Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
From version 120.1
edited by Daniel Turner
on 2024/05/22 14:15
on 2024/05/22 14:15
Change comment:
There is no comment for this version
To version 124.5
edited by Klaus Meyer
on 2025/01/07 16:40
on 2025/01/07 16:40
Change comment:
There is no comment for this version
Summary
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Page properties (2 modified, 0 added, 0 removed)
Details
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... ... @@ -20,10 +20,28 @@ 20 20 21 21 {{toc scope="LOCAL" start="3"/}} 22 22 23 +=== Version 7.50 === 24 + 25 +(% class="table-striped" %) 26 +|(% colspan="1" style="width:117px" %)Relations|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**Faction relation UI values: Changed mapping of relations to displayed UI values between 0.5 and 1.0 (UI +25 and +30)** 27 +|(% colspan="4" style="width:117px" %) 28 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**<holomap><radar>**:** complete change in structure** 29 +|(% colspan="7" style="width:117px" %)((( 30 +This section now contains sets of parameters for the different modes it can be in, each in its own <mode> child node. This list can be dynamically expanded to add more modes. 31 +))) 32 + 23 23 === Version 7.00 === 24 24 25 25 26 26 (% class="table-striped" %) 37 +|(% colspan="1" style="width:117px" %)Gamestarts|(% colspan="1" style="width:119px" %)7.00 Beta 8|(% colspan="2" style="width:1625px" %)**Text references** 38 +|(% colspan="4" style="width:117px" %)//Fields containing text references in gamestarts.xml now have full text conversion applied, allowing texts to be constructed from multiple text entries, e.g. {1234,56}\n\n{1234,78}. As a result, raw text placed in the text fields needs to be formatted accordingly, e.g. "Test start (easy)" would need to be changed to "Test start \(easy\)" to avoid the text in brackets being treated as a comment.// 39 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**\assets\textures\fx\highway_fx_electric_02** was deleted and replaced with **\assets\textures\fx\fx_p2_electric_01** 40 +|(% colspan="4" style="width:117px" %)highway_fx_electric_02 is still available in "legacy" folder if needed 41 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**<aiflight><skills>**: **strafespeed**, **strafeacc**, **steeringspeed**, **steeringacc** moved to separate nodes; added support for min and max values 42 +|(% colspan="4" style="width:117px" %)((( 43 +//The four parameters used to represent flat factors applied to ships' properties with respect to their respective pilots' skill levels. Parameters moved to separate nodes with support for min and max values which, if supplied, scales the factor linearly if the affected ship's unmodified property is within min and max. Factor does not affect the ship if that property is below min.// 44 +))) 27 27 |(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)7.00 Beta 6|(% colspan="2" style="width:1625px" %)MD action **<set_holomap_target>** parameter change. 28 28 |(% colspan="4" style="width:117px" %)((( 29 29 //The **pantime** parameter has never actually done anything beyond turning panning on or making the transition instant. To make this clear it has been** **replaced with the boolean parameter **instant.**// ... ... @@ -1046,7 +1046,7 @@ 1046 1046 ))) 1047 1047 |(% colspan="4" %)(% colspan="3" %) 1048 1048 ((( 1049 - //Changed return value type to const char* to better identify failure reasons in Lua script.//1067 +Changed return value type to const char* to better identify failure reasons in Lua script. 1050 1050 ))) 1051 1051 1052 1052 ---- ... ... @@ -1063,7 +1063,7 @@ 1063 1063 ))) 1064 1064 |(% colspan="4" %)(% colspan="3" %) 1065 1065 ((( 1066 - //The "docksizes" property no longer includes internal ship storage docks.//1084 +The "docksizes" property no longer includes internal ship storage docks. 1067 1067 ))) 1068 1068 |((( 1069 1069 All ... ... @@ -1074,11 +1074,11 @@ 1074 1074 ))) 1075 1075 |(% colspan="4" %)(% colspan="3" %) 1076 1076 ((( 1077 - //Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//1095 +Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships". 1078 1078 1079 - //Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()//1080 - //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"//1081 - //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)//1097 +Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf() 1098 +Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock" 1099 +Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already) 1082 1082 ))) 1083 1083 |((( 1084 1084 UI extensions ... ... @@ -1089,7 +1089,7 @@ 1089 1089 ))) 1090 1090 |(% colspan="4" %)(% colspan="3" %) 1091 1091 ((( 1092 - //Added new "operational" field to retrieve information about number of operational upgrades in a group.//1110 +Added new "operational" field to retrieve information about number of operational upgrades in a group. 1093 1093 ))) 1094 1094 |(% colspan="1" %)(% colspan="1" %) 1095 1095 ((( ... ... @@ -1103,9 +1103,9 @@ 1103 1103 ))) 1104 1104 |(% colspan="4" %)(% colspan="3" %) 1105 1105 ((( 1106 - //In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.//1124 +In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 1107 1107 1108 - //The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//1126 +The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset) 1109 1109 ))) 1110 1110 |((( 1111 1111 UI extensions ... ... @@ -1116,7 +1116,7 @@ 1116 1116 ))) 1117 1117 |(% colspan="4" %)(% colspan="3" %) 1118 1118 ((( 1119 - //CancelConstruction() now returns if the cancellation was successful.//1137 +CancelConstruction() now returns if the cancellation was successful. 1120 1120 ))) 1121 1121 1122 1122 ---- ... ... @@ -1133,7 +1133,7 @@ 1133 1133 ))) 1134 1134 |(% colspan="4" %)(% colspan="3" %) 1135 1135 ((( 1136 - //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//1154 +Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property. 1137 1137 ))) 1138 1138 1139 1139 ----