Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 104.6
edited by Ketraar
on 2023/08/15 12:13
Change comment: There is no comment for this version
To version 94.1
edited by florian
on 2021/08/26 11:06
Change comment: There is no comment for this version

Summary

Details

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1 -X4 Foundations Wiki.Modding Support.WebHome
Author
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1 -xwiki:XWiki.Ketraar
1 +xwiki:XWiki.florian
Content
... ... @@ -4,6 +4,14 @@
4 4  The following table provides an overview about all breaking changes. This should help you to make any necessary changes to restore compatibility of older mods with new versions of X4.
5 5  Feel free to drop a note if a certain breaking change is breaking your mod and you have difficulties finding a way to work around the issue.
6 6  
7 +{{note}}
8 +The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
9 +
10 +Further note that the list provides information about breaking changes which are in the pipeline of being released. This is meant merely as an informational heads up. Neither do mistake this as an announcement of that version becoming available soon nor take it for granted that such a change will go live. Any information provided for not yet released versions can change (and even be removed) prior to such version having seen the light of day.
11 +
12 +As a final note, please be aware that issues introduced during the beta phase might not be explicitly mentioned in the list below, if things would only be broken in-between two beta versions. While we still aim to document any (potential) breaking change here, there might be circumstances for which we divert from that procedure (especially in case of only minor issues which are considered merely bugfixes rather than an intended behavior change).
13 +{{/note}}
14 +
7 7  {{warning title="UI modding considered unstable until further notice..."}}
8 8  Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here.
9 9  {{/warning}}
... ... @@ -10,7 +10,6 @@
10 10  
11 11  = Breaking Changes =
12 12  
13 -(% class="wrapped" %)
14 14  |=(((
15 15  Type
16 16  )))|=(((
... ... @@ -17,168 +17,34 @@
17 17  Version
18 18  )))|=(((
19 19  Summary
20 -)))
21 -|(% colspan="3" %)(% colspan="3" %)
27 +)))|=(% colspan="1" %)(% colspan="1" %)
22 22  (((
23 -== 6.00 ==
29 +
24 24  )))
25 -|(((
26 -Libraries
27 -)))|(((
28 -6.00 Beta 7
29 -)))|(((
30 -Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs.
31 -)))
32 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
31 +|(% colspan="4" %)(% colspan="4" %)
33 33  (((
34 -//Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.//
35 -
36 -//All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.//
33 +== 4.10 ==
37 37  )))
38 38  |(% colspan="1" %)(% colspan="1" %)
39 39  (((
40 -Scripts
37 +UI extensions
41 41  )))|(% colspan="1" %)(% colspan="1" %)
42 42  (((
43 -6.00 Beta 4
40 +4.10 Beta 7
44 44  )))|(% colspan="1" %)(% colspan="1" %)
45 45  (((
46 -Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised.
47 -)))
48 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
49 -(((
50 -//The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. //
51 -
52 -//Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.//
53 -)))
54 -|(% colspan="1" %)(% colspan="1" %)
55 -(((
56 -Scripts
43 +**FFI**: (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderCrewInfo() and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderDockedShipInfos()(%%) deprecated
57 57  )))|(% colspan="1" %)(% colspan="1" %)
58 58  (((
59 -6.00 Beta 3
60 -)))|(% colspan="1" %)(% colspan="1" %)
61 -(((
62 -Changed result of **<find_object_surface>** action in the case of a failure
46 +
63 63  )))
64 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
65 -(((
66 -//The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.//
67 -
68 -//Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.//
69 -
70 -//The action itself has been improved to increase the chance of finding suitable surface positions.//
71 -)))
72 -|(% colspan="1" %)(% colspan="1" %)
73 -(((
74 -Scripts
75 -)))|(% colspan="1" %)(% colspan="1" %)
76 -(((
77 -6.00 Beta 1
78 -)))|(% colspan="1" %)(% colspan="1" %)
79 -(((
80 -Behaviour change for **<match_dock>** script component filter
81 -)))
82 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
83 -(((
84 -//<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
85 -This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.//
86 -)))
87 -|(% colspan="1" %)(% colspan="1" %)
88 -(((
89 -Scripts
90 -)))|(% colspan="1" %)(% colspan="1" %)
91 -(((
92 -6.00 Beta 1
93 -)))|(% colspan="1" %)(% colspan="1" %)
94 -(((
95 -Changed result attribute location for **<get_attackstrength>**
96 -)))
97 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
98 -(((
99 -//The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.//
100 -)))
101 -|(((
102 -Assets
103 -)))|(((
104 -6.00 Beta 1
105 -)))|(((
106 -Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons
107 -)))
108 -|(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
109 -(((
110 -//Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
111 -Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.//
112 -)))
113 -|(% colspan="1" %)(% colspan="1" %)
114 -(((
115 -Scripts
116 -)))|(% colspan="1" %)(% colspan="1" %)
117 -(((
118 -6.00 Beta 1
119 -)))|(% colspan="1" %)(% colspan="1" %)
120 -(((
121 -Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects
122 -)))
123 -|(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
124 -(((
125 -//When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.//
126 -)))
127 -|(((
128 -Scripts
129 -)))|(((
130 -6.00 Beta 1
131 -)))|(((
132 -**<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards.
133 -)))
134 -|(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
135 -(((
136 -//The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.//
137 -)))
138 -|(((
139 -Cutscenes
140 -)))|(((
141 -6.00 Beta 1
142 -)))|(((
143 -Changed behaviour of **<angles>** in cutscenes
144 -)))
145 -|(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
146 -(((
147 -//The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.//
148 -)))
149 -|(% colspan="3" %)(% colspan="3" %)
150 -(((
151 -== 5.00 ==
152 -)))
153 -|(((
154 -Parameters
155 -)))|(((
156 -5.00 Beta 1
157 -)))|(((
158 -**<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration
159 -)))
160 160  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
161 161  (((
162 -//'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.//
163 -)))
164 -|(% colspan="3" %)(% colspan="3" %)
165 -(((
166 -== 4.10 ==
167 -)))
168 -|(% colspan="1" %)(% colspan="1" %)
169 -(((
170 -UI extensions
50 +//The functionality represented by (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) has been removed and the function was therefore stubbed.//
171 171  )))|(% colspan="1" %)(% colspan="1" %)
172 172  (((
173 -4.10 Beta 7
174 -)))|(% colspan="1" %)(% colspan="1" %)
175 -(((
176 -**FFI**: (% style="color:#000000" %)SetMapRenderCargoContents(%%)(), (% style="color:#000000" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) deprecated
53 +
177 177  )))
178 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
179 -(((
180 -//The functionality represented by (% style="color:#000000" %)SetMapRenderCargoContents(%%)(), (% style="color:#000000" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) has been removed and the function was therefore stubbed.//
181 -)))
182 182  |(% colspan="1" %)(% colspan="1" %)
183 183  (((
184 184  UI extensions
... ... @@ -188,10 +188,16 @@
188 188  )))|(% colspan="1" %)(% colspan="1" %)
189 189  (((
190 190  **FFI**: CustomGameStartPlayerProperty2 changed
64 +)))|(% colspan="1" %)(% colspan="1" %)
65 +(((
66 +
191 191  )))
192 192  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
193 193  (((
194 194  //This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.//
71 +)))|(% colspan="1" %)(% colspan="1" %)
72 +(((
73 +
195 195  )))
196 196  |(% colspan="1" %)(% colspan="1" %)
197 197  (((
... ... @@ -202,10 +202,16 @@
202 202  )))|(% colspan="1" %)(% colspan="1" %)
203 203  (((
204 204  Renamed **<stationinfobox>** to **<infobox>**
84 +)))|(% colspan="1" %)(% colspan="1" %)
85 +(((
86 +
205 205  )))
206 206  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
207 207  (((
208 208  //Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.//
91 +)))|(% colspan="1" %)(% colspan="1" %)
92 +(((
93 +
209 209  )))
210 210  |(% colspan="1" %)(% colspan="1" %)
211 211  (((
... ... @@ -216,10 +216,16 @@
216 216  )))|(% colspan="1" %)(% colspan="1" %)
217 217  (((
218 218  **FFI**: SetMacroMapPlayerSectorOffset() deprecated
104 +)))|(% colspan="1" %)(% colspan="1" %)
105 +(((
106 +
219 219  )))
220 220  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
221 221  (((
222 222  //The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.//
111 +)))|(% colspan="1" %)(% colspan="1" %)
112 +(((
113 +
223 223  )))
224 224  |(((
225 225  UI extensions
... ... @@ -226,11 +226,17 @@
226 226  )))|(((
227 227  4.10 Beta 2
228 228  )))|(((
229 -**FFI**: (% style="color:#000000" %)FilterComponentForMapMode(%%)() and (% style="color:#000000" %)SetMapObjectFilter() changed
120 +**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed
121 +)))|(% colspan="1" %)(% colspan="1" %)
122 +(((
123 +
230 230  )))
231 231  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
232 232  (((
233 233  //These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
128 +)))|(% colspan="1" %)(% colspan="1" %)
129 +(((
130 +
234 234  )))
235 235  |(((
236 236  Scripts
... ... @@ -237,9 +237,11 @@
237 237  )))|(((
238 238  4.10 Beta 1
239 239  )))|(((
240 -People related attributes of mission** <delivery> **node moved
137 +People related attributes of mission** <delivery> **node moved
138 +)))|(((
139 +
241 241  )))
242 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
141 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
243 243  (((
244 244  //The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
245 245  )))
... ... @@ -252,10 +252,16 @@
252 252  )))|(% colspan="1" %)(% colspan="1" %)
253 253  (((
254 254  **$destructible.productions** replaced with $defensible.productions
154 +)))|(% colspan="1" %)(% colspan="1" %)
155 +(((
156 +
255 255  )))
256 256  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
257 257  (((
258 258  //The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
161 +)))|(% colspan="1" %)(% colspan="1" %)
162 +(((
163 +
259 259  )))
260 260  |(((
261 261  Scripts
... ... @@ -263,12 +263,14 @@
263 263  4.10 Beta 1
264 264  )))|(((
265 265  Removed script property **$object.spawnsourceseed**
171 +)))|(((
172 +
266 266  )))
267 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
174 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
268 268  (((
269 269  //The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
270 270  )))
271 -|(% colspan="3" %)(% colspan="3" %)
178 +|(% colspan="4" %)(% colspan="4" %)
272 272  (((
273 273  == 4.00 ==
274 274  )))
... ... @@ -281,11 +281,18 @@
281 281  )))|(% colspan="1" %)(% colspan="1" %)
282 282  (((
283 283  Controlled ship can change without a **gameplanchange-event** occurring.
191 +)))|(% colspan="1" %)(% colspan="1" %)
192 +(((
193 +
284 284  )))
285 285  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
286 286  (((
287 287  //Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
288 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.//
198 +In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
199 +//
200 +)))|(% colspan="1" %)(% colspan="1" %)
201 +(((
202 +
289 289  )))
290 290  |(((
291 291  Scripts
... ... @@ -293,6 +293,8 @@
293 293  4.00 Beta 7
294 294  )))|(((
295 295  Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
210 +)))|(((
211 +
296 296  )))
297 297  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
298 298  (((
... ... @@ -299,6 +299,9 @@
299 299  //Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
300 300  New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
301 301  Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
218 +)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %)
219 +(((
220 +
302 302  )))
303 303  |(% colspan="1" %)(% colspan="1" %)
304 304  (((
... ... @@ -309,6 +309,9 @@
309 309  )))|(% colspan="1" %)(% colspan="1" %)
310 310  (((
311 311  **FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
231 +)))|(% colspan="1" %)(% colspan="1" %)
232 +(((
233 +
312 312  )))
313 313  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
314 314  (((
... ... @@ -315,7 +315,11 @@
315 315  //In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
316 316  Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).//
317 317  
318 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.//
240 +//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
241 +//
242 +)))|(% colspan="1" %)(% colspan="1" %)
243 +(((
244 +
319 319  )))
320 320  |(% colspan="1" %)(% colspan="1" %)
321 321  (((
... ... @@ -326,6 +326,9 @@
326 326  )))|(% colspan="1" %)(% colspan="1" %)
327 327  (((
328 328  **FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
255 +)))|(% colspan="1" %)(% colspan="1" %)
256 +(((
257 +
329 329  )))
330 330  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
331 331  (((
... ... @@ -332,6 +332,9 @@
332 332  //4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//
333 333  
334 334  //If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
264 +)))|(% colspan="1" %)(% colspan="1" %)
265 +(((
266 +
335 335  )))
336 336  |(((
337 337  Parameters
... ... @@ -339,8 +339,10 @@
339 339  4.00 Beta 1
340 340  )))|(((
341 341  **requiresconstructionvessel** parameter moved
274 +)))|(((
275 +
342 342  )))
343 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
277 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
344 344  (((
345 345  //The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
346 346  )))
... ... @@ -350,12 +350,17 @@
350 350  4.00 Beta 1
351 351  )))|(((
352 352  Changed behaviour of **gatedistance** script property
287 +)))|(((
288 +
353 353  )))
354 354  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
355 355  (((
356 356  //The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//
293 +)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %)
294 +(((
295 +
357 357  )))
358 -|(% colspan="3" %)(% colspan="3" %)
297 +|(% colspan="4" %)(% colspan="4" %)
359 359  (((
360 360  == 3.30 ==
361 361  )))
... ... @@ -364,13 +364,16 @@
364 364  )))|(((
365 365  3.30 Beta 3
366 366  )))|(((
367 -**FFI: **Removed** (% style="color:#000000" %)GetMissionLimit() (%%)**(% style="color:#000000" %)and** IsMissionLimit**(%%)**Enabled()**
306 +**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()**
307 +)))|(% colspan="1" %)(% colspan="1" %)
308 +(((
309 +
368 368  )))
369 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
311 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
370 370  (((
371 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color:#000000" %)IsMissionLimit(%%)Reach(% style="color:#000000" %)ed()//
313 +//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()//
372 372  )))
373 -|(% colspan="3" %)(% colspan="3" %)
315 +|(% colspan="4" %)(% colspan="4" %)
374 374  (((
375 375  == 3.20 ==
376 376  )))
... ... @@ -380,8 +380,11 @@
380 380  3.20 Beta 1
381 381  )))|(((
382 382  Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
325 +)))|(% colspan="1" %)(% colspan="1" %)
326 +(((
327 +
383 383  )))
384 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
329 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
385 385  (((
386 386  //Old params: param = attacked object, param2 = attack method, param3 = attacked component//
387 387  //New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
... ... @@ -396,8 +396,11 @@
396 396  )))|(% colspan="1" %)(% colspan="1" %)
397 397  (((
398 398  Removed script property $trade.**restriction.faction**
344 +)))|(% colspan="1" %)(% colspan="1" %)
345 +(((
346 +
399 399  )))
400 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
348 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
401 401  (((
402 402  //$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//
403 403  )))
... ... @@ -407,12 +407,15 @@
407 407  3.20 Beta 1
408 408  )))|(((
409 409  **Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
358 +)))|(% colspan="1" %)(% colspan="1" %)
359 +(((
360 +
410 410  )))
411 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
362 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
412 412  (((
413 413  //With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
414 414  )))
415 -|(% colspan="3" %)(% colspan="3" %)
366 +|(% colspan="4" %)(% colspan="4" %)
416 416  (((
417 417  == 3.10 ==
418 418  )))
... ... @@ -425,12 +425,15 @@
425 425  )))|(% colspan="1" %)(% colspan="1" %)
426 426  (((
427 427  Removed script action **<add_build/>**
379 +)))|(% colspan="1" %)(% colspan="1" %)
380 +(((
381 +
428 428  )))
429 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
383 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
430 430  (((
431 431  //Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
432 432  )))
433 -|(% colspan="3" %)(% colspan="3" %)
387 +|(% colspan="4" %)(% colspan="4" %)
434 434  (((
435 435  == 3.00 ==
436 436  )))
... ... @@ -443,8 +443,11 @@
443 443  )))|(% colspan="1" %)(% colspan="1" %)
444 444  (((
445 445  Changed behaviour of script action **<get_suitable_job/>**
400 +)))|(% colspan="1" %)(% colspan="1" %)
401 +(((
402 +
446 446  )))
447 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
404 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
448 448  (((
449 449  //<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
450 450  )))
... ... @@ -457,8 +457,11 @@
457 457  )))|(% colspan="1" %)(% colspan="1" %)
458 458  (((
459 459  Changed behaviour of script action **<get_ware_definition/>**
417 +)))|(% colspan="1" %)(% colspan="1" %)
418 +(((
419 +
460 460  )))
461 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
421 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
462 462  (((
463 463  //<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
464 464  )))
... ... @@ -471,10 +471,13 @@
471 471  )))|(% colspan="1" %)(% colspan="1" %)
472 472  (((
473 473  Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
434 +)))|(% colspan="1" %)(% colspan="1" %)
435 +(((
436 +
474 474  )))
475 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
438 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
476 476  (((
477 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)
440 +//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
478 478  
479 479  //Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
480 480  )))
... ... @@ -487,8 +487,11 @@
487 487  )))|(% colspan="1" %)(% colspan="1" %)
488 488  (((
489 489  Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
453 +)))|(% colspan="1" %)(% colspan="1" %)
454 +(((
455 +
490 490  )))
491 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
457 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
492 492  (((
493 493  //Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
494 494  )))
... ... @@ -501,8 +501,11 @@
501 501  )))|(% colspan="1" %)(% colspan="1" %)
502 502  (((
503 503  Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
470 +)))|(% colspan="1" %)(% colspan="1" %)
471 +(((
472 +
504 504  )))
505 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
474 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
506 506  (((
507 507  //Before the change, positions are relative to $dockingbay.parent.
508 508  After the change, positions are relative to $dockingbay as specified in the documentation.//
... ... @@ -516,8 +516,11 @@
516 516  )))|(% colspan="1" %)(% colspan="1" %)
517 517  (((
518 518  Support for entity flag "**skillsvisible**" dropped
488 +)))|(% colspan="1" %)(% colspan="1" %)
489 +(((
490 +
519 519  )))
520 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
492 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
521 521  (((
522 522  //Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
523 523  )))
... ... @@ -527,8 +527,11 @@
527 527  3.0 Beta 2
528 528  )))|(((
529 529  Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
502 +)))|(% colspan="1" %)(% colspan="1" %)
503 +(((
504 +
530 530  )))
531 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
506 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
532 532  (((
533 533  //Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
534 534  3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
... ... @@ -544,8 +544,11 @@
544 544  )))|(% colspan="1" %)(% colspan="1" %)
545 545  (((
546 546  **MissionBoard** support dropped
522 +)))|(% colspan="1" %)(% colspan="1" %)
523 +(((
524 +
547 547  )))
548 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
526 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
549 549  (((
550 550  //MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
551 551  )))
... ... @@ -555,8 +555,11 @@
555 555  3.0 Beta 1
556 556  )))|(((
557 557  By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
536 +)))|(% colspan="1" %)(% colspan="1" %)
537 +(((
538 +
558 558  )))
559 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
540 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
560 560  (((
561 561  //To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
562 562  )))
... ... @@ -569,8 +569,11 @@
569 569  )))|(% colspan="1" %)(% colspan="1" %)
570 570  (((
571 571  Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
553 +)))|(% colspan="1" %)(% colspan="1" %)
554 +(((
555 +
572 572  )))
573 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
557 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
574 574  (((
575 575  //Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
576 576  )))
... ... @@ -583,8 +583,11 @@
583 583  )))|(% colspan="1" %)(% colspan="1" %)
584 584  (((
585 585  Script action **<set_doors_locked/>** attribute **'group'** changed
570 +)))|(% colspan="1" %)(% colspan="1" %)
571 +(((
572 +
586 586  )))
587 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
574 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
588 588  (((
589 589  //The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
590 590  )))
... ... @@ -597,8 +597,11 @@
597 597  )))|(% colspan="1" %)(% colspan="1" %)
598 598  (((
599 599  Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
587 +)))|(% colspan="1" %)(% colspan="1" %)
588 +(((
589 +
600 600  )))
601 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
591 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
602 602  (((
603 603  //These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
604 604  )))
... ... @@ -611,8 +611,11 @@
611 611  )))|(% colspan="1" %)(% colspan="1" %)
612 612  (((
613 613  Script actions **<set_hack_target/>** and **<abort_hack/>** removed
604 +)))|(% colspan="1" %)(% colspan="1" %)
605 +(((
606 +
614 614  )))
615 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
608 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
616 616  (((
617 617  //These actions had no effect and were removed.//
618 618  )))
... ... @@ -625,8 +625,11 @@
625 625  )))|(% colspan="1" %)(% colspan="1" %)
626 626  (((
627 627  **<setup_conversation_minigame/>** script action removed
621 +)))|(% colspan="1" %)(% colspan="1" %)
622 +(((
623 +
628 628  )))
629 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
625 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
630 630  (((
631 631  //The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
632 632  )))
... ... @@ -639,8 +639,11 @@
639 639  )))|(% colspan="1" %)(% colspan="1" %)
640 640  (((
641 641  <add_player_choice_*> **confidence** attribute removed
638 +)))|(% colspan="1" %)(% colspan="1" %)
639 +(((
640 +
642 642  )))
643 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
642 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
644 644  (((
645 645  //The default confidence of player options is another leftover from the XR era and had no effect in X4.//
646 646  )))
... ... @@ -653,8 +653,11 @@
653 653  )))|(% colspan="1" %)(% colspan="1" %)
654 654  (((
655 655  **<hack_via_control_panel/>** script action removed
655 +)))|(% colspan="1" %)(% colspan="1" %)
656 +(((
657 +
656 656  )))
657 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
659 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
658 658  (((
659 659  //Unused script action <hack_via_control_panel/> was removed.//
660 660  )))
... ... @@ -667,8 +667,11 @@
667 667  )))|(% colspan="1" %)(% colspan="1" %)
668 668  (((
669 669  **Lua: **GetMiniGameCursorPosition() removed
672 +)))|(% colspan="1" %)(% colspan="1" %)
673 +(((
674 +
670 670  )))
671 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
676 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
672 672  (((
673 673  //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
674 674  )))
... ... @@ -678,8 +678,11 @@
678 678  3.0 Beta 1
679 679  )))|(((
680 680  **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
686 +)))|(% colspan="1" %)(% colspan="1" %)
687 +(((
688 +
681 681  )))
682 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
690 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
683 683  (((
684 684  //In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
685 685  )))
... ... @@ -692,8 +692,11 @@
692 692  )))|(% colspan="1" %)(% colspan="1" %)
693 693  (((
694 694  **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
703 +)))|(% colspan="1" %)(% colspan="1" %)
704 +(((
705 +
695 695  )))
696 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
707 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
697 697  (((
698 698  //In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
699 699  )))
... ... @@ -706,8 +706,11 @@
706 706  )))|(% colspan="1" %)(% colspan="1" %)
707 707  (((
708 708  **$ware.illegal** updated
720 +)))|(% colspan="1" %)(% colspan="1" %)
721 +(((
722 +
709 709  )))
710 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
724 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
711 711  (((
712 712  //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
713 713  //It now returns true if $ware is illegal to any faction in the game.//
... ... @@ -721,8 +721,11 @@
721 721  )))|(% colspan="1" %)(% colspan="1" %)
722 722  (((
723 723  MD script **RML_Flight_Along_Path** removed
738 +)))|(% colspan="1" %)(% colspan="1" %)
739 +(((
740 +
724 724  )))
725 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
742 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
726 726  (((
727 727  //The MD script RML_Flight_Along_Path was not referened and was removed.//
728 728  )))
... ... @@ -735,8 +735,11 @@
735 735  )))|(% colspan="1" %)(% colspan="1" %)
736 736  (((
737 737  parameters of **<event_venture_mission_completed/>** changed
755 +)))|(% colspan="1" %)(% colspan="1" %)
756 +(((
757 +
738 738  )))
739 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
759 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
740 740  (((
741 741  //old params: param = venture details, param2 = ships involved, param3 = duration//
742 742  //new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
... ... @@ -748,8 +748,11 @@
748 748  )))|(((
749 749  **<set_object_wing_name/>** removed,
750 750  **<set_object_fleet_name/>** added
771 +)))|(% colspan="1" %)(% colspan="1" %)
772 +(((
773 +
751 751  )))
752 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
775 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
753 753  (((
754 754  //The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
755 755  )))
... ... @@ -760,12 +760,15 @@
760 760  )))|(((
761 761  **$controllable.wing.*** removed,
762 762  **$controllable.fleet.*** added
786 +)))|(% colspan="1" %)(% colspan="1" %)
787 +(((
788 +
763 763  )))
764 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
790 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
765 765  (((
766 766  $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
767 767  )))
768 -|(% colspan="3" %)(% colspan="3" %)
794 +|(% colspan="4" %)(% colspan="4" %)
769 769  (((
770 770  == 2.60 ==
771 771  )))
... ... @@ -775,8 +775,11 @@
775 775  2.60 Beta 1
776 776  )))|(((
777 777  '**checkoperational**' filter behaviour changed
804 +)))|(% colspan="1" %)(% colspan="1" %)
805 +(((
806 +
778 778  )))
779 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
808 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
780 780  (((
781 781  //Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
782 782  
... ... @@ -788,12 +788,15 @@
788 788  2.60 Beta 1
789 789  )))|(((
790 790  $container.**supplyresources** behavior changed
820 +)))|(% colspan="1" %)(% colspan="1" %)
821 +(((
822 +
791 791  )))
792 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
824 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
793 793  (((
794 794  //The script keyword $container.supplyresources now includes reserved wares.//
795 795  )))
796 -|(% colspan="3" %)(% colspan="3" %)
828 +|(% colspan="4" %)(% colspan="4" %)
797 797  (((
798 798  == 2.20 ==
799 799  )))
... ... @@ -806,13 +806,17 @@
806 806  )))|(% colspan="1" %)(% colspan="1" %)
807 807  (((
808 808  **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
841 +)))|(% colspan="1" %)(% colspan="1" %)
842 +(((
843 +
809 809  )))
810 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
845 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
811 811  (((
812 812  //2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
813 813  In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
814 814  
815 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.//
850 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
851 +//
816 816  )))
817 817  |(% colspan="1" %)(% colspan="1" %)
818 818  (((
... ... @@ -823,12 +823,15 @@
823 823  )))|(% colspan="1" %)(% colspan="1" %)
824 824  (((
825 825  Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
862 +)))|(% colspan="1" %)(% colspan="1" %)
863 +(((
864 +
826 826  )))
827 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
866 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
828 828  (((
829 829  //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
830 830  )))
831 -|(% colspan="3" %)(% colspan="3" %)
870 +|(% colspan="4" %)(% colspan="4" %)
832 832  (((
833 833  == 2.00 ==
834 834  )))
... ... @@ -841,8 +841,11 @@
841 841  )))|(% colspan="1" %)(% colspan="1" %)
842 842  (((
843 843  **<event_build_finished/> **param2 now returns null instead of a construction sequence
883 +)))|(% colspan="1" %)(% colspan="1" %)
884 +(((
885 +
844 844  )))
845 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
887 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
846 846  (((
847 847  //The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
848 848  )))
... ... @@ -855,8 +855,11 @@
855 855  )))|(% colspan="1" %)(% colspan="1" %)
856 856  (((
857 857  **param.boarding.{...}** strength parameters removed
900 +)))|(% colspan="1" %)(% colspan="1" %)
901 +(((
902 +
858 858  )))
859 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
904 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
860 860  (((
861 861  //The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
862 862  )))
... ... @@ -869,8 +869,11 @@
869 869  )))|(% colspan="1" %)(% colspan="1" %)
870 870  (((
871 871  **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
917 +)))|(% colspan="1" %)(% colspan="1" %)
918 +(((
919 +
872 872  )))
873 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
921 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
874 874  (((
875 875  //Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
876 876  )))
... ... @@ -880,8 +880,11 @@
880 880  2.00 Beta 1
881 881  )))|(((
882 882  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
931 +)))|(% colspan="1" %)(% colspan="1" %)
932 +(((
933 +
883 883  )))
884 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
935 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
885 885  (((
886 886  //Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.//
887 887  )))
... ... @@ -891,8 +891,11 @@
891 891  2.00 Beta 1
892 892  )))|(((
893 893  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
945 +)))|(% colspan="1" %)(% colspan="1" %)
946 +(((
947 +
894 894  )))
895 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
949 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
896 896  (((
897 897  //Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.//
898 898  //Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.//
... ... @@ -903,8 +903,11 @@
903 903  2.00 Beta 1
904 904  )))|(((
905 905  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
960 +)))|(% colspan="1" %)(% colspan="1" %)
961 +(((
962 +
906 906  )))
907 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
964 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
908 908  (((
909 909  //This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.//
910 910  )))
... ... @@ -914,8 +914,11 @@
914 914  2.00 Beta 1
915 915  )))|(((
916 916  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
974 +)))|(% colspan="1" %)(% colspan="1" %)
975 +(((
976 +
917 917  )))
918 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
978 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
919 919  (((
920 920  //For prior behavior, check for event.param being non-null.//
921 921  )))
... ... @@ -925,8 +925,11 @@
925 925  2.00 Beta 1
926 926  )))|(((
927 927  **<shoot/>/<shoot_at/>** attribute changes.
988 +)))|(% colspan="1" %)(% colspan="1" %)
989 +(((
990 +
928 928  )))
929 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
992 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
930 930  (((
931 931  //Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//
932 932  //New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//
... ... @@ -939,9 +939,12 @@
939 939  )))|(((
940 940  2.00 Beta 1
941 941  )))|(((
942 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.
1005 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %)
1006 +)))|(% colspan="1" %)(% colspan="1" %)
1007 +(((
1008 +
943 943  )))
944 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1010 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
945 945  (((
946 946  //Added possibility to query build tasks of a certain buildmodule.//
947 947  )))
... ... @@ -951,8 +951,11 @@
951 951  2.00 Beta 1
952 952  )))|(((
953 953  **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
1020 +)))|(% colspan="1" %)(% colspan="1" %)
1021 +(((
1022 +
954 954  )))
955 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1024 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
956 956  (((
957 957  //Added list of resources a buildmodule needs to build.//
958 958  )))
... ... @@ -961,9 +961,12 @@
961 961  )))|(((
962 962  2.00 Beta 1
963 963  )))|(((
964 -(% style="color:#000000" %)**Lua: CalculateTotalHullFraction() **(%%)was removed.(% style="color:#000000" %)
1033 +(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
1034 +)))|(% colspan="1" %)(% colspan="1" %)
1035 +(((
1036 +
965 965  )))
966 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1038 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
967 967  (((
968 968  //Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
969 969  )))
... ... @@ -972,13 +972,16 @@
972 972  )))|(((
973 973  2.00 Beta 1
974 974  )))|(((
975 -**FFI: (% style="color:#000000" %)RequestDockAtReason()/UndockPlayerShip()(%%) **changed their return values.
1047 +**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)
1048 +)))|(% colspan="1" %)(% colspan="1" %)
1049 +(((
1050 +
976 976  )))
977 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1052 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
978 978  (((
979 979  //Changed return value type to const char* to better identify failure reasons in Lua script.//
980 980  )))
981 -|(% colspan="3" %)(% colspan="3" %)
1056 +|(% colspan="4" %)(% colspan="4" %)
982 982  (((
983 983  == 1.50 ==
984 984  )))
... ... @@ -987,9 +987,12 @@
987 987  )))|(((
988 988  1.50 Beta 3
989 989  )))|(((
990 -**Lua: GetComponentData() **changed behavior of "docksizes" property.
1065 +**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %)
1066 +)))|(% colspan="1" %)(% colspan="1" %)
1067 +(((
1068 +
991 991  )))
992 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1070 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
993 993  (((
994 994  //The "docksizes" property no longer includes internal ship storage docks.//
995 995  )))
... ... @@ -999,8 +999,11 @@
999 999  1.50 Beta 2
1000 1000  )))|(((
1001 1001  **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
1080 +)))|(% colspan="1" %)(% colspan="1" %)
1081 +(((
1082 +
1002 1002  )))
1003 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1084 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1004 1004  (((
1005 1005  //Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//
1006 1006  
... ... @@ -1013,9 +1013,12 @@
1013 1013  )))|(((
1014 1014  1.50 Beta 2
1015 1015  )))|(((
1016 -**FFI: UpgradeGroupInfo **datatype was changed.
1097 +**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
1098 +)))|(% colspan="1" %)(% colspan="1" %)
1099 +(((
1100 +
1017 1017  )))
1018 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1102 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1019 1019  (((
1020 1020  //Added new "operational" field to retrieve information about number of operational upgrades in a group.//
1021 1021  )))
... ... @@ -1028,10 +1028,14 @@
1028 1028  )))|(% colspan="1" %)(% colspan="1" %)
1029 1029  (((
1030 1030  **FFI: SetGuidance()** removed useinfopoint argument.
1115 +)))|(% colspan="1" %)(% colspan="1" %)
1116 +(((
1117 +
1031 1031  )))
1032 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1119 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1033 1033  (((
1034 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.//
1121 +//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
1122 +//
1035 1035  
1036 1036  //The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//
1037 1037  )))
... ... @@ -1040,13 +1040,16 @@
1040 1040  )))|(((
1041 1041  1.50 Beta 1
1042 1042  )))|(((
1043 -**FFI: CancelConstruction() **changed its return value.
1131 +**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
1132 +)))|(% colspan="1" %)(% colspan="1" %)
1133 +(((
1134 +
1044 1044  )))
1045 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1136 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1046 1046  (((
1047 -(% style="color:#000000" %)//CancelConstruction() now returns if the cancellation was successful. //
1138 +(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
1048 1048  )))
1049 -|(% colspan="3" %)(% colspan="3" %)
1140 +|(% colspan="4" %)(% colspan="4" %)
1050 1050  (((
1051 1051  == 1.32 ==
1052 1052  )))
... ... @@ -1056,12 +1056,15 @@
1056 1056  1.32
1057 1057  )))|(((
1058 1058  **Lua: GetComponentData() **removed the "nextdestname" property.
1150 +)))|(% colspan="1" %)(% colspan="1" %)
1151 +(((
1152 +
1059 1059  )))
1060 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1154 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1061 1061  (((
1062 1062  //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
1063 1063  )))
1064 -|(% colspan="3" %)(% colspan="3" %)
1158 +|(% colspan="4" %)(% colspan="4" %)
1065 1065  (((
1066 1066  == 1.20 ==
1067 1067  )))
... ... @@ -1070,9 +1070,12 @@
1070 1070  )))|(((
1071 1071  1.20
1072 1072  )))|(((
1073 -**FFI: GetAAOption()** got a new "useconfig" parameter.
1167 +**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
1168 +)))|(% colspan="1" %)(% colspan="1" %)
1169 +(((
1170 +
1074 1074  )))
1075 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1172 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
1076 1076  (((
1077 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color:#000000" %)GetAAOption() gets the option to retrieve the config settings.//
1174 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
1078 1078  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -78577854
1 +106890567
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577854/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106890567/Breaking Changes