Turret Weapons

Last modified by Kajar on 2024/07/08 09:36

 

Turrets serve as secondary or even tertiary weapons mounted on medium, large, and extra-large-sized ships, as well as stations. While most ships utilize them in a defensive role, protecting against attacking fighters, some ships are designed to use turrets as their primary weapon. There are also a few turrets with a  more offensive role, designed to engage other capital ships or besiege stations.

In comparison to their forward-mounted counterparts, turrets typically deal less damage and suffer from significantly reduced projectile speed, diminishing their overall effectiveness. However, turrets come with advantages, such as the absence of heat management, allowing them to fire indefinitely. They also boast much wider firing arcs, with their primary limitation being the obstruction of their own ship's hull. 

Quick Navigation

Turret Settings

Turrets can be set to different behaviors

  • Defend
    Sets the turret group to passive. They won't fire unless the ship has been hit. Will only attack targets that have hit the ship.
  • Attack All Enemies
    Sets the turret group to attack all targets to the best of it's ability. Will attack targets based on internal target priority. For example, Plasma will target capital ships first, and Pulse will target fighters first.
  • Attack Capital Ships
    Sets the turret group to attack L and XL ships as well as stations. Ignores S and M ships.
  • Attack Fighters
    Sets the turret group to attack S and M ships. Ignores L and XL ships, and Stations.
  • Mining
    Sets the turret group to attack asteroids to mine. Only available for mining turrets.
  • Missile Defence
    Sets the turret group to attack incoming missiles. Ignores everything else.
  • Attack My Current Target
    Sets the turret group to attack the target the player currently has selected. This works with turrets on other ships as well, allowing you to direct fire from your fleet.

Medium Gun Turrets

Medium turrets play a vital defensive role, primarily designed to protect a ship against incoming fighter attacks. Characterized by relatively short range, these turrets are known for their fast-firing rate and quick rotation, allowing them to effectively engage small target.

Note: Rotation speed and hull strength values use Argon version as base. For other races values visit the turret's pages.

Base Game Medium Turrets

Name

Special Effects

Shield Damage Per Second

Hull Damage Per Second

Firing Range

Projectile SpeedReload Time /
Shots Per Second

Rotation Speed

Hull Strength

Beam

24

24

2550m

N/A

3s

120°/s

500

Medium Turret - Bolt  1121123301m1074 m/s6.25/s180°/s500
Medium Turret - Flak  ARGExplosive Damage Radius1751753000m1500 m/s1.59/s180°/s500
 

140

140

3241m

2448 m/s

5/s

160°/s

800

Beam,
Asteroid Damage x300

1

1

2550m

N/A

N/A

120°/s

500

Medium Turret - Needler 1421423250m1400 m/s3.55/s60°/s800
Beam

115

115

4500m

N/A

1.911s

210°/s

500

 

315

315

4463m

550 m/s

4.7s

 45°/s

500

Medium Turret - Positron Beam20202200mN/A3s90°/s800
Medium Turret - Pulse  86863421m1855m3.6/s210°/s500
Medium Turret - Scrap Tractor Wreckage CollectionN/AN/A4364m N/AN/A90°/sN/A
Medium Turret - Shard Shotgun, Ricochets1231233301m1288 m/s1.17s180°/s500

Split Vendetta Medium Turrets

Name

Special Effects

Shield Damage Per Second

Hull Damage Per Second

Firing Range

Projectile SpeedReload Time /
Shots Per Second

Rotation Speed

Hull Strength

Medium Turret - Flak SPLExplosive Damage Radius2152152565m1350 m/s2.45/s135°/s425

Tides Of Avarice Medium Turrets

Name

Special Effects

Shield Damage Per Second

Hull Damage Per Second

Firing Range

Projectile SpeedReload Time /
Shots Per Second

Rotation Speed

Hull Strength

Medium Turret - Astrid Beam Beam1201204500mN/AN/A105°/sN/A
Medium Turret - Erlking Bolt Damage Fall Off2832839222m3221 m/s5.45/s120°/s900

Kingdom End Medium Turrets

Name

Special Effects

Shield Damage Per Second

Hull Damage Per Second

Firing Range

Projectile SpeedReload Time /
Shots Per Second

Rotation Speed

Hull Strength

Medium Turret - Arc Mobility Disruption2201092376m3300 m/s1.1/s120°/s600
Anti-Shield

195

90

4675m 

5500 m/s

3.33s

30°/s

600

Anti-Hull

72

177

3150m

2100 m/s

1.61/s

100°/s

600

Timelines Medium Turrets

NameSpecial EffectsShield Damage Per SecondHull Damage Per SecondFiring RangeProjectile SpeedReload Time /
Shots Per Second
Rotation SpeedHull Strength
Medium Turret - Electromagnetic  2202203960m1800 m/s1.1/s110°/s800

Large Gun Turrets

The effectiveness of large turrets depends on their specific focus. Some are tailored for anti-fighter duties, while others excel in anti-capital and station sieges. Given the limited and precious nature of large turret mounts on ships, careful consideration is crucial when selecting a turret based on the ship's role. Large turrets typically boast long to very long firing ranges, very good accuracy, but may have somewhat slower rotation speeds.

Note: Rotation speed and hull strength values use Argon version as base. For other races values visit the turret's page.

Base Game Large Turrets

Name

Special Effects

Shield Damage Per Second

Hull Damage Per Second

Firing Range

Projectile SpeedReload Time /
Shots Per Second

Rotation Speed

Hull Strength

Large Turret - Beam Beam88885000mN/A5s40°/s2300
Large Turret - Graviton  215321535183m1958 m/s3s35°/s3500
Large Turret - KyonBeam8008008000mN/A3s40°/sN/A
Beam,
Asteroid Damage x450

2 +1 Hull

3

7000m

N/A

N/A

40°/s

2300

 

1030

1030

8659m 

440 m/s

4.7s

40°/s

2300

 

951

951

8659m

440 m/s

3.9s

20°/s

3450

Large Turret - Plasma  PAR 

1057

1057

8911m

572 m/s

7.1s

20°/s

3450

Large Turret - Pulse  ARG 3063066570m2041 m/s2.4s40°/s2300
Large Turret - Pulse  TEL 2932936570m2041 m/s2s20°/s3450
Large Turret - Pulse  PAR 2952956831m 2652 m/s3.4s20°/s3450
Large Turret - Seismic ChargeExplosive Damage Radius, Asteroid Damage x5137511255500m1100 m/s4s25°/s3500

Split Vendetta Large Turrets

Name

Special Effects

Shield Damage Per Second

Hull Damage Per Second

Firing Range

Projectile SpeedReload Time /
Shots Per Second

Rotation Speed

Hull Strength

Large Turret - Plasma SPL 

1103

1103

6855m

440 m/s

3.6s

30°/s

2000

Large Turret - Pulse SPL 3513515913m1837 m/s1.9s30°/s2000

Cradle Of Humanity Large Turrets

Name

Special Effects

Shield Damage Per Second

Hull Damage Per Second

Firing Range

Projectile SpeedReload Time /
Shots Per Second

Rotation Speed

Hull Strength

Large Turret - Beam TERBeam105155000mN/A5s20°/s3600
 

481

481

5590m

1288 m/s

1.3s

20°/s

3600

Large Turret - Pulse TER 3993996063m2449 m/s3.1s20°/s3600

Tides Of Avarice Large Turrets

Name

Special Effects

Shield Damage Per Second

Hull Damage Per Second

Firing Range

Projectile SpeedReload Time /
Shots Per Second

Rotation Speed

Hull Strength

Large Turret - Erlking Pulse  230623069222m2040 m/s2.3s76°/s4140

Kingdom End Large Turrets

Name

Special Effects

Shield Damage Per Second

Hull Damage Per Second

Firing Range

Projectile SpeedReload Time /
Shots Per Second

Rotation Speed

Hull Strength

Large Turret - Ion Flak Explosive Damage Radius,
Anti-Shield,
Speed Disruption
5401805825m4660 m/s2.5s50°/s2100
Large Turret - Ion Net Launcher Explosive Damage Radius,
Anti-Shield,
Mobility Disruption,
Boost And Travel Disable
3617610650m7100 m/s0.19/s30°/s2100
Anti-Hull

160

440

7200m

3000 m/s

1.25s

25°/s

2100