Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
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... ... @@ -1,1 +1,0 @@ 1 -X4 Foundations Wiki.Modding Support.WebHome - Author
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. Ketraar1 +xwiki:XWiki.michael - Content
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... ... @@ -4,6 +4,14 @@ 4 4 The following table provides an overview about all breaking changes. This should help you to make any necessary changes to restore compatibility of older mods with new versions of X4. 5 5 Feel free to drop a note if a certain breaking change is breaking your mod and you have difficulties finding a way to work around the issue. 6 6 7 +{{note}} 8 +The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself. 9 + 10 +Further note that the list provides information about breaking changes which are in the pipeline of being released. This is meant merely as an informational heads up. Neither do mistake this as an announcement of that version becoming available soon nor take it for granted that such a change will go live. Any information provided for not yet released versions can change (and even be removed) prior to such version having seen the light of day. 11 + 12 +As a final note, please be aware that issues introduced during the beta phase might not be explicitly mentioned in the list below, if things would only be broken in-between two beta versions. While we still aim to document any (potential) breaking change here, there might be circumstances for which we divert from that procedure (especially in case of only minor issues which are considered merely bugfixes rather than an intended behavior change). 13 +{{/note}} 14 + 7 7 {{warning title="UI modding considered unstable until further notice..."}} 8 8 Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here. 9 9 {{/warning}} ... ... @@ -10,7 +10,6 @@ 10 10 11 11 = Breaking Changes = 12 12 13 -(% class="wrapped" %) 14 14 |=((( 15 15 Type 16 16 )))|=((( ... ... @@ -20,358 +20,6 @@ 20 20 ))) 21 21 |(% colspan="3" %)(% colspan="3" %) 22 22 ((( 23 -== 6.00 == 24 -))) 25 -|((( 26 -Libraries 27 -)))|((( 28 -6.00 Beta 7 29 -)))|((( 30 -Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs. 31 -))) 32 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 33 -((( 34 -//Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.// 35 - 36 -//All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.// 37 -))) 38 -|(% colspan="1" %)(% colspan="1" %) 39 -((( 40 -Scripts 41 -)))|(% colspan="1" %)(% colspan="1" %) 42 -((( 43 -6.00 Beta 4 44 -)))|(% colspan="1" %)(% colspan="1" %) 45 -((( 46 -Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised. 47 -))) 48 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 49 -((( 50 -//The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. // 51 - 52 -//Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.// 53 -))) 54 -|(% colspan="1" %)(% colspan="1" %) 55 -((( 56 -Scripts 57 -)))|(% colspan="1" %)(% colspan="1" %) 58 -((( 59 -6.00 Beta 3 60 -)))|(% colspan="1" %)(% colspan="1" %) 61 -((( 62 -Changed result of **<find_object_surface>** action in the case of a failure 63 -))) 64 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 65 -((( 66 -//The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.// 67 - 68 -//Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.// 69 - 70 -//The action itself has been improved to increase the chance of finding suitable surface positions.// 71 -))) 72 -|(% colspan="1" %)(% colspan="1" %) 73 -((( 74 -Scripts 75 -)))|(% colspan="1" %)(% colspan="1" %) 76 -((( 77 -6.00 Beta 1 78 -)))|(% colspan="1" %)(% colspan="1" %) 79 -((( 80 -Behaviour change for **<match_dock>** script component filter 81 -))) 82 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 83 -((( 84 -//<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes. 85 -This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.// 86 -))) 87 -|(% colspan="1" %)(% colspan="1" %) 88 -((( 89 -Scripts 90 -)))|(% colspan="1" %)(% colspan="1" %) 91 -((( 92 -6.00 Beta 1 93 -)))|(% colspan="1" %)(% colspan="1" %) 94 -((( 95 -Changed result attribute location for **<get_attackstrength>** 96 -))) 97 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %) 98 -((( 99 -//The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.// 100 -))) 101 -|((( 102 -Assets 103 -)))|((( 104 -6.00 Beta 1 105 -)))|((( 106 -Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons 107 -))) 108 -|(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 109 -((( 110 -//Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required. 111 -Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.// 112 -))) 113 -|(% colspan="1" %)(% colspan="1" %) 114 -((( 115 -Scripts 116 -)))|(% colspan="1" %)(% colspan="1" %) 117 -((( 118 -6.00 Beta 1 119 -)))|(% colspan="1" %)(% colspan="1" %) 120 -((( 121 -Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects 122 -))) 123 -|(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 124 -((( 125 -//When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.// 126 -))) 127 -|((( 128 -Scripts 129 -)))|((( 130 -6.00 Beta 1 131 -)))|((( 132 -**<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards. 133 -))) 134 -|(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 135 -((( 136 -//The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.// 137 -))) 138 -|((( 139 -Cutscenes 140 -)))|((( 141 -6.00 Beta 1 142 -)))|((( 143 -Changed behaviour of **<angles>** in cutscenes 144 -))) 145 -|(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 146 -((( 147 -//The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.// 148 -))) 149 -|(% colspan="3" %)(% colspan="3" %) 150 -((( 151 -== 5.00 == 152 -))) 153 -|((( 154 -Parameters 155 -)))|((( 156 -5.00 Beta 1 157 -)))|((( 158 -**<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration 159 -))) 160 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 161 -((( 162 -//'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.// 163 -))) 164 -|(% colspan="3" %)(% colspan="3" %) 165 -((( 166 -== 4.10 == 167 -))) 168 -|(% colspan="1" %)(% colspan="1" %) 169 -((( 170 -UI extensions 171 -)))|(% colspan="1" %)(% colspan="1" %) 172 -((( 173 -4.10 Beta 7 174 -)))|(% colspan="1" %)(% colspan="1" %) 175 -((( 176 -**FFI**: (% style="color:#000000" %)SetMapRenderCargoContents(%%)(), (% style="color:#000000" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) deprecated 177 -))) 178 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 179 -((( 180 -//The functionality represented by (% style="color:#000000" %)SetMapRenderCargoContents(%%)(), (% style="color:#000000" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) has been removed and the function was therefore stubbed.// 181 -))) 182 -|(% colspan="1" %)(% colspan="1" %) 183 -((( 184 -UI extensions 185 -)))|(% colspan="1" %)(% colspan="1" %) 186 -((( 187 -4.10 Beta 6 188 -)))|(% colspan="1" %)(% colspan="1" %) 189 -((( 190 -**FFI**: CustomGameStartPlayerProperty2 changed 191 -))) 192 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 193 -((( 194 -//This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.// 195 -))) 196 -|(% colspan="1" %)(% colspan="1" %) 197 -((( 198 -Parameters 199 -)))|(% colspan="1" %)(% colspan="1" %) 200 -((( 201 -4.10 Beta 3 202 -)))|(% colspan="1" %)(% colspan="1" %) 203 -((( 204 -Renamed **<stationinfobox>** to **<infobox>** 205 -))) 206 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 207 -((( 208 -//Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.// 209 -))) 210 -|(% colspan="1" %)(% colspan="1" %) 211 -((( 212 -UI extensions 213 -)))|(% colspan="1" %)(% colspan="1" %) 214 -((( 215 -4.10 Beta 2 216 -)))|(% colspan="1" %)(% colspan="1" %) 217 -((( 218 -**FFI**: SetMacroMapPlayerSectorOffset() deprecated 219 -))) 220 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 221 -((( 222 -//The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.// 223 -))) 224 -|((( 225 -UI extensions 226 -)))|((( 227 -4.10 Beta 2 228 -)))|((( 229 -**FFI**: (% style="color:#000000" %)FilterComponentForMapMode(%%)() and (% style="color:#000000" %)SetMapObjectFilter() changed 230 -))) 231 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 232 -((( 233 -//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.// 234 -))) 235 -|((( 236 -Scripts 237 -)))|((( 238 -4.10 Beta 1 239 -)))|((( 240 -People related attributes of mission** <delivery> **node moved 241 -))) 242 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 243 -((( 244 -//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.// 245 -))) 246 -|(% colspan="1" %)(% colspan="1" %) 247 -((( 248 -Scripts 249 -)))|(% colspan="1" %)(% colspan="1" %) 250 -((( 251 -4.10 Beta 1 252 -)))|(% colspan="1" %)(% colspan="1" %) 253 -((( 254 -**$destructible.productions** replaced with $defensible.productions 255 -))) 256 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 257 -((( 258 -//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.// 259 -))) 260 -|((( 261 -Scripts 262 -)))|((( 263 -4.10 Beta 1 264 -)))|((( 265 -Removed script property **$object.spawnsourceseed** 266 -))) 267 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 268 -((( 269 -//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.// 270 -))) 271 -|(% colspan="3" %)(% colspan="3" %) 272 -((( 273 -== 4.00 == 274 -))) 275 -|(% colspan="1" %)(% colspan="1" %) 276 -((( 277 -UI core 278 -)))|(% colspan="1" %)(% colspan="1" %) 279 -((( 280 -4.00 Beta 10 281 -)))|(% colspan="1" %)(% colspan="1" %) 282 -((( 283 -Controlled ship can change without a **gameplanchange-event** occurring. 284 -))) 285 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 286 -((( 287 -//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship). 288 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.// 289 -))) 290 -|((( 291 -Scripts 292 -)))|((( 293 -4.00 Beta 7 294 -)))|((( 295 -Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed 296 -))) 297 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 298 -((( 299 -//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects? 300 -New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits 301 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency// 302 -))) 303 -|(% colspan="1" %)(% colspan="1" %) 304 -((( 305 -UI core 306 -)))|(% colspan="1" %)(% colspan="1" %) 307 -((( 308 -4.00 Beta 6 309 -)))|(% colspan="1" %)(% colspan="1" %) 310 -((( 311 -**FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed 312 -))) 313 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 314 -((( 315 -//In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta. 316 -Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).// 317 - 318 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.// 319 -))) 320 -|(% colspan="1" %)(% colspan="1" %) 321 -((( 322 -UI core 323 -)))|(% colspan="1" %)(% colspan="1" %) 324 -((( 325 -4.00 Beta 5 326 -)))|(% colspan="1" %)(% colspan="1" %) 327 -((( 328 -**FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed 329 -))) 330 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 331 -((( 332 -//4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.// 333 - 334 -//If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up). 335 -))) 336 -|((( 337 -Parameters 338 -)))|((( 339 -4.00 Beta 1 340 -)))|((( 341 -**requiresconstructionvessel** parameter moved 342 -))) 343 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 344 -((( 345 -//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.// 346 -))) 347 -|((( 348 -Scripts 349 -)))|((( 350 -4.00 Beta 1 351 -)))|((( 352 -Changed behaviour of **gatedistance** script property 353 -))) 354 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 355 -((( 356 -//The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.// 357 -))) 358 -|(% colspan="3" %)(% colspan="3" %) 359 -((( 360 -== 3.30 == 361 -))) 362 -|((( 363 -UI extensions 364 -)))|((( 365 -3.30 Beta 3 366 -)))|((( 367 -**FFI: **Removed** (% style="color:#000000" %)GetMissionLimit() (%%)**(% style="color:#000000" %)and** IsMissionLimit**(%%)**Enabled()** 368 -))) 369 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 370 -((( 371 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color:#000000" %)IsMissionLimit(%%)Reach(% style="color:#000000" %)ed()// 372 -))) 373 -|(% colspan="3" %)(% colspan="3" %) 374 -((( 375 375 == 3.20 == 376 376 ))) 377 377 |((( ... ... @@ -395,11 +395,12 @@ 395 395 3.20 Beta 1 396 396 )))|(% colspan="1" %)(% colspan="1" %) 397 397 ((( 398 -Removed script property $trade.**restriction.faction** 53 +**$trade.restriction.faction** removed,** 54 +$trade.restriction.factions** added 399 399 ))) 400 400 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 401 401 ((( 402 -//$trade.restriction.faction has been replaced with $trade.restriction.factions ,which returns a list of factions.//58 +//$trade.restriction.faction has// been replaced with $trade.restriction.factions which returns a list of factions 403 403 ))) 404 404 |((( 405 405 UI extensions ... ... @@ -474,7 +474,7 @@ 474 474 ))) 475 475 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 476 476 ((( 477 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.) 133 +//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\ 478 478 479 479 //Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).// 480 480 ))) ... ... @@ -812,7 +812,8 @@ 812 812 //2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 813 813 In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 814 814 815 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.// 471 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 472 +// 816 816 ))) 817 817 |(% colspan="1" %)(% colspan="1" %) 818 818 ((( ... ... @@ -939,7 +939,7 @@ 939 939 )))|((( 940 940 2.00 Beta 1 941 941 )))|((( 942 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter. 599 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 943 943 ))) 944 944 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 945 945 ((( ... ... @@ -961,7 +961,7 @@ 961 961 )))|((( 962 962 2.00 Beta 1 963 963 )))|((( 964 -(% style="color: #000000" %)**Lua:CalculateTotalHullFraction() **(%%)was removed.(% style="color:#000000" %)621 +(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 965 965 ))) 966 966 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 967 967 ((( ... ... @@ -972,7 +972,7 @@ 972 972 )))|((( 973 973 2.00 Beta 1 974 974 )))|((( 975 -**FFI: (% style="color: #000000" %)RequestDockAtReason()/UndockPlayerShip()(%%) **changed their return values.632 +**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 976 976 ))) 977 977 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 978 978 ((( ... ... @@ -987,7 +987,7 @@ 987 987 )))|((( 988 988 1.50 Beta 3 989 989 )))|((( 990 -**Lua: GetComponentData() **changed behavior of "docksizes" property. 647 +**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 991 991 ))) 992 992 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 993 993 ((( ... ... @@ -1013,7 +1013,7 @@ 1013 1013 )))|((( 1014 1014 1.50 Beta 2 1015 1015 )))|((( 1016 -**FFI: UpgradeGroupInfo **datatype was changed. 673 +**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 1017 1017 ))) 1018 1018 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1019 1019 ((( ... ... @@ -1031,7 +1031,8 @@ 1031 1031 ))) 1032 1032 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1033 1033 ((( 1034 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.// 691 +//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 692 +// 1035 1035 1036 1036 //The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 1037 1037 ))) ... ... @@ -1040,11 +1040,11 @@ 1040 1040 )))|((( 1041 1041 1.50 Beta 1 1042 1042 )))|((( 1043 -**FFI: CancelConstruction() **changed its return value. 701 +**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 1044 1044 ))) 1045 1045 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1046 1046 ((( 1047 -(% style="color: #000000" %)//CancelConstruction() now returns if the cancellation was successful. //705 +(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 1048 1048 ))) 1049 1049 |(% colspan="3" %)(% colspan="3" %) 1050 1050 ((( ... ... @@ -1070,9 +1070,9 @@ 1070 1070 )))|((( 1071 1071 1.20 1072 1072 )))|((( 1073 -**FFI: GetAAOption()** got a new "useconfig" parameter. 731 +**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 1074 1074 ))) 1075 1075 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1076 1076 ((( 1077 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: #000000" %)GetAAOption() gets the option to retrieve the config settings.//735 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 1078 1078 )))
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... ... @@ -1,1 +1,1 @@ 1 - 785778541 +91949685 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 78577854/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/91949685/Breaking Changes