359 359 ((( 360 360 //Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship). 361 361 In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.// ... ... @@ -364,10 +364,10 @@ 364 364 Scripts 365 365 )))|((( 366 366 4.00 Beta 7 367 -)))|( % colspan="2" %)(((302 +)))|((( 368 368 Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed 369 369 ))) 370 -|(% colspan=" 4" %)(% colspan="3" %)305 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 371 371 ((( 372 372 //Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects? 373 373 New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits ... ... @@ -379,11 +379,11 @@ 379 379 )))|(% colspan="1" %)(% colspan="1" %) 380 380 ((( 381 381 4.00 Beta 6 382 -)))|(% colspan=" 2" %)(% colspan="1" %)317 +)))|(% colspan="1" %)(% colspan="1" %) 383 383 ((( 384 384 **FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed 385 385 ))) 386 -|(% colspan=" 4" %)(% colspan="3" %)321 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 387 387 ((( 388 388 //In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta. 389 389 Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).// ... ... @@ -396,11 +396,11 @@ 396 396 )))|(% colspan="1" %)(% colspan="1" %) 397 397 ((( 398 398 4.00 Beta 5 399 -)))|(% colspan=" 2" %)(% colspan="1" %)334 +)))|(% colspan="1" %)(% colspan="1" %) 400 400 ((( 401 401 **FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed 402 402 ))) 403 -|(% colspan=" 4" %)(% colspan="3" %)338 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 404 404 ((( 405 405 //4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.// 406 406 ... ... @@ -410,10 +410,10 @@ 410 410 Parameters 411 411 )))|((( 412 412 4.00 Beta 1 413 -)))|( % colspan="2" %)(((348 +)))|((( 414 414 **requiresconstructionvessel** parameter moved 415 415 ))) 416 -|(% colspan=" 4" %)(% colspan="3" %)351 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 417 417 ((( 418 418 //The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.// 419 419 ))) ... ... @@ -421,44 +421,40 @@ 421 421 Scripts 422 422 )))|((( 423 423 4.00 Beta 1 424 -)))|( % colspan="2" %)(((359 +)))|((( 425 425 Changed behaviour of **gatedistance** script property 426 426 ))) 427 -|(% colspan=" 4" %)(% colspan="3" %)362 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 428 428 ((( 429 429 //The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.// 430 430 ))) 431 - 432 ----- 433 - 434 -=== Version 3.30 === 435 - 436 -(% class="table-striped" %) 366 +|(% colspan="3" %)(% colspan="3" %) 367 +((( 368 +== 3.30 == 369 +))) 437 437 |((( 438 438 UI extensions 439 439 )))|((( 440 440 3.30 Beta 3 441 -)))|( % colspan="2" %)(((442 -**FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()**374 +)))|((( 375 +**FFI: **Removed** GetMissionLimit() (%%)**and** IsMissionLimit**(%%)**Enabled()** 443 443 ))) 444 -|(% colspan=" 7" %)(% colspan="3" %)377 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 445 445 ((( 446 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached()// 379 +//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimit(%%)Reached()// 447 447 ))) 448 - 449 ----- 450 - 451 -=== Version 3.20 === 452 - 453 -(% class="table-striped" %) 381 +|(% colspan="3" %)(% colspan="3" %) 382 +((( 383 +== 3.20 == 384 +))) 454 454 |((( 455 455 Scripts 456 456 )))|((( 457 457 3.20 Beta 1 458 -)))|( % colspan="2" %)(((389 +)))|((( 459 459 Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed 460 460 ))) 461 -|(% colspan=" 4" %)(% colspan="3" %)392 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 462 462 ((( 463 463 //Old params: param = attacked object, param2 = attack method, param3 = attacked component// 464 464 //New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon] ... ... @@ -470,11 +470,11 @@ 470 470 )))|(% colspan="1" %)(% colspan="1" %) 471 471 ((( 472 472 3.20 Beta 1 473 -)))|(% colspan=" 2" %)(% colspan="1" %)404 +)))|(% colspan="1" %)(% colspan="1" %) 474 474 ((( 475 475 Removed script property $trade.**restriction.faction** 476 476 ))) 477 -|(% colspan=" 4" %)(% colspan="3" %)408 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 478 478 ((( 479 479 //$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.// 480 480 ))) ... ... @@ -482,19 +482,17 @@ 482 482 UI extensions 483 483 )))|((( 484 484 3.20 Beta 1 485 -)))|( % colspan="2" %)(((416 +)))|((( 486 486 **Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete! 487 487 ))) 488 -|(% colspan=" 4" %)(% colspan="3" %)419 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 489 489 ((( 490 490 //With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.// 491 491 ))) 492 - 493 ----- 494 - 495 -=== Version 3.10 === 496 - 497 -(% class="table-striped" %) 423 +|(% colspan="3" %)(% colspan="3" %) 424 +((( 425 +== 3.10 == 426 +))) 498 498 |(% colspan="1" %)(% colspan="1" %) 499 499 ((( 500 500 Scripts ... ... @@ -501,20 +501,18 @@ 501 501 )))|(% colspan="1" %)(% colspan="1" %) 502 502 ((( 503 503 3.10 Beta 1 504 -)))|(% colspan=" 2" %)(% colspan="1" %)433 +)))|(% colspan="1" %)(% colspan="1" %) 505 505 ((( 506 506 Removed script action **<add_build/>** 507 507 ))) 508 -|(% colspan=" 7" %)(% colspan="3" %)437 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 509 509 ((( 510 510 //Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.// 511 511 ))) 512 - 513 ----- 514 - 515 -=== Version 3.00 === 516 - 517 -(% class="table-striped" %) 441 +|(% colspan="3" %)(% colspan="3" %) 442 +((( 443 +== 3.00 == 444 +))) 518 518 |(% colspan="1" %)(% colspan="1" %) 519 519 ((( 520 520 Scripts ... ... @@ -521,11 +521,11 @@ 521 521 )))|(% colspan="1" %)(% colspan="1" %) 522 522 ((( 523 523 3.0 Beta 6 524 -)))|(% colspan=" 2" %)(% colspan="1" %)451 +)))|(% colspan="1" %)(% colspan="1" %) 525 525 ((( 526 526 Changed behaviour of script action **<get_suitable_job/>** 527 527 ))) 528 -|(% colspan=" 4" %)(% colspan="3" %)455 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 529 529 ((( 530 530 //<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.// 531 531 ))) ... ... @@ -535,11 +535,11 @@ 535 535 )))|(% colspan="1" %)(% colspan="1" %) 536 536 ((( 537 537 3.0 Beta 6 538 -)))|(% colspan=" 2" %)(% colspan="1" %)465 +)))|(% colspan="1" %)(% colspan="1" %) 539 539 ((( 540 540 Changed behaviour of script action **<get_ware_definition/>** 541 541 ))) 542 -|(% colspan=" 4" %)(% colspan="3" %)469 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 543 543 ((( 544 544 //<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.// 545 545 ))) ... ... @@ -549,11 +549,11 @@ 549 549 )))|(% colspan="1" %)(% colspan="1" %) 550 550 ((( 551 551 3.0 Beta 5 552 -)))|(% colspan=" 2" %)(% colspan="1" %)479 +)))|(% colspan="1" %)(% colspan="1" %) 553 553 ((( 554 554 Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case 555 555 ))) 556 -|(% colspan=" 4" %)(% colspan="3" %)483 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 557 557 ((( 558 558 //All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.) 559 559 ... ... @@ -565,11 +565,11 @@ 565 565 )))|(% colspan="1" %)(% colspan="1" %) 566 566 ((( 567 567 3.0 Beta 5 568 -)))|(% colspan=" 2" %)(% colspan="1" %)495 +)))|(% colspan="1" %)(% colspan="1" %) 569 569 ((( 570 570 Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions> 571 571 ))) 572 -|(% colspan=" 4" %)(% colspan="3" %)499 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 573 573 ((( 574 574 //Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.// 575 575 ))) ... ... @@ -579,11 +579,11 @@ 579 579 )))|(% colspan="1" %)(% colspan="1" %) 580 580 ((( 581 581 3.0 Beta 5 582 -)))|(% colspan=" 2" %)(% colspan="1" %)509 +)))|(% colspan="1" %)(% colspan="1" %) 583 583 ((( 584 584 Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 585 585 ))) 586 -|(% colspan=" 4" %)(% colspan="3" %)513 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 587 587 ((( 588 588 //Before the change, positions are relative to $dockingbay.parent. 589 589 After the change, positions are relative to $dockingbay as specified in the documentation.// ... ... @@ -594,11 +594,11 @@ 594 594 )))|(% colspan="1" %)(% colspan="1" %) 595 595 ((( 596 596 3.0 Beta 2 597 -)))|(% colspan=" 2" %)(% colspan="1" %)524 +)))|(% colspan="1" %)(% colspan="1" %) 598 598 ((( 599 599 Support for entity flag "**skillsvisible**" dropped 600 600 ))) 601 -|(% colspan=" 4" %)(% colspan="3" %)528 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 602 602 ((( 603 603 //Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 604 604 ))) ... ... @@ -606,10 +606,10 @@ 606 606 Scripts 607 607 )))|((( 608 608 3.0 Beta 2 609 -)))|( % colspan="2" %)(((536 +)))|((( 610 610 Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**. 611 611 ))) 612 -|(% colspan=" 4" %)(% colspan="3" %)539 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 613 613 ((( 614 614 //Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied. 615 615 3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced. ... ... @@ -622,11 +622,11 @@ 622 622 )))|(% colspan="1" %)(% colspan="1" %) 623 623 ((( 624 624 3.0 Beta 1 625 -)))|(% colspan=" 2" %)(% colspan="1" %)552 +)))|(% colspan="1" %)(% colspan="1" %) 626 626 ((( 627 627 **MissionBoard** support dropped 628 628 ))) 629 -|(% colspan=" 4" %)(% colspan="3" %)556 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 630 630 ((( 631 631 //MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.// 632 632 ))) ... ... @@ -634,10 +634,10 @@ 634 634 Job/God 635 635 )))|((( 636 636 3.0 Beta 1 637 -)))|( % colspan="2" %)(((564 +)))|((( 638 638 By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined 639 639 ))) 640 -|(% colspan=" 4" %)(% colspan="3" %)567 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 641 641 ((( 642 642 //To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.// 643 643 ))) ... ... @@ -647,11 +647,11 @@ 647 647 )))|(% colspan="1" %)(% colspan="1" %) 648 648 ((( 649 649 3.0 Beta 1 650 -)))|(% colspan=" 2" %)(% colspan="1" %)577 +)))|(% colspan="1" %)(% colspan="1" %) 651 651 ((( 652 652 Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 653 653 ))) 654 -|(% colspan=" 4" %)(% colspan="3" %)581 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 655 655 ((( 656 656 //Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.// 657 657 ))) ... ... @@ -661,11 +661,11 @@ 661 661 )))|(% colspan="1" %)(% colspan="1" %) 662 662 ((( 663 663 3.0 Beta 1 664 -)))|(% colspan=" 2" %)(% colspan="1" %)591 +)))|(% colspan="1" %)(% colspan="1" %) 665 665 ((( 666 666 Script action **<set_doors_locked/>** attribute **'group'** changed 667 667 ))) 668 -|(% colspan=" 4" %)(% colspan="3" %)595 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 669 669 ((( 670 670 //The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 671 671 ))) ... ... @@ -675,11 +675,11 @@ 675 675 )))|(% colspan="1" %)(% colspan="1" %) 676 676 ((( 677 677 3.0 Beta 1 678 -)))|(% colspan=" 2" %)(% colspan="1" %)605 +)))|(% colspan="1" %)(% colspan="1" %) 679 679 ((( 680 680 Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 681 681 ))) 682 -|(% colspan=" 4" %)(% colspan="3" %)609 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 683 683 ((( 684 684 //These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 685 685 ))) ... ... @@ -689,11 +689,11 @@ 689 689 )))|(% colspan="1" %)(% colspan="1" %) 690 690 ((( 691 691 3.0 Beta 1 692 -)))|(% colspan=" 2" %)(% colspan="1" %)619 +)))|(% colspan="1" %)(% colspan="1" %) 693 693 ((( 694 694 Script actions **<set_hack_target/>** and **<abort_hack/>** removed 695 695 ))) 696 -|(% colspan=" 4" %)(% colspan="3" %)623 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 697 697 ((( 698 698 //These actions had no effect and were removed.// 699 699 ))) ... ... @@ -703,11 +703,11 @@ 703 703 )))|(% colspan="1" %)(% colspan="1" %) 704 704 ((( 705 705 3.0 Beta 1 706 -)))|(% colspan=" 2" %)(% colspan="1" %)633 +)))|(% colspan="1" %)(% colspan="1" %) 707 707 ((( 708 708 **<setup_conversation_minigame/>** script action removed 709 709 ))) 710 -|(% colspan=" 4" %)(% colspan="3" %)637 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 711 711 ((( 712 712 //The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 713 713 ))) ... ... @@ -717,11 +717,11 @@ 717 717 )))|(% colspan="1" %)(% colspan="1" %) 718 718 ((( 719 719 3.0 Beta 1 720 -)))|(% colspan=" 2" %)(% colspan="1" %)647 +)))|(% colspan="1" %)(% colspan="1" %) 721 721 ((( 722 722 <add_player_choice_*> **confidence** attribute removed 723 723 ))) 724 -|(% colspan=" 4" %)(% colspan="3" %)651 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 725 725 ((( 726 726 //The default confidence of player options is another leftover from the XR era and had no effect in X4.// 727 727 ))) ... ... @@ -731,11 +731,11 @@ 731 731 )))|(% colspan="1" %)(% colspan="1" %) 732 732 ((( 733 733 3.0 Beta 1 734 -)))|(% colspan=" 2" %)(% colspan="1" %)661 +)))|(% colspan="1" %)(% colspan="1" %) 735 735 ((( 736 736 **<hack_via_control_panel/>** script action removed 737 737 ))) 738 -|(% colspan=" 4" %)(% colspan="3" %)665 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 739 739 ((( 740 740 //Unused script action <hack_via_control_panel/> was removed.// 741 741 ))) ... ... @@ -745,11 +745,11 @@ 745 745 )))|(% colspan="1" %)(% colspan="1" %) 746 746 ((( 747 747 3.0 Beta 1 748 -)))|(% colspan=" 2" %)(% colspan="1" %)675 +)))|(% colspan="1" %)(% colspan="1" %) 749 749 ((( 750 750 **Lua: **GetMiniGameCursorPosition() removed 751 751 ))) 752 -|(% colspan=" 4" %)(% colspan="3" %)679 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 753 753 ((( 754 754 //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 755 755 ))) ... ... @@ -757,10 +757,10 @@ 757 757 UI core 758 758 )))|((( 759 759 3.0 Beta 1 760 -)))|( % colspan="2" %)(((687 +)))|((( 761 761 **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 762 762 ))) 763 -|(% colspan=" 4" %)(% colspan="3" %)690 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 764 764 ((( 765 765 //In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 766 766 ))) ... ... @@ -770,11 +770,11 @@ 770 770 )))|(% colspan="1" %)(% colspan="1" %) 771 771 ((( 772 772 3.0 Beta 1 773 -)))|(% colspan=" 2" %)(% colspan="1" %)700 +)))|(% colspan="1" %)(% colspan="1" %) 774 774 ((( 775 775 **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor 776 776 ))) 777 -|(% colspan=" 4" %)(% colspan="3" %)704 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 778 778 ((( 779 779 //In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.// 780 780 ))) ... ... @@ -784,11 +784,11 @@ 784 784 )))|(% colspan="1" %)(% colspan="1" %) 785 785 ((( 786 786 3.0 Beta 1 787 -)))|(% colspan=" 2" %)(% colspan="1" %)714 +)))|(% colspan="1" %)(% colspan="1" %) 788 788 ((( 789 789 **$ware.illegal** updated 790 790 ))) 791 -|(% colspan=" 4" %)(% colspan="3" %)718 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 792 792 ((( 793 793 //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 794 794 //It now returns true if $ware is illegal to any faction in the game.// ... ... @@ -799,11 +799,11 @@ 799 799 )))|(% colspan="1" %)(% colspan="1" %) 800 800 ((( 801 801 3.0 Beta 1 802 -)))|(% colspan=" 2" %)(% colspan="1" %)729 +)))|(% colspan="1" %)(% colspan="1" %) 803 803 ((( 804 804 MD script **RML_Flight_Along_Path** removed 805 805 ))) 806 -|(% colspan=" 4" %)(% colspan="3" %)733 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 807 807 ((( 808 808 //The MD script RML_Flight_Along_Path was not referened and was removed.// 809 809 ))) ... ... @@ -813,11 +813,11 @@ 813 813 )))|(% colspan="1" %)(% colspan="1" %) 814 814 ((( 815 815 3.0 Beta 1 816 -)))|(% colspan=" 2" %)(% colspan="1" %)743 +)))|(% colspan="1" %)(% colspan="1" %) 817 817 ((( 818 818 parameters of **<event_venture_mission_completed/>** changed 819 819 ))) 820 -|(% colspan=" 4" %)(% colspan="3" %)747 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 821 821 ((( 822 822 //old params: param = venture details, param2 = ships involved, param3 = duration// 823 823 //new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// ... ... @@ -826,11 +826,11 @@ 826 826 Scripts 827 827 )))|((( 828 828 3.0 Beta 1 829 -)))|( % colspan="2" %)(((756 +)))|((( 830 830 **<set_object_wing_name/>** removed, 831 831 **<set_object_fleet_name/>** added 832 832 ))) 833 -|(% colspan=" 4" %)(% colspan="3" %)760 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 834 834 ((( 835 835 //The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>// 836 836 ))) ... ... @@ -838,28 +838,26 @@ 838 838 Scripts 839 839 )))|((( 840 840 3.0 Beta 1 841 -)))|( % colspan="2" %)(((768 +)))|((( 842 842 **$controllable.wing.*** removed, 843 843 **$controllable.fleet.*** added 844 844 ))) 845 -|(% colspan=" 4" %)(% colspan="3" %)772 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 846 846 ((( 847 847 $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander 848 848 ))) 849 - 850 ----- 851 - 852 -=== Version 2.60 === 853 - 854 -(% class="table-striped" %) 776 +|(% colspan="3" %)(% colspan="3" %) 777 +((( 778 +== 2.60 == 779 +))) 855 855 |((( 856 856 Scripts 857 857 )))|((( 858 858 2.60 Beta 1 859 -)))|( % colspan="2" %)(((784 +)))|((( 860 860 '**checkoperational**' filter behaviour changed 861 861 ))) 862 -|(% colspan=" 10" %)(% colspan="3" %)787 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 863 863 ((( 864 864 //Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 865 865 ... ... @@ -869,19 +869,17 @@ 869 869 Scripts 870 870 )))|((( 871 871 2.60 Beta 1 872 -)))|( % colspan="2" %)(((797 +)))|((( 873 873 $container.**supplyresources** behavior changed 874 -))) | | |875 -|(% colspan=" 10" %)(% colspan="3" %)799 +))) 800 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 876 876 ((( 877 877 //The script keyword $container.supplyresources now includes reserved wares.// 878 878 ))) 879 - 880 ----- 881 - 882 -=== Version 2.20 === 883 - 884 -(% class="table-striped" %) 804 +|(% colspan="3" %)(% colspan="3" %) 805 +((( 806 +== 2.20 == 807 +))) 885 885 |(% colspan="1" %)(% colspan="1" %) 886 886 ((( 887 887 UI core ... ... @@ -888,11 +888,11 @@ 888 888 )))|(% colspan="1" %)(% colspan="1" %) 889 889 ((( 890 890 2.20 Beta 3/4 891 -)))|(% colspan=" 2" %)(% colspan="1" %)814 +)))|(% colspan="1" %)(% colspan="1" %) 892 892 ((( 893 893 **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 894 894 ))) 895 -|(% colspan=" 4" %)(% colspan="3" %)818 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 896 896 ((( 897 897 //2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 898 898 In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// ... ... @@ -905,20 +905,18 @@ 905 905 )))|(% colspan="1" %)(% colspan="1" %) 906 906 ((( 907 907 2.20 Beta 3 908 -)))|(% colspan=" 2" %)(% colspan="1" %)831 +)))|(% colspan="1" %)(% colspan="1" %) 909 909 ((( 910 910 Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 911 911 ))) 912 -|(% colspan=" 4" %)(% colspan="3" %)835 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 913 913 ((( 914 914 //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 915 915 ))) 916 - 917 ----- 918 - 919 -=== Version 2.00 === 920 - 921 -(% class="table-striped" %) 839 +|(% colspan="3" %)(% colspan="3" %) 840 +((( 841 +== 2.00 == 842 +))) 922 922 |(% colspan="1" %)(% colspan="1" %) 923 923 ((( 924 924 Scripts ... ... @@ -925,11 +925,11 @@ 925 925 )))|(% colspan="1" %)(% colspan="1" %) 926 926 ((( 927 927 2.00 Beta 1 928 -)))|(% colspan=" 2" %)(% colspan="1" %)849 +)))|(% colspan="1" %)(% colspan="1" %) 929 929 ((( 930 930 **<event_build_finished/> **param2 now returns null instead of a construction sequence 931 931 ))) 932 -|(% colspan=" 4" %)(% colspan="3" %)853 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 933 933 ((( 934 934 //The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 935 935 ))) ... ... @@ -939,11 +939,11 @@ 939 939 )))|(% colspan="1" %)(% colspan="1" %) 940 940 ((( 941 941 2.00 Beta 1 942 -)))|(% colspan=" 2" %)(% colspan="1" %)863 +)))|(% colspan="1" %)(% colspan="1" %) 943 943 ((( 944 944 **param.boarding.{...}** strength parameters removed 945 945 ))) 946 -|(% colspan=" 4" %)(% colspan="3" %)867 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 947 947 ((( 948 948 //The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 949 949 ))) ... ... @@ -953,11 +953,11 @@ 953 953 )))|(% colspan="1" %)(% colspan="1" %) 954 954 ((( 955 955 2.00 Beta 1 956 -)))|(% colspan=" 2" %)(% colspan="1" %)877 +)))|(% colspan="1" %)(% colspan="1" %) 957 957 ((( 958 958 **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 959 959 ))) 960 -|(% colspan=" 4" %)(% colspan="3" %)881 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 961 961 ((( 962 962 //Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 963 963 ))) ... ... @@ -965,10 +965,10 @@ 965 965 UI extensions 966 966 )))|((( 967 967 2.00 Beta 1 968 -)))|( % colspan="2" %)(((889 +)))|((( 969 969 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 970 970 ))) 971 -|(% colspan=" 4" %)(% colspan="3" %)892 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 972 972 ((( 973 973 //Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.// 974 974 ))) ... ... @@ -976,10 +976,10 @@ 976 976 UI extensions 977 977 )))|((( 978 978 2.00 Beta 1 979 -)))|( % colspan="2" %)(((900 +)))|((( 980 980 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 981 981 ))) 982 -|(% colspan=" 4" %)(% colspan="3" %)903 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 983 983 ((( 984 984 //Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.// 985 985 //Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.// ... ... @@ -988,10 +988,10 @@ 988 988 Scripts 989 989 )))|((( 990 990 2.00 Beta 1 991 -)))|( % colspan="2" %)(((912 +)))|((( 992 992 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 993 993 ))) 994 -|(% colspan=" 4" %)(% colspan="3" %)915 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 995 995 ((( 996 996 //This now enforces a leader and at least one follower in order to create or change a formation. Former implementation made it possible to create formations without any followers which led to issues.// 997 997 ))) ... ... @@ -999,10 +999,10 @@ 999 999 Scripts 1000 1000 )))|((( 1001 1001 2.00 Beta 1 1002 -)))|( % colspan="2" %)(((923 +)))|((( 1003 1003 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 1004 1004 ))) 1005 -|(% colspan=" 4" %)(% colspan="3" %)926 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1006 1006 ((( 1007 1007 //For prior behavior, check for event.param being non-null.// 1008 1008 ))) ... ... @@ -1010,10 +1010,10 @@ 1010 1010 AI Scripts 1011 1011 )))|((( 1012 1012 2.00 Beta 1 1013 -)))|( % colspan="2" %)(((934 +)))|((( 1014 1014 **<shoot/>/<shoot_at/>** attribute changes. 1015 1015 ))) 1016 -|(% colspan=" 4" %)(% colspan="3" %)937 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1017 1017 ((( 1018 1018 //Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.// 1019 1019 //New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.// ... ... @@ -1025,10 +1025,10 @@ 1025 1025 UI extensions 1026 1026 )))|((( 1027 1027 2.00 Beta 1 1028 -)))|( % colspan="2" %)(((949 +)))|((( 1029 1029 **FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter. 1030 1030 ))) 1031 -|(% colspan=" 4" %)(% colspan="3" %)952 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1032 1032 ((( 1033 1033 //Added possibility to query build tasks of a certain buildmodule.// 1034 1034 ))) ... ... @@ -1036,10 +1036,10 @@ 1036 1036 UI extensions 1037 1037 )))|((( 1038 1038 2.00 Beta 1 1039 -)))|( % colspan="2" %)(((960 +)))|((( 1040 1040 **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 1041 1041 ))) 1042 -|(% colspan=" 4" %)(% colspan="3" %)963 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1043 1043 ((( 1044 1044 //Added list of resources a buildmodule needs to build.// 1045 1045 ))) ... ... @@ -1047,10 +1047,10 @@ 1047 1047 UI extensions 1048 1048 )))|((( 1049 1049 2.00 Beta 1 1050 -)))|( % colspan="2" %)(((1051 -**Lua: CalculateTotalHullFraction() **was removed. 971 +)))|((( 972 +**Lua: CalculateTotalHullFraction() **(%%)was removed. 1052 1052 ))) 1053 -|(% colspan=" 4" %)(% colspan="3" %)974 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1054 1054 ((( 1055 1055 //Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 1056 1056 ))) ... ... @@ -1058,27 +1058,25 @@ 1058 1058 UI extensions 1059 1059 )))|((( 1060 1060 2.00 Beta 1 1061 -)))|( % colspan="2" %)(((1062 -**FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values. 982 +)))|((( 983 +**FFI: RequestDockAtReason()/UndockPlayerShip()(%%) **changed their return values. 1063 1063 ))) 1064 -|(% colspan=" 4" %)(% colspan="3" %)985 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1065 1065 ((( 1066 1066 //Changed return value type to const char* to better identify failure reasons in Lua script.// 1067 1067 ))) 1068 - 1069 ----- 1070 - 1071 -=== Version 1.50 === 1072 - 1073 -(% class="table-striped" %) 989 +|(% colspan="3" %)(% colspan="3" %) 990 +((( 991 +== 1.50 == 992 +))) 1074 1074 |((( 1075 1075 UI extensions 1076 1076 )))|((( 1077 1077 1.50 Beta 3 1078 -)))|( % colspan="2" %)(((997 +)))|((( 1079 1079 **Lua: GetComponentData() **changed behavior of "docksizes" property. 1080 1080 ))) 1081 -|(% colspan=" 4" %)(% colspan="3" %)1000 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1082 1082 ((( 1083 1083 //The "docksizes" property no longer includes internal ship storage docks.// 1084 1084 ))) ... ... @@ -1086,10 +1086,10 @@ 1086 1086 All 1087 1087 )))|((( 1088 1088 1.50 Beta 2 1089 -)))|( % colspan="2" %)(((1008 +)))|((( 1090 1090 **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 1091 1091 ))) 1092 -|(% colspan=" 4" %)(% colspan="3" %)1011 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1093 1093 ((( 1094 1094 //Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".// 1095 1095 ... ... @@ -1101,10 +1101,10 @@ 1101 1101 UI extensions 1102 1102 )))|((( 1103 1103 1.50 Beta 2 1104 -)))|( % colspan="2" %)(((1023 +)))|((( 1105 1105 **FFI: UpgradeGroupInfo **datatype was changed. 1106 1106 ))) 1107 -|(% colspan=" 4" %)(% colspan="3" %)1026 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1108 1108 ((( 1109 1109 //Added new "operational" field to retrieve information about number of operational upgrades in a group.// 1110 1110 ))) ... ... @@ -1114,11 +1114,11 @@ 1114 1114 )))|(% colspan="1" %)(% colspan="1" %) 1115 1115 ((( 1116 1116 1.50 Beta 1 1117 -)))|(% colspan=" 2" %)(% colspan="1" %)1036 +)))|(% colspan="1" %)(% colspan="1" %) 1118 1118 ((( 1119 1119 **FFI: SetGuidance()** removed useinfopoint argument. 1120 1120 ))) 1121 -|(% colspan=" 4" %)(% colspan="3" %)1040 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1122 1122 ((( 1123 1123 //In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.// 1124 1124 ... ... @@ -1128,44 +1128,40 @@ 1128 1128 UI extensions 1129 1129 )))|((( 1130 1130 1.50 Beta 1 1131 -)))|( % colspan="2" %)(((1050 +)))|((( 1132 1132 **FFI: CancelConstruction() **changed its return value. 1133 1133 ))) 1134 -|(% colspan=" 4" %)(% colspan="3" %)1053 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1135 1135 ((( 1136 1136 //CancelConstruction() now returns if the cancellation was successful. // 1137 1137 ))) 1138 - 1139 ----- 1140 - 1141 -=== Version 1.32 === 1142 - 1143 -(% class="table-striped" %) 1057 +|(% colspan="3" %)(% colspan="3" %) 1058 +((( 1059 +== 1.32 == 1060 +))) 1144 1144 |((( 1145 1145 UI extensions 1146 1146 )))|((( 1147 1147 1.32 1148 -)))|( % colspan="2" %)(((1065 +)))|((( 1149 1149 **Lua: GetComponentData() **removed the "nextdestname" property. 1150 1150 ))) 1151 -|(% colspan=" 4" %)(% colspan="3" %)1068 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1152 1152 ((( 1153 1153 //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 1154 1154 ))) 1155 - 1156 ----- 1157 - 1158 -=== Version 1.20 === 1159 - 1160 -(% class="table-striped" %) 1072 +|(% colspan="3" %)(% colspan="3" %) 1073 +((( 1074 +== 1.20 == 1075 +))) 1161 1161 |((( 1162 1162 UI extensions 1163 1163 )))|((( 1164 1164 1.20 1165 -)))|( % colspan="2" %)(((1080 +)))|((( 1166 1166 **FFI: GetAAOption()** got a new "useconfig" parameter. 1167 1167 ))) 1168 -|(% colspan=" 4" %)(% colspan="3" %)1083 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1169 1169 ((( 1170 1170 //The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.// 1171 1171 )))
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... ... @@ -1,0 +1,1 @@ 1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577854/Breaking Changes