Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
From version 120.4
edited by Nick Quejada
on 2024/05/24 19:58
on 2024/05/24 19:58
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... ... @@ -1,1 +1,0 @@ 1 -X4 Foundations Wiki.Modding Support.WebHome - Author
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. Nick1 +xwiki:XWiki.cbj - Content
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... ... @@ -4,13 +4,13 @@ 4 4 The following table provides an overview about all breaking changes. This should help you to make any necessary changes to restore compatibility of older mods with new versions of X4. 5 5 Feel free to drop a note if a certain breaking change is breaking your mod and you have difficulties finding a way to work around the issue. 6 6 7 -{{ info}}8 - ⚠The list of breaking changes does**NOT**cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.7 +{{note}} 8 +The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself. 9 9 10 10 Further note that the list provides information about breaking changes which are in the pipeline of being released. This is meant merely as an informational heads up. Neither do mistake this as an announcement of that version becoming available soon nor take it for granted that such a change will go live. Any information provided for not yet released versions can change (and even be removed) prior to such version having seen the light of day. 11 11 12 12 As a final note, please be aware that issues introduced during the beta phase might not be explicitly mentioned in the list below, if things would only be broken in-between two beta versions. While we still aim to document any (potential) breaking change here, there might be circumstances for which we divert from that procedure (especially in case of only minor issues which are considered merely bugfixes rather than an intended behavior change). 13 -{{/ info}}13 +{{/note}} 14 14 15 15 {{warning title="UI modding considered unstable until further notice..."}} 16 16 Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here. ... ... @@ -18,470 +18,56 @@ 18 18 19 19 = Breaking Changes = 20 20 21 -{{toc scope="LOCAL" start="3"/}} 22 - 23 -=== Version 7.00 === 24 - 25 - 26 -(% class="table-striped" %) 27 -|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)<aiflight><skills>: strafespeed, strafeacc, steeringspeed, steeringacc moved to separate nodes; added support for min and max values 28 -|(% colspan="4" style="width:117px" %)((( 29 -//The **pantime** parameter has never actually done anything beyond turning panning on or making the transition instant. To make this clear it has been** **replaced with the boolean parameter **instant.**// 21 +|=((( 22 +Type 23 +)))|=((( 24 +Version 25 +)))|=((( 26 +Summary 30 30 ))) 31 -|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)7.00 Beta 6|(% colspan="2" style="width:1625px" %)MD action **<set_holomap_target>** parameter change. 32 -|(% colspan="4" style="width:117px" %)((( 33 -//The **pantime** parameter has never actually done anything beyond turning panning on or making the transition instant. To make this clear it has been** **replaced with the boolean parameter **instant.**// 34 -))) 35 -|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 1|(% colspan="2" style="width:1625px" %)Renamed some material names and changed file paths for textures. 36 -|(% colspan="4" style="width:117px" %)((( 37 -(% style="color:#ffffff" %)//Some material names and texture paths were changed. Please DIFF the materiallibrary.xml from 6.20 with 7.0 to see the difference// 38 -))) 39 -|(% colspan="1" style="width:117px" %)(% colspan="1" %) 28 +|(% colspan="3" %)(% colspan="3" %) 40 40 ((( 41 -Scripts 42 -)))|(% colspan="1" style="width:119px" %)((( 43 -7.00 Beta 1 44 -)))|(% colspan="2" style="width:1625px" %)((( 45 -MD action **<set_presentation_cluster_persistence/>** now requires the cluster to be a presentation cluster. 30 +== 3.20 == 46 46 ))) 47 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 48 -((( 49 -// Previously it was possible to set normal clusters to be persistent presentation clusters which was an invalid state.// 50 -))) 51 -|(% colspan="1" style="width:117px" %)(% colspan="1" %) 52 -((( 53 -UI extensions 54 -)))|(% colspan="1" style="width:119px" %)((( 55 -7.00 Beta 1 56 -)))|(% colspan="2" style="width:1625px" %)((( 57 -**FFI**: RemoveBuildPlot() changed 58 -))) 59 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 60 -((( 61 -// The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.// 62 -))) 63 -|(% colspan="1" style="width:117px" %)(% colspan="1" %) 64 -((( 65 -Assets 66 -)))|(% colspan="1" style="width:119px" %)((( 67 -7.00 Beta 1 68 -)))|(% colspan="2" style="width:1625px" %)((( 69 -**Some Split DLC materials moved to base game** 70 -))) 71 -|(% colspan="7" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 72 -((( 73 -// //"spl_p1_fx" AND "split_p1_hulltexture_01" were moved from Split DLC to base game 74 -))) 75 - 76 -=== Version 6.00 === 77 - 78 -(% class="table-striped" %) 79 79 |((( 80 -Libraries 81 -)))|((( 82 -6.00 Beta 7 83 -)))|(% colspan="2" %)((( 84 -Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs. 85 -))) 86 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 87 -((( 88 -//Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.// 89 - 90 -//All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.// 91 -))) 92 -|(% colspan="1" %)(% colspan="1" %) 93 -((( 94 94 Scripts 95 -)))|(% colspan="1" %)(% colspan="1" %) 96 -((( 97 -6.00 Beta 4 98 -)))|(% colspan="2" %)(% colspan="1" %) 99 -((( 100 -Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised. 101 -))) 102 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 103 -((( 104 -//The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. // 105 - 106 -//Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.// 107 -))) 108 -|(% colspan="1" %)(% colspan="1" %) 109 -((( 110 -Scripts 111 -)))|(% colspan="1" %)(% colspan="1" %) 112 -((( 113 -6.00 Beta 3 114 -)))|(% colspan="2" %)(% colspan="1" %) 115 -((( 116 -Changed result of **<find_object_surface>** action in the case of a failure 117 -))) 118 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 119 -((( 120 -//The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.// 121 - 122 -//Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.// 123 - 124 -//The action itself has been improved to increase the chance of finding suitable surface positions.// 125 -))) 126 -|(% colspan="1" %)(% colspan="1" %) 127 -((( 128 -Scripts 129 -)))|(% colspan="1" %)(% colspan="1" %) 130 -((( 131 -6.00 Beta 1 132 -)))|(% colspan="2" %)(% colspan="1" %) 133 -((( 134 -Behaviour change for **<match_dock>** script component filter 135 -))) 136 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 137 -((( 138 -//<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes. 139 -This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.// 140 -))) 141 -|(% colspan="1" %)(% colspan="1" %) 142 -((( 143 -Scripts 144 -)))|(% colspan="1" %)(% colspan="1" %) 145 -((( 146 -6.00 Beta 1 147 -)))|(% colspan="2" %)(% colspan="1" %) 148 -((( 149 -Changed result attribute location for **<get_attackstrength>** 150 -))) 151 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 152 -((( 153 -//The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.// 154 -))) 155 -|((( 156 -Assets 157 157 )))|((( 158 -6.00 Beta 1 159 -)))|(% colspan="2" %)((( 160 -Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons 161 -))) 162 -|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 163 -((( 164 -//Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required. 165 -Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.// 166 -))) 167 -|(% colspan="1" %)(% colspan="1" %) 168 -((( 169 -Scripts 170 -)))|(% colspan="1" %)(% colspan="1" %) 171 -((( 172 -6.00 Beta 1 173 -)))|(% colspan="2" %)(% colspan="1" %) 174 -((( 175 -Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects 176 -))) 177 -|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 178 -((( 179 -//When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.// 180 -))) 181 -|((( 182 -Scripts 183 -)))|((( 184 -6.00 Beta 1 185 -)))|(% colspan="2" %)((( 186 -**<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards. 187 -))) 188 -|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 189 -((( 190 -//The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.// 191 -))) 192 -|((( 193 -Cutscenes 194 -)))|((( 195 -6.00 Beta 1 196 -)))|(% colspan="2" %)((( 197 -Changed behaviour of **<angles>** in cutscenes 198 -))) 199 -|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 200 -((( 201 -//The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.// 202 -))) 203 - 204 ----- 205 - 206 -=== Version 5.00 === 207 - 208 -(% class="table-striped" %) 209 -|((( 210 -Parameters 211 -)))|((( 212 -5.00 Beta 1 213 -)))|(% colspan="2" %)((( 214 -**<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration 215 -))) 216 -|(% colspan="7" %)(% colspan="3" %) 217 -((( 218 -//'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.// 219 -))) 220 - 221 ----- 222 - 223 -=== Version 4.10 === 224 - 225 -(% class="table-striped" %) 226 -|(% colspan="1" %)(% colspan="1" %) 227 -((( 228 -UI extensions 229 -)))|(% colspan="1" %)(% colspan="1" %) 230 -((( 231 -4.10 Beta 7 232 -)))|(% colspan="2" %)(% colspan="1" %) 233 -((( 234 -**FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated 235 -))) 236 -|(% colspan="4" %)(% colspan="3" %) 237 -((( 238 -//The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed.// 239 -))) 240 -|(% colspan="1" %)(% colspan="1" %) 241 -((( 242 -UI extensions 243 -)))|(% colspan="1" %)(% colspan="1" %) 244 -((( 245 -4.10 Beta 6 246 -)))|(% colspan="2" %)(% colspan="1" %) 247 -((( 248 -**FFI**: CustomGameStartPlayerProperty2 changed 249 -))) 250 -|(% colspan="4" %)(% colspan="3" %) 251 -((( 252 -//This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.// 253 -))) 254 -|(% colspan="1" %)(% colspan="1" %) 255 -((( 256 -Parameters 257 -)))|(% colspan="1" %)(% colspan="1" %) 258 -((( 259 -4.10 Beta 3 260 -)))|(% colspan="2" %)(% colspan="1" %) 261 -((( 262 -Renamed **<stationinfobox>** to **<infobox>** 263 -))) 264 -|(% colspan="4" %)(% colspan="3" %) 265 -((( 266 -//Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.// 267 -))) 268 -|(% colspan="1" %)(% colspan="1" %) 269 -((( 270 -UI extensions 271 -)))|(% colspan="1" %)(% colspan="1" %) 272 -((( 273 -4.10 Beta 2 274 -)))|(% colspan="2" %)(% colspan="1" %) 275 -((( 276 -**FFI**: SetMacroMapPlayerSectorOffset() deprecated 277 -))) 278 -|(% colspan="4" %)(% colspan="3" %) 279 -((( 280 -//The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.// 281 -))) 282 -|((( 283 -UI extensions 284 -)))|((( 285 -4.10 Beta 2 286 -)))|(% colspan="2" %)((( 287 -**FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed 288 -))) 289 -|(% colspan="4" %)(% colspan="3" %) 290 -((( 291 -//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.// 292 -))) 293 -|((( 294 -Scripts 295 -)))|((( 296 -4.10 Beta 1 297 -)))|(% colspan="2" %)((( 298 -People related attributes of mission** <delivery> **node moved 299 -))) 300 -|(% colspan="4" %)(% colspan="3" %) 301 -((( 302 -//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.// 303 -))) 304 -|(% colspan="1" %)(% colspan="1" %) 305 -((( 306 -Scripts 307 -)))|(% colspan="1" %)(% colspan="1" %) 308 -((( 309 -4.10 Beta 1 310 -)))|(% colspan="2" %)(% colspan="1" %) 311 -((( 312 -**$destructible.productions** replaced with $defensible.productions 313 -))) 314 -|(% colspan="4" %)(% colspan="3" %) 315 -((( 316 -//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.// 317 -))) 318 -|((( 319 -Scripts 320 -)))|((( 321 -4.10 Beta 1 322 -)))|(% colspan="2" %)((( 323 -Removed script property **$object.spawnsourceseed** 324 -))) 325 -|(% colspan="4" %)(% colspan="3" %) 326 -((( 327 -//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.// 328 -))) 329 - 330 ----- 331 - 332 -=== Version 4.00 === 333 - 334 -(% class="table-striped" %) 335 -|(% colspan="1" %)(% colspan="1" %) 336 -((( 337 -UI core 338 -)))|(% colspan="1" %)(% colspan="1" %) 339 -((( 340 -4.00 Beta 10 341 -)))|(% colspan="2" %)(% colspan="1" %) 342 -((( 343 -Controlled ship can change without a **gameplanchange-event** occurring. 344 -))) 345 -|(% colspan="4" %)(% colspan="3" %) 346 -((( 347 -//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship). 348 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.// 349 -))) 350 -|((( 351 -Scripts 352 -)))|((( 353 -4.00 Beta 7 354 -)))|(% colspan="2" %)((( 355 -Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed 356 -))) 357 -|(% colspan="4" %)(% colspan="3" %) 358 -((( 359 -//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects? 360 -New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits 361 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency// 362 -))) 363 -|(% colspan="1" %)(% colspan="1" %) 364 -((( 365 -UI core 366 -)))|(% colspan="1" %)(% colspan="1" %) 367 -((( 368 -4.00 Beta 6 369 -)))|(% colspan="2" %)(% colspan="1" %) 370 -((( 371 -**FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed 372 -))) 373 -|(% colspan="4" %)(% colspan="3" %) 374 -((( 375 -//In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta. 376 -Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).// 377 - 378 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.// 379 -))) 380 -|(% colspan="1" %)(% colspan="1" %) 381 -((( 382 -UI core 383 -)))|(% colspan="1" %)(% colspan="1" %) 384 -((( 385 -4.00 Beta 5 386 -)))|(% colspan="2" %)(% colspan="1" %) 387 -((( 388 -**FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed 389 -))) 390 -|(% colspan="4" %)(% colspan="3" %) 391 -((( 392 -//4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.// 393 - 394 -//If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up). 395 -))) 396 -|((( 397 -Parameters 398 -)))|((( 399 -4.00 Beta 1 400 -)))|(% colspan="2" %)((( 401 -**requiresconstructionvessel** parameter moved 402 -))) 403 -|(% colspan="4" %)(% colspan="3" %) 404 -((( 405 -//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.// 406 -))) 407 -|((( 408 -Scripts 409 -)))|((( 410 -4.00 Beta 1 411 -)))|(% colspan="2" %)((( 412 -Changed behaviour of **gatedistance** script property 413 -))) 414 -|(% colspan="4" %)(% colspan="3" %) 415 -((( 416 -//The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.// 417 -))) 418 - 419 ----- 420 - 421 -=== Version 3.30 === 422 - 423 -(% class="table-striped" %) 424 -|((( 425 -UI extensions 426 -)))|((( 427 -3.30 Beta 3 428 -)))|(% colspan="2" %)((( 429 -**FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()** 430 -))) 431 -|(% colspan="7" %)(% colspan="3" %) 432 -((( 433 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached()// 434 -))) 435 - 436 ----- 437 - 438 -=== Version 3.20 === 439 - 440 -(% class="table-striped" %) 441 -|((( 442 -Scripts 443 -)))|((( 444 444 3.20 Beta 1 445 -)))|( % colspan="2" %)(((36 +)))|((( 446 446 Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed 447 447 ))) 448 -|(% colspan=" 4" %)(% colspan="3" %)39 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 449 449 ((( 450 450 //Old params: param = attacked object, param2 = attack method, param3 = attacked component// 451 451 //New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon] 452 452 Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead// 453 453 ))) 454 -|(% colspan="1" %)(% colspan="1" %) 455 -((( 456 -Scripts 457 -)))|(% colspan="1" %)(% colspan="1" %) 458 -((( 45 +|((( 46 +UI extensions 47 +)))|((( 459 459 3.20 Beta 1 460 -)))|(% colspan="2" %)(% colspan="1" %) 461 -((( 462 -Removed script property $trade.**restriction.faction** 49 +)))|((( 50 +**FFI**: Deprecated the following functions: **GetContainerAllowedBuildFactions()**, **GetNumContainerAllowedBuildFactions()**, **IsContainerFactionBuildRescricted()**, **IsContainerFactionTradeRescricted()**, **SetContainerBuildAllowedFactions()**, **SetContainerFactionBuildRescricted()** 463 463 ))) 464 -|(% colspan=" 4" %)(% colspan="3" %)52 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 465 465 ((( 466 -// $trade.restriction.factionhasbeenreplacedwith$trade.restriction.factions,whichreturns a listoffactions.//54 +//With the addition of the Trade Rule feature the given functions are considered deprecated and should not be used anymore. Consider GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions for replacement.// 467 467 ))) 468 468 |((( 469 469 UI extensions 470 470 )))|((( 471 471 3.20 Beta 1 472 -)))|( % colspan="2" %)(((60 +)))|((( 473 473 **Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete! 474 474 ))) 475 -|(% colspan=" 4" %)(% colspan="3" %)63 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 476 476 ((( 477 477 //With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.// 478 478 ))) 479 - 480 ----- 481 - 482 -=== Version 3.10 === 483 - 484 -(% class="table-striped" %) 67 +|(% colspan="3" %)(% colspan="3" %) 68 +((( 69 +== 3.10 == 70 +))) 485 485 |(% colspan="1" %)(% colspan="1" %) 486 486 ((( 487 487 Scripts ... ... @@ -488,20 +488,18 @@ 488 488 )))|(% colspan="1" %)(% colspan="1" %) 489 489 ((( 490 490 3.10 Beta 1 491 -)))|(% colspan=" 2" %)(% colspan="1" %)77 +)))|(% colspan="1" %)(% colspan="1" %) 492 492 ((( 493 493 Removed script action **<add_build/>** 494 494 ))) 495 -|(% colspan=" 7" %)(% colspan="3" %)81 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 496 496 ((( 497 497 //Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.// 498 498 ))) 499 - 500 ----- 501 - 502 -=== Version 3.00 === 503 - 504 -(% class="table-striped" %) 85 +|(% colspan="3" %)(% colspan="3" %) 86 +((( 87 +== 3.00 == 88 +))) 505 505 |(% colspan="1" %)(% colspan="1" %) 506 506 ((( 507 507 Scripts ... ... @@ -508,11 +508,11 @@ 508 508 )))|(% colspan="1" %)(% colspan="1" %) 509 509 ((( 510 510 3.0 Beta 6 511 -)))|(% colspan=" 2" %)(% colspan="1" %)95 +)))|(% colspan="1" %)(% colspan="1" %) 512 512 ((( 513 513 Changed behaviour of script action **<get_suitable_job/>** 514 514 ))) 515 -|(% colspan=" 4" %)(% colspan="3" %)99 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 516 516 ((( 517 517 //<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.// 518 518 ))) ... ... @@ -522,11 +522,11 @@ 522 522 )))|(% colspan="1" %)(% colspan="1" %) 523 523 ((( 524 524 3.0 Beta 6 525 -)))|(% colspan=" 2" %)(% colspan="1" %)109 +)))|(% colspan="1" %)(% colspan="1" %) 526 526 ((( 527 527 Changed behaviour of script action **<get_ware_definition/>** 528 528 ))) 529 -|(% colspan=" 4" %)(% colspan="3" %)113 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 530 530 ((( 531 531 //<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.// 532 532 ))) ... ... @@ -536,13 +536,13 @@ 536 536 )))|(% colspan="1" %)(% colspan="1" %) 537 537 ((( 538 538 3.0 Beta 5 539 -)))|(% colspan=" 2" %)(% colspan="1" %)123 +)))|(% colspan="1" %)(% colspan="1" %) 540 540 ((( 541 541 Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case 542 542 ))) 543 -|(% colspan=" 4" %)(% colspan="3" %)127 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 544 544 ((( 545 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.) 129 +//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\ 546 546 547 547 //Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).// 548 548 ))) ... ... @@ -552,11 +552,11 @@ 552 552 )))|(% colspan="1" %)(% colspan="1" %) 553 553 ((( 554 554 3.0 Beta 5 555 -)))|(% colspan=" 2" %)(% colspan="1" %)139 +)))|(% colspan="1" %)(% colspan="1" %) 556 556 ((( 557 557 Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions> 558 558 ))) 559 -|(% colspan=" 4" %)(% colspan="3" %)143 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 560 560 ((( 561 561 //Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.// 562 562 ))) ... ... @@ -566,11 +566,11 @@ 566 566 )))|(% colspan="1" %)(% colspan="1" %) 567 567 ((( 568 568 3.0 Beta 5 569 -)))|(% colspan=" 2" %)(% colspan="1" %)153 +)))|(% colspan="1" %)(% colspan="1" %) 570 570 ((( 571 571 Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 572 572 ))) 573 -|(% colspan=" 4" %)(% colspan="3" %)157 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 574 574 ((( 575 575 //Before the change, positions are relative to $dockingbay.parent. 576 576 After the change, positions are relative to $dockingbay as specified in the documentation.// ... ... @@ -581,11 +581,11 @@ 581 581 )))|(% colspan="1" %)(% colspan="1" %) 582 582 ((( 583 583 3.0 Beta 2 584 -)))|(% colspan=" 2" %)(% colspan="1" %)168 +)))|(% colspan="1" %)(% colspan="1" %) 585 585 ((( 586 586 Support for entity flag "**skillsvisible**" dropped 587 587 ))) 588 -|(% colspan=" 4" %)(% colspan="3" %)172 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 589 589 ((( 590 590 //Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 591 591 ))) ... ... @@ -593,10 +593,10 @@ 593 593 Scripts 594 594 )))|((( 595 595 3.0 Beta 2 596 -)))|( % colspan="2" %)(((180 +)))|((( 597 597 Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**. 598 598 ))) 599 -|(% colspan=" 4" %)(% colspan="3" %)183 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 600 600 ((( 601 601 //Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied. 602 602 3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced. ... ... @@ -609,11 +609,11 @@ 609 609 )))|(% colspan="1" %)(% colspan="1" %) 610 610 ((( 611 611 3.0 Beta 1 612 -)))|(% colspan=" 2" %)(% colspan="1" %)196 +)))|(% colspan="1" %)(% colspan="1" %) 613 613 ((( 614 614 **MissionBoard** support dropped 615 615 ))) 616 -|(% colspan=" 4" %)(% colspan="3" %)200 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 617 617 ((( 618 618 //MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.// 619 619 ))) ... ... @@ -621,10 +621,10 @@ 621 621 Job/God 622 622 )))|((( 623 623 3.0 Beta 1 624 -)))|( % colspan="2" %)(((208 +)))|((( 625 625 By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined 626 626 ))) 627 -|(% colspan=" 4" %)(% colspan="3" %)211 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 628 628 ((( 629 629 //To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.// 630 630 ))) ... ... @@ -634,11 +634,11 @@ 634 634 )))|(% colspan="1" %)(% colspan="1" %) 635 635 ((( 636 636 3.0 Beta 1 637 -)))|(% colspan=" 2" %)(% colspan="1" %)221 +)))|(% colspan="1" %)(% colspan="1" %) 638 638 ((( 639 639 Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 640 640 ))) 641 -|(% colspan=" 4" %)(% colspan="3" %)225 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 642 642 ((( 643 643 //Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.// 644 644 ))) ... ... @@ -648,11 +648,11 @@ 648 648 )))|(% colspan="1" %)(% colspan="1" %) 649 649 ((( 650 650 3.0 Beta 1 651 -)))|(% colspan=" 2" %)(% colspan="1" %)235 +)))|(% colspan="1" %)(% colspan="1" %) 652 652 ((( 653 653 Script action **<set_doors_locked/>** attribute **'group'** changed 654 654 ))) 655 -|(% colspan=" 4" %)(% colspan="3" %)239 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 656 656 ((( 657 657 //The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 658 658 ))) ... ... @@ -662,11 +662,11 @@ 662 662 )))|(% colspan="1" %)(% colspan="1" %) 663 663 ((( 664 664 3.0 Beta 1 665 -)))|(% colspan=" 2" %)(% colspan="1" %)249 +)))|(% colspan="1" %)(% colspan="1" %) 666 666 ((( 667 667 Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 668 668 ))) 669 -|(% colspan=" 4" %)(% colspan="3" %)253 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 670 670 ((( 671 671 //These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 672 672 ))) ... ... @@ -676,11 +676,11 @@ 676 676 )))|(% colspan="1" %)(% colspan="1" %) 677 677 ((( 678 678 3.0 Beta 1 679 -)))|(% colspan=" 2" %)(% colspan="1" %)263 +)))|(% colspan="1" %)(% colspan="1" %) 680 680 ((( 681 681 Script actions **<set_hack_target/>** and **<abort_hack/>** removed 682 682 ))) 683 -|(% colspan=" 4" %)(% colspan="3" %)267 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 684 684 ((( 685 685 //These actions had no effect and were removed.// 686 686 ))) ... ... @@ -690,11 +690,11 @@ 690 690 )))|(% colspan="1" %)(% colspan="1" %) 691 691 ((( 692 692 3.0 Beta 1 693 -)))|(% colspan=" 2" %)(% colspan="1" %)277 +)))|(% colspan="1" %)(% colspan="1" %) 694 694 ((( 695 695 **<setup_conversation_minigame/>** script action removed 696 696 ))) 697 -|(% colspan=" 4" %)(% colspan="3" %)281 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 698 698 ((( 699 699 //The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 700 700 ))) ... ... @@ -704,11 +704,11 @@ 704 704 )))|(% colspan="1" %)(% colspan="1" %) 705 705 ((( 706 706 3.0 Beta 1 707 -)))|(% colspan=" 2" %)(% colspan="1" %)291 +)))|(% colspan="1" %)(% colspan="1" %) 708 708 ((( 709 709 <add_player_choice_*> **confidence** attribute removed 710 710 ))) 711 -|(% colspan=" 4" %)(% colspan="3" %)295 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 712 712 ((( 713 713 //The default confidence of player options is another leftover from the XR era and had no effect in X4.// 714 714 ))) ... ... @@ -718,11 +718,11 @@ 718 718 )))|(% colspan="1" %)(% colspan="1" %) 719 719 ((( 720 720 3.0 Beta 1 721 -)))|(% colspan=" 2" %)(% colspan="1" %)305 +)))|(% colspan="1" %)(% colspan="1" %) 722 722 ((( 723 723 **<hack_via_control_panel/>** script action removed 724 724 ))) 725 -|(% colspan=" 4" %)(% colspan="3" %)309 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 726 726 ((( 727 727 //Unused script action <hack_via_control_panel/> was removed.// 728 728 ))) ... ... @@ -732,11 +732,11 @@ 732 732 )))|(% colspan="1" %)(% colspan="1" %) 733 733 ((( 734 734 3.0 Beta 1 735 -)))|(% colspan=" 2" %)(% colspan="1" %)319 +)))|(% colspan="1" %)(% colspan="1" %) 736 736 ((( 737 737 **Lua: **GetMiniGameCursorPosition() removed 738 738 ))) 739 -|(% colspan=" 4" %)(% colspan="3" %)323 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 740 740 ((( 741 741 //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 742 742 ))) ... ... @@ -744,10 +744,10 @@ 744 744 UI core 745 745 )))|((( 746 746 3.0 Beta 1 747 -)))|( % colspan="2" %)(((331 +)))|((( 748 748 **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 749 749 ))) 750 -|(% colspan=" 4" %)(% colspan="3" %)334 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 751 751 ((( 752 752 //In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 753 753 ))) ... ... @@ -757,11 +757,11 @@ 757 757 )))|(% colspan="1" %)(% colspan="1" %) 758 758 ((( 759 759 3.0 Beta 1 760 -)))|(% colspan=" 2" %)(% colspan="1" %)344 +)))|(% colspan="1" %)(% colspan="1" %) 761 761 ((( 762 762 **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor 763 763 ))) 764 -|(% colspan=" 4" %)(% colspan="3" %)348 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 765 765 ((( 766 766 //In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.// 767 767 ))) ... ... @@ -771,11 +771,11 @@ 771 771 )))|(% colspan="1" %)(% colspan="1" %) 772 772 ((( 773 773 3.0 Beta 1 774 -)))|(% colspan=" 2" %)(% colspan="1" %)358 +)))|(% colspan="1" %)(% colspan="1" %) 775 775 ((( 776 776 **$ware.illegal** updated 777 777 ))) 778 -|(% colspan=" 4" %)(% colspan="3" %)362 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 779 779 ((( 780 780 //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 781 781 //It now returns true if $ware is illegal to any faction in the game.// ... ... @@ -786,11 +786,11 @@ 786 786 )))|(% colspan="1" %)(% colspan="1" %) 787 787 ((( 788 788 3.0 Beta 1 789 -)))|(% colspan=" 2" %)(% colspan="1" %)373 +)))|(% colspan="1" %)(% colspan="1" %) 790 790 ((( 791 791 MD script **RML_Flight_Along_Path** removed 792 792 ))) 793 -|(% colspan=" 4" %)(% colspan="3" %)377 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 794 794 ((( 795 795 //The MD script RML_Flight_Along_Path was not referened and was removed.// 796 796 ))) ... ... @@ -800,11 +800,11 @@ 800 800 )))|(% colspan="1" %)(% colspan="1" %) 801 801 ((( 802 802 3.0 Beta 1 803 -)))|(% colspan=" 2" %)(% colspan="1" %)387 +)))|(% colspan="1" %)(% colspan="1" %) 804 804 ((( 805 805 parameters of **<event_venture_mission_completed/>** changed 806 806 ))) 807 -|(% colspan=" 4" %)(% colspan="3" %)391 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 808 808 ((( 809 809 //old params: param = venture details, param2 = ships involved, param3 = duration// 810 810 //new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// ... ... @@ -813,11 +813,11 @@ 813 813 Scripts 814 814 )))|((( 815 815 3.0 Beta 1 816 -)))|( % colspan="2" %)(((400 +)))|((( 817 817 **<set_object_wing_name/>** removed, 818 818 **<set_object_fleet_name/>** added 819 819 ))) 820 -|(% colspan=" 4" %)(% colspan="3" %)404 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 821 821 ((( 822 822 //The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>// 823 823 ))) ... ... @@ -825,28 +825,26 @@ 825 825 Scripts 826 826 )))|((( 827 827 3.0 Beta 1 828 -)))|( % colspan="2" %)(((412 +)))|((( 829 829 **$controllable.wing.*** removed, 830 830 **$controllable.fleet.*** added 831 831 ))) 832 -|(% colspan=" 4" %)(% colspan="3" %)416 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 833 833 ((( 834 834 $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander 835 835 ))) 836 - 837 ----- 838 - 839 -=== Version 2.60 === 840 - 841 -(% class="table-striped" %) 420 +|(% colspan="3" %)(% colspan="3" %) 421 +((( 422 +== 2.60 == 423 +))) 842 842 |((( 843 843 Scripts 844 844 )))|((( 845 845 2.60 Beta 1 846 -)))|( % colspan="2" %)(((428 +)))|((( 847 847 '**checkoperational**' filter behaviour changed 848 848 ))) 849 -|(% colspan=" 10" %)(% colspan="3" %)431 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 850 850 ((( 851 851 //Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 852 852 ... ... @@ -856,19 +856,17 @@ 856 856 Scripts 857 857 )))|((( 858 858 2.60 Beta 1 859 -)))|( % colspan="2" %)(((441 +)))|((( 860 860 $container.**supplyresources** behavior changed 861 -))) | | |862 -|(% colspan=" 10" %)(% colspan="3" %)443 +))) 444 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 863 863 ((( 864 864 //The script keyword $container.supplyresources now includes reserved wares.// 865 865 ))) 866 - 867 ----- 868 - 869 -=== Version 2.20 === 870 - 871 -(% class="table-striped" %) 448 +|(% colspan="3" %)(% colspan="3" %) 449 +((( 450 +== 2.20 == 451 +))) 872 872 |(% colspan="1" %)(% colspan="1" %) 873 873 ((( 874 874 UI core ... ... @@ -875,16 +875,17 @@ 875 875 )))|(% colspan="1" %)(% colspan="1" %) 876 876 ((( 877 877 2.20 Beta 3/4 878 -)))|(% colspan=" 2" %)(% colspan="1" %)458 +)))|(% colspan="1" %)(% colspan="1" %) 879 879 ((( 880 880 **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 881 881 ))) 882 -|(% colspan=" 4" %)(% colspan="3" %)462 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 883 883 ((( 884 884 //2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 885 885 In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 886 886 887 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.// 467 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 468 +// 888 888 ))) 889 889 |(% colspan="1" %)(% colspan="1" %) 890 890 ((( ... ... @@ -892,20 +892,18 @@ 892 892 )))|(% colspan="1" %)(% colspan="1" %) 893 893 ((( 894 894 2.20 Beta 3 895 -)))|(% colspan=" 2" %)(% colspan="1" %)476 +)))|(% colspan="1" %)(% colspan="1" %) 896 896 ((( 897 897 Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 898 898 ))) 899 -|(% colspan=" 4" %)(% colspan="3" %)480 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 900 900 ((( 901 901 //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 902 902 ))) 903 - 904 ----- 905 - 906 -=== Version 2.00 === 907 - 908 -(% class="table-striped" %) 484 +|(% colspan="3" %)(% colspan="3" %) 485 +((( 486 +== 2.00 == 487 +))) 909 909 |(% colspan="1" %)(% colspan="1" %) 910 910 ((( 911 911 Scripts ... ... @@ -912,11 +912,11 @@ 912 912 )))|(% colspan="1" %)(% colspan="1" %) 913 913 ((( 914 914 2.00 Beta 1 915 -)))|(% colspan=" 2" %)(% colspan="1" %)494 +)))|(% colspan="1" %)(% colspan="1" %) 916 916 ((( 917 917 **<event_build_finished/> **param2 now returns null instead of a construction sequence 918 918 ))) 919 -|(% colspan=" 4" %)(% colspan="3" %)498 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 920 920 ((( 921 921 //The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 922 922 ))) ... ... @@ -926,11 +926,11 @@ 926 926 )))|(% colspan="1" %)(% colspan="1" %) 927 927 ((( 928 928 2.00 Beta 1 929 -)))|(% colspan=" 2" %)(% colspan="1" %)508 +)))|(% colspan="1" %)(% colspan="1" %) 930 930 ((( 931 931 **param.boarding.{...}** strength parameters removed 932 932 ))) 933 -|(% colspan=" 4" %)(% colspan="3" %)512 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 934 934 ((( 935 935 //The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 936 936 ))) ... ... @@ -940,11 +940,11 @@ 940 940 )))|(% colspan="1" %)(% colspan="1" %) 941 941 ((( 942 942 2.00 Beta 1 943 -)))|(% colspan=" 2" %)(% colspan="1" %)522 +)))|(% colspan="1" %)(% colspan="1" %) 944 944 ((( 945 945 **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 946 946 ))) 947 -|(% colspan=" 4" %)(% colspan="3" %)526 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 948 948 ((( 949 949 //Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 950 950 ))) ... ... @@ -952,10 +952,10 @@ 952 952 UI extensions 953 953 )))|((( 954 954 2.00 Beta 1 955 -)))|( % colspan="2" %)(((534 +)))|((( 956 956 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 957 957 ))) 958 -|(% colspan=" 4" %)(% colspan="3" %)537 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 959 959 ((( 960 960 //Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.// 961 961 ))) ... ... @@ -963,10 +963,10 @@ 963 963 UI extensions 964 964 )))|((( 965 965 2.00 Beta 1 966 -)))|( % colspan="2" %)(((545 +)))|((( 967 967 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 968 968 ))) 969 -|(% colspan=" 4" %)(% colspan="3" %)548 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 970 970 ((( 971 971 //Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.// 972 972 //Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.// ... ... @@ -975,10 +975,10 @@ 975 975 Scripts 976 976 )))|((( 977 977 2.00 Beta 1 978 -)))|( % colspan="2" %)(((557 +)))|((( 979 979 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 980 980 ))) 981 -|(% colspan=" 4" %)(% colspan="3" %)560 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 982 982 ((( 983 983 //This now enforces a leader and at least one follower in order to create or change a formation. Former implementation made it possible to create formations without any followers which led to issues.// 984 984 ))) ... ... @@ -986,10 +986,10 @@ 986 986 Scripts 987 987 )))|((( 988 988 2.00 Beta 1 989 -)))|( % colspan="2" %)(((568 +)))|((( 990 990 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 991 991 ))) 992 -|(% colspan=" 4" %)(% colspan="3" %)571 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 993 993 ((( 994 994 //For prior behavior, check for event.param being non-null.// 995 995 ))) ... ... @@ -997,10 +997,10 @@ 997 997 AI Scripts 998 998 )))|((( 999 999 2.00 Beta 1 1000 -)))|( % colspan="2" %)(((579 +)))|((( 1001 1001 **<shoot/>/<shoot_at/>** attribute changes. 1002 1002 ))) 1003 -|(% colspan=" 4" %)(% colspan="3" %)582 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1004 1004 ((( 1005 1005 //Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.// 1006 1006 //New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.// ... ... @@ -1012,10 +1012,10 @@ 1012 1012 UI extensions 1013 1013 )))|((( 1014 1014 2.00 Beta 1 1015 -)))|( % colspan="2" %)(((1016 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter. 594 +)))|((( 595 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 1017 1017 ))) 1018 -|(% colspan=" 4" %)(% colspan="3" %)597 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1019 1019 ((( 1020 1020 //Added possibility to query build tasks of a certain buildmodule.// 1021 1021 ))) ... ... @@ -1023,10 +1023,10 @@ 1023 1023 UI extensions 1024 1024 )))|((( 1025 1025 2.00 Beta 1 1026 -)))|( % colspan="2" %)(((605 +)))|((( 1027 1027 **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 1028 1028 ))) 1029 -|(% colspan=" 4" %)(% colspan="3" %)608 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1030 1030 ((( 1031 1031 //Added list of resources a buildmodule needs to build.// 1032 1032 ))) ... ... @@ -1034,10 +1034,10 @@ 1034 1034 UI extensions 1035 1035 )))|((( 1036 1036 2.00 Beta 1 1037 -)))|( % colspan="2" %)(((1038 -**Lua: CalculateTotalHullFraction() **was removed.616 +)))|((( 617 +(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 1039 1039 ))) 1040 -|(% colspan=" 4" %)(% colspan="3" %)619 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1041 1041 ((( 1042 1042 //Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 1043 1043 ))) ... ... @@ -1045,27 +1045,25 @@ 1045 1045 UI extensions 1046 1046 )))|((( 1047 1047 2.00 Beta 1 1048 -)))|( % colspan="2" %)(((1049 -**FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values. 627 +)))|((( 628 +**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 1050 1050 ))) 1051 -|(% colspan=" 4" %)(% colspan="3" %)630 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1052 1052 ((( 1053 1053 //Changed return value type to const char* to better identify failure reasons in Lua script.// 1054 1054 ))) 1055 - 1056 ----- 1057 - 1058 -=== Version 1.50 === 1059 - 1060 -(% class="table-striped" %) 634 +|(% colspan="3" %)(% colspan="3" %) 635 +((( 636 +== 1.50 == 637 +))) 1061 1061 |((( 1062 1062 UI extensions 1063 1063 )))|((( 1064 1064 1.50 Beta 3 1065 -)))|( % colspan="2" %)(((1066 -**Lua: GetComponentData() **changed behavior of "docksizes" property. 642 +)))|((( 643 +**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 1067 1067 ))) 1068 -|(% colspan=" 4" %)(% colspan="3" %)645 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1069 1069 ((( 1070 1070 //The "docksizes" property no longer includes internal ship storage docks.// 1071 1071 ))) ... ... @@ -1073,10 +1073,10 @@ 1073 1073 All 1074 1074 )))|((( 1075 1075 1.50 Beta 2 1076 -)))|( % colspan="2" %)(((653 +)))|((( 1077 1077 **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 1078 1078 ))) 1079 -|(% colspan=" 4" %)(% colspan="3" %)656 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1080 1080 ((( 1081 1081 //Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".// 1082 1082 ... ... @@ -1088,10 +1088,10 @@ 1088 1088 UI extensions 1089 1089 )))|((( 1090 1090 1.50 Beta 2 1091 -)))|( % colspan="2" %)(((1092 -**FFI: UpgradeGroupInfo **datatype was changed. 668 +)))|((( 669 +**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 1093 1093 ))) 1094 -|(% colspan=" 4" %)(% colspan="3" %)671 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1095 1095 ((( 1096 1096 //Added new "operational" field to retrieve information about number of operational upgrades in a group.// 1097 1097 ))) ... ... @@ -1101,13 +1101,14 @@ 1101 1101 )))|(% colspan="1" %)(% colspan="1" %) 1102 1102 ((( 1103 1103 1.50 Beta 1 1104 -)))|(% colspan=" 2" %)(% colspan="1" %)681 +)))|(% colspan="1" %)(% colspan="1" %) 1105 1105 ((( 1106 1106 **FFI: SetGuidance()** removed useinfopoint argument. 1107 1107 ))) 1108 -|(% colspan=" 4" %)(% colspan="3" %)685 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1109 1109 ((( 1110 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.// 687 +//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 688 +// 1111 1111 1112 1112 //The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 1113 1113 ))) ... ... @@ -1115,44 +1115,40 @@ 1115 1115 UI extensions 1116 1116 )))|((( 1117 1117 1.50 Beta 1 1118 -)))|( % colspan="2" %)(((1119 -**FFI: CancelConstruction() **changed its return value. 696 +)))|((( 697 +**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 1120 1120 ))) 1121 -|(% colspan=" 4" %)(% colspan="3" %)699 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1122 1122 ((( 1123 -//CancelConstruction() now returns if the cancellation was successful. // 701 +(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 1124 1124 ))) 1125 - 1126 ----- 1127 - 1128 -=== Version 1.32 === 1129 - 1130 -(% class="table-striped" %) 703 +|(% colspan="3" %)(% colspan="3" %) 704 +((( 705 +== 1.32 == 706 +))) 1131 1131 |((( 1132 1132 UI extensions 1133 1133 )))|((( 1134 1134 1.32 1135 -)))|( % colspan="2" %)(((711 +)))|((( 1136 1136 **Lua: GetComponentData() **removed the "nextdestname" property. 1137 1137 ))) 1138 -|(% colspan=" 4" %)(% colspan="3" %)714 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1139 1139 ((( 1140 1140 //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 1141 1141 ))) 1142 - 1143 ----- 1144 - 1145 -=== Version 1.20 === 1146 - 1147 -(% class="table-striped" %) 718 +|(% colspan="3" %)(% colspan="3" %) 719 +((( 720 +== 1.20 == 721 +))) 1148 1148 |((( 1149 1149 UI extensions 1150 1150 )))|((( 1151 1151 1.20 1152 -)))|( % colspan="2" %)(((1153 -**FFI: GetAAOption()** got a new "useconfig" parameter. 726 +)))|((( 727 +**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 1154 1154 ))) 1155 -|(% colspan=" 4" %)(% colspan="3" %)729 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1156 1156 ((( 1157 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.// 731 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 1158 1158 )))
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