Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 103.1
edited by cbj
on 2023/02/20 14:12
Change comment: There is no comment for this version
To version 105.1
edited by Daniel Turner
on 2023/08/25 09:46
Change comment: There is no comment for this version

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1 +X4 Foundations Wiki.Modding Support.WebHome
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1 -xwiki:XWiki.cbj
1 +xwiki:XWiki.Daniel
Content
... ... @@ -4,13 +4,13 @@
4 4  The following table provides an overview about all breaking changes. This should help you to make any necessary changes to restore compatibility of older mods with new versions of X4.
5 5  Feel free to drop a note if a certain breaking change is breaking your mod and you have difficulties finding a way to work around the issue.
6 6  
7 -{{note}}
8 -The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
7 +{{info}}
8 +The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
9 9  
10 10  Further note that the list provides information about breaking changes which are in the pipeline of being released. This is meant merely as an informational heads up. Neither do mistake this as an announcement of that version becoming available soon nor take it for granted that such a change will go live. Any information provided for not yet released versions can change (and even be removed) prior to such version having seen the light of day.
11 11  
12 12  As a final note, please be aware that issues introduced during the beta phase might not be explicitly mentioned in the list below, if things would only be broken in-between two beta versions. While we still aim to document any (potential) breaking change here, there might be circumstances for which we divert from that procedure (especially in case of only minor issues which are considered merely bugfixes rather than an intended behavior change).
13 -{{/note}}
13 +{{/info}}
14 14  
15 15  {{warning title="UI modding considered unstable until further notice..."}}
16 16  Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here.
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30 30  (((
31 31  == 6.00 ==
32 32  )))
33 +|(((
34 +Libraries
35 +)))|(((
36 +6.00 Beta 7
37 +)))|(((
38 +Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs.
39 +)))
40 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
41 +(((
42 +//Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.//
43 +
44 +//All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.//
45 +)))
33 33  |(% colspan="1" %)(% colspan="1" %)
34 34  (((
35 35  Scripts
... ... @@ -40,7 +40,7 @@
40 40  (((
41 41  Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised.
42 42  )))
43 -|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
56 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
44 44  (((
45 45  //The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. //
46 46  
... ... @@ -56,7 +56,7 @@
56 56  (((
57 57  Changed result of **<find_object_surface>** action in the case of a failure
58 58  )))
59 -|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
72 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
60 60  (((
61 61  //The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.//
62 62  
... ... @@ -74,7 +74,7 @@
74 74  (((
75 75  Behaviour change for **<match_dock>** script component filter
76 76  )))
77 -|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
90 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
78 78  (((
79 79  //<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
80 80  This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.//
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89 89  (((
90 90  Changed result attribute location for **<get_attackstrength>**
91 91  )))
92 -|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
105 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
93 93  (((
94 94  //The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.//
95 95  )))
... ... @@ -100,7 +100,7 @@
100 100  )))|(((
101 101  Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons
102 102  )))
103 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
116 +|(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
104 104  (((
105 105  //Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
106 106  Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.//
... ... @@ -115,7 +115,7 @@
115 115  (((
116 116  Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects
117 117  )))
118 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
131 +|(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
119 119  (((
120 120  //When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.//
121 121  )))
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126 126  )))|(((
127 127  **<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards.
128 128  )))
129 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
142 +|(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
130 130  (((
131 131  //The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.//
132 132  )))
... ... @@ -137,7 +137,7 @@
137 137  )))|(((
138 138  Changed behaviour of **<angles>** in cutscenes
139 139  )))
140 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
153 +|(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
141 141  (((
142 142  //The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.//
143 143  )))
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168 168  4.10 Beta 7
169 169  )))|(% colspan="1" %)(% colspan="1" %)
170 170  (((
171 -**FFI**: (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderCrewInfo() and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderDockedShipInfos()(%%) deprecated
184 +**FFI**: (% style="color:#000000" %)SetMapRenderCargoContents(%%)(), (% style="color:#000000" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) deprecated
172 172  )))
173 173  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
174 174  (((
175 -//The functionality represented by (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) has been removed and the function was therefore stubbed.//
188 +//The functionality represented by (% style="color:#000000" %)SetMapRenderCargoContents(%%)(), (% style="color:#000000" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) has been removed and the function was therefore stubbed.//
176 176  )))
177 177  |(% colspan="1" %)(% colspan="1" %)
178 178  (((
... ... @@ -221,7 +221,7 @@
221 221  )))|(((
222 222  4.10 Beta 2
223 223  )))|(((
224 -**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed
237 +**FFI**: (% style="color:#000000" %)FilterComponentForMapMode(%%)() and (% style="color:#000000" %)SetMapObjectFilter() changed
225 225  )))
226 226  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
227 227  (((
... ... @@ -232,7 +232,7 @@
232 232  )))|(((
233 233  4.10 Beta 1
234 234  )))|(((
235 -People related attributes of mission** <delivery> **node moved
248 +People related attributes of mission** <delivery> **node moved
236 236  )))
237 237  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
238 238  (((
... ... @@ -280,8 +280,7 @@
280 280  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
281 281  (((
282 282  //Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
283 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
284 -//
296 +In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.//
285 285  )))
286 286  |(((
287 287  Scripts
... ... @@ -311,8 +311,7 @@
311 311  //In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
312 312  Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).//
313 313  
314 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
315 -//
326 +//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.//
316 316  )))
317 317  |(% colspan="1" %)(% colspan="1" %)
318 318  (((
... ... @@ -361,11 +361,11 @@
361 361  )))|(((
362 362  3.30 Beta 3
363 363  )))|(((
364 -**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()**
375 +**FFI: **Removed** (% style="color:#000000" %)GetMissionLimit() (%%)**(% style="color:#000000" %)and** IsMissionLimit**(%%)**Enabled()**
365 365  )))
366 366  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
367 367  (((
368 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()//
379 +//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color:#000000" %)IsMissionLimit(%%)Reach(% style="color:#000000" %)ed()//
369 369  )))
370 370  |(% colspan="3" %)(% colspan="3" %)
371 371  (((
... ... @@ -471,7 +471,7 @@
471 471  )))
472 472  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
473 473  (((
474 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
485 +//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)
475 475  
476 476  //Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
477 477  )))
... ... @@ -809,8 +809,7 @@
809 809  //2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
810 810  In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
811 811  
812 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
813 -//
823 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.//
814 814  )))
815 815  |(% colspan="1" %)(% colspan="1" %)
816 816  (((
... ... @@ -959,7 +959,7 @@
959 959  )))|(((
960 960  2.00 Beta 1
961 961  )))|(((
962 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
972 +(% style="color:#000000" %)**Lua: CalculateTotalHullFraction() **(%%)was removed.(% style="color:#000000" %)
963 963  )))
964 964  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
965 965  (((
... ... @@ -970,7 +970,7 @@
970 970  )))|(((
971 971  2.00 Beta 1
972 972  )))|(((
973 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.
983 +**FFI: (% style="color:#000000" %)RequestDockAtReason()/UndockPlayerShip()(%%) **changed their return values.
974 974  )))
975 975  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
976 976  (((
... ... @@ -1029,8 +1029,7 @@
1029 1029  )))
1030 1030  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1031 1031  (((
1032 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
1033 -//
1042 +//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.//
1034 1034  
1035 1035  //The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//
1036 1036  )))
... ... @@ -1043,7 +1043,7 @@
1043 1043  )))
1044 1044  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1045 1045  (((
1046 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
1055 +(% style="color:#000000" %)//CancelConstruction() now returns if the cancellation was successful. //
1047 1047  )))
1048 1048  |(% colspan="3" %)(% colspan="3" %)
1049 1049  (((
... ... @@ -1073,5 +1073,5 @@
1073 1073  )))
1074 1074  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1075 1075  (((
1076 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
1085 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color:#000000" %)GetAAOption() gets the option to retrieve the config settings.//
1077 1077  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -141329146
1 +78577854
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/141329146/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577854/Breaking Changes