Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 115.1
edited by Volodymyr Boichuk
on 2024/04/10 12:55
Change comment: There is no comment for this version
To version 135.1
edited by Rothank
on 2025/09/28 23:04
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.Volodymyr
1 +XWiki.Rothank
Content
... ... @@ -20,13 +20,53 @@
20 20  
21 21  {{toc scope="LOCAL" start="3"/}}
22 22  
23 +=== Version 8.00 ===
24 +
25 +(% class="table-striped" %)
26 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)8.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed MD action **<populate_platforms>**
27 +|(% colspan="6" style="width:117px" %)(((
28 +The deprecated MD action <populate_platforms> has been removed. The previously referenced character quotas in quotas.xml have also been removed.
29 +)))
30 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)**\assets\units\size_m\ship_gen_m_transdrone_container_02** and **\assets\units\size_s\ship_gen_s_transdrone_container_02** moved to **ego_dlc_terran**
31 +|(% colspan="6" style="width:117px" %)**ship_gen_m_transdrone_container_02** and **ship_gen_s_transdrone_container_02** (templates and macros) have been moved to the **ego_dlc_terran** extension and any reference to these files now requires that the resulting dependency on that extension is taken into account.
32 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)Icons moved from **assets\fx\textures\gui** to **assets\textures\ui**
33 +|(% colspan="6" style="width:117px" %)Assets with the exception of the **loadingscreen** folder have been moved and any reference to these files will require updating (mostly affects icons.xml).
34 +|(% style="width:117px" %)Assets|(% colspan="3" style="width:117px" %)8.00 Beta 1|(% colspan="3" style="width:117px" %)**boron** and **terran** tags for equipment (weapons, engines, ...) changed to **advanced**
35 +|(% colspan="6" style="width:117px" %)Ships and equipment with **boron **and **terran** (Frontier terran, not CoH terran) tags will no longer work properly as they do not match the new **advanced** tag (for example "small engine boron" has been replaced by "small engine advanced") which has been introduced for a compatibility between boron and Frontier-terran ships/equipment.
36 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00|(% colspan="4" rowspan="1" style="width:117px" %)Terran NPC heads from Terran DLC **extensions/ego_dlc_terran/assets/characters/terran/heads/[...]** have been removed
37 +|(% colspan="6" style="width:117px" %)All Terran NPC heads are now pointed to **assets/characters/argon/heads/char_arg_f_dyn_blend_head** (female characters) and **assets/characters/argon/heads/char_arg_m_dyn_blend_head** (male characters) instead of using random selection from a list.
38 +
39 +=== Version 7.50 ===
40 +
41 +(% class="table-striped" %)
42 +|(% colspan="1" style="width:117px" %)Relations|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**Adjusted displayed UI values (25 to 30) for relations between 0.32 and 1.0:** The minimum relation for the "ally" range (0.5) now corresponds to the displayed UI value of precisely +27 (previously rounded down to +26)
43 +|(% colspan="4" style="width:117px" %)(((
44 +The "ally" range is the interval from 0.5 to 1.0, which previously corresponded to the UI value range of approximately +26.9897 to +30. The interpolated mapping within the range from 0.32 and 1.0 has been adjusted so that 0.5 now exactly corresponds to +27. As a consequence, certain relations that were previously between 25 and 28 (rounded down) may have gained +1 in the UI, i.e. they are now displayed as 26 instead of 25, etc. For consistency, the negative range between -1.0 and -0.32 has been adjusted analogously (-0.5 is now displayed as -27). This mostly only affects the UI display, not actual gameplay.
45 +)))
46 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**<holomap><radar>**:** complete change in structure**
47 +|(% colspan="7" style="width:117px" %)(((
48 +This section now contains sets of parameters for the different modes it can be in, each in its own <mode> child node. This list can be dynamically expanded to add more modes.
49 +)))
50 +
23 23  === Version 7.00 ===
24 24  
25 25  
26 -(% class="wrapped" %)
54 +(% class="table-striped" %)
55 +|(% colspan="1" style="width:117px" %)Gamestarts|(% colspan="1" style="width:119px" %)7.00 Beta 8|(% colspan="2" style="width:1625px" %)**Text references**
56 +|(% colspan="4" style="width:117px" %)Fields containing text references in gamestarts.xml now have full text conversion applied, allowing texts to be constructed from multiple text entries, e.g. {1234,56}\n\n{1234,78}. As a result, raw text placed in the text fields needs to be formatted accordingly, e.g. "Test start (easy)" would need to be changed to "Test start \(easy\)" to avoid the text in brackets being treated as a comment.
57 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**\assets\textures\fx\highway_fx_electric_02** was deleted and replaced with **\assets\textures\fx\fx_p2_electric_01**
58 +|(% colspan="4" style="width:117px" %)highway_fx_electric_02 is still available in "legacy" folder if needed
59 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**<aiflight><skills>**: **strafespeed**, **strafeacc**, **steeringspeed**, **steeringacc** moved to separate nodes; added support for min and max values
60 +|(% colspan="4" style="width:117px" %)(((
61 +The four parameters used to represent flat factors applied to ships' properties with respect to their respective pilots' skill levels. Parameters moved to separate nodes with support for min and max values which, if supplied, scales the factor linearly if the affected ship's unmodified property is within min and max. Factor does not affect the ship if that property is below min.
62 +)))
63 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)7.00 Beta 6|(% colspan="2" style="width:1625px" %)MD action **<set_holomap_target>** parameter change.
64 +|(% colspan="4" style="width:117px" %)(((
65 +The **pantime** parameter has never actually done anything beyond turning panning on or making the transition instant. To make this clear it has been** **replaced with the boolean parameter **instant.**
66 +)))
27 27  |(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 1|(% colspan="2" style="width:1625px" %)Renamed some material names and changed file paths for textures.
28 28  |(% colspan="4" style="width:117px" %)(((
29 -//Some material names and texture pathes were changed. Please DIFF the materiallibrary from 6.20 with 7.0 to see the difference//
69 +Some material names and texture paths were changed. Please DIFF the materiallibrary.xml from 6.20 with 7.0 to see the difference
30 30  )))
31 31  |(% colspan="1" style="width:117px" %)(% colspan="1" %)
32 32  (((
... ... @@ -36,9 +36,9 @@
36 36  )))|(% colspan="2" style="width:1625px" %)(((
37 37  MD action **<set_presentation_cluster_persistence/>** now requires the cluster to be a presentation cluster.
38 38  )))
39 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
79 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
40 40  (((
41 -// Previously it was possible to set normal clusters to be persistent presentation clusters which was an invalid state.//
81 + Previously it was possible to set normal clusters to be persistent presentation clusters which was an invalid state.
42 42  )))
43 43  |(% colspan="1" style="width:117px" %)(% colspan="1" %)
44 44  (((
... ... @@ -48,9 +48,9 @@
48 48  )))|(% colspan="2" style="width:1625px" %)(((
49 49  **FFI**: RemoveBuildPlot() changed
50 50  )))
51 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
91 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
52 52  (((
53 -// The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.//
93 + The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.
54 54  )))
55 55  |(% colspan="1" style="width:117px" %)(% colspan="1" %)
56 56  (((
... ... @@ -60,16 +60,14 @@
60 60  )))|(% colspan="2" style="width:1625px" %)(((
61 61  **Some Split DLC materials moved to base game**
62 62  )))
63 -|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
103 +|(% colspan="7" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
64 64  (((
65 65  // //"spl_p1_fx" AND "split_p1_hulltexture_01" were moved from Split DLC to base game
66 66  )))
67 67  
68 -----
69 -
70 70  === Version 6.00 ===
71 71  
72 -(% class="wrapped" %)
110 +(% class="table-striped" %)
73 73  |(((
74 74  Libraries
75 75  )))|(((
... ... @@ -77,11 +77,11 @@
77 77  )))|(% colspan="2" %)(((
78 78  Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs.
79 79  )))
80 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
118 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
81 81  (((
82 -//Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.//
120 +Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.
83 83  
84 -//All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.//
122 +All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.
85 85  )))
86 86  |(% colspan="1" %)(% colspan="1" %)
87 87  (((
... ... @@ -93,11 +93,11 @@
93 93  (((
94 94  Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised.
95 95  )))
96 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
134 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
97 97  (((
98 -//The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. //
136 +The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger.
99 99  
100 -//Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.//
138 +Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.
101 101  )))
102 102  |(% colspan="1" %)(% colspan="1" %)
103 103  (((
... ... @@ -109,13 +109,13 @@
109 109  (((
110 110  Changed result of **<find_object_surface>** action in the case of a failure
111 111  )))
112 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
150 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
113 113  (((
114 -//The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.//
152 +The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.
115 115  
116 -//Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.//
154 +Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.
117 117  
118 -//The action itself has been improved to increase the chance of finding suitable surface positions.//
156 +The action itself has been improved to increase the chance of finding suitable surface positions.
119 119  )))
120 120  |(% colspan="1" %)(% colspan="1" %)
121 121  (((
... ... @@ -127,10 +127,10 @@
127 127  (((
128 128  Behaviour change for **<match_dock>** script component filter
129 129  )))
130 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
168 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
131 131  (((
132 -//<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
133 -This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.//
170 +<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
171 +This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.
134 134  )))
135 135  |(% colspan="1" %)(% colspan="1" %)
136 136  (((
... ... @@ -142,9 +142,9 @@
142 142  (((
143 143  Changed result attribute location for **<get_attackstrength>**
144 144  )))
145 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
183 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
146 146  (((
147 -//The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.//
185 +The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.
148 148  )))
149 149  |(((
150 150  Assets
... ... @@ -153,10 +153,10 @@
153 153  )))|(% colspan="2" %)(((
154 154  Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons
155 155  )))
156 -|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
194 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
157 157  (((
158 -//Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
159 -Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.//
196 +Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
197 +Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.
160 160  )))
161 161  |(% colspan="1" %)(% colspan="1" %)
162 162  (((
... ... @@ -168,9 +168,9 @@
168 168  (((
169 169  Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects
170 170  )))
171 -|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
209 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
172 172  (((
173 -//When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.//
211 +When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.
174 174  )))
175 175  |(((
176 176  Scripts
... ... @@ -179,9 +179,9 @@
179 179  )))|(% colspan="2" %)(((
180 180  **<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards.
181 181  )))
182 -|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
220 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
183 183  (((
184 -//The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.//
222 +The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.
185 185  )))
186 186  |(((
187 187  Cutscenes
... ... @@ -190,9 +190,9 @@
190 190  )))|(% colspan="2" %)(((
191 191  Changed behaviour of **<angles>** in cutscenes
192 192  )))
193 -|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
231 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
194 194  (((
195 -//The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.//
233 +The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.
196 196  )))
197 197  
198 198  ----
... ... @@ -199,7 +199,7 @@
199 199  
200 200  === Version 5.00 ===
201 201  
202 -(% class="wrapped" %)
240 +(% class="table-striped" %)
203 203  |(((
204 204  Parameters
205 205  )))|(((
... ... @@ -207,9 +207,9 @@
207 207  )))|(% colspan="2" %)(((
208 208  **<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration
209 209  )))
210 -|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
248 +|(% colspan="7" %)(% colspan="3" %)
211 211  (((
212 -//'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.//
250 +'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.
213 213  )))
214 214  
215 215  ----
... ... @@ -216,7 +216,7 @@
216 216  
217 217  === Version 4.10 ===
218 218  
219 -(% class="wrapped" %)
257 +(% class="table-striped" %)
220 220  |(% colspan="1" %)(% colspan="1" %)
221 221  (((
222 222  UI extensions
... ... @@ -227,9 +227,9 @@
227 227  (((
228 228  **FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated
229 229  )))
230 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
268 +|(% colspan="4" %)(% colspan="3" %)
231 231  (((
232 -//The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed.//
270 +The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed.
233 233  )))
234 234  |(% colspan="1" %)(% colspan="1" %)
235 235  (((
... ... @@ -241,9 +241,9 @@
241 241  (((
242 242  **FFI**: CustomGameStartPlayerProperty2 changed
243 243  )))
244 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
282 +|(% colspan="4" %)(% colspan="3" %)
245 245  (((
246 -//This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.//
284 +This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.
247 247  )))
248 248  |(% colspan="1" %)(% colspan="1" %)
249 249  (((
... ... @@ -255,9 +255,9 @@
255 255  (((
256 256  Renamed **<stationinfobox>** to **<infobox>**
257 257  )))
258 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
296 +|(% colspan="4" %)(% colspan="3" %)
259 259  (((
260 -//Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.//
298 +Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.
261 261  )))
262 262  |(% colspan="1" %)(% colspan="1" %)
263 263  (((
... ... @@ -269,9 +269,9 @@
269 269  (((
270 270  **FFI**: SetMacroMapPlayerSectorOffset() deprecated
271 271  )))
272 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
310 +|(% colspan="4" %)(% colspan="3" %)
273 273  (((
274 -//The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.//
312 +The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.
275 275  )))
276 276  |(((
277 277  UI extensions
... ... @@ -280,9 +280,9 @@
280 280  )))|(% colspan="2" %)(((
281 281  **FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed
282 282  )))
283 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
321 +|(% colspan="4" %)(% colspan="3" %)
284 284  (((
285 -//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
323 +These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.
286 286  )))
287 287  |(((
288 288  Scripts
... ... @@ -291,9 +291,9 @@
291 291  )))|(% colspan="2" %)(((
292 292  People related attributes of mission** <delivery> **node moved
293 293  )))
294 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
332 +|(% colspan="4" %)(% colspan="3" %)
295 295  (((
296 -//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
334 +The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.
297 297  )))
298 298  |(% colspan="1" %)(% colspan="1" %)
299 299  (((
... ... @@ -305,9 +305,9 @@
305 305  (((
306 306  **$destructible.productions** replaced with $defensible.productions
307 307  )))
308 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
346 +|(% colspan="4" %)(% colspan="3" %)
309 309  (((
310 -//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
348 +The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.
311 311  )))
312 312  |(((
313 313  Scripts
... ... @@ -316,9 +316,9 @@
316 316  )))|(% colspan="2" %)(((
317 317  Removed script property **$object.spawnsourceseed**
318 318  )))
319 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
357 +|(% colspan="4" %)(% colspan="3" %)
320 320  (((
321 -//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
359 +The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.
322 322  )))
323 323  
324 324  ----
... ... @@ -325,7 +325,7 @@
325 325  
326 326  === Version 4.00 ===
327 327  
328 -(% class="wrapped" %)
366 +(% class="table-striped" %)
329 329  |(% colspan="1" %)(% colspan="1" %)
330 330  (((
331 331  UI core
... ... @@ -336,10 +336,10 @@
336 336  (((
337 337  Controlled ship can change without a **gameplanchange-event** occurring.
338 338  )))
339 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
377 +|(% colspan="4" %)(% colspan="3" %)
340 340  (((
341 -//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
342 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.//
379 +Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
380 +In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
343 343  )))
344 344  |(((
345 345  Scripts
... ... @@ -348,11 +348,11 @@
348 348  )))|(% colspan="2" %)(((
349 349  Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
350 350  )))
351 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
389 +|(% colspan="4" %)(% colspan="3" %)
352 352  (((
353 -//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
391 +Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
354 354  New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
355 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
393 +Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency
356 356  )))
357 357  |(% colspan="1" %)(% colspan="1" %)
358 358  (((
... ... @@ -364,12 +364,12 @@
364 364  (((
365 365  **FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
366 366  )))
367 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
405 +|(% colspan="4" %)(% colspan="3" %)
368 368  (((
369 -//In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
370 -Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).//
407 +In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
408 +Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).
371 371  
372 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.//
410 +If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
373 373  )))
374 374  |(% colspan="1" %)(% colspan="1" %)
375 375  (((
... ... @@ -381,11 +381,11 @@
381 381  (((
382 382  **FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
383 383  )))
384 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
422 +|(% colspan="4" %)(% colspan="3" %)
385 385  (((
386 -//4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//
424 +4.00 Beta 5 introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.
387 387  
388 -//If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
426 +If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
389 389  )))
390 390  |(((
391 391  Parameters
... ... @@ -394,9 +394,9 @@
394 394  )))|(% colspan="2" %)(((
395 395  **requiresconstructionvessel** parameter moved
396 396  )))
397 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
435 +|(% colspan="4" %)(% colspan="3" %)
398 398  (((
399 -//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
437 +The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.
400 400  )))
401 401  |(((
402 402  Scripts
... ... @@ -405,9 +405,9 @@
405 405  )))|(% colspan="2" %)(((
406 406  Changed behaviour of **gatedistance** script property
407 407  )))
408 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
446 +|(% colspan="4" %)(% colspan="3" %)
409 409  (((
410 -//The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//
448 +The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.
411 411  )))
412 412  
413 413  ----
... ... @@ -414,7 +414,7 @@
414 414  
415 415  === Version 3.30 ===
416 416  
417 -(% class="wrapped" %)
455 +(% class="table-striped" %)
418 418  |(((
419 419  UI extensions
420 420  )))|(((
... ... @@ -422,9 +422,9 @@
422 422  )))|(% colspan="2" %)(((
423 423  **FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()**
424 424  )))
425 -|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
463 +|(% colspan="7" %)(% colspan="3" %)
426 426  (((
427 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached()//
465 +These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached()
428 428  )))
429 429  
430 430  ----
... ... @@ -431,7 +431,7 @@
431 431  
432 432  === Version 3.20 ===
433 433  
434 -(% class="wrapped" %)
472 +(% class="table-striped" %)
435 435  |(((
436 436  Scripts
437 437  )))|(((
... ... @@ -439,11 +439,11 @@
439 439  )))|(% colspan="2" %)(((
440 440  Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
441 441  )))
442 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
480 +|(% colspan="4" %)(% colspan="3" %)
443 443  (((
444 -//Old params: param = attacked object, param2 = attack method, param3 = attacked component//
445 -//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
446 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead//
482 +Old params: param = attacked object, param2 = attack method, param3 = attacked component
483 +New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
484 +Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead
447 447  )))
448 448  |(% colspan="1" %)(% colspan="1" %)
449 449  (((
... ... @@ -455,9 +455,9 @@
455 455  (((
456 456  Removed script property $trade.**restriction.faction**
457 457  )))
458 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
496 +|(% colspan="4" %)(% colspan="3" %)
459 459  (((
460 -//$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//
498 +$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.
461 461  )))
462 462  |(((
463 463  UI extensions
... ... @@ -466,9 +466,9 @@
466 466  )))|(% colspan="2" %)(((
467 467  **Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
468 468  )))
469 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
507 +|(% colspan="4" %)(% colspan="3" %)
470 470  (((
471 -//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
509 +With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.
472 472  )))
473 473  
474 474  ----
... ... @@ -475,7 +475,7 @@
475 475  
476 476  === Version 3.10 ===
477 477  
478 -(% class="wrapped" %)
516 +(% class="table-striped" %)
479 479  |(% colspan="1" %)(% colspan="1" %)
480 480  (((
481 481  Scripts
... ... @@ -486,9 +486,9 @@
486 486  (((
487 487  Removed script action **<add_build/>**
488 488  )))
489 -|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
527 +|(% colspan="7" %)(% colspan="3" %)
490 490  (((
491 -//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
529 +Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.
492 492  )))
493 493  
494 494  ----
... ... @@ -495,7 +495,7 @@
495 495  
496 496  === Version 3.00 ===
497 497  
498 -(% class="wrapped" %)
536 +(% class="table-striped" %)
499 499  |(% colspan="1" %)(% colspan="1" %)
500 500  (((
501 501  Scripts
... ... @@ -506,9 +506,9 @@
506 506  (((
507 507  Changed behaviour of script action **<get_suitable_job/>**
508 508  )))
509 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
547 +|(% colspan="4" %)(% colspan="3" %)
510 510  (((
511 -//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
549 +<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.
512 512  )))
513 513  |(% colspan="1" %)(% colspan="1" %)
514 514  (((
... ... @@ -520,9 +520,9 @@
520 520  (((
521 521  Changed behaviour of script action **<get_ware_definition/>**
522 522  )))
523 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
561 +|(% colspan="4" %)(% colspan="3" %)
524 524  (((
525 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
563 +<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.
526 526  )))
527 527  |(% colspan="1" %)(% colspan="1" %)
528 528  (((
... ... @@ -534,11 +534,11 @@
534 534  (((
535 535  Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
536 536  )))
537 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
575 +|(% colspan="4" %)(% colspan="3" %)
538 538  (((
539 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)
577 +All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)
540 540  
541 -//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
579 +Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).
542 542  )))
543 543  |(% colspan="1" %)(% colspan="1" %)
544 544  (((
... ... @@ -550,9 +550,9 @@
550 550  (((
551 551  Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
552 552  )))
553 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
591 +|(% colspan="4" %)(% colspan="3" %)
554 554  (((
555 -//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
593 +Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.
556 556  )))
557 557  |(% colspan="1" %)(% colspan="1" %)
558 558  (((
... ... @@ -564,10 +564,10 @@
564 564  (((
565 565  Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
566 566  )))
567 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
605 +|(% colspan="4" %)(% colspan="3" %)
568 568  (((
569 -//Before the change, positions are relative to $dockingbay.parent.
570 -After the change, positions are relative to $dockingbay as specified in the documentation.//
607 +Before the change, positions are relative to $dockingbay.parent.
608 +After the change, positions are relative to $dockingbay as specified in the documentation.
571 571  )))
572 572  |(% colspan="1" %)(% colspan="1" %)
573 573  (((
... ... @@ -579,9 +579,9 @@
579 579  (((
580 580  Support for entity flag "**skillsvisible**" dropped
581 581  )))
582 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
620 +|(% colspan="4" %)(% colspan="3" %)
583 583  (((
584 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
622 +Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().
585 585  )))
586 586  |(((
587 587  Scripts
... ... @@ -590,9 +590,9 @@
590 590  )))|(% colspan="2" %)(((
591 591  Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
592 592  )))
593 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
631 +|(% colspan="4" %)(% colspan="3" %)
594 594  (((
595 -//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
633 +Before 3.0 Beta 2 there was just a single <event_object_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
596 596  3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
597 597  If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly.
598 598  On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner).
... ... @@ -607,9 +607,9 @@
607 607  (((
608 608  **MissionBoard** support dropped
609 609  )))
610 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
648 +|(% colspan="4" %)(% colspan="3" %)
611 611  (((
612 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
650 +MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.
613 613  )))
614 614  |(((
615 615  Job/God
... ... @@ -618,9 +618,9 @@
618 618  )))|(% colspan="2" %)(((
619 619  By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
620 620  )))
621 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
659 +|(% colspan="4" %)(% colspan="3" %)
622 622  (((
623 -//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
661 +To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.
624 624  )))
625 625  |(% colspan="1" %)(% colspan="1" %)
626 626  (((
... ... @@ -632,9 +632,9 @@
632 632  (((
633 633  Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
634 634  )))
635 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
673 +|(% colspan="4" %)(% colspan="3" %)
636 636  (((
637 -//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
675 +Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.
638 638  )))
639 639  |(% colspan="1" %)(% colspan="1" %)
640 640  (((
... ... @@ -646,9 +646,9 @@
646 646  (((
647 647  Script action **<set_doors_locked/>** attribute **'group'** changed
648 648  )))
649 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
687 +|(% colspan="4" %)(% colspan="3" %)
650 650  (((
651 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
689 +The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.
652 652  )))
653 653  |(% colspan="1" %)(% colspan="1" %)
654 654  (((
... ... @@ -660,9 +660,9 @@
660 660  (((
661 661  Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
662 662  )))
663 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
701 +|(% colspan="4" %)(% colspan="3" %)
664 664  (((
665 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
703 +These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.
666 666  )))
667 667  |(% colspan="1" %)(% colspan="1" %)
668 668  (((
... ... @@ -674,9 +674,9 @@
674 674  (((
675 675  Script actions **<set_hack_target/>** and **<abort_hack/>** removed
676 676  )))
677 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
715 +|(% colspan="4" %)(% colspan="3" %)
678 678  (((
679 -//These actions had no effect and were removed.//
717 +These actions had no effect and were removed.
680 680  )))
681 681  |(% colspan="1" %)(% colspan="1" %)
682 682  (((
... ... @@ -688,9 +688,9 @@
688 688  (((
689 689  **<setup_conversation_minigame/>** script action removed
690 690  )))
691 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
729 +|(% colspan="4" %)(% colspan="3" %)
692 692  (((
693 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
731 +The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.
694 694  )))
695 695  |(% colspan="1" %)(% colspan="1" %)
696 696  (((
... ... @@ -702,9 +702,9 @@
702 702  (((
703 703  <add_player_choice_*> **confidence** attribute removed
704 704  )))
705 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
743 +|(% colspan="4" %)(% colspan="3" %)
706 706  (((
707 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
745 +The default confidence of player options is another leftover from the XR era and had no effect in X4.
708 708  )))
709 709  |(% colspan="1" %)(% colspan="1" %)
710 710  (((
... ... @@ -716,9 +716,9 @@
716 716  (((
717 717  **<hack_via_control_panel/>** script action removed
718 718  )))
719 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
757 +|(% colspan="4" %)(% colspan="3" %)
720 720  (((
721 -//Unused script action <hack_via_control_panel/> was removed.//
759 +Unused script action <hack_via_control_panel/> was removed.
722 722  )))
723 723  |(% colspan="1" %)(% colspan="1" %)
724 724  (((
... ... @@ -730,9 +730,9 @@
730 730  (((
731 731  **Lua: **GetMiniGameCursorPosition() removed
732 732  )))
733 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
771 +|(% colspan="4" %)(% colspan="3" %)
734 734  (((
735 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
773 +GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.
736 736  )))
737 737  |(((
738 738  UI core
... ... @@ -741,9 +741,9 @@
741 741  )))|(% colspan="2" %)(((
742 742  **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
743 743  )))
744 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
782 +|(% colspan="4" %)(% colspan="3" %)
745 745  (((
746 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
784 +In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.
747 747  )))
748 748  |(% colspan="1" %)(% colspan="1" %)
749 749  (((
... ... @@ -755,9 +755,9 @@
755 755  (((
756 756  **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
757 757  )))
758 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
796 +|(% colspan="4" %)(% colspan="3" %)
759 759  (((
760 -//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
798 +In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.
761 761  )))
762 762  |(% colspan="1" %)(% colspan="1" %)
763 763  (((
... ... @@ -769,10 +769,10 @@
769 769  (((
770 770  **$ware.illegal** updated
771 771  )))
772 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
810 +|(% colspan="4" %)(% colspan="3" %)
773 773  (((
774 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
775 -//It now returns true if $ware is illegal to any faction in the game.//
812 +$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.
813 +It now returns true if $ware is illegal to any faction in the game.
776 776  )))
777 777  |(% colspan="1" %)(% colspan="1" %)
778 778  (((
... ... @@ -784,9 +784,9 @@
784 784  (((
785 785  MD script **RML_Flight_Along_Path** removed
786 786  )))
787 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
825 +|(% colspan="4" %)(% colspan="3" %)
788 788  (((
789 -//The MD script RML_Flight_Along_Path was not referened and was removed.//
827 +The MD script RML_Flight_Along_Path was not referened and was removed.
790 790  )))
791 791  |(% colspan="1" %)(% colspan="1" %)
792 792  (((
... ... @@ -798,10 +798,10 @@
798 798  (((
799 799  parameters of **<event_venture_mission_completed/>** changed
800 800  )))
801 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
839 +|(% colspan="4" %)(% colspan="3" %)
802 802  (((
803 -//old params: param = venture details, param2 = ships involved, param3 = duration//
804 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
841 +old params: param = venture details, param2 = ships involved, param3 = duration
842 +new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration
805 805  )))
806 806  |(((
807 807  Scripts
... ... @@ -811,9 +811,9 @@
811 811  **<set_object_wing_name/>** removed,
812 812  **<set_object_fleet_name/>** added
813 813  )))
814 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
852 +|(% colspan="4" %)(% colspan="3" %)
815 815  (((
816 -//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
854 +The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>
817 817  )))
818 818  |(((
819 819  Scripts
... ... @@ -823,7 +823,7 @@
823 823  **$controllable.wing.*** removed,
824 824  **$controllable.fleet.*** added
825 825  )))
826 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
864 +|(% colspan="4" %)(% colspan="3" %)
827 827  (((
828 828  $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
829 829  )))
... ... @@ -832,7 +832,7 @@
832 832  
833 833  === Version 2.60 ===
834 834  
835 -(% class="wrapped" %)
873 +(% class="table-striped" %)
836 836  |(((
837 837  Scripts
838 838  )))|(((
... ... @@ -840,11 +840,11 @@
840 840  )))|(% colspan="2" %)(((
841 841  '**checkoperational**' filter behaviour changed
842 842  )))
843 -|(% class="highlight-grey" colspan="10" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
881 +|(% colspan="10" %)(% colspan="3" %)
844 844  (((
845 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
883 +Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.
846 846  
847 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
885 +Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.
848 848  )))
849 849  |(((
850 850  Scripts
... ... @@ -853,9 +853,9 @@
853 853  )))|(% colspan="2" %)(((
854 854  $container.**supplyresources** behavior changed
855 855  )))| | |
856 -|(% class="highlight-grey" colspan="10" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
894 +|(% colspan="10" %)(% colspan="3" %)
857 857  (((
858 -//The script keyword $container.supplyresources now includes reserved wares.//
896 +The script keyword $container.supplyresources now includes reserved wares.
859 859  )))
860 860  
861 861  ----
... ... @@ -862,7 +862,7 @@
862 862  
863 863  === Version 2.20 ===
864 864  
865 -(% class="wrapped" %)
903 +(% class="table-striped" %)
866 866  |(% colspan="1" %)(% colspan="1" %)
867 867  (((
868 868  UI core
... ... @@ -873,12 +873,12 @@
873 873  (((
874 874  **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
875 875  )))
876 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
914 +|(% colspan="4" %)(% colspan="3" %)
877 877  (((
878 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
879 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
916 +2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
917 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.
880 880  
881 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.//
919 +It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
882 882  )))
883 883  |(% colspan="1" %)(% colspan="1" %)
884 884  (((
... ... @@ -890,9 +890,9 @@
890 890  (((
891 891  Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
892 892  )))
893 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
931 +|(% colspan="4" %)(% colspan="3" %)
894 894  (((
895 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
933 +The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.
896 896  )))
897 897  
898 898  ----
... ... @@ -899,7 +899,7 @@
899 899  
900 900  === Version 2.00 ===
901 901  
902 -(% class="wrapped" %)
940 +(% class="table-striped" %)
903 903  |(% colspan="1" %)(% colspan="1" %)
904 904  (((
905 905  Scripts
... ... @@ -910,9 +910,9 @@
910 910  (((
911 911  **<event_build_finished/> **param2 now returns null instead of a construction sequence
912 912  )))
913 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
951 +|(% colspan="4" %)(% colspan="3" %)
914 914  (((
915 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
953 +The construction sequence which was finished should now be accessed via the buildtask provided via param3.
916 916  )))
917 917  |(% colspan="1" %)(% colspan="1" %)
918 918  (((
... ... @@ -924,9 +924,9 @@
924 924  (((
925 925  **param.boarding.{...}** strength parameters removed
926 926  )))
927 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
965 +|(% colspan="4" %)(% colspan="3" %)
928 928  (((
929 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
967 +The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.
930 930  )))
931 931  |(% colspan="1" %)(% colspan="1" %)
932 932  (((
... ... @@ -938,9 +938,9 @@
938 938  (((
939 939  **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
940 940  )))
941 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
979 +|(% colspan="4" %)(% colspan="3" %)
942 942  (((
943 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
981 +Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.
944 944  )))
945 945  |(((
946 946  UI extensions
... ... @@ -949,9 +949,9 @@
949 949  )))|(% colspan="2" %)(((
950 950  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
951 951  )))
952 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
990 +|(% colspan="4" %)(% colspan="3" %)
953 953  (((
954 -//Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.//
992 +Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.
955 955  )))
956 956  |(((
957 957  UI extensions
... ... @@ -960,10 +960,10 @@
960 960  )))|(% colspan="2" %)(((
961 961  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
962 962  )))
963 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1001 +|(% colspan="4" %)(% colspan="3" %)
964 964  (((
965 -//Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.//
966 -//Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.//
1003 +Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.
1004 +Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.
967 967  )))
968 968  |(((
969 969  Scripts
... ... @@ -972,9 +972,9 @@
972 972  )))|(% colspan="2" %)(((
973 973  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
974 974  )))
975 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1013 +|(% colspan="4" %)(% colspan="3" %)
976 976  (((
977 -//This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.//
1015 +This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.
978 978  )))
979 979  |(((
980 980  Scripts
... ... @@ -983,9 +983,9 @@
983 983  )))|(% colspan="2" %)(((
984 984  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
985 985  )))
986 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1024 +|(% colspan="4" %)(% colspan="3" %)
987 987  (((
988 -//For prior behavior, check for event.param being non-null.//
1026 +For prior behavior, check for event.param being non-null.
989 989  )))
990 990  |(((
991 991  AI Scripts
... ... @@ -994,13 +994,13 @@
994 994  )))|(% colspan="2" %)(((
995 995  **<shoot/>/<shoot_at/>** attribute changes.
996 996  )))
997 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1035 +|(% colspan="4" %)(% colspan="3" %)
998 998  (((
999 -//Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//
1000 -//New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//
1001 -//New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.//
1037 +Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.
1038 +New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.
1039 +New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.
1002 1002  
1003 -//Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.//
1041 +Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.
1004 1004  )))
1005 1005  |(((
1006 1006  UI extensions
... ... @@ -1009,9 +1009,9 @@
1009 1009  )))|(% colspan="2" %)(((
1010 1010  **FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.
1011 1011  )))
1012 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1050 +|(% colspan="4" %)(% colspan="3" %)
1013 1013  (((
1014 -//Added possibility to query build tasks of a certain buildmodule.//
1052 +Added possibility to query build tasks of a certain buildmodule.
1015 1015  )))
1016 1016  |(((
1017 1017  UI extensions
... ... @@ -1020,9 +1020,9 @@
1020 1020  )))|(% colspan="2" %)(((
1021 1021  **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
1022 1022  )))
1023 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1061 +|(% colspan="4" %)(% colspan="3" %)
1024 1024  (((
1025 -//Added list of resources a buildmodule needs to build.//
1063 +Added list of resources a buildmodule needs to build.
1026 1026  )))
1027 1027  |(((
1028 1028  UI extensions
... ... @@ -1031,9 +1031,9 @@
1031 1031  )))|(% colspan="2" %)(((
1032 1032  **Lua: CalculateTotalHullFraction() **was removed.
1033 1033  )))
1034 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1072 +|(% colspan="4" %)(% colspan="3" %)
1035 1035  (((
1036 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
1074 +Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.
1037 1037  )))
1038 1038  |(((
1039 1039  UI extensions
... ... @@ -1042,9 +1042,9 @@
1042 1042  )))|(% colspan="2" %)(((
1043 1043  **FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values.
1044 1044  )))
1045 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1083 +|(% colspan="4" %)(% colspan="3" %)
1046 1046  (((
1047 -//Changed return value type to const char* to better identify failure reasons in Lua script.//
1085 +Changed return value type to const char* to better identify failure reasons in Lua script.
1048 1048  )))
1049 1049  
1050 1050  ----
... ... @@ -1051,7 +1051,7 @@
1051 1051  
1052 1052  === Version 1.50 ===
1053 1053  
1054 -(% class="wrapped" %)
1092 +(% class="table-striped" %)
1055 1055  |(((
1056 1056  UI extensions
1057 1057  )))|(((
... ... @@ -1059,9 +1059,9 @@
1059 1059  )))|(% colspan="2" %)(((
1060 1060  **Lua: GetComponentData() **changed behavior of "docksizes" property.
1061 1061  )))
1062 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1100 +|(% colspan="4" %)(% colspan="3" %)
1063 1063  (((
1064 -//The "docksizes" property no longer includes internal ship storage docks.//
1102 +The "docksizes" property no longer includes internal ship storage docks.
1065 1065  )))
1066 1066  |(((
1067 1067  All
... ... @@ -1070,13 +1070,13 @@
1070 1070  )))|(% colspan="2" %)(((
1071 1071  **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
1072 1072  )))
1073 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1111 +|(% colspan="4" %)(% colspan="3" %)
1074 1074  (((
1075 -//Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//
1113 +Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".
1076 1076  
1077 -//Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()//
1078 -//Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"//
1079 -//Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)//
1115 +Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()
1116 +Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"
1117 +Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)
1080 1080  )))
1081 1081  |(((
1082 1082  UI extensions
... ... @@ -1085,9 +1085,9 @@
1085 1085  )))|(% colspan="2" %)(((
1086 1086  **FFI: UpgradeGroupInfo **datatype was changed.
1087 1087  )))
1088 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1126 +|(% colspan="4" %)(% colspan="3" %)
1089 1089  (((
1090 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.//
1128 +Added new "operational" field to retrieve information about number of operational upgrades in a group.
1091 1091  )))
1092 1092  |(% colspan="1" %)(% colspan="1" %)
1093 1093  (((
... ... @@ -1099,11 +1099,11 @@
1099 1099  (((
1100 1100  **FFI: SetGuidance()** removed useinfopoint argument.
1101 1101  )))
1102 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1140 +|(% colspan="4" %)(% colspan="3" %)
1103 1103  (((
1104 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.//
1142 +In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
1105 1105  
1106 -//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//
1144 +The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)
1107 1107  )))
1108 1108  |(((
1109 1109  UI extensions
... ... @@ -1112,9 +1112,9 @@
1112 1112  )))|(% colspan="2" %)(((
1113 1113  **FFI: CancelConstruction() **changed its return value.
1114 1114  )))
1115 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1153 +|(% colspan="4" %)(% colspan="3" %)
1116 1116  (((
1117 -//CancelConstruction() now returns if the cancellation was successful. //
1155 +CancelConstruction() now returns if the cancellation was successful.
1118 1118  )))
1119 1119  
1120 1120  ----
... ... @@ -1121,7 +1121,7 @@
1121 1121  
1122 1122  === Version 1.32 ===
1123 1123  
1124 -(% class="wrapped" %)
1162 +(% class="table-striped" %)
1125 1125  |(((
1126 1126  UI extensions
1127 1127  )))|(((
... ... @@ -1129,9 +1129,9 @@
1129 1129  )))|(% colspan="2" %)(((
1130 1130  **Lua: GetComponentData() **removed the "nextdestname" property.
1131 1131  )))
1132 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1170 +|(% colspan="4" %)(% colspan="3" %)
1133 1133  (((
1134 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
1172 +Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.
1135 1135  )))
1136 1136  
1137 1137  ----
... ... @@ -1138,7 +1138,7 @@
1138 1138  
1139 1139  === Version 1.20 ===
1140 1140  
1141 -(% class="wrapped" %)
1179 +(% class="table-striped" %)
1142 1142  |(((
1143 1143  UI extensions
1144 1144  )))|(((
... ... @@ -1146,7 +1146,7 @@
1146 1146  )))|(% colspan="2" %)(((
1147 1147  **FFI: GetAAOption()** got a new "useconfig" parameter.
1148 1148  )))
1149 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1187 +|(% colspan="4" %)(% colspan="3" %)
1150 1150  (((
1151 1151  //The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.//
1152 1152  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,0 @@
1 -78577854
space
... ... @@ -1,1 +1,0 @@
1 -X4WIKI
url
... ... @@ -1,1 +1,0 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577854/Breaking Changes