Disruptor Missile

Last modified by Kajar on 2024/02/19 09:17

Disruptor Missile

LightDisruptor.jpg
TypeTracking Missile
Available FromZYA FRF CUB
Fitted ToTracking Launchers
RoleDisabler
Required LicenceNone

In-game Description

The Disruptor missile might be one of the most insidious missile systems currently available. It is likely that the weapon was reverse engineered from the Hamstring EMP-system. While the Hamstring is a non-harmful weapon that causes no lasting damage to the target and leaves the crews unharmed, the Disruptor missile has no such limitations. Using a modified copy of the Hamstring's Peregrine engine, it accelerates to a brisk pace in pursuit of its target. When the missile gets close enough to its target, it brutally attacks, not just with an electromagnetic pulse discharge, but also by allowing its reactor to go critical and subsequently detonate. The electromagnetic pulse is blasted into the target vessel moments before a violent explosion wreaks havoc on its control and guidance systems. This level of interference is enough to trick a target vessel's security protocols into triggering emergency shutdowns of their own propulsion systems, leaving them effectively immobilised for roughly the duration of a short system scan and reboot. Like the Hamstring, the extreme speeds provided by the Peregrine engine system mean that the Disruptor missile can be a difficult to control.

Tactical Overview

The Disruptor Missile could be deemed unfair by some. While it lacks the range or speed of its counterpart, the Interceptor Missile, the Disruptor Missile boasts an additional and unique feature.Not only disables it the Travel Drive and Boost, it completely disables the target's engines, turning them into a helpless target for a short time.

The Engine Disable function causes the target to drift in its current direction and speed. It's important to note that this doesn't set the speed to zero. After the Engine Disable ends, the target begins accelerating from zero, while its current speed gradually decreases toward zero. Both values then converge somewhere in the middle, after which the engines resume normal operation.

 

Advantages:
- Complete engine disable makes pirating a lot easier

- Can severely disrupt (heh) an enemies maneuver

 

Disadvantages:

- Very low damage output

- Limited range

- Rather vulnerable to flares

- Not as speedy as the Interceptor Missile

Specifications

 Light Mk1
Damage Per Second89
Explosive Damage Per Shot896
Reload Time10s
  
Projectile Speed964 m/s
Maximum Flight Range14km
Flight Time15s
Lock-On Range5.5km
NPC Targeting Range5.5km
Explosion Radius128m
  
Turn Thrust4°/s
Strafe Thrust12 m/s
Flare Resistance80%
Hull Strength1

Travel Mode and Boost Disabled

30s
Engine Disable4s

Construction Cost

Universal Build Method

 Light Mk1
Credits1.387 - 1.877
Energy Cells15
Missile Components3
Smart Chips2

Closed Loop Build Method

 Light Mk1
Credits1.387 - 1.877
Energy Cells24