Changes for page Mission Director Guide
Last modified by Klaus Meyer on 2025/03/31 16:39
From version 32971.1
edited by Heinrich Unrau
on 2024/10/17 13:01
on 2024/10/17 13:01
Change comment:
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To version 32972.1
edited by Heinrich Unrau
on 2024/10/17 13:02
on 2024/10/17 13:02
Change comment:
There is no comment for this version
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... ... @@ -1007,7 +1007,8 @@ 1007 1007 1008 1008 * MD scripts and cues are identified by their names. So a script can only be refreshed if it has the same script name as before (file name is irrelevant). 1009 1009 * If there are new script files or new cue nodes (i.e. scripts/cues with new names) they are created and added properly. If you remove script files or cue nodes, the corresponding scripts/cues are removed from the game, including instances. 1010 -** If you remove a cue and then later add another cue with the same name, old save files will not know that the cue has been removed inbetween. In the following example the first cue was created setting $val_1 and the game is saved. 1010 +** (!) Pitfall: Cue Removal 1011 +If you remove a cue and then later add another cue with the same name, old save files will not know that the cue has been removed inbetween. In the following example the first cue was created setting $val_1 and the game is saved. 1011 1011 {{code language="xml"}}<cue name="Deprecated_Test1" namespace="this"> 1012 1012 <actions> 1013 1013 <set_value name="$val_1" exact="'old value'"/>