Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
From version 104.1
edited by Volodymyr Boichuk
on 2023/03/16 17:21
on 2023/03/16 17:21
Change comment:
There is no comment for this version
To version 136.2
edited by Daniel Turner
on 2025/11/21 15:44
on 2025/11/21 15:44
Change comment:
There is no comment for this version
Summary
-
Page properties (3 modified, 0 added, 0 removed)
-
Objects (0 modified, 0 added, 1 removed)
Details
- Page properties
-
- Parent
-
... ... @@ -1,1 +1,1 @@ 1 -Modding Support 1 +X4 Foundations Wiki.Modding Support.WebHome - Author
-
... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. Volodymyr1 +xwiki:XWiki.Daniel - Content
-
... ... @@ -4,13 +4,13 @@ 4 4 The following table provides an overview about all breaking changes. This should help you to make any necessary changes to restore compatibility of older mods with new versions of X4. 5 5 Feel free to drop a note if a certain breaking change is breaking your mod and you have difficulties finding a way to work around the issue. 6 6 7 -{{no te}}8 -The list of breaking changes does **NOT**cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.7 +{{info}} 8 +⚠ The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself. 9 9 10 10 Further note that the list provides information about breaking changes which are in the pipeline of being released. This is meant merely as an informational heads up. Neither do mistake this as an announcement of that version becoming available soon nor take it for granted that such a change will go live. Any information provided for not yet released versions can change (and even be removed) prior to such version having seen the light of day. 11 11 12 12 As a final note, please be aware that issues introduced during the beta phase might not be explicitly mentioned in the list below, if things would only be broken in-between two beta versions. While we still aim to document any (potential) breaking change here, there might be circumstances for which we divert from that procedure (especially in case of only minor issues which are considered merely bugfixes rather than an intended behavior change). 13 -{{/no te}}13 +{{/info}} 14 14 15 15 {{warning title="UI modding considered unstable until further notice..."}} 16 16 Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here. ... ... @@ -18,31 +18,116 @@ 18 18 19 19 = Breaking Changes = 20 20 21 -(% class="wrapped" %) 22 -|=((( 23 -Type 24 -)))|=((( 25 -Version 26 -)))|=((( 27 -Summary 21 +{{toc scope="LOCAL" start="3"/}} 22 + 23 +=== Version 9.00 === 24 + 25 +(% class="table-striped" %) 26 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Alpha 1|(% colspan="4" style="width:1625px" %)Removed **flags **attribute from action **<add_blueprints>** 27 +|(% colspan="6" style="width:117px" %)((( 28 +The deprecated MD action <populate_platforms> has been removed. The previously referenced character quotas in quotas.xml have also been removed. 28 28 ))) 29 -|(% colspan="3" %)(% colspan="3" %) 30 + 31 +=== Version 8.00 === 32 + 33 +(% class="table-striped" %) 34 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)8.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed MD action **<populate_platforms>** 35 +|(% colspan="6" style="width:117px" %)((( 36 +The deprecated MD action <populate_platforms> has been removed. The previously referenced character quotas in quotas.xml have also been removed. 37 +))) 38 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)**\assets\units\size_m\ship_gen_m_transdrone_container_02** and **\assets\units\size_s\ship_gen_s_transdrone_container_02** moved to **ego_dlc_terran** 39 +|(% colspan="6" style="width:117px" %)**ship_gen_m_transdrone_container_02** and **ship_gen_s_transdrone_container_02** (templates and macros) have been moved to the **ego_dlc_terran** extension and any reference to these files now requires that the resulting dependency on that extension is taken into account. 40 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)Icons moved from **assets\fx\textures\gui** to **assets\textures\ui** 41 +|(% colspan="6" style="width:117px" %)Assets with the exception of the **loadingscreen** folder have been moved and any reference to these files will require updating (mostly affects icons.xml). 42 +|(% style="width:117px" %)Assets|(% colspan="3" style="width:117px" %)8.00 Beta 1|(% colspan="3" style="width:117px" %)**boron** and **terran** tags for equipment (weapons, engines, ...) changed to **advanced** 43 +|(% colspan="6" style="width:117px" %)Ships and equipment with **boron **and **terran** (Frontier terran, not CoH terran) tags will no longer work properly as they do not match the new **advanced** tag (for example "small engine boron" has been replaced by "small engine advanced") which has been introduced for a compatibility between boron and Frontier-terran ships/equipment. 44 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00|(% colspan="4" rowspan="1" style="width:117px" %)Terran NPC heads from Terran DLC **extensions/ego_dlc_terran/assets/characters/terran/heads/[...]** have been removed 45 +|(% colspan="6" style="width:117px" %)All Terran NPC heads are now pointed to **assets/characters/argon/heads/char_arg_f_dyn_blend_head** (female characters) and **assets/characters/argon/heads/char_arg_m_dyn_blend_head** (male characters) instead of using random selection from a list. 46 + 47 +=== Version 7.50 === 48 + 49 +(% class="table-striped" %) 50 +|(% colspan="1" style="width:117px" %)Relations|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**Adjusted displayed UI values (25 to 30) for relations between 0.32 and 1.0:** The minimum relation for the "ally" range (0.5) now corresponds to the displayed UI value of precisely +27 (previously rounded down to +26) 51 +|(% colspan="4" style="width:117px" %)((( 52 +The "ally" range is the interval from 0.5 to 1.0, which previously corresponded to the UI value range of approximately +26.9897 to +30. The interpolated mapping within the range from 0.32 and 1.0 has been adjusted so that 0.5 now exactly corresponds to +27. As a consequence, certain relations that were previously between 25 and 28 (rounded down) may have gained +1 in the UI, i.e. they are now displayed as 26 instead of 25, etc. For consistency, the negative range between -1.0 and -0.32 has been adjusted analogously (-0.5 is now displayed as -27). This mostly only affects the UI display, not actual gameplay. 53 +))) 54 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**<holomap><radar>**:** complete change in structure** 55 +|(% colspan="7" style="width:117px" %)((( 56 +This section now contains sets of parameters for the different modes it can be in, each in its own <mode> child node. This list can be dynamically expanded to add more modes. 57 +))) 58 + 59 +=== Version 7.00 === 60 + 61 + 62 +(% class="table-striped" %) 63 +|(% colspan="1" style="width:117px" %)Gamestarts|(% colspan="1" style="width:119px" %)7.00 Beta 8|(% colspan="2" style="width:1625px" %)**Text references** 64 +|(% colspan="4" style="width:117px" %)Fields containing text references in gamestarts.xml now have full text conversion applied, allowing texts to be constructed from multiple text entries, e.g. {1234,56}\n\n{1234,78}. As a result, raw text placed in the text fields needs to be formatted accordingly, e.g. "Test start (easy)" would need to be changed to "Test start \(easy\)" to avoid the text in brackets being treated as a comment. 65 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**\assets\textures\fx\highway_fx_electric_02** was deleted and replaced with **\assets\textures\fx\fx_p2_electric_01** 66 +|(% colspan="4" style="width:117px" %)highway_fx_electric_02 is still available in "legacy" folder if needed 67 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**<aiflight><skills>**: **strafespeed**, **strafeacc**, **steeringspeed**, **steeringacc** moved to separate nodes; added support for min and max values 68 +|(% colspan="4" style="width:117px" %)((( 69 +The four parameters used to represent flat factors applied to ships' properties with respect to their respective pilots' skill levels. Parameters moved to separate nodes with support for min and max values which, if supplied, scales the factor linearly if the affected ship's unmodified property is within min and max. Factor does not affect the ship if that property is below min. 70 +))) 71 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)7.00 Beta 6|(% colspan="2" style="width:1625px" %)MD action **<set_holomap_target>** parameter change. 72 +|(% colspan="4" style="width:117px" %)((( 73 +The **pantime** parameter has never actually done anything beyond turning panning on or making the transition instant. To make this clear it has been** **replaced with the boolean parameter **instant.** 74 +))) 75 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 1|(% colspan="2" style="width:1625px" %)Renamed some material names and changed file paths for textures. 76 +|(% colspan="4" style="width:117px" %)((( 77 +Some material names and texture paths were changed. Please DIFF the materiallibrary.xml from 6.20 with 7.0 to see the difference 78 +))) 79 +|(% colspan="1" style="width:117px" %)(% colspan="1" %) 30 30 ((( 31 -== 6.00 == 81 +Scripts 82 +)))|(% colspan="1" style="width:119px" %)((( 83 +7.00 Beta 1 84 +)))|(% colspan="2" style="width:1625px" %)((( 85 +MD action **<set_presentation_cluster_persistence/>** now requires the cluster to be a presentation cluster. 32 32 ))) 87 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 88 +((( 89 + Previously it was possible to set normal clusters to be persistent presentation clusters which was an invalid state. 90 +))) 91 +|(% colspan="1" style="width:117px" %)(% colspan="1" %) 92 +((( 93 +UI extensions 94 +)))|(% colspan="1" style="width:119px" %)((( 95 +7.00 Beta 1 96 +)))|(% colspan="2" style="width:1625px" %)((( 97 +**FFI**: RemoveBuildPlot() changed 98 +))) 99 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 100 +((( 101 + The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked. 102 +))) 103 +|(% colspan="1" style="width:117px" %)(% colspan="1" %) 104 +((( 105 +Assets 106 +)))|(% colspan="1" style="width:119px" %)((( 107 +7.00 Beta 1 108 +)))|(% colspan="2" style="width:1625px" %)((( 109 +**Some Split DLC materials moved to base game** 110 +))) 111 +|(% colspan="7" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 112 +((( 113 +// //"spl_p1_fx" AND "split_p1_hulltexture_01" were moved from Split DLC to base game 114 +))) 115 + 116 +=== Version 6.00 === 117 + 118 +(% class="table-striped" %) 33 33 |((( 34 34 Libraries 35 35 )))|((( 36 36 6.00 Beta 7 37 -)))|((( 123 +)))|(% colspan="2" %)((( 38 38 Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs. 39 39 ))) 40 -|(% cl ass="highlight-grey" title="Background colour :" colspan="3"data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour :"colspan="3" data-highlight-colour="grey"%)126 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 41 41 ((( 42 -//Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity. 43 -// 128 +Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity. 44 44 45 - //All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.//130 +All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers. 46 46 ))) 47 47 |(% colspan="1" %)(% colspan="1" %) 48 48 ((( ... ... @@ -50,15 +50,15 @@ 50 50 )))|(% colspan="1" %)(% colspan="1" %) 51 51 ((( 52 52 6.00 Beta 4 53 -)))|(% colspan=" 1" %)(% colspan="1" %)138 +)))|(% colspan="2" %)(% colspan="1" %) 54 54 ((( 55 55 Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised. 56 56 ))) 57 -|(% cl ass="highlight-grey" title="Background colour :" colspan="3"data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour :"colspan="3" data-highlight-colour="grey"%)142 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 58 58 ((( 59 - //The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger.//144 +The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. 60 60 61 - //Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.//146 +Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping. 62 62 ))) 63 63 |(% colspan="1" %)(% colspan="1" %) 64 64 ((( ... ... @@ -66,17 +66,17 @@ 66 66 )))|(% colspan="1" %)(% colspan="1" %) 67 67 ((( 68 68 6.00 Beta 3 69 -)))|(% colspan=" 1" %)(% colspan="1" %)154 +)))|(% colspan="2" %)(% colspan="1" %) 70 70 ((( 71 71 Changed result of **<find_object_surface>** action in the case of a failure 72 72 ))) 73 -|(% cl ass="highlight-grey" title="Background colour :" colspan="3"data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour :"colspan="3" data-highlight-colour="grey"%)158 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 74 74 ((( 75 - //The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.//160 +The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found. 76 76 77 - //Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.//162 +Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation. 78 78 79 - //The action itself has been improved to increase the chance of finding suitable surface positions.//164 +The action itself has been improved to increase the chance of finding suitable surface positions. 80 80 ))) 81 81 |(% colspan="1" %)(% colspan="1" %) 82 82 ((( ... ... @@ -84,14 +84,14 @@ 84 84 )))|(% colspan="1" %)(% colspan="1" %) 85 85 ((( 86 86 6.00 Beta 1 87 -)))|(% colspan=" 1" %)(% colspan="1" %)172 +)))|(% colspan="2" %)(% colspan="1" %) 88 88 ((( 89 89 Behaviour change for **<match_dock>** script component filter 90 90 ))) 91 -|(% cl ass="highlight-grey" title="Background colour :" colspan="3"data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour :"colspan="3" data-highlight-colour="grey"%)176 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 92 92 ((( 93 - //<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.94 -This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class. //178 +<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes. 179 +This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class. 95 95 ))) 96 96 |(% colspan="1" %)(% colspan="1" %) 97 97 ((( ... ... @@ -99,25 +99,25 @@ 99 99 )))|(% colspan="1" %)(% colspan="1" %) 100 100 ((( 101 101 6.00 Beta 1 102 -)))|(% colspan=" 1" %)(% colspan="1" %)187 +)))|(% colspan="2" %)(% colspan="1" %) 103 103 ((( 104 104 Changed result attribute location for **<get_attackstrength>** 105 105 ))) 106 -|(% cl ass="highlight-grey" title="Background colour :" colspan="3"data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour :"colspan="3" data-highlight-colour="grey"%)191 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %) 107 107 ((( 108 - //The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.//193 +The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'. 109 109 ))) 110 110 |((( 111 111 Assets 112 112 )))|((( 113 113 6.00 Beta 1 114 -)))|((( 199 +)))|(% colspan="2" %)((( 115 115 Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons 116 116 ))) 117 -|(% cl ass="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7"%)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%"colspan="3" data-highlight-colour="#f4f5f7"%)202 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 118 118 ((( 119 - //Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.120 -Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons. //204 +Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required. 205 +Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons. 121 121 ))) 122 122 |(% colspan="1" %)(% colspan="1" %) 123 123 ((( ... ... @@ -125,55 +125,59 @@ 125 125 )))|(% colspan="1" %)(% colspan="1" %) 126 126 ((( 127 127 6.00 Beta 1 128 -)))|(% colspan=" 1" %)(% colspan="1" %)213 +)))|(% colspan="2" %)(% colspan="1" %) 129 129 ((( 130 130 Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects 131 131 ))) 132 -|(% cl ass="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7"%)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%"colspan="3" data-highlight-colour="#f4f5f7"%)217 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 133 133 ((( 134 - //When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.//219 +When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result. 135 135 ))) 136 136 |((( 137 137 Scripts 138 138 )))|((( 139 139 6.00 Beta 1 140 -)))|((( 225 +)))|(% colspan="2" %)((( 141 141 **<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards. 142 142 ))) 143 -|(% cl ass="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7"%)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%"colspan="3" data-highlight-colour="#f4f5f7"%)228 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 144 144 ((( 145 - //The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.//230 +The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object. 146 146 ))) 147 147 |((( 148 148 Cutscenes 149 149 )))|((( 150 150 6.00 Beta 1 151 -)))|((( 236 +)))|(% colspan="2" %)((( 152 152 Changed behaviour of **<angles>** in cutscenes 153 153 ))) 154 -|(% cl ass="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7"%)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%"colspan="3" data-highlight-colour="#f4f5f7"%)239 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %) 155 155 ((( 156 - //The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.//241 +The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees. 157 157 ))) 158 -|(% colspan="3" %)(% colspan="3" %) 159 -((( 160 -== 5.00 == 161 -))) 243 + 244 +---- 245 + 246 +=== Version 5.00 === 247 + 248 +(% class="table-striped" %) 162 162 |((( 163 163 Parameters 164 164 )))|((( 165 165 5.00 Beta 1 166 -)))|((( 253 +)))|(% colspan="2" %)((( 167 167 **<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration 168 168 ))) 169 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)256 +|(% colspan="7" %)(% colspan="3" %) 170 170 ((( 171 - //'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.//258 +'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change. 172 172 ))) 173 -|(% colspan="3" %)(% colspan="3" %) 174 -((( 175 -== 4.10 == 176 -))) 260 + 261 +---- 262 + 263 +=== Version 4.10 === 264 + 265 +(% class="table-striped" %) 177 177 |(% colspan="1" %)(% colspan="1" %) 178 178 ((( 179 179 UI extensions ... ... @@ -180,13 +180,13 @@ 180 180 )))|(% colspan="1" %)(% colspan="1" %) 181 181 ((( 182 182 4.10 Beta 7 183 -)))|(% colspan=" 1" %)(% colspan="1" %)272 +)))|(% colspan="2" %)(% colspan="1" %) 184 184 ((( 185 -**FFI**: (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(),(% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(),(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderCrewInfo() and(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderDockedShipInfos()(%%)deprecated274 +**FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated 186 186 ))) 187 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)276 +|(% colspan="4" %)(% colspan="3" %) 188 188 ((( 189 - //The functionality represented by(% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(),(% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%)has been removed and the function was therefore stubbed.//278 +The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed. 190 190 ))) 191 191 |(% colspan="1" %)(% colspan="1" %) 192 192 ((( ... ... @@ -194,13 +194,13 @@ 194 194 )))|(% colspan="1" %)(% colspan="1" %) 195 195 ((( 196 196 4.10 Beta 6 197 -)))|(% colspan=" 1" %)(% colspan="1" %)286 +)))|(% colspan="2" %)(% colspan="1" %) 198 198 ((( 199 199 **FFI**: CustomGameStartPlayerProperty2 changed 200 200 ))) 201 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)290 +|(% colspan="4" %)(% colspan="3" %) 202 202 ((( 203 - //This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.//292 +This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6. 204 204 ))) 205 205 |(% colspan="1" %)(% colspan="1" %) 206 206 ((( ... ... @@ -208,13 +208,13 @@ 208 208 )))|(% colspan="1" %)(% colspan="1" %) 209 209 ((( 210 210 4.10 Beta 3 211 -)))|(% colspan=" 1" %)(% colspan="1" %)300 +)))|(% colspan="2" %)(% colspan="1" %) 212 212 ((( 213 213 Renamed **<stationinfobox>** to **<infobox>** 214 214 ))) 215 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)304 +|(% colspan="4" %)(% colspan="3" %) 216 216 ((( 217 - //Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.//306 +Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that. 218 218 ))) 219 219 |(% colspan="1" %)(% colspan="1" %) 220 220 ((( ... ... @@ -222,35 +222,35 @@ 222 222 )))|(% colspan="1" %)(% colspan="1" %) 223 223 ((( 224 224 4.10 Beta 2 225 -)))|(% colspan=" 1" %)(% colspan="1" %)314 +)))|(% colspan="2" %)(% colspan="1" %) 226 226 ((( 227 227 **FFI**: SetMacroMapPlayerSectorOffset() deprecated 228 228 ))) 229 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)318 +|(% colspan="4" %)(% colspan="3" %) 230 230 ((( 231 - //The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.//320 +The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly. 232 232 ))) 233 233 |((( 234 234 UI extensions 235 235 )))|((( 236 236 4.10 Beta 2 237 -)))|((( 238 -**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)()and(% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed326 +)))|(% colspan="2" %)((( 327 +**FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed 239 239 ))) 240 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)329 +|(% colspan="4" %)(% colspan="3" %) 241 241 ((( 242 - //These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//331 +These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2. 243 243 ))) 244 244 |((( 245 245 Scripts 246 246 )))|((( 247 247 4.10 Beta 1 248 -)))|((( 249 -People related attributes of mission** <delivery> **node moved337 +)))|(% colspan="2" %)((( 338 +People related attributes of mission** <delivery> **node moved 250 250 ))) 251 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)340 +|(% colspan="4" %)(% colspan="3" %) 252 252 ((( 253 - //The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//342 +The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode. 254 254 ))) 255 255 |(% colspan="1" %)(% colspan="1" %) 256 256 ((( ... ... @@ -258,29 +258,31 @@ 258 258 )))|(% colspan="1" %)(% colspan="1" %) 259 259 ((( 260 260 4.10 Beta 1 261 -)))|(% colspan=" 1" %)(% colspan="1" %)350 +)))|(% colspan="2" %)(% colspan="1" %) 262 262 ((( 263 263 **$destructible.productions** replaced with $defensible.productions 264 264 ))) 265 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)354 +|(% colspan="4" %)(% colspan="3" %) 266 266 ((( 267 - //The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//356 +The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules. 268 268 ))) 269 269 |((( 270 270 Scripts 271 271 )))|((( 272 272 4.10 Beta 1 273 -)))|((( 362 +)))|(% colspan="2" %)((( 274 274 Removed script property **$object.spawnsourceseed** 275 275 ))) 276 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)365 +|(% colspan="4" %)(% colspan="3" %) 277 277 ((( 278 - //The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//367 +The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships. 279 279 ))) 280 -|(% colspan="3" %)(% colspan="3" %) 281 -((( 282 -== 4.00 == 283 -))) 369 + 370 +---- 371 + 372 +=== Version 4.00 === 373 + 374 +(% class="table-striped" %) 284 284 |(% colspan="1" %)(% colspan="1" %) 285 285 ((( 286 286 UI core ... ... @@ -287,28 +287,27 @@ 287 287 )))|(% colspan="1" %)(% colspan="1" %) 288 288 ((( 289 289 4.00 Beta 10 290 -)))|(% colspan=" 1" %)(% colspan="1" %)381 +)))|(% colspan="2" %)(% colspan="1" %) 291 291 ((( 292 292 Controlled ship can change without a **gameplanchange-event** occurring. 293 293 ))) 294 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)385 +|(% colspan="4" %)(% colspan="3" %) 295 295 ((( 296 - //Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).387 +Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship). 297 297 In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly. 298 -// 299 299 ))) 300 300 |((( 301 301 Scripts 302 302 )))|((( 303 303 4.00 Beta 7 304 -)))|((( 394 +)))|(% colspan="2" %)((( 305 305 Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed 306 306 ))) 307 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)397 +|(% colspan="4" %)(% colspan="3" %) 308 308 ((( 309 - //Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?399 +Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects? 310 310 New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits 311 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency //401 +Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency 312 312 ))) 313 313 |(% colspan="1" %)(% colspan="1" %) 314 314 ((( ... ... @@ -316,17 +316,16 @@ 316 316 )))|(% colspan="1" %)(% colspan="1" %) 317 317 ((( 318 318 4.00 Beta 6 319 -)))|(% colspan=" 1" %)(% colspan="1" %)409 +)))|(% colspan="2" %)(% colspan="1" %) 320 320 ((( 321 321 **FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed 322 322 ))) 323 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)413 +|(% colspan="4" %)(% colspan="3" %) 324 324 ((( 325 - //In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.326 -Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0). //415 +In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta. 416 +Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0). 327 327 328 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead. 329 -// 418 +If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead. 330 330 ))) 331 331 |(% colspan="1" %)(% colspan="1" %) 332 332 ((( ... ... @@ -334,69 +334,73 @@ 334 334 )))|(% colspan="1" %)(% colspan="1" %) 335 335 ((( 336 336 4.00 Beta 5 337 -)))|(% colspan=" 1" %)(% colspan="1" %)426 +)))|(% colspan="2" %)(% colspan="1" %) 338 338 ((( 339 339 **FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed 340 340 ))) 341 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)430 +|(% colspan="4" %)(% colspan="3" %) 342 342 ((( 343 - //4.00 Beta 5////introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//432 +4.00 Beta 5 introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions. 344 344 345 - //If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3()//function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).434 +If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up). 346 346 ))) 347 347 |((( 348 348 Parameters 349 349 )))|((( 350 350 4.00 Beta 1 351 -)))|((( 440 +)))|(% colspan="2" %)((( 352 352 **requiresconstructionvessel** parameter moved 353 353 ))) 354 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)443 +|(% colspan="4" %)(% colspan="3" %) 355 355 ((( 356 - //The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//445 +The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode. 357 357 ))) 358 358 |((( 359 359 Scripts 360 360 )))|((( 361 361 4.00 Beta 1 362 -)))|((( 451 +)))|(% colspan="2" %)((( 363 363 Changed behaviour of **gatedistance** script property 364 364 ))) 365 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)454 +|(% colspan="4" %)(% colspan="3" %) 366 366 ((( 367 - //The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//456 +The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route. 368 368 ))) 369 -|(% colspan="3" %)(% colspan="3" %) 370 -((( 371 -== 3.30 == 372 -))) 458 + 459 +---- 460 + 461 +=== Version 3.30 === 462 + 463 +(% class="table-striped" %) 373 373 |((( 374 374 UI extensions 375 375 )))|((( 376 376 3.30 Beta 3 377 -)))|((( 378 -**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit()(%%)**(% style="color: rgb(0,0,0);" %)and****(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()**468 +)))|(% colspan="2" %)((( 469 +**FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()** 379 379 ))) 380 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)471 +|(% colspan="7" %)(% colspan="3" %) 381 381 ((( 382 - //These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI(% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()//473 +These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached() 383 383 ))) 384 -|(% colspan="3" %)(% colspan="3" %) 385 -((( 386 -== 3.20 == 387 -))) 475 + 476 +---- 477 + 478 +=== Version 3.20 === 479 + 480 +(% class="table-striped" %) 388 388 |((( 389 389 Scripts 390 390 )))|((( 391 391 3.20 Beta 1 392 -)))|((( 485 +)))|(% colspan="2" %)((( 393 393 Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed 394 394 ))) 395 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)488 +|(% colspan="4" %)(% colspan="3" %) 396 396 ((( 397 - //Old params: param = attacked object, param2 = attack method, param3 = attacked component//398 - //New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]399 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead //490 +Old params: param = attacked object, param2 = attack method, param3 = attacked component 491 +New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon] 492 +Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead 400 400 ))) 401 401 |(% colspan="1" %)(% colspan="1" %) 402 402 ((( ... ... @@ -404,29 +404,31 @@ 404 404 )))|(% colspan="1" %)(% colspan="1" %) 405 405 ((( 406 406 3.20 Beta 1 407 -)))|(% colspan=" 1" %)(% colspan="1" %)500 +)))|(% colspan="2" %)(% colspan="1" %) 408 408 ((( 409 409 Removed script property $trade.**restriction.faction** 410 410 ))) 411 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)504 +|(% colspan="4" %)(% colspan="3" %) 412 412 ((( 413 - //$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//506 +$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions. 414 414 ))) 415 415 |((( 416 416 UI extensions 417 417 )))|((( 418 418 3.20 Beta 1 419 -)))|((( 512 +)))|(% colspan="2" %)((( 420 420 **Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete! 421 421 ))) 422 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)515 +|(% colspan="4" %)(% colspan="3" %) 423 423 ((( 424 - //With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//517 +With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement. 425 425 ))) 426 -|(% colspan="3" %)(% colspan="3" %) 427 -((( 428 -== 3.10 == 429 -))) 519 + 520 +---- 521 + 522 +=== Version 3.10 === 523 + 524 +(% class="table-striped" %) 430 430 |(% colspan="1" %)(% colspan="1" %) 431 431 ((( 432 432 Scripts ... ... @@ -433,18 +433,20 @@ 433 433 )))|(% colspan="1" %)(% colspan="1" %) 434 434 ((( 435 435 3.10 Beta 1 436 -)))|(% colspan=" 1" %)(% colspan="1" %)531 +)))|(% colspan="2" %)(% colspan="1" %) 437 437 ((( 438 438 Removed script action **<add_build/>** 439 439 ))) 440 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)535 +|(% colspan="7" %)(% colspan="3" %) 441 441 ((( 442 - //Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//537 +Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions. 443 443 ))) 444 -|(% colspan="3" %)(% colspan="3" %) 445 -((( 446 -== 3.00 == 447 -))) 539 + 540 +---- 541 + 542 +=== Version 3.00 === 543 + 544 +(% class="table-striped" %) 448 448 |(% colspan="1" %)(% colspan="1" %) 449 449 ((( 450 450 Scripts ... ... @@ -451,13 +451,13 @@ 451 451 )))|(% colspan="1" %)(% colspan="1" %) 452 452 ((( 453 453 3.0 Beta 6 454 -)))|(% colspan=" 1" %)(% colspan="1" %)551 +)))|(% colspan="2" %)(% colspan="1" %) 455 455 ((( 456 456 Changed behaviour of script action **<get_suitable_job/>** 457 457 ))) 458 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)555 +|(% colspan="4" %)(% colspan="3" %) 459 459 ((( 460 - //<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//557 +<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before. 461 461 ))) 462 462 |(% colspan="1" %)(% colspan="1" %) 463 463 ((( ... ... @@ -465,13 +465,13 @@ 465 465 )))|(% colspan="1" %)(% colspan="1" %) 466 466 ((( 467 467 3.0 Beta 6 468 -)))|(% colspan=" 1" %)(% colspan="1" %)565 +)))|(% colspan="2" %)(% colspan="1" %) 469 469 ((( 470 470 Changed behaviour of script action **<get_ware_definition/>** 471 471 ))) 472 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)569 +|(% colspan="4" %)(% colspan="3" %) 473 473 ((( 474 - //<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//571 +<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added. 475 475 ))) 476 476 |(% colspan="1" %)(% colspan="1" %) 477 477 ((( ... ... @@ -479,15 +479,15 @@ 479 479 )))|(% colspan="1" %)(% colspan="1" %) 480 480 ((( 481 481 3.0 Beta 5 482 -)))|(% colspan=" 1" %)(% colspan="1" %)579 +)))|(% colspan="2" %)(% colspan="1" %) 483 483 ((( 484 484 Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case 485 485 ))) 486 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)583 +|(% colspan="4" %)(% colspan="3" %) 487 487 ((( 488 - //All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\585 +All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.) 489 489 490 - //Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//587 +Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml). 491 491 ))) 492 492 |(% colspan="1" %)(% colspan="1" %) 493 493 ((( ... ... @@ -495,13 +495,13 @@ 495 495 )))|(% colspan="1" %)(% colspan="1" %) 496 496 ((( 497 497 3.0 Beta 5 498 -)))|(% colspan=" 1" %)(% colspan="1" %)595 +)))|(% colspan="2" %)(% colspan="1" %) 499 499 ((( 500 500 Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions> 501 501 ))) 502 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)599 +|(% colspan="4" %)(% colspan="3" %) 503 503 ((( 504 - //Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//601 +Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning. 505 505 ))) 506 506 |(% colspan="1" %)(% colspan="1" %) 507 507 ((( ... ... @@ -509,14 +509,14 @@ 509 509 )))|(% colspan="1" %)(% colspan="1" %) 510 510 ((( 511 511 3.0 Beta 5 512 -)))|(% colspan=" 1" %)(% colspan="1" %)609 +)))|(% colspan="2" %)(% colspan="1" %) 513 513 ((( 514 514 Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 515 515 ))) 516 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)613 +|(% colspan="4" %)(% colspan="3" %) 517 517 ((( 518 - //Before the change, positions are relative to $dockingbay.parent.519 -After the change, positions are relative to $dockingbay as specified in the documentation. //615 +Before the change, positions are relative to $dockingbay.parent. 616 +After the change, positions are relative to $dockingbay as specified in the documentation. 520 520 ))) 521 521 |(% colspan="1" %)(% colspan="1" %) 522 522 ((( ... ... @@ -524,24 +524,24 @@ 524 524 )))|(% colspan="1" %)(% colspan="1" %) 525 525 ((( 526 526 3.0 Beta 2 527 -)))|(% colspan=" 1" %)(% colspan="1" %)624 +)))|(% colspan="2" %)(% colspan="1" %) 528 528 ((( 529 529 Support for entity flag "**skillsvisible**" dropped 530 530 ))) 531 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)628 +|(% colspan="4" %)(% colspan="3" %) 532 532 ((( 533 - //Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//630 +Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData(). 534 534 ))) 535 535 |((( 536 536 Scripts 537 537 )))|((( 538 538 3.0 Beta 2 539 -)))|((( 636 +)))|(% colspan="2" %)((( 540 540 Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**. 541 541 ))) 542 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)639 +|(% colspan="4" %)(% colspan="3" %) 543 543 ((( 544 - //Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.641 +Before 3.0 Beta 2 there was just a single <event_object_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied. 545 545 3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced. 546 546 If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly. 547 547 On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner). ... ... @@ -552,24 +552,24 @@ 552 552 )))|(% colspan="1" %)(% colspan="1" %) 553 553 ((( 554 554 3.0 Beta 1 555 -)))|(% colspan=" 1" %)(% colspan="1" %)652 +)))|(% colspan="2" %)(% colspan="1" %) 556 556 ((( 557 557 **MissionBoard** support dropped 558 558 ))) 559 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)656 +|(% colspan="4" %)(% colspan="3" %) 560 560 ((( 561 - //MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//658 +MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function. 562 562 ))) 563 563 |((( 564 564 Job/God 565 565 )))|((( 566 566 3.0 Beta 1 567 -)))|((( 664 +)))|(% colspan="2" %)((( 568 568 By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined 569 569 ))) 570 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)667 +|(% colspan="4" %)(% colspan="3" %) 571 571 ((( 572 - //To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//669 +To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria. 573 573 ))) 574 574 |(% colspan="1" %)(% colspan="1" %) 575 575 ((( ... ... @@ -577,13 +577,13 @@ 577 577 )))|(% colspan="1" %)(% colspan="1" %) 578 578 ((( 579 579 3.0 Beta 1 580 -)))|(% colspan=" 1" %)(% colspan="1" %)677 +)))|(% colspan="2" %)(% colspan="1" %) 581 581 ((( 582 582 Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 583 583 ))) 584 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)681 +|(% colspan="4" %)(% colspan="3" %) 585 585 ((( 586 - //Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//683 +Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided. 587 587 ))) 588 588 |(% colspan="1" %)(% colspan="1" %) 589 589 ((( ... ... @@ -591,13 +591,13 @@ 591 591 )))|(% colspan="1" %)(% colspan="1" %) 592 592 ((( 593 593 3.0 Beta 1 594 -)))|(% colspan=" 1" %)(% colspan="1" %)691 +)))|(% colspan="2" %)(% colspan="1" %) 595 595 ((( 596 596 Script action **<set_doors_locked/>** attribute **'group'** changed 597 597 ))) 598 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)695 +|(% colspan="4" %)(% colspan="3" %) 599 599 ((( 600 - //The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//697 +The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant. 601 601 ))) 602 602 |(% colspan="1" %)(% colspan="1" %) 603 603 ((( ... ... @@ -605,13 +605,13 @@ 605 605 )))|(% colspan="1" %)(% colspan="1" %) 606 606 ((( 607 607 3.0 Beta 1 608 -)))|(% colspan=" 1" %)(% colspan="1" %)705 +)))|(% colspan="2" %)(% colspan="1" %) 609 609 ((( 610 610 Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 611 611 ))) 612 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)709 +|(% colspan="4" %)(% colspan="3" %) 613 613 ((( 614 - //These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//711 +These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead. 615 615 ))) 616 616 |(% colspan="1" %)(% colspan="1" %) 617 617 ((( ... ... @@ -619,13 +619,13 @@ 619 619 )))|(% colspan="1" %)(% colspan="1" %) 620 620 ((( 621 621 3.0 Beta 1 622 -)))|(% colspan=" 1" %)(% colspan="1" %)719 +)))|(% colspan="2" %)(% colspan="1" %) 623 623 ((( 624 624 Script actions **<set_hack_target/>** and **<abort_hack/>** removed 625 625 ))) 626 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)723 +|(% colspan="4" %)(% colspan="3" %) 627 627 ((( 628 - //These actions had no effect and were removed.//725 +These actions had no effect and were removed. 629 629 ))) 630 630 |(% colspan="1" %)(% colspan="1" %) 631 631 ((( ... ... @@ -633,13 +633,13 @@ 633 633 )))|(% colspan="1" %)(% colspan="1" %) 634 634 ((( 635 635 3.0 Beta 1 636 -)))|(% colspan=" 1" %)(% colspan="1" %)733 +)))|(% colspan="2" %)(% colspan="1" %) 637 637 ((( 638 638 **<setup_conversation_minigame/>** script action removed 639 639 ))) 640 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)737 +|(% colspan="4" %)(% colspan="3" %) 641 641 ((( 642 - //The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//739 +The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods. 643 643 ))) 644 644 |(% colspan="1" %)(% colspan="1" %) 645 645 ((( ... ... @@ -647,13 +647,13 @@ 647 647 )))|(% colspan="1" %)(% colspan="1" %) 648 648 ((( 649 649 3.0 Beta 1 650 -)))|(% colspan=" 1" %)(% colspan="1" %)747 +)))|(% colspan="2" %)(% colspan="1" %) 651 651 ((( 652 652 <add_player_choice_*> **confidence** attribute removed 653 653 ))) 654 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)751 +|(% colspan="4" %)(% colspan="3" %) 655 655 ((( 656 - //The default confidence of player options is another leftover from the XR era and had no effect in X4.//753 +The default confidence of player options is another leftover from the XR era and had no effect in X4. 657 657 ))) 658 658 |(% colspan="1" %)(% colspan="1" %) 659 659 ((( ... ... @@ -661,13 +661,13 @@ 661 661 )))|(% colspan="1" %)(% colspan="1" %) 662 662 ((( 663 663 3.0 Beta 1 664 -)))|(% colspan=" 1" %)(% colspan="1" %)761 +)))|(% colspan="2" %)(% colspan="1" %) 665 665 ((( 666 666 **<hack_via_control_panel/>** script action removed 667 667 ))) 668 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)765 +|(% colspan="4" %)(% colspan="3" %) 669 669 ((( 670 - //Unused script action <hack_via_control_panel/> was removed.//767 +Unused script action <hack_via_control_panel/> was removed. 671 671 ))) 672 672 |(% colspan="1" %)(% colspan="1" %) 673 673 ((( ... ... @@ -675,24 +675,24 @@ 675 675 )))|(% colspan="1" %)(% colspan="1" %) 676 676 ((( 677 677 3.0 Beta 1 678 -)))|(% colspan=" 1" %)(% colspan="1" %)775 +)))|(% colspan="2" %)(% colspan="1" %) 679 679 ((( 680 680 **Lua: **GetMiniGameCursorPosition() removed 681 681 ))) 682 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)779 +|(% colspan="4" %)(% colspan="3" %) 683 683 ((( 684 - //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//781 +GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break. 685 685 ))) 686 686 |((( 687 687 UI core 688 688 )))|((( 689 689 3.0 Beta 1 690 -)))|((( 787 +)))|(% colspan="2" %)((( 691 691 **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 692 692 ))) 693 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)790 +|(% colspan="4" %)(% colspan="3" %) 694 694 ((( 695 - //In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//792 +In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button. 696 696 ))) 697 697 |(% colspan="1" %)(% colspan="1" %) 698 698 ((( ... ... @@ -700,13 +700,13 @@ 700 700 )))|(% colspan="1" %)(% colspan="1" %) 701 701 ((( 702 702 3.0 Beta 1 703 -)))|(% colspan=" 1" %)(% colspan="1" %)800 +)))|(% colspan="2" %)(% colspan="1" %) 704 704 ((( 705 705 **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor 706 706 ))) 707 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)804 +|(% colspan="4" %)(% colspan="3" %) 708 708 ((( 709 - //In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//806 +In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines. 710 710 ))) 711 711 |(% colspan="1" %)(% colspan="1" %) 712 712 ((( ... ... @@ -714,14 +714,14 @@ 714 714 )))|(% colspan="1" %)(% colspan="1" %) 715 715 ((( 716 716 3.0 Beta 1 717 -)))|(% colspan=" 1" %)(% colspan="1" %)814 +)))|(% colspan="2" %)(% colspan="1" %) 718 718 ((( 719 719 **$ware.illegal** updated 720 720 ))) 721 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)818 +|(% colspan="4" %)(% colspan="3" %) 722 722 ((( 723 - //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//724 - //It now returns true if $ware is illegal to any faction in the game.//820 +$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used. 821 +It now returns true if $ware is illegal to any faction in the game. 725 725 ))) 726 726 |(% colspan="1" %)(% colspan="1" %) 727 727 ((( ... ... @@ -729,13 +729,13 @@ 729 729 )))|(% colspan="1" %)(% colspan="1" %) 730 730 ((( 731 731 3.0 Beta 1 732 -)))|(% colspan=" 1" %)(% colspan="1" %)829 +)))|(% colspan="2" %)(% colspan="1" %) 733 733 ((( 734 734 MD script **RML_Flight_Along_Path** removed 735 735 ))) 736 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)833 +|(% colspan="4" %)(% colspan="3" %) 737 737 ((( 738 - //The MD script RML_Flight_Along_Path was not referened and was removed.//835 +The MD script RML_Flight_Along_Path was not referened and was removed. 739 739 ))) 740 740 |(% colspan="1" %)(% colspan="1" %) 741 741 ((( ... ... @@ -743,71 +743,75 @@ 743 743 )))|(% colspan="1" %)(% colspan="1" %) 744 744 ((( 745 745 3.0 Beta 1 746 -)))|(% colspan=" 1" %)(% colspan="1" %)843 +)))|(% colspan="2" %)(% colspan="1" %) 747 747 ((( 748 748 parameters of **<event_venture_mission_completed/>** changed 749 749 ))) 750 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)847 +|(% colspan="4" %)(% colspan="3" %) 751 751 ((( 752 - //old params: param = venture details, param2 = ships involved, param3 = duration//753 - //new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//849 +old params: param = venture details, param2 = ships involved, param3 = duration 850 +new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration 754 754 ))) 755 755 |((( 756 756 Scripts 757 757 )))|((( 758 758 3.0 Beta 1 759 -)))|((( 856 +)))|(% colspan="2" %)((( 760 760 **<set_object_wing_name/>** removed, 761 761 **<set_object_fleet_name/>** added 762 762 ))) 763 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)860 +|(% colspan="4" %)(% colspan="3" %) 764 764 ((( 765 - //The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//862 +The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/> 766 766 ))) 767 767 |((( 768 768 Scripts 769 769 )))|((( 770 770 3.0 Beta 1 771 -)))|((( 868 +)))|(% colspan="2" %)((( 772 772 **$controllable.wing.*** removed, 773 773 **$controllable.fleet.*** added 774 774 ))) 775 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)872 +|(% colspan="4" %)(% colspan="3" %) 776 776 ((( 777 777 $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander 778 778 ))) 779 -|(% colspan="3" %)(% colspan="3" %) 780 -((( 781 -== 2.60 == 782 -))) 876 + 877 +---- 878 + 879 +=== Version 2.60 === 880 + 881 +(% class="table-striped" %) 783 783 |((( 784 784 Scripts 785 785 )))|((( 786 786 2.60 Beta 1 787 -)))|((( 886 +)))|(% colspan="2" %)((( 788 788 '**checkoperational**' filter behaviour changed 789 789 ))) 790 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)889 +|(% colspan="10" %)(% colspan="3" %) 791 791 ((( 792 - //Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//891 +Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components. 793 793 794 - //Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//893 +Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components. 795 795 ))) 796 796 |((( 797 797 Scripts 798 798 )))|((( 799 799 2.60 Beta 1 800 -)))|((( 899 +)))|(% colspan="2" %)((( 801 801 $container.**supplyresources** behavior changed 802 -))) 803 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)901 +)))| | | 902 +|(% colspan="10" %)(% colspan="3" %) 804 804 ((( 805 - //The script keyword $container.supplyresources now includes reserved wares.//904 +The script keyword $container.supplyresources now includes reserved wares. 806 806 ))) 807 -|(% colspan="3" %)(% colspan="3" %) 808 -((( 809 -== 2.20 == 810 -))) 906 + 907 +---- 908 + 909 +=== Version 2.20 === 910 + 911 +(% class="table-striped" %) 811 811 |(% colspan="1" %)(% colspan="1" %) 812 812 ((( 813 813 UI core ... ... @@ -814,17 +814,16 @@ 814 814 )))|(% colspan="1" %)(% colspan="1" %) 815 815 ((( 816 816 2.20 Beta 3/4 817 -)))|(% colspan=" 1" %)(% colspan="1" %)918 +)))|(% colspan="2" %)(% colspan="1" %) 818 818 ((( 819 819 **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 820 820 ))) 821 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)922 +|(% colspan="4" %)(% colspan="3" %) 822 822 ((( 823 - //2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.824 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes. //924 +2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 925 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes. 825 825 826 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 827 -// 927 +It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 828 828 ))) 829 829 |(% colspan="1" %)(% colspan="1" %) 830 830 ((( ... ... @@ -832,18 +832,20 @@ 832 832 )))|(% colspan="1" %)(% colspan="1" %) 833 833 ((( 834 834 2.20 Beta 3 835 -)))|(% colspan=" 1" %)(% colspan="1" %)935 +)))|(% colspan="2" %)(% colspan="1" %) 836 836 ((( 837 837 Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 838 838 ))) 839 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)939 +|(% colspan="4" %)(% colspan="3" %) 840 840 ((( 841 - //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//941 +The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected. 842 842 ))) 843 -|(% colspan="3" %)(% colspan="3" %) 844 -((( 845 -== 2.00 == 846 -))) 943 + 944 +---- 945 + 946 +=== Version 2.00 === 947 + 948 +(% class="table-striped" %) 847 847 |(% colspan="1" %)(% colspan="1" %) 848 848 ((( 849 849 Scripts ... ... @@ -850,13 +850,13 @@ 850 850 )))|(% colspan="1" %)(% colspan="1" %) 851 851 ((( 852 852 2.00 Beta 1 853 -)))|(% colspan=" 1" %)(% colspan="1" %)955 +)))|(% colspan="2" %)(% colspan="1" %) 854 854 ((( 855 855 **<event_build_finished/> **param2 now returns null instead of a construction sequence 856 856 ))) 857 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)959 +|(% colspan="4" %)(% colspan="3" %) 858 858 ((( 859 - //The construction sequence which was finished should now be accessed via the buildtask provided via param3.//961 +The construction sequence which was finished should now be accessed via the buildtask provided via param3. 860 860 ))) 861 861 |(% colspan="1" %)(% colspan="1" %) 862 862 ((( ... ... @@ -864,13 +864,13 @@ 864 864 )))|(% colspan="1" %)(% colspan="1" %) 865 865 ((( 866 866 2.00 Beta 1 867 -)))|(% colspan=" 1" %)(% colspan="1" %)969 +)))|(% colspan="2" %)(% colspan="1" %) 868 868 ((( 869 869 **param.boarding.{...}** strength parameters removed 870 870 ))) 871 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)973 +|(% colspan="4" %)(% colspan="3" %) 872 872 ((( 873 - //The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//975 +The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed. 874 874 ))) 875 875 |(% colspan="1" %)(% colspan="1" %) 876 876 ((( ... ... @@ -878,158 +878,160 @@ 878 878 )))|(% colspan="1" %)(% colspan="1" %) 879 879 ((( 880 880 2.00 Beta 1 881 -)))|(% colspan=" 1" %)(% colspan="1" %)983 +)))|(% colspan="2" %)(% colspan="1" %) 882 882 ((( 883 883 **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 884 884 ))) 885 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)987 +|(% colspan="4" %)(% colspan="3" %) 886 886 ((( 887 - //Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//989 +Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading. 888 888 ))) 889 889 |((( 890 890 UI extensions 891 891 )))|((( 892 892 2.00 Beta 1 893 -)))|((( 995 +)))|(% colspan="2" %)((( 894 894 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 895 895 ))) 896 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)998 +|(% colspan="4" %)(% colspan="3" %) 897 897 ((( 898 - //Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.//1000 +Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call. 899 899 ))) 900 900 |((( 901 901 UI extensions 902 902 )))|((( 903 903 2.00 Beta 1 904 -)))|((( 1006 +)))|(% colspan="2" %)((( 905 905 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 906 906 ))) 907 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1009 +|(% colspan="4" %)(% colspan="3" %) 908 908 ((( 909 - //Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.//910 - //Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.//1011 +Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case. 1012 +Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta. 911 911 ))) 912 912 |((( 913 913 Scripts 914 914 )))|((( 915 915 2.00 Beta 1 916 -)))|((( 1018 +)))|(% colspan="2" %)((( 917 917 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 918 918 ))) 919 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1021 +|(% colspan="4" %)(% colspan="3" %) 920 920 ((( 921 - //This now enforces a leader and at least one follower in order to create or change a formation. Former implementation made it possible to create formations without any followers which led to issues.//1023 +This now enforces a leader and at least one follower in order to create or change a formation. Former implementation made it possible to create formations without any followers which led to issues. 922 922 ))) 923 923 |((( 924 924 Scripts 925 925 )))|((( 926 926 2.00 Beta 1 927 -)))|((( 1029 +)))|(% colspan="2" %)((( 928 928 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 929 929 ))) 930 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1032 +|(% colspan="4" %)(% colspan="3" %) 931 931 ((( 932 - //For prior behavior, check for event.param being non-null.//1034 +For prior behavior, check for event.param being non-null. 933 933 ))) 934 934 |((( 935 935 AI Scripts 936 936 )))|((( 937 937 2.00 Beta 1 938 -)))|((( 1040 +)))|(% colspan="2" %)((( 939 939 **<shoot/>/<shoot_at/>** attribute changes. 940 940 ))) 941 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1043 +|(% colspan="4" %)(% colspan="3" %) 942 942 ((( 943 - //Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//944 - //New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//945 - //New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.//1045 +Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true. 1046 +New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true. 1047 +New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false. 946 946 947 - //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.//1049 +Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers. 948 948 ))) 949 949 |((( 950 950 UI extensions 951 951 )))|((( 952 952 2.00 Beta 1 953 -)))|((( 1055 +)))|(% colspan="2" %)((( 954 954 **FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter. 955 955 ))) 956 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1058 +|(% colspan="4" %)(% colspan="3" %) 957 957 ((( 958 - //Added possibility to query build tasks of a certain buildmodule.//1060 +Added possibility to query build tasks of a certain buildmodule. 959 959 ))) 960 960 |((( 961 961 UI extensions 962 962 )))|((( 963 963 2.00 Beta 1 964 -)))|((( 1066 +)))|(% colspan="2" %)((( 965 965 **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 966 966 ))) 967 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1069 +|(% colspan="4" %)(% colspan="3" %) 968 968 ((( 969 - //Added list of resources a buildmodule needs to build.//1071 +Added list of resources a buildmodule needs to build. 970 970 ))) 971 971 |((( 972 972 UI extensions 973 973 )))|((( 974 974 2.00 Beta 1 975 -)))|((( 976 - (% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**CalculateTotalHullFraction()**(%style="color: rgb(0,0,0);" %)****(%%)was removed.(%style="color: rgb(0,0,0);" %)1077 +)))|(% colspan="2" %)((( 1078 +**Lua: CalculateTotalHullFraction() **was removed. 977 977 ))) 978 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1080 +|(% colspan="4" %)(% colspan="3" %) 979 979 ((( 980 - //Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//1082 +Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead. 981 981 ))) 982 982 |((( 983 983 UI extensions 984 984 )))|((( 985 985 2.00 Beta 1 986 -)))|((( 987 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%)**changed their return values.1088 +)))|(% colspan="2" %)((( 1089 +**FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values. 988 988 ))) 989 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1091 +|(% colspan="4" %)(% colspan="3" %) 990 990 ((( 991 - //Changed return value type to const char* to better identify failure reasons in Lua script.//1093 +Changed return value type to const char* to better identify failure reasons in Lua script. 992 992 ))) 993 -|(% colspan="3" %)(% colspan="3" %) 994 -((( 995 -== 1.50 == 996 -))) 1095 + 1096 +---- 1097 + 1098 +=== Version 1.50 === 1099 + 1100 +(% class="table-striped" %) 997 997 |((( 998 998 UI extensions 999 999 )))|((( 1000 1000 1.50 Beta 3 1001 -)))|((( 1105 +)))|(% colspan="2" %)((( 1002 1002 **Lua: GetComponentData() **changed behavior of "docksizes" property. 1003 1003 ))) 1004 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1108 +|(% colspan="4" %)(% colspan="3" %) 1005 1005 ((( 1006 - //The "docksizes" property no longer includes internal ship storage docks.//1110 +The "docksizes" property no longer includes internal ship storage docks. 1007 1007 ))) 1008 1008 |((( 1009 1009 All 1010 1010 )))|((( 1011 1011 1.50 Beta 2 1012 -)))|((( 1116 +)))|(% colspan="2" %)((( 1013 1013 **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 1014 1014 ))) 1015 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1119 +|(% colspan="4" %)(% colspan="3" %) 1016 1016 ((( 1017 - //Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//1121 +Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships". 1018 1018 1019 - //Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()//1020 - //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"//1021 - //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)//1123 +Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf() 1124 +Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock" 1125 +Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already) 1022 1022 ))) 1023 1023 |((( 1024 1024 UI extensions 1025 1025 )))|((( 1026 1026 1.50 Beta 2 1027 -)))|((( 1131 +)))|(% colspan="2" %)((( 1028 1028 **FFI: UpgradeGroupInfo **datatype was changed. 1029 1029 ))) 1030 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1134 +|(% colspan="4" %)(% colspan="3" %) 1031 1031 ((( 1032 - //Added new "operational" field to retrieve information about number of operational upgrades in a group.//1136 +Added new "operational" field to retrieve information about number of operational upgrades in a group. 1033 1033 ))) 1034 1034 |(% colspan="1" %)(% colspan="1" %) 1035 1035 ((( ... ... @@ -1037,55 +1037,58 @@ 1037 1037 )))|(% colspan="1" %)(% colspan="1" %) 1038 1038 ((( 1039 1039 1.50 Beta 1 1040 -)))|(% colspan=" 1" %)(% colspan="1" %)1144 +)))|(% colspan="2" %)(% colspan="1" %) 1041 1041 ((( 1042 1042 **FFI: SetGuidance()** removed useinfopoint argument. 1043 1043 ))) 1044 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1148 +|(% colspan="4" %)(% colspan="3" %) 1045 1045 ((( 1046 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 1047 -// 1150 +In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 1048 1048 1049 - //The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//1152 +The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset) 1050 1050 ))) 1051 1051 |((( 1052 1052 UI extensions 1053 1053 )))|((( 1054 1054 1.50 Beta 1 1055 -)))|((( 1158 +)))|(% colspan="2" %)((( 1056 1056 **FFI: CancelConstruction() **changed its return value. 1057 1057 ))) 1058 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1161 +|(% colspan="4" %)(% colspan="3" %) 1059 1059 ((( 1060 - (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful.//1163 +CancelConstruction() now returns if the cancellation was successful. 1061 1061 ))) 1062 -|(% colspan="3" %)(% colspan="3" %) 1063 -((( 1064 -== 1.32 == 1065 -))) 1165 + 1166 +---- 1167 + 1168 +=== Version 1.32 === 1169 + 1170 +(% class="table-striped" %) 1066 1066 |((( 1067 1067 UI extensions 1068 1068 )))|((( 1069 1069 1.32 1070 -)))|((( 1175 +)))|(% colspan="2" %)((( 1071 1071 **Lua: GetComponentData() **removed the "nextdestname" property. 1072 1072 ))) 1073 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1178 +|(% colspan="4" %)(% colspan="3" %) 1074 1074 ((( 1075 - //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//1180 +Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property. 1076 1076 ))) 1077 -|(% colspan="3" %)(% colspan="3" %) 1078 -((( 1079 -== 1.20 == 1080 -))) 1182 + 1183 +---- 1184 + 1185 +=== Version 1.20 === 1186 + 1187 +(% class="table-striped" %) 1081 1081 |((( 1082 1082 UI extensions 1083 1083 )))|((( 1084 1084 1.20 1085 -)))|((( 1192 +)))|(% colspan="2" %)((( 1086 1086 **FFI: GetAAOption()** got a new "useconfig" parameter. 1087 1087 ))) 1088 -|(% c lass="highlight-grey" colspan="3"data-highlight-colour="grey"%)(% class="highlight-grey" colspan="3"data-highlight-colour="grey"%)1195 +|(% colspan="4" %)(% colspan="3" %) 1089 1089 ((( 1090 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//1197 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.// 1091 1091 )))
- Confluence.Code.ConfluencePageClass[0]
-
- id
-
... ... @@ -1,1 +1,0 @@ 1 -78577854 - space
-
... ... @@ -1,1 +1,0 @@ 1 -X4WIKI - url
-
... ... @@ -1,1 +1,0 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577854/Breaking Changes