Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
From version 104.4
edited by Volodymyr Boichuk
on 2023/07/12 12:51
on 2023/07/12 12:51
Change comment:
Update document after refactoring.
To version 37.1
edited by nick
on 2019/09/02 12:03
on 2019/09/02 12:03
Change comment:
There is no comment for this version
Summary
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Page properties (3 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,0 @@ 1 -X4 Foundations Wiki (OLD).Modding Support.WebHome - Author
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. Volodymyr1 +xwiki:XWiki.nick - Content
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... ... @@ -18,7 +18,6 @@ 18 18 19 19 = Breaking Changes = 20 20 21 -(% class="wrapped" %) 22 22 |=((( 23 23 Type 24 24 )))|=((( ... ... @@ -26,564 +26,19 @@ 26 26 )))|=((( 27 27 Summary 28 28 ))) 29 -|(% colspan="3" %)(% colspan="3" %) 30 -((( 31 -== 6.00 == 32 -))) 33 -|((( 34 -Libraries 35 -)))|((( 36 -6.00 Beta 7 37 -)))|((( 38 -Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs. 39 -))) 40 -|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %) 41 -((( 42 -//Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity. 43 -// 44 - 45 -//All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.// 46 -))) 47 47 |(% colspan="1" %)(% colspan="1" %) 48 48 ((( 49 49 Scripts 50 50 )))|(% colspan="1" %)(% colspan="1" %) 51 51 ((( 52 -6.00 Beta 4 53 -)))|(% colspan="1" %)(% colspan="1" %) 54 -((( 55 -Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised. 56 -))) 57 -|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %) 58 -((( 59 -//The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. // 60 - 61 -//Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.// 62 -))) 63 -|(% colspan="1" %)(% colspan="1" %) 64 -((( 65 -Scripts 66 -)))|(% colspan="1" %)(% colspan="1" %) 67 -((( 68 -6.00 Beta 3 69 -)))|(% colspan="1" %)(% colspan="1" %) 70 -((( 71 -Changed result of **<find_object_surface>** action in the case of a failure 72 -))) 73 -|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %) 74 -((( 75 -//The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.// 76 - 77 -//Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.// 78 - 79 -//The action itself has been improved to increase the chance of finding suitable surface positions.// 80 -))) 81 -|(% colspan="1" %)(% colspan="1" %) 82 -((( 83 -Scripts 84 -)))|(% colspan="1" %)(% colspan="1" %) 85 -((( 86 -6.00 Beta 1 87 -)))|(% colspan="1" %)(% colspan="1" %) 88 -((( 89 -Behaviour change for **<match_dock>** script component filter 90 -))) 91 -|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %) 92 -((( 93 -//<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes. 94 -This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.// 95 -))) 96 -|(% colspan="1" %)(% colspan="1" %) 97 -((( 98 -Scripts 99 -)))|(% colspan="1" %)(% colspan="1" %) 100 -((( 101 -6.00 Beta 1 102 -)))|(% colspan="1" %)(% colspan="1" %) 103 -((( 104 -Changed result attribute location for **<get_attackstrength>** 105 -))) 106 -|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %) 107 -((( 108 -//The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.// 109 -))) 110 -|((( 111 -Assets 112 -)))|((( 113 -6.00 Beta 1 114 -)))|((( 115 -Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons 116 -))) 117 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %) 118 -((( 119 -//Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required. 120 -Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.// 121 -))) 122 -|(% colspan="1" %)(% colspan="1" %) 123 -((( 124 -Scripts 125 -)))|(% colspan="1" %)(% colspan="1" %) 126 -((( 127 -6.00 Beta 1 128 -)))|(% colspan="1" %)(% colspan="1" %) 129 -((( 130 -Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects 131 -))) 132 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %) 133 -((( 134 -//When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.// 135 -))) 136 -|((( 137 -Scripts 138 -)))|((( 139 -6.00 Beta 1 140 -)))|((( 141 -**<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards. 142 -))) 143 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %) 144 -((( 145 -//The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.// 146 -))) 147 -|((( 148 -Cutscenes 149 -)))|((( 150 -6.00 Beta 1 151 -)))|((( 152 -Changed behaviour of **<angles>** in cutscenes 153 -))) 154 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %) 155 -((( 156 -//The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.// 157 -))) 158 -|(% colspan="3" %)(% colspan="3" %) 159 -((( 160 -== 5.00 == 161 -))) 162 -|((( 163 -Parameters 164 -)))|((( 165 -5.00 Beta 1 166 -)))|((( 167 -**<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration 168 -))) 169 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 170 -((( 171 -//'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.// 172 -))) 173 -|(% colspan="3" %)(% colspan="3" %) 174 -((( 175 -== 4.10 == 176 -))) 177 -|(% colspan="1" %)(% colspan="1" %) 178 -((( 179 -UI extensions 180 -)))|(% colspan="1" %)(% colspan="1" %) 181 -((( 182 -4.10 Beta 7 183 -)))|(% colspan="1" %)(% colspan="1" %) 184 -((( 185 -**FFI**: (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderCrewInfo() and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderDockedShipInfos()(%%) deprecated 186 -))) 187 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 188 -((( 189 -//The functionality represented by (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) has been removed and the function was therefore stubbed.// 190 -))) 191 -|(% colspan="1" %)(% colspan="1" %) 192 -((( 193 -UI extensions 194 -)))|(% colspan="1" %)(% colspan="1" %) 195 -((( 196 -4.10 Beta 6 197 -)))|(% colspan="1" %)(% colspan="1" %) 198 -((( 199 -**FFI**: CustomGameStartPlayerProperty2 changed 200 -))) 201 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 202 -((( 203 -//This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.// 204 -))) 205 -|(% colspan="1" %)(% colspan="1" %) 206 -((( 207 -Parameters 208 -)))|(% colspan="1" %)(% colspan="1" %) 209 -((( 210 -4.10 Beta 3 211 -)))|(% colspan="1" %)(% colspan="1" %) 212 -((( 213 -Renamed **<stationinfobox>** to **<infobox>** 214 -))) 215 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 216 -((( 217 -//Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.// 218 -))) 219 -|(% colspan="1" %)(% colspan="1" %) 220 -((( 221 -UI extensions 222 -)))|(% colspan="1" %)(% colspan="1" %) 223 -((( 224 -4.10 Beta 2 225 -)))|(% colspan="1" %)(% colspan="1" %) 226 -((( 227 -**FFI**: SetMacroMapPlayerSectorOffset() deprecated 228 -))) 229 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 230 -((( 231 -//The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.// 232 -))) 233 -|((( 234 -UI extensions 235 -)))|((( 236 -4.10 Beta 2 237 -)))|((( 238 -**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed 239 -))) 240 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 241 -((( 242 -//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.// 243 -))) 244 -|((( 245 -Scripts 246 -)))|((( 247 -4.10 Beta 1 248 -)))|((( 249 -People related attributes of mission** <delivery> **node moved 250 -))) 251 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 252 -((( 253 -//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.// 254 -))) 255 -|(% colspan="1" %)(% colspan="1" %) 256 -((( 257 -Scripts 258 -)))|(% colspan="1" %)(% colspan="1" %) 259 -((( 260 -4.10 Beta 1 261 -)))|(% colspan="1" %)(% colspan="1" %) 262 -((( 263 -**$destructible.productions** replaced with $defensible.productions 264 -))) 265 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 266 -((( 267 -//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.// 268 -))) 269 -|((( 270 -Scripts 271 -)))|((( 272 -4.10 Beta 1 273 -)))|((( 274 -Removed script property **$object.spawnsourceseed** 275 -))) 276 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 277 -((( 278 -//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.// 279 -))) 280 -|(% colspan="3" %)(% colspan="3" %) 281 -((( 282 -== 4.00 == 283 -))) 284 -|(% colspan="1" %)(% colspan="1" %) 285 -((( 286 -UI core 287 -)))|(% colspan="1" %)(% colspan="1" %) 288 -((( 289 -4.00 Beta 10 290 -)))|(% colspan="1" %)(% colspan="1" %) 291 -((( 292 -Controlled ship can change without a **gameplanchange-event** occurring. 293 -))) 294 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 295 -((( 296 -//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship). 297 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly. 298 -// 299 -))) 300 -|((( 301 -Scripts 302 -)))|((( 303 -4.00 Beta 7 304 -)))|((( 305 -Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed 306 -))) 307 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 308 -((( 309 -//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects? 310 -New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits 311 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency// 312 -))) 313 -|(% colspan="1" %)(% colspan="1" %) 314 -((( 315 -UI core 316 -)))|(% colspan="1" %)(% colspan="1" %) 317 -((( 318 -4.00 Beta 6 319 -)))|(% colspan="1" %)(% colspan="1" %) 320 -((( 321 -**FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed 322 -))) 323 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 324 -((( 325 -//In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta. 326 -Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).// 327 - 328 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead. 329 -// 330 -))) 331 -|(% colspan="1" %)(% colspan="1" %) 332 -((( 333 -UI core 334 -)))|(% colspan="1" %)(% colspan="1" %) 335 -((( 336 -4.00 Beta 5 337 -)))|(% colspan="1" %)(% colspan="1" %) 338 -((( 339 -**FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed 340 -))) 341 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 342 -((( 343 -//4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.// 344 - 345 -//If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up). 346 -))) 347 -|((( 348 -Parameters 349 -)))|((( 350 -4.00 Beta 1 351 -)))|((( 352 -**requiresconstructionvessel** parameter moved 353 -))) 354 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 355 -((( 356 -//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.// 357 -))) 358 -|((( 359 -Scripts 360 -)))|((( 361 -4.00 Beta 1 362 -)))|((( 363 -Changed behaviour of **gatedistance** script property 364 -))) 365 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 366 -((( 367 -//The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.// 368 -))) 369 -|(% colspan="3" %)(% colspan="3" %) 370 -((( 371 -== 3.30 == 372 -))) 373 -|((( 374 -UI extensions 375 -)))|((( 376 -3.30 Beta 3 377 -)))|((( 378 -**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()** 379 -))) 380 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 381 -((( 382 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()// 383 -))) 384 -|(% colspan="3" %)(% colspan="3" %) 385 -((( 386 -== 3.20 == 387 -))) 388 -|((( 389 -Scripts 390 -)))|((( 391 -3.20 Beta 1 392 -)))|((( 393 -Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed 394 -))) 395 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 396 -((( 397 -//Old params: param = attacked object, param2 = attack method, param3 = attacked component// 398 -//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon] 399 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead// 400 -))) 401 -|(% colspan="1" %)(% colspan="1" %) 402 -((( 403 -Scripts 404 -)))|(% colspan="1" %)(% colspan="1" %) 405 -((( 406 -3.20 Beta 1 407 -)))|(% colspan="1" %)(% colspan="1" %) 408 -((( 409 -Removed script property $trade.**restriction.faction** 410 -))) 411 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 412 -((( 413 -//$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.// 414 -))) 415 -|((( 416 -UI extensions 417 -)))|((( 418 -3.20 Beta 1 419 -)))|((( 420 -**Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete! 421 -))) 422 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 423 -((( 424 -//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.// 425 -))) 426 -|(% colspan="3" %)(% colspan="3" %) 427 -((( 428 -== 3.10 == 429 -))) 430 -|(% colspan="1" %)(% colspan="1" %) 431 -((( 432 -Scripts 433 -)))|(% colspan="1" %)(% colspan="1" %) 434 -((( 435 -3.10 Beta 1 436 -)))|(% colspan="1" %)(% colspan="1" %) 437 -((( 438 -Removed script action **<add_build/>** 439 -))) 440 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 441 -((( 442 -//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.// 443 -))) 444 -|(% colspan="3" %)(% colspan="3" %) 445 -((( 446 -== 3.00 == 447 -))) 448 -|(% colspan="1" %)(% colspan="1" %) 449 -((( 450 -Scripts 451 -)))|(% colspan="1" %)(% colspan="1" %) 452 -((( 453 -3.0 Beta 6 454 -)))|(% colspan="1" %)(% colspan="1" %) 455 -((( 456 -Changed behaviour of script action **<get_suitable_job/>** 457 -))) 458 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 459 -((( 460 -//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.// 461 -))) 462 -|(% colspan="1" %)(% colspan="1" %) 463 -((( 464 -Scripts 465 -)))|(% colspan="1" %)(% colspan="1" %) 466 -((( 467 -3.0 Beta 6 468 -)))|(% colspan="1" %)(% colspan="1" %) 469 -((( 470 -Changed behaviour of script action **<get_ware_definition/>** 471 -))) 472 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 473 -((( 474 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.// 475 -))) 476 -|(% colspan="1" %)(% colspan="1" %) 477 -((( 478 -Global 479 -)))|(% colspan="1" %)(% colspan="1" %) 480 -((( 481 -3.0 Beta 5 482 -)))|(% colspan="1" %)(% colspan="1" %) 483 -((( 484 -Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case 485 -))) 486 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 487 -((( 488 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\ 489 - 490 -//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).// 491 -))) 492 -|(% colspan="1" %)(% colspan="1" %) 493 -((( 494 -Scripts 495 -)))|(% colspan="1" %)(% colspan="1" %) 496 -((( 497 -3.0 Beta 5 498 -)))|(% colspan="1" %)(% colspan="1" %) 499 -((( 500 -Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions> 501 -))) 502 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 503 -((( 504 -//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.// 505 -))) 506 -|(% colspan="1" %)(% colspan="1" %) 507 -((( 508 -Scripts 509 -)))|(% colspan="1" %)(% colspan="1" %) 510 -((( 511 -3.0 Beta 5 512 -)))|(% colspan="1" %)(% colspan="1" %) 513 -((( 514 -Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 515 -))) 516 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 517 -((( 518 -//Before the change, positions are relative to $dockingbay.parent. 519 -After the change, positions are relative to $dockingbay as specified in the documentation.// 520 -))) 521 -|(% colspan="1" %)(% colspan="1" %) 522 -((( 523 -Global 524 -)))|(% colspan="1" %)(% colspan="1" %) 525 -((( 526 -3.0 Beta 2 527 -)))|(% colspan="1" %)(% colspan="1" %) 528 -((( 529 -Support for entity flag "**skillsvisible**" dropped 530 -))) 531 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 532 -((( 533 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 534 -))) 535 -|((( 536 -Scripts 537 -)))|((( 538 -3.0 Beta 2 539 -)))|((( 540 -Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**. 541 -))) 542 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 543 -((( 544 -//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied. 545 -3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced. 546 -If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly. 547 -On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner). 548 -))) 549 -|(% colspan="1" %)(% colspan="1" %) 550 -((( 551 -Global 552 -)))|(% colspan="1" %)(% colspan="1" %) 553 -((( 554 554 3.0 Beta 1 555 555 )))|(% colspan="1" %)(% colspan="1" %) 556 556 ((( 557 -**MissionBoard** support dropped 558 -))) 559 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 560 -((( 561 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.// 562 -))) 563 -|((( 564 -Job/God 565 -)))|((( 566 -3.0 Beta 1 567 -)))|((( 568 -By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined 569 -))) 570 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 571 -((( 572 -//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.// 573 -))) 574 -|(% colspan="1" %)(% colspan="1" %) 575 -((( 576 -Scripts 577 -)))|(% colspan="1" %)(% colspan="1" %) 578 -((( 579 -3.0 Beta 1 580 -)))|(% colspan="1" %)(% colspan="1" %) 581 -((( 582 582 Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 583 583 ))) 584 584 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 585 585 ((( 586 - //Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//40 +Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided. 587 587 ))) 588 588 |(% colspan="1" %)(% colspan="1" %) 589 589 ((( ... ... @@ -683,33 +683,8 @@ 683 683 ((( 684 684 //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 685 685 ))) 686 -|((( 687 -UI core 688 -)))|((( 689 -3.0 Beta 1 690 -)))|((( 691 -**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 692 -))) 693 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 694 -((( 695 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 696 -))) 697 697 |(% colspan="1" %)(% colspan="1" %) 698 698 ((( 699 -UI extensions 700 -)))|(% colspan="1" %)(% colspan="1" %) 701 -((( 702 -3.0 Beta 1 703 -)))|(% colspan="1" %)(% colspan="1" %) 704 -((( 705 -**FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor 706 -))) 707 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 708 -((( 709 -//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.// 710 -))) 711 -|(% colspan="1" %)(% colspan="1" %) 712 -((( 713 713 Scripts 714 714 )))|(% colspan="1" %)(% colspan="1" %) 715 715 ((( ... ... @@ -721,7 +721,7 @@ 721 721 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 722 722 ((( 723 723 //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 724 -//It now returns true if $ware is illegal to any faction in the game.// 153 +\\//It now returns true if $ware is illegal to any faction in the game.// 725 725 ))) 726 726 |(% colspan="1" %)(% colspan="1" %) 727 727 ((( ... ... @@ -731,11 +731,13 @@ 731 731 3.0 Beta 1 732 732 )))|(% colspan="1" %)(% colspan="1" %) 733 733 ((( 734 - MD script**RML_Flight_Along_Path** removed163 +'**checkoperational**' filter behaviour changed 735 735 ))) 736 736 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 737 737 ((( 738 -//The MD script RML_Flight_Along_Path was not referened and was removed.// 167 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 168 + 169 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 739 739 ))) 740 740 |(% colspan="1" %)(% colspan="1" %) 741 741 ((( ... ... @@ -745,69 +745,23 @@ 745 745 3.0 Beta 1 746 746 )))|(% colspan="1" %)(% colspan="1" %) 747 747 ((( 748 - parametersof**<event_venture_mission_completed/>**changed179 +MD script **RML_Flight_Along_Path** removed 749 749 ))) 750 750 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 751 751 ((( 752 -//old params: param = venture details, param2 = ships involved, param3 = duration// 753 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// 183 +//The MD script RML_Flight_Along_Path was not referened and was removed.// 754 754 ))) 755 755 |((( 756 756 Scripts 757 757 )))|((( 758 -3.0 Beta 1 759 -)))|((( 760 -**<set_object_wing_name/>** removed, 761 -**<set_object_fleet_name/>** added 762 -))) 763 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 764 -((( 765 -//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>// 766 -))) 767 -|((( 768 -Scripts 769 -)))|((( 770 -3.0 Beta 1 771 -)))|((( 772 -**$controllable.wing.*** removed, 773 -**$controllable.fleet.*** added 774 -))) 775 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 776 -((( 777 -$controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander 778 -))) 779 -|(% colspan="3" %)(% colspan="3" %) 780 -((( 781 -== 2.60 == 782 -))) 783 -|((( 784 -Scripts 785 -)))|((( 786 786 2.60 Beta 1 787 787 )))|((( 788 - '**checkoperational**' filter behaviour changed190 +$container.supplyresources behavior changed 789 789 ))) 790 790 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 791 791 ((( 792 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 793 - 794 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 795 -))) 796 -|((( 797 -Scripts 798 -)))|((( 799 -2.60 Beta 1 800 -)))|((( 801 -$container.**supplyresources** behavior changed 802 -))) 803 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 804 -((( 805 805 //The script keyword $container.supplyresources now includes reserved wares.// 806 806 ))) 807 -|(% colspan="3" %)(% colspan="3" %) 808 -((( 809 -== 2.20 == 810 -))) 811 811 |(% colspan="1" %)(% colspan="1" %) 812 812 ((( 813 813 UI core ... ... @@ -840,10 +840,6 @@ 840 840 ((( 841 841 //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 842 842 ))) 843 -|(% colspan="3" %)(% colspan="3" %) 844 -((( 845 -== 2.00 == 846 -))) 847 847 |(% colspan="1" %)(% colspan="1" %) 848 848 ((( 849 849 Scripts ... ... @@ -951,7 +951,7 @@ 951 951 )))|((( 952 952 2.00 Beta 1 953 953 )))|((( 954 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter. 335 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 955 955 ))) 956 956 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 957 957 ((( ... ... @@ -984,22 +984,18 @@ 984 984 )))|((( 985 985 2.00 Beta 1 986 986 )))|((( 987 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values. 368 +**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 988 988 ))) 989 989 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 990 990 ((( 991 991 //Changed return value type to const char* to better identify failure reasons in Lua script.// 992 992 ))) 993 -|(% colspan="3" %)(% colspan="3" %) 994 -((( 995 -== 1.50 == 996 -))) 997 997 |((( 998 998 UI extensions 999 999 )))|((( 1000 1000 1.50 Beta 3 1001 1001 )))|((( 1002 -**Lua: GetComponentData() **changed behavior of "docksizes" property. 379 +**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 1003 1003 ))) 1004 1004 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1005 1005 ((( ... ... @@ -1025,7 +1025,7 @@ 1025 1025 )))|((( 1026 1026 1.50 Beta 2 1027 1027 )))|((( 1028 -**FFI: UpgradeGroupInfo **datatype was changed. 405 +**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 1029 1029 ))) 1030 1030 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1031 1031 ((( ... ... @@ -1053,16 +1053,12 @@ 1053 1053 )))|((( 1054 1054 1.50 Beta 1 1055 1055 )))|((( 1056 -**FFI: CancelConstruction() **changed its return value. 433 +**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 1057 1057 ))) 1058 1058 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1059 1059 ((( 1060 1060 (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 1061 1061 ))) 1062 -|(% colspan="3" %)(% colspan="3" %) 1063 -((( 1064 -== 1.32 == 1065 -))) 1066 1066 |((( 1067 1067 UI extensions 1068 1068 )))|((( ... ... @@ -1074,16 +1074,12 @@ 1074 1074 ((( 1075 1075 //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 1076 1076 ))) 1077 -|(% colspan="3" %)(% colspan="3" %) 1078 -((( 1079 -== 1.20 == 1080 -))) 1081 1081 |((( 1082 1082 UI extensions 1083 1083 )))|((( 1084 1084 1.20 1085 1085 )))|((( 1086 -**FFI: GetAAOption()** got a new "useconfig" parameter. 455 +**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 1087 1087 ))) 1088 1088 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 1089 1089 (((
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... ... @@ -1,1 +1,1 @@ 1 - 785778541 +85132000 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 78577854/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/85132000/Breaking Changes