Exit Code 122

Last modified by Daniel Turner on 2023/07/17 16:02

An error occured related to too many objects being drawn in one frame and a buffer ran out of memory.

The error box will contain more details, most likely one of these:

  • UBOPool<%d> vkCreateBuffer failed at %zu"
  • UBOPool<%d> AllocBind failed at %zu"
  • UBOPool<%d> vkAllocateDescriptorSets failed at %zu"

Yellowgradient.png

Go to Exit Codes Table