Changes for page Reputation Effects

Last modified by Volodymyr Boichuk on 2024/05/29 13:09

From version 18.1
edited by Manoeuvring with Difficulty
on 2024/01/23 08:30
Change comment: There is no comment for this version
To version 17.2
edited by Ketraar
on 2023/08/15 17:05
Change comment: Update document after refactoring.

Summary

Details

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1 -XWiki.ManoeuvringwithDifficulty
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1 -= Overview =
2 -
3 3  Reputation is a measure of how much a faction likes the player. Reputation levels range from -30 to +30. Gaining reputation is non linear above 0 and it will take exponentially more actions to continue to gain reputation. Below 0 reputation gains linearly with +1 reputation rewarded per enemy faction kill.
4 4  
5 -= Reputation Graph =
6 -
7 -Internally, the relations between factions (including the player) is stored as a value between -1.0 and 1.0 with the relation to the relation displayed in-game being:
8 -
9 -displayed = 10 * log,,10,,(actual * 1000)
10 -
11 -[[image:X4 Relations Plot.png]]
12 -
13 -As the displayed value increases it becomes apparent that exponentially more work is required to raise it and the same applies to lowering it.
14 -
15 -= Effects at Key Levels =
16 -
17 17  |=(((
18 18  Reputation Level
19 19  )))|=(((
X4 Relations Plot.png
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1 -XWiki.ManoeuvringwithDifficulty
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