Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 102.1
edited by owen
on 2023/02/07 12:57
Change comment: Added documentation for <find_object_surface> changes
To version 32.1
edited by owen
on 2019/06/26 10:11
Change comment: There is no comment for this version

Summary

Details

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Content
... ... @@ -18,7 +18,6 @@
18 18  
19 19  = Breaking Changes =
20 20  
21 -(% class="wrapped" %)
22 22  |=(((
23 23  Type
24 24  )))|=(((
... ... @@ -26,621 +26,22 @@
26 26  )))|=(((
27 27  Summary
28 28  )))
29 -|(% colspan="3" %)(% colspan="3" %)
30 -(((
31 -== 6.00 ==
32 -)))
33 33  |(% colspan="1" %)(% colspan="1" %)
34 34  (((
35 35  Scripts
36 36  )))|(% colspan="1" %)(% colspan="1" %)
37 37  (((
38 -6.00 Beta 3
39 -)))|(% colspan="1" %)(% colspan="1" %)
40 -(((
41 -Changed result of **<find_object_surface>** action in the case of a failure
42 -)))
43 -|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
44 -(((
45 -//The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.//
46 -
47 -//Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.//
48 -
49 -//The action itself has been improved to increase the chance of finding suitable surface positions.//
50 -)))
51 -|(% colspan="1" %)(% colspan="1" %)
52 -(((
53 -Scripts
54 -)))|(% colspan="1" %)(% colspan="1" %)
55 -(((
56 -6.00 Beta 1
57 -)))|(% colspan="1" %)(% colspan="1" %)
58 -(((
59 -Behaviour change for **<match_dock>** script component filter
60 -)))
61 -|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
62 -(((
63 -//<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
64 -This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.//
65 -)))
66 -|(% colspan="1" %)(% colspan="1" %)
67 -(((
68 -Scripts
69 -)))|(% colspan="1" %)(% colspan="1" %)
70 -(((
71 -6.00 Beta 1
72 -)))|(% colspan="1" %)(% colspan="1" %)
73 -(((
74 -Changed result attribute location for **<get_attackstrength>**
75 -)))
76 -|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
77 -(((
78 -//The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.//
79 -)))
80 -|(((
81 -Assets
82 -)))|(((
83 -6.00 Beta 1
84 -)))|(((
85 -Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons
86 -)))
87 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
88 -(((
89 -//Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
90 -Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.//
91 -)))
92 -|(% colspan="1" %)(% colspan="1" %)
93 -(((
94 -Scripts
95 -)))|(% colspan="1" %)(% colspan="1" %)
96 -(((
97 -6.00 Beta 1
98 -)))|(% colspan="1" %)(% colspan="1" %)
99 -(((
100 -Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects
101 -)))
102 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
103 -(((
104 -//When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.//
105 -)))
106 -|(((
107 -Scripts
108 -)))|(((
109 -6.00 Beta 1
110 -)))|(((
111 -**<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards.
112 -)))
113 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
114 -(((
115 -//The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.//
116 -)))
117 -|(((
118 -Cutscenes
119 -)))|(((
120 -6.00 Beta 1
121 -)))|(((
122 -Changed behaviour of **<angles>** in cutscenes
123 -)))
124 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
125 -(((
126 -//The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.//
127 -)))
128 -|(% colspan="3" %)(% colspan="3" %)
129 -(((
130 -== 5.00 ==
131 -)))
132 -|(((
133 -Parameters
134 -)))|(((
135 -5.00 Beta 1
136 -)))|(((
137 -**<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration
138 -)))
139 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
140 -(((
141 -//'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.//
142 -)))
143 -|(% colspan="3" %)(% colspan="3" %)
144 -(((
145 -== 4.10 ==
146 -)))
147 -|(% colspan="1" %)(% colspan="1" %)
148 -(((
149 -UI extensions
150 -)))|(% colspan="1" %)(% colspan="1" %)
151 -(((
152 -4.10 Beta 7
153 -)))|(% colspan="1" %)(% colspan="1" %)
154 -(((
155 -**FFI**: (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderCrewInfo() and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderDockedShipInfos()(%%) deprecated
156 -)))
157 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
158 -(((
159 -//The functionality represented by (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) has been removed and the function was therefore stubbed.//
160 -)))
161 -|(% colspan="1" %)(% colspan="1" %)
162 -(((
163 -UI extensions
164 -)))|(% colspan="1" %)(% colspan="1" %)
165 -(((
166 -4.10 Beta 6
167 -)))|(% colspan="1" %)(% colspan="1" %)
168 -(((
169 -**FFI**: CustomGameStartPlayerProperty2 changed
170 -)))
171 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
172 -(((
173 -//This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.//
174 -)))
175 -|(% colspan="1" %)(% colspan="1" %)
176 -(((
177 -Parameters
178 -)))|(% colspan="1" %)(% colspan="1" %)
179 -(((
180 -4.10 Beta 3
181 -)))|(% colspan="1" %)(% colspan="1" %)
182 -(((
183 -Renamed **<stationinfobox>** to **<infobox>**
184 -)))
185 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
186 -(((
187 -//Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.//
188 -)))
189 -|(% colspan="1" %)(% colspan="1" %)
190 -(((
191 -UI extensions
192 -)))|(% colspan="1" %)(% colspan="1" %)
193 -(((
194 -4.10 Beta 2
195 -)))|(% colspan="1" %)(% colspan="1" %)
196 -(((
197 -**FFI**: SetMacroMapPlayerSectorOffset() deprecated
198 -)))
199 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
200 -(((
201 -//The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.//
202 -)))
203 -|(((
204 -UI extensions
205 -)))|(((
206 -4.10 Beta 2
207 -)))|(((
208 -**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed
209 -)))
210 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
211 -(((
212 -//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
213 -)))
214 -|(((
215 -Scripts
216 -)))|(((
217 -4.10 Beta 1
218 -)))|(((
219 -People related attributes of mission** <delivery> **node moved
220 -)))
221 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
222 -(((
223 -//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
224 -)))
225 -|(% colspan="1" %)(% colspan="1" %)
226 -(((
227 -Scripts
228 -)))|(% colspan="1" %)(% colspan="1" %)
229 -(((
230 -4.10 Beta 1
231 -)))|(% colspan="1" %)(% colspan="1" %)
232 -(((
233 -**$destructible.productions** replaced with $defensible.productions
234 -)))
235 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
236 -(((
237 -//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
238 -)))
239 -|(((
240 -Scripts
241 -)))|(((
242 -4.10 Beta 1
243 -)))|(((
244 -Removed script property **$object.spawnsourceseed**
245 -)))
246 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
247 -(((
248 -//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
249 -)))
250 -|(% colspan="3" %)(% colspan="3" %)
251 -(((
252 -== 4.00 ==
253 -)))
254 -|(% colspan="1" %)(% colspan="1" %)
255 -(((
256 -UI core
257 -)))|(% colspan="1" %)(% colspan="1" %)
258 -(((
259 -4.00 Beta 10
260 -)))|(% colspan="1" %)(% colspan="1" %)
261 -(((
262 -Controlled ship can change without a **gameplanchange-event** occurring.
263 -)))
264 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
265 -(((
266 -//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
267 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
268 -//
269 -)))
270 -|(((
271 -Scripts
272 -)))|(((
273 -4.00 Beta 7
274 -)))|(((
275 -Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
276 -)))
277 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
278 -(((
279 -//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
280 -New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
281 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
282 -)))
283 -|(% colspan="1" %)(% colspan="1" %)
284 -(((
285 -UI core
286 -)))|(% colspan="1" %)(% colspan="1" %)
287 -(((
288 -4.00 Beta 6
289 -)))|(% colspan="1" %)(% colspan="1" %)
290 -(((
291 -**FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
292 -)))
293 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
294 -(((
295 -//In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
296 -Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).//
297 -
298 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
299 -//
300 -)))
301 -|(% colspan="1" %)(% colspan="1" %)
302 -(((
303 -UI core
304 -)))|(% colspan="1" %)(% colspan="1" %)
305 -(((
306 -4.00 Beta 5
307 -)))|(% colspan="1" %)(% colspan="1" %)
308 -(((
309 -**FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
310 -)))
311 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
312 -(((
313 -//4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//
314 -
315 -//If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
316 -)))
317 -|(((
318 -Parameters
319 -)))|(((
320 -4.00 Beta 1
321 -)))|(((
322 -**requiresconstructionvessel** parameter moved
323 -)))
324 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
325 -(((
326 -//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
327 -)))
328 -|(((
329 -Scripts
330 -)))|(((
331 -4.00 Beta 1
332 -)))|(((
333 -Changed behaviour of **gatedistance** script property
334 -)))
335 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
336 -(((
337 -//The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//
338 -)))
339 -|(% colspan="3" %)(% colspan="3" %)
340 -(((
341 -== 3.30 ==
342 -)))
343 -|(((
344 -UI extensions
345 -)))|(((
346 -3.30 Beta 3
347 -)))|(((
348 -**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()**
349 -)))
350 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
351 -(((
352 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()//
353 -)))
354 -|(% colspan="3" %)(% colspan="3" %)
355 -(((
356 -== 3.20 ==
357 -)))
358 -|(((
359 -Scripts
360 -)))|(((
361 -3.20 Beta 1
362 -)))|(((
363 -Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
364 -)))
365 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
366 -(((
367 -//Old params: param = attacked object, param2 = attack method, param3 = attacked component//
368 -//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
369 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead//
370 -)))
371 -|(% colspan="1" %)(% colspan="1" %)
372 -(((
373 -Scripts
374 -)))|(% colspan="1" %)(% colspan="1" %)
375 -(((
376 -3.20 Beta 1
377 -)))|(% colspan="1" %)(% colspan="1" %)
378 -(((
379 -Removed script property $trade.**restriction.faction**
380 -)))
381 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
382 -(((
383 -//$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//
384 -)))
385 -|(((
386 -UI extensions
387 -)))|(((
388 -3.20 Beta 1
389 -)))|(((
390 -**Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
391 -)))
392 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
393 -(((
394 -//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
395 -)))
396 -|(% colspan="3" %)(% colspan="3" %)
397 -(((
398 -== 3.10 ==
399 -)))
400 -|(% colspan="1" %)(% colspan="1" %)
401 -(((
402 -Scripts
403 -)))|(% colspan="1" %)(% colspan="1" %)
404 -(((
405 -3.10 Beta 1
406 -)))|(% colspan="1" %)(% colspan="1" %)
407 -(((
408 -Removed script action **<add_build/>**
409 -)))
410 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
411 -(((
412 -//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
413 -)))
414 -|(% colspan="3" %)(% colspan="3" %)
415 -(((
416 -== 3.00 ==
417 -)))
418 -|(% colspan="1" %)(% colspan="1" %)
419 -(((
420 -Scripts
421 -)))|(% colspan="1" %)(% colspan="1" %)
422 -(((
423 -3.0 Beta 6
424 -)))|(% colspan="1" %)(% colspan="1" %)
425 -(((
426 -Changed behaviour of script action **<get_suitable_job/>**
427 -)))
428 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
429 -(((
430 -//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
431 -)))
432 -|(% colspan="1" %)(% colspan="1" %)
433 -(((
434 -Scripts
435 -)))|(% colspan="1" %)(% colspan="1" %)
436 -(((
437 -3.0 Beta 6
438 -)))|(% colspan="1" %)(% colspan="1" %)
439 -(((
440 -Changed behaviour of script action **<get_ware_definition/>**
441 -)))
442 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
443 -(((
444 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
445 -)))
446 -|(% colspan="1" %)(% colspan="1" %)
447 -(((
448 -Global
449 -)))|(% colspan="1" %)(% colspan="1" %)
450 -(((
451 -3.0 Beta 5
452 -)))|(% colspan="1" %)(% colspan="1" %)
453 -(((
454 -Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
455 -)))
456 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
457 -(((
458 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
459 -
460 -//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
461 -)))
462 -|(% colspan="1" %)(% colspan="1" %)
463 -(((
464 -Scripts
465 -)))|(% colspan="1" %)(% colspan="1" %)
466 -(((
467 -3.0 Beta 5
468 -)))|(% colspan="1" %)(% colspan="1" %)
469 -(((
470 -Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
471 -)))
472 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
473 -(((
474 -//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
475 -)))
476 -|(% colspan="1" %)(% colspan="1" %)
477 -(((
478 -Scripts
479 -)))|(% colspan="1" %)(% colspan="1" %)
480 -(((
481 -3.0 Beta 5
482 -)))|(% colspan="1" %)(% colspan="1" %)
483 -(((
484 -Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
485 -)))
486 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
487 -(((
488 -//Before the change, positions are relative to $dockingbay.parent.
489 -After the change, positions are relative to $dockingbay as specified in the documentation.//
490 -)))
491 -|(% colspan="1" %)(% colspan="1" %)
492 -(((
493 -Global
494 -)))|(% colspan="1" %)(% colspan="1" %)
495 -(((
496 -3.0 Beta 2
497 -)))|(% colspan="1" %)(% colspan="1" %)
498 -(((
499 -Support for entity flag "**skillsvisible**" dropped
500 -)))
501 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
502 -(((
503 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
504 -)))
505 -|(((
506 -Scripts
507 -)))|(((
508 -3.0 Beta 2
509 -)))|(((
510 -Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
511 -)))
512 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
513 -(((
514 -//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
515 -3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
516 -If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly.
517 -On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner).
518 -)))
519 -|(% colspan="1" %)(% colspan="1" %)
520 -(((
521 -Global
522 -)))|(% colspan="1" %)(% colspan="1" %)
523 -(((
524 524  3.0 Beta 1
525 525  )))|(% colspan="1" %)(% colspan="1" %)
526 526  (((
527 -**MissionBoard** support dropped
36 +<hack_via_control_panel/> script action removed
528 528  )))
529 529  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
530 530  (((
531 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
40 +Unused script action <hack_via_control_panel/> was removed.
532 532  )))
533 -|(((
534 -Job/God
535 -)))|(((
536 -3.0 Beta 1
537 -)))|(((
538 -By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
539 -)))
540 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
541 -(((
542 -//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
543 -)))
544 544  |(% colspan="1" %)(% colspan="1" %)
545 545  (((
546 -Scripts
547 -)))|(% colspan="1" %)(% colspan="1" %)
548 -(((
549 -3.0 Beta 1
550 -)))|(% colspan="1" %)(% colspan="1" %)
551 -(((
552 -Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
553 -)))
554 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
555 -(((
556 -//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
557 -)))
558 -|(% colspan="1" %)(% colspan="1" %)
559 -(((
560 -Scripts
561 -)))|(% colspan="1" %)(% colspan="1" %)
562 -(((
563 -3.0 Beta 1
564 -)))|(% colspan="1" %)(% colspan="1" %)
565 -(((
566 -Script action **<set_doors_locked/>** attribute **'group'** changed
567 -)))
568 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
569 -(((
570 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
571 -)))
572 -|(% colspan="1" %)(% colspan="1" %)
573 -(((
574 -Scripts
575 -)))|(% colspan="1" %)(% colspan="1" %)
576 -(((
577 -3.0 Beta 1
578 -)))|(% colspan="1" %)(% colspan="1" %)
579 -(((
580 -Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
581 -)))
582 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
583 -(((
584 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
585 -)))
586 -|(% colspan="1" %)(% colspan="1" %)
587 -(((
588 -Scripts
589 -)))|(% colspan="1" %)(% colspan="1" %)
590 -(((
591 -3.0 Beta 1
592 -)))|(% colspan="1" %)(% colspan="1" %)
593 -(((
594 -Script actions **<set_hack_target/>** and **<abort_hack/>** removed
595 -)))
596 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
597 -(((
598 -//These actions had no effect and were removed.//
599 -)))
600 -|(% colspan="1" %)(% colspan="1" %)
601 -(((
602 -Scripts
603 -)))|(% colspan="1" %)(% colspan="1" %)
604 -(((
605 -3.0 Beta 1
606 -)))|(% colspan="1" %)(% colspan="1" %)
607 -(((
608 -**<setup_conversation_minigame/>** script action removed
609 -)))
610 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
611 -(((
612 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
613 -)))
614 -|(% colspan="1" %)(% colspan="1" %)
615 -(((
616 -Scripts
617 -)))|(% colspan="1" %)(% colspan="1" %)
618 -(((
619 -3.0 Beta 1
620 -)))|(% colspan="1" %)(% colspan="1" %)
621 -(((
622 -<add_player_choice_*> **confidence** attribute removed
623 -)))
624 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
625 -(((
626 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
627 -)))
628 -|(% colspan="1" %)(% colspan="1" %)
629 -(((
630 -Scripts
631 -)))|(% colspan="1" %)(% colspan="1" %)
632 -(((
633 -3.0 Beta 1
634 -)))|(% colspan="1" %)(% colspan="1" %)
635 -(((
636 -**<hack_via_control_panel/>** script action removed
637 -)))
638 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
639 -(((
640 -//Unused script action <hack_via_control_panel/> was removed.//
641 -)))
642 -|(% colspan="1" %)(% colspan="1" %)
643 -(((
644 644  UI core
645 645  )))|(% colspan="1" %)(% colspan="1" %)
646 646  (((
... ... @@ -651,32 +651,22 @@
651 651  )))
652 652  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
653 653  (((
654 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
54 +GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.
655 655  )))
656 -|(((
657 -UI core
658 -)))|(((
659 -3.0 Beta 1
660 -)))|(((
661 -**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
662 -)))
663 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
664 -(((
665 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
666 -)))
667 667  |(% colspan="1" %)(% colspan="1" %)
668 668  (((
669 -UI extensions
58 +Scripts
670 670  )))|(% colspan="1" %)(% colspan="1" %)
671 671  (((
672 672  3.0 Beta 1
673 673  )))|(% colspan="1" %)(% colspan="1" %)
674 674  (((
675 -**FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
64 +$ware.illegal updated
676 676  )))
677 677  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
678 678  (((
679 -//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
68 +$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.
69 +\\It now returns true if $ware is illegal to any faction in the game.
680 680  )))
681 681  |(% colspan="1" %)(% colspan="1" %)
682 682  (((
... ... @@ -686,12 +686,13 @@
686 686  3.0 Beta 1
687 687  )))|(% colspan="1" %)(% colspan="1" %)
688 688  (((
689 -**$ware.illegal** updated
79 +'checkoperational' filter behaviour changed
690 690  )))
691 691  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
692 692  (((
693 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
694 -//It now returns true if $ware is illegal to any faction in the game.//
83 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
84 +
85 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
695 695  )))
696 696  |(% colspan="1" %)(% colspan="1" %)
697 697  (((
... ... @@ -709,77 +709,6 @@
709 709  )))
710 710  |(% colspan="1" %)(% colspan="1" %)
711 711  (((
712 -Scripts
713 -)))|(% colspan="1" %)(% colspan="1" %)
714 -(((
715 -3.0 Beta 1
716 -)))|(% colspan="1" %)(% colspan="1" %)
717 -(((
718 -parameters of **<event_venture_mission_completed/>** changed
719 -)))
720 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
721 -(((
722 -//old params: param = venture details, param2 = ships involved, param3 = duration//
723 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
724 -)))
725 -|(((
726 -Scripts
727 -)))|(((
728 -3.0 Beta 1
729 -)))|(((
730 -**<set_object_wing_name/>** removed,
731 -**<set_object_fleet_name/>** added
732 -)))
733 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
734 -(((
735 -//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
736 -)))
737 -|(((
738 -Scripts
739 -)))|(((
740 -3.0 Beta 1
741 -)))|(((
742 -**$controllable.wing.*** removed,
743 -**$controllable.fleet.*** added
744 -)))
745 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
746 -(((
747 -$controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
748 -)))
749 -|(% colspan="3" %)(% colspan="3" %)
750 -(((
751 -== 2.60 ==
752 -)))
753 -|(((
754 -Scripts
755 -)))|(((
756 -2.60 Beta 1
757 -)))|(((
758 -'**checkoperational**' filter behaviour changed
759 -)))
760 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
761 -(((
762 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
763 -
764 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
765 -)))
766 -|(((
767 -Scripts
768 -)))|(((
769 -2.60 Beta 1
770 -)))|(((
771 -$container.**supplyresources** behavior changed
772 -)))
773 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
774 -(((
775 -//The script keyword $container.supplyresources now includes reserved wares.//
776 -)))
777 -|(% colspan="3" %)(% colspan="3" %)
778 -(((
779 -== 2.20 ==
780 -)))
781 -|(% colspan="1" %)(% colspan="1" %)
782 -(((
783 783  UI core
784 784  )))|(% colspan="1" %)(% colspan="1" %)
785 785  (((
... ... @@ -810,10 +810,6 @@
810 810  (((
811 811  //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
812 812  )))
813 -|(% colspan="3" %)(% colspan="3" %)
814 -(((
815 -== 2.00 ==
816 -)))
817 817  |(% colspan="1" %)(% colspan="1" %)
818 818  (((
819 819  Scripts
... ... @@ -921,7 +921,7 @@
921 921  )))|(((
922 922  2.00 Beta 1
923 923  )))|(((
924 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.
240 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %)
925 925  )))
926 926  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
927 927  (((
... ... @@ -954,22 +954,18 @@
954 954  )))|(((
955 955  2.00 Beta 1
956 956  )))|(((
957 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.
273 +**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)
958 958  )))
959 959  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
960 960  (((
961 961  //Changed return value type to const char* to better identify failure reasons in Lua script.//
962 962  )))
963 -|(% colspan="3" %)(% colspan="3" %)
964 -(((
965 -== 1.50 ==
966 -)))
967 967  |(((
968 968  UI extensions
969 969  )))|(((
970 970  1.50 Beta 3
971 971  )))|(((
972 -**Lua: GetComponentData() **changed behavior of "docksizes" property.
284 +**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %)
973 973  )))
974 974  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
975 975  (((
... ... @@ -995,7 +995,7 @@
995 995  )))|(((
996 996  1.50 Beta 2
997 997  )))|(((
998 -**FFI: UpgradeGroupInfo **datatype was changed.
310 +**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
999 999  )))
1000 1000  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1001 1001  (((
... ... @@ -1023,16 +1023,12 @@
1023 1023  )))|(((
1024 1024  1.50 Beta 1
1025 1025  )))|(((
1026 -**FFI: CancelConstruction() **changed its return value.
338 +**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
1027 1027  )))
1028 1028  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1029 1029  (((
1030 1030  (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
1031 1031  )))
1032 -|(% colspan="3" %)(% colspan="3" %)
1033 -(((
1034 -== 1.32 ==
1035 -)))
1036 1036  |(((
1037 1037  UI extensions
1038 1038  )))|(((
... ... @@ -1044,16 +1044,12 @@
1044 1044  (((
1045 1045  //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
1046 1046  )))
1047 -|(% colspan="3" %)(% colspan="3" %)
1048 -(((
1049 -== 1.20 ==
1050 -)))
1051 1051  |(((
1052 1052  UI extensions
1053 1053  )))|(((
1054 1054  1.20
1055 1055  )))|(((
1056 -**FFI: GetAAOption()** got a new "useconfig" parameter.
360 +**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
1057 1057  )))
1058 1058  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1059 1059  (((
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -138872528
1 +83460740
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/138872528/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/83460740/Breaking Changes