Follow Commander (Assignment)

Last modified by Manoeuvring with Difficulty on 2024/01/25 08:06

Follow Commander

order_follow.png
CategoryNavigation
Instruction MethodAssignment
Skill

☆☆☆☆☆

ShipAny
CommanderShip
MimicYes (but not worthwhile)
Repeat OrderNo

Overview

Follow Commander is the way to ensure that a ship or fleet of ships continuously fly in pursuit of their commander.

Configuration

Select the ship (or group of ships) that are to join the commander's fleet from either the property menu or the map interface itself. use LEFT-CLICK to select and hold SHIFT or CTRL to either allow for dragging to multi-select or to individually add ships respectively.

While remaining in the map interface RIGHT-CLICK the commander and hover over "Follow Commander" from the context menu that appears next to the cursor, the group selection options will appear in a menu cascaded off of the context menu and select a valid group (one that is either empty or has all ships within it also following the commander).

To remove the assignment it is matter of re-selecting the ship or group of ships and choosing "remove all orders and assignments" from the context menu.

Skill Effects

Pilot and crew skill affect navigation which does impact this behaviour to a limited extent, as the fleet movements will be the dominant impact on behaviour.

Applications

The follow commander can be used to ensure ships stay with a fleet while not engaging in combat themselves, this isn't always successful as they may not recognise where the combat is happening and get attacked anyway, then depending on their global orders they may not respond to the attack.

Example

Caveats

This is not a combat assignment, ships will not defend their commanders and will only retaliate individually as set out in the Global Orders.

Related

  • Follow