Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 101.1
edited by klaus
on 2023/01/20 15:19
Change comment: There is no comment for this version
To version 109.1
edited by Ketraar
on 2023/11/29 19:08
Change comment: There is no comment for this version

Summary

Details

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1 +X4 Foundations Wiki.Modding Support.WebHome
Author
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1 -xwiki:XWiki.klaus
1 +xwiki:XWiki.Ketraar
Content
... ... @@ -4,13 +4,13 @@
4 4  The following table provides an overview about all breaking changes. This should help you to make any necessary changes to restore compatibility of older mods with new versions of X4.
5 5  Feel free to drop a note if a certain breaking change is breaking your mod and you have difficulties finding a way to work around the issue.
6 6  
7 -{{note}}
8 -The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
7 +{{info}}
8 +The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
9 9  
10 10  Further note that the list provides information about breaking changes which are in the pipeline of being released. This is meant merely as an informational heads up. Neither do mistake this as an announcement of that version becoming available soon nor take it for granted that such a change will go live. Any information provided for not yet released versions can change (and even be removed) prior to such version having seen the light of day.
11 11  
12 12  As a final note, please be aware that issues introduced during the beta phase might not be explicitly mentioned in the list below, if things would only be broken in-between two beta versions. While we still aim to document any (potential) breaking change here, there might be circumstances for which we divert from that procedure (especially in case of only minor issues which are considered merely bugfixes rather than an intended behavior change).
13 -{{/note}}
13 +{{/info}}
14 14  
15 15  {{warning title="UI modding considered unstable until further notice..."}}
16 16  Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here.
... ... @@ -18,29 +18,85 @@
18 18  
19 19  = Breaking Changes =
20 20  
21 +=== 7.00 ===
22 +
21 21  (% class="wrapped" %)
22 22  |=(((
23 23  Type
24 -)))|=(((
25 -Version
26 -)))|=(((
27 -Summary
28 28  )))
29 -|(% colspan="3" %)(% colspan="3" %)
27 +|(% colspan="1" %)(% colspan="1" %)
30 30  (((
31 -== 6.00 ==
29 +UI extensions
32 32  )))
31 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
32 +(((
33 +// The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.//
34 +)))
35 +
36 +----
37 +
38 +=== 6.00 ===
39 +
40 +
41 +(% class="wrapped" %)
42 +|(((
43 +Libraries
44 +)))|(((
45 +6.00 Beta 7
46 +)))|(% colspan="2" %)(((
47 +Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs.
48 +)))
49 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
50 +(((
51 +//Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.//
52 +
53 +//All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.//
54 +)))
33 33  |(% colspan="1" %)(% colspan="1" %)
34 34  (((
35 35  Scripts
36 36  )))|(% colspan="1" %)(% colspan="1" %)
37 37  (((
38 -6.00 Beta 1
60 +6.00 Beta 4
61 +)))|(% colspan="2" %)(% colspan="1" %)
62 +(((
63 +Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised.
64 +)))
65 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
66 +(((
67 +//The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. //
68 +
69 +//Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.//
70 +)))
71 +|(% colspan="1" %)(% colspan="1" %)
72 +(((
73 +Scripts
39 39  )))|(% colspan="1" %)(% colspan="1" %)
40 40  (((
76 +6.00 Beta 3
77 +)))|(% colspan="2" %)(% colspan="1" %)
78 +(((
79 +Changed result of **<find_object_surface>** action in the case of a failure
80 +)))
81 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
82 +(((
83 +//The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.//
84 +
85 +//Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.//
86 +
87 +//The action itself has been improved to increase the chance of finding suitable surface positions.//
88 +)))
89 +|(% colspan="1" %)(% colspan="1" %)
90 +(((
91 +Scripts
92 +)))|(% colspan="1" %)(% colspan="1" %)
93 +(((
94 +6.00 Beta 1
95 +)))|(% colspan="2" %)(% colspan="1" %)
96 +(((
41 41  Behaviour change for **<match_dock>** script component filter
42 42  )))
43 -|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
99 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
44 44  (((
45 45  //<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
46 46  This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.//
... ... @@ -51,11 +51,11 @@
51 51  )))|(% colspan="1" %)(% colspan="1" %)
52 52  (((
53 53  6.00 Beta 1
54 -)))|(% colspan="1" %)(% colspan="1" %)
110 +)))|(% colspan="2" %)(% colspan="1" %)
55 55  (((
56 56  Changed result attribute location for **<get_attackstrength>**
57 57  )))
58 -|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
114 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
59 59  (((
60 60  //The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.//
61 61  )))
... ... @@ -63,10 +63,10 @@
63 63  Assets
64 64  )))|(((
65 65  6.00 Beta 1
66 -)))|(((
122 +)))|(% colspan="2" %)(((
67 67  Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons
68 68  )))
69 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
125 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
70 70  (((
71 71  //Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
72 72  Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.//
... ... @@ -77,11 +77,11 @@
77 77  )))|(% colspan="1" %)(% colspan="1" %)
78 78  (((
79 79  6.00 Beta 1
80 -)))|(% colspan="1" %)(% colspan="1" %)
136 +)))|(% colspan="2" %)(% colspan="1" %)
81 81  (((
82 82  Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects
83 83  )))
84 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
140 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
85 85  (((
86 86  //When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.//
87 87  )))
... ... @@ -89,10 +89,10 @@
89 89  Scripts
90 90  )))|(((
91 91  6.00 Beta 1
92 -)))|(((
148 +)))|(% colspan="2" %)(((
93 93  **<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards.
94 94  )))
95 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
151 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
96 96  (((
97 97  //The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.//
98 98  )))
... ... @@ -100,32 +100,36 @@
100 100  Cutscenes
101 101  )))|(((
102 102  6.00 Beta 1
103 -)))|(((
159 +)))|(% colspan="2" %)(((
104 104  Changed behaviour of **<angles>** in cutscenes
105 105  )))
106 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
162 +|(% class="highlight-grey" colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-grey" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
107 107  (((
108 108  //The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.//
109 109  )))
110 -|(% colspan="3" %)(% colspan="3" %)
111 -(((
112 -== 5.00 ==
113 -)))
166 +
167 +----
168 +
169 +=== 5.00 ===
170 +
171 +(% class="wrapped" %)
114 114  |(((
115 115  Parameters
116 116  )))|(((
117 117  5.00 Beta 1
118 -)))|(((
176 +)))|(% colspan="2" %)(((
119 119  **<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration
120 120  )))
121 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
179 +|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
122 122  (((
123 123  //'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.//
124 124  )))
125 -|(% colspan="3" %)(% colspan="3" %)
126 -(((
127 -== 4.10 ==
128 -)))
183 +
184 +----
185 +
186 +=== 4.10 ===
187 +
188 +(% class="wrapped" %)
129 129  |(% colspan="1" %)(% colspan="1" %)
130 130  (((
131 131  UI extensions
... ... @@ -132,13 +132,13 @@
132 132  )))|(% colspan="1" %)(% colspan="1" %)
133 133  (((
134 134  4.10 Beta 7
135 -)))|(% colspan="1" %)(% colspan="1" %)
195 +)))|(% colspan="2" %)(% colspan="1" %)
136 136  (((
137 -**FFI**: (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderCrewInfo() and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderDockedShipInfos()(%%) deprecated
197 +**FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated
138 138  )))
139 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
199 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
140 140  (((
141 -//The functionality represented by (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) has been removed and the function was therefore stubbed.//
201 +//The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed.//
142 142  )))
143 143  |(% colspan="1" %)(% colspan="1" %)
144 144  (((
... ... @@ -146,11 +146,11 @@
146 146  )))|(% colspan="1" %)(% colspan="1" %)
147 147  (((
148 148  4.10 Beta 6
149 -)))|(% colspan="1" %)(% colspan="1" %)
209 +)))|(% colspan="2" %)(% colspan="1" %)
150 150  (((
151 151  **FFI**: CustomGameStartPlayerProperty2 changed
152 152  )))
153 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
213 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
154 154  (((
155 155  //This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.//
156 156  )))
... ... @@ -160,11 +160,11 @@
160 160  )))|(% colspan="1" %)(% colspan="1" %)
161 161  (((
162 162  4.10 Beta 3
163 -)))|(% colspan="1" %)(% colspan="1" %)
223 +)))|(% colspan="2" %)(% colspan="1" %)
164 164  (((
165 165  Renamed **<stationinfobox>** to **<infobox>**
166 166  )))
167 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
227 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
168 168  (((
169 169  //Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.//
170 170  )))
... ... @@ -174,11 +174,11 @@
174 174  )))|(% colspan="1" %)(% colspan="1" %)
175 175  (((
176 176  4.10 Beta 2
177 -)))|(% colspan="1" %)(% colspan="1" %)
237 +)))|(% colspan="2" %)(% colspan="1" %)
178 178  (((
179 179  **FFI**: SetMacroMapPlayerSectorOffset() deprecated
180 180  )))
181 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
241 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
182 182  (((
183 183  //The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.//
184 184  )))
... ... @@ -186,10 +186,10 @@
186 186  UI extensions
187 187  )))|(((
188 188  4.10 Beta 2
189 -)))|(((
190 -**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed
249 +)))|(% colspan="2" %)(((
250 +**FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed
191 191  )))
192 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
252 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
193 193  (((
194 194  //These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
195 195  )))
... ... @@ -197,10 +197,10 @@
197 197  Scripts
198 198  )))|(((
199 199  4.10 Beta 1
200 -)))|(((
201 -People related attributes of mission** <delivery> **node moved
260 +)))|(% colspan="2" %)(((
261 +People related attributes of mission** <delivery> **node moved
202 202  )))
203 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
263 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
204 204  (((
205 205  //The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
206 206  )))
... ... @@ -210,11 +210,11 @@
210 210  )))|(% colspan="1" %)(% colspan="1" %)
211 211  (((
212 212  4.10 Beta 1
213 -)))|(% colspan="1" %)(% colspan="1" %)
273 +)))|(% colspan="2" %)(% colspan="1" %)
214 214  (((
215 215  **$destructible.productions** replaced with $defensible.productions
216 216  )))
217 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
277 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
218 218  (((
219 219  //The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
220 220  )))
... ... @@ -222,17 +222,19 @@
222 222  Scripts
223 223  )))|(((
224 224  4.10 Beta 1
225 -)))|(((
285 +)))|(% colspan="2" %)(((
226 226  Removed script property **$object.spawnsourceseed**
227 227  )))
228 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
288 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
229 229  (((
230 230  //The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
231 231  )))
232 -|(% colspan="3" %)(% colspan="3" %)
233 -(((
234 -== 4.00 ==
235 -)))
292 +
293 +----
294 +
295 +=== 4.00 ===
296 +
297 +(% class="wrapped" %)
236 236  |(% colspan="1" %)(% colspan="1" %)
237 237  (((
238 238  UI core
... ... @@ -239,24 +239,23 @@
239 239  )))|(% colspan="1" %)(% colspan="1" %)
240 240  (((
241 241  4.00 Beta 10
242 -)))|(% colspan="1" %)(% colspan="1" %)
304 +)))|(% colspan="2" %)(% colspan="1" %)
243 243  (((
244 244  Controlled ship can change without a **gameplanchange-event** occurring.
245 245  )))
246 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
308 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
247 247  (((
248 248  //Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
249 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
250 -//
311 +In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.//
251 251  )))
252 252  |(((
253 253  Scripts
254 254  )))|(((
255 255  4.00 Beta 7
256 -)))|(((
317 +)))|(% colspan="2" %)(((
257 257  Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
258 258  )))
259 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
320 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
260 260  (((
261 261  //Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
262 262  New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
... ... @@ -268,17 +268,16 @@
268 268  )))|(% colspan="1" %)(% colspan="1" %)
269 269  (((
270 270  4.00 Beta 6
271 -)))|(% colspan="1" %)(% colspan="1" %)
332 +)))|(% colspan="2" %)(% colspan="1" %)
272 272  (((
273 273  **FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
274 274  )))
275 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
336 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
276 276  (((
277 277  //In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
278 278  Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).//
279 279  
280 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
281 -//
341 +//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.//
282 282  )))
283 283  |(% colspan="1" %)(% colspan="1" %)
284 284  (((
... ... @@ -286,11 +286,11 @@
286 286  )))|(% colspan="1" %)(% colspan="1" %)
287 287  (((
288 288  4.00 Beta 5
289 -)))|(% colspan="1" %)(% colspan="1" %)
349 +)))|(% colspan="2" %)(% colspan="1" %)
290 290  (((
291 291  **FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
292 292  )))
293 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
353 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
294 294  (((
295 295  //4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//
296 296  
... ... @@ -300,10 +300,10 @@
300 300  Parameters
301 301  )))|(((
302 302  4.00 Beta 1
303 -)))|(((
363 +)))|(% colspan="2" %)(((
304 304  **requiresconstructionvessel** parameter moved
305 305  )))
306 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
366 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
307 307  (((
308 308  //The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
309 309  )))
... ... @@ -311,40 +311,44 @@
311 311  Scripts
312 312  )))|(((
313 313  4.00 Beta 1
314 -)))|(((
374 +)))|(% colspan="2" %)(((
315 315  Changed behaviour of **gatedistance** script property
316 316  )))
317 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
377 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
318 318  (((
319 319  //The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//
320 320  )))
321 -|(% colspan="3" %)(% colspan="3" %)
322 -(((
323 -== 3.30 ==
324 -)))
381 +
382 +----
383 +
384 +=== 3.30 ===
385 +
386 +(% class="wrapped" %)
325 325  |(((
326 326  UI extensions
327 327  )))|(((
328 328  3.30 Beta 3
329 -)))|(((
330 -**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()**
391 +)))|(% colspan="2" %)(((
392 +**FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()**
331 331  )))
332 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
394 +|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
333 333  (((
334 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()//
396 +//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached()//
335 335  )))
336 -|(% colspan="3" %)(% colspan="3" %)
337 -(((
338 -== 3.20 ==
339 -)))
398 +
399 +----
400 +
401 +=== 3.20 ===
402 +
403 +(% class="wrapped" %)
340 340  |(((
341 341  Scripts
342 342  )))|(((
343 343  3.20 Beta 1
344 -)))|(((
408 +)))|(% colspan="2" %)(((
345 345  Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
346 346  )))
347 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
411 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
348 348  (((
349 349  //Old params: param = attacked object, param2 = attack method, param3 = attacked component//
350 350  //New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
... ... @@ -356,11 +356,11 @@
356 356  )))|(% colspan="1" %)(% colspan="1" %)
357 357  (((
358 358  3.20 Beta 1
359 -)))|(% colspan="1" %)(% colspan="1" %)
423 +)))|(% colspan="2" %)(% colspan="1" %)
360 360  (((
361 361  Removed script property $trade.**restriction.faction**
362 362  )))
363 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
427 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
364 364  (((
365 365  //$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//
366 366  )))
... ... @@ -368,17 +368,19 @@
368 368  UI extensions
369 369  )))|(((
370 370  3.20 Beta 1
371 -)))|(((
435 +)))|(% colspan="2" %)(((
372 372  **Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
373 373  )))
374 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
438 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
375 375  (((
376 376  //With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
377 377  )))
378 -|(% colspan="3" %)(% colspan="3" %)
379 -(((
380 -== 3.10 ==
381 -)))
442 +
443 +----
444 +
445 +=== 3.10 ===
446 +
447 +(% class="wrapped" %)
382 382  |(% colspan="1" %)(% colspan="1" %)
383 383  (((
384 384  Scripts
... ... @@ -385,18 +385,20 @@
385 385  )))|(% colspan="1" %)(% colspan="1" %)
386 386  (((
387 387  3.10 Beta 1
388 -)))|(% colspan="1" %)(% colspan="1" %)
454 +)))|(% colspan="2" %)(% colspan="1" %)
389 389  (((
390 390  Removed script action **<add_build/>**
391 391  )))
392 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
458 +|(% class="highlight-grey" colspan="7" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
393 393  (((
394 394  //Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
395 395  )))
396 -|(% colspan="3" %)(% colspan="3" %)
397 -(((
398 -== 3.00 ==
399 -)))
462 +
463 +----
464 +
465 +=== 3.00 ===
466 +
467 +(% class="wrapped" %)
400 400  |(% colspan="1" %)(% colspan="1" %)
401 401  (((
402 402  Scripts
... ... @@ -403,11 +403,11 @@
403 403  )))|(% colspan="1" %)(% colspan="1" %)
404 404  (((
405 405  3.0 Beta 6
406 -)))|(% colspan="1" %)(% colspan="1" %)
474 +)))|(% colspan="2" %)(% colspan="1" %)
407 407  (((
408 408  Changed behaviour of script action **<get_suitable_job/>**
409 409  )))
410 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
478 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
411 411  (((
412 412  //<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
413 413  )))
... ... @@ -417,11 +417,11 @@
417 417  )))|(% colspan="1" %)(% colspan="1" %)
418 418  (((
419 419  3.0 Beta 6
420 -)))|(% colspan="1" %)(% colspan="1" %)
488 +)))|(% colspan="2" %)(% colspan="1" %)
421 421  (((
422 422  Changed behaviour of script action **<get_ware_definition/>**
423 423  )))
424 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
492 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
425 425  (((
426 426  //<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
427 427  )))
... ... @@ -431,13 +431,13 @@
431 431  )))|(% colspan="1" %)(% colspan="1" %)
432 432  (((
433 433  3.0 Beta 5
434 -)))|(% colspan="1" %)(% colspan="1" %)
502 +)))|(% colspan="2" %)(% colspan="1" %)
435 435  (((
436 436  Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
437 437  )))
438 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
506 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
439 439  (((
440 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
508 +//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)
441 441  
442 442  //Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
443 443  )))
... ... @@ -447,11 +447,11 @@
447 447  )))|(% colspan="1" %)(% colspan="1" %)
448 448  (((
449 449  3.0 Beta 5
450 -)))|(% colspan="1" %)(% colspan="1" %)
518 +)))|(% colspan="2" %)(% colspan="1" %)
451 451  (((
452 452  Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
453 453  )))
454 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
522 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
455 455  (((
456 456  //Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
457 457  )))
... ... @@ -461,11 +461,11 @@
461 461  )))|(% colspan="1" %)(% colspan="1" %)
462 462  (((
463 463  3.0 Beta 5
464 -)))|(% colspan="1" %)(% colspan="1" %)
532 +)))|(% colspan="2" %)(% colspan="1" %)
465 465  (((
466 466  Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
467 467  )))
468 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
536 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
469 469  (((
470 470  //Before the change, positions are relative to $dockingbay.parent.
471 471  After the change, positions are relative to $dockingbay as specified in the documentation.//
... ... @@ -476,11 +476,11 @@
476 476  )))|(% colspan="1" %)(% colspan="1" %)
477 477  (((
478 478  3.0 Beta 2
479 -)))|(% colspan="1" %)(% colspan="1" %)
547 +)))|(% colspan="2" %)(% colspan="1" %)
480 480  (((
481 481  Support for entity flag "**skillsvisible**" dropped
482 482  )))
483 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
551 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
484 484  (((
485 485  //Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
486 486  )))
... ... @@ -488,10 +488,10 @@
488 488  Scripts
489 489  )))|(((
490 490  3.0 Beta 2
491 -)))|(((
559 +)))|(% colspan="2" %)(((
492 492  Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
493 493  )))
494 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
562 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
495 495  (((
496 496  //Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
497 497  3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
... ... @@ -504,11 +504,11 @@
504 504  )))|(% colspan="1" %)(% colspan="1" %)
505 505  (((
506 506  3.0 Beta 1
507 -)))|(% colspan="1" %)(% colspan="1" %)
575 +)))|(% colspan="2" %)(% colspan="1" %)
508 508  (((
509 509  **MissionBoard** support dropped
510 510  )))
511 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
579 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
512 512  (((
513 513  //MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
514 514  )))
... ... @@ -516,10 +516,10 @@
516 516  Job/God
517 517  )))|(((
518 518  3.0 Beta 1
519 -)))|(((
587 +)))|(% colspan="2" %)(((
520 520  By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
521 521  )))
522 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
590 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
523 523  (((
524 524  //To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
525 525  )))
... ... @@ -529,11 +529,11 @@
529 529  )))|(% colspan="1" %)(% colspan="1" %)
530 530  (((
531 531  3.0 Beta 1
532 -)))|(% colspan="1" %)(% colspan="1" %)
600 +)))|(% colspan="2" %)(% colspan="1" %)
533 533  (((
534 534  Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
535 535  )))
536 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
604 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
537 537  (((
538 538  //Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
539 539  )))
... ... @@ -543,11 +543,11 @@
543 543  )))|(% colspan="1" %)(% colspan="1" %)
544 544  (((
545 545  3.0 Beta 1
546 -)))|(% colspan="1" %)(% colspan="1" %)
614 +)))|(% colspan="2" %)(% colspan="1" %)
547 547  (((
548 548  Script action **<set_doors_locked/>** attribute **'group'** changed
549 549  )))
550 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
618 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
551 551  (((
552 552  //The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
553 553  )))
... ... @@ -557,11 +557,11 @@
557 557  )))|(% colspan="1" %)(% colspan="1" %)
558 558  (((
559 559  3.0 Beta 1
560 -)))|(% colspan="1" %)(% colspan="1" %)
628 +)))|(% colspan="2" %)(% colspan="1" %)
561 561  (((
562 562  Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
563 563  )))
564 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
632 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
565 565  (((
566 566  //These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
567 567  )))
... ... @@ -571,11 +571,11 @@
571 571  )))|(% colspan="1" %)(% colspan="1" %)
572 572  (((
573 573  3.0 Beta 1
574 -)))|(% colspan="1" %)(% colspan="1" %)
642 +)))|(% colspan="2" %)(% colspan="1" %)
575 575  (((
576 576  Script actions **<set_hack_target/>** and **<abort_hack/>** removed
577 577  )))
578 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
646 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
579 579  (((
580 580  //These actions had no effect and were removed.//
581 581  )))
... ... @@ -585,11 +585,11 @@
585 585  )))|(% colspan="1" %)(% colspan="1" %)
586 586  (((
587 587  3.0 Beta 1
588 -)))|(% colspan="1" %)(% colspan="1" %)
656 +)))|(% colspan="2" %)(% colspan="1" %)
589 589  (((
590 590  **<setup_conversation_minigame/>** script action removed
591 591  )))
592 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
660 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
593 593  (((
594 594  //The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
595 595  )))
... ... @@ -599,11 +599,11 @@
599 599  )))|(% colspan="1" %)(% colspan="1" %)
600 600  (((
601 601  3.0 Beta 1
602 -)))|(% colspan="1" %)(% colspan="1" %)
670 +)))|(% colspan="2" %)(% colspan="1" %)
603 603  (((
604 604  <add_player_choice_*> **confidence** attribute removed
605 605  )))
606 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
674 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
607 607  (((
608 608  //The default confidence of player options is another leftover from the XR era and had no effect in X4.//
609 609  )))
... ... @@ -613,11 +613,11 @@
613 613  )))|(% colspan="1" %)(% colspan="1" %)
614 614  (((
615 615  3.0 Beta 1
616 -)))|(% colspan="1" %)(% colspan="1" %)
684 +)))|(% colspan="2" %)(% colspan="1" %)
617 617  (((
618 618  **<hack_via_control_panel/>** script action removed
619 619  )))
620 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
688 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
621 621  (((
622 622  //Unused script action <hack_via_control_panel/> was removed.//
623 623  )))
... ... @@ -627,11 +627,11 @@
627 627  )))|(% colspan="1" %)(% colspan="1" %)
628 628  (((
629 629  3.0 Beta 1
630 -)))|(% colspan="1" %)(% colspan="1" %)
698 +)))|(% colspan="2" %)(% colspan="1" %)
631 631  (((
632 632  **Lua: **GetMiniGameCursorPosition() removed
633 633  )))
634 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
702 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
635 635  (((
636 636  //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
637 637  )))
... ... @@ -639,10 +639,10 @@
639 639  UI core
640 640  )))|(((
641 641  3.0 Beta 1
642 -)))|(((
710 +)))|(% colspan="2" %)(((
643 643  **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
644 644  )))
645 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
713 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
646 646  (((
647 647  //In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
648 648  )))
... ... @@ -652,11 +652,11 @@
652 652  )))|(% colspan="1" %)(% colspan="1" %)
653 653  (((
654 654  3.0 Beta 1
655 -)))|(% colspan="1" %)(% colspan="1" %)
723 +)))|(% colspan="2" %)(% colspan="1" %)
656 656  (((
657 657  **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
658 658  )))
659 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
727 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
660 660  (((
661 661  //In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
662 662  )))
... ... @@ -666,11 +666,11 @@
666 666  )))|(% colspan="1" %)(% colspan="1" %)
667 667  (((
668 668  3.0 Beta 1
669 -)))|(% colspan="1" %)(% colspan="1" %)
737 +)))|(% colspan="2" %)(% colspan="1" %)
670 670  (((
671 671  **$ware.illegal** updated
672 672  )))
673 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
741 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
674 674  (((
675 675  //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
676 676  //It now returns true if $ware is illegal to any faction in the game.//
... ... @@ -681,11 +681,11 @@
681 681  )))|(% colspan="1" %)(% colspan="1" %)
682 682  (((
683 683  3.0 Beta 1
684 -)))|(% colspan="1" %)(% colspan="1" %)
752 +)))|(% colspan="2" %)(% colspan="1" %)
685 685  (((
686 686  MD script **RML_Flight_Along_Path** removed
687 687  )))
688 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
756 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
689 689  (((
690 690  //The MD script RML_Flight_Along_Path was not referened and was removed.//
691 691  )))
... ... @@ -695,11 +695,11 @@
695 695  )))|(% colspan="1" %)(% colspan="1" %)
696 696  (((
697 697  3.0 Beta 1
698 -)))|(% colspan="1" %)(% colspan="1" %)
766 +)))|(% colspan="2" %)(% colspan="1" %)
699 699  (((
700 700  parameters of **<event_venture_mission_completed/>** changed
701 701  )))
702 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
770 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
703 703  (((
704 704  //old params: param = venture details, param2 = ships involved, param3 = duration//
705 705  //new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
... ... @@ -708,11 +708,11 @@
708 708  Scripts
709 709  )))|(((
710 710  3.0 Beta 1
711 -)))|(((
779 +)))|(% colspan="2" %)(((
712 712  **<set_object_wing_name/>** removed,
713 713  **<set_object_fleet_name/>** added
714 714  )))
715 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
783 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
716 716  (((
717 717  //The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
718 718  )))
... ... @@ -720,26 +720,28 @@
720 720  Scripts
721 721  )))|(((
722 722  3.0 Beta 1
723 -)))|(((
791 +)))|(% colspan="2" %)(((
724 724  **$controllable.wing.*** removed,
725 725  **$controllable.fleet.*** added
726 726  )))
727 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
795 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
728 728  (((
729 729  $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
730 730  )))
731 -|(% colspan="3" %)(% colspan="3" %)
732 -(((
733 -== 2.60 ==
734 -)))
799 +
800 +----
801 +
802 +=== 2.60 ===
803 +
804 +(% class="wrapped" %)
735 735  |(((
736 736  Scripts
737 737  )))|(((
738 738  2.60 Beta 1
739 -)))|(((
809 +)))|(% colspan="2" %)(((
740 740  '**checkoperational**' filter behaviour changed
741 741  )))
742 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
812 +|(% class="highlight-grey" colspan="10" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
743 743  (((
744 744  //Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
745 745  
... ... @@ -749,14 +749,20 @@
749 749  Scripts
750 750  )))|(((
751 751  2.60 Beta 1
752 -)))|(((
822 +)))|(% colspan="2" %)(((
753 753  $container.**supplyresources** behavior changed
754 -)))
755 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
824 +)))| | |
825 +|(% class="highlight-grey" colspan="10" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
756 756  (((
757 757  //The script keyword $container.supplyresources now includes reserved wares.//
758 758  )))
759 -|(% colspan="3" %)(% colspan="3" %)
829 +
830 +----
831 +
832 +=== 2.20 ===
833 +
834 +(% class="wrapped" %)
835 +|(% colspan="4" %)(% colspan="3" %)
760 760  (((
761 761  == 2.20 ==
762 762  )))
... ... @@ -766,17 +766,16 @@
766 766  )))|(% colspan="1" %)(% colspan="1" %)
767 767  (((
768 768  2.20 Beta 3/4
769 -)))|(% colspan="1" %)(% colspan="1" %)
845 +)))|(% colspan="2" %)(% colspan="1" %)
770 770  (((
771 771  **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
772 772  )))
773 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
849 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
774 774  (((
775 775  //2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
776 776  In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
777 777  
778 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
779 -//
854 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.//
780 780  )))
781 781  |(% colspan="1" %)(% colspan="1" %)
782 782  (((
... ... @@ -784,18 +784,20 @@
784 784  )))|(% colspan="1" %)(% colspan="1" %)
785 785  (((
786 786  2.20 Beta 3
787 -)))|(% colspan="1" %)(% colspan="1" %)
862 +)))|(% colspan="2" %)(% colspan="1" %)
788 788  (((
789 789  Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
790 790  )))
791 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
866 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
792 792  (((
793 793  //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
794 794  )))
795 -|(% colspan="3" %)(% colspan="3" %)
796 -(((
797 -== 2.00 ==
798 -)))
870 +
871 +----
872 +
873 +=== 2.00 ===
874 +
875 +(% class="wrapped" %)
799 799  |(% colspan="1" %)(% colspan="1" %)
800 800  (((
801 801  Scripts
... ... @@ -802,11 +802,11 @@
802 802  )))|(% colspan="1" %)(% colspan="1" %)
803 803  (((
804 804  2.00 Beta 1
805 -)))|(% colspan="1" %)(% colspan="1" %)
882 +)))|(% colspan="2" %)(% colspan="1" %)
806 806  (((
807 807  **<event_build_finished/> **param2 now returns null instead of a construction sequence
808 808  )))
809 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
886 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
810 810  (((
811 811  //The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
812 812  )))
... ... @@ -816,11 +816,11 @@
816 816  )))|(% colspan="1" %)(% colspan="1" %)
817 817  (((
818 818  2.00 Beta 1
819 -)))|(% colspan="1" %)(% colspan="1" %)
896 +)))|(% colspan="2" %)(% colspan="1" %)
820 820  (((
821 821  **param.boarding.{...}** strength parameters removed
822 822  )))
823 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
900 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
824 824  (((
825 825  //The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
826 826  )))
... ... @@ -830,11 +830,11 @@
830 830  )))|(% colspan="1" %)(% colspan="1" %)
831 831  (((
832 832  2.00 Beta 1
833 -)))|(% colspan="1" %)(% colspan="1" %)
910 +)))|(% colspan="2" %)(% colspan="1" %)
834 834  (((
835 835  **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
836 836  )))
837 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
914 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
838 838  (((
839 839  //Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
840 840  )))
... ... @@ -842,10 +842,10 @@
842 842  UI extensions
843 843  )))|(((
844 844  2.00 Beta 1
845 -)))|(((
922 +)))|(% colspan="2" %)(((
846 846  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
847 847  )))
848 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
925 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
849 849  (((
850 850  //Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.//
851 851  )))
... ... @@ -853,10 +853,10 @@
853 853  UI extensions
854 854  )))|(((
855 855  2.00 Beta 1
856 -)))|(((
933 +)))|(% colspan="2" %)(((
857 857  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
858 858  )))
859 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
936 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
860 860  (((
861 861  //Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.//
862 862  //Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.//
... ... @@ -865,10 +865,10 @@
865 865  Scripts
866 866  )))|(((
867 867  2.00 Beta 1
868 -)))|(((
945 +)))|(% colspan="2" %)(((
869 869  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
870 870  )))
871 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
948 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
872 872  (((
873 873  //This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.//
874 874  )))
... ... @@ -876,10 +876,10 @@
876 876  Scripts
877 877  )))|(((
878 878  2.00 Beta 1
879 -)))|(((
956 +)))|(% colspan="2" %)(((
880 880  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
881 881  )))
882 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
959 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
883 883  (((
884 884  //For prior behavior, check for event.param being non-null.//
885 885  )))
... ... @@ -887,10 +887,10 @@
887 887  AI Scripts
888 888  )))|(((
889 889  2.00 Beta 1
890 -)))|(((
967 +)))|(% colspan="2" %)(((
891 891  **<shoot/>/<shoot_at/>** attribute changes.
892 892  )))
893 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
970 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
894 894  (((
895 895  //Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//
896 896  //New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//
... ... @@ -902,10 +902,10 @@
902 902  UI extensions
903 903  )))|(((
904 904  2.00 Beta 1
905 -)))|(((
982 +)))|(% colspan="2" %)(((
906 906  **FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.
907 907  )))
908 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
985 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
909 909  (((
910 910  //Added possibility to query build tasks of a certain buildmodule.//
911 911  )))
... ... @@ -913,10 +913,10 @@
913 913  UI extensions
914 914  )))|(((
915 915  2.00 Beta 1
916 -)))|(((
993 +)))|(% colspan="2" %)(((
917 917  **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
918 918  )))
919 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
996 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
920 920  (((
921 921  //Added list of resources a buildmodule needs to build.//
922 922  )))
... ... @@ -924,10 +924,10 @@
924 924  UI extensions
925 925  )))|(((
926 926  2.00 Beta 1
927 -)))|(((
928 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
1004 +)))|(% colspan="2" %)(((
1005 +**Lua: CalculateTotalHullFraction() **was removed.
929 929  )))
930 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1007 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
931 931  (((
932 932  //Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
933 933  )))
... ... @@ -935,25 +935,27 @@
935 935  UI extensions
936 936  )))|(((
937 937  2.00 Beta 1
938 -)))|(((
939 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.
1015 +)))|(% colspan="2" %)(((
1016 +**FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values.
940 940  )))
941 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1018 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
942 942  (((
943 943  //Changed return value type to const char* to better identify failure reasons in Lua script.//
944 944  )))
945 -|(% colspan="3" %)(% colspan="3" %)
946 -(((
947 -== 1.50 ==
948 -)))
1022 +
1023 +----
1024 +
1025 +=== 1.50 ===
1026 +
1027 +(% class="wrapped" %)
949 949  |(((
950 950  UI extensions
951 951  )))|(((
952 952  1.50 Beta 3
953 -)))|(((
1032 +)))|(% colspan="2" %)(((
954 954  **Lua: GetComponentData() **changed behavior of "docksizes" property.
955 955  )))
956 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1035 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
957 957  (((
958 958  //The "docksizes" property no longer includes internal ship storage docks.//
959 959  )))
... ... @@ -961,10 +961,10 @@
961 961  All
962 962  )))|(((
963 963  1.50 Beta 2
964 -)))|(((
1043 +)))|(% colspan="2" %)(((
965 965  **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
966 966  )))
967 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1046 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
968 968  (((
969 969  //Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//
970 970  
... ... @@ -976,10 +976,10 @@
976 976  UI extensions
977 977  )))|(((
978 978  1.50 Beta 2
979 -)))|(((
1058 +)))|(% colspan="2" %)(((
980 980  **FFI: UpgradeGroupInfo **datatype was changed.
981 981  )))
982 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1061 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
983 983  (((
984 984  //Added new "operational" field to retrieve information about number of operational upgrades in a group.//
985 985  )))
... ... @@ -989,14 +989,13 @@
989 989  )))|(% colspan="1" %)(% colspan="1" %)
990 990  (((
991 991  1.50 Beta 1
992 -)))|(% colspan="1" %)(% colspan="1" %)
1071 +)))|(% colspan="2" %)(% colspan="1" %)
993 993  (((
994 994  **FFI: SetGuidance()** removed useinfopoint argument.
995 995  )))
996 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1075 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
997 997  (((
998 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
999 -//
1077 +//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.//
1000 1000  
1001 1001  //The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//
1002 1002  )))
... ... @@ -1004,40 +1004,46 @@
1004 1004  UI extensions
1005 1005  )))|(((
1006 1006  1.50 Beta 1
1007 -)))|(((
1085 +)))|(% colspan="2" %)(((
1008 1008  **FFI: CancelConstruction() **changed its return value.
1009 1009  )))
1010 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1088 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1011 1011  (((
1012 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
1090 +//CancelConstruction() now returns if the cancellation was successful. //
1013 1013  )))
1014 -|(% colspan="3" %)(% colspan="3" %)
1015 -(((
1016 -== 1.32 ==
1017 -)))
1092 +
1093 +----
1094 +
1095 +=== 1.32 ===
1096 +
1097 +(% class="wrapped" %)
1018 1018  |(((
1019 1019  UI extensions
1020 1020  )))|(((
1021 1021  1.32
1022 -)))|(((
1102 +)))|(% colspan="2" %)(((
1023 1023  **Lua: GetComponentData() **removed the "nextdestname" property.
1024 1024  )))
1025 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1105 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1026 1026  (((
1027 1027  //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
1028 1028  )))
1029 -|(% colspan="3" %)(% colspan="3" %)
1030 -(((
1031 -== 1.20 ==
1032 -)))
1109 +
1110 +----
1111 +
1112 +=== 1.20 ===
1113 +
1114 +(% class="wrapped" %)
1033 1033  |(((
1034 1034  UI extensions
1035 1035  )))|(((
1036 1036  1.20
1037 -)))|(((
1119 +)))|(% colspan="2" %)(((
1038 1038  **FFI: GetAAOption()** got a new "useconfig" parameter.
1039 1039  )))
1040 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1122 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1041 1041  (((
1042 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
1124 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.//
1043 1043  )))
1126 +
1127 +
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -138870946
1 +78577854
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/138870946/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577854/Breaking Changes