Light Torpedo

Last modified by Kajar on 2026/05/31 20:16

Light Torpedo

LightTorpedo.jpg
TypeTracking Missile
Available FromEveryone
Fitted ToS/M Torpedo Launchers
RoleAnti-Capital
Required LicenceNone

In-game Description

Torpedoes are significantly slower than other missile weapons but they provide far and away more firepower on impact than any other type. They are best utilised, therefore, against less agile ships and emplacements that cannot easily avoid the impact simply by moving out of the way. The Light Torpedo missile is a hot-launched weapon. This means the rocket motor fires immediately upon button-press and begins its slow, ponderous journey towards the target. This in turn imparts significantly more stress and maintenance costs upon the launcher itself. With an enlarged launcher comes a larger body which allows significantly more room for explosive mass in the weapon. This torpedo is a two-stage weapon with a powerful high explosive precursor warhead that violently rips a hole in the enemy vessel. A primary charge then detonates and turns the weapon into a massive and extremely damaging fragmentation grenade, more than powerful enough to rip apart most ships in a single blow. The Light Torpedo missile is extremely resilient to countermeasures.
 

Tactical Overview

Coming Soon

 

Advantages:

- High resistance to Flares

- Only weapon for S units that disables L/XL shield regen

 

Disadvantages:

- Very low speed. Requires fast ships to be launched from

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Specifications

Damage Per Second261
Explosive Damage Per Shot3660
Reload Time14s
  
Projectile Speed180 m/s
Maximum Flight Range7.2km
Flight Time40s
NPC Targeting Range5km
Explosion Radius128m
  
Turn Thrust0.2°/s
Flare Resistance90%
Hull Strength60
SpecialDisrupts L/XL Shield Recharge

Construction Cost

Universal Build Method

Credits1975 - 2672
Energy Cells29
Missile Components9
Smart Chips4

Closed Loop Build Method

Credits1975 - 2672
Energy Cells35
Hull Parts1

Terran Build Method

Credits1975 - 2672
Energy Cells10
Metallic Microlattice12