Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 101.1
edited by klaus
on 2023/01/20 15:19
Change comment: There is no comment for this version
To version 106.1
edited by Daniel Turner
on 2023/08/25 10:25
Change comment: There is no comment for this version

Summary

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1 +X4 Foundations Wiki.Modding Support.WebHome
Author
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1 -xwiki:XWiki.klaus
1 +xwiki:XWiki.Daniel
Content
... ... @@ -4,13 +4,13 @@
4 4  The following table provides an overview about all breaking changes. This should help you to make any necessary changes to restore compatibility of older mods with new versions of X4.
5 5  Feel free to drop a note if a certain breaking change is breaking your mod and you have difficulties finding a way to work around the issue.
6 6  
7 -{{note}}
8 -The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
7 +{{info}}
8 +The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
9 9  
10 10  Further note that the list provides information about breaking changes which are in the pipeline of being released. This is meant merely as an informational heads up. Neither do mistake this as an announcement of that version becoming available soon nor take it for granted that such a change will go live. Any information provided for not yet released versions can change (and even be removed) prior to such version having seen the light of day.
11 11  
12 12  As a final note, please be aware that issues introduced during the beta phase might not be explicitly mentioned in the list below, if things would only be broken in-between two beta versions. While we still aim to document any (potential) breaking change here, there might be circumstances for which we divert from that procedure (especially in case of only minor issues which are considered merely bugfixes rather than an intended behavior change).
13 -{{/note}}
13 +{{/info}}
14 14  
15 15  {{warning title="UI modding considered unstable until further notice..."}}
16 16  Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here.
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30 30  (((
31 31  == 6.00 ==
32 32  )))
33 +|(((
34 +Libraries
35 +)))|(((
36 +6.00 Beta 7
37 +)))|(((
38 +Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs.
39 +)))
40 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
41 +(((
42 +//Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.//
43 +
44 +//All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.//
45 +)))
33 33  |(% colspan="1" %)(% colspan="1" %)
34 34  (((
35 35  Scripts
36 36  )))|(% colspan="1" %)(% colspan="1" %)
37 37  (((
51 +6.00 Beta 4
52 +)))|(% colspan="1" %)(% colspan="1" %)
53 +(((
54 +Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised.
55 +)))
56 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
57 +(((
58 +//The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. //
59 +
60 +//Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.//
61 +)))
62 +|(% colspan="1" %)(% colspan="1" %)
63 +(((
64 +Scripts
65 +)))|(% colspan="1" %)(% colspan="1" %)
66 +(((
67 +6.00 Beta 3
68 +)))|(% colspan="1" %)(% colspan="1" %)
69 +(((
70 +Changed result of **<find_object_surface>** action in the case of a failure
71 +)))
72 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
73 +(((
74 +//The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.//
75 +
76 +//Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.//
77 +
78 +//The action itself has been improved to increase the chance of finding suitable surface positions.//
79 +)))
80 +|(% colspan="1" %)(% colspan="1" %)
81 +(((
82 +Scripts
83 +)))|(% colspan="1" %)(% colspan="1" %)
84 +(((
38 38  6.00 Beta 1
39 39  )))|(% colspan="1" %)(% colspan="1" %)
40 40  (((
41 41  Behaviour change for **<match_dock>** script component filter
42 42  )))
43 -|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
90 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
44 44  (((
45 45  //<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
46 46  This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.//
... ... @@ -55,7 +55,7 @@
55 55  (((
56 56  Changed result attribute location for **<get_attackstrength>**
57 57  )))
58 -|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
105 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" title="Background colour :" %)
59 59  (((
60 60  //The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.//
61 61  )))
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66 66  )))|(((
67 67  Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons
68 68  )))
69 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
116 +|(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
70 70  (((
71 71  //Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
72 72  Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.//
... ... @@ -81,7 +81,7 @@
81 81  (((
82 82  Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects
83 83  )))
84 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
131 +|(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
85 85  (((
86 86  //When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.//
87 87  )))
... ... @@ -92,7 +92,7 @@
92 92  )))|(((
93 93  **<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards.
94 94  )))
95 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
142 +|(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
96 96  (((
97 97  //The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.//
98 98  )))
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103 103  )))|(((
104 104  Changed behaviour of **<angles>** in cutscenes
105 105  )))
106 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
153 +|(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% class="highlight-#f4f5f7" colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
107 107  (((
108 108  //The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.//
109 109  )))
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134 134  4.10 Beta 7
135 135  )))|(% colspan="1" %)(% colspan="1" %)
136 136  (((
137 -**FFI**: (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderCrewInfo() and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderDockedShipInfos()(%%) deprecated
184 +**FFI**: SetMapRenderCargoContents(%%)(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) deprecated
138 138  )))
139 139  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
140 140  (((
141 -//The functionality represented by (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) has been removed and the function was therefore stubbed.//
188 +//The functionality represented by SetMapRenderCargoContents(%%)(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) has been removed and the function was therefore stubbed.//
142 142  )))
143 143  |(% colspan="1" %)(% colspan="1" %)
144 144  (((
... ... @@ -187,7 +187,7 @@
187 187  )))|(((
188 188  4.10 Beta 2
189 189  )))|(((
190 -**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed
237 +**FFI**: FilterComponentForMapMode(%%)() and SetMapObjectFilter() changed
191 191  )))
192 192  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
193 193  (((
... ... @@ -198,7 +198,7 @@
198 198  )))|(((
199 199  4.10 Beta 1
200 200  )))|(((
201 -People related attributes of mission** <delivery> **node moved
248 +People related attributes of mission** <delivery> **node moved
202 202  )))
203 203  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
204 204  (((
... ... @@ -246,8 +246,7 @@
246 246  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
247 247  (((
248 248  //Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
249 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
250 -//
296 +In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.//
251 251  )))
252 252  |(((
253 253  Scripts
... ... @@ -277,8 +277,7 @@
277 277  //In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
278 278  Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).//
279 279  
280 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
281 -//
326 +//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.//
282 282  )))
283 283  |(% colspan="1" %)(% colspan="1" %)
284 284  (((
... ... @@ -327,11 +327,11 @@
327 327  )))|(((
328 328  3.30 Beta 3
329 329  )))|(((
330 -**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()**
375 +**FFI: **Removed** GetMissionLimit() (%%)**and** IsMissionLimit**(%%)**Enabled()**
331 331  )))
332 332  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
333 333  (((
334 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()//
379 +//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimit(%%)Reached()//
335 335  )))
336 336  |(% colspan="3" %)(% colspan="3" %)
337 337  (((
... ... @@ -437,7 +437,7 @@
437 437  )))
438 438  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
439 439  (((
440 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
485 +//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)
441 441  
442 442  //Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
443 443  )))
... ... @@ -775,8 +775,7 @@
775 775  //2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
776 776  In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
777 777  
778 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
779 -//
823 +//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.//
780 780  )))
781 781  |(% colspan="1" %)(% colspan="1" %)
782 782  (((
... ... @@ -925,7 +925,7 @@
925 925  )))|(((
926 926  2.00 Beta 1
927 927  )))|(((
928 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
972 +**Lua: CalculateTotalHullFraction() **(%%)was removed.
929 929  )))
930 930  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
931 931  (((
... ... @@ -936,7 +936,7 @@
936 936  )))|(((
937 937  2.00 Beta 1
938 938  )))|(((
939 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.
983 +**FFI: RequestDockAtReason()/UndockPlayerShip()(%%) **changed their return values.
940 940  )))
941 941  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
942 942  (((
... ... @@ -995,8 +995,7 @@
995 995  )))
996 996  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
997 997  (((
998 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
999 -//
1042 +//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.//
1000 1000  
1001 1001  //The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//
1002 1002  )))
... ... @@ -1009,7 +1009,7 @@
1009 1009  )))
1010 1010  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1011 1011  (((
1012 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
1055 +//CancelConstruction() now returns if the cancellation was successful. //
1013 1013  )))
1014 1014  |(% colspan="3" %)(% colspan="3" %)
1015 1015  (((
... ... @@ -1039,5 +1039,5 @@
1039 1039  )))
1040 1040  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1041 1041  (((
1042 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
1085 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.//
1043 1043  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -138870946
1 +78577854
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/138870946/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577854/Breaking Changes