Torpedo Missile

Last modified by Kajar on 2024/02/19 09:02

Torpedo Missile

HeavyTorpedo.jpg
TypeTracking Missile
Available FromEveryone
Fitted ToTorpedo Launchers
RoleAnti-Capital
Required LicenceNone

In-game Description

Light Torpedo

Torpedoes are significantly slower than other missile weapons but they provide far and away more firepower on impact than any other type. They are best utilised, therefore, against less agile ships and emplacements that cannot easily avoid the impact simply by moving out of the way. The Light Torpedo missile is a hot-launched weapon. This means the rocket motor fires immediately upon button-press and begins its slow, ponderous journey towards the target. This in turn imparts significantly more stress and maintenance costs upon the launcher itself. With an enlarged launcher comes a larger body which allows significantly more room for explosive mass in the weapon. This torpedo is a two-stage weapon with a powerful high explosive precursor warhead that violently rips a hole in the enemy vessel. A primary charge then detonates and turns the weapon into a massive and extremely damaging fragmentation grenade, more than powerful enough to rip apart most ships in a single blow. The Light Torpedo missile is extremely resilient to countermeasures.

Heavy Torpedo

The Heavy Torpedo missile is more commonly known as the Triton. Torpedoes are significantly slower than other missile weapons but they provide far and away more firepower on impact than any other type. They are best utilised, therefore, against less agile ships and emplacements that cannot easily avoid the impact simply by moving out of the way. Significantly more powerful than the Light Torpedo missile, this weapon is the premier choice against the heaviest and most durable of hostile vessels. No other weapon delivers as much destructive power as the Triton in a single explosive blast. The Triton missile is a hot-launched weapon. This means the rocket motor fires immediately upon button-press and begins its slow, ponderous journey towards the target. This in turn imparts significantly more stress and maintenance costs upon the launcher itself. Like its smaller counterpart, the Light Torpedo missile, the Triton is extremely resilient to countermeasures.

Tactical Overview

Light Torpedo
The Light torpedo is a bit strange. Why use something "light" against heavy targets? With its low damage and extremely short range, the Light Torpedo offers limited firepower and usefulness. However, its reload time of just 10 seconds is acceptable and allows for some degree of flexibility. Players may find the Heavy Swarm Missile to be a more effective alternative to the Light Torpedo. The Heavy Swarm Missile provides basically identical damage output, but with greater range, the ability to re-target, and at half the cost.

Heavy Torpedo
The Heavy Torpedo is packing a massive punch, and even small fighter wings can dismantle capital ships with impressive efficiency. To counteract the torpedo's slow speed, deploying it from fast fighters is recommended. The Heavy Torpedo is easily one of the deadliest weapons against capital ships. Equip a wing of fighters with those and just point them at a capital ship you no longer wish to see. The only downside is the cost when deploying Heavy Torpedoes in large numbers.

 

Advantages:
- Massive damage per missile (Heavy variant only)

- High resistance to Flares

- Decent damage per second

 

Disadvantages:

- Very low speed. Requires fast ships to be launched from

- Very expensive

- Only S and M ships get Torpedo Launchers

Specifications

 Light Mk1Heavy Mk1
Damage Per Second479575
Explosive Damage Per Shot479117246
Reload Time10s30s
   
Projectile Speed100 m/s67 m/s
Maximum Flight Range5km12km
Flight Time50s180s
NPC Targeting Range3km9km
Explosion Radius128m128m
   
Turn Thrust1°/s0.3°/s
Flare Resistance98%98%
Hull Strength838

Construction Cost

Universal Build Method

 Light Mk1Heavy Mk1
Credits3.921 - 5.30417.563 - 23.762
Energy Cells2040
Missile Components840
Smart Chips735

Closed Loop Build Method

 Light Mk1Heavy Mk1
Credits3.921 - 5.30417.563 - 23.762
Energy Cells36122
Hull Parts15

Terran Build Method

 Light Mk1Heavy Mk1
Credits3.921 - 5.30417.563 - 23.762
Energy Cells2040
Metallic Microlattice3013
Silicon Carbide22
Computronic Substrate 2