Changes for page Mission Director Guide
Last modified by Klaus Meyer on 2025/03/31 16:39
From version 32974.5
edited by Heinrich Unrau
on 2024/10/17 13:48
on 2024/10/17 13:48
Change comment:
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To version 32975.1
edited by Heinrich Unrau
on 2024/10/17 13:49
on 2024/10/17 13:49
Change comment:
There is no comment for this version
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... ... @@ -1007,7 +1007,7 @@ 1007 1007 1008 1008 * MD scripts and cues are identified by their names. So a script can only be refreshed if it has the same script name as before (file name is irrelevant). 1009 1009 * If there are new script files or new cue nodes (i.e. scripts/cues with new names) they are created and added properly. If you remove script files or cue nodes, the corresponding scripts/cues are removed from the game, including instances. 1010 -** (!) Pitfall: For savegame compatibility, released cues should not be removed .1010 +** (!) Pitfall: For savegame compatibility, released cues should not be removed, but instead marked as deprecated, to prevent future cues with the same name leading to errors (see example below). 1011 1011 * As a consequence, you CANNOT rename scripts or cues if you want to refresh them. Doing so would remove the old script or cue and add a new one with the new name. 1012 1012 * You CANNOT change a <cue> to a <library> or vice versa. 1013 1013 * You CANNOT add, remove, or change the "ref" attribute of a cue. But it is possible to remove the whole cue. (If all references to a library are removed you can also remove the library itself.)