Changes for page Mission Director Guide
Last modified by Klaus Meyer on 2025/03/31 16:39
From version 32980.1
edited by Heinrich Unrau
on 2024/10/17 13:56
on 2024/10/17 13:56
Change comment:
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To version 32981.1
edited by Heinrich Unrau
on 2024/10/17 14:00
on 2024/10/17 14:00
Change comment:
There is no comment for this version
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... ... @@ -1007,7 +1007,7 @@ 1007 1007 1008 1008 * MD scripts and cues are identified by their names. So a script can only be refreshed if it has the same script name as before (file name is irrelevant). 1009 1009 * If there are new script files or new cue nodes (i.e. scripts/cues with new names) they are created and added properly. If you remove script files or cue nodes, the corresponding scripts/cues are removed from the game, including instances. 1010 -** (!) Pitfall: It is recommended that cues re leasedina mannerwhere savegamecompatibilitymattersarenotremoved,butinsteademptiedout andmarked asdeprecated, to prevent future cues with the same name leading to errors (see example below).1010 +** (!) Pitfall: It is recommended that cues are not removed if they were previously released in public builds, to prevent future cues with the same name leading to errors (see example below). Instead they can be emptied and marked as deprecated. 1011 1011 * As a consequence, you CANNOT rename scripts or cues if you want to refresh them. Doing so would remove the old script or cue and add a new one with the new name. 1012 1012 * You CANNOT change a <cue> to a <library> or vice versa. 1013 1013 * You CANNOT add, remove, or change the "ref" attribute of a cue. But it is possible to remove the whole cue. (If all references to a library are removed you can also remove the library itself.)