Changes for page Mission Director Guide

Last modified by Klaus Meyer on 2025/03/31 16:39

From version 32974.5
edited by Heinrich Unrau
on 2024/10/17 13:48
Change comment: There is no comment for this version
To version 32975.1
edited by Heinrich Unrau
on 2024/10/17 13:49
Change comment: There is no comment for this version

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1007 1007  
1008 1008  * MD scripts and cues are identified by their names. So a script can only be refreshed if it has the same script name as before (file name is irrelevant).
1009 1009  * If there are new script files or new cue nodes (i.e. scripts/cues with new names) they are created and added properly. If you remove script files or cue nodes, the corresponding scripts/cues are removed from the game, including instances.
1010 -** (!) Pitfall: For savegame compatibility, released cues should not be removed.
1010 +** (!) Pitfall: For savegame compatibility, released cues should not be removed, but instead marked as deprecated, to prevent future cues with the same name leading to errors (see example below).
1011 1011  * As a consequence, you CANNOT rename scripts or cues if you want to refresh them. Doing so would remove the old script or cue and add a new one with the new name.
1012 1012  * You CANNOT change a <cue> to a <library> or vice versa.
1013 1013  * You CANNOT add, remove, or change the "ref" attribute of a cue. But it is possible to remove the whole cue. (If all references to a library are removed you can also remove the library itself.)