Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 100.1
edited by owen
on 2023/01/19 19:21
Change comment: There is no comment for this version
To version 137.1
edited by Daniel Turner
on 2025/11/21 15:46
Change comment: There is no comment for this version

Summary

Details

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1 +X4 Foundations Wiki.Modding Support.WebHome
Author
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1 -xwiki:XWiki.owen
1 +xwiki:XWiki.Daniel
Content
... ... @@ -4,13 +4,13 @@
4 4  The following table provides an overview about all breaking changes. This should help you to make any necessary changes to restore compatibility of older mods with new versions of X4.
5 5  Feel free to drop a note if a certain breaking change is breaking your mod and you have difficulties finding a way to work around the issue.
6 6  
7 -{{note}}
8 -The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
7 +{{info}}
8 +The list of breaking changes does **NOT** cover changes in the provided/shipped scripts (for instance UI scripts like the ones located under ui/addons/XXX or ui/core/Lua). These scripts can change anytime without explicit notice. If you hook into one of these scripts or provide replacements for these, please check the script for possible breaking changes yourself.
9 9  
10 10  Further note that the list provides information about breaking changes which are in the pipeline of being released. This is meant merely as an informational heads up. Neither do mistake this as an announcement of that version becoming available soon nor take it for granted that such a change will go live. Any information provided for not yet released versions can change (and even be removed) prior to such version having seen the light of day.
11 11  
12 12  As a final note, please be aware that issues introduced during the beta phase might not be explicitly mentioned in the list below, if things would only be broken in-between two beta versions. While we still aim to document any (potential) breaking change here, there might be circumstances for which we divert from that procedure (especially in case of only minor issues which are considered merely bugfixes rather than an intended behavior change).
13 -{{/note}}
13 +{{/info}}
14 14  
15 15  {{warning title="UI modding considered unstable until further notice..."}}
16 16  Please note that UI modding must be considered **unstable** in the current version. While we are working hard to get the UI modding integration into a stable state, we might have to introduce larger backwards incompatibilities in the following patches. This means that you might have to modify any mod using UI modding capabilities to a larger extend to keep it compatible with certain patches. Still, we are doing our best not to unnecessarily break things for modders and certainly will announce such changes on this page here.
... ... @@ -18,32 +18,150 @@
18 18  
19 19  = Breaking Changes =
20 20  
21 -(% class="wrapped" %)
22 -|=(((
23 -Type
24 -)))|=(((
25 -Version
26 -)))|=(((
27 -Summary
21 +{{toc scope="LOCAL" start="3"/}}
22 +
23 +=== Version 9.00 ===
24 +
25 +(% class="table-striped" %)
26 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)9.00 Alpha 1|(% colspan="4" style="width:1625px" %)Removed **flags **attribute from action **<add_blueprints>**
27 +|(% colspan="6" style="width:117px" %)(((
28 +The flags attribute is no longer available in the MD action <add_blueprints>
28 28  )))
29 -|(% colspan="3" %)(% colspan="3" %)
30 +
31 +=== Version 8.00 ===
32 +
33 +(% class="table-striped" %)
34 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)8.00 Beta 1|(% colspan="4" style="width:1625px" %)Removed MD action **<populate_platforms>**
35 +|(% colspan="6" style="width:117px" %)(((
36 +The deprecated MD action <populate_platforms> has been removed. The previously referenced character quotas in quotas.xml have also been removed.
37 +)))
38 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)**\assets\units\size_m\ship_gen_m_transdrone_container_02** and **\assets\units\size_s\ship_gen_s_transdrone_container_02** moved to **ego_dlc_terran**
39 +|(% colspan="6" style="width:117px" %)**ship_gen_m_transdrone_container_02** and **ship_gen_s_transdrone_container_02** (templates and macros) have been moved to the **ego_dlc_terran** extension and any reference to these files now requires that the resulting dependency on that extension is taken into account.
40 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00 Beta 1|(% colspan="4" rowspan="1" style="width:117px" %)Icons moved from **assets\fx\textures\gui** to **assets\textures\ui**
41 +|(% colspan="6" style="width:117px" %)Assets with the exception of the **loadingscreen** folder have been moved and any reference to these files will require updating (mostly affects icons.xml).
42 +|(% style="width:117px" %)Assets|(% colspan="3" style="width:117px" %)8.00 Beta 1|(% colspan="3" style="width:117px" %)**boron** and **terran** tags for equipment (weapons, engines, ...) changed to **advanced**
43 +|(% colspan="6" style="width:117px" %)Ships and equipment with **boron **and **terran** (Frontier terran, not CoH terran) tags will no longer work properly as they do not match the new **advanced** tag (for example "small engine boron" has been replaced by "small engine advanced") which has been introduced for a compatibility between boron and Frontier-terran ships/equipment.
44 +|(% style="width:117px" %)Assets|(% style="width:117px" %)8.00|(% colspan="4" rowspan="1" style="width:117px" %)Terran NPC heads from Terran DLC **extensions/ego_dlc_terran/assets/characters/terran/heads/[...]** have been removed
45 +|(% colspan="6" style="width:117px" %)All Terran NPC heads are now pointed to **assets/characters/argon/heads/char_arg_f_dyn_blend_head** (female characters) and **assets/characters/argon/heads/char_arg_m_dyn_blend_head** (male characters) instead of using random selection from a list.
46 +
47 +=== Version 7.50 ===
48 +
49 +(% class="table-striped" %)
50 +|(% colspan="1" style="width:117px" %)Relations|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**Adjusted displayed UI values (25 to 30) for relations between 0.32 and 1.0:** The minimum relation for the "ally" range (0.5) now corresponds to the displayed UI value of precisely +27 (previously rounded down to +26)
51 +|(% colspan="4" style="width:117px" %)(((
52 +The "ally" range is the interval from 0.5 to 1.0, which previously corresponded to the UI value range of approximately +26.9897 to +30. The interpolated mapping within the range from 0.32 and 1.0 has been adjusted so that 0.5 now exactly corresponds to +27. As a consequence, certain relations that were previously between 25 and 28 (rounded down) may have gained +1 in the UI, i.e. they are now displayed as 26 instead of 25, etc. For consistency, the negative range between -1.0 and -0.32 has been adjusted analogously (-0.5 is now displayed as -27). This mostly only affects the UI display, not actual gameplay.
53 +)))
54 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.50 Beta 4|(% colspan="2" style="width:1625px" %)**<holomap><radar>**:** complete change in structure**
55 +|(% colspan="7" style="width:117px" %)(((
56 +This section now contains sets of parameters for the different modes it can be in, each in its own <mode> child node. This list can be dynamically expanded to add more modes.
57 +)))
58 +
59 +=== Version 7.00 ===
60 +
61 +
62 +(% class="table-striped" %)
63 +|(% colspan="1" style="width:117px" %)Gamestarts|(% colspan="1" style="width:119px" %)7.00 Beta 8|(% colspan="2" style="width:1625px" %)**Text references**
64 +|(% colspan="4" style="width:117px" %)Fields containing text references in gamestarts.xml now have full text conversion applied, allowing texts to be constructed from multiple text entries, e.g. {1234,56}\n\n{1234,78}. As a result, raw text placed in the text fields needs to be formatted accordingly, e.g. "Test start (easy)" would need to be changed to "Test start \(easy\)" to avoid the text in brackets being treated as a comment.
65 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**\assets\textures\fx\highway_fx_electric_02** was deleted and replaced with **\assets\textures\fx\fx_p2_electric_01**
66 +|(% colspan="4" style="width:117px" %)highway_fx_electric_02 is still available in "legacy" folder if needed
67 +|(% colspan="1" style="width:117px" %)Parameters|(% colspan="1" style="width:119px" %)7.00 Beta 7|(% colspan="2" style="width:1625px" %)**<aiflight><skills>**: **strafespeed**, **strafeacc**, **steeringspeed**, **steeringacc** moved to separate nodes; added support for min and max values
68 +|(% colspan="4" style="width:117px" %)(((
69 +The four parameters used to represent flat factors applied to ships' properties with respect to their respective pilots' skill levels. Parameters moved to separate nodes with support for min and max values which, if supplied, scales the factor linearly if the affected ship's unmodified property is within min and max. Factor does not affect the ship if that property is below min.
70 +)))
71 +|(% colspan="1" style="width:117px" %)Scripts|(% colspan="1" style="width:119px" %)7.00 Beta 6|(% colspan="2" style="width:1625px" %)MD action **<set_holomap_target>** parameter change.
72 +|(% colspan="4" style="width:117px" %)(((
73 +The **pantime** parameter has never actually done anything beyond turning panning on or making the transition instant. To make this clear it has been** **replaced with the boolean parameter **instant.**
74 +)))
75 +|(% colspan="1" style="width:117px" %)Assets|(% colspan="1" style="width:119px" %)7.00 Beta 1|(% colspan="2" style="width:1625px" %)Renamed some material names and changed file paths for textures.
76 +|(% colspan="4" style="width:117px" %)(((
77 +Some material names and texture paths were changed. Please DIFF the materiallibrary.xml from 6.20 with 7.0 to see the difference
78 +)))
79 +|(% colspan="1" style="width:117px" %)(% colspan="1" %)
30 30  (((
31 -== 6.00 ==
81 +Scripts
82 +)))|(% colspan="1" style="width:119px" %)(((
83 +7.00 Beta 1
84 +)))|(% colspan="2" style="width:1625px" %)(((
85 +MD action **<set_presentation_cluster_persistence/>** now requires the cluster to be a presentation cluster.
32 32  )))
87 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
88 +(((
89 + Previously it was possible to set normal clusters to be persistent presentation clusters which was an invalid state.
90 +)))
91 +|(% colspan="1" style="width:117px" %)(% colspan="1" %)
92 +(((
93 +UI extensions
94 +)))|(% colspan="1" style="width:119px" %)(((
95 +7.00 Beta 1
96 +)))|(% colspan="2" style="width:1625px" %)(((
97 +**FFI**: RemoveBuildPlot() changed
98 +)))
99 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
100 +(((
101 + The build plot's buildstorage is no longer removed implicitly. The buildstorage will instead be cleaned-up once it is empty and no ships are docked.
102 +)))
103 +|(% colspan="1" style="width:117px" %)(% colspan="1" %)
104 +(((
105 +Assets
106 +)))|(% colspan="1" style="width:119px" %)(((
107 +7.00 Beta 1
108 +)))|(% colspan="2" style="width:1625px" %)(((
109 +**Some Split DLC materials moved to base game**
110 +)))
111 +|(% colspan="7" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
112 +(((
113 +// //"spl_p1_fx" AND "split_p1_hulltexture_01" were moved from Split DLC to base game
114 +)))
115 +
116 +=== Version 6.00 ===
117 +
118 +(% class="table-striped" %)
119 +|(((
120 +Libraries
121 +)))|(((
122 +6.00 Beta 7
123 +)))|(% colspan="2" %)(((
124 +Updated weights for ship groups in shipgroups.xml libraries of base game and all DLCs.
125 +)))
126 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
127 +(((
128 +Previously some entries were lacking "weight" parameter, causing it to default to "1", which prevent adding new ships to the group with appropriate/configurable granularity.
129 +
130 +All groups should now have "weight" parameter added and old "weights" were updated to not have single-digit numbers.
131 +)))
33 33  |(% colspan="1" %)(% colspan="1" %)
34 34  (((
35 35  Scripts
36 36  )))|(% colspan="1" %)(% colspan="1" %)
37 37  (((
38 -6.00 Beta 1
137 +6.00 Beta 4
138 +)))|(% colspan="2" %)(% colspan="1" %)
139 +(((
140 +Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised.
141 +)))
142 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
143 +(((
144 +The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger.
145 +
146 +Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.
147 +)))
148 +|(% colspan="1" %)(% colspan="1" %)
149 +(((
150 +Scripts
39 39  )))|(% colspan="1" %)(% colspan="1" %)
40 40  (((
41 -Behaviour change for **<match_dock>** script component filter
153 +6.00 Beta 3
154 +)))|(% colspan="2" %)(% colspan="1" %)
155 +(((
156 +Changed result of **<find_object_surface>** action in the case of a failure
42 42  )))
43 -|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
158 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
44 44  (((
45 -//<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
46 -This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.//
160 +The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.
161 +
162 +Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.
163 +
164 +The action itself has been improved to increase the chance of finding suitable surface positions.
47 47  )))
48 48  |(% colspan="1" %)(% colspan="1" %)
49 49  (((
... ... @@ -51,25 +51,40 @@
51 51  )))|(% colspan="1" %)(% colspan="1" %)
52 52  (((
53 53  6.00 Beta 1
172 +)))|(% colspan="2" %)(% colspan="1" %)
173 +(((
174 +Behaviour change for **<match_dock>** script component filter
175 +)))
176 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
177 +(((
178 +<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
179 +This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.
180 +)))
181 +|(% colspan="1" %)(% colspan="1" %)
182 +(((
183 +Scripts
54 54  )))|(% colspan="1" %)(% colspan="1" %)
55 55  (((
186 +6.00 Beta 1
187 +)))|(% colspan="2" %)(% colspan="1" %)
188 +(((
56 56  Changed result attribute location for **<get_attackstrength>**
57 57  )))
58 -|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
191 +|(% colspan="4" title="Background colour :" %)(% colspan="3" title="Background colour :" %)
59 59  (((
60 -//The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.//
193 +The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.
61 61  )))
62 62  |(((
63 63  Assets
64 64  )))|(((
65 65  6.00 Beta 1
66 -)))|(((
199 +)))|(% colspan="2" %)(((
67 67  Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons
68 68  )))
69 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
202 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
70 70  (((
71 -//Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
72 -Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.//
204 +Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
205 +Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.
73 73  )))
74 74  |(% colspan="1" %)(% colspan="1" %)
75 75  (((
... ... @@ -77,55 +77,59 @@
77 77  )))|(% colspan="1" %)(% colspan="1" %)
78 78  (((
79 79  6.00 Beta 1
80 -)))|(% colspan="1" %)(% colspan="1" %)
213 +)))|(% colspan="2" %)(% colspan="1" %)
81 81  (((
82 82  Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects
83 83  )))
84 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
217 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
85 85  (((
86 -//When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.//
219 +When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.
87 87  )))
88 88  |(((
89 89  Scripts
90 90  )))|(((
91 91  6.00 Beta 1
92 -)))|(((
225 +)))|(% colspan="2" %)(((
93 93  **<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards.
94 94  )))
95 -|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
228 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
96 96  (((
97 -//The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.//
230 +The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.
98 98  )))
99 99  |(((
100 100  Cutscenes
101 101  )))|(((
102 102  6.00 Beta 1
103 -)))|(((
236 +)))|(% colspan="2" %)(((
104 104  Changed behaviour of **<angles>** in cutscenes
105 105  )))
106 -|(% colspan="3" %)(% colspan="3" %)
239 +|(% colspan="4" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)(% colspan="3" data-highlight-colour="#f4f5f7" title="Background color : Light grey 100%" %)
107 107  (((
108 108  The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.
109 109  )))
110 -|(% colspan="3" %)(% colspan="3" %)
111 -(((
112 -== 5.00 ==
113 -)))
243 +
244 +----
245 +
246 +=== Version 5.00 ===
247 +
248 +(% class="table-striped" %)
114 114  |(((
115 115  Parameters
116 116  )))|(((
117 117  5.00 Beta 1
118 -)))|(((
253 +)))|(% colspan="2" %)(((
119 119  **<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration
120 120  )))
121 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
256 +|(% colspan="7" %)(% colspan="3" %)
122 122  (((
123 -//'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.//
258 +'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.
124 124  )))
125 -|(% colspan="3" %)(% colspan="3" %)
126 -(((
127 -== 4.10 ==
128 -)))
260 +
261 +----
262 +
263 +=== Version 4.10 ===
264 +
265 +(% class="table-striped" %)
129 129  |(% colspan="1" %)(% colspan="1" %)
130 130  (((
131 131  UI extensions
... ... @@ -132,13 +132,13 @@
132 132  )))|(% colspan="1" %)(% colspan="1" %)
133 133  (((
134 134  4.10 Beta 7
135 -)))|(% colspan="1" %)(% colspan="1" %)
272 +)))|(% colspan="2" %)(% colspan="1" %)
136 136  (((
137 -**FFI**: (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderCrewInfo() and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderDockedShipInfos()(%%) deprecated
274 +**FFI**: SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() deprecated
138 138  )))
139 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
276 +|(% colspan="4" %)(% colspan="3" %)
140 140  (((
141 -//The functionality represented by (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) has been removed and the function was therefore stubbed.//
278 +The functionality represented by SetMapRenderCargoContents(), SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos() has been removed and the function was therefore stubbed.
142 142  )))
143 143  |(% colspan="1" %)(% colspan="1" %)
144 144  (((
... ... @@ -146,13 +146,13 @@
146 146  )))|(% colspan="1" %)(% colspan="1" %)
147 147  (((
148 148  4.10 Beta 6
149 -)))|(% colspan="1" %)(% colspan="1" %)
286 +)))|(% colspan="2" %)(% colspan="1" %)
150 150  (((
151 151  **FFI**: CustomGameStartPlayerProperty2 changed
152 152  )))
153 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
290 +|(% colspan="4" %)(% colspan="3" %)
154 154  (((
155 -//This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.//
292 +This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.
156 156  )))
157 157  |(% colspan="1" %)(% colspan="1" %)
158 158  (((
... ... @@ -160,13 +160,13 @@
160 160  )))|(% colspan="1" %)(% colspan="1" %)
161 161  (((
162 162  4.10 Beta 3
163 -)))|(% colspan="1" %)(% colspan="1" %)
300 +)))|(% colspan="2" %)(% colspan="1" %)
164 164  (((
165 165  Renamed **<stationinfobox>** to **<infobox>**
166 166  )))
167 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
304 +|(% colspan="4" %)(% colspan="3" %)
168 168  (((
169 -//Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.//
306 +Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.
170 170  )))
171 171  |(% colspan="1" %)(% colspan="1" %)
172 172  (((
... ... @@ -174,35 +174,35 @@
174 174  )))|(% colspan="1" %)(% colspan="1" %)
175 175  (((
176 176  4.10 Beta 2
177 -)))|(% colspan="1" %)(% colspan="1" %)
314 +)))|(% colspan="2" %)(% colspan="1" %)
178 178  (((
179 179  **FFI**: SetMacroMapPlayerSectorOffset() deprecated
180 180  )))
181 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
318 +|(% colspan="4" %)(% colspan="3" %)
182 182  (((
183 -//The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.//
320 +The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.
184 184  )))
185 185  |(((
186 186  UI extensions
187 187  )))|(((
188 188  4.10 Beta 2
189 -)))|(((
190 -**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed
326 +)))|(% colspan="2" %)(((
327 +**FFI**: FilterComponentForMapMode() and SetMapObjectFilter() changed
191 191  )))
192 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
329 +|(% colspan="4" %)(% colspan="3" %)
193 193  (((
194 -//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
331 +These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.
195 195  )))
196 196  |(((
197 197  Scripts
198 198  )))|(((
199 199  4.10 Beta 1
200 -)))|(((
201 -People related attributes of mission** <delivery> **node moved
337 +)))|(% colspan="2" %)(((
338 +People related attributes of mission** <delivery> **node moved
202 202  )))
203 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
340 +|(% colspan="4" %)(% colspan="3" %)
204 204  (((
205 -//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
342 +The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.
206 206  )))
207 207  |(% colspan="1" %)(% colspan="1" %)
208 208  (((
... ... @@ -210,29 +210,31 @@
210 210  )))|(% colspan="1" %)(% colspan="1" %)
211 211  (((
212 212  4.10 Beta 1
213 -)))|(% colspan="1" %)(% colspan="1" %)
350 +)))|(% colspan="2" %)(% colspan="1" %)
214 214  (((
215 215  **$destructible.productions** replaced with $defensible.productions
216 216  )))
217 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
354 +|(% colspan="4" %)(% colspan="3" %)
218 218  (((
219 -//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
356 +The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.
220 220  )))
221 221  |(((
222 222  Scripts
223 223  )))|(((
224 224  4.10 Beta 1
225 -)))|(((
362 +)))|(% colspan="2" %)(((
226 226  Removed script property **$object.spawnsourceseed**
227 227  )))
228 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
365 +|(% colspan="4" %)(% colspan="3" %)
229 229  (((
230 -//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
367 +The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.
231 231  )))
232 -|(% colspan="3" %)(% colspan="3" %)
233 -(((
234 -== 4.00 ==
235 -)))
369 +
370 +----
371 +
372 +=== Version 4.00 ===
373 +
374 +(% class="table-striped" %)
236 236  |(% colspan="1" %)(% colspan="1" %)
237 237  (((
238 238  UI core
... ... @@ -239,28 +239,27 @@
239 239  )))|(% colspan="1" %)(% colspan="1" %)
240 240  (((
241 241  4.00 Beta 10
242 -)))|(% colspan="1" %)(% colspan="1" %)
381 +)))|(% colspan="2" %)(% colspan="1" %)
243 243  (((
244 244  Controlled ship can change without a **gameplanchange-event** occurring.
245 245  )))
246 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
385 +|(% colspan="4" %)(% colspan="3" %)
247 247  (((
248 -//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
387 +Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
249 249  In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
250 -//
251 251  )))
252 252  |(((
253 253  Scripts
254 254  )))|(((
255 255  4.00 Beta 7
256 -)))|(((
394 +)))|(% colspan="2" %)(((
257 257  Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
258 258  )))
259 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
397 +|(% colspan="4" %)(% colspan="3" %)
260 260  (((
261 -//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
399 +Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
262 262  New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
263 -Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
401 +Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency
264 264  )))
265 265  |(% colspan="1" %)(% colspan="1" %)
266 266  (((
... ... @@ -268,17 +268,16 @@
268 268  )))|(% colspan="1" %)(% colspan="1" %)
269 269  (((
270 270  4.00 Beta 6
271 -)))|(% colspan="1" %)(% colspan="1" %)
409 +)))|(% colspan="2" %)(% colspan="1" %)
272 272  (((
273 273  **FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
274 274  )))
275 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
413 +|(% colspan="4" %)(% colspan="3" %)
276 276  (((
277 -//In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
278 -Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).//
415 +In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
416 +Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).
279 279  
280 -//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
281 -//
418 +If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
282 282  )))
283 283  |(% colspan="1" %)(% colspan="1" %)
284 284  (((
... ... @@ -286,69 +286,73 @@
286 286  )))|(% colspan="1" %)(% colspan="1" %)
287 287  (((
288 288  4.00 Beta 5
289 -)))|(% colspan="1" %)(% colspan="1" %)
426 +)))|(% colspan="2" %)(% colspan="1" %)
290 290  (((
291 291  **FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
292 292  )))
293 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
430 +|(% colspan="4" %)(% colspan="3" %)
294 294  (((
295 -//4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//
432 +4.00 Beta 5 introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.
296 296  
297 -//If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
434 +If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
298 298  )))
299 299  |(((
300 300  Parameters
301 301  )))|(((
302 302  4.00 Beta 1
303 -)))|(((
440 +)))|(% colspan="2" %)(((
304 304  **requiresconstructionvessel** parameter moved
305 305  )))
306 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
443 +|(% colspan="4" %)(% colspan="3" %)
307 307  (((
308 -//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
445 +The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.
309 309  )))
310 310  |(((
311 311  Scripts
312 312  )))|(((
313 313  4.00 Beta 1
314 -)))|(((
451 +)))|(% colspan="2" %)(((
315 315  Changed behaviour of **gatedistance** script property
316 316  )))
317 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
454 +|(% colspan="4" %)(% colspan="3" %)
318 318  (((
319 -//The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//
456 +The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.
320 320  )))
321 -|(% colspan="3" %)(% colspan="3" %)
322 -(((
323 -== 3.30 ==
324 -)))
458 +
459 +----
460 +
461 +=== Version 3.30 ===
462 +
463 +(% class="table-striped" %)
325 325  |(((
326 326  UI extensions
327 327  )))|(((
328 328  3.30 Beta 3
329 -)))|(((
330 -**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()**
468 +)))|(% colspan="2" %)(((
469 +**FFI: **Removed** GetMissionLimit() **and** IsMissionLimitEnabled()**
331 331  )))
332 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
471 +|(% colspan="7" %)(% colspan="3" %)
333 333  (((
334 -//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()//
473 +These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI IsMissionLimitReached()
335 335  )))
336 -|(% colspan="3" %)(% colspan="3" %)
337 -(((
338 -== 3.20 ==
339 -)))
475 +
476 +----
477 +
478 +=== Version 3.20 ===
479 +
480 +(% class="table-striped" %)
340 340  |(((
341 341  Scripts
342 342  )))|(((
343 343  3.20 Beta 1
344 -)))|(((
485 +)))|(% colspan="2" %)(((
345 345  Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
346 346  )))
347 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
488 +|(% colspan="4" %)(% colspan="3" %)
348 348  (((
349 -//Old params: param = attacked object, param2 = attack method, param3 = attacked component//
350 -//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
351 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead//
490 +Old params: param = attacked object, param2 = attack method, param3 = attacked component
491 +New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
492 +Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead
352 352  )))
353 353  |(% colspan="1" %)(% colspan="1" %)
354 354  (((
... ... @@ -356,29 +356,31 @@
356 356  )))|(% colspan="1" %)(% colspan="1" %)
357 357  (((
358 358  3.20 Beta 1
359 -)))|(% colspan="1" %)(% colspan="1" %)
500 +)))|(% colspan="2" %)(% colspan="1" %)
360 360  (((
361 361  Removed script property $trade.**restriction.faction**
362 362  )))
363 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
504 +|(% colspan="4" %)(% colspan="3" %)
364 364  (((
365 -//$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//
506 +$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.
366 366  )))
367 367  |(((
368 368  UI extensions
369 369  )))|(((
370 370  3.20 Beta 1
371 -)))|(((
512 +)))|(% colspan="2" %)(((
372 372  **Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
373 373  )))
374 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
515 +|(% colspan="4" %)(% colspan="3" %)
375 375  (((
376 -//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
517 +With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.
377 377  )))
378 -|(% colspan="3" %)(% colspan="3" %)
379 -(((
380 -== 3.10 ==
381 -)))
519 +
520 +----
521 +
522 +=== Version 3.10 ===
523 +
524 +(% class="table-striped" %)
382 382  |(% colspan="1" %)(% colspan="1" %)
383 383  (((
384 384  Scripts
... ... @@ -385,18 +385,20 @@
385 385  )))|(% colspan="1" %)(% colspan="1" %)
386 386  (((
387 387  3.10 Beta 1
388 -)))|(% colspan="1" %)(% colspan="1" %)
531 +)))|(% colspan="2" %)(% colspan="1" %)
389 389  (((
390 390  Removed script action **<add_build/>**
391 391  )))
392 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
535 +|(% colspan="7" %)(% colspan="3" %)
393 393  (((
394 -//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
537 +Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.
395 395  )))
396 -|(% colspan="3" %)(% colspan="3" %)
397 -(((
398 -== 3.00 ==
399 -)))
539 +
540 +----
541 +
542 +=== Version 3.00 ===
543 +
544 +(% class="table-striped" %)
400 400  |(% colspan="1" %)(% colspan="1" %)
401 401  (((
402 402  Scripts
... ... @@ -403,13 +403,13 @@
403 403  )))|(% colspan="1" %)(% colspan="1" %)
404 404  (((
405 405  3.0 Beta 6
406 -)))|(% colspan="1" %)(% colspan="1" %)
551 +)))|(% colspan="2" %)(% colspan="1" %)
407 407  (((
408 408  Changed behaviour of script action **<get_suitable_job/>**
409 409  )))
410 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
555 +|(% colspan="4" %)(% colspan="3" %)
411 411  (((
412 -//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
557 +<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.
413 413  )))
414 414  |(% colspan="1" %)(% colspan="1" %)
415 415  (((
... ... @@ -417,13 +417,13 @@
417 417  )))|(% colspan="1" %)(% colspan="1" %)
418 418  (((
419 419  3.0 Beta 6
420 -)))|(% colspan="1" %)(% colspan="1" %)
565 +)))|(% colspan="2" %)(% colspan="1" %)
421 421  (((
422 422  Changed behaviour of script action **<get_ware_definition/>**
423 423  )))
424 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
569 +|(% colspan="4" %)(% colspan="3" %)
425 425  (((
426 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
571 +<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.
427 427  )))
428 428  |(% colspan="1" %)(% colspan="1" %)
429 429  (((
... ... @@ -431,15 +431,15 @@
431 431  )))|(% colspan="1" %)(% colspan="1" %)
432 432  (((
433 433  3.0 Beta 5
434 -)))|(% colspan="1" %)(% colspan="1" %)
579 +)))|(% colspan="2" %)(% colspan="1" %)
435 435  (((
436 436  Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
437 437  )))
438 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
583 +|(% colspan="4" %)(% colspan="3" %)
439 439  (((
440 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
585 +All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)
441 441  
442 -//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
587 +Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).
443 443  )))
444 444  |(% colspan="1" %)(% colspan="1" %)
445 445  (((
... ... @@ -447,13 +447,13 @@
447 447  )))|(% colspan="1" %)(% colspan="1" %)
448 448  (((
449 449  3.0 Beta 5
450 -)))|(% colspan="1" %)(% colspan="1" %)
595 +)))|(% colspan="2" %)(% colspan="1" %)
451 451  (((
452 452  Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
453 453  )))
454 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
599 +|(% colspan="4" %)(% colspan="3" %)
455 455  (((
456 -//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
601 +Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.
457 457  )))
458 458  |(% colspan="1" %)(% colspan="1" %)
459 459  (((
... ... @@ -461,14 +461,14 @@
461 461  )))|(% colspan="1" %)(% colspan="1" %)
462 462  (((
463 463  3.0 Beta 5
464 -)))|(% colspan="1" %)(% colspan="1" %)
609 +)))|(% colspan="2" %)(% colspan="1" %)
465 465  (((
466 466  Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
467 467  )))
468 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
613 +|(% colspan="4" %)(% colspan="3" %)
469 469  (((
470 -//Before the change, positions are relative to $dockingbay.parent.
471 -After the change, positions are relative to $dockingbay as specified in the documentation.//
615 +Before the change, positions are relative to $dockingbay.parent.
616 +After the change, positions are relative to $dockingbay as specified in the documentation.
472 472  )))
473 473  |(% colspan="1" %)(% colspan="1" %)
474 474  (((
... ... @@ -476,24 +476,24 @@
476 476  )))|(% colspan="1" %)(% colspan="1" %)
477 477  (((
478 478  3.0 Beta 2
479 -)))|(% colspan="1" %)(% colspan="1" %)
624 +)))|(% colspan="2" %)(% colspan="1" %)
480 480  (((
481 481  Support for entity flag "**skillsvisible**" dropped
482 482  )))
483 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
628 +|(% colspan="4" %)(% colspan="3" %)
484 484  (((
485 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
630 +Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().
486 486  )))
487 487  |(((
488 488  Scripts
489 489  )))|(((
490 490  3.0 Beta 2
491 -)))|(((
636 +)))|(% colspan="2" %)(((
492 492  Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
493 493  )))
494 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
639 +|(% colspan="4" %)(% colspan="3" %)
495 495  (((
496 -//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
641 +Before 3.0 Beta 2 there was just a single <event_object_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
497 497  3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
498 498  If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly.
499 499  On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner).
... ... @@ -504,24 +504,24 @@
504 504  )))|(% colspan="1" %)(% colspan="1" %)
505 505  (((
506 506  3.0 Beta 1
507 -)))|(% colspan="1" %)(% colspan="1" %)
652 +)))|(% colspan="2" %)(% colspan="1" %)
508 508  (((
509 509  **MissionBoard** support dropped
510 510  )))
511 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
656 +|(% colspan="4" %)(% colspan="3" %)
512 512  (((
513 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
658 +MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.
514 514  )))
515 515  |(((
516 516  Job/God
517 517  )))|(((
518 518  3.0 Beta 1
519 -)))|(((
664 +)))|(% colspan="2" %)(((
520 520  By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
521 521  )))
522 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
667 +|(% colspan="4" %)(% colspan="3" %)
523 523  (((
524 -//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
669 +To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.
525 525  )))
526 526  |(% colspan="1" %)(% colspan="1" %)
527 527  (((
... ... @@ -529,13 +529,13 @@
529 529  )))|(% colspan="1" %)(% colspan="1" %)
530 530  (((
531 531  3.0 Beta 1
532 -)))|(% colspan="1" %)(% colspan="1" %)
677 +)))|(% colspan="2" %)(% colspan="1" %)
533 533  (((
534 534  Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
535 535  )))
536 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
681 +|(% colspan="4" %)(% colspan="3" %)
537 537  (((
538 -//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
683 +Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.
539 539  )))
540 540  |(% colspan="1" %)(% colspan="1" %)
541 541  (((
... ... @@ -543,13 +543,13 @@
543 543  )))|(% colspan="1" %)(% colspan="1" %)
544 544  (((
545 545  3.0 Beta 1
546 -)))|(% colspan="1" %)(% colspan="1" %)
691 +)))|(% colspan="2" %)(% colspan="1" %)
547 547  (((
548 548  Script action **<set_doors_locked/>** attribute **'group'** changed
549 549  )))
550 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
695 +|(% colspan="4" %)(% colspan="3" %)
551 551  (((
552 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
697 +The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.
553 553  )))
554 554  |(% colspan="1" %)(% colspan="1" %)
555 555  (((
... ... @@ -557,13 +557,13 @@
557 557  )))|(% colspan="1" %)(% colspan="1" %)
558 558  (((
559 559  3.0 Beta 1
560 -)))|(% colspan="1" %)(% colspan="1" %)
705 +)))|(% colspan="2" %)(% colspan="1" %)
561 561  (((
562 562  Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
563 563  )))
564 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
709 +|(% colspan="4" %)(% colspan="3" %)
565 565  (((
566 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
711 +These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.
567 567  )))
568 568  |(% colspan="1" %)(% colspan="1" %)
569 569  (((
... ... @@ -571,13 +571,13 @@
571 571  )))|(% colspan="1" %)(% colspan="1" %)
572 572  (((
573 573  3.0 Beta 1
574 -)))|(% colspan="1" %)(% colspan="1" %)
719 +)))|(% colspan="2" %)(% colspan="1" %)
575 575  (((
576 576  Script actions **<set_hack_target/>** and **<abort_hack/>** removed
577 577  )))
578 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
723 +|(% colspan="4" %)(% colspan="3" %)
579 579  (((
580 -//These actions had no effect and were removed.//
725 +These actions had no effect and were removed.
581 581  )))
582 582  |(% colspan="1" %)(% colspan="1" %)
583 583  (((
... ... @@ -585,13 +585,13 @@
585 585  )))|(% colspan="1" %)(% colspan="1" %)
586 586  (((
587 587  3.0 Beta 1
588 -)))|(% colspan="1" %)(% colspan="1" %)
733 +)))|(% colspan="2" %)(% colspan="1" %)
589 589  (((
590 590  **<setup_conversation_minigame/>** script action removed
591 591  )))
592 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
737 +|(% colspan="4" %)(% colspan="3" %)
593 593  (((
594 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
739 +The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.
595 595  )))
596 596  |(% colspan="1" %)(% colspan="1" %)
597 597  (((
... ... @@ -599,13 +599,13 @@
599 599  )))|(% colspan="1" %)(% colspan="1" %)
600 600  (((
601 601  3.0 Beta 1
602 -)))|(% colspan="1" %)(% colspan="1" %)
747 +)))|(% colspan="2" %)(% colspan="1" %)
603 603  (((
604 604  <add_player_choice_*> **confidence** attribute removed
605 605  )))
606 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
751 +|(% colspan="4" %)(% colspan="3" %)
607 607  (((
608 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
753 +The default confidence of player options is another leftover from the XR era and had no effect in X4.
609 609  )))
610 610  |(% colspan="1" %)(% colspan="1" %)
611 611  (((
... ... @@ -613,13 +613,13 @@
613 613  )))|(% colspan="1" %)(% colspan="1" %)
614 614  (((
615 615  3.0 Beta 1
616 -)))|(% colspan="1" %)(% colspan="1" %)
761 +)))|(% colspan="2" %)(% colspan="1" %)
617 617  (((
618 618  **<hack_via_control_panel/>** script action removed
619 619  )))
620 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
765 +|(% colspan="4" %)(% colspan="3" %)
621 621  (((
622 -//Unused script action <hack_via_control_panel/> was removed.//
767 +Unused script action <hack_via_control_panel/> was removed.
623 623  )))
624 624  |(% colspan="1" %)(% colspan="1" %)
625 625  (((
... ... @@ -627,24 +627,24 @@
627 627  )))|(% colspan="1" %)(% colspan="1" %)
628 628  (((
629 629  3.0 Beta 1
630 -)))|(% colspan="1" %)(% colspan="1" %)
775 +)))|(% colspan="2" %)(% colspan="1" %)
631 631  (((
632 632  **Lua: **GetMiniGameCursorPosition() removed
633 633  )))
634 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
779 +|(% colspan="4" %)(% colspan="3" %)
635 635  (((
636 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
781 +GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.
637 637  )))
638 638  |(((
639 639  UI core
640 640  )))|(((
641 641  3.0 Beta 1
642 -)))|(((
787 +)))|(% colspan="2" %)(((
643 643  **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
644 644  )))
645 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
790 +|(% colspan="4" %)(% colspan="3" %)
646 646  (((
647 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
792 +In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.
648 648  )))
649 649  |(% colspan="1" %)(% colspan="1" %)
650 650  (((
... ... @@ -652,13 +652,13 @@
652 652  )))|(% colspan="1" %)(% colspan="1" %)
653 653  (((
654 654  3.0 Beta 1
655 -)))|(% colspan="1" %)(% colspan="1" %)
800 +)))|(% colspan="2" %)(% colspan="1" %)
656 656  (((
657 657  **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
658 658  )))
659 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
804 +|(% colspan="4" %)(% colspan="3" %)
660 660  (((
661 -//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
806 +In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.
662 662  )))
663 663  |(% colspan="1" %)(% colspan="1" %)
664 664  (((
... ... @@ -666,14 +666,14 @@
666 666  )))|(% colspan="1" %)(% colspan="1" %)
667 667  (((
668 668  3.0 Beta 1
669 -)))|(% colspan="1" %)(% colspan="1" %)
814 +)))|(% colspan="2" %)(% colspan="1" %)
670 670  (((
671 671  **$ware.illegal** updated
672 672  )))
673 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
818 +|(% colspan="4" %)(% colspan="3" %)
674 674  (((
675 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
676 -//It now returns true if $ware is illegal to any faction in the game.//
820 +$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.
821 +It now returns true if $ware is illegal to any faction in the game.
677 677  )))
678 678  |(% colspan="1" %)(% colspan="1" %)
679 679  (((
... ... @@ -681,13 +681,13 @@
681 681  )))|(% colspan="1" %)(% colspan="1" %)
682 682  (((
683 683  3.0 Beta 1
684 -)))|(% colspan="1" %)(% colspan="1" %)
829 +)))|(% colspan="2" %)(% colspan="1" %)
685 685  (((
686 686  MD script **RML_Flight_Along_Path** removed
687 687  )))
688 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
833 +|(% colspan="4" %)(% colspan="3" %)
689 689  (((
690 -//The MD script RML_Flight_Along_Path was not referened and was removed.//
835 +The MD script RML_Flight_Along_Path was not referened and was removed.
691 691  )))
692 692  |(% colspan="1" %)(% colspan="1" %)
693 693  (((
... ... @@ -695,71 +695,75 @@
695 695  )))|(% colspan="1" %)(% colspan="1" %)
696 696  (((
697 697  3.0 Beta 1
698 -)))|(% colspan="1" %)(% colspan="1" %)
843 +)))|(% colspan="2" %)(% colspan="1" %)
699 699  (((
700 700  parameters of **<event_venture_mission_completed/>** changed
701 701  )))
702 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
847 +|(% colspan="4" %)(% colspan="3" %)
703 703  (((
704 -//old params: param = venture details, param2 = ships involved, param3 = duration//
705 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
849 +old params: param = venture details, param2 = ships involved, param3 = duration
850 +new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration
706 706  )))
707 707  |(((
708 708  Scripts
709 709  )))|(((
710 710  3.0 Beta 1
711 -)))|(((
856 +)))|(% colspan="2" %)(((
712 712  **<set_object_wing_name/>** removed,
713 713  **<set_object_fleet_name/>** added
714 714  )))
715 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
860 +|(% colspan="4" %)(% colspan="3" %)
716 716  (((
717 -//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
862 +The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>
718 718  )))
719 719  |(((
720 720  Scripts
721 721  )))|(((
722 722  3.0 Beta 1
723 -)))|(((
868 +)))|(% colspan="2" %)(((
724 724  **$controllable.wing.*** removed,
725 725  **$controllable.fleet.*** added
726 726  )))
727 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
872 +|(% colspan="4" %)(% colspan="3" %)
728 728  (((
729 729  $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
730 730  )))
731 -|(% colspan="3" %)(% colspan="3" %)
732 -(((
733 -== 2.60 ==
734 -)))
876 +
877 +----
878 +
879 +=== Version 2.60 ===
880 +
881 +(% class="table-striped" %)
735 735  |(((
736 736  Scripts
737 737  )))|(((
738 738  2.60 Beta 1
739 -)))|(((
886 +)))|(% colspan="2" %)(((
740 740  '**checkoperational**' filter behaviour changed
741 741  )))
742 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
889 +|(% colspan="10" %)(% colspan="3" %)
743 743  (((
744 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
891 +Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.
745 745  
746 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
893 +Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.
747 747  )))
748 748  |(((
749 749  Scripts
750 750  )))|(((
751 751  2.60 Beta 1
752 -)))|(((
899 +)))|(% colspan="2" %)(((
753 753  $container.**supplyresources** behavior changed
754 -)))
755 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
901 +)))| | |
902 +|(% colspan="10" %)(% colspan="3" %)
756 756  (((
757 -//The script keyword $container.supplyresources now includes reserved wares.//
904 +The script keyword $container.supplyresources now includes reserved wares.
758 758  )))
759 -|(% colspan="3" %)(% colspan="3" %)
760 -(((
761 -== 2.20 ==
762 -)))
906 +
907 +----
908 +
909 +=== Version 2.20 ===
910 +
911 +(% class="table-striped" %)
763 763  |(% colspan="1" %)(% colspan="1" %)
764 764  (((
765 765  UI core
... ... @@ -766,17 +766,16 @@
766 766  )))|(% colspan="1" %)(% colspan="1" %)
767 767  (((
768 768  2.20 Beta 3/4
769 -)))|(% colspan="1" %)(% colspan="1" %)
918 +)))|(% colspan="2" %)(% colspan="1" %)
770 770  (((
771 771  **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
772 772  )))
773 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
922 +|(% colspan="4" %)(% colspan="3" %)
774 774  (((
775 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
776 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
924 +2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
925 +In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.
777 777  
778 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
779 -//
927 +It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
780 780  )))
781 781  |(% colspan="1" %)(% colspan="1" %)
782 782  (((
... ... @@ -784,18 +784,20 @@
784 784  )))|(% colspan="1" %)(% colspan="1" %)
785 785  (((
786 786  2.20 Beta 3
787 -)))|(% colspan="1" %)(% colspan="1" %)
935 +)))|(% colspan="2" %)(% colspan="1" %)
788 788  (((
789 789  Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
790 790  )))
791 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
939 +|(% colspan="4" %)(% colspan="3" %)
792 792  (((
793 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
941 +The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.
794 794  )))
795 -|(% colspan="3" %)(% colspan="3" %)
796 -(((
797 -== 2.00 ==
798 -)))
943 +
944 +----
945 +
946 +=== Version 2.00 ===
947 +
948 +(% class="table-striped" %)
799 799  |(% colspan="1" %)(% colspan="1" %)
800 800  (((
801 801  Scripts
... ... @@ -802,13 +802,13 @@
802 802  )))|(% colspan="1" %)(% colspan="1" %)
803 803  (((
804 804  2.00 Beta 1
805 -)))|(% colspan="1" %)(% colspan="1" %)
955 +)))|(% colspan="2" %)(% colspan="1" %)
806 806  (((
807 807  **<event_build_finished/> **param2 now returns null instead of a construction sequence
808 808  )))
809 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
959 +|(% colspan="4" %)(% colspan="3" %)
810 810  (((
811 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
961 +The construction sequence which was finished should now be accessed via the buildtask provided via param3.
812 812  )))
813 813  |(% colspan="1" %)(% colspan="1" %)
814 814  (((
... ... @@ -816,13 +816,13 @@
816 816  )))|(% colspan="1" %)(% colspan="1" %)
817 817  (((
818 818  2.00 Beta 1
819 -)))|(% colspan="1" %)(% colspan="1" %)
969 +)))|(% colspan="2" %)(% colspan="1" %)
820 820  (((
821 821  **param.boarding.{...}** strength parameters removed
822 822  )))
823 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
973 +|(% colspan="4" %)(% colspan="3" %)
824 824  (((
825 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
975 +The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.
826 826  )))
827 827  |(% colspan="1" %)(% colspan="1" %)
828 828  (((
... ... @@ -830,158 +830,160 @@
830 830  )))|(% colspan="1" %)(% colspan="1" %)
831 831  (((
832 832  2.00 Beta 1
833 -)))|(% colspan="1" %)(% colspan="1" %)
983 +)))|(% colspan="2" %)(% colspan="1" %)
834 834  (((
835 835  **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
836 836  )))
837 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
987 +|(% colspan="4" %)(% colspan="3" %)
838 838  (((
839 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
989 +Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.
840 840  )))
841 841  |(((
842 842  UI extensions
843 843  )))|(((
844 844  2.00 Beta 1
845 -)))|(((
995 +)))|(% colspan="2" %)(((
846 846  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
847 847  )))
848 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
998 +|(% colspan="4" %)(% colspan="3" %)
849 849  (((
850 -//Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.//
1000 +Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.
851 851  )))
852 852  |(((
853 853  UI extensions
854 854  )))|(((
855 855  2.00 Beta 1
856 -)))|(((
1006 +)))|(% colspan="2" %)(((
857 857  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
858 858  )))
859 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1009 +|(% colspan="4" %)(% colspan="3" %)
860 860  (((
861 -//Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.//
862 -//Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.//
1011 +Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.
1012 +Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.
863 863  )))
864 864  |(((
865 865  Scripts
866 866  )))|(((
867 867  2.00 Beta 1
868 -)))|(((
1018 +)))|(% colspan="2" %)(((
869 869  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
870 870  )))
871 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1021 +|(% colspan="4" %)(% colspan="3" %)
872 872  (((
873 -//This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.//
1023 +This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.
874 874  )))
875 875  |(((
876 876  Scripts
877 877  )))|(((
878 878  2.00 Beta 1
879 -)))|(((
1029 +)))|(% colspan="2" %)(((
880 880  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
881 881  )))
882 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1032 +|(% colspan="4" %)(% colspan="3" %)
883 883  (((
884 -//For prior behavior, check for event.param being non-null.//
1034 +For prior behavior, check for event.param being non-null.
885 885  )))
886 886  |(((
887 887  AI Scripts
888 888  )))|(((
889 889  2.00 Beta 1
890 -)))|(((
1040 +)))|(% colspan="2" %)(((
891 891  **<shoot/>/<shoot_at/>** attribute changes.
892 892  )))
893 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1043 +|(% colspan="4" %)(% colspan="3" %)
894 894  (((
895 -//Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//
896 -//New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//
897 -//New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.//
1045 +Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.
1046 +New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.
1047 +New attribute: "missiles" is an optional attribute that defines whether only missile launchers will be used. If false, only guns will be fired. Defaults to false.
898 898  
899 -//Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.//
1049 +Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.
900 900  )))
901 901  |(((
902 902  UI extensions
903 903  )))|(((
904 904  2.00 Beta 1
905 -)))|(((
1055 +)))|(% colspan="2" %)(((
906 906  **FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.
907 907  )))
908 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1058 +|(% colspan="4" %)(% colspan="3" %)
909 909  (((
910 -//Added possibility to query build tasks of a certain buildmodule.//
1060 +Added possibility to query build tasks of a certain buildmodule.
911 911  )))
912 912  |(((
913 913  UI extensions
914 914  )))|(((
915 915  2.00 Beta 1
916 -)))|(((
1066 +)))|(% colspan="2" %)(((
917 917  **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
918 918  )))
919 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1069 +|(% colspan="4" %)(% colspan="3" %)
920 920  (((
921 -//Added list of resources a buildmodule needs to build.//
1071 +Added list of resources a buildmodule needs to build.
922 922  )))
923 923  |(((
924 924  UI extensions
925 925  )))|(((
926 926  2.00 Beta 1
927 -)))|(((
928 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
1077 +)))|(% colspan="2" %)(((
1078 +**Lua: CalculateTotalHullFraction() **was removed.
929 929  )))
930 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1080 +|(% colspan="4" %)(% colspan="3" %)
931 931  (((
932 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
1082 +Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.
933 933  )))
934 934  |(((
935 935  UI extensions
936 936  )))|(((
937 937  2.00 Beta 1
938 -)))|(((
939 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.
1088 +)))|(% colspan="2" %)(((
1089 +**FFI: RequestDockAtReason()/UndockPlayerShip() **changed their return values.
940 940  )))
941 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1091 +|(% colspan="4" %)(% colspan="3" %)
942 942  (((
943 -//Changed return value type to const char* to better identify failure reasons in Lua script.//
1093 +Changed return value type to const char* to better identify failure reasons in Lua script.
944 944  )))
945 -|(% colspan="3" %)(% colspan="3" %)
946 -(((
947 -== 1.50 ==
948 -)))
1095 +
1096 +----
1097 +
1098 +=== Version 1.50 ===
1099 +
1100 +(% class="table-striped" %)
949 949  |(((
950 950  UI extensions
951 951  )))|(((
952 952  1.50 Beta 3
953 -)))|(((
1105 +)))|(% colspan="2" %)(((
954 954  **Lua: GetComponentData() **changed behavior of "docksizes" property.
955 955  )))
956 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1108 +|(% colspan="4" %)(% colspan="3" %)
957 957  (((
958 -//The "docksizes" property no longer includes internal ship storage docks.//
1110 +The "docksizes" property no longer includes internal ship storage docks.
959 959  )))
960 960  |(((
961 961  All
962 962  )))|(((
963 963  1.50 Beta 2
964 -)))|(((
1116 +)))|(% colspan="2" %)(((
965 965  **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
966 966  )))
967 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1119 +|(% colspan="4" %)(% colspan="3" %)
968 968  (((
969 -//Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//
1121 +Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".
970 970  
971 -//Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()//
972 -//Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"//
973 -//Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)//
1123 +Lua: Adjusted GetComponentData() and HasShipyard(), added HasWharf()
1124 +Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"
1125 +Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)
974 974  )))
975 975  |(((
976 976  UI extensions
977 977  )))|(((
978 978  1.50 Beta 2
979 -)))|(((
1131 +)))|(% colspan="2" %)(((
980 980  **FFI: UpgradeGroupInfo **datatype was changed.
981 981  )))
982 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1134 +|(% colspan="4" %)(% colspan="3" %)
983 983  (((
984 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.//
1136 +Added new "operational" field to retrieve information about number of operational upgrades in a group.
985 985  )))
986 986  |(% colspan="1" %)(% colspan="1" %)
987 987  (((
... ... @@ -989,55 +989,58 @@
989 989  )))|(% colspan="1" %)(% colspan="1" %)
990 990  (((
991 991  1.50 Beta 1
992 -)))|(% colspan="1" %)(% colspan="1" %)
1144 +)))|(% colspan="2" %)(% colspan="1" %)
993 993  (((
994 994  **FFI: SetGuidance()** removed useinfopoint argument.
995 995  )))
996 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1148 +|(% colspan="4" %)(% colspan="3" %)
997 997  (((
998 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
999 -//
1150 +In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
1000 1000  
1001 -//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//
1152 +The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)
1002 1002  )))
1003 1003  |(((
1004 1004  UI extensions
1005 1005  )))|(((
1006 1006  1.50 Beta 1
1007 -)))|(((
1158 +)))|(% colspan="2" %)(((
1008 1008  **FFI: CancelConstruction() **changed its return value.
1009 1009  )))
1010 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1161 +|(% colspan="4" %)(% colspan="3" %)
1011 1011  (((
1012 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
1163 +CancelConstruction() now returns if the cancellation was successful.
1013 1013  )))
1014 -|(% colspan="3" %)(% colspan="3" %)
1015 -(((
1016 -== 1.32 ==
1017 -)))
1165 +
1166 +----
1167 +
1168 +=== Version 1.32 ===
1169 +
1170 +(% class="table-striped" %)
1018 1018  |(((
1019 1019  UI extensions
1020 1020  )))|(((
1021 1021  1.32
1022 -)))|(((
1175 +)))|(% colspan="2" %)(((
1023 1023  **Lua: GetComponentData() **removed the "nextdestname" property.
1024 1024  )))
1025 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1178 +|(% colspan="4" %)(% colspan="3" %)
1026 1026  (((
1027 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
1180 +Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.
1028 1028  )))
1029 -|(% colspan="3" %)(% colspan="3" %)
1030 -(((
1031 -== 1.20 ==
1032 -)))
1182 +
1183 +----
1184 +
1185 +=== Version 1.20 ===
1186 +
1187 +(% class="table-striped" %)
1033 1033  |(((
1034 1034  UI extensions
1035 1035  )))|(((
1036 1036  1.20
1037 -)))|(((
1192 +)))|(% colspan="2" %)(((
1038 1038  **FFI: GetAAOption()** got a new "useconfig" parameter.
1039 1039  )))
1040 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
1195 +|(% colspan="4" %)(% colspan="3" %)
1041 1041  (((
1042 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
1197 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting GetAAOption() gets the option to retrieve the config settings.//
1043 1043  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,0 @@
1 -135862105
space
... ... @@ -1,1 +1,0 @@
1 -X4WIKI
url
... ... @@ -1,1 +1,0 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/135862105/Breaking Changes