Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 120.4
edited by Nick Quejada
on 2024/05/24 19:58
Change comment: There is no comment for this version
To version 118.1
edited by Klaus Meyer
on 2024/05/22 12:33
Change comment: Rollback to version 116.4

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.Nick
1 +xwiki:XWiki.Klaus
Content
... ... @@ -23,11 +23,7 @@
23 23  === Version 7.00 ===
24 24  
25 25  
26 -(% class="table-striped" %)
27 -|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)<aiflight><skills>: strafespeed, strafeacc, steeringspeed, steeringacc moved to separate nodes; added support for min and max values
28 -|(% colspan="4" style="width:117px" %)(((
29 -//The **pantime** parameter has never actually done anything beyond turning panning on or making the transition instant. To make this clear it has been** **replaced with the boolean parameter **instant.**//
30 -)))
26 +(% class="wrapped" %)
31 31  |(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)7.00 Beta 6|(% colspan="2" style="width:1625px" %)MD action **<set_holomap_target>** parameter change.
32 32  |(% colspan="4" style="width:117px" %)(((
33 33  //The **pantime** parameter has never actually done anything beyond turning panning on or making the transition instant. To make this clear it has been** **replaced with the boolean parameter **instant.**//
... ... @@ -44,7 +44,7 @@
44 44  )))|(% colspan="2" style="width:1625px" %)(((
45 45  MD action **<set_presentation_cluster_persistence/>** now requires the cluster to be a presentation cluster.
46 46  )))
47 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
43 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
48 48  (((
49 49  // Previously it was possible to set normal clusters to be persistent presentation clusters which was an invalid state.//
50 50  )))
... ... @@ -56,7 +56,7 @@
56 56  )))|(% colspan="2" style="width:1625px" %)(((
57 57  **FFI**: RemoveBuildPlot() changed
58 58  )))
59 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
55 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
60 60  (((
61 61  // The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.//
62 62  )))
... ... @@ -68,14 +68,16 @@
68 68  )))|(% colspan="2" style="width:1625px" %)(((
69 69  **Some Split DLC materials moved to base game**
70 70  )))
71 -|(% colspan="7" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
67 +|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
72 72  (((
73 73  // //"spl_p1_fx" AND "split_p1_hulltexture_01" were moved from Split DLC to base game
74 74  )))
75 75  
72 +----
73 +
76 76  === Version 6.00 ===
77 77  
78 -(% class="table-striped" %)
76 +(% class="wrapped" %)
79 79  |(((
80 80  Libraries
81 81  )))|(((
... ... @@ -83,7 +83,7 @@
83 83  )))|(% colspan="2" %)(((
84 84  Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs.
85 85  )))
86 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
84 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
87 87  (((
88 88  //Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.//
89 89  
... ... @@ -99,7 +99,7 @@
99 99  (((
100 100  Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised.
101 101  )))
102 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
100 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
103 103  (((
104 104  //The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. //
105 105  
... ... @@ -115,7 +115,7 @@
115 115  (((
116 116  Changed result of **<find_object_surface>** action in the case of a failure
117 117  )))
118 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
116 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
119 119  (((
120 120  //The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.//
121 121  
... ... @@ -133,7 +133,7 @@
133 133  (((
134 134  Behaviour change for **<match_dock>** script component filter
135 135  )))
136 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
134 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
137 137  (((
138 138  //<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
139 139  This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.//
... ... @@ -148,7 +148,7 @@
148 148  (((
149 149  Changed result attribute location for **<get_attackstrength>**
150 150  )))
151 -|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
149 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
152 152  (((
153 153  //The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.//
154 154  )))
... ... @@ -159,7 +159,7 @@
159 159  )))|(% colspan="2" %)(((
160 160  Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons
161 161  )))
162 -|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
160 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
163 163  (((
164 164  //Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
165 165  Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.//
... ... @@ -174,7 +174,7 @@
174 174  (((
175 175  Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects
176 176  )))
177 -|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
175 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
178 178  (((
179 179  //When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.//
180 180  )))
... ... @@ -185,7 +185,7 @@
185 185  )))|(% colspan="2" %)(((
186 186  **<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards.
187 187  )))
188 -|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
186 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
189 189  (((
190 190  //The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.//
191 191  )))
... ... @@ -196,7 +196,7 @@
196 196  )))|(% colspan="2" %)(((
197 197  Changed behaviour of **<angles>** in cutscenes
198 198  )))
199 -|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
197 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
200 200  (((
201 201  //The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.//
202 202  )))
... ... @@ -205,7 +205,7 @@
205 205  
206 206  === Version 5.00 ===
207 207  
208 -(% class="table-striped" %)
206 +(% class="wrapped" %)
209 209  |(((
210 210  Parameters
211 211  )))|(((
... ... @@ -213,7 +213,7 @@
213 213  )))|(% colspan="2" %)(((
214 214  **<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration
215 215  )))
216 -|(% colspan="7" %)(% colspan="3" %)
214 +|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
217 217  (((
218 218  //'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.//
219 219  )))
... ... @@ -222,7 +222,7 @@
222 222  
223 223  === Version 4.10 ===
224 224  
225 -(% class="table-striped" %)
223 +(% class="wrapped" %)
226 226  |(% colspan="1" %)(% colspan="1" %)
227 227  (((
228 228  UI extensions
... ... @@ -233,7 +233,7 @@
233 233  (((
234 234  **FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated
235 235  )))
236 -|(% colspan="4" %)(% colspan="3" %)
234 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
237 237  (((
238 238  //The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed.//
239 239  )))
... ... @@ -247,7 +247,7 @@
247 247  (((
248 248  **FFI**: CustomGameStartPlayerProperty2 changed
249 249  )))
250 -|(% colspan="4" %)(% colspan="3" %)
248 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
251 251  (((
252 252  //This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.//
253 253  )))
... ... @@ -261,7 +261,7 @@
261 261  (((
262 262  Renamed **<stationinfobox>** to **<infobox>**
263 263  )))
264 -|(% colspan="4" %)(% colspan="3" %)
262 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
265 265  (((
266 266  //Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.//
267 267  )))
... ... @@ -275,7 +275,7 @@
275 275  (((
276 276  **FFI**: SetMacroMapPlayerSectorOffset() deprecated
277 277  )))
278 -|(% colspan="4" %)(% colspan="3" %)
276 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
279 279  (((
280 280  //The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.//
281 281  )))
... ... @@ -286,7 +286,7 @@
286 286  )))|(% colspan="2" %)(((
287 287  **FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed
288 288  )))
289 -|(% colspan="4" %)(% colspan="3" %)
287 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
290 290  (((
291 291  //These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
292 292  )))
... ... @@ -297,7 +297,7 @@
297 297  )))|(% colspan="2" %)(((
298 298  People related attributes of mission** <delivery> **node moved
299 299  )))
300 -|(% colspan="4" %)(% colspan="3" %)
298 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
301 301  (((
302 302  //The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
303 303  )))
... ... @@ -311,7 +311,7 @@
311 311  (((
312 312  **$destructible.productions** replaced with $defensible.productions
313 313  )))
314 -|(% colspan="4" %)(% colspan="3" %)
312 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
315 315  (((
316 316  //The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
317 317  )))
... ... @@ -322,7 +322,7 @@
322 322  )))|(% colspan="2" %)(((
323 323  Removed script property **$object.spawnsourceseed**
324 324  )))
325 -|(% colspan="4" %)(% colspan="3" %)
323 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
326 326  (((
327 327  //The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
328 328  )))
... ... @@ -331,7 +331,7 @@
331 331  
332 332  === Version 4.00 ===
333 333  
334 -(% class="table-striped" %)
332 +(% class="wrapped" %)
335 335  |(% colspan="1" %)(% colspan="1" %)
336 336  (((
337 337  UI core
... ... @@ -342,7 +342,7 @@
342 342  (((
343 343  Controlled ship can change without a **gameplanchange-event** occurring.
344 344  )))
345 -|(% colspan="4" %)(% colspan="3" %)
343 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
346 346  (((
347 347  //Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
348 348  In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.//
... ... @@ -354,7 +354,7 @@
354 354  )))|(% colspan="2" %)(((
355 355  Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
356 356  )))
357 -|(% colspan="4" %)(% colspan="3" %)
355 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
358 358  (((
359 359  //Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
360 360  New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
... ... @@ -370,7 +370,7 @@
370 370  (((
371 371  **FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
372 372  )))
373 -|(% colspan="4" %)(% colspan="3" %)
371 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
374 374  (((
375 375  //In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
376 376  Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).//
... ... @@ -387,7 +387,7 @@
387 387  (((
388 388  **FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
389 389  )))
390 -|(% colspan="4" %)(% colspan="3" %)
388 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
391 391  (((
392 392  //4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//
393 393  
... ... @@ -400,7 +400,7 @@
400 400  )))|(% colspan="2" %)(((
401 401  **requiresconstructionvessel** parameter moved
402 402  )))
403 -|(% colspan="4" %)(% colspan="3" %)
401 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
404 404  (((
405 405  //The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
406 406  )))
... ... @@ -411,7 +411,7 @@
411 411  )))|(% colspan="2" %)(((
412 412  Changed behaviour of **gatedistance** script property
413 413  )))
414 -|(% colspan="4" %)(% colspan="3" %)
412 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
415 415  (((
416 416  //The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//
417 417  )))
... ... @@ -420,7 +420,7 @@
420 420  
421 421  === Version 3.30 ===
422 422  
423 -(% class="table-striped" %)
421 +(% class="wrapped" %)
424 424  |(((
425 425  UI extensions
426 426  )))|(((
... ... @@ -428,7 +428,7 @@
428 428  )))|(% colspan="2" %)(((
429 429  **FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()**
430 430  )))
431 -|(% colspan="7" %)(% colspan="3" %)
429 +|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
432 432  (((
433 433  //These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached()//
434 434  )))
... ... @@ -437,7 +437,7 @@
437 437  
438 438  === Version 3.20 ===
439 439  
440 -(% class="table-striped" %)
438 +(% class="wrapped" %)
441 441  |(((
442 442  Scripts
443 443  )))|(((
... ... @@ -445,7 +445,7 @@
445 445  )))|(% colspan="2" %)(((
446 446  Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
447 447  )))
448 -|(% colspan="4" %)(% colspan="3" %)
446 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
449 449  (((
450 450  //Old params: param = attacked object, param2 = attack method, param3 = attacked component//
451 451  //New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
... ... @@ -461,7 +461,7 @@
461 461  (((
462 462  Removed script property $trade.**restriction.faction**
463 463  )))
464 -|(% colspan="4" %)(% colspan="3" %)
462 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
465 465  (((
466 466  //$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//
467 467  )))
... ... @@ -472,7 +472,7 @@
472 472  )))|(% colspan="2" %)(((
473 473  **Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
474 474  )))
475 -|(% colspan="4" %)(% colspan="3" %)
473 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
476 476  (((
477 477  //With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
478 478  )))
... ... @@ -481,7 +481,7 @@
481 481  
482 482  === Version 3.10 ===
483 483  
484 -(% class="table-striped" %)
482 +(% class="wrapped" %)
485 485  |(% colspan="1" %)(% colspan="1" %)
486 486  (((
487 487  Scripts
... ... @@ -492,7 +492,7 @@
492 492  (((
493 493  Removed script action **<add_build/>**
494 494  )))
495 -|(% colspan="7" %)(% colspan="3" %)
493 +|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
496 496  (((
497 497  //Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
498 498  )))
... ... @@ -501,7 +501,7 @@
501 501  
502 502  === Version 3.00 ===
503 503  
504 -(% class="table-striped" %)
502 +(% class="wrapped" %)
505 505  |(% colspan="1" %)(% colspan="1" %)
506 506  (((
507 507  Scripts
... ... @@ -512,7 +512,7 @@
512 512  (((
513 513  Changed behaviour of script action **<get_suitable_job/>**
514 514  )))
515 -|(% colspan="4" %)(% colspan="3" %)
513 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
516 516  (((
517 517  //<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
518 518  )))
... ... @@ -526,7 +526,7 @@
526 526  (((
527 527  Changed behaviour of script action **<get_ware_definition/>**
528 528  )))
529 -|(% colspan="4" %)(% colspan="3" %)
527 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
530 530  (((
531 531  //<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
532 532  )))
... ... @@ -540,7 +540,7 @@
540 540  (((
541 541  Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
542 542  )))
543 -|(% colspan="4" %)(% colspan="3" %)
541 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
544 544  (((
545 545  //All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)
546 546  
... ... @@ -556,7 +556,7 @@
556 556  (((
557 557  Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
558 558  )))
559 -|(% colspan="4" %)(% colspan="3" %)
557 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
560 560  (((
561 561  //Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
562 562  )))
... ... @@ -570,7 +570,7 @@
570 570  (((
571 571  Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
572 572  )))
573 -|(% colspan="4" %)(% colspan="3" %)
571 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
574 574  (((
575 575  //Before the change, positions are relative to $dockingbay.parent.
576 576  After the change, positions are relative to $dockingbay as specified in the documentation.//
... ... @@ -585,7 +585,7 @@
585 585  (((
586 586  Support for entity flag "**skillsvisible**" dropped
587 587  )))
588 -|(% colspan="4" %)(% colspan="3" %)
586 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
589 589  (((
590 590  //Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
591 591  )))
... ... @@ -596,7 +596,7 @@
596 596  )))|(% colspan="2" %)(((
597 597  Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
598 598  )))
599 -|(% colspan="4" %)(% colspan="3" %)
597 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
600 600  (((
601 601  //Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
602 602  3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
... ... @@ -613,7 +613,7 @@
613 613  (((
614 614  **MissionBoard** support dropped
615 615  )))
616 -|(% colspan="4" %)(% colspan="3" %)
614 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
617 617  (((
618 618  //MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
619 619  )))
... ... @@ -624,7 +624,7 @@
624 624  )))|(% colspan="2" %)(((
625 625  By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
626 626  )))
627 -|(% colspan="4" %)(% colspan="3" %)
625 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
628 628  (((
629 629  //To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
630 630  )))
... ... @@ -638,7 +638,7 @@
638 638  (((
639 639  Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
640 640  )))
641 -|(% colspan="4" %)(% colspan="3" %)
639 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
642 642  (((
643 643  //Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
644 644  )))
... ... @@ -652,7 +652,7 @@
652 652  (((
653 653  Script action **<set_doors_locked/>** attribute **'group'** changed
654 654  )))
655 -|(% colspan="4" %)(% colspan="3" %)
653 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
656 656  (((
657 657  //The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
658 658  )))
... ... @@ -666,7 +666,7 @@
666 666  (((
667 667  Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
668 668  )))
669 -|(% colspan="4" %)(% colspan="3" %)
667 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
670 670  (((
671 671  //These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
672 672  )))
... ... @@ -680,7 +680,7 @@
680 680  (((
681 681  Script actions **<set_hack_target/>** and **<abort_hack/>** removed
682 682  )))
683 -|(% colspan="4" %)(% colspan="3" %)
681 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
684 684  (((
685 685  //These actions had no effect and were removed.//
686 686  )))
... ... @@ -694,7 +694,7 @@
694 694  (((
695 695  **<setup_conversation_minigame/>** script action removed
696 696  )))
697 -|(% colspan="4" %)(% colspan="3" %)
695 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
698 698  (((
699 699  //The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
700 700  )))
... ... @@ -708,7 +708,7 @@
708 708  (((
709 709  <add_player_choice_*> **confidence** attribute removed
710 710  )))
711 -|(% colspan="4" %)(% colspan="3" %)
709 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
712 712  (((
713 713  //The default confidence of player options is another leftover from the XR era and had no effect in X4.//
714 714  )))
... ... @@ -722,7 +722,7 @@
722 722  (((
723 723  **<hack_via_control_panel/>** script action removed
724 724  )))
725 -|(% colspan="4" %)(% colspan="3" %)
723 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
726 726  (((
727 727  //Unused script action <hack_via_control_panel/> was removed.//
728 728  )))
... ... @@ -736,7 +736,7 @@
736 736  (((
737 737  **Lua: **GetMiniGameCursorPosition() removed
738 738  )))
739 -|(% colspan="4" %)(% colspan="3" %)
737 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
740 740  (((
741 741  //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
742 742  )))
... ... @@ -747,7 +747,7 @@
747 747  )))|(% colspan="2" %)(((
748 748  **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
749 749  )))
750 -|(% colspan="4" %)(% colspan="3" %)
748 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
751 751  (((
752 752  //In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
753 753  )))
... ... @@ -761,7 +761,7 @@
761 761  (((
762 762  **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
763 763  )))
764 -|(% colspan="4" %)(% colspan="3" %)
762 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
765 765  (((
766 766  //In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
767 767  )))
... ... @@ -775,7 +775,7 @@
775 775  (((
776 776  **$ware.illegal** updated
777 777  )))
778 -|(% colspan="4" %)(% colspan="3" %)
776 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
779 779  (((
780 780  //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
781 781  //It now returns true if $ware is illegal to any faction in the game.//
... ... @@ -790,7 +790,7 @@
790 790  (((
791 791  MD script **RML_Flight_Along_Path** removed
792 792  )))
793 -|(% colspan="4" %)(% colspan="3" %)
791 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
794 794  (((
795 795  //The MD script RML_Flight_Along_Path was not referened and was removed.//
796 796  )))
... ... @@ -804,7 +804,7 @@
804 804  (((
805 805  parameters of **<event_venture_mission_completed/>** changed
806 806  )))
807 -|(% colspan="4" %)(% colspan="3" %)
805 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
808 808  (((
809 809  //old params: param = venture details, param2 = ships involved, param3 = duration//
810 810  //new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
... ... @@ -817,7 +817,7 @@
817 817  **<set_object_wing_name/>** removed,
818 818  **<set_object_fleet_name/>** added
819 819  )))
820 -|(% colspan="4" %)(% colspan="3" %)
818 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
821 821  (((
822 822  //The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
823 823  )))
... ... @@ -829,7 +829,7 @@
829 829  **$controllable.wing.*** removed,
830 830  **$controllable.fleet.*** added
831 831  )))
832 -|(% colspan="4" %)(% colspan="3" %)
830 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
833 833  (((
834 834  $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
835 835  )))
... ... @@ -838,7 +838,7 @@
838 838  
839 839  === Version 2.60 ===
840 840  
841 -(% class="table-striped" %)
839 +(% class="wrapped" %)
842 842  |(((
843 843  Scripts
844 844  )))|(((
... ... @@ -846,7 +846,7 @@
846 846  )))|(% colspan="2" %)(((
847 847  '**checkoperational**' filter behaviour changed
848 848  )))
849 -|(% colspan="10" %)(% colspan="3" %)
847 +|(% class="highlight-grey" colspan="10" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
850 850  (((
851 851  //Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
852 852  
... ... @@ -859,7 +859,7 @@
859 859  )))|(% colspan="2" %)(((
860 860  $container.**supplyresources** behavior changed
861 861  )))| | |
862 -|(% colspan="10" %)(% colspan="3" %)
860 +|(% class="highlight-grey" colspan="10" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
863 863  (((
864 864  //The script keyword $container.supplyresources now includes reserved wares.//
865 865  )))
... ... @@ -868,7 +868,7 @@
868 868  
869 869  === Version 2.20 ===
870 870  
871 -(% class="table-striped" %)
869 +(% class="wrapped" %)
872 872  |(% colspan="1" %)(% colspan="1" %)
873 873  (((
874 874  UI core
... ... @@ -879,7 +879,7 @@
879 879  (((
880 880  **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
881 881  )))
882 -|(% colspan="4" %)(% colspan="3" %)
880 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
883 883  (((
884 884  //2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
885 885  In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
... ... @@ -896,7 +896,7 @@
896 896  (((
897 897  Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
898 898  )))
899 -|(% colspan="4" %)(% colspan="3" %)
897 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
900 900  (((
901 901  //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
902 902  )))
... ... @@ -905,7 +905,7 @@
905 905  
906 906  === Version 2.00 ===
907 907  
908 -(% class="table-striped" %)
906 +(% class="wrapped" %)
909 909  |(% colspan="1" %)(% colspan="1" %)
910 910  (((
911 911  Scripts
... ... @@ -916,7 +916,7 @@
916 916  (((
917 917  **<event_build_finished/> **param2 now returns null instead of a construction sequence
918 918  )))
919 -|(% colspan="4" %)(% colspan="3" %)
917 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
920 920  (((
921 921  //The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
922 922  )))
... ... @@ -930,7 +930,7 @@
930 930  (((
931 931  **param.boarding.{...}** strength parameters removed
932 932  )))
933 -|(% colspan="4" %)(% colspan="3" %)
931 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
934 934  (((
935 935  //The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
936 936  )))
... ... @@ -944,7 +944,7 @@
944 944  (((
945 945  **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
946 946  )))
947 -|(% colspan="4" %)(% colspan="3" %)
945 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
948 948  (((
949 949  //Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
950 950  )))
... ... @@ -955,7 +955,7 @@
955 955  )))|(% colspan="2" %)(((
956 956  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
957 957  )))
958 -|(% colspan="4" %)(% colspan="3" %)
956 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
959 959  (((
960 960  //Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.//
961 961  )))
... ... @@ -966,7 +966,7 @@
966 966  )))|(% colspan="2" %)(((
967 967  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
968 968  )))
969 -|(% colspan="4" %)(% colspan="3" %)
967 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
970 970  (((
971 971  //Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.//
972 972  //Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.//
... ... @@ -978,7 +978,7 @@
978 978  )))|(% colspan="2" %)(((
979 979  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
980 980  )))
981 -|(% colspan="4" %)(% colspan="3" %)
979 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
982 982  (((
983 983  //This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.//
984 984  )))
... ... @@ -989,7 +989,7 @@
989 989  )))|(% colspan="2" %)(((
990 990  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
991 991  )))
992 -|(% colspan="4" %)(% colspan="3" %)
990 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
993 993  (((
994 994  //For prior behavior, check for event.param being non-null.//
995 995  )))
... ... @@ -1000,7 +1000,7 @@
1000 1000  )))|(% colspan="2" %)(((
1001 1001  **<shoot/>/<shoot_at/>** attribute changes.
1002 1002  )))
1003 -|(% colspan="4" %)(% colspan="3" %)
1001 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1004 1004  (((
1005 1005  //Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//
1006 1006  //New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//
... ... @@ -1015,7 +1015,7 @@
1015 1015  )))|(% colspan="2" %)(((
1016 1016  **FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.
1017 1017  )))
1018 -|(% colspan="4" %)(% colspan="3" %)
1016 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1019 1019  (((
1020 1020  //Added possibility to query build tasks of a certain buildmodule.//
1021 1021  )))
... ... @@ -1026,7 +1026,7 @@
1026 1026  )))|(% colspan="2" %)(((
1027 1027  **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
1028 1028  )))
1029 -|(% colspan="4" %)(% colspan="3" %)
1027 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1030 1030  (((
1031 1031  //Added list of resources a buildmodule needs to build.//
1032 1032  )))
... ... @@ -1037,7 +1037,7 @@
1037 1037  )))|(% colspan="2" %)(((
1038 1038  **Lua: CalculateTotalHullFraction() **was removed.
1039 1039  )))
1040 -|(% colspan="4" %)(% colspan="3" %)
1038 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1041 1041  (((
1042 1042  //Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
1043 1043  )))
... ... @@ -1048,7 +1048,7 @@
1048 1048  )))|(% colspan="2" %)(((
1049 1049  **FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values.
1050 1050  )))
1051 -|(% colspan="4" %)(% colspan="3" %)
1049 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1052 1052  (((
1053 1053  //Changed return value type to const char* to better identify failure reasons in Lua script.//
1054 1054  )))
... ... @@ -1057,7 +1057,7 @@
1057 1057  
1058 1058  === Version 1.50 ===
1059 1059  
1060 -(% class="table-striped" %)
1058 +(% class="wrapped" %)
1061 1061  |(((
1062 1062  UI extensions
1063 1063  )))|(((
... ... @@ -1065,7 +1065,7 @@
1065 1065  )))|(% colspan="2" %)(((
1066 1066  **Lua: GetComponentData() **changed behavior of "docksizes" property.
1067 1067  )))
1068 -|(% colspan="4" %)(% colspan="3" %)
1066 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1069 1069  (((
1070 1070  //The "docksizes" property no longer includes internal ship storage docks.//
1071 1071  )))
... ... @@ -1076,7 +1076,7 @@
1076 1076  )))|(% colspan="2" %)(((
1077 1077  **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
1078 1078  )))
1079 -|(% colspan="4" %)(% colspan="3" %)
1077 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1080 1080  (((
1081 1081  //Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//
1082 1082  
... ... @@ -1091,7 +1091,7 @@
1091 1091  )))|(% colspan="2" %)(((
1092 1092  **FFI: UpgradeGroupInfo **datatype was changed.
1093 1093  )))
1094 -|(% colspan="4" %)(% colspan="3" %)
1092 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1095 1095  (((
1096 1096  //Added new "operational" field to retrieve information about number of operational upgrades in a group.//
1097 1097  )))
... ... @@ -1105,7 +1105,7 @@
1105 1105  (((
1106 1106  **FFI: SetGuidance()** removed useinfopoint argument.
1107 1107  )))
1108 -|(% colspan="4" %)(% colspan="3" %)
1106 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1109 1109  (((
1110 1110  //In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.//
1111 1111  
... ... @@ -1118,7 +1118,7 @@
1118 1118  )))|(% colspan="2" %)(((
1119 1119  **FFI: CancelConstruction() **changed its return value.
1120 1120  )))
1121 -|(% colspan="4" %)(% colspan="3" %)
1119 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1122 1122  (((
1123 1123  //CancelConstruction() now returns if the cancellation was successful. //
1124 1124  )))
... ... @@ -1127,7 +1127,7 @@
1127 1127  
1128 1128  === Version 1.32 ===
1129 1129  
1130 -(% class="table-striped" %)
1128 +(% class="wrapped" %)
1131 1131  |(((
1132 1132  UI extensions
1133 1133  )))|(((
... ... @@ -1135,7 +1135,7 @@
1135 1135  )))|(% colspan="2" %)(((
1136 1136  **Lua: GetComponentData() **removed the "nextdestname" property.
1137 1137  )))
1138 -|(% colspan="4" %)(% colspan="3" %)
1136 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1139 1139  (((
1140 1140  //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
1141 1141  )))
... ... @@ -1144,7 +1144,7 @@
1144 1144  
1145 1145  === Version 1.20 ===
1146 1146  
1147 -(% class="table-striped" %)
1145 +(% class="wrapped" %)
1148 1148  |(((
1149 1149  UI extensions
1150 1150  )))|(((
... ... @@ -1152,7 +1152,7 @@
1152 1152  )))|(% colspan="2" %)(((
1153 1153  **FFI: GetAAOption()** got a new "useconfig" parameter.
1154 1154  )))
1155 -|(% colspan="4" %)(% colspan="3" %)
1153 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1156 1156  (((
1157 1157  //The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.//
1158 1158  )))