Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 121.2
edited by Volodymyr Boichuk
on 2024/05/29 13:25
Change comment: There is no comment for this version
To version 102.1
edited by owen
on 2023/02/07 12:57
Change comment: Added documentation for <find_object_surface> changes

Summary

Details

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1 -X4 Foundations Wiki.Modding Support.WebHome
Author
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1 -xwiki:XWiki.Volodymyr
1 +xwiki:XWiki.owen
Content
... ... @@ -4,13 +4,13 @@
4 4  The following table provides an overview about all breaking changes. This should help you to make any necessary changes to restore compatibility of older mods with new versions of X4.
5 5  Feel free to drop a note if a certain breaking change is breaking your mod and you have difficulties finding a way to work around the issue.
6 6  
7 -{{info}}
8 -The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
7 +{{note}}
8 +The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
9 9  
10 10  Further note that the list provides information about breaking changes which are in the pipeline of being released. This is meant merely as an informational heads up. Neither do mistake this as an announcement of that version becoming available soon nor take it for granted that such a change will go live. Any information provided for not yet released versions can change (and even be removed) prior to such version having seen the light of day.
11 11  
12 12  As a final note, please be aware that issues introduced during the beta phase might not be explicitly mentioned in the list below, if things would only be broken in-between two beta versions. While we still aim to document any (potential) breaking change here, there might be circumstances for which we divert from that procedure (especially in case of only minor issues which are considered merely bugfixes rather than an intended behavior change).
13 -{{/info}}
13 +{{/note}}
14 14  
15 15  {{warning title="UI modding considered unstable until further notice..."}}
16 16  Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here.
... ... @@ -18,106 +18,29 @@
18 18  
19 19  = Breaking Changes =
20 20  
21 -{{toc scope="LOCAL" start="3"/}}
22 -
23 -=== Version 7.00 ===
24 -
25 -
26 -(% class="table-striped" %)
27 -|(% colspan="1" style="width:117px" %) |(% colspan="1" style="width:119px" %) |(% colspan="2" style="width:1625px" %)
28 -|(% colspan="4" style="width:117px" %)
29 -|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**<aiflight><skills>**: **strafespeed**, **strafeacc**, **steeringspeed**, **steeringacc** moved to separate nodes; added support for min and max values
30 -|(% colspan="4" style="width:117px" %)(((
31 -//The four parameters used to represent flat factors applied to ships' properties with respect to their respective pilots' skill levels. Parameters moved to separate nodes with support for min and max values which, if supplied, scales the factor linearly if the affected ship's unmodified property is within min and max. Factor does not affect the ship if that property is below min.//
21 +(% class="wrapped" %)
22 +|=(((
23 +Type
24 +)))|=(((
25 +Version
26 +)))|=(((
27 +Summary
32 32  )))
33 -|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)7.00 Beta 6|(% colspan="2" style="width:1625px" %)MD action **<set_holomap_target>** parameter change.
34 -|(% colspan="4" style="width:117px" %)(((
35 -//The **pantime** parameter has never actually done anything beyond turning panning on or making the transition instant. To make this clear it has been** **replaced with the boolean parameter **instant.**//
36 -)))
37 -|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 1|(% colspan="2" style="width:1625px" %)Renamed some material names and changed file paths for textures.
38 -|(% colspan="4" style="width:117px" %)(((
39 -(% style="color:#ffffff" %)//Some material names and texture paths were changed. Please DIFF the materiallibrary.xml from 6.20 with 7.0 to see the difference//
40 -)))
41 -|(% colspan="1" style="width:117px" %)(% colspan="1" %)
29 +|(% colspan="3" %)(% colspan="3" %)
42 42  (((
43 -Scripts
44 -)))|(% colspan="1" style="width:119px" %)(((
45 -7.00 Beta 1
46 -)))|(% colspan="2" style="width:1625px" %)(((
47 -MD action **<set_presentation_cluster_persistence/>** now requires the cluster to be a presentation cluster.
31 +== 6.00 ==
48 48  )))
49 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
50 -(((
51 -// Previously it was possible to set normal clusters to be persistent presentation clusters which was an invalid state.//
52 -)))
53 -|(% colspan="1" style="width:117px" %)(% colspan="1" %)
54 -(((
55 -UI extensions
56 -)))|(% colspan="1" style="width:119px" %)(((
57 -7.00 Beta 1
58 -)))|(% colspan="2" style="width:1625px" %)(((
59 -**FFI**: RemoveBuildPlot() changed
60 -)))
61 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
62 -(((
63 -// The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.//
64 -)))
65 -|(% colspan="1" style="width:117px" %)(% colspan="1" %)
66 -(((
67 -Assets
68 -)))|(% colspan="1" style="width:119px" %)(((
69 -7.00 Beta 1
70 -)))|(% colspan="2" style="width:1625px" %)(((
71 -**Some Split DLC materials moved to base game**
72 -)))
73 -|(% colspan="7" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
74 -(((
75 -// //"spl_p1_fx" AND "split_p1_hulltexture_01" were moved from Split DLC to base game
76 -)))
77 -
78 -=== Version 6.00 ===
79 -
80 -(% class="table-striped" %)
81 -|(((
82 -Libraries
83 -)))|(((
84 -6.00 Beta 7
85 -)))|(% colspan="2" %)(((
86 -Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs.
87 -)))
88 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
89 -(((
90 -//Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.//
91 -
92 -//All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.//
93 -)))
94 94  |(% colspan="1" %)(% colspan="1" %)
95 95  (((
96 96  Scripts
97 97  )))|(% colspan="1" %)(% colspan="1" %)
98 98  (((
99 -6.00 Beta 4
100 -)))|(% colspan="2" %)(% colspan="1" %)
101 -(((
102 -Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised.
103 -)))
104 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
105 -(((
106 -//The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. //
107 -
108 -//Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.//
109 -)))
110 -|(% colspan="1" %)(% colspan="1" %)
111 -(((
112 -Scripts
38 +6.00 Beta 3
113 113  )))|(% colspan="1" %)(% colspan="1" %)
114 114  (((
115 -6.00 Beta 3
116 -)))|(% colspan="2" %)(% colspan="1" %)
117 -(((
118 118  Changed result of **<find_object_surface>** action in the case of a failure
119 119  )))
120 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
43 +|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
121 121  (((
122 122  //The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.//
123 123  
... ... @@ -131,11 +131,11 @@
131 131  )))|(% colspan="1" %)(% colspan="1" %)
132 132  (((
133 133  6.00 Beta 1
134 -)))|(% colspan="2" %)(% colspan="1" %)
57 +)))|(% colspan="1" %)(% colspan="1" %)
135 135  (((
136 136  Behaviour change for **<match_dock>** script component filter
137 137  )))
138 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
61 +|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
139 139  (((
140 140  //<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
141 141  This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.//
... ... @@ -146,11 +146,11 @@
146 146  )))|(% colspan="1" %)(% colspan="1" %)
147 147  (((
148 148  6.00 Beta 1
149 -)))|(% colspan="2" %)(% colspan="1" %)
72 +)))|(% colspan="1" %)(% colspan="1" %)
150 150  (((
151 151  Changed result attribute location for **<get_attackstrength>**
152 152  )))
153 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
76 +|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
154 154  (((
155 155  //The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.//
156 156  )))
... ... @@ -158,10 +158,10 @@
158 158  Assets
159 159  )))|(((
160 160  6.00 Beta 1
161 -)))|(% colspan="2" %)(((
84 +)))|(((
162 162  Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons
163 163  )))
164 -|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
87 +|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
165 165  (((
166 166  //Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
167 167  Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.//
... ... @@ -172,11 +172,11 @@
172 172  )))|(% colspan="1" %)(% colspan="1" %)
173 173  (((
174 174  6.00 Beta 1
175 -)))|(% colspan="2" %)(% colspan="1" %)
98 +)))|(% colspan="1" %)(% colspan="1" %)
176 176  (((
177 177  Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects
178 178  )))
179 -|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
102 +|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
180 180  (((
181 181  //When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.//
182 182  )))
... ... @@ -184,10 +184,10 @@
184 184  Scripts
185 185  )))|(((
186 186  6.00 Beta 1
187 -)))|(% colspan="2" %)(((
110 +)))|(((
188 188  **<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards.
189 189  )))
190 -|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
113 +|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
191 191  (((
192 192  //The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.//
193 193  )))
... ... @@ -195,36 +195,32 @@
195 195  Cutscenes
196 196  )))|(((
197 197  6.00 Beta 1
198 -)))|(% colspan="2" %)(((
121 +)))|(((
199 199  Changed behaviour of **<angles>** in cutscenes
200 200  )))
201 -|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
124 +|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
202 202  (((
203 203  //The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.//
204 204  )))
205 -
206 -----
207 -
208 -=== Version 5.00 ===
209 -
210 -(% class="table-striped" %)
128 +|(% colspan="3" %)(% colspan="3" %)
129 +(((
130 +== 5.00 ==
131 +)))
211 211  |(((
212 212  Parameters
213 213  )))|(((
214 214  5.00 Beta 1
215 -)))|(% colspan="2" %)(((
136 +)))|(((
216 216  **<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration
217 217  )))
218 -|(% colspan="7" %)(% colspan="3" %)
139 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
219 219  (((
220 220  //'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.//
221 221  )))
222 -
223 -----
224 -
225 -=== Version 4.10 ===
226 -
227 -(% class="table-striped" %)
143 +|(% colspan="3" %)(% colspan="3" %)
144 +(((
145 +== 4.10 ==
146 +)))
228 228  |(% colspan="1" %)(% colspan="1" %)
229 229  (((
230 230  UI extensions
... ... @@ -231,13 +231,13 @@
231 231  )))|(% colspan="1" %)(% colspan="1" %)
232 232  (((
233 233  4.10 Beta 7
234 -)))|(% colspan="2" %)(% colspan="1" %)
153 +)))|(% colspan="1" %)(% colspan="1" %)
235 235  (((
236 -**FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated
155 +**FFI**: (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderCrewInfo() and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderDockedShipInfos()(%%) deprecated
237 237  )))
238 -|(% colspan="4" %)(% colspan="3" %)
157 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
239 239  (((
240 -//The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed.//
159 +//The functionality represented by (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) has been removed and the function was therefore stubbed.//
241 241  )))
242 242  |(% colspan="1" %)(% colspan="1" %)
243 243  (((
... ... @@ -245,11 +245,11 @@
245 245  )))|(% colspan="1" %)(% colspan="1" %)
246 246  (((
247 247  4.10 Beta 6
248 -)))|(% colspan="2" %)(% colspan="1" %)
167 +)))|(% colspan="1" %)(% colspan="1" %)
249 249  (((
250 250  **FFI**: CustomGameStartPlayerProperty2 changed
251 251  )))
252 -|(% colspan="4" %)(% colspan="3" %)
171 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
253 253  (((
254 254  //This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.//
255 255  )))
... ... @@ -259,11 +259,11 @@
259 259  )))|(% colspan="1" %)(% colspan="1" %)
260 260  (((
261 261  4.10 Beta 3
262 -)))|(% colspan="2" %)(% colspan="1" %)
181 +)))|(% colspan="1" %)(% colspan="1" %)
263 263  (((
264 264  Renamed **<stationinfobox>** to **<infobox>**
265 265  )))
266 -|(% colspan="4" %)(% colspan="3" %)
185 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
267 267  (((
268 268  //Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.//
269 269  )))
... ... @@ -273,11 +273,11 @@
273 273  )))|(% colspan="1" %)(% colspan="1" %)
274 274  (((
275 275  4.10 Beta 2
276 -)))|(% colspan="2" %)(% colspan="1" %)
195 +)))|(% colspan="1" %)(% colspan="1" %)
277 277  (((
278 278  **FFI**: SetMacroMapPlayerSectorOffset() deprecated
279 279  )))
280 -|(% colspan="4" %)(% colspan="3" %)
199 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
281 281  (((
282 282  //The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.//
283 283  )))
... ... @@ -285,10 +285,10 @@
285 285  UI extensions
286 286  )))|(((
287 287  4.10 Beta 2
288 -)))|(% colspan="2" %)(((
289 -**FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed
207 +)))|(((
208 +**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed
290 290  )))
291 -|(% colspan="4" %)(% colspan="3" %)
210 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
292 292  (((
293 293  //These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
294 294  )))
... ... @@ -296,10 +296,10 @@
296 296  Scripts
297 297  )))|(((
298 298  4.10 Beta 1
299 -)))|(% colspan="2" %)(((
300 -People related attributes of mission** <delivery> **node moved
218 +)))|(((
219 +People related attributes of mission** <delivery> **node moved
301 301  )))
302 -|(% colspan="4" %)(% colspan="3" %)
221 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
303 303  (((
304 304  //The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
305 305  )))
... ... @@ -309,11 +309,11 @@
309 309  )))|(% colspan="1" %)(% colspan="1" %)
310 310  (((
311 311  4.10 Beta 1
312 -)))|(% colspan="2" %)(% colspan="1" %)
231 +)))|(% colspan="1" %)(% colspan="1" %)
313 313  (((
314 314  **$destructible.productions** replaced with $defensible.productions
315 315  )))
316 -|(% colspan="4" %)(% colspan="3" %)
235 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
317 317  (((
318 318  //The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
319 319  )))
... ... @@ -321,19 +321,17 @@
321 321  Scripts
322 322  )))|(((
323 323  4.10 Beta 1
324 -)))|(% colspan="2" %)(((
243 +)))|(((
325 325  Removed script property **$object.spawnsourceseed**
326 326  )))
327 -|(% colspan="4" %)(% colspan="3" %)
246 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
328 328  (((
329 329  //The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
330 330  )))
331 -
332 -----
333 -
334 -=== Version 4.00 ===
335 -
336 -(% class="table-striped" %)
250 +|(% colspan="3" %)(% colspan="3" %)
251 +(((
252 +== 4.00 ==
253 +)))
337 337  |(% colspan="1" %)(% colspan="1" %)
338 338  (((
339 339  UI core
... ... @@ -340,23 +340,24 @@
340 340  )))|(% colspan="1" %)(% colspan="1" %)
341 341  (((
342 342  4.00 Beta 10
343 -)))|(% colspan="2" %)(% colspan="1" %)
260 +)))|(% colspan="1" %)(% colspan="1" %)
344 344  (((
345 345  Controlled ship can change without a **gameplanchange-event** occurring.
346 346  )))
347 -|(% colspan="4" %)(% colspan="3" %)
264 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
348 348  (((
349 349  //Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
350 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.//
267 +In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
268 +//
351 351  )))
352 352  |(((
353 353  Scripts
354 354  )))|(((
355 355  4.00 Beta 7
356 -)))|(% colspan="2" %)(((
274 +)))|(((
357 357  Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
358 358  )))
359 -|(% colspan="4" %)(% colspan="3" %)
277 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
360 360  (((
361 361  //Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
362 362  New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
... ... @@ -368,16 +368,17 @@
368 368  )))|(% colspan="1" %)(% colspan="1" %)
369 369  (((
370 370  4.00 Beta 6
371 -)))|(% colspan="2" %)(% colspan="1" %)
289 +)))|(% colspan="1" %)(% colspan="1" %)
372 372  (((
373 373  **FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
374 374  )))
375 -|(% colspan="4" %)(% colspan="3" %)
293 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
376 376  (((
377 377  //In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
378 378  Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).//
379 379  
380 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.//
298 +//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
299 +//
381 381  )))
382 382  |(% colspan="1" %)(% colspan="1" %)
383 383  (((
... ... @@ -385,11 +385,11 @@
385 385  )))|(% colspan="1" %)(% colspan="1" %)
386 386  (((
387 387  4.00 Beta 5
388 -)))|(% colspan="2" %)(% colspan="1" %)
307 +)))|(% colspan="1" %)(% colspan="1" %)
389 389  (((
390 390  **FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
391 391  )))
392 -|(% colspan="4" %)(% colspan="3" %)
311 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
393 393  (((
394 394  //4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//
395 395  
... ... @@ -399,10 +399,10 @@
399 399  Parameters
400 400  )))|(((
401 401  4.00 Beta 1
402 -)))|(% colspan="2" %)(((
321 +)))|(((
403 403  **requiresconstructionvessel** parameter moved
404 404  )))
405 -|(% colspan="4" %)(% colspan="3" %)
324 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
406 406  (((
407 407  //The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
408 408  )))
... ... @@ -410,44 +410,40 @@
410 410  Scripts
411 411  )))|(((
412 412  4.00 Beta 1
413 -)))|(% colspan="2" %)(((
332 +)))|(((
414 414  Changed behaviour of **gatedistance** script property
415 415  )))
416 -|(% colspan="4" %)(% colspan="3" %)
335 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
417 417  (((
418 418  //The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//
419 419  )))
420 -
421 -----
422 -
423 -=== Version 3.30 ===
424 -
425 -(% class="table-striped" %)
339 +|(% colspan="3" %)(% colspan="3" %)
340 +(((
341 +== 3.30 ==
342 +)))
426 426  |(((
427 427  UI extensions
428 428  )))|(((
429 429  3.30 Beta 3
430 -)))|(% colspan="2" %)(((
431 -**FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()**
347 +)))|(((
348 +**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()**
432 432  )))
433 -|(% colspan="7" %)(% colspan="3" %)
350 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
434 434  (((
435 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached()//
352 +//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()//
436 436  )))
437 -
438 -----
439 -
440 -=== Version 3.20 ===
441 -
442 -(% class="table-striped" %)
354 +|(% colspan="3" %)(% colspan="3" %)
355 +(((
356 +== 3.20 ==
357 +)))
443 443  |(((
444 444  Scripts
445 445  )))|(((
446 446  3.20 Beta 1
447 -)))|(% colspan="2" %)(((
362 +)))|(((
448 448  Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
449 449  )))
450 -|(% colspan="4" %)(% colspan="3" %)
365 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
451 451  (((
452 452  //Old params: param = attacked object, param2 = attack method, param3 = attacked component//
453 453  //New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
... ... @@ -459,11 +459,11 @@
459 459  )))|(% colspan="1" %)(% colspan="1" %)
460 460  (((
461 461  3.20 Beta 1
462 -)))|(% colspan="2" %)(% colspan="1" %)
377 +)))|(% colspan="1" %)(% colspan="1" %)
463 463  (((
464 464  Removed script property $trade.**restriction.faction**
465 465  )))
466 -|(% colspan="4" %)(% colspan="3" %)
381 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
467 467  (((
468 468  //$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//
469 469  )))
... ... @@ -471,19 +471,17 @@
471 471  UI extensions
472 472  )))|(((
473 473  3.20 Beta 1
474 -)))|(% colspan="2" %)(((
389 +)))|(((
475 475  **Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
476 476  )))
477 -|(% colspan="4" %)(% colspan="3" %)
392 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
478 478  (((
479 479  //With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
480 480  )))
481 -
482 -----
483 -
484 -=== Version 3.10 ===
485 -
486 -(% class="table-striped" %)
396 +|(% colspan="3" %)(% colspan="3" %)
397 +(((
398 +== 3.10 ==
399 +)))
487 487  |(% colspan="1" %)(% colspan="1" %)
488 488  (((
489 489  Scripts
... ... @@ -490,20 +490,18 @@
490 490  )))|(% colspan="1" %)(% colspan="1" %)
491 491  (((
492 492  3.10 Beta 1
493 -)))|(% colspan="2" %)(% colspan="1" %)
406 +)))|(% colspan="1" %)(% colspan="1" %)
494 494  (((
495 495  Removed script action **<add_build/>**
496 496  )))
497 -|(% colspan="7" %)(% colspan="3" %)
410 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
498 498  (((
499 499  //Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
500 500  )))
501 -
502 -----
503 -
504 -=== Version 3.00 ===
505 -
506 -(% class="table-striped" %)
414 +|(% colspan="3" %)(% colspan="3" %)
415 +(((
416 +== 3.00 ==
417 +)))
507 507  |(% colspan="1" %)(% colspan="1" %)
508 508  (((
509 509  Scripts
... ... @@ -510,11 +510,11 @@
510 510  )))|(% colspan="1" %)(% colspan="1" %)
511 511  (((
512 512  3.0 Beta 6
513 -)))|(% colspan="2" %)(% colspan="1" %)
424 +)))|(% colspan="1" %)(% colspan="1" %)
514 514  (((
515 515  Changed behaviour of script action **<get_suitable_job/>**
516 516  )))
517 -|(% colspan="4" %)(% colspan="3" %)
428 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
518 518  (((
519 519  //<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
520 520  )))
... ... @@ -524,11 +524,11 @@
524 524  )))|(% colspan="1" %)(% colspan="1" %)
525 525  (((
526 526  3.0 Beta 6
527 -)))|(% colspan="2" %)(% colspan="1" %)
438 +)))|(% colspan="1" %)(% colspan="1" %)
528 528  (((
529 529  Changed behaviour of script action **<get_ware_definition/>**
530 530  )))
531 -|(% colspan="4" %)(% colspan="3" %)
442 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
532 532  (((
533 533  //<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
534 534  )))
... ... @@ -538,13 +538,13 @@
538 538  )))|(% colspan="1" %)(% colspan="1" %)
539 539  (((
540 540  3.0 Beta 5
541 -)))|(% colspan="2" %)(% colspan="1" %)
452 +)))|(% colspan="1" %)(% colspan="1" %)
542 542  (((
543 543  Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
544 544  )))
545 -|(% colspan="4" %)(% colspan="3" %)
456 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
546 546  (((
547 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)
458 +//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
548 548  
549 549  //Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
550 550  )))
... ... @@ -554,11 +554,11 @@
554 554  )))|(% colspan="1" %)(% colspan="1" %)
555 555  (((
556 556  3.0 Beta 5
557 -)))|(% colspan="2" %)(% colspan="1" %)
468 +)))|(% colspan="1" %)(% colspan="1" %)
558 558  (((
559 559  Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
560 560  )))
561 -|(% colspan="4" %)(% colspan="3" %)
472 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
562 562  (((
563 563  //Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
564 564  )))
... ... @@ -568,11 +568,11 @@
568 568  )))|(% colspan="1" %)(% colspan="1" %)
569 569  (((
570 570  3.0 Beta 5
571 -)))|(% colspan="2" %)(% colspan="1" %)
482 +)))|(% colspan="1" %)(% colspan="1" %)
572 572  (((
573 573  Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
574 574  )))
575 -|(% colspan="4" %)(% colspan="3" %)
486 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
576 576  (((
577 577  //Before the change, positions are relative to $dockingbay.parent.
578 578  After the change, positions are relative to $dockingbay as specified in the documentation.//
... ... @@ -583,11 +583,11 @@
583 583  )))|(% colspan="1" %)(% colspan="1" %)
584 584  (((
585 585  3.0 Beta 2
586 -)))|(% colspan="2" %)(% colspan="1" %)
497 +)))|(% colspan="1" %)(% colspan="1" %)
587 587  (((
588 588  Support for entity flag "**skillsvisible**" dropped
589 589  )))
590 -|(% colspan="4" %)(% colspan="3" %)
501 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
591 591  (((
592 592  //Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
593 593  )))
... ... @@ -595,10 +595,10 @@
595 595  Scripts
596 596  )))|(((
597 597  3.0 Beta 2
598 -)))|(% colspan="2" %)(((
509 +)))|(((
599 599  Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
600 600  )))
601 -|(% colspan="4" %)(% colspan="3" %)
512 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
602 602  (((
603 603  //Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
604 604  3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
... ... @@ -611,11 +611,11 @@
611 611  )))|(% colspan="1" %)(% colspan="1" %)
612 612  (((
613 613  3.0 Beta 1
614 -)))|(% colspan="2" %)(% colspan="1" %)
525 +)))|(% colspan="1" %)(% colspan="1" %)
615 615  (((
616 616  **MissionBoard** support dropped
617 617  )))
618 -|(% colspan="4" %)(% colspan="3" %)
529 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
619 619  (((
620 620  //MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
621 621  )))
... ... @@ -623,10 +623,10 @@
623 623  Job/God
624 624  )))|(((
625 625  3.0 Beta 1
626 -)))|(% colspan="2" %)(((
537 +)))|(((
627 627  By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
628 628  )))
629 -|(% colspan="4" %)(% colspan="3" %)
540 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
630 630  (((
631 631  //To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
632 632  )))
... ... @@ -636,11 +636,11 @@
636 636  )))|(% colspan="1" %)(% colspan="1" %)
637 637  (((
638 638  3.0 Beta 1
639 -)))|(% colspan="2" %)(% colspan="1" %)
550 +)))|(% colspan="1" %)(% colspan="1" %)
640 640  (((
641 641  Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
642 642  )))
643 -|(% colspan="4" %)(% colspan="3" %)
554 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
644 644  (((
645 645  //Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
646 646  )))
... ... @@ -650,11 +650,11 @@
650 650  )))|(% colspan="1" %)(% colspan="1" %)
651 651  (((
652 652  3.0 Beta 1
653 -)))|(% colspan="2" %)(% colspan="1" %)
564 +)))|(% colspan="1" %)(% colspan="1" %)
654 654  (((
655 655  Script action **<set_doors_locked/>** attribute **'group'** changed
656 656  )))
657 -|(% colspan="4" %)(% colspan="3" %)
568 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
658 658  (((
659 659  //The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
660 660  )))
... ... @@ -664,11 +664,11 @@
664 664  )))|(% colspan="1" %)(% colspan="1" %)
665 665  (((
666 666  3.0 Beta 1
667 -)))|(% colspan="2" %)(% colspan="1" %)
578 +)))|(% colspan="1" %)(% colspan="1" %)
668 668  (((
669 669  Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
670 670  )))
671 -|(% colspan="4" %)(% colspan="3" %)
582 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
672 672  (((
673 673  //These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
674 674  )))
... ... @@ -678,11 +678,11 @@
678 678  )))|(% colspan="1" %)(% colspan="1" %)
679 679  (((
680 680  3.0 Beta 1
681 -)))|(% colspan="2" %)(% colspan="1" %)
592 +)))|(% colspan="1" %)(% colspan="1" %)
682 682  (((
683 683  Script actions **<set_hack_target/>** and **<abort_hack/>** removed
684 684  )))
685 -|(% colspan="4" %)(% colspan="3" %)
596 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
686 686  (((
687 687  //These actions had no effect and were removed.//
688 688  )))
... ... @@ -692,11 +692,11 @@
692 692  )))|(% colspan="1" %)(% colspan="1" %)
693 693  (((
694 694  3.0 Beta 1
695 -)))|(% colspan="2" %)(% colspan="1" %)
606 +)))|(% colspan="1" %)(% colspan="1" %)
696 696  (((
697 697  **<setup_conversation_minigame/>** script action removed
698 698  )))
699 -|(% colspan="4" %)(% colspan="3" %)
610 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
700 700  (((
701 701  //The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
702 702  )))
... ... @@ -706,11 +706,11 @@
706 706  )))|(% colspan="1" %)(% colspan="1" %)
707 707  (((
708 708  3.0 Beta 1
709 -)))|(% colspan="2" %)(% colspan="1" %)
620 +)))|(% colspan="1" %)(% colspan="1" %)
710 710  (((
711 711  <add_player_choice_*> **confidence** attribute removed
712 712  )))
713 -|(% colspan="4" %)(% colspan="3" %)
624 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
714 714  (((
715 715  //The default confidence of player options is another leftover from the XR era and had no effect in X4.//
716 716  )))
... ... @@ -720,11 +720,11 @@
720 720  )))|(% colspan="1" %)(% colspan="1" %)
721 721  (((
722 722  3.0 Beta 1
723 -)))|(% colspan="2" %)(% colspan="1" %)
634 +)))|(% colspan="1" %)(% colspan="1" %)
724 724  (((
725 725  **<hack_via_control_panel/>** script action removed
726 726  )))
727 -|(% colspan="4" %)(% colspan="3" %)
638 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
728 728  (((
729 729  //Unused script action <hack_via_control_panel/> was removed.//
730 730  )))
... ... @@ -734,11 +734,11 @@
734 734  )))|(% colspan="1" %)(% colspan="1" %)
735 735  (((
736 736  3.0 Beta 1
737 -)))|(% colspan="2" %)(% colspan="1" %)
648 +)))|(% colspan="1" %)(% colspan="1" %)
738 738  (((
739 739  **Lua: **GetMiniGameCursorPosition() removed
740 740  )))
741 -|(% colspan="4" %)(% colspan="3" %)
652 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
742 742  (((
743 743  //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
744 744  )))
... ... @@ -746,10 +746,10 @@
746 746  UI core
747 747  )))|(((
748 748  3.0 Beta 1
749 -)))|(% colspan="2" %)(((
660 +)))|(((
750 750  **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
751 751  )))
752 -|(% colspan="4" %)(% colspan="3" %)
663 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
753 753  (((
754 754  //In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
755 755  )))
... ... @@ -759,11 +759,11 @@
759 759  )))|(% colspan="1" %)(% colspan="1" %)
760 760  (((
761 761  3.0 Beta 1
762 -)))|(% colspan="2" %)(% colspan="1" %)
673 +)))|(% colspan="1" %)(% colspan="1" %)
763 763  (((
764 764  **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
765 765  )))
766 -|(% colspan="4" %)(% colspan="3" %)
677 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
767 767  (((
768 768  //In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
769 769  )))
... ... @@ -773,11 +773,11 @@
773 773  )))|(% colspan="1" %)(% colspan="1" %)
774 774  (((
775 775  3.0 Beta 1
776 -)))|(% colspan="2" %)(% colspan="1" %)
687 +)))|(% colspan="1" %)(% colspan="1" %)
777 777  (((
778 778  **$ware.illegal** updated
779 779  )))
780 -|(% colspan="4" %)(% colspan="3" %)
691 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
781 781  (((
782 782  //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
783 783  //It now returns true if $ware is illegal to any faction in the game.//
... ... @@ -788,11 +788,11 @@
788 788  )))|(% colspan="1" %)(% colspan="1" %)
789 789  (((
790 790  3.0 Beta 1
791 -)))|(% colspan="2" %)(% colspan="1" %)
702 +)))|(% colspan="1" %)(% colspan="1" %)
792 792  (((
793 793  MD script **RML_Flight_Along_Path** removed
794 794  )))
795 -|(% colspan="4" %)(% colspan="3" %)
706 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
796 796  (((
797 797  //The MD script RML_Flight_Along_Path was not referened and was removed.//
798 798  )))
... ... @@ -802,11 +802,11 @@
802 802  )))|(% colspan="1" %)(% colspan="1" %)
803 803  (((
804 804  3.0 Beta 1
805 -)))|(% colspan="2" %)(% colspan="1" %)
716 +)))|(% colspan="1" %)(% colspan="1" %)
806 806  (((
807 807  parameters of **<event_venture_mission_completed/>** changed
808 808  )))
809 -|(% colspan="4" %)(% colspan="3" %)
720 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
810 810  (((
811 811  //old params: param = venture details, param2 = ships involved, param3 = duration//
812 812  //new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
... ... @@ -815,11 +815,11 @@
815 815  Scripts
816 816  )))|(((
817 817  3.0 Beta 1
818 -)))|(% colspan="2" %)(((
729 +)))|(((
819 819  **<set_object_wing_name/>** removed,
820 820  **<set_object_fleet_name/>** added
821 821  )))
822 -|(% colspan="4" %)(% colspan="3" %)
733 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
823 823  (((
824 824  //The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
825 825  )))
... ... @@ -827,28 +827,26 @@
827 827  Scripts
828 828  )))|(((
829 829  3.0 Beta 1
830 -)))|(% colspan="2" %)(((
741 +)))|(((
831 831  **$controllable.wing.*** removed,
832 832  **$controllable.fleet.*** added
833 833  )))
834 -|(% colspan="4" %)(% colspan="3" %)
745 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
835 835  (((
836 836  $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
837 837  )))
838 -
839 -----
840 -
841 -=== Version 2.60 ===
842 -
843 -(% class="table-striped" %)
749 +|(% colspan="3" %)(% colspan="3" %)
750 +(((
751 +== 2.60 ==
752 +)))
844 844  |(((
845 845  Scripts
846 846  )))|(((
847 847  2.60 Beta 1
848 -)))|(% colspan="2" %)(((
757 +)))|(((
849 849  '**checkoperational**' filter behaviour changed
850 850  )))
851 -|(% colspan="10" %)(% colspan="3" %)
760 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
852 852  (((
853 853  //Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
854 854  
... ... @@ -858,19 +858,17 @@
858 858  Scripts
859 859  )))|(((
860 860  2.60 Beta 1
861 -)))|(% colspan="2" %)(((
770 +)))|(((
862 862  $container.**supplyresources** behavior changed
863 -)))| | |
864 -|(% colspan="10" %)(% colspan="3" %)
772 +)))
773 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
865 865  (((
866 866  //The script keyword $container.supplyresources now includes reserved wares.//
867 867  )))
868 -
869 -----
870 -
871 -=== Version 2.20 ===
872 -
873 -(% class="table-striped" %)
777 +|(% colspan="3" %)(% colspan="3" %)
778 +(((
779 +== 2.20 ==
780 +)))
874 874  |(% colspan="1" %)(% colspan="1" %)
875 875  (((
876 876  UI core
... ... @@ -877,16 +877,17 @@
877 877  )))|(% colspan="1" %)(% colspan="1" %)
878 878  (((
879 879  2.20 Beta 3/4
880 -)))|(% colspan="2" %)(% colspan="1" %)
787 +)))|(% colspan="1" %)(% colspan="1" %)
881 881  (((
882 882  **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
883 883  )))
884 -|(% colspan="4" %)(% colspan="3" %)
791 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
885 885  (((
886 886  //2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
887 887  In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
888 888  
889 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.//
796 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
797 +//
890 890  )))
891 891  |(% colspan="1" %)(% colspan="1" %)
892 892  (((
... ... @@ -894,20 +894,18 @@
894 894  )))|(% colspan="1" %)(% colspan="1" %)
895 895  (((
896 896  2.20 Beta 3
897 -)))|(% colspan="2" %)(% colspan="1" %)
805 +)))|(% colspan="1" %)(% colspan="1" %)
898 898  (((
899 899  Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
900 900  )))
901 -|(% colspan="4" %)(% colspan="3" %)
809 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
902 902  (((
903 903  //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
904 904  )))
905 -
906 -----
907 -
908 -=== Version 2.00 ===
909 -
910 -(% class="table-striped" %)
813 +|(% colspan="3" %)(% colspan="3" %)
814 +(((
815 +== 2.00 ==
816 +)))
911 911  |(% colspan="1" %)(% colspan="1" %)
912 912  (((
913 913  Scripts
... ... @@ -914,11 +914,11 @@
914 914  )))|(% colspan="1" %)(% colspan="1" %)
915 915  (((
916 916  2.00 Beta 1
917 -)))|(% colspan="2" %)(% colspan="1" %)
823 +)))|(% colspan="1" %)(% colspan="1" %)
918 918  (((
919 919  **<event_build_finished/> **param2 now returns null instead of a construction sequence
920 920  )))
921 -|(% colspan="4" %)(% colspan="3" %)
827 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
922 922  (((
923 923  //The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
924 924  )))
... ... @@ -928,11 +928,11 @@
928 928  )))|(% colspan="1" %)(% colspan="1" %)
929 929  (((
930 930  2.00 Beta 1
931 -)))|(% colspan="2" %)(% colspan="1" %)
837 +)))|(% colspan="1" %)(% colspan="1" %)
932 932  (((
933 933  **param.boarding.{...}** strength parameters removed
934 934  )))
935 -|(% colspan="4" %)(% colspan="3" %)
841 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
936 936  (((
937 937  //The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
938 938  )))
... ... @@ -942,11 +942,11 @@
942 942  )))|(% colspan="1" %)(% colspan="1" %)
943 943  (((
944 944  2.00 Beta 1
945 -)))|(% colspan="2" %)(% colspan="1" %)
851 +)))|(% colspan="1" %)(% colspan="1" %)
946 946  (((
947 947  **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
948 948  )))
949 -|(% colspan="4" %)(% colspan="3" %)
855 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
950 950  (((
951 951  //Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
952 952  )))
... ... @@ -954,10 +954,10 @@
954 954  UI extensions
955 955  )))|(((
956 956  2.00 Beta 1
957 -)))|(% colspan="2" %)(((
863 +)))|(((
958 958  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
959 959  )))
960 -|(% colspan="4" %)(% colspan="3" %)
866 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
961 961  (((
962 962  //Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.//
963 963  )))
... ... @@ -965,10 +965,10 @@
965 965  UI extensions
966 966  )))|(((
967 967  2.00 Beta 1
968 -)))|(% colspan="2" %)(((
874 +)))|(((
969 969  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
970 970  )))
971 -|(% colspan="4" %)(% colspan="3" %)
877 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
972 972  (((
973 973  //Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.//
974 974  //Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.//
... ... @@ -977,10 +977,10 @@
977 977  Scripts
978 978  )))|(((
979 979  2.00 Beta 1
980 -)))|(% colspan="2" %)(((
886 +)))|(((
981 981  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
982 982  )))
983 -|(% colspan="4" %)(% colspan="3" %)
889 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
984 984  (((
985 985  //This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.//
986 986  )))
... ... @@ -988,10 +988,10 @@
988 988  Scripts
989 989  )))|(((
990 990  2.00 Beta 1
991 -)))|(% colspan="2" %)(((
897 +)))|(((
992 992  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
993 993  )))
994 -|(% colspan="4" %)(% colspan="3" %)
900 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
995 995  (((
996 996  //For prior behavior, check for event.param being non-null.//
997 997  )))
... ... @@ -999,10 +999,10 @@
999 999  AI Scripts
1000 1000  )))|(((
1001 1001  2.00 Beta 1
1002 -)))|(% colspan="2" %)(((
908 +)))|(((
1003 1003  **<shoot/>/<shoot_at/>** attribute changes.
1004 1004  )))
1005 -|(% colspan="4" %)(% colspan="3" %)
911 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1006 1006  (((
1007 1007  //Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//
1008 1008  //New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//
... ... @@ -1014,10 +1014,10 @@
1014 1014  UI extensions
1015 1015  )))|(((
1016 1016  2.00 Beta 1
1017 -)))|(% colspan="2" %)(((
923 +)))|(((
1018 1018  **FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.
1019 1019  )))
1020 -|(% colspan="4" %)(% colspan="3" %)
926 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1021 1021  (((
1022 1022  //Added possibility to query build tasks of a certain buildmodule.//
1023 1023  )))
... ... @@ -1025,10 +1025,10 @@
1025 1025  UI extensions
1026 1026  )))|(((
1027 1027  2.00 Beta 1
1028 -)))|(% colspan="2" %)(((
934 +)))|(((
1029 1029  **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
1030 1030  )))
1031 -|(% colspan="4" %)(% colspan="3" %)
937 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1032 1032  (((
1033 1033  //Added list of resources a buildmodule needs to build.//
1034 1034  )))
... ... @@ -1036,10 +1036,10 @@
1036 1036  UI extensions
1037 1037  )))|(((
1038 1038  2.00 Beta 1
1039 -)))|(% colspan="2" %)(((
1040 -**Lua: CalculateTotalHullFraction() **was removed.
945 +)))|(((
946 +(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
1041 1041  )))
1042 -|(% colspan="4" %)(% colspan="3" %)
948 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1043 1043  (((
1044 1044  //Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
1045 1045  )))
... ... @@ -1047,27 +1047,25 @@
1047 1047  UI extensions
1048 1048  )))|(((
1049 1049  2.00 Beta 1
1050 -)))|(% colspan="2" %)(((
1051 -**FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values.
956 +)))|(((
957 +**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.
1052 1052  )))
1053 -|(% colspan="4" %)(% colspan="3" %)
959 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1054 1054  (((
1055 1055  //Changed return value type to const char* to better identify failure reasons in Lua script.//
1056 1056  )))
1057 -
1058 -----
1059 -
1060 -=== Version 1.50 ===
1061 -
1062 -(% class="table-striped" %)
963 +|(% colspan="3" %)(% colspan="3" %)
964 +(((
965 +== 1.50 ==
966 +)))
1063 1063  |(((
1064 1064  UI extensions
1065 1065  )))|(((
1066 1066  1.50 Beta 3
1067 -)))|(% colspan="2" %)(((
971 +)))|(((
1068 1068  **Lua: GetComponentData() **changed behavior of "docksizes" property.
1069 1069  )))
1070 -|(% colspan="4" %)(% colspan="3" %)
974 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1071 1071  (((
1072 1072  //The "docksizes" property no longer includes internal ship storage docks.//
1073 1073  )))
... ... @@ -1075,10 +1075,10 @@
1075 1075  All
1076 1076  )))|(((
1077 1077  1.50 Beta 2
1078 -)))|(% colspan="2" %)(((
982 +)))|(((
1079 1079  **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
1080 1080  )))
1081 -|(% colspan="4" %)(% colspan="3" %)
985 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1082 1082  (((
1083 1083  //Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//
1084 1084  
... ... @@ -1090,10 +1090,10 @@
1090 1090  UI extensions
1091 1091  )))|(((
1092 1092  1.50 Beta 2
1093 -)))|(% colspan="2" %)(((
997 +)))|(((
1094 1094  **FFI: UpgradeGroupInfo **datatype was changed.
1095 1095  )))
1096 -|(% colspan="4" %)(% colspan="3" %)
1000 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1097 1097  (((
1098 1098  //Added new "operational" field to retrieve information about number of operational upgrades in a group.//
1099 1099  )))
... ... @@ -1103,13 +1103,14 @@
1103 1103  )))|(% colspan="1" %)(% colspan="1" %)
1104 1104  (((
1105 1105  1.50 Beta 1
1106 -)))|(% colspan="2" %)(% colspan="1" %)
1010 +)))|(% colspan="1" %)(% colspan="1" %)
1107 1107  (((
1108 1108  **FFI: SetGuidance()** removed useinfopoint argument.
1109 1109  )))
1110 -|(% colspan="4" %)(% colspan="3" %)
1014 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1111 1111  (((
1112 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.//
1016 +//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
1017 +//
1113 1113  
1114 1114  //The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//
1115 1115  )))
... ... @@ -1117,44 +1117,40 @@
1117 1117  UI extensions
1118 1118  )))|(((
1119 1119  1.50 Beta 1
1120 -)))|(% colspan="2" %)(((
1025 +)))|(((
1121 1121  **FFI: CancelConstruction() **changed its return value.
1122 1122  )))
1123 -|(% colspan="4" %)(% colspan="3" %)
1028 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1124 1124  (((
1125 -//CancelConstruction() now returns if the cancellation was successful. //
1030 +(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
1126 1126  )))
1127 -
1128 -----
1129 -
1130 -=== Version 1.32 ===
1131 -
1132 -(% class="table-striped" %)
1032 +|(% colspan="3" %)(% colspan="3" %)
1033 +(((
1034 +== 1.32 ==
1035 +)))
1133 1133  |(((
1134 1134  UI extensions
1135 1135  )))|(((
1136 1136  1.32
1137 -)))|(% colspan="2" %)(((
1040 +)))|(((
1138 1138  **Lua: GetComponentData() **removed the "nextdestname" property.
1139 1139  )))
1140 -|(% colspan="4" %)(% colspan="3" %)
1043 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1141 1141  (((
1142 1142  //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
1143 1143  )))
1144 -
1145 -----
1146 -
1147 -=== Version 1.20 ===
1148 -
1149 -(% class="table-striped" %)
1047 +|(% colspan="3" %)(% colspan="3" %)
1048 +(((
1049 +== 1.20 ==
1050 +)))
1150 1150  |(((
1151 1151  UI extensions
1152 1152  )))|(((
1153 1153  1.20
1154 -)))|(% colspan="2" %)(((
1055 +)))|(((
1155 1155  **FFI: GetAAOption()** got a new "useconfig" parameter.
1156 1156  )))
1157 -|(% colspan="4" %)(% colspan="3" %)
1058 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1158 1158  (((
1159 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.//
1060 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
1160 1160  )))
Confluence.Code.ConfluencePageClass[0]
id
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1 +138872528
space
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1 +X4WIKI
url
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1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/138872528/Breaking Changes