Large Turret - Plasma
Large Turret - Plasma | |
---|---|
Type | Large Turret |
Available From | Argon: ARG ANT ALI DUK VIG Teadi: TEL MIN ALI Paranid: PAR HOP ALI TEM TRI Split: ZYA FRF CUB |
Fitted To | Large and Xtra Large ships and Stations |
Role | Anti-Capital, Siege |
Required License | Capital License (+20) |
In-game Description
The greatest strength of the Plasma Turret is that it is an intrinsically "cool" technology, negating the need for the integrated cooling systems that are a feature of most armaments. This allows this otherwise relatively slow turret to be a constant threat to larger adversaries.
The Large Plasma Turret implementation is a preferred choice for capital ships, where the number of emplacements can offset the limitations in manoeuvrability.
Tactical Overview
The Large Plasma turret serves a singular purpose: unleashing fiery destruction upon enemy capital ships and stations. With a high damage output and one of the longest firing range among all turrets, it becomes the primary choice for most capital ships engaging in battles against other capital ships and stations.
However, the extremely low projectile speed renders it virtually impossible to hit anything smaller than a destroyer. When piloted by the player, large ships can easily maneuver to avoid being hit as well.
There are subtle differences between faction versions.
The Argon Large Plasma turret is among the better options, offering a reliable choice despite being technically inferior to the Paranid Plasma turret in every aspect. As the differences are negliable.
The Paranid version is generally regarded as the best, delivering the second-highest damage output, the longest firing range, and the fastest projectile. However, the slow firing rate makes missed shots more costly.
The Teladi version features the lowest damage output among all Large Plasma turrets but maintains the same firing range as the Argon version, making it a solid choice still.
The Split version is arguably the least favorable. While it technically boasts the highest damage output, it sacrifices 2km of range compared to other turrets, and the increased damage is insufficient to offset this drawback.
In practical terms, other turrets outperform it by being able to fire earlier and longer. The shorter range also poses additional risks when engaging Commonwealth stations.
Split Plasma only outranges the turrets of the Xenon and Terrans.
Advantages:
- Very high damage output
- Very long firing range
- Very accurate
- Effective at engaging capital ships and stations
- Outranges Xenon and Terran turrets
Disadvantages:
- Extremely slow projectiles, unable to hit small and medium targets
Specifications
Argon Large Plasma Turret | Teladi Large Plasma Turret | Paranid Large Plasma Turret | Split Large Plasma Turret | |
Damage Per Second | 1030 | 951 | 1057 | 1103 |
Damage Per Shot | 2x 2420 | 2x 1855 | 2x 3751 | 2x 1985 |
Reload time | 4.7s | 3.9s | 7.1s | 3.6s |
Projectile Speed | 440 m/s | 440 m/s | 572 m/s | 440 m/s |
Maximum Range | 8569m | 8569m | 8911m | 6855m |
Dispersion | 0.01° | 0.01° | None | 0.03° |
Rotation Speed | 40°/s | 20°/s | 20°/s | 30°/s |
Hull Strength | 2300 | 3450 | 3450 | 2000 |
Construction Cost
Universal Build Method
Argon | Teladi | Paranid | Split | |
Credits | 93.055 - 113.734 | 93.050 - 113.728 | 93.055 - 113.734 | 59.861 - 132.964 |
Energy Cells | 10 | 10 | 10 | 132 |
Turret Components | 39 | 39 | 39 | 43 |
Advanced Electronics | 6 | 6 | 6 | 3 |
Closed Loop Build Method
Argon | |
Credits | 93.055 - 113.734 |
Energy Cells | 180 |
Hull Parts | 28 |
Claytronics | 4 |