Turrets serve as secondary or even tertiary weapons mounted on medium, large, and extra-large-sized ships, as well as stations. While most ships utilize them in a defensive role, protecting against attacking fighters, some ships are designed to use turrets as their primary weapon. There are also a few turrets with a more offensive role, designed to engage other capital ships or besiege stations.
In comparison to their forward-mounted counterparts, turrets typically deal less damage and suffer from significantly reduced projectile speed, diminishing their overall effectiveness. However, turrets come with advantages, such as the absence of heat management, allowing them to fire indefinitely. They also boast much wider firing arcs, with their primary limitation being the obstruction of their own ship's hull.
Quick Navigation
COM Weapons (Commonwealth):
- Available in the base game.
- Typically accessible from multiple factions within the Commonwealth.
SPL Weapons (Split):
- Exclusive to the Split Vendetta expansion.
- Available from various Split factions.
TER Weapons (Terran):
- Exclusive to the Cradle Of Humanity expansion.
- Obtainable from Terran factions.
TOA Weapons (Tides Of Avarice):
- Exclusive to the Tides Of Avarice expansion.
- Requires special tasks to be completed for availability.
BOR Weapons (Boron):
- Exclusive to the Kingdom End expansion.
- Acquirable from the Boron faction.
XEN Weapons (Xenon):
- Used exclusively by hostile Xenon forces.
- Unavailable to the player.
KHK Weapons (Kha'ak):
- Used exclusively by hostile Kha'ak forces.
- Unavailable to the player.
Medium Gun Turrets
Medium turrets play a vital defensive role, primarily designed to protect a ship against incoming fighter attacks. Characterized by relatively short range, these turrets are known for their fast-firing rate and quick rotation, allowing them to effectively engage small target.
Name | Special Effects | Shield Damage Per Second | Hull Damage Per Second | Firing Range | Projectile Speed | Reload Time / Shots Per Second | Rotation Speed | Hull Strength |
---|---|---|---|---|---|---|---|---|
BOR Medium Turret - Arc | Mobility Disruption | 220 | 109 | 2376m | 3300 m/s | 1.1/s | 120°/s | 600 |
TOA Medium Turret - Astrid Beam | Beam | 120 | 120 | 4500m | N/A | N/A | 105°/s | N/A |
Beam | 24 | 24 | 2550m | N/A | 3s | 60°/s - 120°/s | 425 - 800 | |
COM Medium Turret - Bolt | 112 | 112 | 3301m | 1074 m/s | 6.25/s | 90°/s - 180°/s | 425 - 800 | |
TOA Medium Turret - Erlking Bolt | Damage Fall Off | 283 | 283 | 9222m | 3221 m/s | 5.45/s | 120°/s | 900 |
COM Medium Turret - Flak | Explosive Damage Radius | 175 | 175 | 3000m | 1500 m/s | 1.59/s | 180°/s | 425 |
SPL Medium Turret - Flak | Explosive Damage Radius | 215 | 215 | 2565m | 1350 m/s | 2.45/s | 135°/s | 425 |
140 | 140 | 3241m | 2448 m/s | 5/s | 160°/s | 800 | ||
Beam, Asteroid Damage x300 | 1 | 1 | 2550m | N/A | N/A | 60°/s - 120°/s | 500 - 800 | |
Anti-Shield | 195 | 90 | 4675m | 5500 m/s | 3.33s | 30°/s | 600 | |
Beam | 115 | 115 | 4500m | N/A | 1.911s | 210°/s | 500 | |
Anti-Hull | 72 | 177 | 3150m | 2100 m/s | 1.61/s | 100°/s | 600 | |
315 | 315 | 4463m | 550 m/s | 4.7s | 30°/s - 45°/s | 425 - 750 | ||
XEN Medium Turret - Positron | Beam | 20 | 20 | 2200m | N/A | 3s | 90°/s | 800 |
COM Medium Turret - Pulse | 86 | 86 | 3421m | 1855m | 3.6/s | 105°/s - 210°/s | 425 - 800 | |
COM Medium Turret - Scrap Tractor | Wreckage Collection | N/A | N/A | 4364m | N/A | N/A | 90°/s | N/A |
COM Medium Turret - Shard | Shotgun, Ricochets | 123 | 123 | 3301m | 1288 m/s | 1.17s | 90°/s - 180°/s | 425 - 750 |
Large Gun Turrets
The effectiveness of large turrets depends on their specific focus. Some are tailored for anti-fighter duties, while others excel in anti-capital and station sieges. Given the limited and precious nature of large turret mounts on ships, careful consideration is crucial when selecting a turret based on the ship's role. Large turrets typically boast long to very long firing ranges, very good accuracy, but may have somewhat slower rotation speeds.
Name | Special Effects | Shield Damage Per Second | Hull Damage Per Second | Firing Range | Projectile Speed | Reload Time / Shots Per Second | Rotation Speed | Hull Strength |
---|---|---|---|---|---|---|---|---|
COM Large Turret - Beam | Beam | 88 | 88 | 5000m | N/A | 5s | 20°/s - 40°/s | 2300 - 3450 |
TER Large Turret - Beam | Beam | 105 | 15 | 5000m | N/A | 5s | 20°/s | 3600 |
481 | 481 | 5590m | 1288 m/s | 1.3s | 20°/s | 3600 | ||
TOA Large Turret - Erlking Pulse | 2306 | 2306 | 9222m | 2040 m/s | 2.3s | 76°/s | 4140 | |
XEN Large Turret - Graviton | 2153 | 2153 | 5183m | 1958 m/s | 3s | 35°/s | 3500 | |
BOR Large Turret - Ion Flak | Explosive Damage Radius, Anti-Shield, Speed Disruption | 540 | 180 | 5825m | 4660 m/s | 2.5s | 50°/s | 2100 |
BOR Large Turret - Ion Net Launcher | Explosive Damage Radius, Anti-Shield, Mobility Disruption, Boost And Travel Disable | 361 | 76 | 10650m | 7100 m/s | 0.19/s | 30°/s | 2100 |
Beam, Asteroid Damage x450 | 2 +1 Hull | 3 | 7000m | N/A | N/A | 20°/s - 40°/s | 2000 - 3600 | |
Anti-Hull | 160 | 440 | 7200m | 3000 m/s | 1.25s | 25°/s | 2100 | |
1030 | 1030 | 8659m | 440 m/s | 4.7s | 40°/s | 2300 | ||
951 | 951 | 8659m | 440 m/s | 3.9s | 20°/s | 3450 | ||
Large Turret - Plasma PAR | 1057 | 1057 | 8911m | 572 m/s | 7.1s | 20°/s | 3450 | |
Large Turret - Plasma SPL | 1103 | 1103 | 6855m | 440 m/s | 3.6s | 30°/s | 2000 | |
Large Turret - Pulse ARG | 306 | 306 | 6570m | 2041 m/s | 2.4s | 40°/s | 2300 | |
Large Turret - Pulse TEL | 293 | 293 | 6570m | 2041 m/s | 2s | 20°/s | 3450 | |
Large Turret - Pulse PAR | 295 | 295 | 6831m | 2652 m/s | 3.4s | 20°/s | 3450 | |
Large Turret - Pulse SPL | 351 | 351 | 5913m | 1837 m/s | 1.9s | 30°/s | 2000 | |
Large Turret - Pulse TER | 399 | 399 | 6063m | 2449 m/s | 3.1s | 20°/s | 3600 |