Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 101.1
edited by klaus
on 2023/01/20 15:19
Change comment: There is no comment for this version
To version 66.1
edited by klaus
on 2020/05/05 11:50
Change comment: There is no comment for this version

Summary

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Content
... ... @@ -18,7 +18,6 @@
18 18  
19 19  = Breaking Changes =
20 20  
21 -(% class="wrapped" %)
22 22  |=(((
23 23  Type
24 24  )))|=(((
... ... @@ -28,313 +28,6 @@
28 28  )))
29 29  |(% colspan="3" %)(% colspan="3" %)
30 30  (((
31 -== 6.00 ==
32 -)))
33 -|(% colspan="1" %)(% colspan="1" %)
34 -(((
35 -Scripts
36 -)))|(% colspan="1" %)(% colspan="1" %)
37 -(((
38 -6.00 Beta 1
39 -)))|(% colspan="1" %)(% colspan="1" %)
40 -(((
41 -Behaviour change for **<match_dock>** script component filter
42 -)))
43 -|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
44 -(((
45 -//<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
46 -This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.//
47 -)))
48 -|(% colspan="1" %)(% colspan="1" %)
49 -(((
50 -Scripts
51 -)))|(% colspan="1" %)(% colspan="1" %)
52 -(((
53 -6.00 Beta 1
54 -)))|(% colspan="1" %)(% colspan="1" %)
55 -(((
56 -Changed result attribute location for **<get_attackstrength>**
57 -)))
58 -|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
59 -(((
60 -//The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.//
61 -)))
62 -|(((
63 -Assets
64 -)))|(((
65 -6.00 Beta 1
66 -)))|(((
67 -Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons
68 -)))
69 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
70 -(((
71 -//Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
72 -Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.//
73 -)))
74 -|(% colspan="1" %)(% colspan="1" %)
75 -(((
76 -Scripts
77 -)))|(% colspan="1" %)(% colspan="1" %)
78 -(((
79 -6.00 Beta 1
80 -)))|(% colspan="1" %)(% colspan="1" %)
81 -(((
82 -Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects
83 -)))
84 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
85 -(((
86 -//When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.//
87 -)))
88 -|(((
89 -Scripts
90 -)))|(((
91 -6.00 Beta 1
92 -)))|(((
93 -**<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards.
94 -)))
95 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
96 -(((
97 -//The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.//
98 -)))
99 -|(((
100 -Cutscenes
101 -)))|(((
102 -6.00 Beta 1
103 -)))|(((
104 -Changed behaviour of **<angles>** in cutscenes
105 -)))
106 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
107 -(((
108 -//The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.//
109 -)))
110 -|(% colspan="3" %)(% colspan="3" %)
111 -(((
112 -== 5.00 ==
113 -)))
114 -|(((
115 -Parameters
116 -)))|(((
117 -5.00 Beta 1
118 -)))|(((
119 -**<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration
120 -)))
121 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
122 -(((
123 -//'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.//
124 -)))
125 -|(% colspan="3" %)(% colspan="3" %)
126 -(((
127 -== 4.10 ==
128 -)))
129 -|(% colspan="1" %)(% colspan="1" %)
130 -(((
131 -UI extensions
132 -)))|(% colspan="1" %)(% colspan="1" %)
133 -(((
134 -4.10 Beta 7
135 -)))|(% colspan="1" %)(% colspan="1" %)
136 -(((
137 -**FFI**: (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderCrewInfo() and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderDockedShipInfos()(%%) deprecated
138 -)))
139 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
140 -(((
141 -//The functionality represented by (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) has been removed and the function was therefore stubbed.//
142 -)))
143 -|(% colspan="1" %)(% colspan="1" %)
144 -(((
145 -UI extensions
146 -)))|(% colspan="1" %)(% colspan="1" %)
147 -(((
148 -4.10 Beta 6
149 -)))|(% colspan="1" %)(% colspan="1" %)
150 -(((
151 -**FFI**: CustomGameStartPlayerProperty2 changed
152 -)))
153 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
154 -(((
155 -//This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.//
156 -)))
157 -|(% colspan="1" %)(% colspan="1" %)
158 -(((
159 -Parameters
160 -)))|(% colspan="1" %)(% colspan="1" %)
161 -(((
162 -4.10 Beta 3
163 -)))|(% colspan="1" %)(% colspan="1" %)
164 -(((
165 -Renamed **<stationinfobox>** to **<infobox>**
166 -)))
167 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
168 -(((
169 -//Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.//
170 -)))
171 -|(% colspan="1" %)(% colspan="1" %)
172 -(((
173 -UI extensions
174 -)))|(% colspan="1" %)(% colspan="1" %)
175 -(((
176 -4.10 Beta 2
177 -)))|(% colspan="1" %)(% colspan="1" %)
178 -(((
179 -**FFI**: SetMacroMapPlayerSectorOffset() deprecated
180 -)))
181 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
182 -(((
183 -//The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.//
184 -)))
185 -|(((
186 -UI extensions
187 -)))|(((
188 -4.10 Beta 2
189 -)))|(((
190 -**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed
191 -)))
192 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
193 -(((
194 -//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
195 -)))
196 -|(((
197 -Scripts
198 -)))|(((
199 -4.10 Beta 1
200 -)))|(((
201 -People related attributes of mission** <delivery> **node moved
202 -)))
203 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
204 -(((
205 -//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
206 -)))
207 -|(% colspan="1" %)(% colspan="1" %)
208 -(((
209 -Scripts
210 -)))|(% colspan="1" %)(% colspan="1" %)
211 -(((
212 -4.10 Beta 1
213 -)))|(% colspan="1" %)(% colspan="1" %)
214 -(((
215 -**$destructible.productions** replaced with $defensible.productions
216 -)))
217 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
218 -(((
219 -//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
220 -)))
221 -|(((
222 -Scripts
223 -)))|(((
224 -4.10 Beta 1
225 -)))|(((
226 -Removed script property **$object.spawnsourceseed**
227 -)))
228 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
229 -(((
230 -//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
231 -)))
232 -|(% colspan="3" %)(% colspan="3" %)
233 -(((
234 -== 4.00 ==
235 -)))
236 -|(% colspan="1" %)(% colspan="1" %)
237 -(((
238 -UI core
239 -)))|(% colspan="1" %)(% colspan="1" %)
240 -(((
241 -4.00 Beta 10
242 -)))|(% colspan="1" %)(% colspan="1" %)
243 -(((
244 -Controlled ship can change without a **gameplanchange-event** occurring.
245 -)))
246 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
247 -(((
248 -//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
249 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
250 -//
251 -)))
252 -|(((
253 -Scripts
254 -)))|(((
255 -4.00 Beta 7
256 -)))|(((
257 -Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
258 -)))
259 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
260 -(((
261 -//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
262 -New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
263 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
264 -)))
265 -|(% colspan="1" %)(% colspan="1" %)
266 -(((
267 -UI core
268 -)))|(% colspan="1" %)(% colspan="1" %)
269 -(((
270 -4.00 Beta 6
271 -)))|(% colspan="1" %)(% colspan="1" %)
272 -(((
273 -**FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
274 -)))
275 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
276 -(((
277 -//In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
278 -Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).//
279 -
280 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
281 -//
282 -)))
283 -|(% colspan="1" %)(% colspan="1" %)
284 -(((
285 -UI core
286 -)))|(% colspan="1" %)(% colspan="1" %)
287 -(((
288 -4.00 Beta 5
289 -)))|(% colspan="1" %)(% colspan="1" %)
290 -(((
291 -**FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
292 -)))
293 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
294 -(((
295 -//4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//
296 -
297 -//If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
298 -)))
299 -|(((
300 -Parameters
301 -)))|(((
302 -4.00 Beta 1
303 -)))|(((
304 -**requiresconstructionvessel** parameter moved
305 -)))
306 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
307 -(((
308 -//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
309 -)))
310 -|(((
311 -Scripts
312 -)))|(((
313 -4.00 Beta 1
314 -)))|(((
315 -Changed behaviour of **gatedistance** script property
316 -)))
317 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
318 -(((
319 -//The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//
320 -)))
321 -|(% colspan="3" %)(% colspan="3" %)
322 -(((
323 -== 3.30 ==
324 -)))
325 -|(((
326 -UI extensions
327 -)))|(((
328 -3.30 Beta 3
329 -)))|(((
330 -**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()**
331 -)))
332 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
333 -(((
334 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()//
335 -)))
336 -|(% colspan="3" %)(% colspan="3" %)
337 -(((
338 338  == 3.20 ==
339 339  )))
340 340  |(((
... ... @@ -903,7 +903,7 @@
903 903  )))|(((
904 904  2.00 Beta 1
905 905  )))|(((
906 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.
598 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %)
907 907  )))
908 908  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
909 909  (((
... ... @@ -936,7 +936,7 @@
936 936  )))|(((
937 937  2.00 Beta 1
938 938  )))|(((
939 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.
631 +**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)
940 940  )))
941 941  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
942 942  (((
... ... @@ -951,7 +951,7 @@
951 951  )))|(((
952 952  1.50 Beta 3
953 953  )))|(((
954 -**Lua: GetComponentData() **changed behavior of "docksizes" property.
646 +**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %)
955 955  )))
956 956  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
957 957  (((
... ... @@ -977,7 +977,7 @@
977 977  )))|(((
978 978  1.50 Beta 2
979 979  )))|(((
980 -**FFI: UpgradeGroupInfo **datatype was changed.
672 +**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
981 981  )))
982 982  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
983 983  (((
... ... @@ -1005,7 +1005,7 @@
1005 1005  )))|(((
1006 1006  1.50 Beta 1
1007 1007  )))|(((
1008 -**FFI: CancelConstruction() **changed its return value.
700 +**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
1009 1009  )))
1010 1010  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1011 1011  (((
... ... @@ -1035,7 +1035,7 @@
1035 1035  )))|(((
1036 1036  1.20
1037 1037  )))|(((
1038 -**FFI: GetAAOption()** got a new "useconfig" parameter.
730 +**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
1039 1039  )))
1040 1040  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1041 1041  (((
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -138870946
1 +93553268
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/138870946/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/93553268/Breaking Changes