Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 103.1
edited by cbj
on 2023/02/20 14:12
Change comment: There is no comment for this version
To version 136.1
edited by Daniel Turner
on 2025/11/21 15:42
Change comment: There is no comment for this version

Summary

Details

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1 +X4 Foundations Wiki.Modding Support.WebHome
Author
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1 -xwiki:XWiki.cbj
1 +xwiki:XWiki.Daniel
Content
... ... @@ -4,13 +4,13 @@
4 4  The following table provides an overview about all breaking changes. This should help you to make any necessary changes to restore compatibility of older mods with new versions of X4.
5 5  Feel free to drop a note if a certain breaking change is breaking your mod and you have difficulties finding a way to work around the issue.
6 6  
7 -{{note}}
8 -The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
7 +{{info}}
8 +The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
9 9  
10 10  Further note that the list provides information about breaking changes which are in the pipeline of being released. This is meant merely as an informational heads up. Neither do mistake this as an announcement of that version becoming available soon nor take it for granted that such a change will go live. Any information provided for not yet released versions can change (and even be removed) prior to such version having seen the light of day.
11 11  
12 12  As a final note, please be aware that issues introduced during the beta phase might not be explicitly mentioned in the list below, if things would only be broken in-between two beta versions. While we still aim to document any (potential) breaking change here, there might be circumstances for which we divert from that procedure (especially in case of only minor issues which are considered merely bugfixes rather than an intended behavior change).
13 -{{/note}}
13 +{{/info}}
14 14  
15 15  {{warning title="UI modding considered unstable until further notice..."}}
16 16  Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here.
... ... @@ -18,18 +18,124 @@
18 18  
19 19  = Breaking Changes =
20 20  
21 -(% class="wrapped" %)
22 -|=(((
23 -Type
24 -)))|=(((
25 -Version
26 -)))|=(((
27 -Summary
21 +{{toc scope="LOCAL" start="3"/}}
22 +
23 +=== Version 9.00 ===
24 +(% class="table-striped" %)
25 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)8.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed MD action **<populate_platforms>**
26 +|(% colspan="6" style="width:117px" %)(((
27 +The deprecated MD action <populate_platforms> has been removed. The previously referenced character quotas in quotas.xml have also been removed.
28 28  )))
29 -|(% colspan="3" %)(% colspan="3" %)
29 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)**\assets\units\size_m\ship_gen_m_transdrone_container_02** and **\assets\units\size_s\ship_gen_s_transdrone_container_02** moved to **ego_dlc_terran**
30 +|(% colspan="6" style="width:117px" %)**ship_gen_m_transdrone_container_02** and **ship_gen_s_transdrone_container_02** (templates and macros) have been moved to the **ego_dlc_terran** extension and any reference to these files now requires that the resulting dependency on that extension is taken into account.
31 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)Icons moved from **assets\fx\textures\gui** to **assets\textures\ui**
32 +|(% colspan="6" style="width:117px" %)Assets with the exception of the **loadingscreen** folder have been moved and any reference to these files will require updating (mostly affects icons.xml).
33 +|(% style="width:117px" %)Assets|(% colspan="3" style="width:117px" %)8.00 Beta 1|(% colspan="3" style="width:117px" %)**boron** and **terran** tags for equipment (weapons, engines, ...) changed to **advanced**
34 +|(% colspan="6" style="width:117px" %)Ships and equipment with **boron **and **terran** (Frontier terran, not CoH terran) tags will no longer work properly as they do not match the new **advanced** tag (for example "small engine boron" has been replaced by "small engine advanced") which has been introduced for a compatibility between boron and Frontier-terran ships/equipment.
35 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00|(% colspan="4" rowspan="1" style="width:117px" %)Terran NPC heads from Terran DLC **extensions/ego_dlc_terran/assets/characters/terran/heads/[...]** have been removed
36 +|(% colspan="6" style="width:117px" %)All Terran NPC heads are now pointed to **assets/characters/argon/heads/char_arg_f_dyn_blend_head** (female characters) and **assets/characters/argon/heads/char_arg_m_dyn_blend_head** (male characters) instead of using random selection from a list.
37 +
38 +=== Version 8.00 ===
39 +
40 +(% class="table-striped" %)
41 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)8.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed MD action **<populate_platforms>**
42 +|(% colspan="6" style="width:117px" %)(((
43 +The deprecated MD action <populate_platforms> has been removed. The previously referenced character quotas in quotas.xml have also been removed.
44 +)))
45 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)**\assets\units\size_m\ship_gen_m_transdrone_container_02** and **\assets\units\size_s\ship_gen_s_transdrone_container_02** moved to **ego_dlc_terran**
46 +|(% colspan="6" style="width:117px" %)**ship_gen_m_transdrone_container_02** and **ship_gen_s_transdrone_container_02** (templates and macros) have been moved to the **ego_dlc_terran** extension and any reference to these files now requires that the resulting dependency on that extension is taken into account.
47 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)Icons moved from **assets\fx\textures\gui** to **assets\textures\ui**
48 +|(% colspan="6" style="width:117px" %)Assets with the exception of the **loadingscreen** folder have been moved and any reference to these files will require updating (mostly affects icons.xml).
49 +|(% style="width:117px" %)Assets|(% colspan="3" style="width:117px" %)8.00 Beta 1|(% colspan="3" style="width:117px" %)**boron** and **terran** tags for equipment (weapons, engines, ...) changed to **advanced**
50 +|(% colspan="6" style="width:117px" %)Ships and equipment with **boron **and **terran** (Frontier terran, not CoH terran) tags will no longer work properly as they do not match the new **advanced** tag (for example "small engine boron" has been replaced by "small engine advanced") which has been introduced for a compatibility between boron and Frontier-terran ships/equipment.
51 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00|(% colspan="4" rowspan="1" style="width:117px" %)Terran NPC heads from Terran DLC **extensions/ego_dlc_terran/assets/characters/terran/heads/[...]** have been removed
52 +|(% colspan="6" style="width:117px" %)All Terran NPC heads are now pointed to **assets/characters/argon/heads/char_arg_f_dyn_blend_head** (female characters) and **assets/characters/argon/heads/char_arg_m_dyn_blend_head** (male characters) instead of using random selection from a list.
53 +
54 +=== Version 7.50 ===
55 +
56 +(% class="table-striped" %)
57 +|(% colspan="1" style="width:117px" %)Relations|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**Adjusted displayed UI values (25 to 30) for relations between 0.32 and 1.0:** The minimum relation for the "ally" range (0.5) now corresponds to the displayed UI value of precisely +27 (previously rounded down to +26)
58 +|(% colspan="4" style="width:117px" %)(((
59 +The "ally" range is the interval from 0.5 to 1.0, which previously corresponded to the UI value range of approximately +26.9897 to +30. The interpolated mapping within the range from 0.32 and 1.0 has been adjusted so that 0.5 now exactly corresponds to +27. As a consequence, certain relations that were previously between 25 and 28 (rounded down) may have gained +1 in the UI, i.e. they are now displayed as 26 instead of 25, etc. For consistency, the negative range between -1.0 and -0.32 has been adjusted analogously (-0.5 is now displayed as -27). This mostly only affects the UI display, not actual gameplay.
60 +)))
61 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**<holomap><radar>**:** complete change in structure**
62 +|(% colspan="7" style="width:117px" %)(((
63 +This section now contains sets of parameters for the different modes it can be in, each in its own <mode> child node. This list can be dynamically expanded to add more modes.
64 +)))
65 +
66 +=== Version 7.00 ===
67 +
68 +
69 +(% class="table-striped" %)
70 +|(% colspan="1" style="width:117px" %)Gamestarts|(% colspan="1" style="width:119px" %)7.00 Beta 8|(% colspan="2" style="width:1625px" %)**Text references**
71 +|(% colspan="4" style="width:117px" %)Fields containing text references in gamestarts.xml now have full text conversion applied, allowing texts to be constructed from multiple text entries, e.g. {1234,56}\n\n{1234,78}. As a result, raw text placed in the text fields needs to be formatted accordingly, e.g. "Test start (easy)" would need to be changed to "Test start \(easy\)" to avoid the text in brackets being treated as a comment.
72 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**\assets\textures\fx\highway_fx_electric_02** was deleted and replaced with **\assets\textures\fx\fx_p2_electric_01**
73 +|(% colspan="4" style="width:117px" %)highway_fx_electric_02 is still available in "legacy" folder if needed
74 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**<aiflight><skills>**: **strafespeed**, **strafeacc**, **steeringspeed**, **steeringacc** moved to separate nodes; added support for min and max values
75 +|(% colspan="4" style="width:117px" %)(((
76 +The four parameters used to represent flat factors applied to ships' properties with respect to their respective pilots' skill levels. Parameters moved to separate nodes with support for min and max values which, if supplied, scales the factor linearly if the affected ship's unmodified property is within min and max. Factor does not affect the ship if that property is below min.
77 +)))
78 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)7.00 Beta 6|(% colspan="2" style="width:1625px" %)MD action **<set_holomap_target>** parameter change.
79 +|(% colspan="4" style="width:117px" %)(((
80 +The **pantime** parameter has never actually done anything beyond turning panning on or making the transition instant. To make this clear it has been** **replaced with the boolean parameter **instant.**
81 +)))
82 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 1|(% colspan="2" style="width:1625px" %)Renamed some material names and changed file paths for textures.
83 +|(% colspan="4" style="width:117px" %)(((
84 +Some material names and texture paths were changed. Please DIFF the materiallibrary.xml from 6.20 with 7.0 to see the difference
85 +)))
86 +|(% colspan="1" style="width:117px" %)(% colspan="1" %)
30 30  (((
31 -== 6.00 ==
88 +Scripts
89 +)))|(% colspan="1" style="width:119px" %)(((
90 +7.00 Beta 1
91 +)))|(% colspan="2" style="width:1625px" %)(((
92 +MD action **<set_presentation_cluster_persistence/>** now requires the cluster to be a presentation cluster.
32 32  )))
94 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
95 +(((
96 + Previously it was possible to set normal clusters to be persistent presentation clusters which was an invalid state.
97 +)))
98 +|(% colspan="1" style="width:117px" %)(% colspan="1" %)
99 +(((
100 +UI extensions
101 +)))|(% colspan="1" style="width:119px" %)(((
102 +7.00 Beta 1
103 +)))|(% colspan="2" style="width:1625px" %)(((
104 +**FFI**: RemoveBuildPlot() changed
105 +)))
106 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
107 +(((
108 + The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.
109 +)))
110 +|(% colspan="1" style="width:117px" %)(% colspan="1" %)
111 +(((
112 +Assets
113 +)))|(% colspan="1" style="width:119px" %)(((
114 +7.00 Beta 1
115 +)))|(% colspan="2" style="width:1625px" %)(((
116 +**Some Split DLC materials moved to base game**
117 +)))
118 +|(% colspan="7" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
119 +(((
120 +// //"spl_p1_fx" AND "split_p1_hulltexture_01" were moved from Split DLC to base game
121 +)))
122 +
123 +=== Version 6.00 ===
124 +
125 +(% class="table-striped" %)
126 +|(((
127 +Libraries
128 +)))|(((
129 +6.00 Beta 7
130 +)))|(% colspan="2" %)(((
131 +Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs.
132 +)))
133 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
134 +(((
135 +Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.
136 +
137 +All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.
138 +)))
33 33  |(% colspan="1" %)(% colspan="1" %)
34 34  (((
35 35  Scripts
... ... @@ -36,15 +36,15 @@
36 36  )))|(% colspan="1" %)(% colspan="1" %)
37 37  (((
38 38  6.00 Beta 4
39 -)))|(% colspan="1" %)(% colspan="1" %)
145 +)))|(% colspan="2" %)(% colspan="1" %)
40 40  (((
41 41  Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised.
42 42  )))
43 -|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
149 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
44 44  (((
45 -//The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. //
151 +The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger.
46 46  
47 -//Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.//
153 +Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.
48 48  )))
49 49  |(% colspan="1" %)(% colspan="1" %)
50 50  (((
... ... @@ -52,17 +52,17 @@
52 52  )))|(% colspan="1" %)(% colspan="1" %)
53 53  (((
54 54  6.00 Beta 3
55 -)))|(% colspan="1" %)(% colspan="1" %)
161 +)))|(% colspan="2" %)(% colspan="1" %)
56 56  (((
57 57  Changed result of **<find_object_surface>** action in the case of a failure
58 58  )))
59 -|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
165 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
60 60  (((
61 -//The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.//
167 +The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.
62 62  
63 -//Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.//
169 +Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.
64 64  
65 -//The action itself has been improved to increase the chance of finding suitable surface positions.//
171 +The action itself has been improved to increase the chance of finding suitable surface positions.
66 66  )))
67 67  |(% colspan="1" %)(% colspan="1" %)
68 68  (((
... ... @@ -70,14 +70,14 @@
70 70  )))|(% colspan="1" %)(% colspan="1" %)
71 71  (((
72 72  6.00 Beta 1
73 -)))|(% colspan="1" %)(% colspan="1" %)
179 +)))|(% colspan="2" %)(% colspan="1" %)
74 74  (((
75 75  Behaviour change for **<match_dock>** script component filter
76 76  )))
77 -|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
183 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
78 78  (((
79 -//<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
80 -This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.//
185 +<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
186 +This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.
81 81  )))
82 82  |(% colspan="1" %)(% colspan="1" %)
83 83  (((
... ... @@ -85,25 +85,25 @@
85 85  )))|(% colspan="1" %)(% colspan="1" %)
86 86  (((
87 87  6.00 Beta 1
88 -)))|(% colspan="1" %)(% colspan="1" %)
194 +)))|(% colspan="2" %)(% colspan="1" %)
89 89  (((
90 90  Changed result attribute location for **<get_attackstrength>**
91 91  )))
92 -|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
198 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
93 93  (((
94 -//The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.//
200 +The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.
95 95  )))
96 96  |(((
97 97  Assets
98 98  )))|(((
99 99  6.00 Beta 1
100 -)))|(((
206 +)))|(% colspan="2" %)(((
101 101  Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons
102 102  )))
103 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
209 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
104 104  (((
105 -//Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
106 -Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.//
211 +Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
212 +Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.
107 107  )))
108 108  |(% colspan="1" %)(% colspan="1" %)
109 109  (((
... ... @@ -111,55 +111,59 @@
111 111  )))|(% colspan="1" %)(% colspan="1" %)
112 112  (((
113 113  6.00 Beta 1
114 -)))|(% colspan="1" %)(% colspan="1" %)
220 +)))|(% colspan="2" %)(% colspan="1" %)
115 115  (((
116 116  Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects
117 117  )))
118 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
224 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
119 119  (((
120 -//When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.//
226 +When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.
121 121  )))
122 122  |(((
123 123  Scripts
124 124  )))|(((
125 125  6.00 Beta 1
126 -)))|(((
232 +)))|(% colspan="2" %)(((
127 127  **<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards.
128 128  )))
129 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
235 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
130 130  (((
131 -//The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.//
237 +The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.
132 132  )))
133 133  |(((
134 134  Cutscenes
135 135  )))|(((
136 136  6.00 Beta 1
137 -)))|(((
243 +)))|(% colspan="2" %)(((
138 138  Changed behaviour of **<angles>** in cutscenes
139 139  )))
140 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
246 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
141 141  (((
142 -//The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.//
248 +The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.
143 143  )))
144 -|(% colspan="3" %)(% colspan="3" %)
145 -(((
146 -== 5.00 ==
147 -)))
250 +
251 +----
252 +
253 +=== Version 5.00 ===
254 +
255 +(% class="table-striped" %)
148 148  |(((
149 149  Parameters
150 150  )))|(((
151 151  5.00 Beta 1
152 -)))|(((
260 +)))|(% colspan="2" %)(((
153 153  **<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration
154 154  )))
155 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
263 +|(% colspan="7" %)(% colspan="3" %)
156 156  (((
157 -//'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.//
265 +'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.
158 158  )))
159 -|(% colspan="3" %)(% colspan="3" %)
160 -(((
161 -== 4.10 ==
162 -)))
267 +
268 +----
269 +
270 +=== Version 4.10 ===
271 +
272 +(% class="table-striped" %)
163 163  |(% colspan="1" %)(% colspan="1" %)
164 164  (((
165 165  UI extensions
... ... @@ -166,13 +166,13 @@
166 166  )))|(% colspan="1" %)(% colspan="1" %)
167 167  (((
168 168  4.10 Beta 7
169 -)))|(% colspan="1" %)(% colspan="1" %)
279 +)))|(% colspan="2" %)(% colspan="1" %)
170 170  (((
171 -**FFI**: (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderCrewInfo() and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderDockedShipInfos()(%%) deprecated
281 +**FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated
172 172  )))
173 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
283 +|(% colspan="4" %)(% colspan="3" %)
174 174  (((
175 -//The functionality represented by (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) has been removed and the function was therefore stubbed.//
285 +The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed.
176 176  )))
177 177  |(% colspan="1" %)(% colspan="1" %)
178 178  (((
... ... @@ -180,13 +180,13 @@
180 180  )))|(% colspan="1" %)(% colspan="1" %)
181 181  (((
182 182  4.10 Beta 6
183 -)))|(% colspan="1" %)(% colspan="1" %)
293 +)))|(% colspan="2" %)(% colspan="1" %)
184 184  (((
185 185  **FFI**: CustomGameStartPlayerProperty2 changed
186 186  )))
187 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
297 +|(% colspan="4" %)(% colspan="3" %)
188 188  (((
189 -//This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.//
299 +This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.
190 190  )))
191 191  |(% colspan="1" %)(% colspan="1" %)
192 192  (((
... ... @@ -194,13 +194,13 @@
194 194  )))|(% colspan="1" %)(% colspan="1" %)
195 195  (((
196 196  4.10 Beta 3
197 -)))|(% colspan="1" %)(% colspan="1" %)
307 +)))|(% colspan="2" %)(% colspan="1" %)
198 198  (((
199 199  Renamed **<stationinfobox>** to **<infobox>**
200 200  )))
201 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
311 +|(% colspan="4" %)(% colspan="3" %)
202 202  (((
203 -//Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.//
313 +Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.
204 204  )))
205 205  |(% colspan="1" %)(% colspan="1" %)
206 206  (((
... ... @@ -208,35 +208,35 @@
208 208  )))|(% colspan="1" %)(% colspan="1" %)
209 209  (((
210 210  4.10 Beta 2
211 -)))|(% colspan="1" %)(% colspan="1" %)
321 +)))|(% colspan="2" %)(% colspan="1" %)
212 212  (((
213 213  **FFI**: SetMacroMapPlayerSectorOffset() deprecated
214 214  )))
215 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
325 +|(% colspan="4" %)(% colspan="3" %)
216 216  (((
217 -//The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.//
327 +The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.
218 218  )))
219 219  |(((
220 220  UI extensions
221 221  )))|(((
222 222  4.10 Beta 2
223 -)))|(((
224 -**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed
333 +)))|(% colspan="2" %)(((
334 +**FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed
225 225  )))
226 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
336 +|(% colspan="4" %)(% colspan="3" %)
227 227  (((
228 -//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
338 +These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.
229 229  )))
230 230  |(((
231 231  Scripts
232 232  )))|(((
233 233  4.10 Beta 1
234 -)))|(((
235 -People related attributes of mission** <delivery> **node moved
344 +)))|(% colspan="2" %)(((
345 +People related attributes of mission** <delivery> **node moved
236 236  )))
237 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
347 +|(% colspan="4" %)(% colspan="3" %)
238 238  (((
239 -//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
349 +The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.
240 240  )))
241 241  |(% colspan="1" %)(% colspan="1" %)
242 242  (((
... ... @@ -244,29 +244,31 @@
244 244  )))|(% colspan="1" %)(% colspan="1" %)
245 245  (((
246 246  4.10 Beta 1
247 -)))|(% colspan="1" %)(% colspan="1" %)
357 +)))|(% colspan="2" %)(% colspan="1" %)
248 248  (((
249 249  **$destructible.productions** replaced with $defensible.productions
250 250  )))
251 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
361 +|(% colspan="4" %)(% colspan="3" %)
252 252  (((
253 -//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
363 +The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.
254 254  )))
255 255  |(((
256 256  Scripts
257 257  )))|(((
258 258  4.10 Beta 1
259 -)))|(((
369 +)))|(% colspan="2" %)(((
260 260  Removed script property **$object.spawnsourceseed**
261 261  )))
262 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
372 +|(% colspan="4" %)(% colspan="3" %)
263 263  (((
264 -//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
374 +The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.
265 265  )))
266 -|(% colspan="3" %)(% colspan="3" %)
267 -(((
268 -== 4.00 ==
269 -)))
376 +
377 +----
378 +
379 +=== Version 4.00 ===
380 +
381 +(% class="table-striped" %)
270 270  |(% colspan="1" %)(% colspan="1" %)
271 271  (((
272 272  UI core
... ... @@ -273,28 +273,27 @@
273 273  )))|(% colspan="1" %)(% colspan="1" %)
274 274  (((
275 275  4.00 Beta 10
276 -)))|(% colspan="1" %)(% colspan="1" %)
388 +)))|(% colspan="2" %)(% colspan="1" %)
277 277  (((
278 278  Controlled ship can change without a **gameplanchange-event** occurring.
279 279  )))
280 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
392 +|(% colspan="4" %)(% colspan="3" %)
281 281  (((
282 -//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
394 +Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
283 283  In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
284 -//
285 285  )))
286 286  |(((
287 287  Scripts
288 288  )))|(((
289 289  4.00 Beta 7
290 -)))|(((
401 +)))|(% colspan="2" %)(((
291 291  Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
292 292  )))
293 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
404 +|(% colspan="4" %)(% colspan="3" %)
294 294  (((
295 -//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
406 +Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
296 296  New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
297 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
408 +Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency
298 298  )))
299 299  |(% colspan="1" %)(% colspan="1" %)
300 300  (((
... ... @@ -302,17 +302,16 @@
302 302  )))|(% colspan="1" %)(% colspan="1" %)
303 303  (((
304 304  4.00 Beta 6
305 -)))|(% colspan="1" %)(% colspan="1" %)
416 +)))|(% colspan="2" %)(% colspan="1" %)
306 306  (((
307 307  **FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
308 308  )))
309 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
420 +|(% colspan="4" %)(% colspan="3" %)
310 310  (((
311 -//In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
312 -Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).//
422 +In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
423 +Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).
313 313  
314 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
315 -//
425 +If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
316 316  )))
317 317  |(% colspan="1" %)(% colspan="1" %)
318 318  (((
... ... @@ -320,69 +320,73 @@
320 320  )))|(% colspan="1" %)(% colspan="1" %)
321 321  (((
322 322  4.00 Beta 5
323 -)))|(% colspan="1" %)(% colspan="1" %)
433 +)))|(% colspan="2" %)(% colspan="1" %)
324 324  (((
325 325  **FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
326 326  )))
327 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
437 +|(% colspan="4" %)(% colspan="3" %)
328 328  (((
329 -//4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//
439 +4.00 Beta 5 introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.
330 330  
331 -//If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
441 +If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
332 332  )))
333 333  |(((
334 334  Parameters
335 335  )))|(((
336 336  4.00 Beta 1
337 -)))|(((
447 +)))|(% colspan="2" %)(((
338 338  **requiresconstructionvessel** parameter moved
339 339  )))
340 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
450 +|(% colspan="4" %)(% colspan="3" %)
341 341  (((
342 -//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
452 +The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.
343 343  )))
344 344  |(((
345 345  Scripts
346 346  )))|(((
347 347  4.00 Beta 1
348 -)))|(((
458 +)))|(% colspan="2" %)(((
349 349  Changed behaviour of **gatedistance** script property
350 350  )))
351 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
461 +|(% colspan="4" %)(% colspan="3" %)
352 352  (((
353 -//The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//
463 +The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.
354 354  )))
355 -|(% colspan="3" %)(% colspan="3" %)
356 -(((
357 -== 3.30 ==
358 -)))
465 +
466 +----
467 +
468 +=== Version 3.30 ===
469 +
470 +(% class="table-striped" %)
359 359  |(((
360 360  UI extensions
361 361  )))|(((
362 362  3.30 Beta 3
363 -)))|(((
364 -**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()**
475 +)))|(% colspan="2" %)(((
476 +**FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()**
365 365  )))
366 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
478 +|(% colspan="7" %)(% colspan="3" %)
367 367  (((
368 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()//
480 +These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached()
369 369  )))
370 -|(% colspan="3" %)(% colspan="3" %)
371 -(((
372 -== 3.20 ==
373 -)))
482 +
483 +----
484 +
485 +=== Version 3.20 ===
486 +
487 +(% class="table-striped" %)
374 374  |(((
375 375  Scripts
376 376  )))|(((
377 377  3.20 Beta 1
378 -)))|(((
492 +)))|(% colspan="2" %)(((
379 379  Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
380 380  )))
381 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
495 +|(% colspan="4" %)(% colspan="3" %)
382 382  (((
383 -//Old params: param = attacked object, param2 = attack method, param3 = attacked component//
384 -//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
385 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead//
497 +Old params: param = attacked object, param2 = attack method, param3 = attacked component
498 +New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
499 +Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead
386 386  )))
387 387  |(% colspan="1" %)(% colspan="1" %)
388 388  (((
... ... @@ -390,29 +390,31 @@
390 390  )))|(% colspan="1" %)(% colspan="1" %)
391 391  (((
392 392  3.20 Beta 1
393 -)))|(% colspan="1" %)(% colspan="1" %)
507 +)))|(% colspan="2" %)(% colspan="1" %)
394 394  (((
395 395  Removed script property $trade.**restriction.faction**
396 396  )))
397 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
511 +|(% colspan="4" %)(% colspan="3" %)
398 398  (((
399 -//$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//
513 +$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.
400 400  )))
401 401  |(((
402 402  UI extensions
403 403  )))|(((
404 404  3.20 Beta 1
405 -)))|(((
519 +)))|(% colspan="2" %)(((
406 406  **Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
407 407  )))
408 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
522 +|(% colspan="4" %)(% colspan="3" %)
409 409  (((
410 -//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
524 +With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.
411 411  )))
412 -|(% colspan="3" %)(% colspan="3" %)
413 -(((
414 -== 3.10 ==
415 -)))
526 +
527 +----
528 +
529 +=== Version 3.10 ===
530 +
531 +(% class="table-striped" %)
416 416  |(% colspan="1" %)(% colspan="1" %)
417 417  (((
418 418  Scripts
... ... @@ -419,18 +419,20 @@
419 419  )))|(% colspan="1" %)(% colspan="1" %)
420 420  (((
421 421  3.10 Beta 1
422 -)))|(% colspan="1" %)(% colspan="1" %)
538 +)))|(% colspan="2" %)(% colspan="1" %)
423 423  (((
424 424  Removed script action **<add_build/>**
425 425  )))
426 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
542 +|(% colspan="7" %)(% colspan="3" %)
427 427  (((
428 -//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
544 +Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.
429 429  )))
430 -|(% colspan="3" %)(% colspan="3" %)
431 -(((
432 -== 3.00 ==
433 -)))
546 +
547 +----
548 +
549 +=== Version 3.00 ===
550 +
551 +(% class="table-striped" %)
434 434  |(% colspan="1" %)(% colspan="1" %)
435 435  (((
436 436  Scripts
... ... @@ -437,13 +437,13 @@
437 437  )))|(% colspan="1" %)(% colspan="1" %)
438 438  (((
439 439  3.0 Beta 6
440 -)))|(% colspan="1" %)(% colspan="1" %)
558 +)))|(% colspan="2" %)(% colspan="1" %)
441 441  (((
442 442  Changed behaviour of script action **<get_suitable_job/>**
443 443  )))
444 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
562 +|(% colspan="4" %)(% colspan="3" %)
445 445  (((
446 -//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
564 +<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.
447 447  )))
448 448  |(% colspan="1" %)(% colspan="1" %)
449 449  (((
... ... @@ -451,13 +451,13 @@
451 451  )))|(% colspan="1" %)(% colspan="1" %)
452 452  (((
453 453  3.0 Beta 6
454 -)))|(% colspan="1" %)(% colspan="1" %)
572 +)))|(% colspan="2" %)(% colspan="1" %)
455 455  (((
456 456  Changed behaviour of script action **<get_ware_definition/>**
457 457  )))
458 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
576 +|(% colspan="4" %)(% colspan="3" %)
459 459  (((
460 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
578 +<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.
461 461  )))
462 462  |(% colspan="1" %)(% colspan="1" %)
463 463  (((
... ... @@ -465,15 +465,15 @@
465 465  )))|(% colspan="1" %)(% colspan="1" %)
466 466  (((
467 467  3.0 Beta 5
468 -)))|(% colspan="1" %)(% colspan="1" %)
586 +)))|(% colspan="2" %)(% colspan="1" %)
469 469  (((
470 470  Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
471 471  )))
472 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
590 +|(% colspan="4" %)(% colspan="3" %)
473 473  (((
474 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
592 +All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)
475 475  
476 -//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
594 +Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).
477 477  )))
478 478  |(% colspan="1" %)(% colspan="1" %)
479 479  (((
... ... @@ -481,13 +481,13 @@
481 481  )))|(% colspan="1" %)(% colspan="1" %)
482 482  (((
483 483  3.0 Beta 5
484 -)))|(% colspan="1" %)(% colspan="1" %)
602 +)))|(% colspan="2" %)(% colspan="1" %)
485 485  (((
486 486  Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
487 487  )))
488 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
606 +|(% colspan="4" %)(% colspan="3" %)
489 489  (((
490 -//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
608 +Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.
491 491  )))
492 492  |(% colspan="1" %)(% colspan="1" %)
493 493  (((
... ... @@ -495,14 +495,14 @@
495 495  )))|(% colspan="1" %)(% colspan="1" %)
496 496  (((
497 497  3.0 Beta 5
498 -)))|(% colspan="1" %)(% colspan="1" %)
616 +)))|(% colspan="2" %)(% colspan="1" %)
499 499  (((
500 500  Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
501 501  )))
502 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
620 +|(% colspan="4" %)(% colspan="3" %)
503 503  (((
504 -//Before the change, positions are relative to $dockingbay.parent.
505 -After the change, positions are relative to $dockingbay as specified in the documentation.//
622 +Before the change, positions are relative to $dockingbay.parent.
623 +After the change, positions are relative to $dockingbay as specified in the documentation.
506 506  )))
507 507  |(% colspan="1" %)(% colspan="1" %)
508 508  (((
... ... @@ -510,24 +510,24 @@
510 510  )))|(% colspan="1" %)(% colspan="1" %)
511 511  (((
512 512  3.0 Beta 2
513 -)))|(% colspan="1" %)(% colspan="1" %)
631 +)))|(% colspan="2" %)(% colspan="1" %)
514 514  (((
515 515  Support for entity flag "**skillsvisible**" dropped
516 516  )))
517 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
635 +|(% colspan="4" %)(% colspan="3" %)
518 518  (((
519 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
637 +Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().
520 520  )))
521 521  |(((
522 522  Scripts
523 523  )))|(((
524 524  3.0 Beta 2
525 -)))|(((
643 +)))|(% colspan="2" %)(((
526 526  Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
527 527  )))
528 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
646 +|(% colspan="4" %)(% colspan="3" %)
529 529  (((
530 -//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
648 +Before 3.0 Beta 2 there was just a single <event_object_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
531 531  3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
532 532  If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly.
533 533  On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner).
... ... @@ -538,24 +538,24 @@
538 538  )))|(% colspan="1" %)(% colspan="1" %)
539 539  (((
540 540  3.0 Beta 1
541 -)))|(% colspan="1" %)(% colspan="1" %)
659 +)))|(% colspan="2" %)(% colspan="1" %)
542 542  (((
543 543  **MissionBoard** support dropped
544 544  )))
545 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
663 +|(% colspan="4" %)(% colspan="3" %)
546 546  (((
547 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
665 +MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.
548 548  )))
549 549  |(((
550 550  Job/God
551 551  )))|(((
552 552  3.0 Beta 1
553 -)))|(((
671 +)))|(% colspan="2" %)(((
554 554  By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
555 555  )))
556 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
674 +|(% colspan="4" %)(% colspan="3" %)
557 557  (((
558 -//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
676 +To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.
559 559  )))
560 560  |(% colspan="1" %)(% colspan="1" %)
561 561  (((
... ... @@ -563,13 +563,13 @@
563 563  )))|(% colspan="1" %)(% colspan="1" %)
564 564  (((
565 565  3.0 Beta 1
566 -)))|(% colspan="1" %)(% colspan="1" %)
684 +)))|(% colspan="2" %)(% colspan="1" %)
567 567  (((
568 568  Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
569 569  )))
570 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
688 +|(% colspan="4" %)(% colspan="3" %)
571 571  (((
572 -//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
690 +Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.
573 573  )))
574 574  |(% colspan="1" %)(% colspan="1" %)
575 575  (((
... ... @@ -577,13 +577,13 @@
577 577  )))|(% colspan="1" %)(% colspan="1" %)
578 578  (((
579 579  3.0 Beta 1
580 -)))|(% colspan="1" %)(% colspan="1" %)
698 +)))|(% colspan="2" %)(% colspan="1" %)
581 581  (((
582 582  Script action **<set_doors_locked/>** attribute **'group'** changed
583 583  )))
584 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
702 +|(% colspan="4" %)(% colspan="3" %)
585 585  (((
586 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
704 +The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.
587 587  )))
588 588  |(% colspan="1" %)(% colspan="1" %)
589 589  (((
... ... @@ -591,13 +591,13 @@
591 591  )))|(% colspan="1" %)(% colspan="1" %)
592 592  (((
593 593  3.0 Beta 1
594 -)))|(% colspan="1" %)(% colspan="1" %)
712 +)))|(% colspan="2" %)(% colspan="1" %)
595 595  (((
596 596  Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
597 597  )))
598 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
716 +|(% colspan="4" %)(% colspan="3" %)
599 599  (((
600 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
718 +These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.
601 601  )))
602 602  |(% colspan="1" %)(% colspan="1" %)
603 603  (((
... ... @@ -605,13 +605,13 @@
605 605  )))|(% colspan="1" %)(% colspan="1" %)
606 606  (((
607 607  3.0 Beta 1
608 -)))|(% colspan="1" %)(% colspan="1" %)
726 +)))|(% colspan="2" %)(% colspan="1" %)
609 609  (((
610 610  Script actions **<set_hack_target/>** and **<abort_hack/>** removed
611 611  )))
612 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
730 +|(% colspan="4" %)(% colspan="3" %)
613 613  (((
614 -//These actions had no effect and were removed.//
732 +These actions had no effect and were removed.
615 615  )))
616 616  |(% colspan="1" %)(% colspan="1" %)
617 617  (((
... ... @@ -619,13 +619,13 @@
619 619  )))|(% colspan="1" %)(% colspan="1" %)
620 620  (((
621 621  3.0 Beta 1
622 -)))|(% colspan="1" %)(% colspan="1" %)
740 +)))|(% colspan="2" %)(% colspan="1" %)
623 623  (((
624 624  **<setup_conversation_minigame/>** script action removed
625 625  )))
626 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
744 +|(% colspan="4" %)(% colspan="3" %)
627 627  (((
628 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
746 +The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.
629 629  )))
630 630  |(% colspan="1" %)(% colspan="1" %)
631 631  (((
... ... @@ -633,13 +633,13 @@
633 633  )))|(% colspan="1" %)(% colspan="1" %)
634 634  (((
635 635  3.0 Beta 1
636 -)))|(% colspan="1" %)(% colspan="1" %)
754 +)))|(% colspan="2" %)(% colspan="1" %)
637 637  (((
638 638  <add_player_choice_*> **confidence** attribute removed
639 639  )))
640 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
758 +|(% colspan="4" %)(% colspan="3" %)
641 641  (((
642 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
760 +The default confidence of player options is another leftover from the XR era and had no effect in X4.
643 643  )))
644 644  |(% colspan="1" %)(% colspan="1" %)
645 645  (((
... ... @@ -647,13 +647,13 @@
647 647  )))|(% colspan="1" %)(% colspan="1" %)
648 648  (((
649 649  3.0 Beta 1
650 -)))|(% colspan="1" %)(% colspan="1" %)
768 +)))|(% colspan="2" %)(% colspan="1" %)
651 651  (((
652 652  **<hack_via_control_panel/>** script action removed
653 653  )))
654 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
772 +|(% colspan="4" %)(% colspan="3" %)
655 655  (((
656 -//Unused script action <hack_via_control_panel/> was removed.//
774 +Unused script action <hack_via_control_panel/> was removed.
657 657  )))
658 658  |(% colspan="1" %)(% colspan="1" %)
659 659  (((
... ... @@ -661,24 +661,24 @@
661 661  )))|(% colspan="1" %)(% colspan="1" %)
662 662  (((
663 663  3.0 Beta 1
664 -)))|(% colspan="1" %)(% colspan="1" %)
782 +)))|(% colspan="2" %)(% colspan="1" %)
665 665  (((
666 666  **Lua: **GetMiniGameCursorPosition() removed
667 667  )))
668 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
786 +|(% colspan="4" %)(% colspan="3" %)
669 669  (((
670 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
788 +GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.
671 671  )))
672 672  |(((
673 673  UI core
674 674  )))|(((
675 675  3.0 Beta 1
676 -)))|(((
794 +)))|(% colspan="2" %)(((
677 677  **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
678 678  )))
679 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
797 +|(% colspan="4" %)(% colspan="3" %)
680 680  (((
681 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
799 +In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.
682 682  )))
683 683  |(% colspan="1" %)(% colspan="1" %)
684 684  (((
... ... @@ -686,13 +686,13 @@
686 686  )))|(% colspan="1" %)(% colspan="1" %)
687 687  (((
688 688  3.0 Beta 1
689 -)))|(% colspan="1" %)(% colspan="1" %)
807 +)))|(% colspan="2" %)(% colspan="1" %)
690 690  (((
691 691  **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
692 692  )))
693 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
811 +|(% colspan="4" %)(% colspan="3" %)
694 694  (((
695 -//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
813 +In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.
696 696  )))
697 697  |(% colspan="1" %)(% colspan="1" %)
698 698  (((
... ... @@ -700,14 +700,14 @@
700 700  )))|(% colspan="1" %)(% colspan="1" %)
701 701  (((
702 702  3.0 Beta 1
703 -)))|(% colspan="1" %)(% colspan="1" %)
821 +)))|(% colspan="2" %)(% colspan="1" %)
704 704  (((
705 705  **$ware.illegal** updated
706 706  )))
707 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
825 +|(% colspan="4" %)(% colspan="3" %)
708 708  (((
709 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
710 -//It now returns true if $ware is illegal to any faction in the game.//
827 +$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.
828 +It now returns true if $ware is illegal to any faction in the game.
711 711  )))
712 712  |(% colspan="1" %)(% colspan="1" %)
713 713  (((
... ... @@ -715,13 +715,13 @@
715 715  )))|(% colspan="1" %)(% colspan="1" %)
716 716  (((
717 717  3.0 Beta 1
718 -)))|(% colspan="1" %)(% colspan="1" %)
836 +)))|(% colspan="2" %)(% colspan="1" %)
719 719  (((
720 720  MD script **RML_Flight_Along_Path** removed
721 721  )))
722 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
840 +|(% colspan="4" %)(% colspan="3" %)
723 723  (((
724 -//The MD script RML_Flight_Along_Path was not referened and was removed.//
842 +The MD script RML_Flight_Along_Path was not referened and was removed.
725 725  )))
726 726  |(% colspan="1" %)(% colspan="1" %)
727 727  (((
... ... @@ -729,71 +729,75 @@
729 729  )))|(% colspan="1" %)(% colspan="1" %)
730 730  (((
731 731  3.0 Beta 1
732 -)))|(% colspan="1" %)(% colspan="1" %)
850 +)))|(% colspan="2" %)(% colspan="1" %)
733 733  (((
734 734  parameters of **<event_venture_mission_completed/>** changed
735 735  )))
736 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
854 +|(% colspan="4" %)(% colspan="3" %)
737 737  (((
738 -//old params: param = venture details, param2 = ships involved, param3 = duration//
739 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
856 +old params: param = venture details, param2 = ships involved, param3 = duration
857 +new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration
740 740  )))
741 741  |(((
742 742  Scripts
743 743  )))|(((
744 744  3.0 Beta 1
745 -)))|(((
863 +)))|(% colspan="2" %)(((
746 746  **<set_object_wing_name/>** removed,
747 747  **<set_object_fleet_name/>** added
748 748  )))
749 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
867 +|(% colspan="4" %)(% colspan="3" %)
750 750  (((
751 -//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
869 +The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>
752 752  )))
753 753  |(((
754 754  Scripts
755 755  )))|(((
756 756  3.0 Beta 1
757 -)))|(((
875 +)))|(% colspan="2" %)(((
758 758  **$controllable.wing.*** removed,
759 759  **$controllable.fleet.*** added
760 760  )))
761 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
879 +|(% colspan="4" %)(% colspan="3" %)
762 762  (((
763 763  $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
764 764  )))
765 -|(% colspan="3" %)(% colspan="3" %)
766 -(((
767 -== 2.60 ==
768 -)))
883 +
884 +----
885 +
886 +=== Version 2.60 ===
887 +
888 +(% class="table-striped" %)
769 769  |(((
770 770  Scripts
771 771  )))|(((
772 772  2.60 Beta 1
773 -)))|(((
893 +)))|(% colspan="2" %)(((
774 774  '**checkoperational**' filter behaviour changed
775 775  )))
776 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
896 +|(% colspan="10" %)(% colspan="3" %)
777 777  (((
778 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
898 +Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.
779 779  
780 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
900 +Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.
781 781  )))
782 782  |(((
783 783  Scripts
784 784  )))|(((
785 785  2.60 Beta 1
786 -)))|(((
906 +)))|(% colspan="2" %)(((
787 787  $container.**supplyresources** behavior changed
788 -)))
789 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
908 +)))| | |
909 +|(% colspan="10" %)(% colspan="3" %)
790 790  (((
791 -//The script keyword $container.supplyresources now includes reserved wares.//
911 +The script keyword $container.supplyresources now includes reserved wares.
792 792  )))
793 -|(% colspan="3" %)(% colspan="3" %)
794 -(((
795 -== 2.20 ==
796 -)))
913 +
914 +----
915 +
916 +=== Version 2.20 ===
917 +
918 +(% class="table-striped" %)
797 797  |(% colspan="1" %)(% colspan="1" %)
798 798  (((
799 799  UI core
... ... @@ -800,17 +800,16 @@
800 800  )))|(% colspan="1" %)(% colspan="1" %)
801 801  (((
802 802  2.20 Beta 3/4
803 -)))|(% colspan="1" %)(% colspan="1" %)
925 +)))|(% colspan="2" %)(% colspan="1" %)
804 804  (((
805 805  **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
806 806  )))
807 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
929 +|(% colspan="4" %)(% colspan="3" %)
808 808  (((
809 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
810 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
931 +2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
932 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.
811 811  
812 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
813 -//
934 +It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
814 814  )))
815 815  |(% colspan="1" %)(% colspan="1" %)
816 816  (((
... ... @@ -818,18 +818,20 @@
818 818  )))|(% colspan="1" %)(% colspan="1" %)
819 819  (((
820 820  2.20 Beta 3
821 -)))|(% colspan="1" %)(% colspan="1" %)
942 +)))|(% colspan="2" %)(% colspan="1" %)
822 822  (((
823 823  Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
824 824  )))
825 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
946 +|(% colspan="4" %)(% colspan="3" %)
826 826  (((
827 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
948 +The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.
828 828  )))
829 -|(% colspan="3" %)(% colspan="3" %)
830 -(((
831 -== 2.00 ==
832 -)))
950 +
951 +----
952 +
953 +=== Version 2.00 ===
954 +
955 +(% class="table-striped" %)
833 833  |(% colspan="1" %)(% colspan="1" %)
834 834  (((
835 835  Scripts
... ... @@ -836,13 +836,13 @@
836 836  )))|(% colspan="1" %)(% colspan="1" %)
837 837  (((
838 838  2.00 Beta 1
839 -)))|(% colspan="1" %)(% colspan="1" %)
962 +)))|(% colspan="2" %)(% colspan="1" %)
840 840  (((
841 841  **<event_build_finished/> **param2 now returns null instead of a construction sequence
842 842  )))
843 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
966 +|(% colspan="4" %)(% colspan="3" %)
844 844  (((
845 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
968 +The construction sequence which was finished should now be accessed via the buildtask provided via param3.
846 846  )))
847 847  |(% colspan="1" %)(% colspan="1" %)
848 848  (((
... ... @@ -850,13 +850,13 @@
850 850  )))|(% colspan="1" %)(% colspan="1" %)
851 851  (((
852 852  2.00 Beta 1
853 -)))|(% colspan="1" %)(% colspan="1" %)
976 +)))|(% colspan="2" %)(% colspan="1" %)
854 854  (((
855 855  **param.boarding.{...}** strength parameters removed
856 856  )))
857 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
980 +|(% colspan="4" %)(% colspan="3" %)
858 858  (((
859 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
982 +The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.
860 860  )))
861 861  |(% colspan="1" %)(% colspan="1" %)
862 862  (((
... ... @@ -864,158 +864,160 @@
864 864  )))|(% colspan="1" %)(% colspan="1" %)
865 865  (((
866 866  2.00 Beta 1
867 -)))|(% colspan="1" %)(% colspan="1" %)
990 +)))|(% colspan="2" %)(% colspan="1" %)
868 868  (((
869 869  **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
870 870  )))
871 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
994 +|(% colspan="4" %)(% colspan="3" %)
872 872  (((
873 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
996 +Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.
874 874  )))
875 875  |(((
876 876  UI extensions
877 877  )))|(((
878 878  2.00 Beta 1
879 -)))|(((
1002 +)))|(% colspan="2" %)(((
880 880  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
881 881  )))
882 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1005 +|(% colspan="4" %)(% colspan="3" %)
883 883  (((
884 -//Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.//
1007 +Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.
885 885  )))
886 886  |(((
887 887  UI extensions
888 888  )))|(((
889 889  2.00 Beta 1
890 -)))|(((
1013 +)))|(% colspan="2" %)(((
891 891  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
892 892  )))
893 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1016 +|(% colspan="4" %)(% colspan="3" %)
894 894  (((
895 -//Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.//
896 -//Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.//
1018 +Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.
1019 +Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.
897 897  )))
898 898  |(((
899 899  Scripts
900 900  )))|(((
901 901  2.00 Beta 1
902 -)))|(((
1025 +)))|(% colspan="2" %)(((
903 903  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
904 904  )))
905 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1028 +|(% colspan="4" %)(% colspan="3" %)
906 906  (((
907 -//This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.//
1030 +This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.
908 908  )))
909 909  |(((
910 910  Scripts
911 911  )))|(((
912 912  2.00 Beta 1
913 -)))|(((
1036 +)))|(% colspan="2" %)(((
914 914  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
915 915  )))
916 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1039 +|(% colspan="4" %)(% colspan="3" %)
917 917  (((
918 -//For prior behavior, check for event.param being non-null.//
1041 +For prior behavior, check for event.param being non-null.
919 919  )))
920 920  |(((
921 921  AI Scripts
922 922  )))|(((
923 923  2.00 Beta 1
924 -)))|(((
1047 +)))|(% colspan="2" %)(((
925 925  **<shoot/>/<shoot_at/>** attribute changes.
926 926  )))
927 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1050 +|(% colspan="4" %)(% colspan="3" %)
928 928  (((
929 -//Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//
930 -//New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//
931 -//New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.//
1052 +Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.
1053 +New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.
1054 +New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.
932 932  
933 -//Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.//
1056 +Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.
934 934  )))
935 935  |(((
936 936  UI extensions
937 937  )))|(((
938 938  2.00 Beta 1
939 -)))|(((
1062 +)))|(% colspan="2" %)(((
940 940  **FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.
941 941  )))
942 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1065 +|(% colspan="4" %)(% colspan="3" %)
943 943  (((
944 -//Added possibility to query build tasks of a certain buildmodule.//
1067 +Added possibility to query build tasks of a certain buildmodule.
945 945  )))
946 946  |(((
947 947  UI extensions
948 948  )))|(((
949 949  2.00 Beta 1
950 -)))|(((
1073 +)))|(% colspan="2" %)(((
951 951  **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
952 952  )))
953 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1076 +|(% colspan="4" %)(% colspan="3" %)
954 954  (((
955 -//Added list of resources a buildmodule needs to build.//
1078 +Added list of resources a buildmodule needs to build.
956 956  )))
957 957  |(((
958 958  UI extensions
959 959  )))|(((
960 960  2.00 Beta 1
961 -)))|(((
962 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
1084 +)))|(% colspan="2" %)(((
1085 +**Lua: CalculateTotalHullFraction() **was removed.
963 963  )))
964 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1087 +|(% colspan="4" %)(% colspan="3" %)
965 965  (((
966 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
1089 +Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.
967 967  )))
968 968  |(((
969 969  UI extensions
970 970  )))|(((
971 971  2.00 Beta 1
972 -)))|(((
973 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.
1095 +)))|(% colspan="2" %)(((
1096 +**FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values.
974 974  )))
975 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1098 +|(% colspan="4" %)(% colspan="3" %)
976 976  (((
977 -//Changed return value type to const char* to better identify failure reasons in Lua script.//
1100 +Changed return value type to const char* to better identify failure reasons in Lua script.
978 978  )))
979 -|(% colspan="3" %)(% colspan="3" %)
980 -(((
981 -== 1.50 ==
982 -)))
1102 +
1103 +----
1104 +
1105 +=== Version 1.50 ===
1106 +
1107 +(% class="table-striped" %)
983 983  |(((
984 984  UI extensions
985 985  )))|(((
986 986  1.50 Beta 3
987 -)))|(((
1112 +)))|(% colspan="2" %)(((
988 988  **Lua: GetComponentData() **changed behavior of "docksizes" property.
989 989  )))
990 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1115 +|(% colspan="4" %)(% colspan="3" %)
991 991  (((
992 -//The "docksizes" property no longer includes internal ship storage docks.//
1117 +The "docksizes" property no longer includes internal ship storage docks.
993 993  )))
994 994  |(((
995 995  All
996 996  )))|(((
997 997  1.50 Beta 2
998 -)))|(((
1123 +)))|(% colspan="2" %)(((
999 999  **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
1000 1000  )))
1001 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1126 +|(% colspan="4" %)(% colspan="3" %)
1002 1002  (((
1003 -//Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//
1128 +Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".
1004 1004  
1005 -//Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()//
1006 -//Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"//
1007 -//Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)//
1130 +Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()
1131 +Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"
1132 +Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)
1008 1008  )))
1009 1009  |(((
1010 1010  UI extensions
1011 1011  )))|(((
1012 1012  1.50 Beta 2
1013 -)))|(((
1138 +)))|(% colspan="2" %)(((
1014 1014  **FFI: UpgradeGroupInfo **datatype was changed.
1015 1015  )))
1016 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1141 +|(% colspan="4" %)(% colspan="3" %)
1017 1017  (((
1018 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.//
1143 +Added new "operational" field to retrieve information about number of operational upgrades in a group.
1019 1019  )))
1020 1020  |(% colspan="1" %)(% colspan="1" %)
1021 1021  (((
... ... @@ -1023,55 +1023,58 @@
1023 1023  )))|(% colspan="1" %)(% colspan="1" %)
1024 1024  (((
1025 1025  1.50 Beta 1
1026 -)))|(% colspan="1" %)(% colspan="1" %)
1151 +)))|(% colspan="2" %)(% colspan="1" %)
1027 1027  (((
1028 1028  **FFI: SetGuidance()** removed useinfopoint argument.
1029 1029  )))
1030 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1155 +|(% colspan="4" %)(% colspan="3" %)
1031 1031  (((
1032 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
1033 -//
1157 +In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
1034 1034  
1035 -//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//
1159 +The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)
1036 1036  )))
1037 1037  |(((
1038 1038  UI extensions
1039 1039  )))|(((
1040 1040  1.50 Beta 1
1041 -)))|(((
1165 +)))|(% colspan="2" %)(((
1042 1042  **FFI: CancelConstruction() **changed its return value.
1043 1043  )))
1044 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1168 +|(% colspan="4" %)(% colspan="3" %)
1045 1045  (((
1046 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
1170 +CancelConstruction() now returns if the cancellation was successful.
1047 1047  )))
1048 -|(% colspan="3" %)(% colspan="3" %)
1049 -(((
1050 -== 1.32 ==
1051 -)))
1172 +
1173 +----
1174 +
1175 +=== Version 1.32 ===
1176 +
1177 +(% class="table-striped" %)
1052 1052  |(((
1053 1053  UI extensions
1054 1054  )))|(((
1055 1055  1.32
1056 -)))|(((
1182 +)))|(% colspan="2" %)(((
1057 1057  **Lua: GetComponentData() **removed the "nextdestname" property.
1058 1058  )))
1059 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1185 +|(% colspan="4" %)(% colspan="3" %)
1060 1060  (((
1061 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
1187 +Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.
1062 1062  )))
1063 -|(% colspan="3" %)(% colspan="3" %)
1064 -(((
1065 -== 1.20 ==
1066 -)))
1189 +
1190 +----
1191 +
1192 +=== Version 1.20 ===
1193 +
1194 +(% class="table-striped" %)
1067 1067  |(((
1068 1068  UI extensions
1069 1069  )))|(((
1070 1070  1.20
1071 -)))|(((
1199 +)))|(% colspan="2" %)(((
1072 1072  **FFI: GetAAOption()** got a new "useconfig" parameter.
1073 1073  )))
1074 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1202 +|(% colspan="4" %)(% colspan="3" %)
1075 1075  (((
1076 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
1204 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.//
1077 1077  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,0 @@
1 -141329146
space
... ... @@ -1,1 +1,0 @@
1 -X4WIKI
url
... ... @@ -1,1 +1,0 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/141329146/Breaking Changes