Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 108.1
edited by Florian Lütkecosmann
on 2023/11/22 13:55
Change comment: There is no comment for this version
To version 137.1
edited by Daniel Turner
on 2025/11/21 15:46
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
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1 -xwiki:XWiki.Florian
1 +xwiki:XWiki.Daniel
Content
... ... @@ -18,35 +18,104 @@
18 18  
19 19  = Breaking Changes =
20 20  
21 -(% class="wrapped" %)
22 -|=(((
23 -Type
24 -)))|=(((
25 -Version
26 -)))|=(% colspan="2" %)(((
27 -Summary
21 +{{toc scope="LOCAL" start="3"/}}
22 +
23 +=== Version 9.00 ===
24 +
25 +(% class="table-striped" %)
26 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Alpha 1|(% colspan="4" style="width:1625px" %)Removed **flags **attribute from action **<add_blueprints>**
27 +|(% colspan="6" style="width:117px" %)(((
28 +The flags attribute is no longer available in the MD action <add_blueprints>
28 28  )))
29 -|(% colspan="4" %)(((
30 -== 7.00 ==
30 +
31 +=== Version 8.00 ===
32 +
33 +(% class="table-striped" %)
34 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)8.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed MD action **<populate_platforms>**
35 +|(% colspan="6" style="width:117px" %)(((
36 +The deprecated MD action <populate_platforms> has been removed. The previously referenced character quotas in quotas.xml have also been removed.
31 31  )))
32 -|(% colspan="1" %)(% colspan="1" %)
38 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)**\assets\units\size_m\ship_gen_m_transdrone_container_02** and **\assets\units\size_s\ship_gen_s_transdrone_container_02** moved to **ego_dlc_terran**
39 +|(% colspan="6" style="width:117px" %)**ship_gen_m_transdrone_container_02** and **ship_gen_s_transdrone_container_02** (templates and macros) have been moved to the **ego_dlc_terran** extension and any reference to these files now requires that the resulting dependency on that extension is taken into account.
40 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)Icons moved from **assets\fx\textures\gui** to **assets\textures\ui**
41 +|(% colspan="6" style="width:117px" %)Assets with the exception of the **loadingscreen** folder have been moved and any reference to these files will require updating (mostly affects icons.xml).
42 +|(% style="width:117px" %)Assets|(% colspan="3" style="width:117px" %)8.00 Beta 1|(% colspan="3" style="width:117px" %)**boron** and **terran** tags for equipment (weapons, engines, ...) changed to **advanced**
43 +|(% colspan="6" style="width:117px" %)Ships and equipment with **boron **and **terran** (Frontier terran, not CoH terran) tags will no longer work properly as they do not match the new **advanced** tag (for example "small engine boron" has been replaced by "small engine advanced") which has been introduced for a compatibility between boron and Frontier-terran ships/equipment.
44 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00|(% colspan="4" rowspan="1" style="width:117px" %)Terran NPC heads from Terran DLC **extensions/ego_dlc_terran/assets/characters/terran/heads/[...]** have been removed
45 +|(% colspan="6" style="width:117px" %)All Terran NPC heads are now pointed to **assets/characters/argon/heads/char_arg_f_dyn_blend_head** (female characters) and **assets/characters/argon/heads/char_arg_m_dyn_blend_head** (male characters) instead of using random selection from a list.
46 +
47 +=== Version 7.50 ===
48 +
49 +(% class="table-striped" %)
50 +|(% colspan="1" style="width:117px" %)Relations|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**Adjusted displayed UI values (25 to 30) for relations between 0.32 and 1.0:** The minimum relation for the "ally" range (0.5) now corresponds to the displayed UI value of precisely +27 (previously rounded down to +26)
51 +|(% colspan="4" style="width:117px" %)(((
52 +The "ally" range is the interval from 0.5 to 1.0, which previously corresponded to the UI value range of approximately +26.9897 to +30. The interpolated mapping within the range from 0.32 and 1.0 has been adjusted so that 0.5 now exactly corresponds to +27. As a consequence, certain relations that were previously between 25 and 28 (rounded down) may have gained +1 in the UI, i.e. they are now displayed as 26 instead of 25, etc. For consistency, the negative range between -1.0 and -0.32 has been adjusted analogously (-0.5 is now displayed as -27). This mostly only affects the UI display, not actual gameplay.
53 +)))
54 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**<holomap><radar>**:** complete change in structure**
55 +|(% colspan="7" style="width:117px" %)(((
56 +This section now contains sets of parameters for the different modes it can be in, each in its own <mode> child node. This list can be dynamically expanded to add more modes.
57 +)))
58 +
59 +=== Version 7.00 ===
60 +
61 +
62 +(% class="table-striped" %)
63 +|(% colspan="1" style="width:117px" %)Gamestarts|(% colspan="1" style="width:119px" %)7.00 Beta 8|(% colspan="2" style="width:1625px" %)**Text references**
64 +|(% colspan="4" style="width:117px" %)Fields containing text references in gamestarts.xml now have full text conversion applied, allowing texts to be constructed from multiple text entries, e.g. {1234,56}\n\n{1234,78}. As a result, raw text placed in the text fields needs to be formatted accordingly, e.g. "Test start (easy)" would need to be changed to "Test start \(easy\)" to avoid the text in brackets being treated as a comment.
65 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**\assets\textures\fx\highway_fx_electric_02** was deleted and replaced with **\assets\textures\fx\fx_p2_electric_01**
66 +|(% colspan="4" style="width:117px" %)highway_fx_electric_02 is still available in "legacy" folder if needed
67 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**<aiflight><skills>**: **strafespeed**, **strafeacc**, **steeringspeed**, **steeringacc** moved to separate nodes; added support for min and max values
68 +|(% colspan="4" style="width:117px" %)(((
69 +The four parameters used to represent flat factors applied to ships' properties with respect to their respective pilots' skill levels. Parameters moved to separate nodes with support for min and max values which, if supplied, scales the factor linearly if the affected ship's unmodified property is within min and max. Factor does not affect the ship if that property is below min.
70 +)))
71 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)7.00 Beta 6|(% colspan="2" style="width:1625px" %)MD action **<set_holomap_target>** parameter change.
72 +|(% colspan="4" style="width:117px" %)(((
73 +The **pantime** parameter has never actually done anything beyond turning panning on or making the transition instant. To make this clear it has been** **replaced with the boolean parameter **instant.**
74 +)))
75 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 1|(% colspan="2" style="width:1625px" %)Renamed some material names and changed file paths for textures.
76 +|(% colspan="4" style="width:117px" %)(((
77 +Some material names and texture paths were changed. Please DIFF the materiallibrary.xml from 6.20 with 7.0 to see the difference
78 +)))
79 +|(% colspan="1" style="width:117px" %)(% colspan="1" %)
33 33  (((
34 -UI extensions
35 -)))|(% colspan="1" %)(% colspan="1" %)
36 -(((
81 +Scripts
82 +)))|(% colspan="1" style="width:119px" %)(((
37 37  7.00 Beta 1
38 -)))|(% colspan="2" %)(% colspan="1" %)
84 +)))|(% colspan="2" style="width:1625px" %)(((
85 +MD action **<set_presentation_cluster_persistence/>** now requires the cluster to be a presentation cluster.
86 +)))
87 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
39 39  (((
89 + Previously it was possible to set normal clusters to be persistent presentation clusters which was an invalid state.
90 +)))
91 +|(% colspan="1" style="width:117px" %)(% colspan="1" %)
92 +(((
93 +UI extensions
94 +)))|(% colspan="1" style="width:119px" %)(((
95 +7.00 Beta 1
96 +)))|(% colspan="2" style="width:1625px" %)(((
40 40  **FFI**: RemoveBuildPlot() changed
41 41  )))
42 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
99 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
43 43  (((
44 -// The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.
101 + The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.
45 45  )))
46 -|(% colspan="4" %)(% colspan="3" %)
103 +|(% colspan="1" style="width:117px" %)(% colspan="1" %)
47 47  (((
48 -== 6.00 ==
105 +Assets
106 +)))|(% colspan="1" style="width:119px" %)(((
107 +7.00 Beta 1
108 +)))|(% colspan="2" style="width:1625px" %)(((
109 +**Some Split DLC materials moved to base game**
49 49  )))
111 +|(% colspan="7" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
112 +(((
113 +// //"spl_p1_fx" AND "split_p1_hulltexture_01" were moved from Split DLC to base game
114 +)))
115 +
116 +=== Version 6.00 ===
117 +
118 +(% class="table-striped" %)
50 50  |(((
51 51  Libraries
52 52  )))|(((
... ... @@ -54,11 +54,11 @@
54 54  )))|(% colspan="2" %)(((
55 55  Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs.
56 56  )))
57 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
126 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
58 58  (((
59 -//Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.//
128 +Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.
60 60  
61 -//All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.//
130 +All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.
62 62  )))
63 63  |(% colspan="1" %)(% colspan="1" %)
64 64  (((
... ... @@ -70,11 +70,11 @@
70 70  (((
71 71  Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised.
72 72  )))
73 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
142 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
74 74  (((
75 -//The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. //
144 +The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger.
76 76  
77 -//Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.//
146 +Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.
78 78  )))
79 79  |(% colspan="1" %)(% colspan="1" %)
80 80  (((
... ... @@ -86,13 +86,13 @@
86 86  (((
87 87  Changed result of **<find_object_surface>** action in the case of a failure
88 88  )))
89 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
158 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
90 90  (((
91 -//The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.//
160 +The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.
92 92  
93 -//Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.//
162 +Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.
94 94  
95 -//The action itself has been improved to increase the chance of finding suitable surface positions.//
164 +The action itself has been improved to increase the chance of finding suitable surface positions.
96 96  )))
97 97  |(% colspan="1" %)(% colspan="1" %)
98 98  (((
... ... @@ -104,10 +104,10 @@
104 104  (((
105 105  Behaviour change for **<match_dock>** script component filter
106 106  )))
107 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
176 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
108 108  (((
109 -//<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
110 -This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.//
178 +<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
179 +This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.
111 111  )))
112 112  |(% colspan="1" %)(% colspan="1" %)
113 113  (((
... ... @@ -119,9 +119,9 @@
119 119  (((
120 120  Changed result attribute location for **<get_attackstrength>**
121 121  )))
122 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
191 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
123 123  (((
124 -//The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.//
193 +The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.
125 125  )))
126 126  |(((
127 127  Assets
... ... @@ -130,10 +130,10 @@
130 130  )))|(% colspan="2" %)(((
131 131  Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons
132 132  )))
133 -|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
202 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
134 134  (((
135 -//Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
136 -Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.//
204 +Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
205 +Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.
137 137  )))
138 138  |(% colspan="1" %)(% colspan="1" %)
139 139  (((
... ... @@ -145,9 +145,9 @@
145 145  (((
146 146  Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects
147 147  )))
148 -|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
217 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
149 149  (((
150 -//When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.//
219 +When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.
151 151  )))
152 152  |(((
153 153  Scripts
... ... @@ -156,9 +156,9 @@
156 156  )))|(% colspan="2" %)(((
157 157  **<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards.
158 158  )))
159 -|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
228 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
160 160  (((
161 -//The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.//
230 +The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.
162 162  )))
163 163  |(((
164 164  Cutscenes
... ... @@ -167,14 +167,16 @@
167 167  )))|(% colspan="2" %)(((
168 168  Changed behaviour of **<angles>** in cutscenes
169 169  )))
170 -|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
239 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
171 171  (((
172 -//The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.//
241 +The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.
173 173  )))
174 -|(% colspan="4" %)(% colspan="3" %)
175 -(((
176 -== 5.00 ==
177 -)))
243 +
244 +----
245 +
246 +=== Version 5.00 ===
247 +
248 +(% class="table-striped" %)
178 178  |(((
179 179  Parameters
180 180  )))|(((
... ... @@ -182,14 +182,16 @@
182 182  )))|(% colspan="2" %)(((
183 183  **<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration
184 184  )))
185 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
256 +|(% colspan="7" %)(% colspan="3" %)
186 186  (((
187 -//'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.//
258 +'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.
188 188  )))
189 -|(% colspan="4" %)(% colspan="3" %)
190 -(((
191 -== 4.10 ==
192 -)))
260 +
261 +----
262 +
263 +=== Version 4.10 ===
264 +
265 +(% class="table-striped" %)
193 193  |(% colspan="1" %)(% colspan="1" %)
194 194  (((
195 195  UI extensions
... ... @@ -200,9 +200,9 @@
200 200  (((
201 201  **FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated
202 202  )))
203 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
276 +|(% colspan="4" %)(% colspan="3" %)
204 204  (((
205 -//The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed.//
278 +The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed.
206 206  )))
207 207  |(% colspan="1" %)(% colspan="1" %)
208 208  (((
... ... @@ -214,9 +214,9 @@
214 214  (((
215 215  **FFI**: CustomGameStartPlayerProperty2 changed
216 216  )))
217 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
290 +|(% colspan="4" %)(% colspan="3" %)
218 218  (((
219 -//This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.//
292 +This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.
220 220  )))
221 221  |(% colspan="1" %)(% colspan="1" %)
222 222  (((
... ... @@ -228,9 +228,9 @@
228 228  (((
229 229  Renamed **<stationinfobox>** to **<infobox>**
230 230  )))
231 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
304 +|(% colspan="4" %)(% colspan="3" %)
232 232  (((
233 -//Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.//
306 +Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.
234 234  )))
235 235  |(% colspan="1" %)(% colspan="1" %)
236 236  (((
... ... @@ -242,9 +242,9 @@
242 242  (((
243 243  **FFI**: SetMacroMapPlayerSectorOffset() deprecated
244 244  )))
245 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
318 +|(% colspan="4" %)(% colspan="3" %)
246 246  (((
247 -//The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.//
320 +The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.
248 248  )))
249 249  |(((
250 250  UI extensions
... ... @@ -253,9 +253,9 @@
253 253  )))|(% colspan="2" %)(((
254 254  **FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed
255 255  )))
256 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
329 +|(% colspan="4" %)(% colspan="3" %)
257 257  (((
258 -//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
331 +These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.
259 259  )))
260 260  |(((
261 261  Scripts
... ... @@ -264,9 +264,9 @@
264 264  )))|(% colspan="2" %)(((
265 265  People related attributes of mission** <delivery> **node moved
266 266  )))
267 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
340 +|(% colspan="4" %)(% colspan="3" %)
268 268  (((
269 -//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
342 +The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.
270 270  )))
271 271  |(% colspan="1" %)(% colspan="1" %)
272 272  (((
... ... @@ -278,9 +278,9 @@
278 278  (((
279 279  **$destructible.productions** replaced with $defensible.productions
280 280  )))
281 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
354 +|(% colspan="4" %)(% colspan="3" %)
282 282  (((
283 -//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
356 +The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.
284 284  )))
285 285  |(((
286 286  Scripts
... ... @@ -289,14 +289,16 @@
289 289  )))|(% colspan="2" %)(((
290 290  Removed script property **$object.spawnsourceseed**
291 291  )))
292 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
293 -(((
294 -//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
295 -)))
296 296  |(% colspan="4" %)(% colspan="3" %)
297 297  (((
298 -== 4.00 ==
367 +The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.
299 299  )))
369 +
370 +----
371 +
372 +=== Version 4.00 ===
373 +
374 +(% class="table-striped" %)
300 300  |(% colspan="1" %)(% colspan="1" %)
301 301  (((
302 302  UI core
... ... @@ -307,10 +307,10 @@
307 307  (((
308 308  Controlled ship can change without a **gameplanchange-event** occurring.
309 309  )))
310 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
385 +|(% colspan="4" %)(% colspan="3" %)
311 311  (((
312 -//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
313 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.//
387 +Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
388 +In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
314 314  )))
315 315  |(((
316 316  Scripts
... ... @@ -319,11 +319,11 @@
319 319  )))|(% colspan="2" %)(((
320 320  Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
321 321  )))
322 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
397 +|(% colspan="4" %)(% colspan="3" %)
323 323  (((
324 -//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
399 +Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
325 325  New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
326 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
401 +Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency
327 327  )))
328 328  |(% colspan="1" %)(% colspan="1" %)
329 329  (((
... ... @@ -335,12 +335,12 @@
335 335  (((
336 336  **FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
337 337  )))
338 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
413 +|(% colspan="4" %)(% colspan="3" %)
339 339  (((
340 -//In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
341 -Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).//
415 +In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
416 +Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).
342 342  
343 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.//
418 +If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
344 344  )))
345 345  |(% colspan="1" %)(% colspan="1" %)
346 346  (((
... ... @@ -352,11 +352,11 @@
352 352  (((
353 353  **FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
354 354  )))
355 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
430 +|(% colspan="4" %)(% colspan="3" %)
356 356  (((
357 -//4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//
432 +4.00 Beta 5 introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.
358 358  
359 -//If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
434 +If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
360 360  )))
361 361  |(((
362 362  Parameters
... ... @@ -365,9 +365,9 @@
365 365  )))|(% colspan="2" %)(((
366 366  **requiresconstructionvessel** parameter moved
367 367  )))
368 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
443 +|(% colspan="4" %)(% colspan="3" %)
369 369  (((
370 -//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
445 +The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.
371 371  )))
372 372  |(((
373 373  Scripts
... ... @@ -376,14 +376,16 @@
376 376  )))|(% colspan="2" %)(((
377 377  Changed behaviour of **gatedistance** script property
378 378  )))
379 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
380 -(((
381 -//The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//
382 -)))
383 383  |(% colspan="4" %)(% colspan="3" %)
384 384  (((
385 -== 3.30 ==
456 +The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.
386 386  )))
458 +
459 +----
460 +
461 +=== Version 3.30 ===
462 +
463 +(% class="table-striped" %)
387 387  |(((
388 388  UI extensions
389 389  )))|(((
... ... @@ -391,14 +391,16 @@
391 391  )))|(% colspan="2" %)(((
392 392  **FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()**
393 393  )))
394 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
471 +|(% colspan="7" %)(% colspan="3" %)
395 395  (((
396 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached()//
473 +These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached()
397 397  )))
398 -|(% colspan="4" %)(% colspan="3" %)
399 -(((
400 -== 3.20 ==
401 -)))
475 +
476 +----
477 +
478 +=== Version 3.20 ===
479 +
480 +(% class="table-striped" %)
402 402  |(((
403 403  Scripts
404 404  )))|(((
... ... @@ -406,11 +406,11 @@
406 406  )))|(% colspan="2" %)(((
407 407  Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
408 408  )))
409 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
488 +|(% colspan="4" %)(% colspan="3" %)
410 410  (((
411 -//Old params: param = attacked object, param2 = attack method, param3 = attacked component//
412 -//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
413 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead//
490 +Old params: param = attacked object, param2 = attack method, param3 = attacked component
491 +New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
492 +Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead
414 414  )))
415 415  |(% colspan="1" %)(% colspan="1" %)
416 416  (((
... ... @@ -422,9 +422,9 @@
422 422  (((
423 423  Removed script property $trade.**restriction.faction**
424 424  )))
425 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
504 +|(% colspan="4" %)(% colspan="3" %)
426 426  (((
427 -//$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//
506 +$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.
428 428  )))
429 429  |(((
430 430  UI extensions
... ... @@ -433,14 +433,16 @@
433 433  )))|(% colspan="2" %)(((
434 434  **Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
435 435  )))
436 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
437 -(((
438 -//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
439 -)))
440 440  |(% colspan="4" %)(% colspan="3" %)
441 441  (((
442 -== 3.10 ==
517 +With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.
443 443  )))
519 +
520 +----
521 +
522 +=== Version 3.10 ===
523 +
524 +(% class="table-striped" %)
444 444  |(% colspan="1" %)(% colspan="1" %)
445 445  (((
446 446  Scripts
... ... @@ -451,14 +451,16 @@
451 451  (((
452 452  Removed script action **<add_build/>**
453 453  )))
454 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
535 +|(% colspan="7" %)(% colspan="3" %)
455 455  (((
456 -//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
537 +Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.
457 457  )))
458 -|(% colspan="4" %)(% colspan="3" %)
459 -(((
460 -== 3.00 ==
461 -)))
539 +
540 +----
541 +
542 +=== Version 3.00 ===
543 +
544 +(% class="table-striped" %)
462 462  |(% colspan="1" %)(% colspan="1" %)
463 463  (((
464 464  Scripts
... ... @@ -469,9 +469,9 @@
469 469  (((
470 470  Changed behaviour of script action **<get_suitable_job/>**
471 471  )))
472 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
555 +|(% colspan="4" %)(% colspan="3" %)
473 473  (((
474 -//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
557 +<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.
475 475  )))
476 476  |(% colspan="1" %)(% colspan="1" %)
477 477  (((
... ... @@ -483,9 +483,9 @@
483 483  (((
484 484  Changed behaviour of script action **<get_ware_definition/>**
485 485  )))
486 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
569 +|(% colspan="4" %)(% colspan="3" %)
487 487  (((
488 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
571 +<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.
489 489  )))
490 490  |(% colspan="1" %)(% colspan="1" %)
491 491  (((
... ... @@ -497,11 +497,11 @@
497 497  (((
498 498  Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
499 499  )))
500 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
583 +|(% colspan="4" %)(% colspan="3" %)
501 501  (((
502 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)
585 +All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)
503 503  
504 -//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
587 +Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).
505 505  )))
506 506  |(% colspan="1" %)(% colspan="1" %)
507 507  (((
... ... @@ -513,9 +513,9 @@
513 513  (((
514 514  Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
515 515  )))
516 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
599 +|(% colspan="4" %)(% colspan="3" %)
517 517  (((
518 -//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
601 +Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.
519 519  )))
520 520  |(% colspan="1" %)(% colspan="1" %)
521 521  (((
... ... @@ -527,10 +527,10 @@
527 527  (((
528 528  Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
529 529  )))
530 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
613 +|(% colspan="4" %)(% colspan="3" %)
531 531  (((
532 -//Before the change, positions are relative to $dockingbay.parent.
533 -After the change, positions are relative to $dockingbay as specified in the documentation.//
615 +Before the change, positions are relative to $dockingbay.parent.
616 +After the change, positions are relative to $dockingbay as specified in the documentation.
534 534  )))
535 535  |(% colspan="1" %)(% colspan="1" %)
536 536  (((
... ... @@ -542,9 +542,9 @@
542 542  (((
543 543  Support for entity flag "**skillsvisible**" dropped
544 544  )))
545 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
628 +|(% colspan="4" %)(% colspan="3" %)
546 546  (((
547 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
630 +Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().
548 548  )))
549 549  |(((
550 550  Scripts
... ... @@ -553,9 +553,9 @@
553 553  )))|(% colspan="2" %)(((
554 554  Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
555 555  )))
556 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
639 +|(% colspan="4" %)(% colspan="3" %)
557 557  (((
558 -//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
641 +Before 3.0 Beta 2 there was just a single <event_object_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
559 559  3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
560 560  If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly.
561 561  On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner).
... ... @@ -570,9 +570,9 @@
570 570  (((
571 571  **MissionBoard** support dropped
572 572  )))
573 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
656 +|(% colspan="4" %)(% colspan="3" %)
574 574  (((
575 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
658 +MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.
576 576  )))
577 577  |(((
578 578  Job/God
... ... @@ -581,9 +581,9 @@
581 581  )))|(% colspan="2" %)(((
582 582  By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
583 583  )))
584 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
667 +|(% colspan="4" %)(% colspan="3" %)
585 585  (((
586 -//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
669 +To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.
587 587  )))
588 588  |(% colspan="1" %)(% colspan="1" %)
589 589  (((
... ... @@ -595,9 +595,9 @@
595 595  (((
596 596  Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
597 597  )))
598 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
681 +|(% colspan="4" %)(% colspan="3" %)
599 599  (((
600 -//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
683 +Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.
601 601  )))
602 602  |(% colspan="1" %)(% colspan="1" %)
603 603  (((
... ... @@ -609,9 +609,9 @@
609 609  (((
610 610  Script action **<set_doors_locked/>** attribute **'group'** changed
611 611  )))
612 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
695 +|(% colspan="4" %)(% colspan="3" %)
613 613  (((
614 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
697 +The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.
615 615  )))
616 616  |(% colspan="1" %)(% colspan="1" %)
617 617  (((
... ... @@ -623,9 +623,9 @@
623 623  (((
624 624  Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
625 625  )))
626 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
709 +|(% colspan="4" %)(% colspan="3" %)
627 627  (((
628 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
711 +These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.
629 629  )))
630 630  |(% colspan="1" %)(% colspan="1" %)
631 631  (((
... ... @@ -637,9 +637,9 @@
637 637  (((
638 638  Script actions **<set_hack_target/>** and **<abort_hack/>** removed
639 639  )))
640 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
723 +|(% colspan="4" %)(% colspan="3" %)
641 641  (((
642 -//These actions had no effect and were removed.//
725 +These actions had no effect and were removed.
643 643  )))
644 644  |(% colspan="1" %)(% colspan="1" %)
645 645  (((
... ... @@ -651,9 +651,9 @@
651 651  (((
652 652  **<setup_conversation_minigame/>** script action removed
653 653  )))
654 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
737 +|(% colspan="4" %)(% colspan="3" %)
655 655  (((
656 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
739 +The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.
657 657  )))
658 658  |(% colspan="1" %)(% colspan="1" %)
659 659  (((
... ... @@ -665,9 +665,9 @@
665 665  (((
666 666  <add_player_choice_*> **confidence** attribute removed
667 667  )))
668 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
751 +|(% colspan="4" %)(% colspan="3" %)
669 669  (((
670 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
753 +The default confidence of player options is another leftover from the XR era and had no effect in X4.
671 671  )))
672 672  |(% colspan="1" %)(% colspan="1" %)
673 673  (((
... ... @@ -679,9 +679,9 @@
679 679  (((
680 680  **<hack_via_control_panel/>** script action removed
681 681  )))
682 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
765 +|(% colspan="4" %)(% colspan="3" %)
683 683  (((
684 -//Unused script action <hack_via_control_panel/> was removed.//
767 +Unused script action <hack_via_control_panel/> was removed.
685 685  )))
686 686  |(% colspan="1" %)(% colspan="1" %)
687 687  (((
... ... @@ -693,9 +693,9 @@
693 693  (((
694 694  **Lua: **GetMiniGameCursorPosition() removed
695 695  )))
696 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
779 +|(% colspan="4" %)(% colspan="3" %)
697 697  (((
698 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
781 +GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.
699 699  )))
700 700  |(((
701 701  UI core
... ... @@ -704,9 +704,9 @@
704 704  )))|(% colspan="2" %)(((
705 705  **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
706 706  )))
707 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
790 +|(% colspan="4" %)(% colspan="3" %)
708 708  (((
709 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
792 +In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.
710 710  )))
711 711  |(% colspan="1" %)(% colspan="1" %)
712 712  (((
... ... @@ -718,9 +718,9 @@
718 718  (((
719 719  **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
720 720  )))
721 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
804 +|(% colspan="4" %)(% colspan="3" %)
722 722  (((
723 -//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
806 +In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.
724 724  )))
725 725  |(% colspan="1" %)(% colspan="1" %)
726 726  (((
... ... @@ -732,10 +732,10 @@
732 732  (((
733 733  **$ware.illegal** updated
734 734  )))
735 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
818 +|(% colspan="4" %)(% colspan="3" %)
736 736  (((
737 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
738 -//It now returns true if $ware is illegal to any faction in the game.//
820 +$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.
821 +It now returns true if $ware is illegal to any faction in the game.
739 739  )))
740 740  |(% colspan="1" %)(% colspan="1" %)
741 741  (((
... ... @@ -747,9 +747,9 @@
747 747  (((
748 748  MD script **RML_Flight_Along_Path** removed
749 749  )))
750 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
833 +|(% colspan="4" %)(% colspan="3" %)
751 751  (((
752 -//The MD script RML_Flight_Along_Path was not referened and was removed.//
835 +The MD script RML_Flight_Along_Path was not referened and was removed.
753 753  )))
754 754  |(% colspan="1" %)(% colspan="1" %)
755 755  (((
... ... @@ -761,10 +761,10 @@
761 761  (((
762 762  parameters of **<event_venture_mission_completed/>** changed
763 763  )))
764 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
847 +|(% colspan="4" %)(% colspan="3" %)
765 765  (((
766 -//old params: param = venture details, param2 = ships involved, param3 = duration//
767 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
849 +old params: param = venture details, param2 = ships involved, param3 = duration
850 +new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration
768 768  )))
769 769  |(((
770 770  Scripts
... ... @@ -774,9 +774,9 @@
774 774  **<set_object_wing_name/>** removed,
775 775  **<set_object_fleet_name/>** added
776 776  )))
777 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
860 +|(% colspan="4" %)(% colspan="3" %)
778 778  (((
779 -//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
862 +The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>
780 780  )))
781 781  |(((
782 782  Scripts
... ... @@ -786,14 +786,16 @@
786 786  **$controllable.wing.*** removed,
787 787  **$controllable.fleet.*** added
788 788  )))
789 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
872 +|(% colspan="4" %)(% colspan="3" %)
790 790  (((
791 791  $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
792 792  )))
793 -|(% colspan="4" %)(% colspan="3" %)
794 -(((
795 -== 2.60 ==
796 -)))
876 +
877 +----
878 +
879 +=== Version 2.60 ===
880 +
881 +(% class="table-striped" %)
797 797  |(((
798 798  Scripts
799 799  )))|(((
... ... @@ -801,11 +801,11 @@
801 801  )))|(% colspan="2" %)(((
802 802  '**checkoperational**' filter behaviour changed
803 803  )))
804 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
889 +|(% colspan="10" %)(% colspan="3" %)
805 805  (((
806 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
891 +Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.
807 807  
808 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
893 +Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.
809 809  )))
810 810  |(((
811 811  Scripts
... ... @@ -813,15 +813,17 @@
813 813  2.60 Beta 1
814 814  )))|(% colspan="2" %)(((
815 815  $container.**supplyresources** behavior changed
816 -)))
817 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
901 +)))| | |
902 +|(% colspan="10" %)(% colspan="3" %)
818 818  (((
819 -//The script keyword $container.supplyresources now includes reserved wares.//
904 +The script keyword $container.supplyresources now includes reserved wares.
820 820  )))
821 -|(% colspan="4" %)(% colspan="3" %)
822 -(((
823 -== 2.20 ==
824 -)))
906 +
907 +----
908 +
909 +=== Version 2.20 ===
910 +
911 +(% class="table-striped" %)
825 825  |(% colspan="1" %)(% colspan="1" %)
826 826  (((
827 827  UI core
... ... @@ -832,12 +832,12 @@
832 832  (((
833 833  **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
834 834  )))
835 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
922 +|(% colspan="4" %)(% colspan="3" %)
836 836  (((
837 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
838 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
924 +2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
925 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.
839 839  
840 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.//
927 +It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
841 841  )))
842 842  |(% colspan="1" %)(% colspan="1" %)
843 843  (((
... ... @@ -849,14 +849,16 @@
849 849  (((
850 850  Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
851 851  )))
852 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
853 -(((
854 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
855 -)))
856 856  |(% colspan="4" %)(% colspan="3" %)
857 857  (((
858 -== 2.00 ==
941 +The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.
859 859  )))
943 +
944 +----
945 +
946 +=== Version 2.00 ===
947 +
948 +(% class="table-striped" %)
860 860  |(% colspan="1" %)(% colspan="1" %)
861 861  (((
862 862  Scripts
... ... @@ -867,9 +867,9 @@
867 867  (((
868 868  **<event_build_finished/> **param2 now returns null instead of a construction sequence
869 869  )))
870 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
959 +|(% colspan="4" %)(% colspan="3" %)
871 871  (((
872 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
961 +The construction sequence which was finished should now be accessed via the buildtask provided via param3.
873 873  )))
874 874  |(% colspan="1" %)(% colspan="1" %)
875 875  (((
... ... @@ -881,9 +881,9 @@
881 881  (((
882 882  **param.boarding.{...}** strength parameters removed
883 883  )))
884 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
973 +|(% colspan="4" %)(% colspan="3" %)
885 885  (((
886 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
975 +The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.
887 887  )))
888 888  |(% colspan="1" %)(% colspan="1" %)
889 889  (((
... ... @@ -895,9 +895,9 @@
895 895  (((
896 896  **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
897 897  )))
898 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
987 +|(% colspan="4" %)(% colspan="3" %)
899 899  (((
900 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
989 +Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.
901 901  )))
902 902  |(((
903 903  UI extensions
... ... @@ -906,9 +906,9 @@
906 906  )))|(% colspan="2" %)(((
907 907  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
908 908  )))
909 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
998 +|(% colspan="4" %)(% colspan="3" %)
910 910  (((
911 -//Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.//
1000 +Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.
912 912  )))
913 913  |(((
914 914  UI extensions
... ... @@ -917,10 +917,10 @@
917 917  )))|(% colspan="2" %)(((
918 918  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
919 919  )))
920 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1009 +|(% colspan="4" %)(% colspan="3" %)
921 921  (((
922 -//Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.//
923 -//Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.//
1011 +Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.
1012 +Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.
924 924  )))
925 925  |(((
926 926  Scripts
... ... @@ -929,9 +929,9 @@
929 929  )))|(% colspan="2" %)(((
930 930  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
931 931  )))
932 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1021 +|(% colspan="4" %)(% colspan="3" %)
933 933  (((
934 -//This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.//
1023 +This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.
935 935  )))
936 936  |(((
937 937  Scripts
... ... @@ -940,9 +940,9 @@
940 940  )))|(% colspan="2" %)(((
941 941  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
942 942  )))
943 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1032 +|(% colspan="4" %)(% colspan="3" %)
944 944  (((
945 -//For prior behavior, check for event.param being non-null.//
1034 +For prior behavior, check for event.param being non-null.
946 946  )))
947 947  |(((
948 948  AI Scripts
... ... @@ -951,13 +951,13 @@
951 951  )))|(% colspan="2" %)(((
952 952  **<shoot/>/<shoot_at/>** attribute changes.
953 953  )))
954 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1043 +|(% colspan="4" %)(% colspan="3" %)
955 955  (((
956 -//Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//
957 -//New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//
958 -//New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.//
1045 +Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.
1046 +New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.
1047 +New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.
959 959  
960 -//Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.//
1049 +Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.
961 961  )))
962 962  |(((
963 963  UI extensions
... ... @@ -966,9 +966,9 @@
966 966  )))|(% colspan="2" %)(((
967 967  **FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.
968 968  )))
969 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1058 +|(% colspan="4" %)(% colspan="3" %)
970 970  (((
971 -//Added possibility to query build tasks of a certain buildmodule.//
1060 +Added possibility to query build tasks of a certain buildmodule.
972 972  )))
973 973  |(((
974 974  UI extensions
... ... @@ -977,9 +977,9 @@
977 977  )))|(% colspan="2" %)(((
978 978  **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
979 979  )))
980 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1069 +|(% colspan="4" %)(% colspan="3" %)
981 981  (((
982 -//Added list of resources a buildmodule needs to build.//
1071 +Added list of resources a buildmodule needs to build.
983 983  )))
984 984  |(((
985 985  UI extensions
... ... @@ -988,9 +988,9 @@
988 988  )))|(% colspan="2" %)(((
989 989  **Lua: CalculateTotalHullFraction() **was removed.
990 990  )))
991 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1080 +|(% colspan="4" %)(% colspan="3" %)
992 992  (((
993 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
1082 +Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.
994 994  )))
995 995  |(((
996 996  UI extensions
... ... @@ -999,14 +999,16 @@
999 999  )))|(% colspan="2" %)(((
1000 1000  **FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values.
1001 1001  )))
1002 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1003 -(((
1004 -//Changed return value type to const char* to better identify failure reasons in Lua script.//
1005 -)))
1006 1006  |(% colspan="4" %)(% colspan="3" %)
1007 1007  (((
1008 -== 1.50 ==
1093 +Changed return value type to const char* to better identify failure reasons in Lua script.
1009 1009  )))
1095 +
1096 +----
1097 +
1098 +=== Version 1.50 ===
1099 +
1100 +(% class="table-striped" %)
1010 1010  |(((
1011 1011  UI extensions
1012 1012  )))|(((
... ... @@ -1014,9 +1014,9 @@
1014 1014  )))|(% colspan="2" %)(((
1015 1015  **Lua: GetComponentData() **changed behavior of "docksizes" property.
1016 1016  )))
1017 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1108 +|(% colspan="4" %)(% colspan="3" %)
1018 1018  (((
1019 -//The "docksizes" property no longer includes internal ship storage docks.//
1110 +The "docksizes" property no longer includes internal ship storage docks.
1020 1020  )))
1021 1021  |(((
1022 1022  All
... ... @@ -1025,13 +1025,13 @@
1025 1025  )))|(% colspan="2" %)(((
1026 1026  **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
1027 1027  )))
1028 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1119 +|(% colspan="4" %)(% colspan="3" %)
1029 1029  (((
1030 -//Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//
1121 +Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".
1031 1031  
1032 -//Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()//
1033 -//Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"//
1034 -//Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)//
1123 +Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()
1124 +Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"
1125 +Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)
1035 1035  )))
1036 1036  |(((
1037 1037  UI extensions
... ... @@ -1040,9 +1040,9 @@
1040 1040  )))|(% colspan="2" %)(((
1041 1041  **FFI: UpgradeGroupInfo **datatype was changed.
1042 1042  )))
1043 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1134 +|(% colspan="4" %)(% colspan="3" %)
1044 1044  (((
1045 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.//
1136 +Added new "operational" field to retrieve information about number of operational upgrades in a group.
1046 1046  )))
1047 1047  |(% colspan="1" %)(% colspan="1" %)
1048 1048  (((
... ... @@ -1054,11 +1054,11 @@
1054 1054  (((
1055 1055  **FFI: SetGuidance()** removed useinfopoint argument.
1056 1056  )))
1057 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1148 +|(% colspan="4" %)(% colspan="3" %)
1058 1058  (((
1059 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.//
1150 +In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
1060 1060  
1061 -//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//
1152 +The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)
1062 1062  )))
1063 1063  |(((
1064 1064  UI extensions
... ... @@ -1067,14 +1067,16 @@
1067 1067  )))|(% colspan="2" %)(((
1068 1068  **FFI: CancelConstruction() **changed its return value.
1069 1069  )))
1070 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1071 -(((
1072 -//CancelConstruction() now returns if the cancellation was successful. //
1073 -)))
1074 1074  |(% colspan="4" %)(% colspan="3" %)
1075 1075  (((
1076 -== 1.32 ==
1163 +CancelConstruction() now returns if the cancellation was successful.
1077 1077  )))
1165 +
1166 +----
1167 +
1168 +=== Version 1.32 ===
1169 +
1170 +(% class="table-striped" %)
1078 1078  |(((
1079 1079  UI extensions
1080 1080  )))|(((
... ... @@ -1082,14 +1082,16 @@
1082 1082  )))|(% colspan="2" %)(((
1083 1083  **Lua: GetComponentData() **removed the "nextdestname" property.
1084 1084  )))
1085 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1086 -(((
1087 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
1088 -)))
1089 1089  |(% colspan="4" %)(% colspan="3" %)
1090 1090  (((
1091 -== 1.20 ==
1180 +Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.
1092 1092  )))
1182 +
1183 +----
1184 +
1185 +=== Version 1.20 ===
1186 +
1187 +(% class="table-striped" %)
1093 1093  |(((
1094 1094  UI extensions
1095 1095  )))|(((
... ... @@ -1097,7 +1097,7 @@
1097 1097  )))|(% colspan="2" %)(((
1098 1098  **FFI: GetAAOption()** got a new "useconfig" parameter.
1099 1099  )))
1100 -|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1195 +|(% colspan="4" %)(% colspan="3" %)
1101 1101  (((
1102 1102  //The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.//
1103 1103  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,0 @@
1 -78577854
space
... ... @@ -1,1 +1,0 @@
1 -X4WIKI
url
... ... @@ -1,1 +1,0 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577854/Breaking Changes