Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 112.1
edited by Ketraar
on 2023/11/29 19:15
Change comment: There is no comment for this version
To version 146.1
edited by Matthias Haan
on 2026/02/17 13:08
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.Ketraar
1 +xwiki:XWiki.Matthias
Content
... ... @@ -20,11 +20,96 @@
20 20  
21 21  {{toc scope="LOCAL" start="3"/}}
22 22  
23 +=== Version 9.00 ===
24 +
25 +(% class="table-striped" %)
26 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Added **overheatcooldelay** property to **<heat>** of weapons, changed functionality of **cooldelay**
27 +|(% colspan="6" style="width:117px" %)**cooldelay** now optionally defines a delay between firing a non-overheating shot and the cooldown starting, **overheatcooldelay** is an additional penalty delay when the weapon overheats.
28 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed script action **<get_highest_resource_yield>**
29 +|(% colspan="6" style="width:117px" %)A new property that can be used in its place is **$sector.bestyieldrating.{$ware}**.
30 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed **<find_asteroid_in_cluster>** and **<find_recyclable_in_cluster>**
31 +|(% colspan="6" style="width:117px" %)**<find_asteroid_with_yield_in_sector>** and **<find_recyclable_with_yield_in_sector>** should now be used instead.
32 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed **<yielddensities>** from **<miningparams>**
33 +|(% colspan="6" style="width:117px" %)It has been replaced with the new **<resources>** node.
34 +|(% colspan="1" style="width:117px" %)Libraries|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)**region_definitions.xml** no longer contains **<resources>** or **<scaneffect> **nodes
35 +|(% colspan="6" style="width:117px" %)Instead of defining resources in regions, they're now defined via resource areas in sectors (see **mapdefaults.xml** and **resourceyields.xml**). Regions can still have some control by defining **<allowedyields>**.
36 +|(% colspan="1" style="width:117px" %)Libraries|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)**regionyields.xml** has a completely different structure
37 +|(% colspan="6" style="width:117px" %)It now contains definitions of resource areas referenced by sector properties (see **mapdefaults.xml**).
38 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed **$resourceprobe.currentbestyield** and **.maxyield**, **$sector.averagemaxyield**, and **$galaxy.yieldthresholds**
39 +|(% colspan="6" style="width:117px" %)New properties that can be used are **$resourceprobe.bestyieldrating** and **$sector.yieldrating.{$ware}**. Yields thresholds are no longer a thing in 9.00.
40 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed **flags **attribute from action **<add_blueprints>**
41 +|(% colspan="6" style="width:117px" %)(((
42 +The flags attribute is no longer available in the MD action <add_blueprints>
43 +)))
44 +|(% style="width:117px" %)Scripts|(% style="width:117px" %)9.00 Beta 1|(% colspan="3" style="width:117px" %)Construction sequence param removed from build_started events
45 +|(% colspan="6" style="width:117px" %)Script events <event_build_started> and <event_player_build_started> no longer receive the construction sequence via param2. param2 will now yield null. Query the sequence via the param3 buildtask instead.
46 +|(% style="width:117px" %)Scripts|(% style="width:117px" %)9.00 Beta 1|(% colspan="3" style="width:117px" %)Script properties removed from macro
47 +|(% colspan="6" style="width:117px" %)**.purposemacro** and **.purposename **have been removed from the **macro **script properties
48 +|(% style="width:117px" %)Scripts|(% style="width:117px" %)9.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)**constructionplan **attribute now required for **<add_build_to_expand_station>**
49 +|(% colspan="6" style="width:117px" %)The constructionplan attribute for the <add_build_to_expand_station> action is no longer optional. Past behaviour when omitted was for the station to recycle down to nothing. Use new script action <add_build_to_recycle_station> instead.
50 +
51 +=== Version 8.00 ===
52 +
53 +(% class="table-striped" %)
54 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)8.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed MD action **<populate_platforms>**
55 +|(% colspan="6" style="width:117px" %)(((
56 +The deprecated MD action <populate_platforms> has been removed. The previously referenced character quotas in quotas.xml have also been removed.
57 +)))
58 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)**\assets\units\size_m\ship_gen_m_transdrone_container_02** and **\assets\units\size_s\ship_gen_s_transdrone_container_02** moved to **ego_dlc_terran**
59 +|(% colspan="6" style="width:117px" %)**ship_gen_m_transdrone_container_02** and **ship_gen_s_transdrone_container_02** (templates and macros) have been moved to the **ego_dlc_terran** extension and any reference to these files now requires that the resulting dependency on that extension is taken into account.
60 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)Icons moved from **assets\fx\textures\gui** to **assets\textures\ui**
61 +|(% colspan="6" style="width:117px" %)Assets with the exception of the **loadingscreen** folder have been moved and any reference to these files will require updating (mostly affects icons.xml).
62 +|(% style="width:117px" %)Assets|(% colspan="3" style="width:117px" %)8.00 Beta 1|(% colspan="3" style="width:117px" %)**boron** and **terran** tags for equipment (weapons, engines, ...) changed to **advanced**
63 +|(% colspan="6" style="width:117px" %)Ships and equipment with **boron **and **terran** (Frontier terran, not CoH terran) tags will no longer work properly as they do not match the new **advanced** tag (for example "small engine boron" has been replaced by "small engine advanced") which has been introduced for a compatibility between boron and Frontier-terran ships/equipment.
64 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00|(% colspan="4" rowspan="1" style="width:117px" %)Terran NPC heads from Terran DLC **extensions/ego_dlc_terran/assets/characters/terran/heads/[...]** have been removed
65 +|(% colspan="6" style="width:117px" %)All Terran NPC heads are now pointed to **assets/characters/argon/heads/char_arg_f_dyn_blend_head** (female characters) and **assets/characters/argon/heads/char_arg_m_dyn_blend_head** (male characters) instead of using random selection from a list.
66 +
67 +=== Version 7.50 ===
68 +
69 +(% class="table-striped" %)
70 +|(% colspan="1" style="width:117px" %)Relations|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**Adjusted displayed UI values (25 to 30) for relations between 0.32 and 1.0:** The minimum relation for the "ally" range (0.5) now corresponds to the displayed UI value of precisely +27 (previously rounded down to +26)
71 +|(% colspan="4" style="width:117px" %)(((
72 +The "ally" range is the interval from 0.5 to 1.0, which previously corresponded to the UI value range of approximately +26.9897 to +30. The interpolated mapping within the range from 0.32 and 1.0 has been adjusted so that 0.5 now exactly corresponds to +27. As a consequence, certain relations that were previously between 25 and 28 (rounded down) may have gained +1 in the UI, i.e. they are now displayed as 26 instead of 25, etc. For consistency, the negative range between -1.0 and -0.32 has been adjusted analogously (-0.5 is now displayed as -27). This mostly only affects the UI display, not actual gameplay.
73 +)))
74 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**<holomap><radar>**:** complete change in structure**
75 +|(% colspan="7" style="width:117px" %)(((
76 +This section now contains sets of parameters for the different modes it can be in, each in its own <mode> child node. This list can be dynamically expanded to add more modes.
77 +)))
78 +
23 23  === Version 7.00 ===
24 24  
25 25  
82 +(% class="table-striped" %)
83 +|(% colspan="1" style="width:117px" %)Gamestarts|(% colspan="1" style="width:119px" %)7.00 Beta 8|(% colspan="2" style="width:1625px" %)**Text references**
84 +|(% colspan="4" style="width:117px" %)Fields containing text references in gamestarts.xml now have full text conversion applied, allowing texts to be constructed from multiple text entries, e.g. {1234,56}\n\n{1234,78}. As a result, raw text placed in the text fields needs to be formatted accordingly, e.g. "Test start (easy)" would need to be changed to "Test start \(easy\)" to avoid the text in brackets being treated as a comment.
85 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**\assets\textures\fx\highway_fx_electric_02** was deleted and replaced with **\assets\textures\fx\fx_p2_electric_01**
86 +|(% colspan="4" style="width:117px" %)highway_fx_electric_02 is still available in "legacy" folder if needed
87 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**<aiflight><skills>**: **strafespeed**, **strafeacc**, **steeringspeed**, **steeringacc** moved to separate nodes; added support for min and max values
88 +|(% colspan="4" style="width:117px" %)(((
89 +The four parameters used to represent flat factors applied to ships' properties with respect to their respective pilots' skill levels. Parameters moved to separate nodes with support for min and max values which, if supplied, scales the factor linearly if the affected ship's unmodified property is within min and max. Factor does not affect the ship if that property is below min.
90 +)))
91 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)7.00 Beta 6|(% colspan="2" style="width:1625px" %)MD action **<set_holomap_target>** parameter change.
92 +|(% colspan="4" style="width:117px" %)(((
93 +The **pantime** parameter has never actually done anything beyond turning panning on or making the transition instant. To make this clear it has been** **replaced with the boolean parameter **instant.**
94 +)))
95 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 1|(% colspan="2" style="width:1625px" %)Renamed some material names and changed file paths for textures.
96 +|(% colspan="4" style="width:117px" %)(((
97 +Some material names and texture paths were changed. Please DIFF the materiallibrary.xml from 6.20 with 7.0 to see the difference
98 +)))
26 26  |(% colspan="1" style="width:117px" %)(% colspan="1" %)
27 27  (((
101 +Scripts
102 +)))|(% colspan="1" style="width:119px" %)(((
103 +7.00 Beta 1
104 +)))|(% colspan="2" style="width:1625px" %)(((
105 +MD action **<set_presentation_cluster_persistence/>** now requires the cluster to be a presentation cluster.
106 +)))
107 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
108 +(((
109 + Previously it was possible to set normal clusters to be persistent presentation clusters which was an invalid state.
110 +)))
111 +|(% colspan="1" style="width:117px" %)(% colspan="1" %)
112 +(((
28 28  UI extensions
29 29  )))|(% colspan="1" style="width:119px" %)(((
30 30  7.00 Beta 1
... ... @@ -31,29 +31,26 @@
31 31  )))|(% colspan="2" style="width:1625px" %)(((
32 32  **FFI**: RemoveBuildPlot() changed
33 33  )))
34 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
119 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
35 35  (((
36 -// The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.//
121 + The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.
37 37  )))
38 -
39 -(% class="wrapped" %)
40 -|=(((
41 -Type
42 -)))
43 -|(% colspan="1" %)(% colspan="1" %)
123 +|(% colspan="1" style="width:117px" %)(% colspan="1" %)
44 44  (((
45 -UI extensions
125 +Assets
126 +)))|(% colspan="1" style="width:119px" %)(((
127 +7.00 Beta 1
128 +)))|(% colspan="2" style="width:1625px" %)(((
129 +**Some Split DLC materials moved to base game**
46 46  )))
47 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
131 +|(% colspan="7" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
48 48  (((
49 -// The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.//
133 +// //"spl_p1_fx" AND "split_p1_hulltexture_01" were moved from Split DLC to base game
50 50  )))
51 51  
52 -----
53 -
54 54  === Version 6.00 ===
55 55  
56 -(% class="wrapped" %)
138 +(% class="table-striped" %)
57 57  |(((
58 58  Libraries
59 59  )))|(((
... ... @@ -61,11 +61,11 @@
61 61  )))|(% colspan="2" %)(((
62 62  Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs.
63 63  )))
64 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
146 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
65 65  (((
66 -//Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.//
148 +Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.
67 67  
68 -//All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.//
150 +All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.
69 69  )))
70 70  |(% colspan="1" %)(% colspan="1" %)
71 71  (((
... ... @@ -77,11 +77,11 @@
77 77  (((
78 78  Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised.
79 79  )))
80 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
162 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
81 81  (((
82 -//The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. //
164 +The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger.
83 83  
84 -//Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.//
166 +Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.
85 85  )))
86 86  |(% colspan="1" %)(% colspan="1" %)
87 87  (((
... ... @@ -93,13 +93,13 @@
93 93  (((
94 94  Changed result of **<find_object_surface>** action in the case of a failure
95 95  )))
96 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
178 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
97 97  (((
98 -//The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.//
180 +The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.
99 99  
100 -//Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.//
182 +Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.
101 101  
102 -//The action itself has been improved to increase the chance of finding suitable surface positions.//
184 +The action itself has been improved to increase the chance of finding suitable surface positions.
103 103  )))
104 104  |(% colspan="1" %)(% colspan="1" %)
105 105  (((
... ... @@ -111,10 +111,10 @@
111 111  (((
112 112  Behaviour change for **<match_dock>** script component filter
113 113  )))
114 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
196 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
115 115  (((
116 -//<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
117 -This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.//
198 +<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
199 +This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.
118 118  )))
119 119  |(% colspan="1" %)(% colspan="1" %)
120 120  (((
... ... @@ -126,9 +126,9 @@
126 126  (((
127 127  Changed result attribute location for **<get_attackstrength>**
128 128  )))
129 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
211 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
130 130  (((
131 -//The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.//
213 +The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.
132 132  )))
133 133  |(((
134 134  Assets
... ... @@ -137,10 +137,10 @@
137 137  )))|(% colspan="2" %)(((
138 138  Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons
139 139  )))
140 -|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
222 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
141 141  (((
142 -//Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
143 -Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.//
224 +Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
225 +Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.
144 144  )))
145 145  |(% colspan="1" %)(% colspan="1" %)
146 146  (((
... ... @@ -152,9 +152,9 @@
152 152  (((
153 153  Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects
154 154  )))
155 -|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
237 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
156 156  (((
157 -//When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.//
239 +When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.
158 158  )))
159 159  |(((
160 160  Scripts
... ... @@ -163,9 +163,9 @@
163 163  )))|(% colspan="2" %)(((
164 164  **<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards.
165 165  )))
166 -|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
248 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
167 167  (((
168 -//The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.//
250 +The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.
169 169  )))
170 170  |(((
171 171  Cutscenes
... ... @@ -174,9 +174,9 @@
174 174  )))|(% colspan="2" %)(((
175 175  Changed behaviour of **<angles>** in cutscenes
176 176  )))
177 -|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
259 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
178 178  (((
179 -//The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.//
261 +The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.
180 180  )))
181 181  
182 182  ----
... ... @@ -183,7 +183,7 @@
183 183  
184 184  === Version 5.00 ===
185 185  
186 -(% class="wrapped" %)
268 +(% class="table-striped" %)
187 187  |(((
188 188  Parameters
189 189  )))|(((
... ... @@ -191,9 +191,9 @@
191 191  )))|(% colspan="2" %)(((
192 192  **<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration
193 193  )))
194 -|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
276 +|(% colspan="7" %)(% colspan="3" %)
195 195  (((
196 -//'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.//
278 +'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.
197 197  )))
198 198  
199 199  ----
... ... @@ -200,7 +200,7 @@
200 200  
201 201  === Version 4.10 ===
202 202  
203 -(% class="wrapped" %)
285 +(% class="table-striped" %)
204 204  |(% colspan="1" %)(% colspan="1" %)
205 205  (((
206 206  UI extensions
... ... @@ -211,9 +211,9 @@
211 211  (((
212 212  **FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated
213 213  )))
214 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
296 +|(% colspan="4" %)(% colspan="3" %)
215 215  (((
216 -//The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed.//
298 +The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed.
217 217  )))
218 218  |(% colspan="1" %)(% colspan="1" %)
219 219  (((
... ... @@ -225,9 +225,9 @@
225 225  (((
226 226  **FFI**: CustomGameStartPlayerProperty2 changed
227 227  )))
228 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
310 +|(% colspan="4" %)(% colspan="3" %)
229 229  (((
230 -//This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.//
312 +This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.
231 231  )))
232 232  |(% colspan="1" %)(% colspan="1" %)
233 233  (((
... ... @@ -239,9 +239,9 @@
239 239  (((
240 240  Renamed **<stationinfobox>** to **<infobox>**
241 241  )))
242 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
324 +|(% colspan="4" %)(% colspan="3" %)
243 243  (((
244 -//Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.//
326 +Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.
245 245  )))
246 246  |(% colspan="1" %)(% colspan="1" %)
247 247  (((
... ... @@ -253,9 +253,9 @@
253 253  (((
254 254  **FFI**: SetMacroMapPlayerSectorOffset() deprecated
255 255  )))
256 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
338 +|(% colspan="4" %)(% colspan="3" %)
257 257  (((
258 -//The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.//
340 +The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.
259 259  )))
260 260  |(((
261 261  UI extensions
... ... @@ -264,9 +264,9 @@
264 264  )))|(% colspan="2" %)(((
265 265  **FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed
266 266  )))
267 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
349 +|(% colspan="4" %)(% colspan="3" %)
268 268  (((
269 -//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
351 +These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.
270 270  )))
271 271  |(((
272 272  Scripts
... ... @@ -275,9 +275,9 @@
275 275  )))|(% colspan="2" %)(((
276 276  People related attributes of mission** <delivery> **node moved
277 277  )))
278 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
360 +|(% colspan="4" %)(% colspan="3" %)
279 279  (((
280 -//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
362 +The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.
281 281  )))
282 282  |(% colspan="1" %)(% colspan="1" %)
283 283  (((
... ... @@ -289,9 +289,9 @@
289 289  (((
290 290  **$destructible.productions** replaced with $defensible.productions
291 291  )))
292 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
374 +|(% colspan="4" %)(% colspan="3" %)
293 293  (((
294 -//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
376 +The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.
295 295  )))
296 296  |(((
297 297  Scripts
... ... @@ -300,9 +300,9 @@
300 300  )))|(% colspan="2" %)(((
301 301  Removed script property **$object.spawnsourceseed**
302 302  )))
303 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
385 +|(% colspan="4" %)(% colspan="3" %)
304 304  (((
305 -//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
387 +The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.
306 306  )))
307 307  
308 308  ----
... ... @@ -309,7 +309,7 @@
309 309  
310 310  === Version 4.00 ===
311 311  
312 -(% class="wrapped" %)
394 +(% class="table-striped" %)
313 313  |(% colspan="1" %)(% colspan="1" %)
314 314  (((
315 315  UI core
... ... @@ -320,10 +320,10 @@
320 320  (((
321 321  Controlled ship can change without a **gameplanchange-event** occurring.
322 322  )))
323 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
405 +|(% colspan="4" %)(% colspan="3" %)
324 324  (((
325 -//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
326 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.//
407 +Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
408 +In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
327 327  )))
328 328  |(((
329 329  Scripts
... ... @@ -332,11 +332,11 @@
332 332  )))|(% colspan="2" %)(((
333 333  Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
334 334  )))
335 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
417 +|(% colspan="4" %)(% colspan="3" %)
336 336  (((
337 -//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
419 +Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
338 338  New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
339 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
421 +Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency
340 340  )))
341 341  |(% colspan="1" %)(% colspan="1" %)
342 342  (((
... ... @@ -348,12 +348,12 @@
348 348  (((
349 349  **FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
350 350  )))
351 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
433 +|(% colspan="4" %)(% colspan="3" %)
352 352  (((
353 -//In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
354 -Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).//
435 +In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
436 +Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).
355 355  
356 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.//
438 +If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
357 357  )))
358 358  |(% colspan="1" %)(% colspan="1" %)
359 359  (((
... ... @@ -365,11 +365,11 @@
365 365  (((
366 366  **FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
367 367  )))
368 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
450 +|(% colspan="4" %)(% colspan="3" %)
369 369  (((
370 -//4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//
452 +4.00 Beta 5 introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.
371 371  
372 -//If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
454 +If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
373 373  )))
374 374  |(((
375 375  Parameters
... ... @@ -378,9 +378,9 @@
378 378  )))|(% colspan="2" %)(((
379 379  **requiresconstructionvessel** parameter moved
380 380  )))
381 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
463 +|(% colspan="4" %)(% colspan="3" %)
382 382  (((
383 -//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
465 +The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.
384 384  )))
385 385  |(((
386 386  Scripts
... ... @@ -389,9 +389,9 @@
389 389  )))|(% colspan="2" %)(((
390 390  Changed behaviour of **gatedistance** script property
391 391  )))
392 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
474 +|(% colspan="4" %)(% colspan="3" %)
393 393  (((
394 -//The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//
476 +The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.
395 395  )))
396 396  
397 397  ----
... ... @@ -398,7 +398,7 @@
398 398  
399 399  === Version 3.30 ===
400 400  
401 -(% class="wrapped" %)
483 +(% class="table-striped" %)
402 402  |(((
403 403  UI extensions
404 404  )))|(((
... ... @@ -406,9 +406,9 @@
406 406  )))|(% colspan="2" %)(((
407 407  **FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()**
408 408  )))
409 -|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
491 +|(% colspan="7" %)(% colspan="3" %)
410 410  (((
411 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached()//
493 +These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached()
412 412  )))
413 413  
414 414  ----
... ... @@ -415,7 +415,7 @@
415 415  
416 416  === Version 3.20 ===
417 417  
418 -(% class="wrapped" %)
500 +(% class="table-striped" %)
419 419  |(((
420 420  Scripts
421 421  )))|(((
... ... @@ -423,11 +423,11 @@
423 423  )))|(% colspan="2" %)(((
424 424  Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
425 425  )))
426 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
508 +|(% colspan="4" %)(% colspan="3" %)
427 427  (((
428 -//Old params: param = attacked object, param2 = attack method, param3 = attacked component//
429 -//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
430 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead//
510 +Old params: param = attacked object, param2 = attack method, param3 = attacked component
511 +New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
512 +Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead
431 431  )))
432 432  |(% colspan="1" %)(% colspan="1" %)
433 433  (((
... ... @@ -439,9 +439,9 @@
439 439  (((
440 440  Removed script property $trade.**restriction.faction**
441 441  )))
442 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
524 +|(% colspan="4" %)(% colspan="3" %)
443 443  (((
444 -//$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//
526 +$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.
445 445  )))
446 446  |(((
447 447  UI extensions
... ... @@ -450,9 +450,9 @@
450 450  )))|(% colspan="2" %)(((
451 451  **Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
452 452  )))
453 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
535 +|(% colspan="4" %)(% colspan="3" %)
454 454  (((
455 -//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
537 +With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.
456 456  )))
457 457  
458 458  ----
... ... @@ -459,7 +459,7 @@
459 459  
460 460  === Version 3.10 ===
461 461  
462 -(% class="wrapped" %)
544 +(% class="table-striped" %)
463 463  |(% colspan="1" %)(% colspan="1" %)
464 464  (((
465 465  Scripts
... ... @@ -470,9 +470,9 @@
470 470  (((
471 471  Removed script action **<add_build/>**
472 472  )))
473 -|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
555 +|(% colspan="7" %)(% colspan="3" %)
474 474  (((
475 -//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
557 +Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.
476 476  )))
477 477  
478 478  ----
... ... @@ -479,7 +479,7 @@
479 479  
480 480  === Version 3.00 ===
481 481  
482 -(% class="wrapped" %)
564 +(% class="table-striped" %)
483 483  |(% colspan="1" %)(% colspan="1" %)
484 484  (((
485 485  Scripts
... ... @@ -490,9 +490,9 @@
490 490  (((
491 491  Changed behaviour of script action **<get_suitable_job/>**
492 492  )))
493 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
575 +|(% colspan="4" %)(% colspan="3" %)
494 494  (((
495 -//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
577 +<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.
496 496  )))
497 497  |(% colspan="1" %)(% colspan="1" %)
498 498  (((
... ... @@ -504,9 +504,9 @@
504 504  (((
505 505  Changed behaviour of script action **<get_ware_definition/>**
506 506  )))
507 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
589 +|(% colspan="4" %)(% colspan="3" %)
508 508  (((
509 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
591 +<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.
510 510  )))
511 511  |(% colspan="1" %)(% colspan="1" %)
512 512  (((
... ... @@ -518,11 +518,11 @@
518 518  (((
519 519  Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
520 520  )))
521 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
603 +|(% colspan="4" %)(% colspan="3" %)
522 522  (((
523 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)
605 +All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)
524 524  
525 -//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
607 +Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).
526 526  )))
527 527  |(% colspan="1" %)(% colspan="1" %)
528 528  (((
... ... @@ -534,9 +534,9 @@
534 534  (((
535 535  Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
536 536  )))
537 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
619 +|(% colspan="4" %)(% colspan="3" %)
538 538  (((
539 -//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
621 +Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.
540 540  )))
541 541  |(% colspan="1" %)(% colspan="1" %)
542 542  (((
... ... @@ -548,10 +548,10 @@
548 548  (((
549 549  Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
550 550  )))
551 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
633 +|(% colspan="4" %)(% colspan="3" %)
552 552  (((
553 -//Before the change, positions are relative to $dockingbay.parent.
554 -After the change, positions are relative to $dockingbay as specified in the documentation.//
635 +Before the change, positions are relative to $dockingbay.parent.
636 +After the change, positions are relative to $dockingbay as specified in the documentation.
555 555  )))
556 556  |(% colspan="1" %)(% colspan="1" %)
557 557  (((
... ... @@ -563,9 +563,9 @@
563 563  (((
564 564  Support for entity flag "**skillsvisible**" dropped
565 565  )))
566 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
648 +|(% colspan="4" %)(% colspan="3" %)
567 567  (((
568 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
650 +Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().
569 569  )))
570 570  |(((
571 571  Scripts
... ... @@ -574,9 +574,9 @@
574 574  )))|(% colspan="2" %)(((
575 575  Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
576 576  )))
577 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
659 +|(% colspan="4" %)(% colspan="3" %)
578 578  (((
579 -//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
661 +Before 3.0 Beta 2 there was just a single <event_object_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
580 580  3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
581 581  If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly.
582 582  On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner).
... ... @@ -591,9 +591,9 @@
591 591  (((
592 592  **MissionBoard** support dropped
593 593  )))
594 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
676 +|(% colspan="4" %)(% colspan="3" %)
595 595  (((
596 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
678 +MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.
597 597  )))
598 598  |(((
599 599  Job/God
... ... @@ -602,9 +602,9 @@
602 602  )))|(% colspan="2" %)(((
603 603  By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
604 604  )))
605 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
687 +|(% colspan="4" %)(% colspan="3" %)
606 606  (((
607 -//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
689 +To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.
608 608  )))
609 609  |(% colspan="1" %)(% colspan="1" %)
610 610  (((
... ... @@ -616,9 +616,9 @@
616 616  (((
617 617  Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
618 618  )))
619 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
701 +|(% colspan="4" %)(% colspan="3" %)
620 620  (((
621 -//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
703 +Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.
622 622  )))
623 623  |(% colspan="1" %)(% colspan="1" %)
624 624  (((
... ... @@ -630,9 +630,9 @@
630 630  (((
631 631  Script action **<set_doors_locked/>** attribute **'group'** changed
632 632  )))
633 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
715 +|(% colspan="4" %)(% colspan="3" %)
634 634  (((
635 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
717 +The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.
636 636  )))
637 637  |(% colspan="1" %)(% colspan="1" %)
638 638  (((
... ... @@ -644,9 +644,9 @@
644 644  (((
645 645  Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
646 646  )))
647 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
729 +|(% colspan="4" %)(% colspan="3" %)
648 648  (((
649 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
731 +These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.
650 650  )))
651 651  |(% colspan="1" %)(% colspan="1" %)
652 652  (((
... ... @@ -658,9 +658,9 @@
658 658  (((
659 659  Script actions **<set_hack_target/>** and **<abort_hack/>** removed
660 660  )))
661 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
743 +|(% colspan="4" %)(% colspan="3" %)
662 662  (((
663 -//These actions had no effect and were removed.//
745 +These actions had no effect and were removed.
664 664  )))
665 665  |(% colspan="1" %)(% colspan="1" %)
666 666  (((
... ... @@ -672,9 +672,9 @@
672 672  (((
673 673  **<setup_conversation_minigame/>** script action removed
674 674  )))
675 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
757 +|(% colspan="4" %)(% colspan="3" %)
676 676  (((
677 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
759 +The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.
678 678  )))
679 679  |(% colspan="1" %)(% colspan="1" %)
680 680  (((
... ... @@ -686,9 +686,9 @@
686 686  (((
687 687  <add_player_choice_*> **confidence** attribute removed
688 688  )))
689 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
771 +|(% colspan="4" %)(% colspan="3" %)
690 690  (((
691 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
773 +The default confidence of player options is another leftover from the XR era and had no effect in X4.
692 692  )))
693 693  |(% colspan="1" %)(% colspan="1" %)
694 694  (((
... ... @@ -700,9 +700,9 @@
700 700  (((
701 701  **<hack_via_control_panel/>** script action removed
702 702  )))
703 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
785 +|(% colspan="4" %)(% colspan="3" %)
704 704  (((
705 -//Unused script action <hack_via_control_panel/> was removed.//
787 +Unused script action <hack_via_control_panel/> was removed.
706 706  )))
707 707  |(% colspan="1" %)(% colspan="1" %)
708 708  (((
... ... @@ -714,9 +714,9 @@
714 714  (((
715 715  **Lua: **GetMiniGameCursorPosition() removed
716 716  )))
717 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
799 +|(% colspan="4" %)(% colspan="3" %)
718 718  (((
719 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
801 +GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.
720 720  )))
721 721  |(((
722 722  UI core
... ... @@ -725,9 +725,9 @@
725 725  )))|(% colspan="2" %)(((
726 726  **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
727 727  )))
728 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
810 +|(% colspan="4" %)(% colspan="3" %)
729 729  (((
730 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
812 +In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.
731 731  )))
732 732  |(% colspan="1" %)(% colspan="1" %)
733 733  (((
... ... @@ -739,9 +739,9 @@
739 739  (((
740 740  **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
741 741  )))
742 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
824 +|(% colspan="4" %)(% colspan="3" %)
743 743  (((
744 -//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
826 +In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.
745 745  )))
746 746  |(% colspan="1" %)(% colspan="1" %)
747 747  (((
... ... @@ -753,10 +753,10 @@
753 753  (((
754 754  **$ware.illegal** updated
755 755  )))
756 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
838 +|(% colspan="4" %)(% colspan="3" %)
757 757  (((
758 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
759 -//It now returns true if $ware is illegal to any faction in the game.//
840 +$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.
841 +It now returns true if $ware is illegal to any faction in the game.
760 760  )))
761 761  |(% colspan="1" %)(% colspan="1" %)
762 762  (((
... ... @@ -768,9 +768,9 @@
768 768  (((
769 769  MD script **RML_Flight_Along_Path** removed
770 770  )))
771 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
853 +|(% colspan="4" %)(% colspan="3" %)
772 772  (((
773 -//The MD script RML_Flight_Along_Path was not referened and was removed.//
855 +The MD script RML_Flight_Along_Path was not referened and was removed.
774 774  )))
775 775  |(% colspan="1" %)(% colspan="1" %)
776 776  (((
... ... @@ -782,10 +782,10 @@
782 782  (((
783 783  parameters of **<event_venture_mission_completed/>** changed
784 784  )))
785 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
867 +|(% colspan="4" %)(% colspan="3" %)
786 786  (((
787 -//old params: param = venture details, param2 = ships involved, param3 = duration//
788 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
869 +old params: param = venture details, param2 = ships involved, param3 = duration
870 +new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration
789 789  )))
790 790  |(((
791 791  Scripts
... ... @@ -795,9 +795,9 @@
795 795  **<set_object_wing_name/>** removed,
796 796  **<set_object_fleet_name/>** added
797 797  )))
798 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
880 +|(% colspan="4" %)(% colspan="3" %)
799 799  (((
800 -//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
882 +The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>
801 801  )))
802 802  |(((
803 803  Scripts
... ... @@ -807,7 +807,7 @@
807 807  **$controllable.wing.*** removed,
808 808  **$controllable.fleet.*** added
809 809  )))
810 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
892 +|(% colspan="4" %)(% colspan="3" %)
811 811  (((
812 812  $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
813 813  )))
... ... @@ -816,7 +816,7 @@
816 816  
817 817  === Version 2.60 ===
818 818  
819 -(% class="wrapped" %)
901 +(% class="table-striped" %)
820 820  |(((
821 821  Scripts
822 822  )))|(((
... ... @@ -824,11 +824,11 @@
824 824  )))|(% colspan="2" %)(((
825 825  '**checkoperational**' filter behaviour changed
826 826  )))
827 -|(% class="highlight-grey" colspan="10" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
909 +|(% colspan="10" %)(% colspan="3" %)
828 828  (((
829 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
911 +Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.
830 830  
831 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
913 +Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.
832 832  )))
833 833  |(((
834 834  Scripts
... ... @@ -837,9 +837,9 @@
837 837  )))|(% colspan="2" %)(((
838 838  $container.**supplyresources** behavior changed
839 839  )))| | |
840 -|(% class="highlight-grey" colspan="10" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
922 +|(% colspan="10" %)(% colspan="3" %)
841 841  (((
842 -//The script keyword $container.supplyresources now includes reserved wares.//
924 +The script keyword $container.supplyresources now includes reserved wares.
843 843  )))
844 844  
845 845  ----
... ... @@ -846,7 +846,7 @@
846 846  
847 847  === Version 2.20 ===
848 848  
849 -(% class="wrapped" %)
931 +(% class="table-striped" %)
850 850  |(% colspan="1" %)(% colspan="1" %)
851 851  (((
852 852  UI core
... ... @@ -857,12 +857,12 @@
857 857  (((
858 858  **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
859 859  )))
860 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
942 +|(% colspan="4" %)(% colspan="3" %)
861 861  (((
862 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
863 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
944 +2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
945 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.
864 864  
865 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.//
947 +It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
866 866  )))
867 867  |(% colspan="1" %)(% colspan="1" %)
868 868  (((
... ... @@ -874,9 +874,9 @@
874 874  (((
875 875  Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
876 876  )))
877 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
959 +|(% colspan="4" %)(% colspan="3" %)
878 878  (((
879 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
961 +The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.
880 880  )))
881 881  
882 882  ----
... ... @@ -883,7 +883,7 @@
883 883  
884 884  === Version 2.00 ===
885 885  
886 -(% class="wrapped" %)
968 +(% class="table-striped" %)
887 887  |(% colspan="1" %)(% colspan="1" %)
888 888  (((
889 889  Scripts
... ... @@ -894,9 +894,9 @@
894 894  (((
895 895  **<event_build_finished/> **param2 now returns null instead of a construction sequence
896 896  )))
897 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
979 +|(% colspan="4" %)(% colspan="3" %)
898 898  (((
899 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
981 +The construction sequence which was finished should now be accessed via the buildtask provided via param3.
900 900  )))
901 901  |(% colspan="1" %)(% colspan="1" %)
902 902  (((
... ... @@ -908,9 +908,9 @@
908 908  (((
909 909  **param.boarding.{...}** strength parameters removed
910 910  )))
911 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
993 +|(% colspan="4" %)(% colspan="3" %)
912 912  (((
913 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
995 +The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.
914 914  )))
915 915  |(% colspan="1" %)(% colspan="1" %)
916 916  (((
... ... @@ -922,9 +922,9 @@
922 922  (((
923 923  **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
924 924  )))
925 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1007 +|(% colspan="4" %)(% colspan="3" %)
926 926  (((
927 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
1009 +Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.
928 928  )))
929 929  |(((
930 930  UI extensions
... ... @@ -933,9 +933,9 @@
933 933  )))|(% colspan="2" %)(((
934 934  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
935 935  )))
936 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1018 +|(% colspan="4" %)(% colspan="3" %)
937 937  (((
938 -//Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.//
1020 +Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.
939 939  )))
940 940  |(((
941 941  UI extensions
... ... @@ -944,10 +944,10 @@
944 944  )))|(% colspan="2" %)(((
945 945  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
946 946  )))
947 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1029 +|(% colspan="4" %)(% colspan="3" %)
948 948  (((
949 -//Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.//
950 -//Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.//
1031 +Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.
1032 +Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.
951 951  )))
952 952  |(((
953 953  Scripts
... ... @@ -956,9 +956,9 @@
956 956  )))|(% colspan="2" %)(((
957 957  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
958 958  )))
959 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1041 +|(% colspan="4" %)(% colspan="3" %)
960 960  (((
961 -//This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.//
1043 +This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.
962 962  )))
963 963  |(((
964 964  Scripts
... ... @@ -967,9 +967,9 @@
967 967  )))|(% colspan="2" %)(((
968 968  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
969 969  )))
970 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1052 +|(% colspan="4" %)(% colspan="3" %)
971 971  (((
972 -//For prior behavior, check for event.param being non-null.//
1054 +For prior behavior, check for event.param being non-null.
973 973  )))
974 974  |(((
975 975  AI Scripts
... ... @@ -978,13 +978,13 @@
978 978  )))|(% colspan="2" %)(((
979 979  **<shoot/>/<shoot_at/>** attribute changes.
980 980  )))
981 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1063 +|(% colspan="4" %)(% colspan="3" %)
982 982  (((
983 -//Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//
984 -//New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//
985 -//New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.//
1065 +Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.
1066 +New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.
1067 +New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.
986 986  
987 -//Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.//
1069 +Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.
988 988  )))
989 989  |(((
990 990  UI extensions
... ... @@ -993,9 +993,9 @@
993 993  )))|(% colspan="2" %)(((
994 994  **FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.
995 995  )))
996 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1078 +|(% colspan="4" %)(% colspan="3" %)
997 997  (((
998 -//Added possibility to query build tasks of a certain buildmodule.//
1080 +Added possibility to query build tasks of a certain buildmodule.
999 999  )))
1000 1000  |(((
1001 1001  UI extensions
... ... @@ -1004,9 +1004,9 @@
1004 1004  )))|(% colspan="2" %)(((
1005 1005  **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
1006 1006  )))
1007 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1089 +|(% colspan="4" %)(% colspan="3" %)
1008 1008  (((
1009 -//Added list of resources a buildmodule needs to build.//
1091 +Added list of resources a buildmodule needs to build.
1010 1010  )))
1011 1011  |(((
1012 1012  UI extensions
... ... @@ -1015,9 +1015,9 @@
1015 1015  )))|(% colspan="2" %)(((
1016 1016  **Lua: CalculateTotalHullFraction() **was removed.
1017 1017  )))
1018 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1100 +|(% colspan="4" %)(% colspan="3" %)
1019 1019  (((
1020 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
1102 +Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.
1021 1021  )))
1022 1022  |(((
1023 1023  UI extensions
... ... @@ -1026,9 +1026,9 @@
1026 1026  )))|(% colspan="2" %)(((
1027 1027  **FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values.
1028 1028  )))
1029 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1111 +|(% colspan="4" %)(% colspan="3" %)
1030 1030  (((
1031 -//Changed return value type to const char* to better identify failure reasons in Lua script.//
1113 +Changed return value type to const char* to better identify failure reasons in Lua script.
1032 1032  )))
1033 1033  
1034 1034  ----
... ... @@ -1035,7 +1035,7 @@
1035 1035  
1036 1036  === Version 1.50 ===
1037 1037  
1038 -(% class="wrapped" %)
1120 +(% class="table-striped" %)
1039 1039  |(((
1040 1040  UI extensions
1041 1041  )))|(((
... ... @@ -1043,9 +1043,9 @@
1043 1043  )))|(% colspan="2" %)(((
1044 1044  **Lua: GetComponentData() **changed behavior of "docksizes" property.
1045 1045  )))
1046 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1128 +|(% colspan="4" %)(% colspan="3" %)
1047 1047  (((
1048 -//The "docksizes" property no longer includes internal ship storage docks.//
1130 +The "docksizes" property no longer includes internal ship storage docks.
1049 1049  )))
1050 1050  |(((
1051 1051  All
... ... @@ -1054,13 +1054,13 @@
1054 1054  )))|(% colspan="2" %)(((
1055 1055  **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
1056 1056  )))
1057 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1139 +|(% colspan="4" %)(% colspan="3" %)
1058 1058  (((
1059 -//Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//
1141 +Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".
1060 1060  
1061 -//Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()//
1062 -//Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"//
1063 -//Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)//
1143 +Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()
1144 +Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"
1145 +Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)
1064 1064  )))
1065 1065  |(((
1066 1066  UI extensions
... ... @@ -1069,9 +1069,9 @@
1069 1069  )))|(% colspan="2" %)(((
1070 1070  **FFI: UpgradeGroupInfo **datatype was changed.
1071 1071  )))
1072 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1154 +|(% colspan="4" %)(% colspan="3" %)
1073 1073  (((
1074 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.//
1156 +Added new "operational" field to retrieve information about number of operational upgrades in a group.
1075 1075  )))
1076 1076  |(% colspan="1" %)(% colspan="1" %)
1077 1077  (((
... ... @@ -1083,11 +1083,11 @@
1083 1083  (((
1084 1084  **FFI: SetGuidance()** removed useinfopoint argument.
1085 1085  )))
1086 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1168 +|(% colspan="4" %)(% colspan="3" %)
1087 1087  (((
1088 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.//
1170 +In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
1089 1089  
1090 -//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//
1172 +The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)
1091 1091  )))
1092 1092  |(((
1093 1093  UI extensions
... ... @@ -1096,9 +1096,9 @@
1096 1096  )))|(% colspan="2" %)(((
1097 1097  **FFI: CancelConstruction() **changed its return value.
1098 1098  )))
1099 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1181 +|(% colspan="4" %)(% colspan="3" %)
1100 1100  (((
1101 -//CancelConstruction() now returns if the cancellation was successful. //
1183 +CancelConstruction() now returns if the cancellation was successful.
1102 1102  )))
1103 1103  
1104 1104  ----
... ... @@ -1105,7 +1105,7 @@
1105 1105  
1106 1106  === Version 1.32 ===
1107 1107  
1108 -(% class="wrapped" %)
1190 +(% class="table-striped" %)
1109 1109  |(((
1110 1110  UI extensions
1111 1111  )))|(((
... ... @@ -1113,9 +1113,9 @@
1113 1113  )))|(% colspan="2" %)(((
1114 1114  **Lua: GetComponentData() **removed the "nextdestname" property.
1115 1115  )))
1116 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1198 +|(% colspan="4" %)(% colspan="3" %)
1117 1117  (((
1118 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
1200 +Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.
1119 1119  )))
1120 1120  
1121 1121  ----
... ... @@ -1122,7 +1122,7 @@
1122 1122  
1123 1123  === Version 1.20 ===
1124 1124  
1125 -(% class="wrapped" %)
1207 +(% class="table-striped" %)
1126 1126  |(((
1127 1127  UI extensions
1128 1128  )))|(((
... ... @@ -1130,7 +1130,7 @@
1130 1130  )))|(% colspan="2" %)(((
1131 1131  **FFI: GetAAOption()** got a new "useconfig" parameter.
1132 1132  )))
1133 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1215 +|(% colspan="4" %)(% colspan="3" %)
1134 1134  (((
1135 1135  //The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.//
1136 1136  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,0 @@
1 -78577854
space
... ... @@ -1,1 +1,0 @@
1 -X4WIKI
url
... ... @@ -1,1 +1,0 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577854/Breaking Changes