Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 104.6
edited by Ketraar
on 2023/08/15 12:13
Change comment: There is no comment for this version
To version 133.1
edited by Lc4Hunter
on 2025/07/08 21:47
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.Ketraar
1 +XWiki.Lc4Hunter
Content
... ... @@ -4,6 +4,14 @@
4 4  The following table provides an overview about all breaking changes. This should help you to make any necessary changes to restore compatibility of older mods with new versions of X4.
5 5  Feel free to drop a note if a certain breaking change is breaking your mod and you have difficulties finding a way to work around the issue.
6 6  
7 +{{info}}
8 +⚠ The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
9 +
10 +Further note that the list provides information about breaking changes which are in the pipeline of being released. This is meant merely as an informational heads up. Neither do mistake this as an announcement of that version becoming available soon nor take it for granted that such a change will go live. Any information provided for not yet released versions can change (and even be removed) prior to such version having seen the light of day.
11 +
12 +As a final note, please be aware that issues introduced during the beta phase might not be explicitly mentioned in the list below, if things would only be broken in-between two beta versions. While we still aim to document any (potential) breaking change here, there might be circumstances for which we divert from that procedure (especially in case of only minor issues which are considered merely bugfixes rather than an intended behavior change).
13 +{{/info}}
14 +
7 7  {{warning title="UI modding considered unstable until further notice..."}}
8 8  Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here.
9 9  {{/warning}}
... ... @@ -10,30 +10,106 @@
10 10  
11 11  = Breaking Changes =
12 12  
13 -(% class="wrapped" %)
14 -|=(((
15 -Type
16 -)))|=(((
17 -Version
18 -)))|=(((
19 -Summary
21 +{{toc scope="LOCAL" start="3"/}}
22 +
23 +=== Version 8.00 ===
24 +
25 +(% class="table-striped" %)
26 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)8.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed MD action **<populate_platforms>**
27 +|(% colspan="6" style="width:117px" %)(((
28 +The deprecated MD action <populate_platforms> has been removed. The previously referenced character quotas in quotas.xml have also been removed.
20 20  )))
21 -|(% colspan="3" %)(% colspan="3" %)
30 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)**\assets\units\size_m\ship_gen_m_transdrone_container_02** and **\assets\units\size_s\ship_gen_s_transdrone_container_02** moved to **ego_dlc_terran**
31 +|(% colspan="6" style="width:117px" %)**ship_gen_m_transdrone_container_02** and **ship_gen_s_transdrone_container_02** (templates and macros) have been moved to the **ego_dlc_terran** extension and any reference to these files now requires that the resulting dependency on that extension is taken into account.
32 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)Icons moved from **assets\fx\textures\gui** to **assets\textures\ui**
33 +|(% colspan="6" style="width:117px" %)Assets with the exception of the **loadingscreen** folder have been moved and any reference to these files will require updating (mostly affects icons.xml).
34 +|(% style="width:117px" %)Assets|(% colspan="3" style="width:117px" %)8.00 Beta 1|(% colspan="3" style="width:117px" %)**boron** tags for equipment (weapons, engines, ...) changed to **advanced**
35 +|(% colspan="6" style="width:117px" %)Ships and equipment with **boron **tags will no longer work properly as they do not match the new **advanced** tag (for example "small engine boron" has been replaced by "small engine advanced")
36 +
37 +=== Version 7.50 ===
38 +
39 +(% class="table-striped" %)
40 +|(% colspan="1" style="width:117px" %)Relations|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**Adjusted displayed UI values (25 to 30) for relations between 0.32 and 1.0:** The minimum relation for the "ally" range (0.5) now corresponds to the displayed UI value of precisely +27 (previously rounded down to +26)
41 +|(% colspan="4" style="width:117px" %)(((
42 +The "ally" range is the interval from 0.5 to 1.0, which previously corresponded to the UI value range of approximately +26.9897 to +30. The interpolated mapping within the range from 0.32 and 1.0 has been adjusted so that 0.5 now exactly corresponds to +27. As a consequence, certain relations that were previously between 25 and 28 (rounded down) may have gained +1 in the UI, i.e. they are now displayed as 26 instead of 25, etc. For consistency, the negative range between -1.0 and -0.32 has been adjusted analogously (-0.5 is now displayed as -27). This mostly only affects the UI display, not actual gameplay.
43 +)))
44 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**<holomap><radar>**:** complete change in structure**
45 +|(% colspan="7" style="width:117px" %)(((
46 +This section now contains sets of parameters for the different modes it can be in, each in its own <mode> child node. This list can be dynamically expanded to add more modes.
47 +)))
48 +
49 +=== Version 7.00 ===
50 +
51 +
52 +(% class="table-striped" %)
53 +|(% colspan="1" style="width:117px" %)Gamestarts|(% colspan="1" style="width:119px" %)7.00 Beta 8|(% colspan="2" style="width:1625px" %)**Text references**
54 +|(% colspan="4" style="width:117px" %)Fields containing text references in gamestarts.xml now have full text conversion applied, allowing texts to be constructed from multiple text entries, e.g. {1234,56}\n\n{1234,78}. As a result, raw text placed in the text fields needs to be formatted accordingly, e.g. "Test start (easy)" would need to be changed to "Test start \(easy\)" to avoid the text in brackets being treated as a comment.
55 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**\assets\textures\fx\highway_fx_electric_02** was deleted and replaced with **\assets\textures\fx\fx_p2_electric_01**
56 +|(% colspan="4" style="width:117px" %)highway_fx_electric_02 is still available in "legacy" folder if needed
57 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**<aiflight><skills>**: **strafespeed**, **strafeacc**, **steeringspeed**, **steeringacc** moved to separate nodes; added support for min and max values
58 +|(% colspan="4" style="width:117px" %)(((
59 +The four parameters used to represent flat factors applied to ships' properties with respect to their respective pilots' skill levels. Parameters moved to separate nodes with support for min and max values which, if supplied, scales the factor linearly if the affected ship's unmodified property is within min and max. Factor does not affect the ship if that property is below min.
60 +)))
61 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)7.00 Beta 6|(% colspan="2" style="width:1625px" %)MD action **<set_holomap_target>** parameter change.
62 +|(% colspan="4" style="width:117px" %)(((
63 +The **pantime** parameter has never actually done anything beyond turning panning on or making the transition instant. To make this clear it has been** **replaced with the boolean parameter **instant.**
64 +)))
65 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 1|(% colspan="2" style="width:1625px" %)Renamed some material names and changed file paths for textures.
66 +|(% colspan="4" style="width:117px" %)(((
67 +Some material names and texture paths were changed. Please DIFF the materiallibrary.xml from 6.20 with 7.0 to see the difference
68 +)))
69 +|(% colspan="1" style="width:117px" %)(% colspan="1" %)
22 22  (((
23 -== 6.00 ==
71 +Scripts
72 +)))|(% colspan="1" style="width:119px" %)(((
73 +7.00 Beta 1
74 +)))|(% colspan="2" style="width:1625px" %)(((
75 +MD action **<set_presentation_cluster_persistence/>** now requires the cluster to be a presentation cluster.
24 24  )))
77 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
78 +(((
79 + Previously it was possible to set normal clusters to be persistent presentation clusters which was an invalid state.
80 +)))
81 +|(% colspan="1" style="width:117px" %)(% colspan="1" %)
82 +(((
83 +UI extensions
84 +)))|(% colspan="1" style="width:119px" %)(((
85 +7.00 Beta 1
86 +)))|(% colspan="2" style="width:1625px" %)(((
87 +**FFI**: RemoveBuildPlot() changed
88 +)))
89 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
90 +(((
91 + The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.
92 +)))
93 +|(% colspan="1" style="width:117px" %)(% colspan="1" %)
94 +(((
95 +Assets
96 +)))|(% colspan="1" style="width:119px" %)(((
97 +7.00 Beta 1
98 +)))|(% colspan="2" style="width:1625px" %)(((
99 +**Some Split DLC materials moved to base game**
100 +)))
101 +|(% colspan="7" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
102 +(((
103 +// //"spl_p1_fx" AND "split_p1_hulltexture_01" were moved from Split DLC to base game
104 +)))
105 +
106 +=== Version 6.00 ===
107 +
108 +(% class="table-striped" %)
25 25  |(((
26 26  Libraries
27 27  )))|(((
28 28  6.00 Beta 7
29 -)))|(((
113 +)))|(% colspan="2" %)(((
30 30  Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs.
31 31  )))
32 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
116 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
33 33  (((
34 -//Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.//
118 +Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.
35 35  
36 -//All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.//
120 +All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.
37 37  )))
38 38  |(% colspan="1" %)(% colspan="1" %)
39 39  (((
... ... @@ -41,15 +41,15 @@
41 41  )))|(% colspan="1" %)(% colspan="1" %)
42 42  (((
43 43  6.00 Beta 4
44 -)))|(% colspan="1" %)(% colspan="1" %)
128 +)))|(% colspan="2" %)(% colspan="1" %)
45 45  (((
46 46  Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised.
47 47  )))
48 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
132 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
49 49  (((
50 -//The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. //
134 +The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger.
51 51  
52 -//Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.//
136 +Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.
53 53  )))
54 54  |(% colspan="1" %)(% colspan="1" %)
55 55  (((
... ... @@ -57,17 +57,17 @@
57 57  )))|(% colspan="1" %)(% colspan="1" %)
58 58  (((
59 59  6.00 Beta 3
60 -)))|(% colspan="1" %)(% colspan="1" %)
144 +)))|(% colspan="2" %)(% colspan="1" %)
61 61  (((
62 62  Changed result of **<find_object_surface>** action in the case of a failure
63 63  )))
64 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
148 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
65 65  (((
66 -//The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.//
150 +The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.
67 67  
68 -//Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.//
152 +Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.
69 69  
70 -//The action itself has been improved to increase the chance of finding suitable surface positions.//
154 +The action itself has been improved to increase the chance of finding suitable surface positions.
71 71  )))
72 72  |(% colspan="1" %)(% colspan="1" %)
73 73  (((
... ... @@ -75,14 +75,14 @@
75 75  )))|(% colspan="1" %)(% colspan="1" %)
76 76  (((
77 77  6.00 Beta 1
78 -)))|(% colspan="1" %)(% colspan="1" %)
162 +)))|(% colspan="2" %)(% colspan="1" %)
79 79  (((
80 80  Behaviour change for **<match_dock>** script component filter
81 81  )))
82 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
166 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
83 83  (((
84 -//<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
85 -This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.//
168 +<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
169 +This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.
86 86  )))
87 87  |(% colspan="1" %)(% colspan="1" %)
88 88  (((
... ... @@ -90,25 +90,25 @@
90 90  )))|(% colspan="1" %)(% colspan="1" %)
91 91  (((
92 92  6.00 Beta 1
93 -)))|(% colspan="1" %)(% colspan="1" %)
177 +)))|(% colspan="2" %)(% colspan="1" %)
94 94  (((
95 95  Changed result attribute location for **<get_attackstrength>**
96 96  )))
97 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
181 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
98 98  (((
99 -//The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.//
183 +The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.
100 100  )))
101 101  |(((
102 102  Assets
103 103  )))|(((
104 104  6.00 Beta 1
105 -)))|(((
189 +)))|(% colspan="2" %)(((
106 106  Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons
107 107  )))
108 -|(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
192 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
109 109  (((
110 -//Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
111 -Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.//
194 +Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
195 +Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.
112 112  )))
113 113  |(% colspan="1" %)(% colspan="1" %)
114 114  (((
... ... @@ -116,55 +116,59 @@
116 116  )))|(% colspan="1" %)(% colspan="1" %)
117 117  (((
118 118  6.00 Beta 1
119 -)))|(% colspan="1" %)(% colspan="1" %)
203 +)))|(% colspan="2" %)(% colspan="1" %)
120 120  (((
121 121  Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects
122 122  )))
123 -|(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
207 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
124 124  (((
125 -//When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.//
209 +When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.
126 126  )))
127 127  |(((
128 128  Scripts
129 129  )))|(((
130 130  6.00 Beta 1
131 -)))|(((
215 +)))|(% colspan="2" %)(((
132 132  **<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards.
133 133  )))
134 -|(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
218 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
135 135  (((
136 -//The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.//
220 +The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.
137 137  )))
138 138  |(((
139 139  Cutscenes
140 140  )))|(((
141 141  6.00 Beta 1
142 -)))|(((
226 +)))|(% colspan="2" %)(((
143 143  Changed behaviour of **<angles>** in cutscenes
144 144  )))
145 -|(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
229 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
146 146  (((
147 -//The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.//
231 +The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.
148 148  )))
149 -|(% colspan="3" %)(% colspan="3" %)
150 -(((
151 -== 5.00 ==
152 -)))
233 +
234 +----
235 +
236 +=== Version 5.00 ===
237 +
238 +(% class="table-striped" %)
153 153  |(((
154 154  Parameters
155 155  )))|(((
156 156  5.00 Beta 1
157 -)))|(((
243 +)))|(% colspan="2" %)(((
158 158  **<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration
159 159  )))
160 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
246 +|(% colspan="7" %)(% colspan="3" %)
161 161  (((
162 -//'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.//
248 +'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.
163 163  )))
164 -|(% colspan="3" %)(% colspan="3" %)
165 -(((
166 -== 4.10 ==
167 -)))
250 +
251 +----
252 +
253 +=== Version 4.10 ===
254 +
255 +(% class="table-striped" %)
168 168  |(% colspan="1" %)(% colspan="1" %)
169 169  (((
170 170  UI extensions
... ... @@ -171,13 +171,13 @@
171 171  )))|(% colspan="1" %)(% colspan="1" %)
172 172  (((
173 173  4.10 Beta 7
174 -)))|(% colspan="1" %)(% colspan="1" %)
262 +)))|(% colspan="2" %)(% colspan="1" %)
175 175  (((
176 -**FFI**: (% style="color:#000000" %)SetMapRenderCargoContents(%%)(), (% style="color:#000000" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) deprecated
264 +**FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated
177 177  )))
178 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
266 +|(% colspan="4" %)(% colspan="3" %)
179 179  (((
180 -//The functionality represented by (% style="color:#000000" %)SetMapRenderCargoContents(%%)(), (% style="color:#000000" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) has been removed and the function was therefore stubbed.//
268 +The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed.
181 181  )))
182 182  |(% colspan="1" %)(% colspan="1" %)
183 183  (((
... ... @@ -185,13 +185,13 @@
185 185  )))|(% colspan="1" %)(% colspan="1" %)
186 186  (((
187 187  4.10 Beta 6
188 -)))|(% colspan="1" %)(% colspan="1" %)
276 +)))|(% colspan="2" %)(% colspan="1" %)
189 189  (((
190 190  **FFI**: CustomGameStartPlayerProperty2 changed
191 191  )))
192 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
280 +|(% colspan="4" %)(% colspan="3" %)
193 193  (((
194 -//This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.//
282 +This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.
195 195  )))
196 196  |(% colspan="1" %)(% colspan="1" %)
197 197  (((
... ... @@ -199,13 +199,13 @@
199 199  )))|(% colspan="1" %)(% colspan="1" %)
200 200  (((
201 201  4.10 Beta 3
202 -)))|(% colspan="1" %)(% colspan="1" %)
290 +)))|(% colspan="2" %)(% colspan="1" %)
203 203  (((
204 204  Renamed **<stationinfobox>** to **<infobox>**
205 205  )))
206 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
294 +|(% colspan="4" %)(% colspan="3" %)
207 207  (((
208 -//Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.//
296 +Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.
209 209  )))
210 210  |(% colspan="1" %)(% colspan="1" %)
211 211  (((
... ... @@ -213,35 +213,35 @@
213 213  )))|(% colspan="1" %)(% colspan="1" %)
214 214  (((
215 215  4.10 Beta 2
216 -)))|(% colspan="1" %)(% colspan="1" %)
304 +)))|(% colspan="2" %)(% colspan="1" %)
217 217  (((
218 218  **FFI**: SetMacroMapPlayerSectorOffset() deprecated
219 219  )))
220 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
308 +|(% colspan="4" %)(% colspan="3" %)
221 221  (((
222 -//The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.//
310 +The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.
223 223  )))
224 224  |(((
225 225  UI extensions
226 226  )))|(((
227 227  4.10 Beta 2
228 -)))|(((
229 -**FFI**: (% style="color:#000000" %)FilterComponentForMapMode(%%)() and (% style="color:#000000" %)SetMapObjectFilter() changed
316 +)))|(% colspan="2" %)(((
317 +**FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed
230 230  )))
231 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
319 +|(% colspan="4" %)(% colspan="3" %)
232 232  (((
233 -//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
321 +These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.
234 234  )))
235 235  |(((
236 236  Scripts
237 237  )))|(((
238 238  4.10 Beta 1
239 -)))|(((
327 +)))|(% colspan="2" %)(((
240 240  People related attributes of mission** <delivery> **node moved
241 241  )))
242 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
330 +|(% colspan="4" %)(% colspan="3" %)
243 243  (((
244 -//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
332 +The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.
245 245  )))
246 246  |(% colspan="1" %)(% colspan="1" %)
247 247  (((
... ... @@ -249,29 +249,31 @@
249 249  )))|(% colspan="1" %)(% colspan="1" %)
250 250  (((
251 251  4.10 Beta 1
252 -)))|(% colspan="1" %)(% colspan="1" %)
340 +)))|(% colspan="2" %)(% colspan="1" %)
253 253  (((
254 254  **$destructible.productions** replaced with $defensible.productions
255 255  )))
256 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
344 +|(% colspan="4" %)(% colspan="3" %)
257 257  (((
258 -//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
346 +The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.
259 259  )))
260 260  |(((
261 261  Scripts
262 262  )))|(((
263 263  4.10 Beta 1
264 -)))|(((
352 +)))|(% colspan="2" %)(((
265 265  Removed script property **$object.spawnsourceseed**
266 266  )))
267 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
355 +|(% colspan="4" %)(% colspan="3" %)
268 268  (((
269 -//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
357 +The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.
270 270  )))
271 -|(% colspan="3" %)(% colspan="3" %)
272 -(((
273 -== 4.00 ==
274 -)))
359 +
360 +----
361 +
362 +=== Version 4.00 ===
363 +
364 +(% class="table-striped" %)
275 275  |(% colspan="1" %)(% colspan="1" %)
276 276  (((
277 277  UI core
... ... @@ -278,27 +278,27 @@
278 278  )))|(% colspan="1" %)(% colspan="1" %)
279 279  (((
280 280  4.00 Beta 10
281 -)))|(% colspan="1" %)(% colspan="1" %)
371 +)))|(% colspan="2" %)(% colspan="1" %)
282 282  (((
283 283  Controlled ship can change without a **gameplanchange-event** occurring.
284 284  )))
285 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
375 +|(% colspan="4" %)(% colspan="3" %)
286 286  (((
287 -//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
288 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.//
377 +Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
378 +In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
289 289  )))
290 290  |(((
291 291  Scripts
292 292  )))|(((
293 293  4.00 Beta 7
294 -)))|(((
384 +)))|(% colspan="2" %)(((
295 295  Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
296 296  )))
297 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
387 +|(% colspan="4" %)(% colspan="3" %)
298 298  (((
299 -//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
389 +Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
300 300  New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
301 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
391 +Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency
302 302  )))
303 303  |(% colspan="1" %)(% colspan="1" %)
304 304  (((
... ... @@ -306,16 +306,16 @@
306 306  )))|(% colspan="1" %)(% colspan="1" %)
307 307  (((
308 308  4.00 Beta 6
309 -)))|(% colspan="1" %)(% colspan="1" %)
399 +)))|(% colspan="2" %)(% colspan="1" %)
310 310  (((
311 311  **FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
312 312  )))
313 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
403 +|(% colspan="4" %)(% colspan="3" %)
314 314  (((
315 -//In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
316 -Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).//
405 +In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
406 +Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).
317 317  
318 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.//
408 +If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
319 319  )))
320 320  |(% colspan="1" %)(% colspan="1" %)
321 321  (((
... ... @@ -323,69 +323,73 @@
323 323  )))|(% colspan="1" %)(% colspan="1" %)
324 324  (((
325 325  4.00 Beta 5
326 -)))|(% colspan="1" %)(% colspan="1" %)
416 +)))|(% colspan="2" %)(% colspan="1" %)
327 327  (((
328 328  **FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
329 329  )))
330 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
420 +|(% colspan="4" %)(% colspan="3" %)
331 331  (((
332 -//4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//
422 +4.00 Beta 5 introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.
333 333  
334 -//If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
424 +If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
335 335  )))
336 336  |(((
337 337  Parameters
338 338  )))|(((
339 339  4.00 Beta 1
340 -)))|(((
430 +)))|(% colspan="2" %)(((
341 341  **requiresconstructionvessel** parameter moved
342 342  )))
343 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
433 +|(% colspan="4" %)(% colspan="3" %)
344 344  (((
345 -//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
435 +The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.
346 346  )))
347 347  |(((
348 348  Scripts
349 349  )))|(((
350 350  4.00 Beta 1
351 -)))|(((
441 +)))|(% colspan="2" %)(((
352 352  Changed behaviour of **gatedistance** script property
353 353  )))
354 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
444 +|(% colspan="4" %)(% colspan="3" %)
355 355  (((
356 -//The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//
446 +The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.
357 357  )))
358 -|(% colspan="3" %)(% colspan="3" %)
359 -(((
360 -== 3.30 ==
361 -)))
448 +
449 +----
450 +
451 +=== Version 3.30 ===
452 +
453 +(% class="table-striped" %)
362 362  |(((
363 363  UI extensions
364 364  )))|(((
365 365  3.30 Beta 3
366 -)))|(((
367 -**FFI: **Removed** (% style="color:#000000" %)GetMissionLimit() (%%)**(% style="color:#000000" %)and** IsMissionLimit**(%%)**Enabled()**
458 +)))|(% colspan="2" %)(((
459 +**FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()**
368 368  )))
369 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
461 +|(% colspan="7" %)(% colspan="3" %)
370 370  (((
371 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color:#000000" %)IsMissionLimit(%%)Reach(% style="color:#000000" %)ed()//
463 +These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached()
372 372  )))
373 -|(% colspan="3" %)(% colspan="3" %)
374 -(((
375 -== 3.20 ==
376 -)))
465 +
466 +----
467 +
468 +=== Version 3.20 ===
469 +
470 +(% class="table-striped" %)
377 377  |(((
378 378  Scripts
379 379  )))|(((
380 380  3.20 Beta 1
381 -)))|(((
475 +)))|(% colspan="2" %)(((
382 382  Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
383 383  )))
384 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
478 +|(% colspan="4" %)(% colspan="3" %)
385 385  (((
386 -//Old params: param = attacked object, param2 = attack method, param3 = attacked component//
387 -//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
388 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead//
480 +Old params: param = attacked object, param2 = attack method, param3 = attacked component
481 +New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
482 +Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead
389 389  )))
390 390  |(% colspan="1" %)(% colspan="1" %)
391 391  (((
... ... @@ -393,29 +393,31 @@
393 393  )))|(% colspan="1" %)(% colspan="1" %)
394 394  (((
395 395  3.20 Beta 1
396 -)))|(% colspan="1" %)(% colspan="1" %)
490 +)))|(% colspan="2" %)(% colspan="1" %)
397 397  (((
398 398  Removed script property $trade.**restriction.faction**
399 399  )))
400 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
494 +|(% colspan="4" %)(% colspan="3" %)
401 401  (((
402 -//$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//
496 +$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.
403 403  )))
404 404  |(((
405 405  UI extensions
406 406  )))|(((
407 407  3.20 Beta 1
408 -)))|(((
502 +)))|(% colspan="2" %)(((
409 409  **Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
410 410  )))
411 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
505 +|(% colspan="4" %)(% colspan="3" %)
412 412  (((
413 -//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
507 +With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.
414 414  )))
415 -|(% colspan="3" %)(% colspan="3" %)
416 -(((
417 -== 3.10 ==
418 -)))
509 +
510 +----
511 +
512 +=== Version 3.10 ===
513 +
514 +(% class="table-striped" %)
419 419  |(% colspan="1" %)(% colspan="1" %)
420 420  (((
421 421  Scripts
... ... @@ -422,18 +422,20 @@
422 422  )))|(% colspan="1" %)(% colspan="1" %)
423 423  (((
424 424  3.10 Beta 1
425 -)))|(% colspan="1" %)(% colspan="1" %)
521 +)))|(% colspan="2" %)(% colspan="1" %)
426 426  (((
427 427  Removed script action **<add_build/>**
428 428  )))
429 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
525 +|(% colspan="7" %)(% colspan="3" %)
430 430  (((
431 -//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
527 +Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.
432 432  )))
433 -|(% colspan="3" %)(% colspan="3" %)
434 -(((
435 -== 3.00 ==
436 -)))
529 +
530 +----
531 +
532 +=== Version 3.00 ===
533 +
534 +(% class="table-striped" %)
437 437  |(% colspan="1" %)(% colspan="1" %)
438 438  (((
439 439  Scripts
... ... @@ -440,13 +440,13 @@
440 440  )))|(% colspan="1" %)(% colspan="1" %)
441 441  (((
442 442  3.0 Beta 6
443 -)))|(% colspan="1" %)(% colspan="1" %)
541 +)))|(% colspan="2" %)(% colspan="1" %)
444 444  (((
445 445  Changed behaviour of script action **<get_suitable_job/>**
446 446  )))
447 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
545 +|(% colspan="4" %)(% colspan="3" %)
448 448  (((
449 -//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
547 +<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.
450 450  )))
451 451  |(% colspan="1" %)(% colspan="1" %)
452 452  (((
... ... @@ -454,13 +454,13 @@
454 454  )))|(% colspan="1" %)(% colspan="1" %)
455 455  (((
456 456  3.0 Beta 6
457 -)))|(% colspan="1" %)(% colspan="1" %)
555 +)))|(% colspan="2" %)(% colspan="1" %)
458 458  (((
459 459  Changed behaviour of script action **<get_ware_definition/>**
460 460  )))
461 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
559 +|(% colspan="4" %)(% colspan="3" %)
462 462  (((
463 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
561 +<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.
464 464  )))
465 465  |(% colspan="1" %)(% colspan="1" %)
466 466  (((
... ... @@ -468,15 +468,15 @@
468 468  )))|(% colspan="1" %)(% colspan="1" %)
469 469  (((
470 470  3.0 Beta 5
471 -)))|(% colspan="1" %)(% colspan="1" %)
569 +)))|(% colspan="2" %)(% colspan="1" %)
472 472  (((
473 473  Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
474 474  )))
475 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
573 +|(% colspan="4" %)(% colspan="3" %)
476 476  (((
477 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)
575 +All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)
478 478  
479 -//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
577 +Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).
480 480  )))
481 481  |(% colspan="1" %)(% colspan="1" %)
482 482  (((
... ... @@ -484,13 +484,13 @@
484 484  )))|(% colspan="1" %)(% colspan="1" %)
485 485  (((
486 486  3.0 Beta 5
487 -)))|(% colspan="1" %)(% colspan="1" %)
585 +)))|(% colspan="2" %)(% colspan="1" %)
488 488  (((
489 489  Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
490 490  )))
491 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
589 +|(% colspan="4" %)(% colspan="3" %)
492 492  (((
493 -//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
591 +Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.
494 494  )))
495 495  |(% colspan="1" %)(% colspan="1" %)
496 496  (((
... ... @@ -498,14 +498,14 @@
498 498  )))|(% colspan="1" %)(% colspan="1" %)
499 499  (((
500 500  3.0 Beta 5
501 -)))|(% colspan="1" %)(% colspan="1" %)
599 +)))|(% colspan="2" %)(% colspan="1" %)
502 502  (((
503 503  Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
504 504  )))
505 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
603 +|(% colspan="4" %)(% colspan="3" %)
506 506  (((
507 -//Before the change, positions are relative to $dockingbay.parent.
508 -After the change, positions are relative to $dockingbay as specified in the documentation.//
605 +Before the change, positions are relative to $dockingbay.parent.
606 +After the change, positions are relative to $dockingbay as specified in the documentation.
509 509  )))
510 510  |(% colspan="1" %)(% colspan="1" %)
511 511  (((
... ... @@ -513,24 +513,24 @@
513 513  )))|(% colspan="1" %)(% colspan="1" %)
514 514  (((
515 515  3.0 Beta 2
516 -)))|(% colspan="1" %)(% colspan="1" %)
614 +)))|(% colspan="2" %)(% colspan="1" %)
517 517  (((
518 518  Support for entity flag "**skillsvisible**" dropped
519 519  )))
520 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
618 +|(% colspan="4" %)(% colspan="3" %)
521 521  (((
522 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
620 +Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().
523 523  )))
524 524  |(((
525 525  Scripts
526 526  )))|(((
527 527  3.0 Beta 2
528 -)))|(((
626 +)))|(% colspan="2" %)(((
529 529  Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
530 530  )))
531 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
629 +|(% colspan="4" %)(% colspan="3" %)
532 532  (((
533 -//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
631 +Before 3.0 Beta 2 there was just a single <event_object_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
534 534  3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
535 535  If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly.
536 536  On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner).
... ... @@ -541,24 +541,24 @@
541 541  )))|(% colspan="1" %)(% colspan="1" %)
542 542  (((
543 543  3.0 Beta 1
544 -)))|(% colspan="1" %)(% colspan="1" %)
642 +)))|(% colspan="2" %)(% colspan="1" %)
545 545  (((
546 546  **MissionBoard** support dropped
547 547  )))
548 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
646 +|(% colspan="4" %)(% colspan="3" %)
549 549  (((
550 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
648 +MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.
551 551  )))
552 552  |(((
553 553  Job/God
554 554  )))|(((
555 555  3.0 Beta 1
556 -)))|(((
654 +)))|(% colspan="2" %)(((
557 557  By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
558 558  )))
559 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
657 +|(% colspan="4" %)(% colspan="3" %)
560 560  (((
561 -//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
659 +To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.
562 562  )))
563 563  |(% colspan="1" %)(% colspan="1" %)
564 564  (((
... ... @@ -566,13 +566,13 @@
566 566  )))|(% colspan="1" %)(% colspan="1" %)
567 567  (((
568 568  3.0 Beta 1
569 -)))|(% colspan="1" %)(% colspan="1" %)
667 +)))|(% colspan="2" %)(% colspan="1" %)
570 570  (((
571 571  Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
572 572  )))
573 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
671 +|(% colspan="4" %)(% colspan="3" %)
574 574  (((
575 -//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
673 +Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.
576 576  )))
577 577  |(% colspan="1" %)(% colspan="1" %)
578 578  (((
... ... @@ -580,13 +580,13 @@
580 580  )))|(% colspan="1" %)(% colspan="1" %)
581 581  (((
582 582  3.0 Beta 1
583 -)))|(% colspan="1" %)(% colspan="1" %)
681 +)))|(% colspan="2" %)(% colspan="1" %)
584 584  (((
585 585  Script action **<set_doors_locked/>** attribute **'group'** changed
586 586  )))
587 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
685 +|(% colspan="4" %)(% colspan="3" %)
588 588  (((
589 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
687 +The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.
590 590  )))
591 591  |(% colspan="1" %)(% colspan="1" %)
592 592  (((
... ... @@ -594,13 +594,13 @@
594 594  )))|(% colspan="1" %)(% colspan="1" %)
595 595  (((
596 596  3.0 Beta 1
597 -)))|(% colspan="1" %)(% colspan="1" %)
695 +)))|(% colspan="2" %)(% colspan="1" %)
598 598  (((
599 599  Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
600 600  )))
601 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
699 +|(% colspan="4" %)(% colspan="3" %)
602 602  (((
603 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
701 +These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.
604 604  )))
605 605  |(% colspan="1" %)(% colspan="1" %)
606 606  (((
... ... @@ -608,13 +608,13 @@
608 608  )))|(% colspan="1" %)(% colspan="1" %)
609 609  (((
610 610  3.0 Beta 1
611 -)))|(% colspan="1" %)(% colspan="1" %)
709 +)))|(% colspan="2" %)(% colspan="1" %)
612 612  (((
613 613  Script actions **<set_hack_target/>** and **<abort_hack/>** removed
614 614  )))
615 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
713 +|(% colspan="4" %)(% colspan="3" %)
616 616  (((
617 -//These actions had no effect and were removed.//
715 +These actions had no effect and were removed.
618 618  )))
619 619  |(% colspan="1" %)(% colspan="1" %)
620 620  (((
... ... @@ -622,13 +622,13 @@
622 622  )))|(% colspan="1" %)(% colspan="1" %)
623 623  (((
624 624  3.0 Beta 1
625 -)))|(% colspan="1" %)(% colspan="1" %)
723 +)))|(% colspan="2" %)(% colspan="1" %)
626 626  (((
627 627  **<setup_conversation_minigame/>** script action removed
628 628  )))
629 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
727 +|(% colspan="4" %)(% colspan="3" %)
630 630  (((
631 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
729 +The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.
632 632  )))
633 633  |(% colspan="1" %)(% colspan="1" %)
634 634  (((
... ... @@ -636,13 +636,13 @@
636 636  )))|(% colspan="1" %)(% colspan="1" %)
637 637  (((
638 638  3.0 Beta 1
639 -)))|(% colspan="1" %)(% colspan="1" %)
737 +)))|(% colspan="2" %)(% colspan="1" %)
640 640  (((
641 641  <add_player_choice_*> **confidence** attribute removed
642 642  )))
643 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
741 +|(% colspan="4" %)(% colspan="3" %)
644 644  (((
645 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
743 +The default confidence of player options is another leftover from the XR era and had no effect in X4.
646 646  )))
647 647  |(% colspan="1" %)(% colspan="1" %)
648 648  (((
... ... @@ -650,13 +650,13 @@
650 650  )))|(% colspan="1" %)(% colspan="1" %)
651 651  (((
652 652  3.0 Beta 1
653 -)))|(% colspan="1" %)(% colspan="1" %)
751 +)))|(% colspan="2" %)(% colspan="1" %)
654 654  (((
655 655  **<hack_via_control_panel/>** script action removed
656 656  )))
657 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
755 +|(% colspan="4" %)(% colspan="3" %)
658 658  (((
659 -//Unused script action <hack_via_control_panel/> was removed.//
757 +Unused script action <hack_via_control_panel/> was removed.
660 660  )))
661 661  |(% colspan="1" %)(% colspan="1" %)
662 662  (((
... ... @@ -664,24 +664,24 @@
664 664  )))|(% colspan="1" %)(% colspan="1" %)
665 665  (((
666 666  3.0 Beta 1
667 -)))|(% colspan="1" %)(% colspan="1" %)
765 +)))|(% colspan="2" %)(% colspan="1" %)
668 668  (((
669 669  **Lua: **GetMiniGameCursorPosition() removed
670 670  )))
671 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
769 +|(% colspan="4" %)(% colspan="3" %)
672 672  (((
673 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
771 +GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.
674 674  )))
675 675  |(((
676 676  UI core
677 677  )))|(((
678 678  3.0 Beta 1
679 -)))|(((
777 +)))|(% colspan="2" %)(((
680 680  **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
681 681  )))
682 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
780 +|(% colspan="4" %)(% colspan="3" %)
683 683  (((
684 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
782 +In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.
685 685  )))
686 686  |(% colspan="1" %)(% colspan="1" %)
687 687  (((
... ... @@ -689,13 +689,13 @@
689 689  )))|(% colspan="1" %)(% colspan="1" %)
690 690  (((
691 691  3.0 Beta 1
692 -)))|(% colspan="1" %)(% colspan="1" %)
790 +)))|(% colspan="2" %)(% colspan="1" %)
693 693  (((
694 694  **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
695 695  )))
696 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
794 +|(% colspan="4" %)(% colspan="3" %)
697 697  (((
698 -//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
796 +In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.
699 699  )))
700 700  |(% colspan="1" %)(% colspan="1" %)
701 701  (((
... ... @@ -703,14 +703,14 @@
703 703  )))|(% colspan="1" %)(% colspan="1" %)
704 704  (((
705 705  3.0 Beta 1
706 -)))|(% colspan="1" %)(% colspan="1" %)
804 +)))|(% colspan="2" %)(% colspan="1" %)
707 707  (((
708 708  **$ware.illegal** updated
709 709  )))
710 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
808 +|(% colspan="4" %)(% colspan="3" %)
711 711  (((
712 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
713 -//It now returns true if $ware is illegal to any faction in the game.//
810 +$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.
811 +It now returns true if $ware is illegal to any faction in the game.
714 714  )))
715 715  |(% colspan="1" %)(% colspan="1" %)
716 716  (((
... ... @@ -718,13 +718,13 @@
718 718  )))|(% colspan="1" %)(% colspan="1" %)
719 719  (((
720 720  3.0 Beta 1
721 -)))|(% colspan="1" %)(% colspan="1" %)
819 +)))|(% colspan="2" %)(% colspan="1" %)
722 722  (((
723 723  MD script **RML_Flight_Along_Path** removed
724 724  )))
725 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
823 +|(% colspan="4" %)(% colspan="3" %)
726 726  (((
727 -//The MD script RML_Flight_Along_Path was not referened and was removed.//
825 +The MD script RML_Flight_Along_Path was not referened and was removed.
728 728  )))
729 729  |(% colspan="1" %)(% colspan="1" %)
730 730  (((
... ... @@ -732,71 +732,75 @@
732 732  )))|(% colspan="1" %)(% colspan="1" %)
733 733  (((
734 734  3.0 Beta 1
735 -)))|(% colspan="1" %)(% colspan="1" %)
833 +)))|(% colspan="2" %)(% colspan="1" %)
736 736  (((
737 737  parameters of **<event_venture_mission_completed/>** changed
738 738  )))
739 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
837 +|(% colspan="4" %)(% colspan="3" %)
740 740  (((
741 -//old params: param = venture details, param2 = ships involved, param3 = duration//
742 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
839 +old params: param = venture details, param2 = ships involved, param3 = duration
840 +new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration
743 743  )))
744 744  |(((
745 745  Scripts
746 746  )))|(((
747 747  3.0 Beta 1
748 -)))|(((
846 +)))|(% colspan="2" %)(((
749 749  **<set_object_wing_name/>** removed,
750 750  **<set_object_fleet_name/>** added
751 751  )))
752 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
850 +|(% colspan="4" %)(% colspan="3" %)
753 753  (((
754 -//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
852 +The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>
755 755  )))
756 756  |(((
757 757  Scripts
758 758  )))|(((
759 759  3.0 Beta 1
760 -)))|(((
858 +)))|(% colspan="2" %)(((
761 761  **$controllable.wing.*** removed,
762 762  **$controllable.fleet.*** added
763 763  )))
764 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
862 +|(% colspan="4" %)(% colspan="3" %)
765 765  (((
766 766  $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
767 767  )))
768 -|(% colspan="3" %)(% colspan="3" %)
769 -(((
770 -== 2.60 ==
771 -)))
866 +
867 +----
868 +
869 +=== Version 2.60 ===
870 +
871 +(% class="table-striped" %)
772 772  |(((
773 773  Scripts
774 774  )))|(((
775 775  2.60 Beta 1
776 -)))|(((
876 +)))|(% colspan="2" %)(((
777 777  '**checkoperational**' filter behaviour changed
778 778  )))
779 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
879 +|(% colspan="10" %)(% colspan="3" %)
780 780  (((
781 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
881 +Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.
782 782  
783 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
883 +Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.
784 784  )))
785 785  |(((
786 786  Scripts
787 787  )))|(((
788 788  2.60 Beta 1
789 -)))|(((
889 +)))|(% colspan="2" %)(((
790 790  $container.**supplyresources** behavior changed
791 -)))
792 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
891 +)))| | |
892 +|(% colspan="10" %)(% colspan="3" %)
793 793  (((
794 -//The script keyword $container.supplyresources now includes reserved wares.//
894 +The script keyword $container.supplyresources now includes reserved wares.
795 795  )))
796 -|(% colspan="3" %)(% colspan="3" %)
797 -(((
798 -== 2.20 ==
799 -)))
896 +
897 +----
898 +
899 +=== Version 2.20 ===
900 +
901 +(% class="table-striped" %)
800 800  |(% colspan="1" %)(% colspan="1" %)
801 801  (((
802 802  UI core
... ... @@ -803,16 +803,16 @@
803 803  )))|(% colspan="1" %)(% colspan="1" %)
804 804  (((
805 805  2.20 Beta 3/4
806 -)))|(% colspan="1" %)(% colspan="1" %)
908 +)))|(% colspan="2" %)(% colspan="1" %)
807 807  (((
808 808  **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
809 809  )))
810 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
912 +|(% colspan="4" %)(% colspan="3" %)
811 811  (((
812 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
813 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
914 +2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
915 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.
814 814  
815 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.//
917 +It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
816 816  )))
817 817  |(% colspan="1" %)(% colspan="1" %)
818 818  (((
... ... @@ -820,18 +820,20 @@
820 820  )))|(% colspan="1" %)(% colspan="1" %)
821 821  (((
822 822  2.20 Beta 3
823 -)))|(% colspan="1" %)(% colspan="1" %)
925 +)))|(% colspan="2" %)(% colspan="1" %)
824 824  (((
825 825  Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
826 826  )))
827 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
929 +|(% colspan="4" %)(% colspan="3" %)
828 828  (((
829 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
931 +The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.
830 830  )))
831 -|(% colspan="3" %)(% colspan="3" %)
832 -(((
833 -== 2.00 ==
834 -)))
933 +
934 +----
935 +
936 +=== Version 2.00 ===
937 +
938 +(% class="table-striped" %)
835 835  |(% colspan="1" %)(% colspan="1" %)
836 836  (((
837 837  Scripts
... ... @@ -838,13 +838,13 @@
838 838  )))|(% colspan="1" %)(% colspan="1" %)
839 839  (((
840 840  2.00 Beta 1
841 -)))|(% colspan="1" %)(% colspan="1" %)
945 +)))|(% colspan="2" %)(% colspan="1" %)
842 842  (((
843 843  **<event_build_finished/> **param2 now returns null instead of a construction sequence
844 844  )))
845 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
949 +|(% colspan="4" %)(% colspan="3" %)
846 846  (((
847 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
951 +The construction sequence which was finished should now be accessed via the buildtask provided via param3.
848 848  )))
849 849  |(% colspan="1" %)(% colspan="1" %)
850 850  (((
... ... @@ -852,13 +852,13 @@
852 852  )))|(% colspan="1" %)(% colspan="1" %)
853 853  (((
854 854  2.00 Beta 1
855 -)))|(% colspan="1" %)(% colspan="1" %)
959 +)))|(% colspan="2" %)(% colspan="1" %)
856 856  (((
857 857  **param.boarding.{...}** strength parameters removed
858 858  )))
859 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
963 +|(% colspan="4" %)(% colspan="3" %)
860 860  (((
861 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
965 +The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.
862 862  )))
863 863  |(% colspan="1" %)(% colspan="1" %)
864 864  (((
... ... @@ -866,158 +866,160 @@
866 866  )))|(% colspan="1" %)(% colspan="1" %)
867 867  (((
868 868  2.00 Beta 1
869 -)))|(% colspan="1" %)(% colspan="1" %)
973 +)))|(% colspan="2" %)(% colspan="1" %)
870 870  (((
871 871  **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
872 872  )))
873 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
977 +|(% colspan="4" %)(% colspan="3" %)
874 874  (((
875 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
979 +Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.
876 876  )))
877 877  |(((
878 878  UI extensions
879 879  )))|(((
880 880  2.00 Beta 1
881 -)))|(((
985 +)))|(% colspan="2" %)(((
882 882  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
883 883  )))
884 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
988 +|(% colspan="4" %)(% colspan="3" %)
885 885  (((
886 -//Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.//
990 +Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.
887 887  )))
888 888  |(((
889 889  UI extensions
890 890  )))|(((
891 891  2.00 Beta 1
892 -)))|(((
996 +)))|(% colspan="2" %)(((
893 893  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
894 894  )))
895 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
999 +|(% colspan="4" %)(% colspan="3" %)
896 896  (((
897 -//Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.//
898 -//Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.//
1001 +Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.
1002 +Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.
899 899  )))
900 900  |(((
901 901  Scripts
902 902  )))|(((
903 903  2.00 Beta 1
904 -)))|(((
1008 +)))|(% colspan="2" %)(((
905 905  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
906 906  )))
907 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1011 +|(% colspan="4" %)(% colspan="3" %)
908 908  (((
909 -//This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.//
1013 +This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.
910 910  )))
911 911  |(((
912 912  Scripts
913 913  )))|(((
914 914  2.00 Beta 1
915 -)))|(((
1019 +)))|(% colspan="2" %)(((
916 916  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
917 917  )))
918 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1022 +|(% colspan="4" %)(% colspan="3" %)
919 919  (((
920 -//For prior behavior, check for event.param being non-null.//
1024 +For prior behavior, check for event.param being non-null.
921 921  )))
922 922  |(((
923 923  AI Scripts
924 924  )))|(((
925 925  2.00 Beta 1
926 -)))|(((
1030 +)))|(% colspan="2" %)(((
927 927  **<shoot/>/<shoot_at/>** attribute changes.
928 928  )))
929 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1033 +|(% colspan="4" %)(% colspan="3" %)
930 930  (((
931 -//Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//
932 -//New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//
933 -//New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.//
1035 +Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.
1036 +New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.
1037 +New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.
934 934  
935 -//Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.//
1039 +Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.
936 936  )))
937 937  |(((
938 938  UI extensions
939 939  )))|(((
940 940  2.00 Beta 1
941 -)))|(((
1045 +)))|(% colspan="2" %)(((
942 942  **FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.
943 943  )))
944 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1048 +|(% colspan="4" %)(% colspan="3" %)
945 945  (((
946 -//Added possibility to query build tasks of a certain buildmodule.//
1050 +Added possibility to query build tasks of a certain buildmodule.
947 947  )))
948 948  |(((
949 949  UI extensions
950 950  )))|(((
951 951  2.00 Beta 1
952 -)))|(((
1056 +)))|(% colspan="2" %)(((
953 953  **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
954 954  )))
955 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1059 +|(% colspan="4" %)(% colspan="3" %)
956 956  (((
957 -//Added list of resources a buildmodule needs to build.//
1061 +Added list of resources a buildmodule needs to build.
958 958  )))
959 959  |(((
960 960  UI extensions
961 961  )))|(((
962 962  2.00 Beta 1
963 -)))|(((
964 -(% style="color:#000000" %)**Lua: CalculateTotalHullFraction() **(%%)was removed.(% style="color:#000000" %)
1067 +)))|(% colspan="2" %)(((
1068 +**Lua: CalculateTotalHullFraction() **was removed.
965 965  )))
966 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1070 +|(% colspan="4" %)(% colspan="3" %)
967 967  (((
968 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
1072 +Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.
969 969  )))
970 970  |(((
971 971  UI extensions
972 972  )))|(((
973 973  2.00 Beta 1
974 -)))|(((
975 -**FFI: (% style="color:#000000" %)RequestDockAtReason()/UndockPlayerShip()(%%) **changed their return values.
1078 +)))|(% colspan="2" %)(((
1079 +**FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values.
976 976  )))
977 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1081 +|(% colspan="4" %)(% colspan="3" %)
978 978  (((
979 -//Changed return value type to const char* to better identify failure reasons in Lua script.//
1083 +Changed return value type to const char* to better identify failure reasons in Lua script.
980 980  )))
981 -|(% colspan="3" %)(% colspan="3" %)
982 -(((
983 -== 1.50 ==
984 -)))
1085 +
1086 +----
1087 +
1088 +=== Version 1.50 ===
1089 +
1090 +(% class="table-striped" %)
985 985  |(((
986 986  UI extensions
987 987  )))|(((
988 988  1.50 Beta 3
989 -)))|(((
1095 +)))|(% colspan="2" %)(((
990 990  **Lua: GetComponentData() **changed behavior of "docksizes" property.
991 991  )))
992 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1098 +|(% colspan="4" %)(% colspan="3" %)
993 993  (((
994 -//The "docksizes" property no longer includes internal ship storage docks.//
1100 +The "docksizes" property no longer includes internal ship storage docks.
995 995  )))
996 996  |(((
997 997  All
998 998  )))|(((
999 999  1.50 Beta 2
1000 -)))|(((
1106 +)))|(% colspan="2" %)(((
1001 1001  **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
1002 1002  )))
1003 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1109 +|(% colspan="4" %)(% colspan="3" %)
1004 1004  (((
1005 -//Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//
1111 +Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".
1006 1006  
1007 -//Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()//
1008 -//Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"//
1009 -//Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)//
1113 +Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()
1114 +Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"
1115 +Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)
1010 1010  )))
1011 1011  |(((
1012 1012  UI extensions
1013 1013  )))|(((
1014 1014  1.50 Beta 2
1015 -)))|(((
1121 +)))|(% colspan="2" %)(((
1016 1016  **FFI: UpgradeGroupInfo **datatype was changed.
1017 1017  )))
1018 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1124 +|(% colspan="4" %)(% colspan="3" %)
1019 1019  (((
1020 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.//
1126 +Added new "operational" field to retrieve information about number of operational upgrades in a group.
1021 1021  )))
1022 1022  |(% colspan="1" %)(% colspan="1" %)
1023 1023  (((
... ... @@ -1025,54 +1025,58 @@
1025 1025  )))|(% colspan="1" %)(% colspan="1" %)
1026 1026  (((
1027 1027  1.50 Beta 1
1028 -)))|(% colspan="1" %)(% colspan="1" %)
1134 +)))|(% colspan="2" %)(% colspan="1" %)
1029 1029  (((
1030 1030  **FFI: SetGuidance()** removed useinfopoint argument.
1031 1031  )))
1032 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1138 +|(% colspan="4" %)(% colspan="3" %)
1033 1033  (((
1034 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.//
1140 +In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
1035 1035  
1036 -//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//
1142 +The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)
1037 1037  )))
1038 1038  |(((
1039 1039  UI extensions
1040 1040  )))|(((
1041 1041  1.50 Beta 1
1042 -)))|(((
1148 +)))|(% colspan="2" %)(((
1043 1043  **FFI: CancelConstruction() **changed its return value.
1044 1044  )))
1045 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1151 +|(% colspan="4" %)(% colspan="3" %)
1046 1046  (((
1047 -(% style="color:#000000" %)//CancelConstruction() now returns if the cancellation was successful. //
1153 +CancelConstruction() now returns if the cancellation was successful.
1048 1048  )))
1049 -|(% colspan="3" %)(% colspan="3" %)
1050 -(((
1051 -== 1.32 ==
1052 -)))
1155 +
1156 +----
1157 +
1158 +=== Version 1.32 ===
1159 +
1160 +(% class="table-striped" %)
1053 1053  |(((
1054 1054  UI extensions
1055 1055  )))|(((
1056 1056  1.32
1057 -)))|(((
1165 +)))|(% colspan="2" %)(((
1058 1058  **Lua: GetComponentData() **removed the "nextdestname" property.
1059 1059  )))
1060 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1168 +|(% colspan="4" %)(% colspan="3" %)
1061 1061  (((
1062 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
1170 +Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.
1063 1063  )))
1064 -|(% colspan="3" %)(% colspan="3" %)
1065 -(((
1066 -== 1.20 ==
1067 -)))
1172 +
1173 +----
1174 +
1175 +=== Version 1.20 ===
1176 +
1177 +(% class="table-striped" %)
1068 1068  |(((
1069 1069  UI extensions
1070 1070  )))|(((
1071 1071  1.20
1072 -)))|(((
1182 +)))|(% colspan="2" %)(((
1073 1073  **FFI: GetAAOption()** got a new "useconfig" parameter.
1074 1074  )))
1075 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1185 +|(% colspan="4" %)(% colspan="3" %)
1076 1076  (((
1077 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color:#000000" %)GetAAOption() gets the option to retrieve the config settings.//
1187 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.//
1078 1078  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,0 @@
1 -78577854
space
... ... @@ -1,1 +1,0 @@
1 -X4WIKI
url
... ... @@ -1,1 +1,0 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577854/Breaking Changes