Exit Code 122
Last modified by Daniel Turner on 2023/07/17 16:02
An error occured related to too many objects being drawn in one frame and a buffer ran out of memory.
The error box will contain more details, most likely one of these:
- UBOPool<%d> vkCreateBuffer failed at %zu"
- UBOPool<%d> AllocBind failed at %zu"
- UBOPool<%d> vkAllocateDescriptorSets failed at %zu"