Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 119.1
edited by Daniel Turner
on 2024/05/22 13:14
Change comment: There is no comment for this version
To version 124.5
edited by Klaus Meyer
on 2025/01/07 16:40
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
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1 -xwiki:XWiki.Daniel
1 +xwiki:XWiki.Klaus
Content
... ... @@ -20,10 +20,28 @@
20 20  
21 21  {{toc scope="LOCAL" start="3"/}}
22 22  
23 +=== Version 7.50 ===
24 +
25 +(% class="table-striped" %)
26 +|(% colspan="1" style="width:117px" %)Relations|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**Faction relation UI values: Changed mapping of relations to displayed UI values between 0.5 and 1.0 (UI +25 and +30)**
27 +|(% colspan="4" style="width:117px" %)
28 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**<holomap><radar>**:** complete change in structure**
29 +|(% colspan="7" style="width:117px" %)(((
30 +This section now contains sets of parameters for the different modes it can be in, each in its own <mode> child node. This list can be dynamically expanded to add more modes.
31 +)))
32 +
23 23  === Version 7.00 ===
24 24  
25 25  
26 26  (% class="table-striped" %)
37 +|(% colspan="1" style="width:117px" %)Gamestarts|(% colspan="1" style="width:119px" %)7.00 Beta 8|(% colspan="2" style="width:1625px" %)**Text references**
38 +|(% colspan="4" style="width:117px" %)//Fields containing text references in gamestarts.xml now have full text conversion applied, allowing texts to be constructed from multiple text entries, e.g. {1234,56}\n\n{1234,78}. As a result, raw text placed in the text fields needs to be formatted accordingly, e.g. "Test start (easy)" would need to be changed to "Test start \(easy\)" to avoid the text in brackets being treated as a comment.//
39 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**\assets\textures\fx\highway_fx_electric_02** was deleted and replaced with **\assets\textures\fx\fx_p2_electric_01**
40 +|(% colspan="4" style="width:117px" %)highway_fx_electric_02 is still available in "legacy" folder if needed
41 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**<aiflight><skills>**: **strafespeed**, **strafeacc**, **steeringspeed**, **steeringacc** moved to separate nodes; added support for min and max values
42 +|(% colspan="4" style="width:117px" %)(((
43 +//The four parameters used to represent flat factors applied to ships' properties with respect to their respective pilots' skill levels. Parameters moved to separate nodes with support for min and max values which, if supplied, scales the factor linearly if the affected ship's unmodified property is within min and max. Factor does not affect the ship if that property is below min.//
44 +)))
27 27  |(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)7.00 Beta 6|(% colspan="2" style="width:1625px" %)MD action **<set_holomap_target>** parameter change.
28 28  |(% colspan="4" style="width:117px" %)(((
29 29  //The **pantime** parameter has never actually done anything beyond turning panning on or making the transition instant. To make this clear it has been** **replaced with the boolean parameter **instant.**//
... ... @@ -69,8 +69,6 @@
69 69  // //"spl_p1_fx" AND "split_p1_hulltexture_01" were moved from Split DLC to base game
70 70  )))
71 71  
72 -----
73 -
74 74  === Version 6.00 ===
75 75  
76 76  (% class="table-striped" %)
... ... @@ -1048,7 +1048,7 @@
1048 1048  )))
1049 1049  |(% colspan="4" %)(% colspan="3" %)
1050 1050  (((
1051 -//Changed return value type to const char* to better identify failure reasons in Lua script.//
1067 +Changed return value type to const char* to better identify failure reasons in Lua script.
1052 1052  )))
1053 1053  
1054 1054  ----
... ... @@ -1065,7 +1065,7 @@
1065 1065  )))
1066 1066  |(% colspan="4" %)(% colspan="3" %)
1067 1067  (((
1068 -//The "docksizes" property no longer includes internal ship storage docks.//
1084 +The "docksizes" property no longer includes internal ship storage docks.
1069 1069  )))
1070 1070  |(((
1071 1071  All
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1076 1076  )))
1077 1077  |(% colspan="4" %)(% colspan="3" %)
1078 1078  (((
1079 -//Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//
1095 +Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".
1080 1080  
1081 -//Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()//
1082 -//Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"//
1083 -//Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)//
1097 +Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()
1098 +Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"
1099 +Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)
1084 1084  )))
1085 1085  |(((
1086 1086  UI extensions
... ... @@ -1091,7 +1091,7 @@
1091 1091  )))
1092 1092  |(% colspan="4" %)(% colspan="3" %)
1093 1093  (((
1094 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.//
1110 +Added new "operational" field to retrieve information about number of operational upgrades in a group.
1095 1095  )))
1096 1096  |(% colspan="1" %)(% colspan="1" %)
1097 1097  (((
... ... @@ -1105,9 +1105,9 @@
1105 1105  )))
1106 1106  |(% colspan="4" %)(% colspan="3" %)
1107 1107  (((
1108 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.//
1124 +In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
1109 1109  
1110 -//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//
1126 +The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)
1111 1111  )))
1112 1112  |(((
1113 1113  UI extensions
... ... @@ -1118,7 +1118,7 @@
1118 1118  )))
1119 1119  |(% colspan="4" %)(% colspan="3" %)
1120 1120  (((
1121 -//CancelConstruction() now returns if the cancellation was successful. //
1137 +CancelConstruction() now returns if the cancellation was successful.
1122 1122  )))
1123 1123  
1124 1124  ----
... ... @@ -1135,7 +1135,7 @@
1135 1135  )))
1136 1136  |(% colspan="4" %)(% colspan="3" %)
1137 1137  (((
1138 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
1154 +Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.
1139 1139  )))
1140 1140  
1141 1141  ----