Trinity Sanctum III
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Governing Faction: Godrealm of the Paranid
Map Coordinates:
- Encyclopedia Entry
- Resource values
- Resource Layout
- Notable Stations
- Landmarks
- Inter-Sector Connections
- Inter-System Connections
- Notes
Encyclopedia Entry
Due to the system's house of worship, many Paranid pilgrims pass through this sector, some bearing artefacts of religious significance and value beyond compare. This makes the sector an attractive mark for criminals and pirates, who can use the superhighway as a convenient getaway to quickly slip into less-regulated space. Should these criminals be caught, the Godrealm of the Paranid shows no mercy to the offenders. Their code of law is among the strictest in the known universe. Because of this, pirate raids are incredibly risky, but they also promise great reward. These incursions usually happen within the blink of an eye, and can be overwhelming to the victims of the pirate raids.
Resource values
Resource | Quantity |
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Sunlight | 100% |
Minerals |
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Ore |
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Silicon |
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Ice |
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Nividium |
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Gases |
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Hydrogen |
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Helium |
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Methane |
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Resource Layout
Notable Stations
- Godrealm of the Paranid Wharf
- Godrealm of the Paranid Shipyard (Faction Headquarters)
- Godrealm of the Paranid Equipment Dock
Landmarks
- Data Vault
- Highway Ring
- Local unidirectional highway
Inter-Sector Connections
Inter-System Connections
Notes
Trinity Sanctum III contains every resource type but a meagre amount in contrast to Trinity Sanctum VII so no industry should be run off of the region alone but it can be used for starting out with sector miners. Trinity Sanctum's extra local highway in addition to the main highway ring can make for a convenient place to position stations and make trading faster and more efficient.
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