Turret Weapons
Turrets serve as secondary or even tertiary weapons mounted on medium, large, and extra-large-sized ships, as well as stations. While most ships utilize them in a defensive role, protecting against attacking fighters, some ships are designed to use turrets as their primary weapon. There are also a few turrets with a more offensive role, designed to engage other capital ships or besiege stations.
In comparison to their forward-mounted counterparts, turrets typically deal less damage and suffer from significantly reduced projectile speed, diminishing their overall effectiveness. However, turrets come with advantages, such as the absence of heat management, allowing them to fire indefinitely. They also boast much wider firing arcs, with their primary limitation being the obstruction of their own ship's hull.
Quick Navigation
Turret Settings
Turrets can be set to different behaviors
- Defend
Sets the turret group to passive. They won't fire unless the ship has been hit. Will only attack targets that have hit the ship. - Attack All Enemies
Sets the turret group to attack all targets to the best of it's ability. Will attack targets based on internal target priority. For example, Plasma will target capital ships first, and Pulse will target fighters first. - Attack Capital Ships
Sets the turret group to attack L and XL ships as well as stations. Ignores S and M ships. - Attack Fighters
Sets the turret group to attack S and M ships. Ignores L and XL ships, and Stations. - Mining
Sets the turret group to attack asteroids to mine. Only available for mining turrets. - Missile Defence
Sets the turret group to attack incoming missiles. Ignores everything else. - Attack My Current Target
Sets the turret group to attack the target the player currently has selected. This works with turrets on other ships as well, allowing you to direct fire from your fleet.
Medium Gun Turrets
Medium turrets play a vital defensive role, primarily designed to protect a ship against incoming fighter attacks. Characterized by relatively short range, these turrets are known for their fast-firing rate and quick rotation, allowing them to effectively engage small target.
Note: Rotation speed and hull strength values use Argon version as base. For other races values visit the turret's pages.
Base Game Medium Turrets | ||||||||
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Name | Special Effects | Shield Damage Per Second | Hull Damage Per Second | Firing Range | Projectile Speed | Reload Time / Shots Per Second | Rotation Speed | Hull Strength |
Beam | 24 | 24 | 2550m | N/A | 3s | 120°/s | 500 | |
Medium Turret - Bolt | 112 | 112 | 3301m | 1074 m/s | 6.25/s | 180°/s | 500 | |
Medium Turret - Flak ARG | Explosive Damage Radius | 175 | 175 | 3000m | 1500 m/s | 1.59/s | 180°/s | 500 |
140 | 140 | 3241m | 2448 m/s | 5/s | 160°/s | 800 | ||
Beam, Asteroid Damage x300 | 1 | 1 | 2550m | N/A | N/A | 120°/s | 500 | |
Medium Turret - Needler | 142 | 142 | 3250m | 1400 m/s | 3.55/s | 60°/s | 800 | |
Beam | 115 | 115 | 4500m | N/A | 1.911s | 210°/s | 500 | |
315 | 315 | 4463m | 550 m/s | 4.7s | 45°/s | 500 | ||
Medium Turret - Positron | Beam | 20 | 20 | 2200m | N/A | 3s | 90°/s | 800 |
Medium Turret - Pulse | 86 | 86 | 3421m | 1855m | 3.6/s | 210°/s | 500 | |
Medium Turret - Scrap Tractor | Wreckage Collection | N/A | N/A | 4364m | N/A | N/A | 90°/s | N/A |
Medium Turret - Shard | Shotgun, Ricochets | 123 | 123 | 3301m | 1288 m/s | 1.17s | 180°/s | 500 |
Split Vendetta Medium Turrets | ||||||||
Name | Special Effects | Shield Damage Per Second | Hull Damage Per Second | Firing Range | Projectile Speed | Reload Time / Shots Per Second | Rotation Speed | Hull Strength |
Medium Turret - Flak SPL | Explosive Damage Radius | 215 | 215 | 2565m | 1350 m/s | 2.45/s | 135°/s | 425 |
Tides Of Avarice Medium Turrets | ||||||||
Name | Special Effects | Shield Damage Per Second | Hull Damage Per Second | Firing Range | Projectile Speed | Reload Time / Shots Per Second | Rotation Speed | Hull Strength |
Medium Turret - Astrid Beam | Beam | 120 | 120 | 4500m | N/A | N/A | 105°/s | N/A |
Medium Turret - Erlking Bolt | Damage Fall Off | 283 | 283 | 9222m | 3221 m/s | 5.45/s | 120°/s | 900 |
Kingdom End Medium Turrets | ||||||||
Name | Special Effects | Shield Damage Per Second | Hull Damage Per Second | Firing Range | Projectile Speed | Reload Time / Shots Per Second | Rotation Speed | Hull Strength |
Medium Turret - Arc | Mobility Disruption | 220 | 109 | 2376m | 3300 m/s | 1.1/s | 120°/s | 600 |
Anti-Shield | 195 | 90 | 4675m | 5500 m/s | 3.33s | 30°/s | 600 | |
Anti-Hull | 72 | 177 | 3150m | 2100 m/s | 1.61/s | 100°/s | 600 | |
Timelines Medium Turrets | ||||||||
Name | Special Effects | Shield Damage Per Second | Hull Damage Per Second | Firing Range | Projectile Speed | Reload Time / Shots Per Second | Rotation Speed | Hull Strength |
Medium Turret - Electromagnetic | 220 | 220 | 3960m | 1800 m/s | 1.1/s | 110°/s | 800 |
Large Gun Turrets
The effectiveness of large turrets depends on their specific focus. Some are tailored for anti-fighter duties, while others excel in anti-capital and station sieges. Given the limited and precious nature of large turret mounts on ships, careful consideration is crucial when selecting a turret based on the ship's role. Large turrets typically boast long to very long firing ranges, very good accuracy, but may have somewhat slower rotation speeds.
Note: Rotation speed and hull strength values use Argon version as base. For other races values visit the turret's page.
Base Game Large Turrets | ||||||||
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Name | Special Effects | Shield Damage Per Second | Hull Damage Per Second | Firing Range | Projectile Speed | Reload Time / Shots Per Second | Rotation Speed | Hull Strength |
Large Turret - Beam | Beam | 88 | 88 | 5000m | N/A | 5s | 40°/s | 2300 |
Large Turret - Graviton | 2153 | 2153 | 5183m | 1958 m/s | 3s | 35°/s | 3500 | |
Large Turret - Kyon | Beam | 800 | 800 | 8000m | N/A | 3s | 40°/s | N/A |
Beam, Asteroid Damage x450 | 2 +1 Hull | 3 | 7000m | N/A | N/A | 40°/s | 2300 | |
1030 | 1030 | 8659m | 440 m/s | 4.7s | 40°/s | 2300 | ||
951 | 951 | 8659m | 440 m/s | 3.9s | 20°/s | 3450 | ||
Large Turret - Plasma PAR | 1057 | 1057 | 8911m | 572 m/s | 7.1s | 20°/s | 3450 | |
Large Turret - Pulse ARG | 306 | 306 | 6570m | 2041 m/s | 2.4s | 40°/s | 2300 | |
Large Turret - Pulse TEL | 293 | 293 | 6570m | 2041 m/s | 2s | 20°/s | 3450 | |
Large Turret - Pulse PAR | 295 | 295 | 6831m | 2652 m/s | 3.4s | 20°/s | 3450 | |
Large Turret - Seismic Charge | Explosive Damage Radius, Asteroid Damage x5 | 1375 | 1125 | 5500m | 1100 m/s | 4s | 25°/s | 3500 |
Split Vendetta Large Turrets | ||||||||
Name | Special Effects | Shield Damage Per Second | Hull Damage Per Second | Firing Range | Projectile Speed | Reload Time / Shots Per Second | Rotation Speed | Hull Strength |
Large Turret - Plasma SPL | 1103 | 1103 | 6855m | 440 m/s | 3.6s | 30°/s | 2000 | |
Large Turret - Pulse SPL | 351 | 351 | 5913m | 1837 m/s | 1.9s | 30°/s | 2000 | |
Cradle Of Humanity Large Turrets | ||||||||
Name | Special Effects | Shield Damage Per Second | Hull Damage Per Second | Firing Range | Projectile Speed | Reload Time / Shots Per Second | Rotation Speed | Hull Strength |
Large Turret - Beam TER | Beam | 105 | 15 | 5000m | N/A | 5s | 20°/s | 3600 |
481 | 481 | 5590m | 1288 m/s | 1.3s | 20°/s | 3600 | ||
Large Turret - Pulse TER | 399 | 399 | 6063m | 2449 m/s | 3.1s | 20°/s | 3600 | |
Tides Of Avarice Large Turrets | ||||||||
Name | Special Effects | Shield Damage Per Second | Hull Damage Per Second | Firing Range | Projectile Speed | Reload Time / Shots Per Second | Rotation Speed | Hull Strength |
Large Turret - Erlking Pulse | 2306 | 2306 | 9222m | 2040 m/s | 2.3s | 76°/s | 4140 | |
Kingdom End Large Turrets | ||||||||
Name | Special Effects | Shield Damage Per Second | Hull Damage Per Second | Firing Range | Projectile Speed | Reload Time / Shots Per Second | Rotation Speed | Hull Strength |
Large Turret - Ion Flak | Explosive Damage Radius, Anti-Shield, Speed Disruption | 540 | 180 | 5825m | 4660 m/s | 2.5s | 50°/s | 2100 |
Large Turret - Ion Net Launcher | Explosive Damage Radius, Anti-Shield, Mobility Disruption, Boost And Travel Disable | 361 | 76 | 10650m | 7100 m/s | 0.19/s | 30°/s | 2100 |
Anti-Hull | 160 | 440 | 7200m | 3000 m/s | 1.25s | 25°/s | 2100 |