Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 100.1
edited by owen
on 2023/01/19 19:21
Change comment: There is no comment for this version
To version 37.1
edited by nick
on 2019/09/02 12:03
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
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1 -xwiki:XWiki.owen
1 +xwiki:XWiki.nick
Content
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18 18  
19 19  = Breaking Changes =
20 20  
21 -(% class="wrapped" %)
22 22  |=(((
23 23  Type
24 24  )))|=(((
... ... @@ -26,516 +26,19 @@
26 26  )))|=(((
27 27  Summary
28 28  )))
29 -|(% colspan="3" %)(% colspan="3" %)
30 -(((
31 -== 6.00 ==
32 -)))
33 33  |(% colspan="1" %)(% colspan="1" %)
34 34  (((
35 35  Scripts
36 36  )))|(% colspan="1" %)(% colspan="1" %)
37 37  (((
38 -6.00 Beta 1
39 -)))|(% colspan="1" %)(% colspan="1" %)
40 -(((
41 -Behaviour change for **<match_dock>** script component filter
42 -)))
43 -|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
44 -(((
45 -//<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
46 -This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.//
47 -)))
48 -|(% colspan="1" %)(% colspan="1" %)
49 -(((
50 -Scripts
51 -)))|(% colspan="1" %)(% colspan="1" %)
52 -(((
53 -6.00 Beta 1
54 -)))|(% colspan="1" %)(% colspan="1" %)
55 -(((
56 -Changed result attribute location for **<get_attackstrength>**
57 -)))
58 -|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
59 -(((
60 -//The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.//
61 -)))
62 -|(((
63 -Assets
64 -)))|(((
65 -6.00 Beta 1
66 -)))|(((
67 -Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons
68 -)))
69 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
70 -(((
71 -//Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
72 -Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.//
73 -)))
74 -|(% colspan="1" %)(% colspan="1" %)
75 -(((
76 -Scripts
77 -)))|(% colspan="1" %)(% colspan="1" %)
78 -(((
79 -6.00 Beta 1
80 -)))|(% colspan="1" %)(% colspan="1" %)
81 -(((
82 -Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects
83 -)))
84 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
85 -(((
86 -//When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.//
87 -)))
88 -|(((
89 -Scripts
90 -)))|(((
91 -6.00 Beta 1
92 -)))|(((
93 -**<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards.
94 -)))
95 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
96 -(((
97 -//The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.//
98 -)))
99 -|(((
100 -Cutscenes
101 -)))|(((
102 -6.00 Beta 1
103 -)))|(((
104 -Changed behaviour of **<angles>** in cutscenes
105 -)))
106 -|(% colspan="3" %)(% colspan="3" %)
107 -(((
108 -The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.
109 -)))
110 -|(% colspan="3" %)(% colspan="3" %)
111 -(((
112 -== 5.00 ==
113 -)))
114 -|(((
115 -Parameters
116 -)))|(((
117 -5.00 Beta 1
118 -)))|(((
119 -**<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration
120 -)))
121 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
122 -(((
123 -//'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.//
124 -)))
125 -|(% colspan="3" %)(% colspan="3" %)
126 -(((
127 -== 4.10 ==
128 -)))
129 -|(% colspan="1" %)(% colspan="1" %)
130 -(((
131 -UI extensions
132 -)))|(% colspan="1" %)(% colspan="1" %)
133 -(((
134 -4.10 Beta 7
135 -)))|(% colspan="1" %)(% colspan="1" %)
136 -(((
137 -**FFI**: (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderCrewInfo() and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderDockedShipInfos()(%%) deprecated
138 -)))
139 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
140 -(((
141 -//The functionality represented by (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) has been removed and the function was therefore stubbed.//
142 -)))
143 -|(% colspan="1" %)(% colspan="1" %)
144 -(((
145 -UI extensions
146 -)))|(% colspan="1" %)(% colspan="1" %)
147 -(((
148 -4.10 Beta 6
149 -)))|(% colspan="1" %)(% colspan="1" %)
150 -(((
151 -**FFI**: CustomGameStartPlayerProperty2 changed
152 -)))
153 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
154 -(((
155 -//This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.//
156 -)))
157 -|(% colspan="1" %)(% colspan="1" %)
158 -(((
159 -Parameters
160 -)))|(% colspan="1" %)(% colspan="1" %)
161 -(((
162 -4.10 Beta 3
163 -)))|(% colspan="1" %)(% colspan="1" %)
164 -(((
165 -Renamed **<stationinfobox>** to **<infobox>**
166 -)))
167 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
168 -(((
169 -//Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.//
170 -)))
171 -|(% colspan="1" %)(% colspan="1" %)
172 -(((
173 -UI extensions
174 -)))|(% colspan="1" %)(% colspan="1" %)
175 -(((
176 -4.10 Beta 2
177 -)))|(% colspan="1" %)(% colspan="1" %)
178 -(((
179 -**FFI**: SetMacroMapPlayerSectorOffset() deprecated
180 -)))
181 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
182 -(((
183 -//The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.//
184 -)))
185 -|(((
186 -UI extensions
187 -)))|(((
188 -4.10 Beta 2
189 -)))|(((
190 -**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed
191 -)))
192 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
193 -(((
194 -//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
195 -)))
196 -|(((
197 -Scripts
198 -)))|(((
199 -4.10 Beta 1
200 -)))|(((
201 -People related attributes of mission** <delivery> **node moved
202 -)))
203 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
204 -(((
205 -//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
206 -)))
207 -|(% colspan="1" %)(% colspan="1" %)
208 -(((
209 -Scripts
210 -)))|(% colspan="1" %)(% colspan="1" %)
211 -(((
212 -4.10 Beta 1
213 -)))|(% colspan="1" %)(% colspan="1" %)
214 -(((
215 -**$destructible.productions** replaced with $defensible.productions
216 -)))
217 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
218 -(((
219 -//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
220 -)))
221 -|(((
222 -Scripts
223 -)))|(((
224 -4.10 Beta 1
225 -)))|(((
226 -Removed script property **$object.spawnsourceseed**
227 -)))
228 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
229 -(((
230 -//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
231 -)))
232 -|(% colspan="3" %)(% colspan="3" %)
233 -(((
234 -== 4.00 ==
235 -)))
236 -|(% colspan="1" %)(% colspan="1" %)
237 -(((
238 -UI core
239 -)))|(% colspan="1" %)(% colspan="1" %)
240 -(((
241 -4.00 Beta 10
242 -)))|(% colspan="1" %)(% colspan="1" %)
243 -(((
244 -Controlled ship can change without a **gameplanchange-event** occurring.
245 -)))
246 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
247 -(((
248 -//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
249 -In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
250 -//
251 -)))
252 -|(((
253 -Scripts
254 -)))|(((
255 -4.00 Beta 7
256 -)))|(((
257 -Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
258 -)))
259 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
260 -(((
261 -//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
262 -New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
263 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
264 -)))
265 -|(% colspan="1" %)(% colspan="1" %)
266 -(((
267 -UI core
268 -)))|(% colspan="1" %)(% colspan="1" %)
269 -(((
270 -4.00 Beta 6
271 -)))|(% colspan="1" %)(% colspan="1" %)
272 -(((
273 -**FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
274 -)))
275 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
276 -(((
277 -//In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
278 -Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).//
279 -
280 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
281 -//
282 -)))
283 -|(% colspan="1" %)(% colspan="1" %)
284 -(((
285 -UI core
286 -)))|(% colspan="1" %)(% colspan="1" %)
287 -(((
288 -4.00 Beta 5
289 -)))|(% colspan="1" %)(% colspan="1" %)
290 -(((
291 -**FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
292 -)))
293 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
294 -(((
295 -//4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//
296 -
297 -//If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
298 -)))
299 -|(((
300 -Parameters
301 -)))|(((
302 -4.00 Beta 1
303 -)))|(((
304 -**requiresconstructionvessel** parameter moved
305 -)))
306 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
307 -(((
308 -//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
309 -)))
310 -|(((
311 -Scripts
312 -)))|(((
313 -4.00 Beta 1
314 -)))|(((
315 -Changed behaviour of **gatedistance** script property
316 -)))
317 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
318 -(((
319 -//The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//
320 -)))
321 -|(% colspan="3" %)(% colspan="3" %)
322 -(((
323 -== 3.30 ==
324 -)))
325 -|(((
326 -UI extensions
327 -)))|(((
328 -3.30 Beta 3
329 -)))|(((
330 -**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()**
331 -)))
332 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
333 -(((
334 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()//
335 -)))
336 -|(% colspan="3" %)(% colspan="3" %)
337 -(((
338 -== 3.20 ==
339 -)))
340 -|(((
341 -Scripts
342 -)))|(((
343 -3.20 Beta 1
344 -)))|(((
345 -Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
346 -)))
347 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
348 -(((
349 -//Old params: param = attacked object, param2 = attack method, param3 = attacked component//
350 -//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
351 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead//
352 -)))
353 -|(% colspan="1" %)(% colspan="1" %)
354 -(((
355 -Scripts
356 -)))|(% colspan="1" %)(% colspan="1" %)
357 -(((
358 -3.20 Beta 1
359 -)))|(% colspan="1" %)(% colspan="1" %)
360 -(((
361 -Removed script property $trade.**restriction.faction**
362 -)))
363 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
364 -(((
365 -//$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//
366 -)))
367 -|(((
368 -UI extensions
369 -)))|(((
370 -3.20 Beta 1
371 -)))|(((
372 -**Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
373 -)))
374 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
375 -(((
376 -//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
377 -)))
378 -|(% colspan="3" %)(% colspan="3" %)
379 -(((
380 -== 3.10 ==
381 -)))
382 -|(% colspan="1" %)(% colspan="1" %)
383 -(((
384 -Scripts
385 -)))|(% colspan="1" %)(% colspan="1" %)
386 -(((
387 -3.10 Beta 1
388 -)))|(% colspan="1" %)(% colspan="1" %)
389 -(((
390 -Removed script action **<add_build/>**
391 -)))
392 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
393 -(((
394 -//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
395 -)))
396 -|(% colspan="3" %)(% colspan="3" %)
397 -(((
398 -== 3.00 ==
399 -)))
400 -|(% colspan="1" %)(% colspan="1" %)
401 -(((
402 -Scripts
403 -)))|(% colspan="1" %)(% colspan="1" %)
404 -(((
405 -3.0 Beta 6
406 -)))|(% colspan="1" %)(% colspan="1" %)
407 -(((
408 -Changed behaviour of script action **<get_suitable_job/>**
409 -)))
410 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
411 -(((
412 -//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
413 -)))
414 -|(% colspan="1" %)(% colspan="1" %)
415 -(((
416 -Scripts
417 -)))|(% colspan="1" %)(% colspan="1" %)
418 -(((
419 -3.0 Beta 6
420 -)))|(% colspan="1" %)(% colspan="1" %)
421 -(((
422 -Changed behaviour of script action **<get_ware_definition/>**
423 -)))
424 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
425 -(((
426 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
427 -)))
428 -|(% colspan="1" %)(% colspan="1" %)
429 -(((
430 -Global
431 -)))|(% colspan="1" %)(% colspan="1" %)
432 -(((
433 -3.0 Beta 5
434 -)))|(% colspan="1" %)(% colspan="1" %)
435 -(((
436 -Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
437 -)))
438 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
439 -(((
440 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
441 -
442 -//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
443 -)))
444 -|(% colspan="1" %)(% colspan="1" %)
445 -(((
446 -Scripts
447 -)))|(% colspan="1" %)(% colspan="1" %)
448 -(((
449 -3.0 Beta 5
450 -)))|(% colspan="1" %)(% colspan="1" %)
451 -(((
452 -Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
453 -)))
454 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
455 -(((
456 -//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
457 -)))
458 -|(% colspan="1" %)(% colspan="1" %)
459 -(((
460 -Scripts
461 -)))|(% colspan="1" %)(% colspan="1" %)
462 -(((
463 -3.0 Beta 5
464 -)))|(% colspan="1" %)(% colspan="1" %)
465 -(((
466 -Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
467 -)))
468 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
469 -(((
470 -//Before the change, positions are relative to $dockingbay.parent.
471 -After the change, positions are relative to $dockingbay as specified in the documentation.//
472 -)))
473 -|(% colspan="1" %)(% colspan="1" %)
474 -(((
475 -Global
476 -)))|(% colspan="1" %)(% colspan="1" %)
477 -(((
478 -3.0 Beta 2
479 -)))|(% colspan="1" %)(% colspan="1" %)
480 -(((
481 -Support for entity flag "**skillsvisible**" dropped
482 -)))
483 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
484 -(((
485 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
486 -)))
487 -|(((
488 -Scripts
489 -)))|(((
490 -3.0 Beta 2
491 -)))|(((
492 -Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
493 -)))
494 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
495 -(((
496 -//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
497 -3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
498 -If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly.
499 -On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner).
500 -)))
501 -|(% colspan="1" %)(% colspan="1" %)
502 -(((
503 -Global
504 -)))|(% colspan="1" %)(% colspan="1" %)
505 -(((
506 506  3.0 Beta 1
507 507  )))|(% colspan="1" %)(% colspan="1" %)
508 508  (((
509 -**MissionBoard** support dropped
510 -)))
511 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
512 -(((
513 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
514 -)))
515 -|(((
516 -Job/God
517 -)))|(((
518 -3.0 Beta 1
519 -)))|(((
520 -By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
521 -)))
522 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
523 -(((
524 -//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
525 -)))
526 -|(% colspan="1" %)(% colspan="1" %)
527 -(((
528 -Scripts
529 -)))|(% colspan="1" %)(% colspan="1" %)
530 -(((
531 -3.0 Beta 1
532 -)))|(% colspan="1" %)(% colspan="1" %)
533 -(((
534 534  Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
535 535  )))
536 536  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
537 537  (((
538 -//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
40 +Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.
539 539  )))
540 540  |(% colspan="1" %)(% colspan="1" %)
541 541  (((
... ... @@ -635,33 +635,8 @@
635 635  (((
636 636  //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
637 637  )))
638 -|(((
639 -UI core
640 -)))|(((
641 -3.0 Beta 1
642 -)))|(((
643 -**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
644 -)))
645 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
646 -(((
647 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
648 -)))
649 649  |(% colspan="1" %)(% colspan="1" %)
650 650  (((
651 -UI extensions
652 -)))|(% colspan="1" %)(% colspan="1" %)
653 -(((
654 -3.0 Beta 1
655 -)))|(% colspan="1" %)(% colspan="1" %)
656 -(((
657 -**FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
658 -)))
659 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
660 -(((
661 -//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
662 -)))
663 -|(% colspan="1" %)(% colspan="1" %)
664 -(((
665 665  Scripts
666 666  )))|(% colspan="1" %)(% colspan="1" %)
667 667  (((
... ... @@ -673,7 +673,7 @@
673 673  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
674 674  (((
675 675  //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
676 -//It now returns true if $ware is illegal to any faction in the game.//
153 +\\//It now returns true if $ware is illegal to any faction in the game.//
677 677  )))
678 678  |(% colspan="1" %)(% colspan="1" %)
679 679  (((
... ... @@ -683,11 +683,13 @@
683 683  3.0 Beta 1
684 684  )))|(% colspan="1" %)(% colspan="1" %)
685 685  (((
686 -MD script **RML_Flight_Along_Path** removed
163 +'**checkoperational**' filter behaviour changed
687 687  )))
688 688  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
689 689  (((
690 -//The MD script RML_Flight_Along_Path was not referened and was removed.//
167 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
168 +
169 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
691 691  )))
692 692  |(% colspan="1" %)(% colspan="1" %)
693 693  (((
... ... @@ -697,69 +697,23 @@
697 697  3.0 Beta 1
698 698  )))|(% colspan="1" %)(% colspan="1" %)
699 699  (((
700 -parameters of **<event_venture_mission_completed/>** changed
179 +MD script **RML_Flight_Along_Path** removed
701 701  )))
702 702  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
703 703  (((
704 -//old params: param = venture details, param2 = ships involved, param3 = duration//
705 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
183 +//The MD script RML_Flight_Along_Path was not referened and was removed.//
706 706  )))
707 707  |(((
708 708  Scripts
709 709  )))|(((
710 -3.0 Beta 1
711 -)))|(((
712 -**<set_object_wing_name/>** removed,
713 -**<set_object_fleet_name/>** added
714 -)))
715 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
716 -(((
717 -//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
718 -)))
719 -|(((
720 -Scripts
721 -)))|(((
722 -3.0 Beta 1
723 -)))|(((
724 -**$controllable.wing.*** removed,
725 -**$controllable.fleet.*** added
726 -)))
727 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
728 -(((
729 -$controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
730 -)))
731 -|(% colspan="3" %)(% colspan="3" %)
732 -(((
733 -== 2.60 ==
734 -)))
735 -|(((
736 -Scripts
737 -)))|(((
738 738  2.60 Beta 1
739 739  )))|(((
740 -'**checkoperational**' filter behaviour changed
190 +$container.supplyresources behavior changed
741 741  )))
742 742  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
743 743  (((
744 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
745 -
746 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
747 -)))
748 -|(((
749 -Scripts
750 -)))|(((
751 -2.60 Beta 1
752 -)))|(((
753 -$container.**supplyresources** behavior changed
754 -)))
755 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
756 -(((
757 757  //The script keyword $container.supplyresources now includes reserved wares.//
758 758  )))
759 -|(% colspan="3" %)(% colspan="3" %)
760 -(((
761 -== 2.20 ==
762 -)))
763 763  |(% colspan="1" %)(% colspan="1" %)
764 764  (((
765 765  UI core
... ... @@ -792,10 +792,6 @@
792 792  (((
793 793  //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
794 794  )))
795 -|(% colspan="3" %)(% colspan="3" %)
796 -(((
797 -== 2.00 ==
798 -)))
799 799  |(% colspan="1" %)(% colspan="1" %)
800 800  (((
801 801  Scripts
... ... @@ -903,7 +903,7 @@
903 903  )))|(((
904 904  2.00 Beta 1
905 905  )))|(((
906 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.
335 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %)
907 907  )))
908 908  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
909 909  (((
... ... @@ -936,22 +936,18 @@
936 936  )))|(((
937 937  2.00 Beta 1
938 938  )))|(((
939 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.
368 +**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)
940 940  )))
941 941  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
942 942  (((
943 943  //Changed return value type to const char* to better identify failure reasons in Lua script.//
944 944  )))
945 -|(% colspan="3" %)(% colspan="3" %)
946 -(((
947 -== 1.50 ==
948 -)))
949 949  |(((
950 950  UI extensions
951 951  )))|(((
952 952  1.50 Beta 3
953 953  )))|(((
954 -**Lua: GetComponentData() **changed behavior of "docksizes" property.
379 +**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %)
955 955  )))
956 956  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
957 957  (((
... ... @@ -977,7 +977,7 @@
977 977  )))|(((
978 978  1.50 Beta 2
979 979  )))|(((
980 -**FFI: UpgradeGroupInfo **datatype was changed.
405 +**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
981 981  )))
982 982  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
983 983  (((
... ... @@ -1005,16 +1005,12 @@
1005 1005  )))|(((
1006 1006  1.50 Beta 1
1007 1007  )))|(((
1008 -**FFI: CancelConstruction() **changed its return value.
433 +**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
1009 1009  )))
1010 1010  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1011 1011  (((
1012 1012  (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
1013 1013  )))
1014 -|(% colspan="3" %)(% colspan="3" %)
1015 -(((
1016 -== 1.32 ==
1017 -)))
1018 1018  |(((
1019 1019  UI extensions
1020 1020  )))|(((
... ... @@ -1026,16 +1026,12 @@
1026 1026  (((
1027 1027  //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
1028 1028  )))
1029 -|(% colspan="3" %)(% colspan="3" %)
1030 -(((
1031 -== 1.20 ==
1032 -)))
1033 1033  |(((
1034 1034  UI extensions
1035 1035  )))|(((
1036 1036  1.20
1037 1037  )))|(((
1038 -**FFI: GetAAOption()** got a new "useconfig" parameter.
455 +**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
1039 1039  )))
1040 1040  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1041 1041  (((
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -135862105
1 +85132000
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/135862105/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/85132000/Breaking Changes