Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 112.1
edited by Ketraar
on 2023/11/29 19:15
Change comment: There is no comment for this version
To version 57.1
edited by owen
on 2020/02/14 14:30
Change comment: There is no comment for this version

Summary

Details

Page properties
Parent
... ... @@ -1,1 +1,0 @@
1 -X4 Foundations Wiki.Modding Support.WebHome
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.Ketraar
1 +xwiki:XWiki.owen
Content
... ... @@ -4,13 +4,13 @@
4 4  The following table provides an overview about all breaking changes. This should help you to make any necessary changes to restore compatibility of older mods with new versions of X4.
5 5  Feel free to drop a note if a certain breaking change is breaking your mod and you have difficulties finding a way to work around the issue.
6 6  
7 -{{info}}
8 -The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
7 +{{note}}
8 +The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
9 9  
10 10  Further note that the list provides information about breaking changes which are in the pipeline of being released. This is meant merely as an informational heads up. Neither do mistake this as an announcement of that version becoming available soon nor take it for granted that such a change will go live. Any information provided for not yet released versions can change (and even be removed) prior to such version having seen the light of day.
11 11  
12 12  As a final note, please be aware that issues introduced during the beta phase might not be explicitly mentioned in the list below, if things would only be broken in-between two beta versions. While we still aim to document any (potential) breaking change here, there might be circumstances for which we divert from that procedure (especially in case of only minor issues which are considered merely bugfixes rather than an intended behavior change).
13 -{{/info}}
13 +{{/note}}
14 14  
15 15  {{warning title="UI modding considered unstable until further notice..."}}
16 16  Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here.
... ... @@ -18,88 +18,30 @@
18 18  
19 19  = Breaking Changes =
20 20  
21 -{{toc scope="LOCAL" start="3"/}}
22 -
23 -=== Version 7.00 ===
24 -
25 -
26 -|(% colspan="1" style="width:117px" %)(% colspan="1" %)
27 -(((
28 -UI extensions
29 -)))|(% colspan="1" style="width:119px" %)(((
30 -7.00 Beta 1
31 -)))|(% colspan="2" style="width:1625px" %)(((
32 -**FFI**: RemoveBuildPlot() changed
33 -)))
34 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
35 -(((
36 -// The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.//
37 -)))
38 -
39 -(% class="wrapped" %)
40 40  |=(((
41 41  Type
23 +)))|=(((
24 +Version
25 +)))|=(((
26 +Summary
42 42  )))
43 -|(% colspan="1" %)(% colspan="1" %)
28 +|(% colspan="3" %)(% colspan="3" %)
44 44  (((
45 -UI extensions
30 +== 3.00 ==
46 46  )))
47 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
48 -(((
49 -// The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.//
50 -)))
51 -
52 -----
53 -
54 -=== Version 6.00 ===
55 -
56 -(% class="wrapped" %)
57 -|(((
58 -Libraries
59 -)))|(((
60 -6.00 Beta 7
61 -)))|(% colspan="2" %)(((
62 -Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs.
63 -)))
64 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
65 -(((
66 -//Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.//
67 -
68 -//All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.//
69 -)))
70 70  |(% colspan="1" %)(% colspan="1" %)
71 71  (((
72 72  Scripts
73 73  )))|(% colspan="1" %)(% colspan="1" %)
74 74  (((
75 -6.00 Beta 4
76 -)))|(% colspan="2" %)(% colspan="1" %)
77 -(((
78 -Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised.
79 -)))
80 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
81 -(((
82 -//The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. //
83 -
84 -//Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.//
85 -)))
86 -|(% colspan="1" %)(% colspan="1" %)
87 -(((
88 -Scripts
37 +3.0 Beta 6
89 89  )))|(% colspan="1" %)(% colspan="1" %)
90 90  (((
91 -6.00 Beta 3
92 -)))|(% colspan="2" %)(% colspan="1" %)
93 -(((
94 -Changed result of **<find_object_surface>** action in the case of a failure
40 +Changed behaviour of script action <get_suitable_job/>
95 95  )))
96 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
42 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
97 97  (((
98 -//The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.//
99 -
100 -//Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.//
101 -
102 -//The action itself has been improved to increase the chance of finding suitable surface positions.//
44 +<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.
103 103  )))
104 104  |(% colspan="1" %)(% colspan="1" %)
105 105  (((
... ... @@ -106,405 +106,12 @@
106 106  Scripts
107 107  )))|(% colspan="1" %)(% colspan="1" %)
108 108  (((
109 -6.00 Beta 1
110 -)))|(% colspan="2" %)(% colspan="1" %)
111 -(((
112 -Behaviour change for **<match_dock>** script component filter
113 -)))
114 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
115 -(((
116 -//<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
117 -This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.//
118 -)))
119 -|(% colspan="1" %)(% colspan="1" %)
120 -(((
121 -Scripts
122 -)))|(% colspan="1" %)(% colspan="1" %)
123 -(((
124 -6.00 Beta 1
125 -)))|(% colspan="2" %)(% colspan="1" %)
126 -(((
127 -Changed result attribute location for **<get_attackstrength>**
128 -)))
129 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
130 -(((
131 -//The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.//
132 -)))
133 -|(((
134 -Assets
135 -)))|(((
136 -6.00 Beta 1
137 -)))|(% colspan="2" %)(((
138 -Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons
139 -)))
140 -|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
141 -(((
142 -//Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
143 -Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.//
144 -)))
145 -|(% colspan="1" %)(% colspan="1" %)
146 -(((
147 -Scripts
148 -)))|(% colspan="1" %)(% colspan="1" %)
149 -(((
150 -6.00 Beta 1
151 -)))|(% colspan="2" %)(% colspan="1" %)
152 -(((
153 -Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects
154 -)))
155 -|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
156 -(((
157 -//When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.//
158 -)))
159 -|(((
160 -Scripts
161 -)))|(((
162 -6.00 Beta 1
163 -)))|(% colspan="2" %)(((
164 -**<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards.
165 -)))
166 -|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
167 -(((
168 -//The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.//
169 -)))
170 -|(((
171 -Cutscenes
172 -)))|(((
173 -6.00 Beta 1
174 -)))|(% colspan="2" %)(((
175 -Changed behaviour of **<angles>** in cutscenes
176 -)))
177 -|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
178 -(((
179 -//The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.//
180 -)))
181 -
182 -----
183 -
184 -=== Version 5.00 ===
185 -
186 -(% class="wrapped" %)
187 -|(((
188 -Parameters
189 -)))|(((
190 -5.00 Beta 1
191 -)))|(% colspan="2" %)(((
192 -**<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration
193 -)))
194 -|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
195 -(((
196 -//'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.//
197 -)))
198 -
199 -----
200 -
201 -=== Version 4.10 ===
202 -
203 -(% class="wrapped" %)
204 -|(% colspan="1" %)(% colspan="1" %)
205 -(((
206 -UI extensions
207 -)))|(% colspan="1" %)(% colspan="1" %)
208 -(((
209 -4.10 Beta 7
210 -)))|(% colspan="2" %)(% colspan="1" %)
211 -(((
212 -**FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated
213 -)))
214 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
215 -(((
216 -//The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed.//
217 -)))
218 -|(% colspan="1" %)(% colspan="1" %)
219 -(((
220 -UI extensions
221 -)))|(% colspan="1" %)(% colspan="1" %)
222 -(((
223 -4.10 Beta 6
224 -)))|(% colspan="2" %)(% colspan="1" %)
225 -(((
226 -**FFI**: CustomGameStartPlayerProperty2 changed
227 -)))
228 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
229 -(((
230 -//This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.//
231 -)))
232 -|(% colspan="1" %)(% colspan="1" %)
233 -(((
234 -Parameters
235 -)))|(% colspan="1" %)(% colspan="1" %)
236 -(((
237 -4.10 Beta 3
238 -)))|(% colspan="2" %)(% colspan="1" %)
239 -(((
240 -Renamed **<stationinfobox>** to **<infobox>**
241 -)))
242 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
243 -(((
244 -//Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.//
245 -)))
246 -|(% colspan="1" %)(% colspan="1" %)
247 -(((
248 -UI extensions
249 -)))|(% colspan="1" %)(% colspan="1" %)
250 -(((
251 -4.10 Beta 2
252 -)))|(% colspan="2" %)(% colspan="1" %)
253 -(((
254 -**FFI**: SetMacroMapPlayerSectorOffset() deprecated
255 -)))
256 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
257 -(((
258 -//The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.//
259 -)))
260 -|(((
261 -UI extensions
262 -)))|(((
263 -4.10 Beta 2
264 -)))|(% colspan="2" %)(((
265 -**FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed
266 -)))
267 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
268 -(((
269 -//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
270 -)))
271 -|(((
272 -Scripts
273 -)))|(((
274 -4.10 Beta 1
275 -)))|(% colspan="2" %)(((
276 -People related attributes of mission** <delivery> **node moved
277 -)))
278 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
279 -(((
280 -//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
281 -)))
282 -|(% colspan="1" %)(% colspan="1" %)
283 -(((
284 -Scripts
285 -)))|(% colspan="1" %)(% colspan="1" %)
286 -(((
287 -4.10 Beta 1
288 -)))|(% colspan="2" %)(% colspan="1" %)
289 -(((
290 -**$destructible.productions** replaced with $defensible.productions
291 -)))
292 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
293 -(((
294 -//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
295 -)))
296 -|(((
297 -Scripts
298 -)))|(((
299 -4.10 Beta 1
300 -)))|(% colspan="2" %)(((
301 -Removed script property **$object.spawnsourceseed**
302 -)))
303 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
304 -(((
305 -//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
306 -)))
307 -
308 -----
309 -
310 -=== Version 4.00 ===
311 -
312 -(% class="wrapped" %)
313 -|(% colspan="1" %)(% colspan="1" %)
314 -(((
315 -UI core
316 -)))|(% colspan="1" %)(% colspan="1" %)
317 -(((
318 -4.00 Beta 10
319 -)))|(% colspan="2" %)(% colspan="1" %)
320 -(((
321 -Controlled ship can change without a **gameplanchange-event** occurring.
322 -)))
323 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
324 -(((
325 -//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
326 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.//
327 -)))
328 -|(((
329 -Scripts
330 -)))|(((
331 -4.00 Beta 7
332 -)))|(% colspan="2" %)(((
333 -Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
334 -)))
335 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
336 -(((
337 -//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
338 -New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
339 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
340 -)))
341 -|(% colspan="1" %)(% colspan="1" %)
342 -(((
343 -UI core
344 -)))|(% colspan="1" %)(% colspan="1" %)
345 -(((
346 -4.00 Beta 6
347 -)))|(% colspan="2" %)(% colspan="1" %)
348 -(((
349 -**FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
350 -)))
351 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
352 -(((
353 -//In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
354 -Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).//
355 -
356 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.//
357 -)))
358 -|(% colspan="1" %)(% colspan="1" %)
359 -(((
360 -UI core
361 -)))|(% colspan="1" %)(% colspan="1" %)
362 -(((
363 -4.00 Beta 5
364 -)))|(% colspan="2" %)(% colspan="1" %)
365 -(((
366 -**FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
367 -)))
368 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
369 -(((
370 -//4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//
371 -
372 -//If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
373 -)))
374 -|(((
375 -Parameters
376 -)))|(((
377 -4.00 Beta 1
378 -)))|(% colspan="2" %)(((
379 -**requiresconstructionvessel** parameter moved
380 -)))
381 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
382 -(((
383 -//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
384 -)))
385 -|(((
386 -Scripts
387 -)))|(((
388 -4.00 Beta 1
389 -)))|(% colspan="2" %)(((
390 -Changed behaviour of **gatedistance** script property
391 -)))
392 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
393 -(((
394 -//The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//
395 -)))
396 -
397 -----
398 -
399 -=== Version 3.30 ===
400 -
401 -(% class="wrapped" %)
402 -|(((
403 -UI extensions
404 -)))|(((
405 -3.30 Beta 3
406 -)))|(% colspan="2" %)(((
407 -**FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()**
408 -)))
409 -|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
410 -(((
411 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached()//
412 -)))
413 -
414 -----
415 -
416 -=== Version 3.20 ===
417 -
418 -(% class="wrapped" %)
419 -|(((
420 -Scripts
421 -)))|(((
422 -3.20 Beta 1
423 -)))|(% colspan="2" %)(((
424 -Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
425 -)))
426 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
427 -(((
428 -//Old params: param = attacked object, param2 = attack method, param3 = attacked component//
429 -//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
430 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead//
431 -)))
432 -|(% colspan="1" %)(% colspan="1" %)
433 -(((
434 -Scripts
435 -)))|(% colspan="1" %)(% colspan="1" %)
436 -(((
437 -3.20 Beta 1
438 -)))|(% colspan="2" %)(% colspan="1" %)
439 -(((
440 -Removed script property $trade.**restriction.faction**
441 -)))
442 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
443 -(((
444 -//$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//
445 -)))
446 -|(((
447 -UI extensions
448 -)))|(((
449 -3.20 Beta 1
450 -)))|(% colspan="2" %)(((
451 -**Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
452 -)))
453 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
454 -(((
455 -//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
456 -)))
457 -
458 -----
459 -
460 -=== Version 3.10 ===
461 -
462 -(% class="wrapped" %)
463 -|(% colspan="1" %)(% colspan="1" %)
464 -(((
465 -Scripts
466 -)))|(% colspan="1" %)(% colspan="1" %)
467 -(((
468 -3.10 Beta 1
469 -)))|(% colspan="2" %)(% colspan="1" %)
470 -(((
471 -Removed script action **<add_build/>**
472 -)))
473 -|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
474 -(((
475 -//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
476 -)))
477 -
478 -----
479 -
480 -=== Version 3.00 ===
481 -
482 -(% class="wrapped" %)
483 -|(% colspan="1" %)(% colspan="1" %)
484 -(((
485 -Scripts
486 -)))|(% colspan="1" %)(% colspan="1" %)
487 -(((
488 488  3.0 Beta 6
489 -)))|(% colspan="2" %)(% colspan="1" %)
490 -(((
491 -Changed behaviour of script action **<get_suitable_job/>**
492 -)))
493 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
494 -(((
495 -//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
496 -)))
497 -|(% colspan="1" %)(% colspan="1" %)
498 -(((
499 -Scripts
500 500  )))|(% colspan="1" %)(% colspan="1" %)
501 501  (((
502 -3.0 Beta 6
503 -)))|(% colspan="2" %)(% colspan="1" %)
504 -(((
505 -Changed behaviour of script action **<get_ware_definition/>**
54 +Changed behaviour of script action <get_ware_definition/>
506 506  )))
507 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
56 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
508 508  (((
509 509  //<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
510 510  )))
... ... @@ -514,13 +514,13 @@
514 514  )))|(% colspan="1" %)(% colspan="1" %)
515 515  (((
516 516  3.0 Beta 5
517 -)))|(% colspan="2" %)(% colspan="1" %)
66 +)))|(% colspan="1" %)(% colspan="1" %)
518 518  (((
519 519  Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
520 520  )))
521 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
70 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
522 522  (((
523 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)
72 +//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
524 524  
525 525  //Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
526 526  )))
... ... @@ -530,11 +530,11 @@
530 530  )))|(% colspan="1" %)(% colspan="1" %)
531 531  (((
532 532  3.0 Beta 5
533 -)))|(% colspan="2" %)(% colspan="1" %)
82 +)))|(% colspan="1" %)(% colspan="1" %)
534 534  (((
535 535  Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
536 536  )))
537 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
86 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
538 538  (((
539 539  //Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
540 540  )))
... ... @@ -544,11 +544,11 @@
544 544  )))|(% colspan="1" %)(% colspan="1" %)
545 545  (((
546 546  3.0 Beta 5
547 -)))|(% colspan="2" %)(% colspan="1" %)
96 +)))|(% colspan="1" %)(% colspan="1" %)
548 548  (((
549 549  Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
550 550  )))
551 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
100 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
552 552  (((
553 553  //Before the change, positions are relative to $dockingbay.parent.
554 554  After the change, positions are relative to $dockingbay as specified in the documentation.//
... ... @@ -559,11 +559,11 @@
559 559  )))|(% colspan="1" %)(% colspan="1" %)
560 560  (((
561 561  3.0 Beta 2
562 -)))|(% colspan="2" %)(% colspan="1" %)
111 +)))|(% colspan="1" %)(% colspan="1" %)
563 563  (((
564 564  Support for entity flag "**skillsvisible**" dropped
565 565  )))
566 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
115 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
567 567  (((
568 568  //Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
569 569  )))
... ... @@ -571,10 +571,10 @@
571 571  Scripts
572 572  )))|(((
573 573  3.0 Beta 2
574 -)))|(% colspan="2" %)(((
123 +)))|(((
575 575  Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
576 576  )))
577 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
126 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
578 578  (((
579 579  //Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
580 580  3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
... ... @@ -587,11 +587,11 @@
587 587  )))|(% colspan="1" %)(% colspan="1" %)
588 588  (((
589 589  3.0 Beta 1
590 -)))|(% colspan="2" %)(% colspan="1" %)
139 +)))|(% colspan="1" %)(% colspan="1" %)
591 591  (((
592 592  **MissionBoard** support dropped
593 593  )))
594 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
143 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
595 595  (((
596 596  //MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
597 597  )))
... ... @@ -599,10 +599,10 @@
599 599  Job/God
600 600  )))|(((
601 601  3.0 Beta 1
602 -)))|(% colspan="2" %)(((
151 +)))|(((
603 603  By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
604 604  )))
605 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
154 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
606 606  (((
607 607  //To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
608 608  )))
... ... @@ -612,11 +612,11 @@
612 612  )))|(% colspan="1" %)(% colspan="1" %)
613 613  (((
614 614  3.0 Beta 1
615 -)))|(% colspan="2" %)(% colspan="1" %)
164 +)))|(% colspan="1" %)(% colspan="1" %)
616 616  (((
617 617  Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
618 618  )))
619 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
168 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
620 620  (((
621 621  //Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
622 622  )))
... ... @@ -626,11 +626,11 @@
626 626  )))|(% colspan="1" %)(% colspan="1" %)
627 627  (((
628 628  3.0 Beta 1
629 -)))|(% colspan="2" %)(% colspan="1" %)
178 +)))|(% colspan="1" %)(% colspan="1" %)
630 630  (((
631 631  Script action **<set_doors_locked/>** attribute **'group'** changed
632 632  )))
633 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
182 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
634 634  (((
635 635  //The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
636 636  )))
... ... @@ -640,11 +640,11 @@
640 640  )))|(% colspan="1" %)(% colspan="1" %)
641 641  (((
642 642  3.0 Beta 1
643 -)))|(% colspan="2" %)(% colspan="1" %)
192 +)))|(% colspan="1" %)(% colspan="1" %)
644 644  (((
645 645  Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
646 646  )))
647 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
196 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
648 648  (((
649 649  //These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
650 650  )))
... ... @@ -654,11 +654,11 @@
654 654  )))|(% colspan="1" %)(% colspan="1" %)
655 655  (((
656 656  3.0 Beta 1
657 -)))|(% colspan="2" %)(% colspan="1" %)
206 +)))|(% colspan="1" %)(% colspan="1" %)
658 658  (((
659 659  Script actions **<set_hack_target/>** and **<abort_hack/>** removed
660 660  )))
661 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
210 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
662 662  (((
663 663  //These actions had no effect and were removed.//
664 664  )))
... ... @@ -668,11 +668,11 @@
668 668  )))|(% colspan="1" %)(% colspan="1" %)
669 669  (((
670 670  3.0 Beta 1
671 -)))|(% colspan="2" %)(% colspan="1" %)
220 +)))|(% colspan="1" %)(% colspan="1" %)
672 672  (((
673 673  **<setup_conversation_minigame/>** script action removed
674 674  )))
675 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
224 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
676 676  (((
677 677  //The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
678 678  )))
... ... @@ -682,11 +682,11 @@
682 682  )))|(% colspan="1" %)(% colspan="1" %)
683 683  (((
684 684  3.0 Beta 1
685 -)))|(% colspan="2" %)(% colspan="1" %)
234 +)))|(% colspan="1" %)(% colspan="1" %)
686 686  (((
687 687  <add_player_choice_*> **confidence** attribute removed
688 688  )))
689 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
238 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
690 690  (((
691 691  //The default confidence of player options is another leftover from the XR era and had no effect in X4.//
692 692  )))
... ... @@ -696,11 +696,11 @@
696 696  )))|(% colspan="1" %)(% colspan="1" %)
697 697  (((
698 698  3.0 Beta 1
699 -)))|(% colspan="2" %)(% colspan="1" %)
248 +)))|(% colspan="1" %)(% colspan="1" %)
700 700  (((
701 701  **<hack_via_control_panel/>** script action removed
702 702  )))
703 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
252 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
704 704  (((
705 705  //Unused script action <hack_via_control_panel/> was removed.//
706 706  )))
... ... @@ -710,11 +710,11 @@
710 710  )))|(% colspan="1" %)(% colspan="1" %)
711 711  (((
712 712  3.0 Beta 1
713 -)))|(% colspan="2" %)(% colspan="1" %)
262 +)))|(% colspan="1" %)(% colspan="1" %)
714 714  (((
715 715  **Lua: **GetMiniGameCursorPosition() removed
716 716  )))
717 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
266 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
718 718  (((
719 719  //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
720 720  )))
... ... @@ -722,10 +722,10 @@
722 722  UI core
723 723  )))|(((
724 724  3.0 Beta 1
725 -)))|(% colspan="2" %)(((
274 +)))|(((
726 726  **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
727 727  )))
728 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
277 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
729 729  (((
730 730  //In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
731 731  )))
... ... @@ -735,11 +735,11 @@
735 735  )))|(% colspan="1" %)(% colspan="1" %)
736 736  (((
737 737  3.0 Beta 1
738 -)))|(% colspan="2" %)(% colspan="1" %)
287 +)))|(% colspan="1" %)(% colspan="1" %)
739 739  (((
740 740  **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
741 741  )))
742 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
291 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
743 743  (((
744 744  //In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
745 745  )))
... ... @@ -749,11 +749,11 @@
749 749  )))|(% colspan="1" %)(% colspan="1" %)
750 750  (((
751 751  3.0 Beta 1
752 -)))|(% colspan="2" %)(% colspan="1" %)
301 +)))|(% colspan="1" %)(% colspan="1" %)
753 753  (((
754 754  **$ware.illegal** updated
755 755  )))
756 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
305 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
757 757  (((
758 758  //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
759 759  //It now returns true if $ware is illegal to any faction in the game.//
... ... @@ -764,11 +764,11 @@
764 764  )))|(% colspan="1" %)(% colspan="1" %)
765 765  (((
766 766  3.0 Beta 1
767 -)))|(% colspan="2" %)(% colspan="1" %)
316 +)))|(% colspan="1" %)(% colspan="1" %)
768 768  (((
769 769  MD script **RML_Flight_Along_Path** removed
770 770  )))
771 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
320 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
772 772  (((
773 773  //The MD script RML_Flight_Along_Path was not referened and was removed.//
774 774  )))
... ... @@ -778,11 +778,11 @@
778 778  )))|(% colspan="1" %)(% colspan="1" %)
779 779  (((
780 780  3.0 Beta 1
781 -)))|(% colspan="2" %)(% colspan="1" %)
330 +)))|(% colspan="1" %)(% colspan="1" %)
782 782  (((
783 783  parameters of **<event_venture_mission_completed/>** changed
784 784  )))
785 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
334 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
786 786  (((
787 787  //old params: param = venture details, param2 = ships involved, param3 = duration//
788 788  //new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
... ... @@ -791,11 +791,11 @@
791 791  Scripts
792 792  )))|(((
793 793  3.0 Beta 1
794 -)))|(% colspan="2" %)(((
343 +)))|(((
795 795  **<set_object_wing_name/>** removed,
796 796  **<set_object_fleet_name/>** added
797 797  )))
798 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
347 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
799 799  (((
800 800  //The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
801 801  )))
... ... @@ -803,28 +803,26 @@
803 803  Scripts
804 804  )))|(((
805 805  3.0 Beta 1
806 -)))|(% colspan="2" %)(((
355 +)))|(((
807 807  **$controllable.wing.*** removed,
808 808  **$controllable.fleet.*** added
809 809  )))
810 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
359 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
811 811  (((
812 812  $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
813 813  )))
814 -
815 -----
816 -
817 -=== Version 2.60 ===
818 -
819 -(% class="wrapped" %)
363 +|(% colspan="3" %)(% colspan="3" %)
364 +(((
365 +== 2.60 ==
366 +)))
820 820  |(((
821 821  Scripts
822 822  )))|(((
823 823  2.60 Beta 1
824 -)))|(% colspan="2" %)(((
371 +)))|(((
825 825  '**checkoperational**' filter behaviour changed
826 826  )))
827 -|(% class="highlight-grey" colspan="10" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
374 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
828 828  (((
829 829  //Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
830 830  
... ... @@ -834,19 +834,17 @@
834 834  Scripts
835 835  )))|(((
836 836  2.60 Beta 1
837 -)))|(% colspan="2" %)(((
384 +)))|(((
838 838  $container.**supplyresources** behavior changed
839 -)))| | |
840 -|(% class="highlight-grey" colspan="10" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
386 +)))
387 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
841 841  (((
842 842  //The script keyword $container.supplyresources now includes reserved wares.//
843 843  )))
844 -
845 -----
846 -
847 -=== Version 2.20 ===
848 -
849 -(% class="wrapped" %)
391 +|(% colspan="3" %)(% colspan="3" %)
392 +(((
393 +== 2.20 ==
394 +)))
850 850  |(% colspan="1" %)(% colspan="1" %)
851 851  (((
852 852  UI core
... ... @@ -853,16 +853,17 @@
853 853  )))|(% colspan="1" %)(% colspan="1" %)
854 854  (((
855 855  2.20 Beta 3/4
856 -)))|(% colspan="2" %)(% colspan="1" %)
401 +)))|(% colspan="1" %)(% colspan="1" %)
857 857  (((
858 858  **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
859 859  )))
860 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
405 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
861 861  (((
862 862  //2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
863 863  In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
864 864  
865 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.//
410 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
411 +//
866 866  )))
867 867  |(% colspan="1" %)(% colspan="1" %)
868 868  (((
... ... @@ -870,20 +870,18 @@
870 870  )))|(% colspan="1" %)(% colspan="1" %)
871 871  (((
872 872  2.20 Beta 3
873 -)))|(% colspan="2" %)(% colspan="1" %)
419 +)))|(% colspan="1" %)(% colspan="1" %)
874 874  (((
875 875  Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
876 876  )))
877 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
423 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
878 878  (((
879 879  //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
880 880  )))
881 -
882 -----
883 -
884 -=== Version 2.00 ===
885 -
886 -(% class="wrapped" %)
427 +|(% colspan="3" %)(% colspan="3" %)
428 +(((
429 +== 2.00 ==
430 +)))
887 887  |(% colspan="1" %)(% colspan="1" %)
888 888  (((
889 889  Scripts
... ... @@ -890,11 +890,11 @@
890 890  )))|(% colspan="1" %)(% colspan="1" %)
891 891  (((
892 892  2.00 Beta 1
893 -)))|(% colspan="2" %)(% colspan="1" %)
437 +)))|(% colspan="1" %)(% colspan="1" %)
894 894  (((
895 895  **<event_build_finished/> **param2 now returns null instead of a construction sequence
896 896  )))
897 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
441 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
898 898  (((
899 899  //The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
900 900  )))
... ... @@ -904,11 +904,11 @@
904 904  )))|(% colspan="1" %)(% colspan="1" %)
905 905  (((
906 906  2.00 Beta 1
907 -)))|(% colspan="2" %)(% colspan="1" %)
451 +)))|(% colspan="1" %)(% colspan="1" %)
908 908  (((
909 909  **param.boarding.{...}** strength parameters removed
910 910  )))
911 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
455 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
912 912  (((
913 913  //The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
914 914  )))
... ... @@ -918,11 +918,11 @@
918 918  )))|(% colspan="1" %)(% colspan="1" %)
919 919  (((
920 920  2.00 Beta 1
921 -)))|(% colspan="2" %)(% colspan="1" %)
465 +)))|(% colspan="1" %)(% colspan="1" %)
922 922  (((
923 923  **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
924 924  )))
925 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
469 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
926 926  (((
927 927  //Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
928 928  )))
... ... @@ -930,10 +930,10 @@
930 930  UI extensions
931 931  )))|(((
932 932  2.00 Beta 1
933 -)))|(% colspan="2" %)(((
477 +)))|(((
934 934  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
935 935  )))
936 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
480 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
937 937  (((
938 938  //Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.//
939 939  )))
... ... @@ -941,10 +941,10 @@
941 941  UI extensions
942 942  )))|(((
943 943  2.00 Beta 1
944 -)))|(% colspan="2" %)(((
488 +)))|(((
945 945  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
946 946  )))
947 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
491 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
948 948  (((
949 949  //Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.//
950 950  //Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.//
... ... @@ -953,10 +953,10 @@
953 953  Scripts
954 954  )))|(((
955 955  2.00 Beta 1
956 -)))|(% colspan="2" %)(((
500 +)))|(((
957 957  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
958 958  )))
959 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
503 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
960 960  (((
961 961  //This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.//
962 962  )))
... ... @@ -964,10 +964,10 @@
964 964  Scripts
965 965  )))|(((
966 966  2.00 Beta 1
967 -)))|(% colspan="2" %)(((
511 +)))|(((
968 968  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
969 969  )))
970 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
514 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
971 971  (((
972 972  //For prior behavior, check for event.param being non-null.//
973 973  )))
... ... @@ -975,10 +975,10 @@
975 975  AI Scripts
976 976  )))|(((
977 977  2.00 Beta 1
978 -)))|(% colspan="2" %)(((
522 +)))|(((
979 979  **<shoot/>/<shoot_at/>** attribute changes.
980 980  )))
981 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
525 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
982 982  (((
983 983  //Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//
984 984  //New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//
... ... @@ -990,10 +990,10 @@
990 990  UI extensions
991 991  )))|(((
992 992  2.00 Beta 1
993 -)))|(% colspan="2" %)(((
994 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.
537 +)))|(((
538 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %)
995 995  )))
996 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
540 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
997 997  (((
998 998  //Added possibility to query build tasks of a certain buildmodule.//
999 999  )))
... ... @@ -1001,10 +1001,10 @@
1001 1001  UI extensions
1002 1002  )))|(((
1003 1003  2.00 Beta 1
1004 -)))|(% colspan="2" %)(((
548 +)))|(((
1005 1005  **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
1006 1006  )))
1007 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
551 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1008 1008  (((
1009 1009  //Added list of resources a buildmodule needs to build.//
1010 1010  )))
... ... @@ -1012,10 +1012,10 @@
1012 1012  UI extensions
1013 1013  )))|(((
1014 1014  2.00 Beta 1
1015 -)))|(% colspan="2" %)(((
1016 -**Lua: CalculateTotalHullFraction() **was removed.
559 +)))|(((
560 +(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
1017 1017  )))
1018 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
562 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1019 1019  (((
1020 1020  //Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
1021 1021  )))
... ... @@ -1023,27 +1023,25 @@
1023 1023  UI extensions
1024 1024  )))|(((
1025 1025  2.00 Beta 1
1026 -)))|(% colspan="2" %)(((
1027 -**FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values.
570 +)))|(((
571 +**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)
1028 1028  )))
1029 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
573 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1030 1030  (((
1031 1031  //Changed return value type to const char* to better identify failure reasons in Lua script.//
1032 1032  )))
1033 -
1034 -----
1035 -
1036 -=== Version 1.50 ===
1037 -
1038 -(% class="wrapped" %)
577 +|(% colspan="3" %)(% colspan="3" %)
578 +(((
579 +== 1.50 ==
580 +)))
1039 1039  |(((
1040 1040  UI extensions
1041 1041  )))|(((
1042 1042  1.50 Beta 3
1043 -)))|(% colspan="2" %)(((
1044 -**Lua: GetComponentData() **changed behavior of "docksizes" property.
585 +)))|(((
586 +**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %)
1045 1045  )))
1046 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
588 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1047 1047  (((
1048 1048  //The "docksizes" property no longer includes internal ship storage docks.//
1049 1049  )))
... ... @@ -1051,10 +1051,10 @@
1051 1051  All
1052 1052  )))|(((
1053 1053  1.50 Beta 2
1054 -)))|(% colspan="2" %)(((
596 +)))|(((
1055 1055  **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
1056 1056  )))
1057 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
599 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1058 1058  (((
1059 1059  //Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//
1060 1060  
... ... @@ -1066,10 +1066,10 @@
1066 1066  UI extensions
1067 1067  )))|(((
1068 1068  1.50 Beta 2
1069 -)))|(% colspan="2" %)(((
1070 -**FFI: UpgradeGroupInfo **datatype was changed.
611 +)))|(((
612 +**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
1071 1071  )))
1072 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
614 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1073 1073  (((
1074 1074  //Added new "operational" field to retrieve information about number of operational upgrades in a group.//
1075 1075  )))
... ... @@ -1079,13 +1079,14 @@
1079 1079  )))|(% colspan="1" %)(% colspan="1" %)
1080 1080  (((
1081 1081  1.50 Beta 1
1082 -)))|(% colspan="2" %)(% colspan="1" %)
624 +)))|(% colspan="1" %)(% colspan="1" %)
1083 1083  (((
1084 1084  **FFI: SetGuidance()** removed useinfopoint argument.
1085 1085  )))
1086 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
628 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1087 1087  (((
1088 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.//
630 +//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
631 +//
1089 1089  
1090 1090  //The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//
1091 1091  )))
... ... @@ -1093,44 +1093,40 @@
1093 1093  UI extensions
1094 1094  )))|(((
1095 1095  1.50 Beta 1
1096 -)))|(% colspan="2" %)(((
1097 -**FFI: CancelConstruction() **changed its return value.
639 +)))|(((
640 +**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
1098 1098  )))
1099 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
642 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1100 1100  (((
1101 -//CancelConstruction() now returns if the cancellation was successful. //
644 +(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
1102 1102  )))
1103 -
1104 -----
1105 -
1106 -=== Version 1.32 ===
1107 -
1108 -(% class="wrapped" %)
646 +|(% colspan="3" %)(% colspan="3" %)
647 +(((
648 +== 1.32 ==
649 +)))
1109 1109  |(((
1110 1110  UI extensions
1111 1111  )))|(((
1112 1112  1.32
1113 -)))|(% colspan="2" %)(((
654 +)))|(((
1114 1114  **Lua: GetComponentData() **removed the "nextdestname" property.
1115 1115  )))
1116 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
657 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1117 1117  (((
1118 1118  //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
1119 1119  )))
1120 -
1121 -----
1122 -
1123 -=== Version 1.20 ===
1124 -
1125 -(% class="wrapped" %)
661 +|(% colspan="3" %)(% colspan="3" %)
662 +(((
663 +== 1.20 ==
664 +)))
1126 1126  |(((
1127 1127  UI extensions
1128 1128  )))|(((
1129 1129  1.20
1130 -)))|(% colspan="2" %)(((
1131 -**FFI: GetAAOption()** got a new "useconfig" parameter.
669 +)))|(((
670 +**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
1132 1132  )))
1133 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
672 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1134 1134  (((
1135 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.//
674 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
1136 1136  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -78577854
1 +91030334
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577854/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/91030334/Breaking Changes