Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 114.8
edited by Volodymyr Boichuk
on 2024/04/10 12:52
Change comment: There is no comment for this version
To version 137.1
edited by Daniel Turner
on 2025/11/21 15:46
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.Volodymyr
1 +xwiki:XWiki.Daniel
Content
... ... @@ -20,13 +20,62 @@
20 20  
21 21  {{toc scope="LOCAL" start="3"/}}
22 22  
23 +=== Version 9.00 ===
24 +
25 +(% class="table-striped" %)
26 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Alpha 1|(% colspan="4" style="width:1625px" %)Removed **flags **attribute from action **<add_blueprints>**
27 +|(% colspan="6" style="width:117px" %)(((
28 +The flags attribute is no longer available in the MD action <add_blueprints>
29 +)))
30 +
31 +=== Version 8.00 ===
32 +
33 +(% class="table-striped" %)
34 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)8.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed MD action **<populate_platforms>**
35 +|(% colspan="6" style="width:117px" %)(((
36 +The deprecated MD action <populate_platforms> has been removed. The previously referenced character quotas in quotas.xml have also been removed.
37 +)))
38 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)**\assets\units\size_m\ship_gen_m_transdrone_container_02** and **\assets\units\size_s\ship_gen_s_transdrone_container_02** moved to **ego_dlc_terran**
39 +|(% colspan="6" style="width:117px" %)**ship_gen_m_transdrone_container_02** and **ship_gen_s_transdrone_container_02** (templates and macros) have been moved to the **ego_dlc_terran** extension and any reference to these files now requires that the resulting dependency on that extension is taken into account.
40 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)Icons moved from **assets\fx\textures\gui** to **assets\textures\ui**
41 +|(% colspan="6" style="width:117px" %)Assets with the exception of the **loadingscreen** folder have been moved and any reference to these files will require updating (mostly affects icons.xml).
42 +|(% style="width:117px" %)Assets|(% colspan="3" style="width:117px" %)8.00 Beta 1|(% colspan="3" style="width:117px" %)**boron** and **terran** tags for equipment (weapons, engines, ...) changed to **advanced**
43 +|(% colspan="6" style="width:117px" %)Ships and equipment with **boron **and **terran** (Frontier terran, not CoH terran) tags will no longer work properly as they do not match the new **advanced** tag (for example "small engine boron" has been replaced by "small engine advanced") which has been introduced for a compatibility between boron and Frontier-terran ships/equipment.
44 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00|(% colspan="4" rowspan="1" style="width:117px" %)Terran NPC heads from Terran DLC **extensions/ego_dlc_terran/assets/characters/terran/heads/[...]** have been removed
45 +|(% colspan="6" style="width:117px" %)All Terran NPC heads are now pointed to **assets/characters/argon/heads/char_arg_f_dyn_blend_head** (female characters) and **assets/characters/argon/heads/char_arg_m_dyn_blend_head** (male characters) instead of using random selection from a list.
46 +
47 +=== Version 7.50 ===
48 +
49 +(% class="table-striped" %)
50 +|(% colspan="1" style="width:117px" %)Relations|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**Adjusted displayed UI values (25 to 30) for relations between 0.32 and 1.0:** The minimum relation for the "ally" range (0.5) now corresponds to the displayed UI value of precisely +27 (previously rounded down to +26)
51 +|(% colspan="4" style="width:117px" %)(((
52 +The "ally" range is the interval from 0.5 to 1.0, which previously corresponded to the UI value range of approximately +26.9897 to +30. The interpolated mapping within the range from 0.32 and 1.0 has been adjusted so that 0.5 now exactly corresponds to +27. As a consequence, certain relations that were previously between 25 and 28 (rounded down) may have gained +1 in the UI, i.e. they are now displayed as 26 instead of 25, etc. For consistency, the negative range between -1.0 and -0.32 has been adjusted analogously (-0.5 is now displayed as -27). This mostly only affects the UI display, not actual gameplay.
53 +)))
54 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**<holomap><radar>**:** complete change in structure**
55 +|(% colspan="7" style="width:117px" %)(((
56 +This section now contains sets of parameters for the different modes it can be in, each in its own <mode> child node. This list can be dynamically expanded to add more modes.
57 +)))
58 +
23 23  === Version 7.00 ===
24 24  
25 25  
26 -(% class="wrapped" %)
62 +(% class="table-striped" %)
63 +|(% colspan="1" style="width:117px" %)Gamestarts|(% colspan="1" style="width:119px" %)7.00 Beta 8|(% colspan="2" style="width:1625px" %)**Text references**
64 +|(% colspan="4" style="width:117px" %)Fields containing text references in gamestarts.xml now have full text conversion applied, allowing texts to be constructed from multiple text entries, e.g. {1234,56}\n\n{1234,78}. As a result, raw text placed in the text fields needs to be formatted accordingly, e.g. "Test start (easy)" would need to be changed to "Test start \(easy\)" to avoid the text in brackets being treated as a comment.
65 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**\assets\textures\fx\highway_fx_electric_02** was deleted and replaced with **\assets\textures\fx\fx_p2_electric_01**
66 +|(% colspan="4" style="width:117px" %)highway_fx_electric_02 is still available in "legacy" folder if needed
67 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**<aiflight><skills>**: **strafespeed**, **strafeacc**, **steeringspeed**, **steeringacc** moved to separate nodes; added support for min and max values
68 +|(% colspan="4" style="width:117px" %)(((
69 +The four parameters used to represent flat factors applied to ships' properties with respect to their respective pilots' skill levels. Parameters moved to separate nodes with support for min and max values which, if supplied, scales the factor linearly if the affected ship's unmodified property is within min and max. Factor does not affect the ship if that property is below min.
70 +)))
71 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)7.00 Beta 6|(% colspan="2" style="width:1625px" %)MD action **<set_holomap_target>** parameter change.
72 +|(% colspan="4" style="width:117px" %)(((
73 +The **pantime** parameter has never actually done anything beyond turning panning on or making the transition instant. To make this clear it has been** **replaced with the boolean parameter **instant.**
74 +)))
27 27  |(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 1|(% colspan="2" style="width:1625px" %)Renamed some material names and changed file paths for textures.
28 -|(% colspan="4" style="width:117px" %)//Some material names and texture pathes were changed.
29 -Not completele list of texture pathes change~://
76 +|(% colspan="4" style="width:117px" %)(((
77 +Some material names and texture paths were changed. Please DIFF the materiallibrary.xml from 6.20 with 7.0 to see the difference
78 +)))
30 30  |(% colspan="1" style="width:117px" %)(% colspan="1" %)
31 31  (((
32 32  Scripts
... ... @@ -35,9 +35,9 @@
35 35  )))|(% colspan="2" style="width:1625px" %)(((
36 36  MD action **<set_presentation_cluster_persistence/>** now requires the cluster to be a presentation cluster.
37 37  )))
38 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
87 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
39 39  (((
40 -// Previously it was possible to set normal clusters to be persistent presentation clusters which was an invalid state.//
89 + Previously it was possible to set normal clusters to be persistent presentation clusters which was an invalid state.
41 41  )))
42 42  |(% colspan="1" style="width:117px" %)(% colspan="1" %)
43 43  (((
... ... @@ -47,9 +47,9 @@
47 47  )))|(% colspan="2" style="width:1625px" %)(((
48 48  **FFI**: RemoveBuildPlot() changed
49 49  )))
50 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
99 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
51 51  (((
52 -// The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.//
101 + The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.
53 53  )))
54 54  |(% colspan="1" style="width:117px" %)(% colspan="1" %)
55 55  (((
... ... @@ -59,16 +59,14 @@
59 59  )))|(% colspan="2" style="width:1625px" %)(((
60 60  **Some Split DLC materials moved to base game**
61 61  )))
62 -|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
111 +|(% colspan="7" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
63 63  (((
64 64  // //"spl_p1_fx" AND "split_p1_hulltexture_01" were moved from Split DLC to base game
65 65  )))
66 66  
67 -----
68 -
69 69  === Version 6.00 ===
70 70  
71 -(% class="wrapped" %)
118 +(% class="table-striped" %)
72 72  |(((
73 73  Libraries
74 74  )))|(((
... ... @@ -76,11 +76,11 @@
76 76  )))|(% colspan="2" %)(((
77 77  Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs.
78 78  )))
79 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
126 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
80 80  (((
81 -//Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.//
128 +Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.
82 82  
83 -//All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.//
130 +All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.
84 84  )))
85 85  |(% colspan="1" %)(% colspan="1" %)
86 86  (((
... ... @@ -92,11 +92,11 @@
92 92  (((
93 93  Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised.
94 94  )))
95 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
142 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
96 96  (((
97 -//The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. //
144 +The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger.
98 98  
99 -//Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.//
146 +Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.
100 100  )))
101 101  |(% colspan="1" %)(% colspan="1" %)
102 102  (((
... ... @@ -108,13 +108,13 @@
108 108  (((
109 109  Changed result of **<find_object_surface>** action in the case of a failure
110 110  )))
111 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
158 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
112 112  (((
113 -//The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.//
160 +The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.
114 114  
115 -//Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.//
162 +Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.
116 116  
117 -//The action itself has been improved to increase the chance of finding suitable surface positions.//
164 +The action itself has been improved to increase the chance of finding suitable surface positions.
118 118  )))
119 119  |(% colspan="1" %)(% colspan="1" %)
120 120  (((
... ... @@ -126,10 +126,10 @@
126 126  (((
127 127  Behaviour change for **<match_dock>** script component filter
128 128  )))
129 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
176 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
130 130  (((
131 -//<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
132 -This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.//
178 +<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
179 +This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.
133 133  )))
134 134  |(% colspan="1" %)(% colspan="1" %)
135 135  (((
... ... @@ -141,9 +141,9 @@
141 141  (((
142 142  Changed result attribute location for **<get_attackstrength>**
143 143  )))
144 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
191 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
145 145  (((
146 -//The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.//
193 +The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.
147 147  )))
148 148  |(((
149 149  Assets
... ... @@ -152,10 +152,10 @@
152 152  )))|(% colspan="2" %)(((
153 153  Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons
154 154  )))
155 -|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
202 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
156 156  (((
157 -//Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
158 -Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.//
204 +Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
205 +Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.
159 159  )))
160 160  |(% colspan="1" %)(% colspan="1" %)
161 161  (((
... ... @@ -167,9 +167,9 @@
167 167  (((
168 168  Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects
169 169  )))
170 -|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
217 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
171 171  (((
172 -//When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.//
219 +When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.
173 173  )))
174 174  |(((
175 175  Scripts
... ... @@ -178,9 +178,9 @@
178 178  )))|(% colspan="2" %)(((
179 179  **<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards.
180 180  )))
181 -|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
228 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
182 182  (((
183 -//The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.//
230 +The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.
184 184  )))
185 185  |(((
186 186  Cutscenes
... ... @@ -189,9 +189,9 @@
189 189  )))|(% colspan="2" %)(((
190 190  Changed behaviour of **<angles>** in cutscenes
191 191  )))
192 -|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
239 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
193 193  (((
194 -//The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.//
241 +The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.
195 195  )))
196 196  
197 197  ----
... ... @@ -198,7 +198,7 @@
198 198  
199 199  === Version 5.00 ===
200 200  
201 -(% class="wrapped" %)
248 +(% class="table-striped" %)
202 202  |(((
203 203  Parameters
204 204  )))|(((
... ... @@ -206,9 +206,9 @@
206 206  )))|(% colspan="2" %)(((
207 207  **<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration
208 208  )))
209 -|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
256 +|(% colspan="7" %)(% colspan="3" %)
210 210  (((
211 -//'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.//
258 +'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.
212 212  )))
213 213  
214 214  ----
... ... @@ -215,7 +215,7 @@
215 215  
216 216  === Version 4.10 ===
217 217  
218 -(% class="wrapped" %)
265 +(% class="table-striped" %)
219 219  |(% colspan="1" %)(% colspan="1" %)
220 220  (((
221 221  UI extensions
... ... @@ -226,9 +226,9 @@
226 226  (((
227 227  **FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated
228 228  )))
229 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
276 +|(% colspan="4" %)(% colspan="3" %)
230 230  (((
231 -//The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed.//
278 +The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed.
232 232  )))
233 233  |(% colspan="1" %)(% colspan="1" %)
234 234  (((
... ... @@ -240,9 +240,9 @@
240 240  (((
241 241  **FFI**: CustomGameStartPlayerProperty2 changed
242 242  )))
243 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
290 +|(% colspan="4" %)(% colspan="3" %)
244 244  (((
245 -//This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.//
292 +This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.
246 246  )))
247 247  |(% colspan="1" %)(% colspan="1" %)
248 248  (((
... ... @@ -254,9 +254,9 @@
254 254  (((
255 255  Renamed **<stationinfobox>** to **<infobox>**
256 256  )))
257 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
304 +|(% colspan="4" %)(% colspan="3" %)
258 258  (((
259 -//Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.//
306 +Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.
260 260  )))
261 261  |(% colspan="1" %)(% colspan="1" %)
262 262  (((
... ... @@ -268,9 +268,9 @@
268 268  (((
269 269  **FFI**: SetMacroMapPlayerSectorOffset() deprecated
270 270  )))
271 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
318 +|(% colspan="4" %)(% colspan="3" %)
272 272  (((
273 -//The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.//
320 +The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.
274 274  )))
275 275  |(((
276 276  UI extensions
... ... @@ -279,9 +279,9 @@
279 279  )))|(% colspan="2" %)(((
280 280  **FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed
281 281  )))
282 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
329 +|(% colspan="4" %)(% colspan="3" %)
283 283  (((
284 -//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
331 +These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.
285 285  )))
286 286  |(((
287 287  Scripts
... ... @@ -290,9 +290,9 @@
290 290  )))|(% colspan="2" %)(((
291 291  People related attributes of mission** <delivery> **node moved
292 292  )))
293 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
340 +|(% colspan="4" %)(% colspan="3" %)
294 294  (((
295 -//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
342 +The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.
296 296  )))
297 297  |(% colspan="1" %)(% colspan="1" %)
298 298  (((
... ... @@ -304,9 +304,9 @@
304 304  (((
305 305  **$destructible.productions** replaced with $defensible.productions
306 306  )))
307 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
354 +|(% colspan="4" %)(% colspan="3" %)
308 308  (((
309 -//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
356 +The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.
310 310  )))
311 311  |(((
312 312  Scripts
... ... @@ -315,9 +315,9 @@
315 315  )))|(% colspan="2" %)(((
316 316  Removed script property **$object.spawnsourceseed**
317 317  )))
318 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
365 +|(% colspan="4" %)(% colspan="3" %)
319 319  (((
320 -//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
367 +The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.
321 321  )))
322 322  
323 323  ----
... ... @@ -324,7 +324,7 @@
324 324  
325 325  === Version 4.00 ===
326 326  
327 -(% class="wrapped" %)
374 +(% class="table-striped" %)
328 328  |(% colspan="1" %)(% colspan="1" %)
329 329  (((
330 330  UI core
... ... @@ -335,10 +335,10 @@
335 335  (((
336 336  Controlled ship can change without a **gameplanchange-event** occurring.
337 337  )))
338 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
385 +|(% colspan="4" %)(% colspan="3" %)
339 339  (((
340 -//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
341 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.//
387 +Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
388 +In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
342 342  )))
343 343  |(((
344 344  Scripts
... ... @@ -347,11 +347,11 @@
347 347  )))|(% colspan="2" %)(((
348 348  Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
349 349  )))
350 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
397 +|(% colspan="4" %)(% colspan="3" %)
351 351  (((
352 -//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
399 +Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
353 353  New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
354 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
401 +Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency
355 355  )))
356 356  |(% colspan="1" %)(% colspan="1" %)
357 357  (((
... ... @@ -363,12 +363,12 @@
363 363  (((
364 364  **FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
365 365  )))
366 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
413 +|(% colspan="4" %)(% colspan="3" %)
367 367  (((
368 -//In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
369 -Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).//
415 +In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
416 +Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).
370 370  
371 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.//
418 +If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
372 372  )))
373 373  |(% colspan="1" %)(% colspan="1" %)
374 374  (((
... ... @@ -380,11 +380,11 @@
380 380  (((
381 381  **FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
382 382  )))
383 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
430 +|(% colspan="4" %)(% colspan="3" %)
384 384  (((
385 -//4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//
432 +4.00 Beta 5 introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.
386 386  
387 -//If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
434 +If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
388 388  )))
389 389  |(((
390 390  Parameters
... ... @@ -393,9 +393,9 @@
393 393  )))|(% colspan="2" %)(((
394 394  **requiresconstructionvessel** parameter moved
395 395  )))
396 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
443 +|(% colspan="4" %)(% colspan="3" %)
397 397  (((
398 -//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
445 +The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.
399 399  )))
400 400  |(((
401 401  Scripts
... ... @@ -404,9 +404,9 @@
404 404  )))|(% colspan="2" %)(((
405 405  Changed behaviour of **gatedistance** script property
406 406  )))
407 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
454 +|(% colspan="4" %)(% colspan="3" %)
408 408  (((
409 -//The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//
456 +The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.
410 410  )))
411 411  
412 412  ----
... ... @@ -413,7 +413,7 @@
413 413  
414 414  === Version 3.30 ===
415 415  
416 -(% class="wrapped" %)
463 +(% class="table-striped" %)
417 417  |(((
418 418  UI extensions
419 419  )))|(((
... ... @@ -421,9 +421,9 @@
421 421  )))|(% colspan="2" %)(((
422 422  **FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()**
423 423  )))
424 -|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
471 +|(% colspan="7" %)(% colspan="3" %)
425 425  (((
426 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached()//
473 +These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached()
427 427  )))
428 428  
429 429  ----
... ... @@ -430,7 +430,7 @@
430 430  
431 431  === Version 3.20 ===
432 432  
433 -(% class="wrapped" %)
480 +(% class="table-striped" %)
434 434  |(((
435 435  Scripts
436 436  )))|(((
... ... @@ -438,11 +438,11 @@
438 438  )))|(% colspan="2" %)(((
439 439  Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
440 440  )))
441 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
488 +|(% colspan="4" %)(% colspan="3" %)
442 442  (((
443 -//Old params: param = attacked object, param2 = attack method, param3 = attacked component//
444 -//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
445 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead//
490 +Old params: param = attacked object, param2 = attack method, param3 = attacked component
491 +New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
492 +Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead
446 446  )))
447 447  |(% colspan="1" %)(% colspan="1" %)
448 448  (((
... ... @@ -454,9 +454,9 @@
454 454  (((
455 455  Removed script property $trade.**restriction.faction**
456 456  )))
457 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
504 +|(% colspan="4" %)(% colspan="3" %)
458 458  (((
459 -//$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//
506 +$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.
460 460  )))
461 461  |(((
462 462  UI extensions
... ... @@ -465,9 +465,9 @@
465 465  )))|(% colspan="2" %)(((
466 466  **Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
467 467  )))
468 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
515 +|(% colspan="4" %)(% colspan="3" %)
469 469  (((
470 -//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
517 +With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.
471 471  )))
472 472  
473 473  ----
... ... @@ -474,7 +474,7 @@
474 474  
475 475  === Version 3.10 ===
476 476  
477 -(% class="wrapped" %)
524 +(% class="table-striped" %)
478 478  |(% colspan="1" %)(% colspan="1" %)
479 479  (((
480 480  Scripts
... ... @@ -485,9 +485,9 @@
485 485  (((
486 486  Removed script action **<add_build/>**
487 487  )))
488 -|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
535 +|(% colspan="7" %)(% colspan="3" %)
489 489  (((
490 -//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
537 +Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.
491 491  )))
492 492  
493 493  ----
... ... @@ -494,7 +494,7 @@
494 494  
495 495  === Version 3.00 ===
496 496  
497 -(% class="wrapped" %)
544 +(% class="table-striped" %)
498 498  |(% colspan="1" %)(% colspan="1" %)
499 499  (((
500 500  Scripts
... ... @@ -505,9 +505,9 @@
505 505  (((
506 506  Changed behaviour of script action **<get_suitable_job/>**
507 507  )))
508 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
555 +|(% colspan="4" %)(% colspan="3" %)
509 509  (((
510 -//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
557 +<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.
511 511  )))
512 512  |(% colspan="1" %)(% colspan="1" %)
513 513  (((
... ... @@ -519,9 +519,9 @@
519 519  (((
520 520  Changed behaviour of script action **<get_ware_definition/>**
521 521  )))
522 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
569 +|(% colspan="4" %)(% colspan="3" %)
523 523  (((
524 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
571 +<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.
525 525  )))
526 526  |(% colspan="1" %)(% colspan="1" %)
527 527  (((
... ... @@ -533,11 +533,11 @@
533 533  (((
534 534  Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
535 535  )))
536 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
583 +|(% colspan="4" %)(% colspan="3" %)
537 537  (((
538 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)
585 +All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)
539 539  
540 -//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
587 +Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).
541 541  )))
542 542  |(% colspan="1" %)(% colspan="1" %)
543 543  (((
... ... @@ -549,9 +549,9 @@
549 549  (((
550 550  Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
551 551  )))
552 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
599 +|(% colspan="4" %)(% colspan="3" %)
553 553  (((
554 -//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
601 +Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.
555 555  )))
556 556  |(% colspan="1" %)(% colspan="1" %)
557 557  (((
... ... @@ -563,10 +563,10 @@
563 563  (((
564 564  Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
565 565  )))
566 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
613 +|(% colspan="4" %)(% colspan="3" %)
567 567  (((
568 -//Before the change, positions are relative to $dockingbay.parent.
569 -After the change, positions are relative to $dockingbay as specified in the documentation.//
615 +Before the change, positions are relative to $dockingbay.parent.
616 +After the change, positions are relative to $dockingbay as specified in the documentation.
570 570  )))
571 571  |(% colspan="1" %)(% colspan="1" %)
572 572  (((
... ... @@ -578,9 +578,9 @@
578 578  (((
579 579  Support for entity flag "**skillsvisible**" dropped
580 580  )))
581 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
628 +|(% colspan="4" %)(% colspan="3" %)
582 582  (((
583 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
630 +Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().
584 584  )))
585 585  |(((
586 586  Scripts
... ... @@ -589,9 +589,9 @@
589 589  )))|(% colspan="2" %)(((
590 590  Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
591 591  )))
592 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
639 +|(% colspan="4" %)(% colspan="3" %)
593 593  (((
594 -//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
641 +Before 3.0 Beta 2 there was just a single <event_object_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
595 595  3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
596 596  If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly.
597 597  On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner).
... ... @@ -606,9 +606,9 @@
606 606  (((
607 607  **MissionBoard** support dropped
608 608  )))
609 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
656 +|(% colspan="4" %)(% colspan="3" %)
610 610  (((
611 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
658 +MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.
612 612  )))
613 613  |(((
614 614  Job/God
... ... @@ -617,9 +617,9 @@
617 617  )))|(% colspan="2" %)(((
618 618  By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
619 619  )))
620 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
667 +|(% colspan="4" %)(% colspan="3" %)
621 621  (((
622 -//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
669 +To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.
623 623  )))
624 624  |(% colspan="1" %)(% colspan="1" %)
625 625  (((
... ... @@ -631,9 +631,9 @@
631 631  (((
632 632  Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
633 633  )))
634 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
681 +|(% colspan="4" %)(% colspan="3" %)
635 635  (((
636 -//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
683 +Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.
637 637  )))
638 638  |(% colspan="1" %)(% colspan="1" %)
639 639  (((
... ... @@ -645,9 +645,9 @@
645 645  (((
646 646  Script action **<set_doors_locked/>** attribute **'group'** changed
647 647  )))
648 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
695 +|(% colspan="4" %)(% colspan="3" %)
649 649  (((
650 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
697 +The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.
651 651  )))
652 652  |(% colspan="1" %)(% colspan="1" %)
653 653  (((
... ... @@ -659,9 +659,9 @@
659 659  (((
660 660  Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
661 661  )))
662 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
709 +|(% colspan="4" %)(% colspan="3" %)
663 663  (((
664 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
711 +These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.
665 665  )))
666 666  |(% colspan="1" %)(% colspan="1" %)
667 667  (((
... ... @@ -673,9 +673,9 @@
673 673  (((
674 674  Script actions **<set_hack_target/>** and **<abort_hack/>** removed
675 675  )))
676 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
723 +|(% colspan="4" %)(% colspan="3" %)
677 677  (((
678 -//These actions had no effect and were removed.//
725 +These actions had no effect and were removed.
679 679  )))
680 680  |(% colspan="1" %)(% colspan="1" %)
681 681  (((
... ... @@ -687,9 +687,9 @@
687 687  (((
688 688  **<setup_conversation_minigame/>** script action removed
689 689  )))
690 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
737 +|(% colspan="4" %)(% colspan="3" %)
691 691  (((
692 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
739 +The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.
693 693  )))
694 694  |(% colspan="1" %)(% colspan="1" %)
695 695  (((
... ... @@ -701,9 +701,9 @@
701 701  (((
702 702  <add_player_choice_*> **confidence** attribute removed
703 703  )))
704 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
751 +|(% colspan="4" %)(% colspan="3" %)
705 705  (((
706 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
753 +The default confidence of player options is another leftover from the XR era and had no effect in X4.
707 707  )))
708 708  |(% colspan="1" %)(% colspan="1" %)
709 709  (((
... ... @@ -715,9 +715,9 @@
715 715  (((
716 716  **<hack_via_control_panel/>** script action removed
717 717  )))
718 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
765 +|(% colspan="4" %)(% colspan="3" %)
719 719  (((
720 -//Unused script action <hack_via_control_panel/> was removed.//
767 +Unused script action <hack_via_control_panel/> was removed.
721 721  )))
722 722  |(% colspan="1" %)(% colspan="1" %)
723 723  (((
... ... @@ -729,9 +729,9 @@
729 729  (((
730 730  **Lua: **GetMiniGameCursorPosition() removed
731 731  )))
732 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
779 +|(% colspan="4" %)(% colspan="3" %)
733 733  (((
734 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
781 +GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.
735 735  )))
736 736  |(((
737 737  UI core
... ... @@ -740,9 +740,9 @@
740 740  )))|(% colspan="2" %)(((
741 741  **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
742 742  )))
743 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
790 +|(% colspan="4" %)(% colspan="3" %)
744 744  (((
745 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
792 +In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.
746 746  )))
747 747  |(% colspan="1" %)(% colspan="1" %)
748 748  (((
... ... @@ -754,9 +754,9 @@
754 754  (((
755 755  **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
756 756  )))
757 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
804 +|(% colspan="4" %)(% colspan="3" %)
758 758  (((
759 -//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
806 +In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.
760 760  )))
761 761  |(% colspan="1" %)(% colspan="1" %)
762 762  (((
... ... @@ -768,10 +768,10 @@
768 768  (((
769 769  **$ware.illegal** updated
770 770  )))
771 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
818 +|(% colspan="4" %)(% colspan="3" %)
772 772  (((
773 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
774 -//It now returns true if $ware is illegal to any faction in the game.//
820 +$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.
821 +It now returns true if $ware is illegal to any faction in the game.
775 775  )))
776 776  |(% colspan="1" %)(% colspan="1" %)
777 777  (((
... ... @@ -783,9 +783,9 @@
783 783  (((
784 784  MD script **RML_Flight_Along_Path** removed
785 785  )))
786 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
833 +|(% colspan="4" %)(% colspan="3" %)
787 787  (((
788 -//The MD script RML_Flight_Along_Path was not referened and was removed.//
835 +The MD script RML_Flight_Along_Path was not referened and was removed.
789 789  )))
790 790  |(% colspan="1" %)(% colspan="1" %)
791 791  (((
... ... @@ -797,10 +797,10 @@
797 797  (((
798 798  parameters of **<event_venture_mission_completed/>** changed
799 799  )))
800 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
847 +|(% colspan="4" %)(% colspan="3" %)
801 801  (((
802 -//old params: param = venture details, param2 = ships involved, param3 = duration//
803 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
849 +old params: param = venture details, param2 = ships involved, param3 = duration
850 +new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration
804 804  )))
805 805  |(((
806 806  Scripts
... ... @@ -810,9 +810,9 @@
810 810  **<set_object_wing_name/>** removed,
811 811  **<set_object_fleet_name/>** added
812 812  )))
813 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
860 +|(% colspan="4" %)(% colspan="3" %)
814 814  (((
815 -//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
862 +The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>
816 816  )))
817 817  |(((
818 818  Scripts
... ... @@ -822,7 +822,7 @@
822 822  **$controllable.wing.*** removed,
823 823  **$controllable.fleet.*** added
824 824  )))
825 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
872 +|(% colspan="4" %)(% colspan="3" %)
826 826  (((
827 827  $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
828 828  )))
... ... @@ -831,7 +831,7 @@
831 831  
832 832  === Version 2.60 ===
833 833  
834 -(% class="wrapped" %)
881 +(% class="table-striped" %)
835 835  |(((
836 836  Scripts
837 837  )))|(((
... ... @@ -839,11 +839,11 @@
839 839  )))|(% colspan="2" %)(((
840 840  '**checkoperational**' filter behaviour changed
841 841  )))
842 -|(% class="highlight-grey" colspan="10" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
889 +|(% colspan="10" %)(% colspan="3" %)
843 843  (((
844 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
891 +Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.
845 845  
846 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
893 +Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.
847 847  )))
848 848  |(((
849 849  Scripts
... ... @@ -852,9 +852,9 @@
852 852  )))|(% colspan="2" %)(((
853 853  $container.**supplyresources** behavior changed
854 854  )))| | |
855 -|(% class="highlight-grey" colspan="10" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
902 +|(% colspan="10" %)(% colspan="3" %)
856 856  (((
857 -//The script keyword $container.supplyresources now includes reserved wares.//
904 +The script keyword $container.supplyresources now includes reserved wares.
858 858  )))
859 859  
860 860  ----
... ... @@ -861,7 +861,7 @@
861 861  
862 862  === Version 2.20 ===
863 863  
864 -(% class="wrapped" %)
911 +(% class="table-striped" %)
865 865  |(% colspan="1" %)(% colspan="1" %)
866 866  (((
867 867  UI core
... ... @@ -872,12 +872,12 @@
872 872  (((
873 873  **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
874 874  )))
875 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
922 +|(% colspan="4" %)(% colspan="3" %)
876 876  (((
877 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
878 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
924 +2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
925 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.
879 879  
880 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.//
927 +It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
881 881  )))
882 882  |(% colspan="1" %)(% colspan="1" %)
883 883  (((
... ... @@ -889,9 +889,9 @@
889 889  (((
890 890  Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
891 891  )))
892 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
939 +|(% colspan="4" %)(% colspan="3" %)
893 893  (((
894 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
941 +The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.
895 895  )))
896 896  
897 897  ----
... ... @@ -898,7 +898,7 @@
898 898  
899 899  === Version 2.00 ===
900 900  
901 -(% class="wrapped" %)
948 +(% class="table-striped" %)
902 902  |(% colspan="1" %)(% colspan="1" %)
903 903  (((
904 904  Scripts
... ... @@ -909,9 +909,9 @@
909 909  (((
910 910  **<event_build_finished/> **param2 now returns null instead of a construction sequence
911 911  )))
912 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
959 +|(% colspan="4" %)(% colspan="3" %)
913 913  (((
914 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
961 +The construction sequence which was finished should now be accessed via the buildtask provided via param3.
915 915  )))
916 916  |(% colspan="1" %)(% colspan="1" %)
917 917  (((
... ... @@ -923,9 +923,9 @@
923 923  (((
924 924  **param.boarding.{...}** strength parameters removed
925 925  )))
926 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
973 +|(% colspan="4" %)(% colspan="3" %)
927 927  (((
928 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
975 +The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.
929 929  )))
930 930  |(% colspan="1" %)(% colspan="1" %)
931 931  (((
... ... @@ -937,9 +937,9 @@
937 937  (((
938 938  **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
939 939  )))
940 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
987 +|(% colspan="4" %)(% colspan="3" %)
941 941  (((
942 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
989 +Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.
943 943  )))
944 944  |(((
945 945  UI extensions
... ... @@ -948,9 +948,9 @@
948 948  )))|(% colspan="2" %)(((
949 949  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
950 950  )))
951 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
998 +|(% colspan="4" %)(% colspan="3" %)
952 952  (((
953 -//Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.//
1000 +Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.
954 954  )))
955 955  |(((
956 956  UI extensions
... ... @@ -959,10 +959,10 @@
959 959  )))|(% colspan="2" %)(((
960 960  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
961 961  )))
962 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1009 +|(% colspan="4" %)(% colspan="3" %)
963 963  (((
964 -//Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.//
965 -//Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.//
1011 +Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.
1012 +Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.
966 966  )))
967 967  |(((
968 968  Scripts
... ... @@ -971,9 +971,9 @@
971 971  )))|(% colspan="2" %)(((
972 972  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
973 973  )))
974 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1021 +|(% colspan="4" %)(% colspan="3" %)
975 975  (((
976 -//This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.//
1023 +This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.
977 977  )))
978 978  |(((
979 979  Scripts
... ... @@ -982,9 +982,9 @@
982 982  )))|(% colspan="2" %)(((
983 983  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
984 984  )))
985 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1032 +|(% colspan="4" %)(% colspan="3" %)
986 986  (((
987 -//For prior behavior, check for event.param being non-null.//
1034 +For prior behavior, check for event.param being non-null.
988 988  )))
989 989  |(((
990 990  AI Scripts
... ... @@ -993,13 +993,13 @@
993 993  )))|(% colspan="2" %)(((
994 994  **<shoot/>/<shoot_at/>** attribute changes.
995 995  )))
996 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1043 +|(% colspan="4" %)(% colspan="3" %)
997 997  (((
998 -//Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//
999 -//New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//
1000 -//New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.//
1045 +Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.
1046 +New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.
1047 +New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.
1001 1001  
1002 -//Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.//
1049 +Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.
1003 1003  )))
1004 1004  |(((
1005 1005  UI extensions
... ... @@ -1008,9 +1008,9 @@
1008 1008  )))|(% colspan="2" %)(((
1009 1009  **FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.
1010 1010  )))
1011 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1058 +|(% colspan="4" %)(% colspan="3" %)
1012 1012  (((
1013 -//Added possibility to query build tasks of a certain buildmodule.//
1060 +Added possibility to query build tasks of a certain buildmodule.
1014 1014  )))
1015 1015  |(((
1016 1016  UI extensions
... ... @@ -1019,9 +1019,9 @@
1019 1019  )))|(% colspan="2" %)(((
1020 1020  **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
1021 1021  )))
1022 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1069 +|(% colspan="4" %)(% colspan="3" %)
1023 1023  (((
1024 -//Added list of resources a buildmodule needs to build.//
1071 +Added list of resources a buildmodule needs to build.
1025 1025  )))
1026 1026  |(((
1027 1027  UI extensions
... ... @@ -1030,9 +1030,9 @@
1030 1030  )))|(% colspan="2" %)(((
1031 1031  **Lua: CalculateTotalHullFraction() **was removed.
1032 1032  )))
1033 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1080 +|(% colspan="4" %)(% colspan="3" %)
1034 1034  (((
1035 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
1082 +Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.
1036 1036  )))
1037 1037  |(((
1038 1038  UI extensions
... ... @@ -1041,9 +1041,9 @@
1041 1041  )))|(% colspan="2" %)(((
1042 1042  **FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values.
1043 1043  )))
1044 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1091 +|(% colspan="4" %)(% colspan="3" %)
1045 1045  (((
1046 -//Changed return value type to const char* to better identify failure reasons in Lua script.//
1093 +Changed return value type to const char* to better identify failure reasons in Lua script.
1047 1047  )))
1048 1048  
1049 1049  ----
... ... @@ -1050,7 +1050,7 @@
1050 1050  
1051 1051  === Version 1.50 ===
1052 1052  
1053 -(% class="wrapped" %)
1100 +(% class="table-striped" %)
1054 1054  |(((
1055 1055  UI extensions
1056 1056  )))|(((
... ... @@ -1058,9 +1058,9 @@
1058 1058  )))|(% colspan="2" %)(((
1059 1059  **Lua: GetComponentData() **changed behavior of "docksizes" property.
1060 1060  )))
1061 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1108 +|(% colspan="4" %)(% colspan="3" %)
1062 1062  (((
1063 -//The "docksizes" property no longer includes internal ship storage docks.//
1110 +The "docksizes" property no longer includes internal ship storage docks.
1064 1064  )))
1065 1065  |(((
1066 1066  All
... ... @@ -1069,13 +1069,13 @@
1069 1069  )))|(% colspan="2" %)(((
1070 1070  **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
1071 1071  )))
1072 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1119 +|(% colspan="4" %)(% colspan="3" %)
1073 1073  (((
1074 -//Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//
1121 +Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".
1075 1075  
1076 -//Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()//
1077 -//Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"//
1078 -//Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)//
1123 +Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()
1124 +Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"
1125 +Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)
1079 1079  )))
1080 1080  |(((
1081 1081  UI extensions
... ... @@ -1084,9 +1084,9 @@
1084 1084  )))|(% colspan="2" %)(((
1085 1085  **FFI: UpgradeGroupInfo **datatype was changed.
1086 1086  )))
1087 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1134 +|(% colspan="4" %)(% colspan="3" %)
1088 1088  (((
1089 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.//
1136 +Added new "operational" field to retrieve information about number of operational upgrades in a group.
1090 1090  )))
1091 1091  |(% colspan="1" %)(% colspan="1" %)
1092 1092  (((
... ... @@ -1098,11 +1098,11 @@
1098 1098  (((
1099 1099  **FFI: SetGuidance()** removed useinfopoint argument.
1100 1100  )))
1101 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1148 +|(% colspan="4" %)(% colspan="3" %)
1102 1102  (((
1103 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.//
1150 +In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
1104 1104  
1105 -//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//
1152 +The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)
1106 1106  )))
1107 1107  |(((
1108 1108  UI extensions
... ... @@ -1111,9 +1111,9 @@
1111 1111  )))|(% colspan="2" %)(((
1112 1112  **FFI: CancelConstruction() **changed its return value.
1113 1113  )))
1114 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1161 +|(% colspan="4" %)(% colspan="3" %)
1115 1115  (((
1116 -//CancelConstruction() now returns if the cancellation was successful. //
1163 +CancelConstruction() now returns if the cancellation was successful.
1117 1117  )))
1118 1118  
1119 1119  ----
... ... @@ -1120,7 +1120,7 @@
1120 1120  
1121 1121  === Version 1.32 ===
1122 1122  
1123 -(% class="wrapped" %)
1170 +(% class="table-striped" %)
1124 1124  |(((
1125 1125  UI extensions
1126 1126  )))|(((
... ... @@ -1128,9 +1128,9 @@
1128 1128  )))|(% colspan="2" %)(((
1129 1129  **Lua: GetComponentData() **removed the "nextdestname" property.
1130 1130  )))
1131 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1178 +|(% colspan="4" %)(% colspan="3" %)
1132 1132  (((
1133 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
1180 +Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.
1134 1134  )))
1135 1135  
1136 1136  ----
... ... @@ -1137,7 +1137,7 @@
1137 1137  
1138 1138  === Version 1.20 ===
1139 1139  
1140 -(% class="wrapped" %)
1187 +(% class="table-striped" %)
1141 1141  |(((
1142 1142  UI extensions
1143 1143  )))|(((
... ... @@ -1145,7 +1145,7 @@
1145 1145  )))|(% colspan="2" %)(((
1146 1146  **FFI: GetAAOption()** got a new "useconfig" parameter.
1147 1147  )))
1148 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1195 +|(% colspan="4" %)(% colspan="3" %)
1149 1149  (((
1150 1150  //The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.//
1151 1151  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,0 @@
1 -78577854
space
... ... @@ -1,1 +1,0 @@
1 -X4WIKI
url
... ... @@ -1,1 +1,0 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577854/Breaking Changes