Thermal Disintegrator
Thermal Disintegrator | |
---|---|
Type | Main Gun |
Available From | ZYA FRF CUB |
Fitted To | Small and Medium ships |
Role | All Purpose |
Required License | Military License (+10) |
In-game Description
The Split Thermal Disintegrator is a shield-penetrating short range weapon. After bypassing the shields, its projectiles stick to the target, applying damage over time. Most available variants fire short bursts interrupted by a long break, but the S Mk2 variant allows for nearly continuous fire with only a short break between clip changes. With only a slight damage advantage against shielded surface elements, the Thermal Disintegrator remains a solid choice for general use.
The Split developed this weapon after experimenting with shield penetration technologies. While the goal to bypass shields entirely was not achieved, the resulting suitability for general use, together with the additional benefit of partial bypass, make it a widely deployed weapon.
The Mk2 variant increases both damage and rate of fire.
Tactical Overview
The Thermal Disintegrator is the Split version of the Pulselaser with a faster rate of fire and the feature that some of the damage bypasses shields.
It is a strange all-purpose weapon that can engage all kinds of targets but not super effectively.
The fast rate of fire makes it viable against fighters, but the large spread of the projectiles and their slow speed make it still a bit of a struggle.
It is pretty effective against medium targets, but the low heat efficiency on the Small version can be troublesome, requiring multiple cooldowns to take down a single target.
Surprisingly, it might be most effective against capital ships as it can ignore their strong shielding and directly melt the hull underneath.
It is also quite effective against surface elements thanks to the shield penetrating ability and the fact that turrets have very little hull strength.
The Thermal Disintegrator is also one of, if not the cheapest, weapon in the game, making it very easy to mass produce.
If you want a cheap weapon to slap on your fighter swarm and don't want to worry about target selection, the Thermal Disintegrator is a good choice.
Advantages:
- Large portion of the damage bypasses shields
- Surprisingly effective against capital ships
- Decent against fighters
- Relatively high damage output against hull
- Very cheap
Disadvantages:
- Slow projectiles make dogfighting more difficult
- Large dispersion makes it less effective against fighters beyond 1km
- Very bad heat efficiency for Small variant
- Shield damage is a bit lacking
Specifications
Small Mk1 | Small Mk2 | Medium Mk1 | Medium Mk2 | |
Hull Damage Per Second | 109 | 198 | 177 | 357 |
Sustained Hull Damage Per Second | 91 | 149 | 166 | 298 |
Shield Damage Per Second | 78 +31 Hull | 127 +71 Hull | 145 +32 Hull | 302 +55 Hull |
Sustained Shield Damage Per Second | 65 +26 Hull | 96 +53 Hull | 136 +30 Hull | 252 +46 Hull |
Hull Damage Per Shot | 28 | 28 | 78 | 90 |
Shield Damage Per Shot | 20 +8 Hull | 18 +10 Hull | 64 +14 hull | 76 +14 Hull |
Shots Per Second | 3.93/s | 7.1/s | 2.31/s | 3.98/s |
Bust Clip Size | 5 | 11 | 3 | 7 |
Burst Clip Shots Per Second | 7/s | 8/s | 10/s | 7/s |
Burst Clip Reload Time | 0.7s | 0.3s | 1.1s | 0.9s |
Projectile Stick Time | 2s | 3s | 2s | 3s |
Rotation Speed | 165°/s | 165°/s | 106°/s | 106°/s |
Projectile Speed | 1728m/s | 1728m/s | 1901m/s | 1901m/s |
Maximum Range | 2592m | 2592m | 4148m | 4148m |
Dispersion | 0.53° | 0.50° | 0.75° | 0.69° |
Heat Generation Per Second | 326/s | 518/s | 129/s | 318/s |
Heat Generation Per Shot | 83 | 73 | 56 | 80 |
Heat Dissipation Per Second | 2000/s | 2000/s | 2000/s | 2000/s |
Maximum Damage Until Overheat | 3388 (968 Shield Penetrating) | 3836 (1370 Shield Penetrating) | 13884 (2492 Shield Penetrating) | 11250 (1759 Shield Penetrating) |
Cooldown Delay When Overheating | 1.13s | 1.13s | 1.13s | 1.13s |
Reactivates At After Overheating | 9500 | 9500 | 9500 | 9500 |
Construction Cost
Universal Build Method
Small Mk1 | Small Mk2 | Medium Mk1 | Medium Mk2 | |
Credits | 8.590 - 19.808 | 29.099 - 61.749 | 20.549 - 45.765 | 75.907 - 172.921 |
Energy Cells | 31 | 41 | 33 | 44 |
Weapon Components | 7 | 15 | 15 | 67 |
Advanced Electronics | 3 | 1 | 2 |